Various fixes and enhancements
This commit is contained in:
@ -52,6 +52,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
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pointsArmuresLourdes: this.actor.getNbArmures(),
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nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
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santeModifier: this.actor.getSanteModifier(),
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educations: this.actor.getEducations(),
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description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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options: this.options,
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@ -97,6 +97,11 @@ export class TeDeumActor extends Actor {
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return nb
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}
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/* -------------------------------------------- */
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getEducations() {
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let educations = this.items.filter(item => item.type == 'education')
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return educations
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}
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/* -------------------------------------------- */
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getCompetences() {
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let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'competence') || [])
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return comp;
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@ -1,5 +1,5 @@
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import { TeDeumUtility } from "../common/tedeum-utility.js";
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import { TeDeumActor } from "../actors/tedeum-actor.js";
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export class TeDeumCharacterCreator {
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/*--------------------------------------------*/
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@ -20,7 +20,6 @@ export class TeDeumCharacterCreator {
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for (let stage in game.system.tedeum.config.etapesEducation) {
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this.stages[stage] = { selectedItem: null, items: [] }
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}
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console.log(this.stages, game.system.tedeum.etapesEducation)
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const educations = await TeDeumUtility.loadCompendium("fvtt-te-deum.education")
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for (let edu of educations) {
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@ -32,6 +31,7 @@ export class TeDeumCharacterCreator {
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/*--------------------------------------------*/
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increaseCompetence(compName) {
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if (compName === "" || compName == undefined || compName == "undefined") { return }
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compName = compName.toLowerCase()
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if (!this.competenceBonus[compName]) {
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this.competenceBonus[compName] = { value: 1 }
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@ -45,7 +45,7 @@ export class TeDeumCharacterCreator {
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let fullResponses = []
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for (let key in question.reponses) {
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let response = question.reponses[key]
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fullResponses.push({ id: key, label: `${response.reponse} (${response.compName} +1)` })
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fullResponses.push({ id: key, label: `${response.reponse} (${TeDeumUtility.upperFirst( response.compName)} +1)` })
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}
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return fullResponses
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}
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@ -53,9 +53,15 @@ export class TeDeumCharacterCreator {
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/*--------------------------------------------*/
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processReponsesRadio(question) {
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let fullResponses = {}
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let selected = true
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for (let key in question.reponses) {
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let response = question.reponses[key]
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fullResponses[key] = `${response.reponse} (${response.compName} +1)`
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if (response.toSelect) {
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fullResponses[key] = { label: `${response.reponse}`, competences: response.compList, selected }
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} else {
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fullResponses[key] = { label: `${response.reponse} (${response.compName} +1)`, selected }
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}
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selected = false
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}
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return fullResponses
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}
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@ -89,17 +95,16 @@ export class TeDeumCharacterCreator {
