Various enhancements + fixes
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@@ -42,6 +42,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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providence: this.actor.prepareProvidence(),
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arbreCompetences: this.actor.prepareArbreCompetences(),
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equipements: this.actor.getEquipements(),
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simples: this.actor.getSimples(),
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armures: this.actor.getArmures(),
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graces: this.actor.getGraces(),
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blessures: this.actor.getBlessures(),
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@@ -78,10 +79,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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});
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});
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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@@ -104,14 +105,14 @@ export class TeDeumActorPJSheet extends ActorSheet {
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let caracKey = $(ev.currentTarget).data("carac-key")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: {caracteristique: caracKey} }], { renderSheet: true })
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})
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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let actor = game.actors.get( actorId );
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actor.sheet.render(true);
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});
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html.find('.subactor-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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@@ -129,7 +130,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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html.find('.roll-competence').click((event) => {
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let compId = $(event.currentTarget).data("comp-id")
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this.actor.rollCompetence(compId)
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});
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});
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html.find('.roll-arme').click((event) => {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollArme(armeId)
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@@ -138,24 +139,24 @@ export class TeDeumActorPJSheet extends ActorSheet {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollDegatsArme(armeId)
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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});
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.render(true);
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this.render(true);
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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});
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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@@ -14,8 +14,8 @@ export class TeDeumActor extends Actor {
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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@@ -64,7 +64,7 @@ export class TeDeumActor extends Actor {
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super._preUpdate(changed, options, user);
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}
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getCompetenceScore(compName) {
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let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
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if (competence) {
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@@ -127,10 +127,10 @@ export class TeDeumActor extends Actor {
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if (updates.length > 0) {
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this.updateEmbeddedDocuments('Item', updates)
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}
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super._onUpdate(changed, options, userId);
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}
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/* -------------------------------------------- */
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user);
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@@ -200,6 +200,11 @@ export class TeDeumActor extends Actor {
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TeDeumUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getSimples() {
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
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TeDeumUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getArmures() {
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'armure') || [])
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TeDeumUtility.sortArrayObjectsByName(comp)
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@@ -277,7 +282,7 @@ export class TeDeumActor extends Actor {
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for (let bId in game.system.tedeum.config.blessures) {
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let blessure = game.system.tedeum.config.blessures[bId]
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if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
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// Create a new blessure object
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// Create a new blessure object
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let blessureObj = {
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name: blessure.label,
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type: "blessure",
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@@ -305,7 +310,11 @@ export class TeDeumActor extends Actor {
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c.key = key
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c.name = game.system.tedeum.config.caracteristiques[key].label
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c.generalqualite = game.system.tedeum.config.descriptionValeur[c.value].qualite
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c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
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if (this.system.genre.toLowerCase() == "homme") {
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c.qualite = game.system.tedeum.config.descriptionValeur[c.value][key]
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} else {
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c.qualite = game.system.tedeum.config.descriptionValeurFemme[c.value][key]
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}
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c.dice = game.system.tedeum.config.descriptionValeur[c.value].dice
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c.negativeDice = game.system.tedeum.config.descriptionValeur[c.value].negativeDice
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}
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@@ -324,7 +333,11 @@ export class TeDeumActor extends Actor {
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prepareProvidence() {
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let providence = foundry.utils.deepClone(this.system.providence)
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providence.name = "Providence"
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providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
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if (this.system.genre.toLowerCase() == "homme") {
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providence.qualite = game.system.tedeum.config.providence[providence.value].labelH
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} else {
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providence.qualite = game.system.tedeum.config.providence[providence.value].labelF
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}
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providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
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providence.description = "La Providence représente la Volonté Divine à l'œuvre pour guider ou sauver un être humain. Les PJ montent dans l’échelle de la Providence en menant à bien leurs missions et en se montrant vertueux. Les points de Providence peuvent servir à augmenter temporairement une caractéris- tique, à modifier la gravité d'une blessure, et à résister au vieillissement. Chaque person- nage commence avec un score initial de 1 en Providence (au niveau Pauvre pécheur)."
