Various fixes and enhancements

This commit is contained in:
2025-02-03 23:00:59 +01:00
parent a72e671f75
commit 92396da997
69 changed files with 762 additions and 330 deletions

View File

@ -52,6 +52,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
pointsArmuresLourdes: this.actor.getNbArmures(),
nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
santeModifier: this.actor.getSanteModifier(),
educations: this.actor.getEducations(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
options: this.options,

View File

@ -97,6 +97,11 @@ export class TeDeumActor extends Actor {
return nb
}
/* -------------------------------------------- */
getEducations() {
let educations = this.items.filter(item => item.type == 'education')
return educations
}
/* -------------------------------------------- */
getCompetences() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'competence') || [])
return comp;

View File

@ -1,5 +1,5 @@
import { TeDeumUtility } from "../common/tedeum-utility.js";
import { TeDeumActor } from "../actors/tedeum-actor.js";
export class TeDeumCharacterCreator {
/*--------------------------------------------*/
@ -20,7 +20,6 @@ export class TeDeumCharacterCreator {
for (let stage in game.system.tedeum.config.etapesEducation) {
this.stages[stage] = { selectedItem: null, items: [] }
}
console.log(this.stages, game.system.tedeum.etapesEducation)
const educations = await TeDeumUtility.loadCompendium("fvtt-te-deum.education")
for (let edu of educations) {
@ -32,6 +31,7 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
increaseCompetence(compName) {
if (compName === "" || compName == undefined || compName == "undefined") { return }
compName = compName.toLowerCase()
if (!this.competenceBonus[compName]) {
this.competenceBonus[compName] = { value: 1 }
@ -45,7 +45,7 @@ export class TeDeumCharacterCreator {
let fullResponses = []
for (let key in question.reponses) {
let response = question.reponses[key]
fullResponses.push({ id: key, label: `${response.reponse} (${response.compName} +1)` })
fullResponses.push({ id: key, label: `${response.reponse} (${TeDeumUtility.upperFirst( response.compName)} +1)` })
}
return fullResponses
}
@ -53,9 +53,15 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
processReponsesRadio(question) {
let fullResponses = {}
let selected = true
for (let key in question.reponses) {
let response = question.reponses[key]
fullResponses[key] = `${response.reponse} (${response.compName} +1)`
if (response.toSelect) {
fullResponses[key] = { label: `${response.reponse}`, competences: response.compList, selected }
} else {
fullResponses[key] = { label: `${response.reponse} (${response.compName} +1)`, selected }
}
selected = false
}
return fullResponses
}
@ -89,17 +95,16 @@ export class TeDeumCharacterCreator {
}
/*--------------------------------------------*/
processCompetences(stage) {
for (let compKey in stage.system.competences) {
let comp = stage.system.competences[compKey]
if (comp.valid && comp.compName !== "") {
this.increaseCompetence(comp.compName)
}
processCompetences(compList) {
for (let compName in compList) {
this.increaseCompetence(compName)
}
}
/*--------------------------------------------*/
async askQuestionnaire(stage, context) {
context.subtitle = "Questionnaire"
for (let key in stage.system.questionnaire) {
let question = stage.system.questionnaire[key]
if (question.question === "") { break }
@ -107,6 +112,8 @@ export class TeDeumCharacterCreator {
context.question = question.question
context.responses = this.processReponses(question)
context.responsesRadio = this.processReponsesRadio(question)
context.competences = {}
context.responseKey = "reponse1" // By default
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
@ -129,24 +136,138 @@ export class TeDeumCharacterCreator {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
$(".questionnaire-radio").click(event => {
let responseKey = $(event.target).data("response-key")
context.responseKey = responseKey
})
$(".questionnaire-select-competence").change(event => {
// Get the responseKey data
let responseKey = $(event.target).data("response-key")
let compName = event.target.value
console.log("Questionnaire Change", responseKey, compName)
context.competences[responseKey] = compName.toLowerCase()
})
}
})
if (choiceResult == null) { return }
let selectedResponse = question.reponses[choiceResult.responseKey]
console.log(choiceResult, selectedResponse, question)
this.increaseCompetence(selectedResponse.compName)
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
let selectedResponse = question.reponses[context.responseKey]
let compName = context.competences[context.responseKey] || selectedResponse.compName
this.increaseCompetence(compName)
}
}
/*------------- -------------------------------*/
async askCompetences(stage, context) {
context.subtitle = "Choix des Compétences"
context.fixedCompetences = {}
context.selectCompetences = {}
for (let compKey in stage.system.competences) {
let comp = stage.system.competences[compKey]
if (comp.valid && comp.compName !== "") {
if (comp.toSelect) {
