Diverses corrections + ajouts armes en compendiums
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Release Creation / build (release) Successful in 1m53s
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@@ -17,7 +17,10 @@ export class TeDeumUtility {
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}
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static installHooks() {
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Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
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Hooks.on('renderChatMessageHTML', (message, html) => {
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TeDeumUtility.chatListeners(html);
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TeDeumUtility.onRenderChatMessage(message, html);
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});
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Hooks.on("renderActorDirectory", (app, html, data) => {
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if (game.user.can('ACTOR_CREATE')) {
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@@ -175,7 +178,6 @@ export class TeDeumUtility {
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fetch(ECRYME_WELCOME_MESSAGE_URL)
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.then(response => response.text())
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.then(html => {
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console.log("Fetched welcome message:", html);
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ChatMessage.create({
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user: game.user.id,
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whisper: [game.user.id],
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@@ -309,16 +311,24 @@ export class TeDeumUtility {
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}
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}
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/* -------------------------------------------- */ /* -------------------------------------------- */
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/* -------------------------------------------- */
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static getTokenActorFromId(tokenId) {
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for (let scene of game.scenes) {
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const tokenDoc = scene.tokens.get(tokenId)
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if (tokenDoc) return tokenDoc.actor
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}
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return null
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}
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/* -------------------------------------------- */
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static async appliquerDegats(rollData) {
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await this.processAttaqueMelee(rollData)
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let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
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if (defenderToken) {
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let actor = defenderToken.actor
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if (game.user.isGM || actor.isOwner) {
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await actor.appliquerDegats(rollData)
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let defenderActor = this.getTokenActorFromId(rollData.defenderTokenId)
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if (defenderActor) {
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if (game.user.isGM || defenderActor.isOwner) {
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await defenderActor.appliquerDegats(rollData)
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} else {
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// Send a socket message
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// Send a socket message — seul le premier MJ actif le traitera
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game.socket.emit("system.fvtt-te-deum", { name: "msg_apply_damage", data: { rollData } });
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}
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// Attaque naturelle avec dégats inférieur à -2
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@@ -351,19 +361,27 @@ export class TeDeumUtility {
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TeDeumUtility.appliquerDegats(rollData, messageId)
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}
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})
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$(html).on("click", '.chat-command-gain-xp', event => {
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$(html).on("click", '.chat-command-gain-xp', async event => {
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let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "te-deum-rolldata")
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if (rollData) {
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let actor = TeDeumUtility.getActorFromRollData(rollData)
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actor.modifyXP(rollData.carac.key, 1)
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// Hide this button
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event.currentTarget.style.display = 'none';
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event.currentTarget.style.display = 'none'; // feedback immédiat local
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await message.setFlag("world", "te-deum-xp-used", true) // sync tous les clients
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}
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})
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}
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/* -------------------------------------------- */
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static onRenderChatMessage(message, html) {
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if (message.getFlag("world", "te-deum-xp-used")) {
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const btn = html.querySelector('.chat-command-gain-xp');
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if (btn) btn.style.display = 'none';
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}
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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@@ -467,12 +485,12 @@ export class TeDeumUtility {
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}
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}
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if (msg.name == "msg_apply_damage") {
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if (game.user.isGM) {
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const firstGM = game.users.find(u => u.isGM && u.active)
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if (game.user === firstGM) {
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let rollData = msg.data.rollData
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let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
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if (defenderToken) {
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let actor = defenderToken.actor
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await actor.appliquerDegats(rollData)
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let defenderActor = TeDeumUtility.getTokenActorFromId(rollData.defenderTokenId)
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if (defenderActor) {
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await defenderActor.appliquerDegats(rollData)
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} else {
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ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
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}
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