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}
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/*--------------------------------------------*/
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processCompetences(stage) {
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for (let compKey in stage.system.competences) {
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let comp = stage.system.competences[compKey]
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if (comp.valid && comp.compName !== "") {
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this.increaseCompetence(comp.compName)
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}
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processCompetences(compList) {
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for (let compName in compList) {
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this.increaseCompetence(compName)
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}
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}
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/*--------------------------------------------*/
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async askQuestionnaire(stage, context) {
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context.subtitle = "Questionnaire"
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for (let key in stage.system.questionnaire) {
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let question = stage.system.questionnaire[key]
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if (question.question === "") { break }
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@ -107,6 +112,8 @@ export class TeDeumCharacterCreator {
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context.question = question.question
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context.responses = this.processReponses(question)
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context.responsesRadio = this.processReponsesRadio(question)
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context.competences = {}
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context.responseKey = "reponse1" // By default
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-questions.hbs", context)
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const choiceResult = await foundry.applications.api.DialogV2.wait({
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@ -129,24 +136,138 @@ export class TeDeumCharacterCreator {
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},
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rejectClose: false, // Click on Close button will not launch an error
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render: (event, dialog) => {
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$(".questionnaire-radio").click(event => {
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let responseKey = $(event.target).data("response-key")
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context.responseKey = responseKey
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})
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$(".questionnaire-select-competence").change(event => {
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// Get the responseKey data
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let responseKey = $(event.target).data("response-key")
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let compName = event.target.value
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console.log("Questionnaire Change", responseKey, compName)
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context.competences[responseKey] = compName.toLowerCase()
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})
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}
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})
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if (choiceResult == null) { return }
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let selectedResponse = question.reponses[choiceResult.responseKey]
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console.log(choiceResult, selectedResponse, question)
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this.increaseCompetence(selectedResponse.compName)
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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let selectedResponse = question.reponses[context.responseKey]
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let compName = context.competences[context.responseKey] || selectedResponse.compName
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this.increaseCompetence(compName)
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}
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}
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/*------------- -------------------------------*/
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async askCompetences(stage, context) {
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context.subtitle = "Choix des Compétences"
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context.fixedCompetences = {}
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context.selectCompetences = {}
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for (let compKey in stage.system.competences) {
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let comp = stage.system.competences[compKey]
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if (comp.valid && comp.compName !== "") {
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if (comp.toSelect) {
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context.hasSelectCompetences = true
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context.selectCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
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} else {
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context.fixedCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
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}
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}