context.hasSelectCompetences = true
context.selectCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
} else {
context.fixedCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
}
}
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
content,
buttons: [
{
label: context.label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
}
})
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
context.fixedCompetences[choiceResult.selectedCompetence] = choiceResult.selectedCompetence
this.processCompetences(context.fixedCompetences)
// Handle specific case when multiple skills can be selected (ie compagnon case)
if ( stage.system.hasCompetencesOpt ) {
context.fixedCompetences = []
context.hasSelectCompetences = true
for (let i = 0; i < stage.system.competencesOptNumber; i++) {
context.competences = {}
context.selectCompetences = {}
for (let compKey in stage.system.competencesOpt) {
let comp = stage.system.competencesOpt[compKey]
if (comp.compName !== "") {
context.selectCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
}
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
content,
buttons: [
{
label: context.label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => {
}
})
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
context.fixedCompetences[choiceResult.selectedCompetence] = choiceResult.selectedCompetence
this.processCompetences(context.fixedCompetences)
}
}
}
/*------------- -------------------------------*/
async askCarac(stage, context) {
context.subtitle = "Choix des Caractéristiques"
let selected = []
for (let i = 0; i < stage.system.nbChoixCarac; i++) {
context.caracList = []
for (let caracKey in stage.system.caracteristiques) {
let carac = stage.system.caracteristiques[caracKey]
if (selected.includes(carac.caracId)) { continue }
context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
}
context.competences = stage.system.competences
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
const choiceResult = await foundry.applications.api.DialogV2.wait({
@ -171,21 +292,26 @@ export class TeDeumCharacterCreator {
render: (event, dialog) => {
}
})
if (choiceResult == null) { return }
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.caracBonus[choiceResult.carac].value += 1
selected.push(choiceResult.carac)
}
}
/*--------------------------------------------*/
async renderOrigineSociale(stage) {
let context = {
title: "Création de personnage - Origine Sociale",
title: "Création de personnage",
subtitle: "Origine Sociale",
sexeChoice: { "homme": "Homme", "femme": "Femme" },
religionChoice: { "catholique": "Catholique", "protestante": "Protestante" },
origineChoice: game.system.tedeum.config.origineSociale
}
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
const label = "Valider le choix de l'Origine Sociale"
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
@ -209,13 +335,17 @@ export class TeDeumCharacterCreator {
render: (event, dialog) => { }
})
if (choiceResult == null) { return }
console.log(choiceResult)
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.sexe = choiceResult.sexe
this.religion = choiceResult.religion
this.origineSociale = foundry.utils.duplicate(game.system.tedeum.config.origineSociale[choiceResult.origineSociale])
for (let key in this.origineSociale.caracteristiques) {
this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
}
this.currentStage = "pouponniere"
}
@ -228,22 +358,28 @@ export class TeDeumCharacterCreator {
let context = {
title: "Création de personnage - La Pouponnière",
subtitle: "Choix de la Pouponnière",
label: "Valider le choix de la Pouponnière",
choices: pouponniereItems
choices: pouponniereItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
}
let choiceResult = await this.askStageName(context)
if (choiceResult == null) { return }
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `La Pouponnière - ${this.pouponniere.name}`
TeDeumUtility.prepareEducationContent(this.pouponniere);
console.log(choiceResult, this.pouponniere)
context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.pouponniere, context)
this.processCompetences(this.pouponniere)
context.label = "Valider l'augmentation de compétences"
await this.askCompetences(this.pouponniere, context)
context.title = "Création de personnage - La Pouponnière - Questions"
context.label = "Valider cette réponse"
await this.askQuestionnaire(this.pouponniere, context)
@ -256,24 +392,28 @@ export class TeDeumCharacterCreator {
let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
let context = {
title: "Création de personnage - Les Petits Grimauds",
title: "Les Petits Grimauds",
label: "Valider le choix des Petits Grimauds",
choices: grimaudsItems
choices: grimaudsItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
}
let choiceResult = await this.askStageName(context)
if (choiceResult == null) { return }
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.grimauds = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `LesPetits Grimauds - ${this.grimauds.name}"`
TeDeumUtility.prepareEducationContent(this.grimauds);
console.log(choiceResult, this.grimauds)
