Manye enhancements for combat
This commit is contained in:
@@ -15,7 +15,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
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classes: ["fvtt-te-deum", "sheet", "actor"],
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template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
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width: 860,
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height:680,
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height: 680,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: true
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@@ -67,7 +67,6 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
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}
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this.formData = formData;
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console.log("PC : ", formData, this.object);
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return formData;
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}
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@@ -80,7 +79,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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html.bind("keydown", function (e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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});
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@@ -88,7 +87,7 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item-id")
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let itemId = li.data("item-id")
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const item = this.actor.items.get( itemId );
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const item = this.actor.items.get(itemId);
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item.sheet.render(true);
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});
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// Delete Inventory Item
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@@ -100,16 +99,20 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouveau " + dataType, type: dataType }], { renderSheet: true })
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})
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html.find('.blessure-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { typeBlessure: "estafilade", localisation: "corps", value: 0, appliquee: true, description: "" } }], { renderSheet: true })
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})
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html.find('.competence-add').click(ev => {
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let dataType = $(ev.currentTarget).data("type")
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let caracKey = $(ev.currentTarget).data("carac-key")
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: {caracteristique: caracKey} }], { renderSheet: true })
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this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvelle " + dataType, type: dataType, system: { caracteristique: caracKey } }], { renderSheet: true })
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})
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html.find('.subactor-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let actorId = li.data("actor-id");
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let actor = game.actors.get( actorId );
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let actor = game.actors.get(actorId);
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actor.sheet.render(true);
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});
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@@ -120,12 +123,12 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
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});
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html.find('.quantity-minus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), -1 );
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} );
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this.actor.incDecQuantity(li.data("item-id"), -1);
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});
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html.find('.quantity-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incDecQuantity( li.data("item-id"), +1 );
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} );
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this.actor.incDecQuantity(li.data("item-id"), +1);
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});
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html.find('.roll-competence').click((event) => {
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let compId = $(event.currentTarget).data("comp-id")
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@@ -147,13 +150,13 @@ export class TeDeumActorPJSheet extends foundry.appv1.sheets.ActorSheet {
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equipItem( li.data("item-id") );
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this.actor.equipItem(li.data("item-id"));
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this.render(true);
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});
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html.find('.update-field').change(ev => {
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const fieldName = $(ev.currentTarget).data("field-name");
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let value = Number(ev.currentTarget.value);
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this.actor.update( { [`${fieldName}`]: value } );
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this.actor.update({ [`${fieldName}`]: value });
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});
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}
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@@ -34,7 +34,7 @@ export class TeDeumActor extends Actor {
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return actor;
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}
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if (data.type == 'pj' || data.type == 'pnj') {
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if (data.type == 'pj' || data.type == 'pnj') {
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const skills = await TeDeumUtility.loadCompendium("fvtt-te-deum.competences")
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data.items = data.items || []
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for (let skill of skills) {
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@@ -65,6 +65,7 @@ export class TeDeumActor extends Actor {
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super._preUpdate(changed, options, user);
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}
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/* -------------------------------------------- */
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getCompetenceScore(compName) {
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let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
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if (competence) {
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@@ -158,6 +159,24 @@ export class TeDeumActor extends Actor {
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return game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value]
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}
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/* -------------------------------------------- */
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getAttaqueBonusDegats(rollData = undefined) {
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let base = game.system.tedeum.config.BONUS_DEGATS[this.system.caracteristiques.puissance.value].value
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let additionalBonus = 0
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if (rollData) {
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// Spécificité armes naturelle avec gantelet
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if (rollData?.arme?.system.specificites?.poing?.hasSpec && this.items.find(item => item.type == "armure" && item.name.toLowerCase() == "gantelet" && item.system.equipe)) {
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additionalBonus += 1
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rollData.gantelet = true
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}
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if (rollData.isChargeAPied) {
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additionalBonus += this.getCompetenceScore("course")
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} else if (rollData.isChargeACheval) {
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additionalBonus += this.getCompetenceScore("equitation")
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}
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}
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return base + additionalBonus
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}
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/* -------------------------------------------- */
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getNbArmures() {
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return game.system.tedeum.config.MAX_ARMURES_LOURDES[this.system.caracteristiques.puissance.value]
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}