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}
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
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const choiceResult = await foundry.applications.api.DialogV2.wait({
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window: { title: context.title },
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classes: ["fvtt-te-deum"],
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content,
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buttons: [
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{
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label: context.label,
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callback: (event, button, dialog) => {
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const output = Array.from(button.form.elements).reduce((obj, input) => {
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if (input.name) obj[input.name] = input.value
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return obj
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}, {})
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return output
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},
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},
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],
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actions: {
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},
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rejectClose: false, // Click on Close button will not launch an error
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render: (event, dialog) => {
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}
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})
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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context.fixedCompetences[choiceResult.selectedCompetence] = choiceResult.selectedCompetence
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this.processCompetences(context.fixedCompetences)
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// Handle specific case when multiple skills can be selected (ie compagnon case)
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if ( stage.system.hasCompetencesOpt ) {
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context.fixedCompetences = []
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context.hasSelectCompetences = true
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for (let i = 0; i < stage.system.competencesOptNumber; i++) {
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context.competences = {}
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context.selectCompetences = {}
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for (let compKey in stage.system.competencesOpt) {
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let comp = stage.system.competencesOpt[compKey]
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if (comp.compName !== "") {
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context.selectCompetences[comp.compName] = TeDeumUtility.upperFirst(comp.compName)
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}
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}
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-competences.hbs", context)
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const choiceResult = await foundry.applications.api.DialogV2.wait({
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window: { title: context.title },
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classes: ["fvtt-te-deum"],
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content,
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buttons: [
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{
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label: context.label,
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callback: (event, button, dialog) => {
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const output = Array.from(button.form.elements).reduce((obj, input) => {
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if (input.name) obj[input.name] = input.value
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return obj
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}, {})
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return output
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},
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},
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],
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actions: {
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},
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rejectClose: false, // Click on Close button will not launch an error
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render: (event, dialog) => {
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}
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})
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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context.fixedCompetences[choiceResult.selectedCompetence] = choiceResult.selectedCompetence
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this.processCompetences(context.fixedCompetences)
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}
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}
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}
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/*------------- -------------------------------*/
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async askCarac(stage, context) {
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context.subtitle = "Choix des Caractéristiques"
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let selected = []
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for (let i = 0; i < stage.system.nbChoixCarac; i++) {
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context.caracList = []
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for (let caracKey in stage.system.caracteristiques) {
