Ajout items et fiches
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@ -27,14 +27,30 @@ export const TEDEUM_CONFIG = {
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},
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ARME_SPECIFICITE: {
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"encombrante": { label: "Encombrante", id: "encombrante" },
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"maintiendistance": { label: "Maintien à distance", id: "maintiendistance" },
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"treslongue": { label: "Très longue", id: "treslongue" },
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"coupassomant": { label: "Coup assomant", id: "coupassomant" },
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"peutlancer": { label: "Peut être lancée", id: "peutlancer" },
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"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true},
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"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
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"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false},
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"peutlancer": { label: "Peut être lancée", id: "peutlancer", melee: true, tir: false},
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"pasboutportant": { label: "Inutilisable à bout portant", id: "pasboutportant", melee: false, tir: true},
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"rechargearquebusade": { label: "Retrancher l'Arquebusade au temps de recharge", id: "rechargearquebusade", melee: false, tir: true },
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"mitraille": { label: "Mitraille", id: "mitraille", melee: false, tir: true },
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"degatscharge": { label: "Dégâts accrus à la charge", id: "degatscharge", melee: true, tir: false },
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"crochecavalier": { label: "Croche-cavalier", id: "crochecavalier", melee: true, tir: false },
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"coupfaucheur": { label: "Coup du faucheur", id: "coupfaucheur", melee: true, tir: false },
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"briselances": { label: "Brise-lances", id: "briselances", melee: true, tir: false },
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"pasbrisemaingaucheespagnole": { label: "Ne peut être brisé pas une main gauche espagnole", id: "pasbrisemaingaucheespagnole", melee: true, tir: false },
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"peutbriser": { label: "Peut briser", id: "peutbriser", melee: true, tir: false },
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},
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descriptionValeur: {
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ARME_PORTEES: {
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"brulepourpoint": { label: "Brûle-pourpoint", difficulty: "facile", id: "brulepourpoint"},
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"courte": { label: "Courte", difficulty: "pardefaut", id: "courte"},
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"moyenne": { label: "Moyenne", difficulty: "difficile", id: "moyenne"},
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"longue": { label: "Longue", difficulty: "perilleux", id: "longue"},
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"extreme": { label: "Extrême", difficulty: "desespere", id: "extreme"},
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},
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descriptionValeurOdd: {
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1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
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2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
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3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
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@ -48,6 +64,14 @@ export const TEDEUM_CONFIG = {
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11: { valeur: 11, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
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12: { valeur: 12, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
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},
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descriptionValeur: {
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1: { valeur: 1, qualite: "Mauvais", dice: "d4", negativeDice: "d20", savoir: "Sot", sensibilite: "Obtus", entregent: "Rustaud", puissance: "Menu", complexion: "Anémique", adresse: "Empesé" },
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2: { valeur: 2, qualite: "Médiocre", dice: "d6", negativeDice: "d12", savoir: "Limité", sensibilite: "Etriqué", entregent: "Frustre", puissance: "Délicat", complexion: "Languide", adresse: "Gauche" },
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3: { valeur: 3, qualite: "Correct", dice: "d8", negativeDice: "d10", savoir: "Mêlé", sensibilite: "Ouvert", entregent: "Badin", puissance: "Membru", complexion: "Dispos", adresse: "Ingambe" },
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4: { valeur: 4, qualite: "Bon", dice: "d10", negativeDice: "d8", savoir: "Lettré", sensibilite: "Fin", entregent: "Disert", puissance: "Vigoureux", complexion: "Gaillard", adresse: "Leste" },
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5: { valeur: 5, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
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6: { valeur: 6, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
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},
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diceValeur: [ "d4", "d6", "d8", "d10", "d12", "d20" ],
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degatsArmure : {
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sansarmure : { label: "Sans armure"},
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@ -79,6 +103,21 @@ export const TEDEUM_CONFIG = {
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melee: { label: "Mêlée", value: "melee" },
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tir: { label: "Tir", value: "tir" }
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},
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armeAllonges: {
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courte: { label: "Courte", value: "courte" },
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moyenne: { label: "Moyenne", value: "moyenne" },
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longue: { label: "Longue", value: "longue" },
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treslongue: { label: "Très longue", value: "treslongue"}
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},
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armeCompetences: {
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bagarre: { label: "Bagarre", value: "bagarre" },
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maingauche: { label: "Main gauche", value: "maingauche" },
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escrime: { label: "Escrime", value: "escrime" },
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hast: { label: "Armes d'Hast", value: "hast" },
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lancer: { label: "Lancer", value: "lancer" },
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archerie: { label: "Archerie", value: "archerie" },
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arquebusade: { label: "Arquebusade", value: "arquebusade" }
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},
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difficulte: {
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routine: { label: "Routine", value: 3 },
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facile: { label: "Facile", value: 5 },
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@ -50,9 +50,17 @@ export class TeDeumUtility {
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//console.log("getConfigLabel", configName, key)
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return game.system.tedeum.config[configName][key].label
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})
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Handlebars.registerHelper('isSpecArmeType', function (key, armeType) {
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return game.system.tedeum.config.ARME_SPECIFICITE[key][armeType]
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})
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Handlebars.registerHelper('getConfigLabelWithGender', function (configName, key, genderKey) {
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return game.system.tedeum.config[configName][key]["label"+genderKey]
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})
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Handlebars.registerHelper('getCaracDescription', function (key, value) {
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return game.system.tedeum.config.descriptionValeur[Number(value)][key]
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})
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Handlebars.registerHelper('isGM', function () {
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return game.user.isGM
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})
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@ -333,7 +341,7 @@ export class TeDeumUtility {
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}
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if (rollData.diceSum == 1) {
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let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll()
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
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rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
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if (critiqueRoll.total > rollData.competence.score) {
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rollData.isEchecCritique = true
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