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@@ -269,41 +288,105 @@ export class TeDeumActor extends Actor {
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modTotal += blessDef.modifier
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}
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// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
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let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
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if (blessures.length > endurance.system.score) {
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let enduranceScore = this.getCompetenceScore("endurance")
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if (blessures.length > enduranceScore) {
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modTotal += -1
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}
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return modTotal
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}
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/* -------------------------------------------- */
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async appliquerBlessure(blessureId, locId, comment = "") {
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let blessure = game.system.tedeum.config.blessures[blessureId]
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if (!blessure) {
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ui.notifications.warn("Type de blessure inconnu : " + blessureId)
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console.error("Type de blessure inconnu : " + blessureId)
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return
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}
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// Create a new blessure object
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let blessureObj = {
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name: blessure.label,
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type: "blessure",
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system: {
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typeBlessure: blessureId,
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localisation: locId || "maindroite",
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value: blessure.value,
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appliquee: true,
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description: comment,
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}
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}
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this.createEmbeddedDocuments('Item', [blessureObj]);
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}
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/* -------------------------------------------- */
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getArmorDegatsModifier(rollData, combat) {
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let loc = combat[rollData.loc.id]
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// Sans armure
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if (loc.armures.length == 0) {
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return rollData.arme.system.degatsArmure.sansarmure
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}
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// Avec armure de cuir
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if (loc.armures.find(a => a.system.typeArmure == "cuir")) {
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return rollData.arme.system.degatsArmure.cuir
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}
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// Avec armure de maille
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if (loc.armures.find(a => a.system.typeArmure == "maille")) {
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return rollData.arme.system.degatsArmure.mailles
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}
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// Avec armure de plate
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if (loc.armures.find(a => a.system.typeArmure == "plate")) {
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return rollData.arme.system.degatsArmure.plates
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}
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return 0
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}
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/* -------------------------------------------- */
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async appliquerDegats(rollData) {
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let combat = this.prepareCombat()
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rollData.defenderName = this.name
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let touche = combat[rollData.loc.id].touche
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let armorDegatModifier = this.getArmorDegatsModifier(rollData, combat)
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rollData.degats += armorDegatModifier
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rollData.armorDegatModifier = armorDegatModifier
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let blessureId = "indemne"
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if (rollData.degats > 0 && rollData.degats > touche) {
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let diff = rollData.degats - touche
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for (let bId in game.system.tedeum.config.blessures) {
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let blessure = game.system.tedeum.config.blessures[bId]
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if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
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// Create a new blessure object
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let blessureObj = {
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name: blessure.label,
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type: "blessure",
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system: {
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typeBlessure: bId,
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localisation: rollData.loc.id,
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appliquee: true,
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description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
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}
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if (rollData.isReussiteCritique) {
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bId = game.system.tedeum.config.blessuresOrder[blessure.value + 1]
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}
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rollData.blessure = blessureObj
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this.createEmbeddedDocuments('Item', [blessureObj]);
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blessureId = bId
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break
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}
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}
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}
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if (rollData.isReussiteCritique && blessureId == "indemne") { // Critical success without degats => lightest blessure
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blessureId = "estafilade"
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}
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console.log("Appliquer dégats", rollData, combat, blessureId)
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if (blessureId != "indemne") {
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let blessure = game.system.tedeum.config.blessures[blessureId]
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// Create a new blessure object
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let blessureObj = {
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name: blessure.label,
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type: "blessure",
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system: {
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typeBlessure: blessureId,
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localisation: rollData.loc.id,
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value: blessure.value,
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appliquee: true,
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description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
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}
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}
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rollData.blessure = blessureObj
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rollData.touche = touche
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this.createEmbeddedDocuments('Item', [blessureObj]);
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}
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// Display the relevant chat message
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let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
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content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
