Initial import

This commit is contained in:
2023-12-11 22:24:19 +01:00
parent dfd5d2340f
commit c33b758ddd
11 changed files with 94 additions and 128 deletions

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@ -6,7 +6,7 @@
import { TeDeumUtility } from "../common/tedeum-utility.js";
/* -------------------------------------------- */
export class EcrymeActorSheet extends ActorSheet {
export class TeDeumActorPJSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
@ -35,24 +35,11 @@ export class EcrymeActorSheet extends ActorSheet {
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
limited: this.object.limited,
skills: this.actor.prepareSkills(),
traits: this.actor.getRollTraits(),
confrontations: this.actor.getConfrontations(),
ideal: this.actor.getIdeal(),
spleen: this.actor.getSpleen(),
impacts: this.object.getImpacts(),
config: duplicate(game.system.ecryme.config),
weapons: this.actor.getWeapons(),
maneuvers: this.actor.getManeuvers(),
impactsMalus: this.actor.getImpactsMalus(),
archetype: duplicate(this.actor.getArchetype()),
competences: this.actor.getCompetences(),
config: duplicate(game.system.tedeum.config),
armes: this.actor.getArmes(),
equipments: this.actor.getEquipments(),
hasCephaly: EcrymeUtility.hasCephaly(),
hasBoheme: EcrymeUtility.hasBoheme(),
hasAmertume: EcrymeUtility.hasAmertume(),
cephalySkills: this.actor.getCephalySkills(),
subActors: duplicate(this.actor.getSubActors()),
annency: this.actor.getAnnency(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipementlibre, { async: true }),
@ -80,12 +67,6 @@ export class EcrymeActorSheet extends ActorSheet {
if (e.keyCode === 13) return false;
});
html.find('.open-annency').click(ev => {
let actorId = $(ev.currentTarget).data("annency-id")
const actor = game.actors.get(actorId)
actor.sheet.render(true)
})
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
@ -124,40 +105,12 @@ export class EcrymeActorSheet extends ActorSheet {
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
html.find('.roll-skill').click((event) => {
html.find('.roll-competence').click((event) => {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollSkill(categKey, skillKey)
});
html.find('.roll-spec').click((event) => {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")
let specId = $(event.currentTarget).data("spec-id")
this.actor.rollSpec(categKey, skillKey, specId)
});
html.find('.roll-skill-confront').click((event) => {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollSkillConfront(categKey, skillKey)
});
html.find('.roll-cephaly').click((event) => {
let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollCephalySkillConfront(skillKey)
});
html.find('.roll-weapon-confront').click((event) => {
const li = $(event.currentTarget).parents(".item")
let weaponId = li.data("item-id");
this.actor.rollWeaponConfront(weaponId)
});
html.find('.impact-modify').click((event) => {
let impactType = $(event.currentTarget).data("impact-type")
let impactLevel = $(event.currentTarget).data("impact-level")
let modifier = Number($(event.currentTarget).data("impact-modifier"))
this.actor.modifyImpact(impactType, impactLevel, modifier)
});
html.find('.roll-weapon').click((event) => {
html.find('.roll-arme').click((event) => {
const armeId = $(event.currentTarget).data("arme-id")
this.actor.rollArme(armeId)
});

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@ -14,7 +14,7 @@ export class TeDeumHotbar {
if (documentData.type == "Item") {
console.log("Drop done !!!", bar, documentData, slot)
let item = documentData.data
let command = `game.system.ecryme.EcrymeHotbar.rollMacro("${item.name}", "${item.type}");`
let command = `game.system.tedeum.EcrymeHotbar.rollMacro("${item.name}", "${item.type}");`
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
if (!macro) {
macro = await Macro.create({
@ -75,11 +75,11 @@ export class TeDeumHotbar {
return ui.notifications.warn(`Unable to find the item of the macro in the current actor`)
}
// Trigger the item roll
if (item.type === "weapon") {
return actor.rollWeapon( item.id)
if (item.type === "arme") {
return actor.rollArme( item.id)
}
if (item.type === "skill") {
return actor.rollSkill( item.id)
if (item.type === "competence") {
return actor.rollCompetence( item.id)
}
}

