Initial import
This commit is contained in:
197
modules/actors/tedeum-actor-sheet.js
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197
modules/actors/tedeum-actor-sheet.js
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { EcrymeUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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export class EcrymeActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-ecryme", "sheet", "actor"],
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template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
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width: 860,
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height:680,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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});
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}
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/* -------------------------------------------- */
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async getData() {
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let formData = {
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title: this.title,
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id: this.actor.id,
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type: this.actor.type,
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img: this.actor.img,
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name: this.actor.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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system: duplicate(this.object.system),
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limited: this.object.limited,
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skills: this.actor.prepareSkills(),
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traits: this.actor.getRollTraits(),
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confrontations: this.actor.getConfrontations(),
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ideal: this.actor.getIdeal(),
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spleen: this.actor.getSpleen(),
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impacts: this.object.getImpacts(),
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config: duplicate(game.system.ecryme.config),
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weapons: this.actor.getWeapons(),
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maneuvers: this.actor.getManeuvers(),
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impactsMalus: this.actor.getImpactsMalus(),
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archetype: duplicate(this.actor.getArchetype()),
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equipments: this.actor.getEquipments(),
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hasCephaly: EcrymeUtility.hasCephaly(),
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hasBoheme: EcrymeUtility.hasBoheme(),
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hasAmertume: EcrymeUtility.hasAmertume(),
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cephalySkills: this.actor.getCephalySkills(),
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subActors: duplicate(this.actor.getSubActors()),
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annency: this.actor.getAnnency(),
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description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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equipementlibre: await TextEditor.enrichHTML(this.object.system.equipementlibre, { async: true }),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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isGM: game.user.isGM
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}
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this.formData = formData;
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console.log("PC : ", formData, this.object);
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return formData;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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});
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html.find('.open-annency').click(ev => {
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let actorId = $(ev.currentTarget).data("annency-id")
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const actor = game.actors.get(actorId)
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actor.sheet.render(true)
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})
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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const item = this.actor.items.get( itemId );
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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EcrymeUtility.confirmDelete(this, li).catch("Error : No deletion confirmed")
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})
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html.find('.item-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
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})
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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let actor = game.actors.get( actorId );
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actor.sheet.render(true);
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});
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html.find('.subactor-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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this.actor.delSubActor(actorId);
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});
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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} );
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html.find('.quantity-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} );
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html.find('.roll-skill').click((event) => {
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let categKey = $(event.currentTarget).data("category-key")
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollSkill(categKey, skillKey)
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});
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html.find('.roll-spec').click((event) => {
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let categKey = $(event.currentTarget).data("category-key")
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let skillKey = $(event.currentTarget).data("skill-key")
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let specId = $(event.currentTarget).data("spec-id")
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this.actor.rollSpec(categKey, skillKey, specId)
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});
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html.find('.roll-skill-confront').click((event) => {
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let categKey = $(event.currentTarget).data("category-key")
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollSkillConfront(categKey, skillKey)
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});
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html.find('.roll-cephaly').click((event) => {
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollCephalySkillConfront(skillKey)
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});
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html.find('.roll-weapon-confront').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let weaponId = li.data("item-id");
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this.actor.rollWeaponConfront(weaponId)
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});
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html.find('.impact-modify').click((event) => {
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let impactType = $(event.currentTarget).data("impact-type")
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let impactLevel = $(event.currentTarget).data("impact-level")
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let modifier = Number($(event.currentTarget).data("impact-modifier"))
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this.actor.modifyImpact(impactType, impactLevel, modifier)
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});
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html.find('.roll-weapon').click((event) => {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollArme(armeId)
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.render(true);
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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505
modules/actors/tedeum-actor.js
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505
modules/actors/tedeum-actor.js
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/* -------------------------------------------- */
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import { EcrymeUtility } from "../common/ecryme-utility.js";
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import { EcrymeRollDialog } from "../dialogs/ecryme-roll-dialog.js";
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import { EcrymeConfrontStartDialog } from "../dialogs/ecryme-confront-start-dialog.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class EcrymeActor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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async prepareData() {
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super.prepareData()
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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super.prepareDerivedData();
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}
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/* -------------------------------------------- */
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_preUpdate(changed, options, user) {
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user);
