Manye enhancements for combat

This commit is contained in:
2025-09-18 17:24:42 +02:00
parent 7994aa7db4
commit 710ee54531
86 changed files with 735 additions and 408 deletions

View File

@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
classes: ["fvtt-te-deum", "sheet", "actor"],
template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
width: 860,
height:680,
height: 680,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
@@ -67,7 +67,6 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
}
this.formData = formData;
console.log("PC : ", formData, this.object);
return formData;
}
@@ -80,7 +79,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
html.bind("keydown", function (e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
@@ -88,7 +87,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item-id")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId );
const item = this.actor.items.get(itemId);
item.sheet.render(true);
});
// Delete Inventory Item
@@ -100,16 +99,20 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
})
html.find('.blessure-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
})
html.find('.competence-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
let caracKey = $(ev.currentTarget).data("carac-key")
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: {caracteristique: caracKey} }], { renderSheet: true })
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
})
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get( actorId );
let actor = game.actors.get(actorId);
actor.sheet.render(true);
});
@@ -120,12 +123,12 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
});
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
this.actor.incDecQuantity(li.data("item-id"), -1);
});
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
this.actor.incDecQuantity(li.data("item-id"), +1);
});
html.find('.roll-competence').click((event) => {
let compId = $(event.currentTarget).data("comp-id")
@@ -147,13 +150,13 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.actor.equipItem(li.data("item-id"));
this.render(true);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
this.actor.update({ [`${fieldName}`]: value });
});
}

View File

@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
return actor;
}
if (data.type == 'pj' || data.type == 'pnj') {
if (data.type == 'pj' || data.type == 'pnj') {
const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
data.items = data.items || []
for (let skill of skills) {
@@ -65,6 +65,7 @@ export class TeDeumActor extends Actor {
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
getCompetenceScore(compName) {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
@@ -158,6 +159,24 @@ export class TeDeumActor extends Actor {
return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
}
/* -------------------------------------------- */
getAttaqueBonusDegats(rollData = undefined) {
let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
let additionalBonus = 0
if (rollData) {
// Spécificité armes naturelle avec gantelet
if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
additionalBonus += 1
rollData.gantelet = true
}
if (rollData.isChargeAPied) {
additionalBonus += this.getCompetenceScore("course")
} else if (rollData.isChargeACheval) {
additionalBonus += this.getCompetenceScore("equitation")
}
}
return base + additionalBonus
}
/* -------------------------------------------- */
getNbArmures() {
return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
}
@@ -269,41 +288,105 @@ export class TeDeumActor extends Actor {
modTotal += blessDef.modifier
}
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
if (blessures.length > endurance.system.score) {
let enduranceScore = this.getCompetenceScore("endurance")
if (blessures.length > enduranceScore) {
modTotal += -1
}
return modTotal
}
/* -------------------------------------------- */
async appliquerBlessure(blessureId, locId, comment = "") {
let blessure = game.system.tedeum.config.blessures[blessureId]
if (!blessure) {
ui.notifications.warn("Type de blessure inconnu : " + blessureId)
console.error("Type de blessure inconnu : " + blessureId)
return
}
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: locId || "maindroite",
value: blessure.value,
appliquee: true,
description: comment,
}
}
this.createEmbeddedDocuments('Item', [blessureObj]);
}
/* -------------------------------------------- */
getArmorDegatsModifier(rollData, combat) {
let loc = combat[rollData.loc.id]
// Sans armure
if (loc.armures.length == 0) {
return rollData.arme.system.degatsArmure.sansarmure
}
// Avec armure de cuir
if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
return rollData.arme.system.degatsArmure.cuir
}
// Avec armure de maille
if (loc.armures.find(a => a.system.typeArmure == "maille")) {
return rollData.arme.system.degatsArmure.mailles
}
// Avec armure de plate
if (loc.armures.find(a => a.system.typeArmure == "plate")) {
return rollData.arme.system.degatsArmure.plates
}
return 0
}
/* -------------------------------------------- */
async appliquerDegats(rollData) {
let combat = this.prepareCombat()
rollData.defenderName = this.name
let touche = combat[rollData.loc.id].touche
let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
rollData.degats += armorDegatModifier
rollData.armorDegatModifier = armorDegatModifier
let blessureId = "indemne"
if (rollData.degats > 0 && rollData.degats > touche) {
let diff = rollData.degats - touche
for (let bId in game.system.tedeum.config.blessures) {
let blessure = game.system.tedeum.config.blessures[bId]
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: bId,
localisation: rollData.loc.id,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
if (rollData.isReussiteCritique) {
bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
}
rollData.blessure = blessureObj
this.createEmbeddedDocuments('Item', [blessureObj]);
blessureId = bId
break
}
}
}
if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
blessureId = "estafilade"
}
console.log("Appliquer dégats", rollData, combat, blessureId)
if (blessureId != "indemne") {
let blessure = game.system.tedeum.config.blessures[blessureId]
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: blessureId,
localisation: rollData.loc.id,
value: blessure.value,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
}
rollData.blessure = blessureObj
rollData.touche = touche
this.createEmbeddedDocuments('Item', [blessureObj]);
}
// Display the relevant chat message
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
}
@@ -385,6 +468,7 @@ export class TeDeumActor extends Actor {
xp = Math.max(xp + value, 0)
await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
this.sheet?.render(true)
ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
}
/* -------------------------------------------- */
@@ -457,7 +541,7 @@ export class TeDeumActor extends Actor {
flag = armure.system.superposableCuir
}
if (item.system.typeArmure == "maille") {
flag = armure.system.superposableMaille
flag = armure.system.superposableMaille
}
if (item.system.typeArmure == "plate") {
flag = armure.system.superposablePlate
@@ -533,6 +617,15 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */
getInitiativeScore() {
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
initiative = foundry.utils.duplicate(initiative)
// Vérifie les armes avec bonus d'initiative
let armes = this.getArmes()
for (let arme of armes) {
if (arme.system.equipe && arme.system.bonusInitiative != 0) {
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.bonusInitiative)
initiative.system.score += 1
}
}
if (initiative) {
return initiative.system.score
}
@@ -607,12 +700,12 @@ export class TeDeumActor extends Actor {
let weapon = this.items.get(armeId)
if (weapon) {
let bDegats = 0
if ( weapon.system.typeArme == "melee" ) {
if (weapon.system.typeArme == "melee") {
bDegats = this.getBonusDegats()
}
let formula = weapon.system.degats + "+" + bDegats.value
let degatsRoll = await new Roll(formula).roll()
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") )
await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
let rollData = this.getCommonRollData()
rollData.mode = "degats"
rollData.formula = formula
@@ -657,9 +750,14 @@ export class TeDeumActor extends Actor {
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
rollData.competence = competence
rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
this.updateCarac(c, competence.system.caracteristique)
rollData.carac = c
rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
rollData.allongeId = "courte"
rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
} else {
ui.notifications.warn("Impossible de trouver la compétence " + compName)
return