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return providence
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@@ -77,6 +77,14 @@ export const TEDEUM_CONFIG = {
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5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
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6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
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},
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descriptionValeurFemme: {
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1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sotte", sensibilite: "Obtuse", entregent: "Rustaude", puissance: "Menue", complexion: "Anémique", adresse: "Empesée" },
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2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limitée", sensibilite: "Etriquée", entregent: "Fruste", puissance: "Délicate", complexion: "Languide", adresse: "Gauche" },
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3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlée", sensibilite: "Ouverte", entregent: "Badine", puissance: "Membrue", complexion: "Dispose", adresse: "Ingambe" },
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4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettrée", sensibilite: "Fine", entregent: "Diserte", puissance: "Vigoureuse", complexion: "Gaillarde", adresse: "Leste" },
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5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtile", entregent: "Galante", puissance: "Musculeuse", complexion: "Sanguine", adresse: "Preste" },
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6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituelle", entregent: "Sémillante", puissance: "Hercule", complexion: "Aguerrie", adresse: "Alerte" },
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},
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diceValeur: ["d4", "d6", "d8", "d10", "d12", "d20"],
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degatsArmure: {
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sansarmure: { label: "Sans armure" },
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@@ -157,6 +165,11 @@ export const TEDEUM_CONFIG = {
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sol: { label: "Sols", id: "sol", value: 10 },
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livre: { label: "Livres", id: "livre", value: 100 }
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},
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monnaieUnit: {
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"1": { label: "Deniers", id: "denier", value: 1 },
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"10": { label: "Sols", id: "sol", value: 10 },
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"100": { label: "Livres", id: "livre", value: 100 }
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},
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etapesEducation: {
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pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasGenre: false, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
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petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12, nbCompetences: 10, hasGenre: true, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
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@@ -92,6 +92,13 @@ export class TeDeumUtility {
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Handlebars.registerHelper('isGM', function () {
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return game.user.isGM
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})
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Handlebars.registerHelper('monnaie', function (value) {
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let monnaie = game.system.tedeum.config.monnaieUnit[String(value)]
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if (monnaie) {
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return monnaie.label
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}
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return value
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})
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// Load compendium data
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const competences = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
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@@ -202,7 +209,7 @@ export class TeDeumUtility {
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} else {
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// Perform the opposition
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let isAttackWinner = true
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let rWinner = this.currentOpposition
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let rWinner = this.currentOpposition
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let rLooser = rollData
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if (rWinner.total < rLooser.total) {
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rWinner = rollData
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@@ -218,12 +225,12 @@ export class TeDeumUtility {
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content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
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})
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await msg.setFlag("world", "te-deum-rolldata", rollData)
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// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
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if ( isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
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this.appliquerDegats(rWinner)
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}
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console.log("Rolldata result", rollData)
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}
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}
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@@ -555,7 +562,7 @@ export class TeDeumUtility {
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if (rollData.enableProvidence) {
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actor.modifyProvidence(-1)
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}
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// Manage XP
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// Manage XP
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if (rollData.isReussiteCritique || rollData.isEchecCritique) {
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actor.modifyXP(rollData.carac.key, 1)
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}
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@@ -13,4 +13,10 @@ export class TeDeumEquipementSchema extends foundry.abstract.TypeDataModel {
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return schema;
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}
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get monnaieLabel() {
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console.log("monnaieLabel", this.monnaie,game.system.tedeum.config.monnaieUnit)
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return game.system.tedeum.config.monnaieUnit[String(this.monnaie)]?.label;
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}
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}
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@@ -9,7 +9,8 @@ export class TeDeumMaladieSchema extends foundry.abstract.TypeDataModel {
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schema.virulence = new fields.StringField({required: true, choices: ["fatigue", "epuisement", "souffrance", "agonie"], initial: "fatigue"});
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schema.fievre = new fields.StringField({required: true, choices: ["aucune", "legere", "forte", "grave"], initial: "aucune"});
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schema.symptomes = new fields.HTMLField({ required: true, blank: true });
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schema.appliquee = new fields.BooleanField({initial: false}),
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schema.complications = new fields.HTMLField({ required: true, blank: true });
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schema.appliquee = new fields.BooleanField({initial: false});
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schema.description = new fields.HTMLField({ required: true, blank: true });
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@@ -26,17 +26,17 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
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obj[loc.id] = new fields.SchemaField({
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armure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
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touche: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 }),
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blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
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blessures: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 20 })
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});
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return obj;
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}, {})
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);
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schema.fortune = new fields.SchemaField({
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"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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"livres": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
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"sous": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
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"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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});
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schema.description = new fields.HTMLField({required: true, blank: true});
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@@ -54,7 +54,7 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
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schema.charges = new fields.StringField({ required: false, blank: true, initial: "" });
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schema.religion = new fields.StringField({ required: false, blank: true, initial: "" });
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schema.lieunaissance = new fields.StringField({ required: false, blank: true, initial: "" });
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return schema;
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}
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}
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