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// Configure prototype token settings
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const prototypeToken = {};
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if (this.type === "pc") Object.assign(prototypeToken, {
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sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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});
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this.updateSource({ prototypeToken });
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}
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/* -------------------------------------------- */
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getMoneys() {
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let comp = this.items.filter(item => item.type == 'money');
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EcrymeUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getArchetype() {
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let comp = duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
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if (comp?.system) {
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comp.tarot = EcrymeUtility.getTarot(comp.system.lametutelaire)
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}
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return comp;
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}
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/* -------------------------------------------- */
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buildAnnencyActorList() {
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let membersFull = {}
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for(let id of this.system.base.characters) {
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let actor = game.actors.get(id)
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membersFull[id] = { name: actor.name, id: actor.id, img: actor.img }
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}
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return membersFull
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}
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/* ----------------------- --------------------- */
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addAnnencyActor(actorId) {
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let members = duplicate(this.system.base.characters)
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members.push(actorId)
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this.update({ 'system.base.characters': members })
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}
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async removeAnnencyActor(actorId) {
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let members = this.system.base.characters.filter(id => id != actorId)
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this.update({ 'system.base.characters': members })
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}
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/* -------------------------------------------- */
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getAnnency() {
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return game.actors.find(a => a.type == 'annency' && a.system.base.characters.includes(this.id))
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}
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/* -------------------------------------------- */
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getConfrontations() {
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return this.items.filter(it => it.type == "confrontation")
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}
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getRollTraits() {
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return this.items.filter(it => it.type == "trait" && it.system.traitype == "normal")
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}
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getIdeal() {
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return this.items.find(it => it.type == "trait" && it.system.traitype == "ideal")
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}
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getSpleen() {
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return this.items.find(it => it.type == "trait" && it.system.traitype == "spleen")
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}
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/* -------------------------------------------- */
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getTrait(id) {
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//console.log("TRAITS", this.items, this.items.filter(it => it.type == "trait") )
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return this.items.find(it => it.type == "trait" && it._id == id)
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}
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/* -------------------------------------------- */
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getSpecialization(id) {
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let spec = this.items.find(it => it.type == "specialization" && it.id == id)
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return spec
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}
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/* -------------------------------------------- */
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getSpecializations(skillKey) {
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return this.items.filter(it => it.type == "specialization" && it.system.skillkey == skillKey)
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}
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/* -------------------------------------------- */
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prepareSkills() {
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let skills = duplicate(this.system.skills)
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for (let categKey in skills) {
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let category = skills[categKey]
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for (let skillKey in category.skilllist) {
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let skill = category.skilllist[skillKey]
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skill.spec = this.getSpecializations(skillKey)
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}
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}
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return skills
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}
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/* -------------------------------------------- */
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getCephalySkills() {
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let skills = duplicate(this.system.cephaly.skilllist)
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return skills
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}
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/* -------------------------------------------- */
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getImpacts() {
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let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
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return comp;
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}
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/* -------------------------------------------- */
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getWeapons() {
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let comp = duplicate(this.items.filter(item => item.type == 'weapon') || [])
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EcrymeUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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getManeuvers() {
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let comp = duplicate(this.items.filter(item => item.type == 'maneuver') || [])
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EcrymeUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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if (item) {
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item = duplicate(item)
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}
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return item;
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}
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/* -------------------------------------------- */
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async equipItem(itemId) {
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let item = this.items.find(item => item.id == itemId)
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if (item?.system) {
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if (item.type == "armor") {
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let armor = this.items.find(item => item.id != itemId && item.type == "armor" && item.system.equipped)
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if (armor) {
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ui.notifications.warn("You already have an armor equipped!")
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return
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}
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}
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if (item.type == "shield") {
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let shield = this.items.find(item => item.id != itemId && item.type == "shield" && item.system.equipped)
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if (shield) {
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ui.notifications.warn("You already have a shield equipped!")