context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.grimauds, context)
context.label = "Valider l'augmentation de compétences"
await this.askCompetences(this.grimauds, context)
this.processCompetences(this.grimauds)
context.title = "Création de personnage - Les Petits Grimauds - Questions"
context.label = "Valider cette réponse"
await this.askQuestionnaire(this.grimauds, context)
@ -288,22 +428,27 @@ export class TeDeumCharacterCreator {
let context = {
title: "Création de personnage - Les Roses de la Vie",
label: "Valider le choix des Roses de la Vie",
choices: rosesItems
choices: rosesItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
}
let choiceResult = await this.askStageName(context)
if (choiceResult == null) { return }
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.roses = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `Les Roses de la Vie - ${this.roses.name}`
TeDeumUtility.prepareEducationContent(this.roses);
console.log(choiceResult, this.roses)
context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.roses, context)
context.label = "Valider l'augmentation de compétences"
await this.askCompetences(this.roses, context)
this.processCompetences(this.roses)
context.title = "Création de personnage - Les Roses de la Vie - Questions"
context.label = "Valider cette réponse"
await this.askQuestionnaire(this.roses, context)
@ -312,26 +457,41 @@ export class TeDeumCharacterCreator {
/*--------------------------------------------*/
async renderAgeViril(stage) {
// Filter available pouponniere from origineSociale
let ageVirilItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
let virilDebouche = this.roses.system.debouches
let ageVirilItems = []
for (let key in virilDebouche) {
let debouche = virilDebouche[key]
if (debouche.debouche === "") { continue }
let deboucheItem = stage.items.find(item => item.name.toLowerCase().includes(debouche.debouche.toLowerCase()))
if (deboucheItem) {
ageVirilItems.push(deboucheItem)
} else {
console.log(`Debouche ${debouche.debouche} not found !`)
}
}
let context = {
title: "Création de personnage - L'Age Viril",
label: "Valider le choix de l'Age Viril",
choices: ageVirilItems
choices: ageVirilItems,
caracBonus: this.caracBonus,
competenceBonus: this.competenceBonus
}
let choiceResult = await this.askStageName(context)
if (choiceResult == null) { return }
if (choiceResult == null) {
this.currentStage = "cancelled"
return
}
this.ageViril = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
context.title = `L'Age Viril - ${this.ageViril.name}`
TeDeumUtility.prepareEducationContent(this.ageViril);
console.log(choiceResult, this.ageViril)
context.label = "Valider l'augmentation de caracteristique"
await this.askCarac(this.ageViril, context)
this.processCompetences(this.ageViril)
context.label = "Valider l'augmentation de compétences"
await this.askCompetences(this.ageViril, context)
this.currentStage = "finished"
}
@ -356,11 +516,78 @@ export class TeDeumCharacterCreator {
case "ageviril":
await this.renderAgeViril(stage)
break
case "cancelled":
return
break
}
}
console.log("Carac Bonus", this.caracBonus)
console.log("Carac Bonus", this.caracBonus)
console.log("Competence Bonus", this.competenceBonus)
let actor = await TeDeumActor.create({name: "Nouveau personnage", type: "pj"})
let updates = {}
for (let key in this.caracBonus) {
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
}
updates['system.genre'] = this.sexe
updates['system.religion'] = this.religion
updates['system.statutocial'] = this.origineSociale.label
updates['system.equipmentfree'] = this.ageViril.system.trousseau
actor.update( updates);
// Process competences : increase know skills
let updateComp = []
let toAdd = []
for (let compName in this.competenceBonus) {
let comp = actor.items.find( i => i.type == "competence" && i.name.toLowerCase() === compName.toLowerCase())
if (comp) {
updateComp.push({ _id: comp._id, "system.score": this.competenceBonus[compName].value })
} else {
toAdd.push( compName)
}
}
actor.updateEmbeddedDocuments("Item", updateComp)
// Process adding skills
let compendiumSkill = TeDeumUtility.getCompetences()
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
for (let compName of toAdd) {
let comp = compendiumSkill.find( i => i.name.toLowerCase() === compName.toLowerCase())
comp.system.score = this.competenceBonus[compName].value
compToAdd.push(comp)
}
await actor.createEmbeddedDocuments('Item', compToAdd)
let newArgent = this.origineSociale.cagnotte * this.ageViril.system.cagnotteMultiplier
newArgent /= this.ageViril.system.cagnotteDivider
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
actor.render(true)
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
const label = "Terminer"
const choiceResult = await foundry.applications.api.DialogV2.wait({
window: { title: context.title },
classes: ["fvtt-te-deum"],
content,
buttons: [
{
label: label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
actions: {
},
rejectClose: false, // Click on Close button will not launch an error
render: (event, dialog) => { }
})
}
}

