Various fixes and enhancements
This commit is contained in:
@ -1,5 +1,5 @@
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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import { TeDeumActor } from "../actors/tedeum-actor.js";
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export class TeDeumCharacterCreator {
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/*--------------------------------------------*/
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@ -20,7 +20,6 @@ export class TeDeumCharacterCreator {
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for (let stage in game.system.tedeum.config.etapesEducation) {
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this.stages[stage] = { selectedItem: null, items: [] }
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}
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console.log(this.stages, game.system.tedeum.etapesEducation)
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const educations = await TeDeumUtility.loadCompendium("fvtt-te-deum.education")
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for (let edu of educations) {
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@ -32,6 +31,7 @@ export class TeDeumCharacterCreator {
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/*--------------------------------------------*/
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increaseCompetence(compName) {
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if (compName === "" || compName == undefined || compName == "undefined") { return }
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compName = compName.toLowerCase()
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if (!this.competenceBonus[compName]) {
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this.competenceBonus[compName] = { value: 1 }
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@ -45,7 +45,7 @@ export class TeDeumCharacterCreator {
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let fullResponses = []
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for (let key in question.reponses) {
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let response = question.reponses[key]
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fullResponses.push({ id: key, label: `${response.reponse} (${response.compName} +1)` })
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fullResponses.push({ id: key, label: `${response.reponse} (${TeDeumUtility.upperFirst( response.compName)} +1)` })
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}
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return fullResponses
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}
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@ -53,9 +53,15 @@ export class TeDeumCharacterCreator {
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/*--------------------------------------------*/
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processReponsesRadio(question) {
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let fullResponses = {}
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let selected = true
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for (let key in question.reponses) {
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let response = question.reponses[key]
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fullResponses[key] = `${response.reponse} (${response.compName} +1)`
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if (response.toSelect) {
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fullResponses[key] = { label: `${response.reponse}`, competences: response.compList, selected }
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} else {
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fullResponses[key] = { label: `${response.reponse} (${response.compName} +1)`, selected }
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}
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selected = false
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}
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return fullResponses
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}
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@ -89,17 +95,16 @@ export class TeDeumCharacterCreator {
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}
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/*--------------------------------------------*/
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processCompetences(stage) {
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for (let compKey in stage.system.competences) {
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let comp = stage.system.competences[compKey]
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if (comp.valid && comp.compName !== "") {
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this.increaseCompetence(comp.compName)
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}
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processCompetences(compList) {
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for (let compName in compList) {
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this.increaseCompetence(compName)
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}
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}
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/*--------------------------------------------*/
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async askQuestionnaire(stage, context) {
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context.subtitle = "Questionnaire"
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for (let key in stage.system.questionnaire) {
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let question = stage.system.questionnaire[key]
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if (question.question === "") { break }
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@ -107,6 +112,8 @@ export class TeDeumCharacterCreator {
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context.question = question.question
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context.responses = this.processReponses(question)
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context.responsesRadio = this.processReponsesRadio(question)
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context.competences = {}
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context.responseKey = "reponse1" // By default
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
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const choiceResult = await foundry.applications.api.DialogV2.wait({
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@ -129,24 +136,138 @@ export class TeDeumCharacterCreator {
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},
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rejectClose: false, // Click on Close button will not launch an error
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render: (event, dialog) => {
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$(".questionnaire-radio").click(event => {
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let responseKey = $(event.target).data("response-key")
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context.responseKey = responseKey
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})
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$(".questionnaire-select-competence").change(event => {
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// Get the responseKey data
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let responseKey = $(event.target).data("response-key")
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let compName = event.target.value
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console.log("Questionnaire Change", responseKey, compName)
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context.competences[responseKey] = compName.toLowerCase()
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})
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}
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})
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if (choiceResult == null) { return }
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let selectedResponse = question.reponses[choiceResult.responseKey]
