Initial import
This commit is contained in:
40
modules/app/tedeum-combat.js
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40
modules/app/tedeum-combat.js
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import { EcrymeUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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export class EcrymeCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.combatants.get(ids[cId]);
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let id = c._id || c.id;
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let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
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await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
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}
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return this;
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}
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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}
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/* -------------------------------------------- */
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static async checkTurnPosition() {
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while (game.combat.turn > 0) {
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await game.combat.previousTurn()
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}
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}
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/* -------------------------------------------- */
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_onDelete() {
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let combatants = this.combatants.contents
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for (let c of combatants) {
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let actor = game.actors.get(c.actorId)
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actor.clearInitiative()
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}
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super._onDelete()
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}
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}
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105
modules/app/tedeum-commands.js
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105
modules/app/tedeum-commands.js
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/* -------------------------------------------- */
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import { EcrymeUtility } from "../common/tedeum-utility.js";
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import { EcrymeCharacterSummary } from "./ecryme-summary-app.js"
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/* -------------------------------------------- */
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export class EcrymeCommands {
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static init() {
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if (!game.system.ecryme.commands) {
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const commands = new EcrymeCommands();
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commands.registerCommand({ path: ["/resume"], func: (content, msg, params) => EcrymeCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
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game.system.ecryme.commands = commands;
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}
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}
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constructor() {
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this.commandsTable = {}
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}
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/* -------------------------------------------- */
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registerCommand(command) {
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this._addCommand(this.commandsTable, command.path, '', command);
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}
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/* -------------------------------------------- */
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_addCommand(targetTable, path, fullPath, command) {
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if (!this._validateCommand(targetTable, path, command)) {
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return;
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}
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const term = path[0];
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fullPath = fullPath + term + ' '
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if (path.length == 1) {
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command.descr = `<strong>${fullPath}</strong>: ${command.descr}`;
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targetTable[term] = command;
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}
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else {
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if (!targetTable[term]) {
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targetTable[term] = { subTable: {} };
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}
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this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command)
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}
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}
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/* -------------------------------------------- */
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_validateCommand(targetTable, path, command) {
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if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) {
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return true;
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}
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console.warn("crucibleCommands._validateCommand failed ", targetTable, path, command);
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return false;
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}
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/* -------------------------------------------- */
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/* Manage chat commands */
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processChatCommand(commandLine, content = '', msg = {}) {
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// Setup new message's visibility
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let rollMode = game.settings.get("core", "rollMode");
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if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
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if (rollMode === "blindroll") msg["blind"] = true;
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msg["type"] = 0;
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let command = commandLine[0].toLowerCase();
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let params = commandLine.slice(1);
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return this.process(command, params, content, msg);
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}
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/* -------------------------------------------- */
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process(command, params, content, msg) {
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return this._processCommand(this.commandsTable, command, params, content, msg);
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}
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/* -------------------------------------------- */
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_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
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console.log("===> Processing command")
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let command = commandsTable[name];
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path = path + name + " ";
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if (command && command.subTable) {
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if (params[0]) {
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return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
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}
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else {
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this.help(msg, command.subTable);
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return true;
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}
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}
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if (command && command.func) {
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const result = command.func(content, msg, params);
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if (result == false) {
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CrucibleCommands._chatAnswer(msg, command.descr);
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}
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return true;
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}
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return false;
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}
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/* -------------------------------------------- */
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static _chatAnswer(msg, content) {
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msg.whisper = [game.user.id];
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msg.content = content;
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ChatMessage.create(msg);
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}
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}
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86
modules/app/tedeum-hotbar.js
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86
modules/app/tedeum-hotbar.js
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export class EcrymeHotbar {
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/**
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* Create a macro when dropping an entity on the hotbar
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* Item - open roll dialog for item
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* Actor - open actor sheet
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* Journal - open journal sheet
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*/
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static init( ) {
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Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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if (documentData.type == "Item") {
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console.log("Drop done !!!", bar, documentData, slot)
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let item = documentData.data
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let command = `game.system.ecryme.EcrymeHotbar.rollMacro("${item.name}", "${item.type}");`
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let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command
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}, { displaySheet: false })
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}
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game.user.assignHotbarMacro(macro, slot);
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}
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// Create a macro to open the actor sheet of the actor dropped on the hotbar
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else if (documentData.type == "Actor") {
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let actor = game.actors.get(documentData.id);
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let command = `game.actors.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: actor.data.name,
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type: "script",
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img: actor.data.img,
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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// Create a macro to open the journal sheet of the journal dropped on the hotbar
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else if (documentData.type == "JournalEntry") {
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let journal = game.journal.get(documentData.id);
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let command = `game.journal.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: journal.data.name,
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type: "script",
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img: "",
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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return false;
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});
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}
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/** Roll macro */
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static rollMacro(itemName, itemType, bypassData) {
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const speaker = ChatMessage.getSpeaker()
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let actor
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if (speaker.token) actor = game.actors.tokens[speaker.token]
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if (!actor) actor = game.actors.get(speaker.actor)
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if (!actor) {
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return ui.notifications.warn(`Select your actor to run the macro`)
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}
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let item = actor.items.find(it => it.name === itemName && it.type == itemType)
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if (!item ) {
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return ui.notifications.warn(`Unable to find the item of the macro in the current actor`)
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}
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// Trigger the item roll
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if (item.type === "weapon") {
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return actor.rollWeapon( item.id)
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}
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if (item.type === "skill") {
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return actor.rollSkill( item.id)
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}
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}
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}
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