View File

@ -146,22 +146,22 @@ export const TEDEUM_CONFIG = {
livre: { label: "Livres", id: "livre", value: 100 }
},
etapesEducation: {
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasMultiplier: false },
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12,nbCompetences: 10, nbCaracteristiques: 3, hasQuestionnaire: true, hasMultiplier: false },
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasMultiplier: false },
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasQuestionnaire: false, hasMultiplier: true },
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12,nbCompetences: 10, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
},
origineSociale: {
noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: {entregent: 1, puissance: 1}, cagnotte: 10, cagnotteUnit: "livre", value: 1 },
noblessecloche: { label: "Noblesse de cloche", id: "noblessecloche", caracteristiques: {entregent: 1, savoir: 1}, cagnotte: 50, cagnotteUnit: "livre", value: 2 },
hautenoblesse: { label: "Haute noblesse (Illégitime)", id: "hautenoblesse", caracteristiques: {complexion: 1, puissance: 1}, cagnotte: 20, cagnotteUnit: "livre", value: 3 },
hautebourgeoisie: { label: "Haute bourgeoisie", id: "hautebourgeoisie", caracteristiques: {savoir: 1, sensibilite: 1}, cagnotte: 60, cagnotteUnit: "livre",value: 4 },
petitebourgeoisie: { label: "Petite bourgeoisie (Marchands)", caracteristiques: {entregent: 1, sensibilite: 1}, cagnotte: 20, cagnotteUnit: "livre",id: "petitebourgeoisie", value: 5 },
artisan: { label: "Artisans", id: "artisan", caracteristiques: {adresse: 1, sensibilite: 1}, cagnotte: 10, cagnotteUnit: "livre",value: 6 },
laboureur: { label: "Laboureurs", id: "laboureur", caracteristiques: {entregent: 1, complexion: 1}, cagnotte: 10, cagnotteUnit: "livre",value: 7 },
domesticite: { label: "Domesticité", id: "domesticite", caracteristiques: {entregent: 1, adresse: 1}, cagnotte: 2, cagnotteUnit: "sol",value: 8 },
paysannerie: { label: "Paysannerie", id: "paysannerie", caracteristiques: {puissance: 1, complexion: 1}, cagnotte: 1, cagnotteUnit: "sol", value: 9 },
gueux: { label: "Gueux", id: "gueux", caracteristiques: {adresse: 1, complexion: 1}, cagnotte: 4, cagnotteUnit: "denier", value: 10 },
noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: {entregent: 1, puissance: 1}, cagnotte: 10, cagnotteUnit: "livres", value: 1 },
noblessecloche: { label: "Noblesse de cloche", id: "noblessecloche", caracteristiques: {entregent: 1, savoir: 1}, cagnotte: 50, cagnotteUnit: "livres", value: 2 },
hautenoblesse: { label: "Haute noblesse (Illégitime)", id: "hautenoblesse", caracteristiques: {complexion: 1, puissance: 1}, cagnotte: 20, cagnotteUnit: "livres", value: 3 },
hautebourgeoisie: { label: "Haute bourgeoisie", id: "hautebourgeoisie", caracteristiques: {savoir: 1, sensibilite: 1}, cagnotte: 60, cagnotteUnit: "livres",value: 4 },
petitebourgeoisie: { label: "Petite bourgeoisie (Marchands)", caracteristiques: {entregent: 1, sensibilite: 1}, cagnotte: 20, cagnotteUnit: "livres",id: "petitebourgeoisie", value: 5 },
artisan: { label: "Artisans", id: "artisan", caracteristiques: {adresse: 1, sensibilite: 1}, cagnotte: 10, cagnotteUnit: "livres",value: 6 },
laboureur: { label: "Laboureurs", id: "laboureur", caracteristiques: {entregent: 1, complexion: 1}, cagnotte: 10, cagnotteUnit: "livres",value: 7 },
domesticite: { label: "Domesticité", id: "domesticite", caracteristiques: {entregent: 1, adresse: 1}, cagnotte: 2, cagnotteUnit: "sous",value: 8 },
paysannerie: { label: "Paysannerie", id: "paysannerie", caracteristiques: {puissance: 1, complexion: 1}, cagnotte: 1, cagnotteUnit: "sous", value: 9 },
gueux: { label: "Gueux", id: "gueux", caracteristiques: {adresse: 1, complexion: 1}, cagnotte: 4, cagnotteUnit: "deniers", value: 10 },
},
bonusMalus: [
{ value: "-2", label: "-2 niveaux" },