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@ -14,6 +14,14 @@ export const LOCALISATION = {
"tete":{ label: "Tête", value: 1, id :"tete", nbArmure: 2 },
}
export const ARME_SPECIFICITE = {
"encombrante": { label: "Encombrante", id :"encombrante" },
"maintiendistance": { label: "Maintien à distance", id :"maintiendistance" },
"treslongue": { label: "Très longue", id :"treslongue" },
"coupassomant": { label: "Coup assomant", id :"coupassomant" },
"peutlancer": { label: "Peut être lancée", id :"peutlancer" },
}
export const TEDEUM_CONFIG = {
descriptionValeur: {
1: { qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },

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@ -0,0 +1,30 @@
export default class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {};
schema.specificites = new fields.SchemaField(
Object.values((ARME_SPECIFICITE)).reduce((obj, spec) => {
obj[spec.id] = new fields.SchemaField({
hasSpec: new fields.BooleanField({initial: false}),
});
return obj;
}, {})
);
schema.degatsArmure = new fields.SchemaField( {
sansarmure : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
cuir : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
plates : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
mailles : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
});
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
schema.degats = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.description = new fields.HTMLField({ required: true, blank: true });
return schema;
}
}

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@ -0,0 +1,14 @@
export default class TeDeumCompetenceSchema extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {};
schema.caracteristique = new fields.StringField({ required: true, blank: false, initial: "puissance" });
schema.score = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
schema.scoreBase = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
schema.description = new fields.HTMLField({ required: true, blank: true });
return schema;
}
}

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@ -13,17 +13,17 @@ export class TeDeumRollDialog extends Dialog {
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title: game.i18n.localize("ECRY.ui.rolltitle"),
title: "Lancer !",
content: html,
buttons: {
roll: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("ECRY.ui.roll"),
label: "Lancer",
callback: () => { this.roll() }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("ECRY.ui.cancel"),
label: "Annuler",
callback: () => { this.close() }
}
},
@ -43,7 +43,7 @@ export class TeDeumRollDialog extends Dialog {
/* -------------------------------------------- */
async refreshDialog() {
const content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/roll-dialog-generic.hbs", this.rollData)
const content = await renderTemplate("systems/fvtt-tedeum/templates/dialogs/roll-dialog-generic.hbs", this.rollData)
this.data.content = content
this.render(true)
}
@ -63,24 +63,6 @@ export class TeDeumRollDialog extends Dialog {
html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = Number(event.currentTarget.value) || 0
})
html.find('#roll-specialization').change((event) => {
this.rollData.selectedSpecs = $('#roll-specialization').val()
})
html.find('#roll-trait-bonus').change((event) => {
this.rollData.traitsBonus = $('#roll-trait-bonus').val()
})
html.find('#roll-trait-malus').change((event) => {
this.rollData.traitsMalus = $('#roll-trait-malus').val()
})
html.find('#roll-select-transcendence').change((event) => {
this.rollData.skillTranscendence = Number($('#roll-select-transcendence').val())
})
html.find('#roll-use-spleen').change((event) => {
this.rollData.useSpleen = event.currentTarget.checked
})
html.find('#roll-use-ideal').change((event) => {
this.rollData.useIdeal = event.currentTarget.checked
})
}
}