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let carac = stage.system.caracteristiques[caracKey]
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if (selected.includes(carac.caracId)) { continue }
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context.caracList.push(game.system.tedeum.config.caracteristiques[carac.caracId])
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}
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context.competences = stage.system.competences
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-select-carac.hbs", context)
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const choiceResult = await foundry.applications.api.DialogV2.wait({
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@ -171,21 +292,26 @@ export class TeDeumCharacterCreator {
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render: (event, dialog) => {
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}
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})
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if (choiceResult == null) { return }
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.caracBonus[choiceResult.carac].value += 1
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selected.push(choiceResult.carac)
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}
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}
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/*--------------------------------------------*/
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async renderOrigineSociale(stage) {
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let context = {
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title: "Création de personnage - Origine Sociale",
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title: "Création de personnage",
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subtitle: "Origine Sociale",
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sexeChoice: { "homme": "Homme", "femme": "Femme" },
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religionChoice: { "catholique": "Catholique", "protestante": "Protestante" },
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origineChoice: game.system.tedeum.config.origineSociale
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}
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
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const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-origine.hbs", context)
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const label = "Valider le choix de l'Origine Sociale"
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const choiceResult = await foundry.applications.api.DialogV2.wait({
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window: { title: context.title },
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@ -209,13 +335,17 @@ export class TeDeumCharacterCreator {
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render: (event, dialog) => { }
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})
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if (choiceResult == null) { return }
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console.log(choiceResult)
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.sexe = choiceResult.sexe
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this.religion = choiceResult.religion
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this.origineSociale = foundry.utils.duplicate(game.system.tedeum.config.origineSociale[choiceResult.origineSociale])
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for (let key in this.origineSociale.caracteristiques) {
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this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
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}
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this.currentStage = "pouponniere"
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}
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@ -228,22 +358,28 @@ export class TeDeumCharacterCreator {
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let context = {
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title: "Création de personnage - La Pouponnière",
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subtitle: "Choix de la Pouponnière",
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label: "Valider le choix de la Pouponnière",
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choices: pouponniereItems
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choices: pouponniereItems,
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caracBonus: this.caracBonus,
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competenceBonus: this.competenceBonus
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}
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let choiceResult = await this.askStageName(context)
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if (choiceResult == null) { return }
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
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context.title = `La Pouponnière - ${this.pouponniere.name}`
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TeDeumUtility.prepareEducationContent(this.pouponniere);
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console.log(choiceResult, this.pouponniere)
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context.label = "Valider l'augmentation de caracteristique"
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await this.askCarac(this.pouponniere, context)
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this.processCompetences(this.pouponniere)
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context.label = "Valider l'augmentation de compétences"
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await this.askCompetences(this.pouponniere, context)
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context.title = "Création de personnage - La Pouponnière - Questions"