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console.log(choiceResult, selectedResponse, question)
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this.increaseCompetence(selectedResponse.compName)
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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let selectedResponse = question.reponses[context.responseKey]
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let compName = context.competences[context.responseKey] || selectedResponse.compName
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this.increaseCompetence(compName)
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}
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}
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/*------------- -------------------------------*/
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async askCompetences(stage, context) {
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context.subtitle = "Choix des Compétences"
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context.fixedCompetences = {}
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context.selectCompetences = {}
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for (let compKey in stage.system.competences) {
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let comp = stage.system.competences[compKey]
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if (comp.valid && comp.compName !== "") {
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if (comp.toSelect) {
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context.hasSelectCompetences = true
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context.selectCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
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} else {
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context.fixedCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
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}
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}
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}
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
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const choiceResult = await foundry.applications.api.DialogV2.wait({
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window: { title: context.title },
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classes: ["fvtt-te-deum"],
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content,
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buttons: [
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{
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label: context.label,
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callback: (event, button, dialog) => {
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const output = Array.from(button.form.elements).reduce((obj, input) => {
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if (input.name) obj[input.name] = input.value
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return obj
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}, {})
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return output
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},
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},
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],
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actions: {
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},
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rejectClose: false, // Click on Close button will not launch an error
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render: (event, dialog) => {
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}
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})
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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context.fixedCompetences[choiceResult.selectedCompetence] = choiceResult.selectedCompetence
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this.processCompetences(context.fixedCompetences)
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// Handle specific case when multiple skills can be selected (ie compagnon case)
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if ( stage.system.hasCompetencesOpt ) {
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context.fixedCompetences = []
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context.hasSelectCompetences = true
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for (let i = 0; i < stage.system.competencesOptNumber; i++) {
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context.competences = {}
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context.selectCompetences = {}
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for (let compKey in stage.system.competencesOpt) {
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let comp = stage.system.competencesOpt[compKey]
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if (comp.compName !== "") {
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context.selectCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
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}
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}
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
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const choiceResult = await foundry.applications.api.DialogV2.wait({
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window: { title: context.title },
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classes: ["fvtt-te-deum"],
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content,
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buttons: [
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{
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label: context.label,
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callback: (event, button, dialog) => {
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const output = Array.from(button.form.elements).reduce((obj, input) => {
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if (input.name) obj[input.name] = input.value
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return obj
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}, {})
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return output
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},
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},
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],
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actions: {
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},
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rejectClose: false, // Click on Close button will not launch an error
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render: (event, dialog) => {
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}
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})
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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context.fixedCompetences[choiceResult.selectedCompetence] = choiceResult.selectedCompetence
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this.processCompetences(context.fixedCompetences)
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}
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}
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}
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/*------------- -------------------------------*/
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async askCarac(stage, context) {
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context.subtitle = "Choix des Caractéristiques"
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let selected = []
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for (let i = 0; i < stage.system.nbChoixCarac; i++) {
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context.caracList = []
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for (let caracKey in stage.system.caracteristiques) {
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let carac = stage.system.caracteristiques[caracKey]
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if (selected.includes(carac.caracId)) { continue }