View File

@ -6,6 +6,19 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
Hooks.on("renderActorDirectory", (app, html, data) => {
if (game.user.can('ACTOR_CREATE')) {
const button = document.createElement('button');
button.style.width = '90%';
button.innerHTML = 'Créer un Personnage'
button.addEventListener('click', () => {
let cr = new game.system.tedeum.TeDeumCharacterCreator();
cr.init()
})
html.find('.header-actions').after(button)
}
})
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
}
@ -64,6 +77,9 @@ export class TeDeumUtility {
Handlebars.registerHelper('getCaracDescription', function (key, value) {
return game.system.tedeum.config.descriptionValeur[Number(value)][key]
})
Handlebars.registerHelper('getEducationEtape', function (key) {
return game.system.tedeum.config.etapesEducation[key].label
})
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
@ -76,6 +92,31 @@ export class TeDeumUtility {
for (let i of this.competences) {
this.competencesList[i.name.toLowerCase()] = { name: i.name, id: i._id }
}
this.competencesList = Object.entries(this.competencesList).sort().reduce((o, [k, v]) => (o[k] = v, o), {})
}
/* -------------------------------------------- */
static async importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Te Deum");
if (!exists) {
const scenes = await TeDeumUtility.loadCompendium("fvtt-te-deum.scenes")
let newDocuments = scenes.filter(i => i.name == "Te Deum");
if (newDocuments) {
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Te Deum").activate();
}
}
}
/* -------------------------------------------- */
static welcomeMessage() {
if (game.user.isGM) {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-tedeum"><span class="rdd-roll-part">
<strong>Bienvenu dans Te Deum Pour Un Massacre !</strong>` });
}
}
/*-------------------------------------------- */
@ -89,22 +130,25 @@ export class TeDeumUtility {
/*-------------------------------------------- */
static prepareEducationContent(formData) {
let nbCompetences = game.system.tedeum.config.etapesEducation[formData.system.etape].nbCompetences
let etape = game.system.tedeum.config.etapesEducation[formData.system.etape]
let nbCompetences = etape.nbCompetences
for (let key in formData.system.competences) {
formData.system.competences[key].valid = false
}
for (let i = 1; i <= nbCompetences; i++) {
formData.system.competences[`comp${i}`].valid = true
}
let nbCaracteristiques = game.system.tedeum.config.etapesEducation[formData.system.etape].nbCaracteristiques
let nbCaracteristiques = etape.nbCaracteristiques
for (let key in formData.system.caracteristiques) {
formData.system.caracteristiques[key].valid = false
}
for (let i = 1; i <= nbCaracteristiques; i++) {
formData.system.caracteristiques[`carac${i}`].valid = true
}
formData.hasQuestionnaire = game.system.tedeum.config.etapesEducation[formData.system.etape].hasQuestionnaire;
formData.hasMultiplier = game.system.tedeum.config.etapesEducation[formData.system.etape].hasMultiplier;
formData.hasQuestionnaire = etape.hasQuestionnaire;
formData.hasMultiplier = etape.hasMultiplier;
formData.hasDebouches = etape.hasDebouches;
formData.canCompetencesOpt = etape.canCompetencesOpt;
}
/*-------------------------------------------- */
@ -183,7 +227,8 @@ export class TeDeumUtility {
const templatePaths = [
'systems/fvtt-te-deum/templates/actors/editor-notes-gm.hbs',
'systems/fvtt-te-deum/templates/items/partial-item-nav.hbs',
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs'
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
]
return loadTemplates(templatePaths);
}
@ -416,13 +461,13 @@ export class TeDeumUtility {
await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats()
let degatsRoll = await new Roll(rollData.arme.system.degats+"+"+bDegats.value ).roll()
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
}
/* -------------------------------------------- */
static async processAttaqueDistance(rollData) {
if (rollData.arme?.system.typeArme != "tir") {