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context.label = "Valider cette réponse"
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await this.askQuestionnaire(this.pouponniere, context)
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@ -256,24 +392,28 @@ export class TeDeumCharacterCreator {
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let grimaudsItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
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let context = {
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title: "Création de personnage - Les Petits Grimauds",
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title: "Les Petits Grimauds",
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label: "Valider le choix des Petits Grimauds",
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choices: grimaudsItems
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choices: grimaudsItems,
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caracBonus: this.caracBonus,
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competenceBonus: this.competenceBonus
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}
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let choiceResult = await this.askStageName(context)
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if (choiceResult == null) { return }
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.grimauds = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
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context.title = `LesPetits Grimauds - ${this.grimauds.name}"`
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TeDeumUtility.prepareEducationContent(this.grimauds);
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console.log(choiceResult, this.grimauds)
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context.label = "Valider l'augmentation de caracteristique"
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await this.askCarac(this.grimauds, context)
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context.label = "Valider l'augmentation de compétences"
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await this.askCompetences(this.grimauds, context)
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this.processCompetences(this.grimauds)
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context.title = "Création de personnage - Les Petits Grimauds - Questions"
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context.label = "Valider cette réponse"
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await this.askQuestionnaire(this.grimauds, context)
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@ -288,22 +428,27 @@ export class TeDeumCharacterCreator {
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let context = {
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title: "Création de personnage - Les Roses de la Vie",
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label: "Valider le choix des Roses de la Vie",
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choices: rosesItems
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choices: rosesItems,
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caracBonus: this.caracBonus,
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competenceBonus: this.competenceBonus
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}
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let choiceResult = await this.askStageName(context)
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if (choiceResult == null) { return }
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if (choiceResult == null) {
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this.currentStage = "cancelled"
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return
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}
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this.roses = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
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context.title = `Les Roses de la Vie - ${this.roses.name}`
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TeDeumUtility.prepareEducationContent(this.roses);
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console.log(choiceResult, this.roses)
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context.label = "Valider l'augmentation de caracteristique"
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await this.askCarac(this.roses, context)
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context.label = "Valider l'augmentation de compétences"
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await this.askCompetences(this.roses, context)
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this.processCompetences(this.roses)
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context.title = "Création de personnage - Les Roses de la Vie - Questions"
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context.label = "Valider cette réponse"
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await this.askQuestionnaire(this.roses, context)
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@ -312,26 +457,41 @@ export class TeDeumCharacterCreator {
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/*--------------------------------------------*/
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async renderAgeViril(stage) {
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// Filter available pouponniere from origineSociale
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let ageVirilItems = stage.items.filter(item => item.system.accessible[this.origineSociale.id].isaccessible)
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let virilDebouche = this.roses.system.debouches
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let ageVirilItems = []
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for (let key in virilDebouche) {
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let debouche = virilDebouche[key]
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if (debouche.debouche === "") { continue }