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@ -10,7 +10,7 @@ export class TeDeumItemSheet extends ItemSheet {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-tedeum", "sheet", "item"],
template: "systems/fvtt-tedeum/templates/item-sheet.hbs",
template: "systems/fvtt-te-deum/templates/item-sheet.hbs",
dragDrop: [{ dragSelector: null, dropSelector: null }],
width: 620,
height: 580,
@ -57,7 +57,7 @@ export class TeDeumItemSheet extends ItemSheet {
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
config: duplicate(game.system.ecryme.config),
config: duplicate(game.system.tedeum.config),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
@ -66,10 +66,6 @@ export class TeDeumItemSheet extends ItemSheet {
isGM: game.user.isGM
}
if ( this.object.type == "archetype") {
formData.tarots = EcrymeUtility.getTarots()
}
this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
@ -104,8 +100,8 @@ export class TeDeumItemSheet extends ItemSheet {
payload: chatData,
});
renderTemplate('systems/Ecryme/templates/post-item.html', chatData).then(html => {
let chatOptions = EcrymeUtility.chatDataSetup(html);
renderTemplate('systems/fvtt-te-deum/templates/post-item.html', chatData).then(html => {
let chatOptions = TeDeumUtility.chatDataSetup(html);
ChatMessage.create(chatOptions)
});
}
@ -121,7 +117,7 @@ export class TeDeumItemSheet extends ItemSheet {
if (itemData.name != 'None') {
let item = await Item.create(itemData, { temporary: true });
item.system.origin = "embeddedItem";
new EcrymeItemSheet(item).render(true);
new TeDeumItemSheet(item).render(true);
}
}
@ -133,7 +129,7 @@ export class TeDeumItemSheet extends ItemSheet {
let itemData = this.object.system[field][idx];
if (itemData.name != 'None') {
let newArray = [];
for (var i = 0; i < oldArray.length; i++) {
for (let i = 0; i < oldArray.length; i++) {
if (i != idx) {
newArray.push(oldArray[i]);
}
@ -174,7 +170,7 @@ export class TeDeumItemSheet extends ItemSheet {
/* -------------------------------------------- */
get template() {
let type = this.item.type;
return `systems/fvtt-ecryme/templates/items/item-${type}-sheet.hbs`
return `systems/fvtt-te-deum/templates/items/item-${type}-sheet.hbs`
}
/* -------------------------------------------- */

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@ -11,6 +11,7 @@
import { TeDeumActor } from "./actors/tedeum-actor.js";
import { TeDeumItemSheet } from "./items/tedeum-item-sheet.js";
import { TeDeumActorSheet } from "./actors/tedeum-actor-sheet.js";
import { TeDeumPJSchema } from "./common/tedeum-schema-pj.js";
import { TeDeumUtility } from "./common/tedeum-utility.js";
import { TeDeumCombat } from "./app/tedeum-combat.js";
import { TeDeumItem } from "./items/tedeum-item.js";
@ -27,7 +28,7 @@ Hooks.once("init", async function () {
console.log(`Initializing TeDeum RPG`);
game.system.tedeum = {
config: ECRYME_CONFIG,
config: TEDEUM_CONFIG,
TeDeumHotbar
}
@ -47,21 +48,24 @@ Hooks.once("init", async function () {
TeDeumUtility.onSocketMesssage(data)
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = TeDeumCombat
CONFIG.Actor.documentClass = TeDeumActor
CONFIG.Actor.documentClass = TeDeumActor;
CONFIG.Item.documentClass = TeDeumItem
CONFIG.Actor.dataModels = {
pj: TeDeumPJSchema,
pnj: TeDeumPJSchema,
};
CONFIG.Item.dataModels = {
arme: models.TeDeumArmeSchema,
competence: models.TeDeumCompetenceSchema,
};
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-tedeum", TeDeumActorSheet, { types: ["pc"], makeDefault: true });
Actors.registerSheet("fvtt-tedeum", TeDeumActorSheet, { types: ["npc"], makeDefault: true });
Actors.registerSheet("fvtt-tedeum", TeDeumAnnencySheet, { types: ["annency"], makeDefault: false });
Actors.registerSheet(SYSTEM_ID, TeDeumActorPJSheet, { types: ["pj"], makeDefault: true });
Actors.registerSheet(SYSTEM_ID, TeDeumActorPJSheet, { types: ["pnj"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-tedeum", TeDeumItemSheet, { makeDefault: true });
Items.registerSheet(SYSTEM_ID, TeDeumItemSheet, { makeDefault: true });
TeDeumUtility.init()
});