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return
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}
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}
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* ------------------------------------------- */
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getEquipments() {
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return this.items.filter(item => item.type == 'equipment')
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}
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/* ------------------------------------------- */
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async buildContainerTree() {
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let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
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for (let equip1 of equipments) {
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if (equip1.system.iscontainer) {
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equip1.system.contents = []
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equip1.system.contentsEnc = 0
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for (let equip2 of equipments) {
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if (equip1._id != equip2.id && equip2.system.containerid == equip1.id) {
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equip1.system.contents.push(equip2)
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let q = equip2.system.quantity ?? 1
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equip1.system.contentsEnc += q * equip2.system.weight
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}
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}
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}
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}
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// Compute whole enc
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let enc = 0
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for (let item of equipments) {
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//item.data.idrDice = EcrymeUtility.getDiceFromLevel(Number(item.data.idr))
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if (item.system.equipped) {
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if (item.system.iscontainer) {
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enc += item.system.contentsEnc
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} else if (item.system.containerid == "") {
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let q = item.system.quantity ?? 1
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enc += q * item.system.weight
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}
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}
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}
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for (let item of this.items) { // Process items/shields/armors
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if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.system.equipped) {
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let q = item.system.quantity ?? 1
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enc += q * item.system.weight
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}
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}
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// Store local values
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this.encCurrent = enc
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this.containersTree = equipments.filter(item => item.system.containerid == "") // Returns the root of equipements without container
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}
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||||
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/* -------------------------------------------- */
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async equipGear(equipmentId) {
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let item = this.items.find(item => item.id == equipmentId);
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if (item?.system) {
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let update = { _id: item.id, "system.equipped": !item.system.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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||||
}
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||||
}
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||||
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||||
/* -------------------------------------------- */
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||||
modifyImpact(impactType, impactLevel, modifier) {
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console.log(impactType, impactLevel, modifier)
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let current = this.system.impacts[impactType][impactLevel]
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if (modifier > 0) {
|
||||
while ( EcrymeUtility.getImpactMax(impactLevel) == current && impactLevel != "major") {
|
||||
impactLevel = EcrymeUtility.getNextImpactLevel(impactLevel)
|
||||
current = this.system.impacts[impactType][impactLevel]
|
||||
}
|
||||
}
|
||||
let newImpact = Math.max(this.system.impacts[impactType][impactLevel] + modifier, 0)
|
||||
this.update({ [`system.impacts.${impactType}.${impactLevel}`]: newImpact})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getImpactMalus(impactKey) {
|
||||
let impacts = this.system.impacts[impactKey]
|
||||
return - ((impacts.serious*2) + (impacts.major*4))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getImpactsMalus() {
|
||||
let impactsMalus = {
|
||||
physical: this.getImpactMalus("physical"),
|
||||
mental: this.getImpactMalus("mental"),
|
||||
social: this.getImpactMalus("social")
|
||||
}
|
||||
return impactsMalus
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
clearInitiative() {
|
||||
this.getFlag("world", "initiative", -1)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore(combatId, combatantId) {
|
||||
let init = Math.floor((this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2)
|
||||
let subValue = new Roll("1d20").roll({ async: false })
|
||||
return init + (subValue.total / 100)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSubActors() {
|
||||
let subActors = [];
|
||||
for (let id of this.system.subactors) {
|
||||
subActors.push(duplicate(game.actors.get(id)))
|
||||
}
|
||||
return subActors;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async addSubActor(subActorId) {
|
||||
let subActors = duplicate(this.system.subactors);
|
||||
subActors.push(subActorId);
|
||||
await this.update({ 'system.subactors': subActors });
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async delSubActor(subActorId) {
|
||||
let newArray = [];
|
||||
for (let id of this.system.subactors) {
|
||||
if (id != subActorId) {
|
||||
newArray.push(id);
|
||||
}
|
||||
}
|
||||
await this.update({ 'system.subactors': newArray });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async deleteAllItemsByType(itemType) {
|
||||
let items = this.items.filter(item => item.type == itemType);
|
||||
await this.deleteEmbeddedDocuments('Item', items);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async addItemWithoutDuplicate(newItem) {
|
||||
let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
|
||||
if (!item) {
|
||||
await this.createEmbeddedDocuments('Item', [newItem]);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incDecQuantity(objetId, incDec = 0) {
|
||||
let objetQ = this.items.get(objetId)
|
||||
if (objetQ) {
|
||||
let newQ = objetQ.system.quantity + incDec
|
||||
if (newQ >= 0) {
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
modifyConfrontBonus( modifier ) {
|
||||
let newBonus = this.system.internals.confrontbonus + modifier
|
||||
this.update({'system.internals.confrontbonus': newBonus})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
spentSkillTranscendence(skill, value) {
|
||||
let newValue = this.system.skills[skill.categKey].skilllist[skill.skillKey].value - value
|
||||
newValue = Math.max(0, newValue)
|
||||
this.update({ [`system.skills.${skill.categKey}.skilllist.${skill.skillKey}.value`]: newValue })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBonusList() {
|
||||
let bonusList = []
|
||||
for(let i=0; i<this.system.internals.confrontbonus; i++) {
|
||||
bonusList.push( { value: 1, type: "bonus", location: "mainpool"})
|
||||
}
|
||||
return bonusList
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCommonRollData() {
|
||||
//this.system.internals.confrontbonus = 5 // TO BE REMOVED!!!!