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let deboucheItem = stage.items.find(item => item.name.toLowerCase().includes(debouche.debouche.toLowerCase()))
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if (deboucheItem) {
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ageVirilItems.push(deboucheItem)
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} else {
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console.log(`Debouche ${debouche.debouche} not found !`)
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}
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}
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let context = {
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title: "Création de personnage - L'Age Viril",
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label: "Valider le choix de l'Age Viril",
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choices: ageVirilItems
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choices: ageVirilItems,
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caracBonus: this.caracBonus,
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competenceBonus: this.competenceBonus
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}
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let choiceResult = await this.askStageName(context)
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if (choiceResult == null) { return }
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if (choiceResult == null) {
|
||||
this.currentStage = "cancelled"
|
||||
return
|
||||
}
|
||||
|
||||
this.ageViril = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
|
||||
context.title = `L'Age Viril - ${this.ageViril.name}`
|
||||
TeDeumUtility.prepareEducationContent(this.ageViril);
|
||||
console.log(choiceResult, this.ageViril)
|
||||
|
||||
context.label = "Valider l'augmentation de caracteristique"
|
||||
await this.askCarac(this.ageViril, context)
|
||||
|
||||
this.processCompetences(this.ageViril)
|
||||
context.label = "Valider l'augmentation de compétences"
|
||||
await this.askCompetences(this.ageViril, context)
|
||||
|
||||
this.currentStage = "finished"
|
||||
}
|
||||
@ -356,11 +516,78 @@ export class TeDeumCharacterCreator {
|
||||
case "ageviril":
|
||||
await this.renderAgeViril(stage)
|
||||
break
|
||||
case "cancelled":
|
||||
return
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
console.log("Carac Bonus", this.caracBonus)
|
||||
console.log("Carac Bonus", this.caracBonus)
|
||||
console.log("Competence Bonus", this.competenceBonus)
|
||||
let actor = await TeDeumActor.create({name: "Nouveau personnage", type: "pj"})
|
||||
let updates = {}
|
||||
for (let key in this.caracBonus) {
|
||||
updates[`system.caracteristiques.${key}.value`] = Number(this.caracBonus[key].value)+1
|
||||
}
|
||||
updates['system.genre'] = this.sexe
|
||||
updates['system.religion'] = this.religion
|
||||
updates['system.statutocial'] = this.origineSociale.label
|
||||
updates['system.equipmentfree'] = this.ageViril.system.trousseau
|
||||
actor.update( updates);
|
||||
|
||||
// Process competences : increase know skills
|
||||
let updateComp = []
|
||||
let toAdd = []
|
||||
for (let compName in this.competenceBonus) {
|
||||
let comp = actor.items.find( i => i.type == "competence" && i.name.toLowerCase() === compName.toLowerCase())
|
||||
if (comp) {
|
||||
updateComp.push({ _id: comp._id, "system.score": this.competenceBonus[compName].value })
|
||||
} else {
|
||||
toAdd.push( compName)
|
||||
}
|
||||
}
|
||||
actor.updateEmbeddedDocuments("Item", updateComp)
|
||||
|
||||
// Process adding skills
|
||||
let compendiumSkill = TeDeumUtility.getCompetences()
|
||||
let compToAdd = [ this.pouponniere, this.grimauds, this.roses, this.ageViril ]
|
||||
for (let compName of toAdd) {
|
||||
let comp = compendiumSkill.find( i => i.name.toLowerCase() === compName.toLowerCase())
|
||||
comp.system.score = this.competenceBonus[compName].value
|
||||
compToAdd.push(comp)
|
||||
}
|
||||
await actor.createEmbeddedDocuments('Item', compToAdd)
|
||||
|
||||
let newArgent = this.origineSociale.cagnotte * this.ageViril.system.cagnotteMultiplier
|
||||
newArgent /= this.ageViril.system.cagnotteDivider
|
||||
await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
|
||||
|
||||
actor.render(true)
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-te-deum/templates/dialogs/character-creator-finished.hbs", context)
|
||||
const label = "Terminer"
|
||||
const choiceResult = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: context.title },
|
||||
classes: ["fvtt-te-deum"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
},
|
||||
},
|
||||
],
|
||||
actions: {
|
||||
},
|
||||
rejectClose: false, // Click on Close button will not launch an error
|
||||
render: (event, dialog) => { }
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -146,22 +146,22 @@ export const TEDEUM_CONFIG = {
|
||||
livre: { label: "Livres", id: "livre", value: 100 }
|
||||
},
|
||||
etapesEducation: {
|
||||
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasMultiplier: false },
|
||||
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12,nbCompetences: 10, nbCaracteristiques: 3, hasQuestionnaire: true, hasMultiplier: false },
|
||||
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasMultiplier: false },
|
||||
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasQuestionnaire: false, hasMultiplier: true },
|
||||
pouponniere: { label: "La Pouponnière", value: "pouponniere", agemin: 0, agemax: 6, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: false, hasMultiplier: false, canCompetencesOpt: false },
|
||||
petitsgrimauds: { label: "La classe des Petits Grimauds", value: "petitsgrimauds", agemin: 7, agemax: 12,nbCompetences: 10, nbCaracteristiques: 3, hasDebouches: false, hasQuestionnaire: true, hasMultiplier: false, canCompetencesOpt: false },
|
||||
rosevie: { label: "Les Roses de la Vie", value: "rosevie", agemin: 13, agemax: 16, nbCompetences: 2, nbCaracteristiques: 3, hasQuestionnaire: true, hasDebouches: true, hasMultiplier: false, canCompetencesOpt: false },