View File

@ -22,6 +22,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
});
return caracs;
}, {}));
schema.competences = new fields.SchemaField(Array.fromRange(10, 1).reduce((comps, i) => {
comps[`comp${i}`] = new fields.SchemaField({
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
@ -29,6 +30,15 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
});
return comps;
}, {}));
schema.hasCompetencesOpt = new fields.BooleanField({initial: false})
schema.competencesOptNumber = new fields.NumberField({ ...requiredInteger, initial: 1, min:0 })
schema.competencesOpt = new fields.SchemaField(Array.fromRange(14, 1).reduce((comps, i) => {
comps[`comp${i}`] = new fields.SchemaField({
compName: new fields.StringField({ required: true, blank: true, initial: "" })
});
return comps;
}, {}));
schema.questionnaire = new fields.SchemaField(Array.fromRange(8, 1).reduce((questions, i) => {
questions[`question${i}`] = new fields.SchemaField({
@ -52,10 +62,18 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
return questions;
}, {}));
schema.debouches = new fields.SchemaField(Array.fromRange(24, 1).reduce((debouches, i) => {
debouches[`debouche${i}`] = new fields.SchemaField({
debouche: new fields.StringField({ required: true, blank: true, initial: "" })
})
return debouches;
}, {}));
schema.cagnotteMultiplier = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
schema.cagnotteDivider = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
schema.description = new fields.HTMLField({ required: true, blank: true });
schema.trousseau = new fields.StringField({ required: true, blank: true, initial: "" });
return schema;
}

View File

@ -33,7 +33,7 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
);
schema.fortune = new fields.SchemaField({
"ecu": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
"livres": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
"sous": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
@ -42,7 +42,8 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({required: true, blank: true});
schema.connaissances = new fields.HTMLField({required: true, blank: true});
schema.vetements = new fields.HTMLField({required: true, blank: true});
//schema.descriptiongraces = new fields.HTMLField({required: true, blank: true});
schema.equipmentfree = new fields.HTMLField({required: true, blank: true});
schema.genre = new fields.StringField({required: true, choices: ["Homme", "Femme"], initial: "Femme"});
schema.age = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: undefined });

View File

@ -92,16 +92,6 @@ Hooks.once("init", async function () {
TeDeumUtility.init()
});
/* -------------------------------------------- */
function welcomeMessage() {
if (game.user.isGM) {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-tedeum"><span class="rdd-roll-part">
<strong>Bienvenu dans Te Deum Pour Un Massacre !</strong>` });
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -125,7 +115,8 @@ Hooks.once("ready", function () {
)
TeDeumUtility.ready();
welcomeMessage();
TeDeumUtility.importDefaultScene()
TeDeumUtility.welcomeMessage();
})