|
||||
let rollData = EcrymeUtility.getBasicRollData()
|
||||
rollData.alias = this.name
|
||||
rollData.actorImg = this.img
|
||||
rollData.actorId = this.id
|
||||
rollData.img = this.img
|
||||
rollData.isReroll = false
|
||||
rollData.traits = duplicate(this.getRollTraits())
|
||||
rollData.spleen = duplicate(this.getSpleen() || {})
|
||||
rollData.ideal = duplicate(this.getIdeal() || {})
|
||||
rollData.confrontBonus = this.getBonusList()
|
||||
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCommonSkill(categKey, skillKey) {
|
||||
let skill = this.system.skills[categKey].skilllist[skillKey]
|
||||
let rollData = this.getCommonRollData()
|
||||
|
||||
skill = duplicate(skill)
|
||||
skill.categKey = categKey
|
||||
skill.skillKey = skillKey
|
||||
skill.spec = this.getSpecializations(skillKey)
|
||||
|
||||
rollData.skill = skill
|
||||
rollData.img = skill.img
|
||||
rollData.impactMalus = this.getImpactMalus(categKey)
|
||||
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollSkill(categKey, skillKey) {
|
||||
let rollData = this.getCommonSkill(categKey, skillKey)
|
||||
rollData.mode = "skill"
|
||||
rollData.title = game.i18n.localize(rollData.skill.name)
|
||||
this.startRoll(rollData).catch("Error on startRoll")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollSpec(categKey, skillKey, specId) {
|
||||
let rollData = this.getCommonSkill(categKey, skillKey)
|
||||
let spec = this.items.find(it => it.type == "specialization" && it.id == specId)
|
||||
rollData.mode = "skill"
|
||||
rollData.selectedSpecs = [spec.id]
|
||||
rollData.forcedSpec = duplicate(spec)
|
||||
rollData.title = game.i18n.localize(rollData.skill.name)
|
||||
this.startRoll(rollData).catch("Error on startRoll")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollSkillConfront(categKey, skillKey) {
|
||||
let rollData = this.getCommonSkill(categKey, skillKey)
|
||||
rollData.mode = "skill"
|
||||
rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
|
||||
rollData.executionTotal = rollData.skill.value
|
||||
rollData.preservationTotal = rollData.skill.value
|
||||
rollData.applyTranscendence = "execution"
|
||||
rollData.traitsBonus = duplicate(rollData.traits)
|
||||
rollData.traitsMalus = duplicate(rollData.traits)
|
||||
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
|
||||
confrontStartDialog.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollCephalySkillConfront(skillKey) {
|
||||
let rollData = this.getCommonRollData()
|
||||
rollData.mode = "cephaly"
|
||||
rollData.skill = duplicate(this.system.cephaly.skilllist[skillKey])
|
||||
rollData.annency = duplicate(this.getAnnency())
|
||||
rollData.img = rollData.skill.img
|
||||
rollData.skill.categKey = "cephaly"
|
||||
rollData.skill.skillKey = skillKey
|
||||
//rollData.impactMalus = this.getImpactMalus(categKey)
|
||||
rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
|
||||
rollData.executionTotal = rollData.skill.value
|
||||
rollData.preservationTotal = rollData.skill.value
|
||||
rollData.traitsBonus = duplicate(rollData.traits)
|
||||
rollData.traitsMalus = duplicate(rollData.traits)
|
||||
rollData.applyTranscendence = "execution"
|
||||
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
|
||||
confrontStartDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollWeaponConfront(weaponId) {
|
||||
let weapon = this.items.get(weaponId)
|
||||
let rollData
|
||||
if (weapon && weapon.system.weapontype == "melee") {
|
||||
rollData = this.getCommonSkill("physical", "fencing")
|
||||
} else {
|
||||
rollData = this.getCommonSkill("physical", "shooting")
|
||||
}
|
||||
rollData.mode = "weapon"
|
||||
rollData.weapon = duplicate(weapon)
|
||||
rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
|
||||
rollData.executionTotal = rollData.skill.value
|
||||
rollData.preservationTotal = rollData.skill.value
|
||||
rollData.traitsBonus = duplicate(rollData.traits)
|
||||
rollData.traitsMalus = duplicate(rollData.traits)
|
||||
rollData.applyTranscendence = "execution"
|
||||
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
|
||||
confrontStartDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollWeapon(weaponId) {
|
||||
let weapon = this.items.get(weaponId)
|
||||
if (weapon) {
|
||||
weapon = duplicate(weapon)
|
||||
let rollData = this.getCommonRollData()
|
||||
if (weapon.system.armetype == "mainsnues" || weapon.system.armetype == "epee") {
|
||||
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor((this.getPhysiqueMalus() + this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2) }
|
||||
} else {
|
||||
rollData.attr = duplicate(this.system.attributs.habilite)
|
||||
}
|
||||
rollData.mode = "weapon"
|
||||
rollData.weapon = weapon
|
||||
rollData.img = weapon.img
|
||||
rollData.title = weapon.name
|
||||
this.startRoll(rollData).catch("Error on startRoll")
|
||||
} else {
|
||||
ui.notifications.warn("Impossible de trouver l'arme concernée ")
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async startRoll(rollData) {
|
||||
let rollDialog = await EcrymeRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user