|
||||
ageviril: { label: "L'Age Viril", value: "ageviril", agemin: 17, agemax: 17, nbCompetences: 9, nbCaracteristiques: 2, hasQuestionnaire: false, hasDebouches: false, hasMultiplier: true, canCompetencesOpt: true },
|
||||
},
|
||||
origineSociale: {
|
||||
noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: {entregent: 1, puissance: 1}, cagnotte: 10, cagnotteUnit: "livre", value: 1 },
|
||||
noblessecloche: { label: "Noblesse de cloche", id: "noblessecloche", caracteristiques: {entregent: 1, savoir: 1}, cagnotte: 50, cagnotteUnit: "livre", value: 2 },
|
||||
hautenoblesse: { label: "Haute noblesse (Illégitime)", id: "hautenoblesse", caracteristiques: {complexion: 1, puissance: 1}, cagnotte: 20, cagnotteUnit: "livre", value: 3 },
|
||||
hautebourgeoisie: { label: "Haute bourgeoisie", id: "hautebourgeoisie", caracteristiques: {savoir: 1, sensibilite: 1}, cagnotte: 60, cagnotteUnit: "livre",value: 4 },
|
||||
petitebourgeoisie: { label: "Petite bourgeoisie (Marchands)", caracteristiques: {entregent: 1, sensibilite: 1}, cagnotte: 20, cagnotteUnit: "livre",id: "petitebourgeoisie", value: 5 },
|
||||
artisan: { label: "Artisans", id: "artisan", caracteristiques: {adresse: 1, sensibilite: 1}, cagnotte: 10, cagnotteUnit: "livre",value: 6 },
|
||||
laboureur: { label: "Laboureurs", id: "laboureur", caracteristiques: {entregent: 1, complexion: 1}, cagnotte: 10, cagnotteUnit: "livre",value: 7 },
|
||||
domesticite: { label: "Domesticité", id: "domesticite", caracteristiques: {entregent: 1, adresse: 1}, cagnotte: 2, cagnotteUnit: "sol",value: 8 },
|
||||
paysannerie: { label: "Paysannerie", id: "paysannerie", caracteristiques: {puissance: 1, complexion: 1}, cagnotte: 1, cagnotteUnit: "sol", value: 9 },
|
||||
gueux: { label: "Gueux", id: "gueux", caracteristiques: {adresse: 1, complexion: 1}, cagnotte: 4, cagnotteUnit: "denier", value: 10 },
|
||||
noblesseepee: { label: "Noblesse d'épée", id: "noblesseepee", caracteristiques: {entregent: 1, puissance: 1}, cagnotte: 10, cagnotteUnit: "livres", value: 1 },
|
||||
noblessecloche: { label: "Noblesse de cloche", id: "noblessecloche", caracteristiques: {entregent: 1, savoir: 1}, cagnotte: 50, cagnotteUnit: "livres", value: 2 },
|
||||
hautenoblesse: { label: "Haute noblesse (Illégitime)", id: "hautenoblesse", caracteristiques: {complexion: 1, puissance: 1}, cagnotte: 20, cagnotteUnit: "livres", value: 3 },
|
||||
hautebourgeoisie: { label: "Haute bourgeoisie", id: "hautebourgeoisie", caracteristiques: {savoir: 1, sensibilite: 1}, cagnotte: 60, cagnotteUnit: "livres",value: 4 },
|
||||
petitebourgeoisie: { label: "Petite bourgeoisie (Marchands)", caracteristiques: {entregent: 1, sensibilite: 1}, cagnotte: 20, cagnotteUnit: "livres",id: "petitebourgeoisie", value: 5 },
|
||||
artisan: { label: "Artisans", id: "artisan", caracteristiques: {adresse: 1, sensibilite: 1}, cagnotte: 10, cagnotteUnit: "livres",value: 6 },
|
||||
laboureur: { label: "Laboureurs", id: "laboureur", caracteristiques: {entregent: 1, complexion: 1}, cagnotte: 10, cagnotteUnit: "livres",value: 7 },
|
||||
domesticite: { label: "Domesticité", id: "domesticite", caracteristiques: {entregent: 1, adresse: 1}, cagnotte: 2, cagnotteUnit: "sous",value: 8 },
|
||||
paysannerie: { label: "Paysannerie", id: "paysannerie", caracteristiques: {puissance: 1, complexion: 1}, cagnotte: 1, cagnotteUnit: "sous", value: 9 },
|
||||
gueux: { label: "Gueux", id: "gueux", caracteristiques: {adresse: 1, complexion: 1}, cagnotte: 4, cagnotteUnit: "deniers", value: 10 },
|
||||
},
|
||||
bonusMalus: [
|
||||
{ value: "-2", label: "-2 niveaux" },
|
||||
|
@ -6,6 +6,19 @@ export class TeDeumUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
|
||||
|
||||
Hooks.on("renderActorDirectory", (app, html, data) => {
|
||||
if (game.user.can('ACTOR_CREATE')) {
|
||||
const button = document.createElement('button');
|
||||
button.style.width = '90%';
|
||||
button.innerHTML = 'Créer un Personnage'
|
||||
button.addEventListener('click', () => {
|
||||
let cr = new game.system.tedeum.TeDeumCharacterCreator();
|
||||
cr.init()
|
||||
})
|
||||
html.find('.header-actions').after(button)
|
||||
}
|
||||
})
|
||||
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
|
||||
}
|
||||
|
||||
@ -64,6 +77,9 @@ export class TeDeumUtility {
|
||||
Handlebars.registerHelper('getCaracDescription', function (key, value) {
|
||||
return game.system.tedeum.config.descriptionValeur[Number(value)][key]
|
||||
})
|
||||
Handlebars.registerHelper('getEducationEtape', function (key) {
|
||||
return game.system.tedeum.config.etapesEducation[key].label
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('isGM', function () {
|
||||
return game.user.isGM
|
||||
@ -76,6 +92,31 @@ export class TeDeumUtility {
|
||||
for (let i of this.competences) {
|
||||
this.competencesList[i.name.toLowerCase()] = { name: i.name, id: i._id }
|
||||
}
|
||||
this.competencesList = Object.entries(this.competencesList).sort().reduce((o, [k, v]) => (o[k] = v, o), {})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async importDefaultScene() {
|
||||
let exists = game.scenes.find(j => j.name == "Te Deum");
|
||||
if (!exists) {
|
||||
const scenes = await TeDeumUtility.loadCompendium("fvtt-te-deum.scenes")
|
||||
let newDocuments = scenes.filter(i => i.name == "Te Deum");
|
||||
if (newDocuments) {
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Te Deum").activate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static welcomeMessage() {
|
||||
if (game.user.isGM) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-tedeum"><span class="rdd-roll-part">
|
||||
<strong>Bienvenu dans Te Deum Pour Un Massacre !</strong>` });
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
@ -89,22 +130,25 @@ export class TeDeumUtility {
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static prepareEducationContent(formData) {
|
||||
let nbCompetences = game.system.tedeum.config.etapesEducation[formData.system.etape].nbCompetences
|
||||
let etape = game.system.tedeum.config.etapesEducation[formData.system.etape]
|
||||
let nbCompetences = etape.nbCompetences
|
||||