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context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
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}
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context.competences = stage.system.competences
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
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const choiceResult = await foundry.applications.api.DialogV2.wait({
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@ -171,21 +292,26 @@ export class TeDeumCharacterCreator {
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render: (event, dialog) => {
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}
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})
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if (choiceResult == null) { return }
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.caracBonus[choiceResult.carac].value += 1
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selected.push(choiceResult.carac)
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}
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}
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/*--------------------------------------------*/
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async renderOrigineSociale(stage) {
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let context = {
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title: "Création de personnage - Origine Sociale",
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title: "Création de personnage",
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subtitle: "Origine Sociale",
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sexeChoice: { "homme": "Homme", "femme": "Femme" },
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religionChoice: { "catholique": "Catholique", "protestante": "Protestante" },
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origineChoice: game.system.tedeum.config.origineSociale
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}
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
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const label = "Valider le choix de l'Origine Sociale"
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const choiceResult = await foundry.applications.api.DialogV2.wait({
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window: { title: context.title },
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@ -209,13 +335,17 @@ export class TeDeumCharacterCreator {
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render: (event, dialog) => { }
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})
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if (choiceResult == null) { return }
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console.log(choiceResult)
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.sexe = choiceResult.sexe
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this.religion = choiceResult.religion
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this.origineSociale = foundry.utils.duplicate(game.system.tedeum.config.origineSociale[choiceResult.origineSociale])
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for (let key in this.origineSociale.caracteristiques) {
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this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
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}
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this.currentStage = "pouponniere"
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}
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@ -228,22 +358,28 @@ export class TeDeumCharacterCreator {
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let context = {
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title: "Création de personnage - La Pouponnière",
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subtitle: "Choix de la Pouponnière",
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label: "Valider le choix de la Pouponnière",
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choices: pouponniereItems
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choices: pouponniereItems,
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caracBonus: this.caracBonus,
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competenceBonus: this.competenceBonus
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}
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let choiceResult = await this.askStageName(context)
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if (choiceResult == null) { return }
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
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context.title = `La Pouponnière - ${this.pouponniere.name}`
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TeDeumUtility.prepareEducationContent(this.pouponniere);
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console.log(choiceResult, this.pouponniere)
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context.label = "Valider l'augmentation de caracteristique"
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await this.askCarac(this.pouponniere, context)
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this.processCompetences(this.pouponniere)
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context.label = "Valider l'augmentation de compétences"
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await this.askCompetences(this.pouponniere, context)
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context.title = "Création de personnage - La Pouponnière - Questions"
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context.label = "Valider cette réponse"
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await this.askQuestionnaire(this.pouponniere, context)
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@ -256,24 +392,28 @@ export class TeDeumCharacterCreator {
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let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
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let context = {
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title: "Création de personnage - Les Petits Grimauds",
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title: "Les Petits Grimauds",
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label: "Valider le choix des Petits Grimauds",
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choices: grimaudsItems
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choices: grimaudsItems,
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caracBonus: this.caracBonus,
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competenceBonus: this.competenceBonus
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}
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let choiceResult = await this.askStageName(context)
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if (choiceResult == null) { return }
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.grimauds = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
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context.title = `LesPetits Grimauds - ${this.grimauds.name}"`
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TeDeumUtility.prepareEducationContent(this.grimauds);
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console.log(choiceResult, this.grimauds)
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context.label = "Valider l'augmentation de caracteristique"
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await this.askCarac(this.grimauds, context)
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context.label = "Valider l'augmentation de compétences"
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await this.askCompetences(this.grimauds, context)
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this.processCompetences(this.grimauds)
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context.title = "Création de personnage - Les Petits Grimauds - Questions"
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context.label = "Valider cette réponse"
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await this.askQuestionnaire(this.grimauds, context)
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@ -288,22 +428,27 @@ export class TeDeumCharacterCreator {
