Init, competences de base, fix creation de perso, etc
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@ -49,6 +49,8 @@ export class TeDeumActorPJSheet extends ActorSheet {
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poisons: this.actor.getPoisons(),
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combat: this.actor.prepareCombat(),
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bonusDegats: this.actor.getBonusDegats(),
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nbActions: this.actor.getNbActions(),
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initiative: this.actor.getInitiative(),
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pointsArmuresLourdes: this.actor.getNbArmures(),
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nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
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santeModifier: this.actor.getSanteModifier(),
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@ -125,6 +127,11 @@ export class TeDeumActorPJSheet extends ActorSheet {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollArme(armeId)
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});
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html.find('.roll-degats').click((event) => {
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const armeId = $(event.currentTarget).data("arme-id")
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this.actor.rollDegatsArme(armeId)
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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