View File

@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
export const TEDEUM_CONFIG = {
BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
{ value: 7 }, { value: 9 }, { value: 11 }],
{ value: 7 }, { value: 9 }, { value: 11 }],
ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
{ value: 3 }, { value: 3 }, { value: 4 }],
{ value: 3 }, { value: 3 }, { value: 4 }],
COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
{ value: 4 }, { value: 5 }, { value: 6 }],
{ value: 4 }, { value: 5 }, { value: 6 }],
COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
{ value: 10 }, { value: 30 }, { value: 50 }],
{ value: 10 }, { value: 30 }, { value: 50 }],
LOCALISATION: {
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
"corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
"tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
},
ATTAQUE_CIBLEES: {
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
},
ARME_SPECIFICITE: {
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
@@ -94,7 +110,7 @@ export const TEDEUM_CONFIG = {
},
caracteristiques: {
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
@@ -102,10 +118,10 @@ export const TEDEUM_CONFIG = {
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
},
allonges: {
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } },
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } },
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } },
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } },
courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
},
providence: [
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
@@ -195,13 +211,14 @@ export const TEDEUM_CONFIG = {
{ value: "1", label: "+1 niveau" },
{ value: "2", label: "+2 niveaux" }
],
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
blessures: {
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
},
virulence: {
aucune: { label: "Aucune", value: "aucune", modifier: 0 },