for (let key in formData.system.competences) {
|
||||
formData.system.competences[key].valid = false
|
||||
}
|
||||
for (let i = 1; i <= nbCompetences; i++) {
|
||||
formData.system.competences[`comp${i}`].valid = true
|
||||
}
|
||||
let nbCaracteristiques = game.system.tedeum.config.etapesEducation[formData.system.etape].nbCaracteristiques
|
||||
let nbCaracteristiques = etape.nbCaracteristiques
|
||||
for (let key in formData.system.caracteristiques) {
|
||||
formData.system.caracteristiques[key].valid = false
|
||||
}
|
||||
for (let i = 1; i <= nbCaracteristiques; i++) {
|
||||
formData.system.caracteristiques[`carac${i}`].valid = true
|
||||
}
|
||||
formData.hasQuestionnaire = game.system.tedeum.config.etapesEducation[formData.system.etape].hasQuestionnaire;
|
||||
formData.hasMultiplier = game.system.tedeum.config.etapesEducation[formData.system.etape].hasMultiplier;
|
||||
formData.hasQuestionnaire = etape.hasQuestionnaire;
|
||||
formData.hasMultiplier = etape.hasMultiplier;
|
||||
formData.hasDebouches = etape.hasDebouches;
|
||||
formData.canCompetencesOpt = etape.canCompetencesOpt;
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
@ -183,7 +227,8 @@ export class TeDeumUtility {
|
||||
const templatePaths = [
|
||||
'systems/fvtt-te-deum/templates/actors/editor-notes-gm.hbs',
|
||||
'systems/fvtt-te-deum/templates/items/partial-item-nav.hbs',
|
||||
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs'
|
||||
'systems/fvtt-te-deum/templates/items/partial-item-description.hbs',
|
||||
'systems/fvtt-te-deum/templates/dialogs/partial-creator-status.hbs'
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
@ -416,13 +461,13 @@ export class TeDeumUtility {
|
||||
await this.getLocalisation(rollData)
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
let bDegats = actor.getBonusDegats()
|
||||
let degatsRoll = await new Roll(rollData.arme.system.degats+"+"+bDegats.value ).roll()
|
||||
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
|
||||
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||
rollData.degats = degatsRoll.total
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processAttaqueDistance(rollData) {
|
||||
if (rollData.arme?.system.typeArme != "tir") {
|
||||
|
@ -22,6 +22,7 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
||||
});
|
||||
return caracs;
|
||||
}, {}));
|
||||
|
||||
schema.competences = new fields.SchemaField(Array.fromRange(10, 1).reduce((comps, i) => {
|
||||
comps[`comp${i}`] = new fields.SchemaField({
|
||||
compName: new fields.StringField({ required: true, blank: true, initial: "" }),
|
||||
@ -29,6 +30,15 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
||||
});
|
||||
return comps;
|
||||
}, {}));
|
||||
|
||||
schema.hasCompetencesOpt = new fields.BooleanField({initial: false})
|
||||
schema.competencesOptNumber = new fields.NumberField({ ...requiredInteger, initial: 1, min:0 })
|
||||
schema.competencesOpt = new fields.SchemaField(Array.fromRange(14, 1).reduce((comps, i) => {
|
||||
comps[`comp${i}`] = new fields.SchemaField({
|
||||
compName: new fields.StringField({ required: true, blank: true, initial: "" })
|
||||
});
|
||||
return comps;
|
||||
}, {}));
|
||||
|
||||
schema.questionnaire = new fields.SchemaField(Array.fromRange(8, 1).reduce((questions, i) => {
|
||||
questions[`question${i}`] = new fields.SchemaField({
|
||||
@ -52,10 +62,18 @@ export class TeDeumEducationSchema extends foundry.abstract.TypeDataModel {
|
||||
return questions;
|
||||
}, {}));
|
||||
|
||||
schema.debouches = new fields.SchemaField(Array.fromRange(24, 1).reduce((debouches, i) => {
|
||||
debouches[`debouche${i}`] = new fields.SchemaField({
|
||||
debouche: new fields.StringField({ required: true, blank: true, initial: "" })
|
||||
})
|
||||
return debouches;
|
||||
}, {}));
|
||||
|
||||
schema.cagnotteMultiplier = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
|
||||
schema.cagnotteDivider = new fields.NumberField({ ...requiredDouble, initial: 1.0, min: 0 });
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
schema.trousseau = new fields.StringField({ required: true, blank: true, initial: "" });
|
||||
|
||||
return schema;
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
|
||||
);
|
||||
|
||||
schema.fortune = new fields.SchemaField({
|
||||
"ecu": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
"ecus": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
"livres": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
|
||||
"sous": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }) ,
|
||||
"deniers": new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
@ -42,7 +42,8 @@ export class TeDeumPJSchema extends foundry.abstract.TypeDataModel {
|
||||
schema.description = new fields.HTMLField({required: true, blank: true});
|
||||
schema.connaissances = new fields.HTMLField({required: true, blank: true});
|
||||
schema.vetements = new fields.HTMLField({required: true, blank: true});
|
||||
//schema.descriptiongraces = new fields.HTMLField({required: true, blank: true});
|
||||
schema.equipmentfree = new fields.HTMLField({required: true, blank: true});
|
||||
|
||||
schema.genre = new fields.StringField({required: true, choices: ["Homme", "Femme"], initial: "Femme"});
|
||||
schema.age = new fields.StringField({ required: false, blank: true, initial: undefined });
|
||||
schema.statutocial = new fields.StringField({ required: false, blank: true, initial: undefined });
|
||||
|
@ -92,16 +92,6 @@ Hooks.once("init", async function () {
|
||||
TeDeumUtility.init()
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
function welcomeMessage() {
|
||||
if (game.user.isGM) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-tedeum"><span class="rdd-roll-part">
|
||||
<strong>Bienvenu dans Te Deum Pour Un Massacre !</strong>` });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@ -125,7 +115,8 @@ Hooks.once("ready", function () {
|
||||
)
|
||||
TeDeumUtility.ready();
|
||||
|
||||
welcomeMessage();
|
||||
TeDeumUtility.importDefaultScene()
|
||||
TeDeumUtility.welcomeMessage();
|
||||
|
||||
})
|
||||
|
||||
|
Reference in New Issue
Block a user