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let context = {
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title: "Création de personnage - Les Roses de la Vie",
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label: "Valider le choix des Roses de la Vie",
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choices: rosesItems
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choices: rosesItems,
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caracBonus: this.caracBonus,
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competenceBonus: this.competenceBonus
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}
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let choiceResult = await this.askStageName(context)
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if (choiceResult == null) { return }
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.roses = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
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context.title = `Les Roses de la Vie - ${this.roses.name}`
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TeDeumUtility.prepareEducationContent(this.roses);
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console.log(choiceResult, this.roses)
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context.label = "Valider l'augmentation de caracteristique"
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await this.askCarac(this.roses, context)
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context.label = "Valider l'augmentation de compétences"
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await this.askCompetences(this.roses, context)
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this.processCompetences(this.roses)
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context.title = "Création de personnage - Les Roses de la Vie - Questions"
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context.label = "Valider cette réponse"
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await this.askQuestionnaire(this.roses, context)
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@ -312,26 +457,41 @@ export class TeDeumCharacterCreator {
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/*--------------------------------------------*/
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async renderAgeViril(stage) {
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// Filter available pouponniere from origineSociale
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let ageVirilItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
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let virilDebouche = this.roses.system.debouches
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let ageVirilItems = []
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for (let key in virilDebouche) {
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let debouche = virilDebouche[key]
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if (debouche.debouche === "") { continue }
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let deboucheItem = stage.items.find(item => item.name.toLowerCase().includes(debouche.debouche.toLowerCase()))
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if (deboucheItem) {
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ageVirilItems.push(deboucheItem)
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} else {
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console.log(`Debouche ${debouche.debouche} not found !`)
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}
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}
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let context = {
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title: "Création de personnage - L'Age Viril",
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label: "Valider le choix de l'Age Viril",
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choices: ageVirilItems
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choices: ageVirilItems,
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caracBonus: this.caracBonus,
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competenceBonus: this.competenceBonus
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}
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let choiceResult = await this.askStageName(context)
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if (choiceResult == null) { return }
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.ageViril = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
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context.title = `L'Age Viril - ${this.ageViril.name}`
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TeDeumUtility.prepareEducationContent(this.ageViril);
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console.log(choiceResult, this.ageViril)
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context.label = "Valider l'augmentation de caracteristique"
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await this.askCarac(this.ageViril, context)
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this.processCompetences(this.ageViril)
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context.label = "Valider l'augmentation de compétences"
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await this.askCompetences(this.ageViril, context)
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this.currentStage = "finished"
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}
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@ -356,11 +516,78 @@ export class TeDeumCharacterCreator {
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case "ageviril":
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await this.renderAgeViril(stage)
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break
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case "cancelled":
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return
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
console.log("Carac Bonus", this.caracBonus)
|
||||
console.log("Carac Bonus", this.caracBonus)
|
||||
console.log("Competence Bonus", this.competenceBonus)
|
||||
let actor = await TeDeumActor.create({name: "Nouveau personnage", type: "pj"})
|
||||
let updates = {}
|
||||
for (let key in this.caracBonus) {
|
||||
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
|
||||
}
|
||||
updates['system.genre'] = this.sexe
|
||||
updates['system.religion'] = this.religion
|
||||
updates['system.statutocial'] = this.origineSociale.label
|
||||
updates['system.equipmentfree'] = this.ageViril.system.trousseau
|
||||
actor.update( updates);
|
||||
|
||||
// Process competences : increase know skills
|
||||
let updateComp = []
|
||||
let toAdd = []
|
||||
for (let compName in this.competenceBonus) {
|
||||
let comp = actor.items.find( i => i.type == "competence" && i.name.toLowerCase() === compName.toLowerCase())
|
||||
if (comp) {
|
||||
updateComp.push({ _id: comp._id, "system.score": this.competenceBonus[compName].value })
|
||||
} else {
|
||||
toAdd.push( compName)
|
||||
}
|
||||
}
|
||||
actor.updateEmbeddedDocuments("Item", updateComp)
|
||||
|
||||
// Process adding skills
|
||||
let compendiumSkill = TeDeumUtility.getCompetences()
|
||||
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
|
||||
for (let compName of toAdd) {
|
||||
let comp = compendiumSkill.find( i => i.name.toLowerCase() === compName.toLowerCase())
|
||||
comp.system.score = this.competenceBonus[compName].value
|
||||
compToAdd.push(comp)
|
||||
}
|
||||
await actor.createEmbeddedDocuments('Item', compToAdd)
|
||||
|
||||
let newArgent = this.origineSociale.cagnotte * this.ageViril.system.cagnotteMultiplier
|
||||
newArgent /= this.ageViril.system.cagnotteDivider
|
||||
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
|
||||
|
||||
actor.render(true)
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
|
||||
const label = "Terminer"
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
},
|
||||
},
|
||||
],
|
||||
actions: {
|
||||
},
|
||||
rejectClose: false, // Click on Close button will not launch an error
|
||||
render: (event, dialog) => { }
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user