View File

@@ -212,7 +212,7 @@ export class TeDeumUtility {
let isAttackWinner = true
let rWinner = this.currentOpposition
let rLooser = rollData
if (rWinner.total < rLooser.total) {
if (rWinner.total <= rLooser.total) {
rWinner = rollData
rLooser = this.currentOpposition
isAttackWinner = false
@@ -222,17 +222,33 @@ export class TeDeumUtility {
winner: rWinner,
looser: rLooser
}
// Update difficulty
rWinner.difficulty = rLooser.total
rLooser.difficulty = rWinner.total
await this.computeResults(rWinner)
await this.computeResults(rLooser)
// Auto XP management when opposed
if (rWinner.isReussiteCritique) {
let actor = this.getActorFromRollData(rWinner)
actor.modifyXP(rWinner.carac.key, 1)
}
if (rLooser.isEchecCritique) {
let actor = this.getActorFromRollData(rLooser)
actor.modifyXP(rLooser.carac.key, 1)
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
if ( isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
this.appliquerDegats(rWinner)
if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
await this.appliquerDegats(rWinner)
}
console.log("Rolldata result", rollData)
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
}
}
@@ -243,6 +259,12 @@ export class TeDeumUtility {
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
// Attaque naturelle avec dégats inférieur à -2
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
let attacker = this.getActorFromRollData(rollData)
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
}
} else {
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
}
@@ -267,6 +289,17 @@ export class TeDeumUtility {
TeDeumUtility.appliquerDegats(rollData, messageId)
}
})
$(html).on("click", '.chat-command-gain-xp', event => {
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "te-deum-rolldata")
if (rollData) {
let actor = TeDeumUtility.getActorFromRollData(rollData)
actor.modifyXP(rollData.carac.key, 1)
// Hide this button
event.currentTarget.style.display = 'none';
}
})
}
/* -------------------------------------------- */
@@ -477,6 +510,15 @@ export class TeDeumUtility {
if (rollData.isMouvement) {
localModifier -= 1
}
if (rollData.arme && rollData.allongeId) {
localModifier += rollData.allonges[rollData.allongeId].malus
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
}
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
localModifier -= 1
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
}
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
if (!diceBase) return;
diceFormula = diceBase + "x + " + rollData.compScore
@@ -489,24 +531,30 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static async getLocalisation(rollData) {
let locRoll = await new Roll("1d20").roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.locRoll = foundry.utils.duplicate(locRoll)
for (let key in game.system.tedeum.config.LOCALISATION) {
let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
let locRoll
if (rollData.loc) {
locRoll = await new Roll(String(rollData.loc.score.min)).roll()
} else {
locRoll = await new Roll("1d20").roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
for (let key in game.system.tedeum.config.LOCALISATION) {
let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
}
}
}
rollData.locRoll = foundry.utils.duplicate(locRoll)
}
/* -------------------------------------------- */
static async processAttaqueMelee(rollData) {
await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats()
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
let bDegats = actor.getAttaqueBonusDegats(rollData)
rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
let degatsRoll = await new Roll(rollData.degatsFormula).roll()
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
@@ -522,7 +570,7 @@ export class TeDeumUtility {
await this.getLocalisation(rollData)
// Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(rollData.locRoll, game.settings.get("core", "rollMode"))
await this.showDiceSoNice(rollData.degatsRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
@@ -538,8 +586,8 @@ export class TeDeumUtility {
}
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
// Compute the real competence score
if ( rollData.competence ) {
if ( rollData.competence.system.isBase) {
if (rollData.competence) {
if (rollData.competence.system.isBase) {
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
} else {
rollData.compScore = rollData.competence.system.score
@@ -571,10 +619,6 @@ export class TeDeumUtility {
if (rollData.enableProvidence) {
actor.modifyProvidence(-1)
}
// Manage XP
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
actor.modifyXP(rollData.carac.key, 1)
}
}
/* -------------------------------------------- */

View File

@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true };
const schema = {};
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"});
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"});
schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
schema.description = new fields.HTMLField({ required: true, blank: true });

View File

@@ -60,9 +60,15 @@ export class TeDeumRollDialog extends Dialog {
html.find('#bonusMalusPerso').change((event) => {
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
})
html.find('#roll-allonge').change((event) => {
this.rollData.allongeId = event.currentTarget.value
})
html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
})
html.find('#roll-attaque-ciblee').change((event) => {
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
})
html.find('#roll-bonus-malus').change((event) => {
this.rollData.bonusMalus = event.currentTarget.value || "0"
})
@@ -80,8 +86,14 @@ export class TeDeumRollDialog extends Dialog {
html.find('#roll-tir-mouvement').change((event) => {
this.rollData.isMouvement = event.currentTarget.checked
})
html.find('#roll-charge-a-pied').change((event) => {
this.rollData.isChargeAPied = event.currentTarget.checked
})
html.find('#roll-charge-a-cheval').change((event) => {
this.rollData.isChargeACheval = event.currentTarget.checked
})
}
}

View File

@@ -59,7 +59,6 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
}
this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this);
return formData;
}
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
let itemType = li.data("item-type");
});
}
}
/* -------------------------------------------- */
get template() {