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})
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await msg.setFlag("world", "te-deum-rolldata", rollData)
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}
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@@ -385,6 +468,7 @@ export class TeDeumActor extends Actor {
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xp = Math.max(xp + value, 0)
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await this.update({ [`system.caracteristiques.${key}.experience`]: xp })
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this.sheet?.render(true)
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ui.notifications.info(`+${value} XP en ${game.system.tedeum.config.caracteristiques[key].label}`)
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}
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/* -------------------------------------------- */
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@@ -457,7 +541,7 @@ export class TeDeumActor extends Actor {
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flag = armure.system.superposableCuir
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}
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if (item.system.typeArmure == "maille") {
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flag = armure.system.superposableMaille
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flag = armure.system.superposableMaille
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}
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if (item.system.typeArmure == "plate") {
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flag = armure.system.superposablePlate
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@@ -533,6 +617,15 @@ export class TeDeumActor extends Actor {
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/* -------------------------------------------- */
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getInitiativeScore() {
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let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
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initiative = foundry.utils.duplicate(initiative)
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// Vérifie les armes avec bonus d'initiative
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let armes = this.getArmes()
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for (let arme of armes) {
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if (arme.system.equipe && arme.system.bonusInitiative != 0) {
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ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.bonusInitiative)
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initiative.system.score += 1
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}
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}
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if (initiative) {
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return initiative.system.score
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}
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@@ -607,12 +700,12 @@ export class TeDeumActor extends Actor {
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let weapon = this.items.get(armeId)
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if (weapon) {
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let bDegats = 0
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if ( weapon.system.typeArme == "melee" ) {
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if (weapon.system.typeArme == "melee") {
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bDegats = this.getBonusDegats()
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}
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let formula = weapon.system.degats + "+" + bDegats.value
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let degatsRoll = await new Roll(formula).roll()
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await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode") )
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await TeDeumUtility.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
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let rollData = this.getCommonRollData()
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rollData.mode = "degats"
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rollData.formula = formula
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@@ -657,9 +750,14 @@ export class TeDeumActor extends Actor {
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let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
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if (competence) {
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rollData.competence = competence
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rollData.compScore = rollData.competence.system.isBase ? this.system.caracteristiques[rollData.competence.system.caracteristique].value : rollData.competence.system.score
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let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
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this.updateCarac(c, competence.system.caracteristique)
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rollData.carac = c
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rollData.allongeLabel = game.system.tedeum.config.armeAllonges[weapon.system.allonge].label
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rollData.allongeId = "courte"
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rollData.allonges = foundry.utils.duplicate(game.system.tedeum.config.allonges[weapon.system.allonge])
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} else {
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ui.notifications.warn("Impossible de trouver la compétence " + compName)
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return
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@@ -4,30 +4,46 @@ export const SYSTEM_ID = "fvtt-te-deum";
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export const TEDEUM_CONFIG = {
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BONUS_DEGATS: [{}, { label: "1d4", value: -2 }, { label: "1d6", value: -1 }, { label: "1d8", value: 0 },
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{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
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{ label: "1d10", value: 1 }, { label: "1d12", value: 2 }, { label: "1d20", value: 3 }],
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MAX_ARMURES_LOURDES: [{}, { value: 1 }, { value: 3 }, { value: 5 },
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{ value: 7 }, { value: 9 }, { value: 11 }],
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{ value: 7 }, { value: 9 }, { value: 11 }],
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ACTIONS_PAR_TOUR: [{}, { value: 1 }, { value: 2 }, { value: 2 },
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{ value: 3 }, { value: 3 }, { value: 4 }],
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{ value: 3 }, { value: 3 }, { value: 4 }],
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COMMON_VALUE: [{}, { value: 1 }, { value: 2 }, { value: 3 },
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{ value: 4 }, { value: 5 }, { value: 6 }],
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{ value: 4 }, { value: 5 }, { value: 6 }],
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COUT_XP: [{}, { value: 10 }, { value: 10 }, { value: 10 },
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{ value: 10 }, { value: 30 }, { value: 50 }],
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{ value: 10 }, { value: 30 }, { value: 50 }],
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LOCALISATION: {
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"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
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"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
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"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
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"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
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"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
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"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
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"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
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"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
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"corps": { label: "Corps", value: 1, id: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
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"tete": { label: "Tête", value: 1, id: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
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"pieddroit": { label: "Pied Droit", value: 1, locMod: 0, id: "pieddroit", categorie: "pied", nbArmure: 1, score: { min: 1, max: 1 }, coord: { top: 500, left: 0 } },
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"jambedroite": { label: "Jambe Droite", value: 1, locMod: -1, id: "jambedroite", categorie: "jambe", nbArmure: 1, score: { min: 3, max: 4 }, coord: { top: 400, left: 100 } },
|
||||
"jambegauche": { label: "Jambe Gauche", value: 1, locMod: -1, id: "jambegauche", categorie: "jambe", nbArmure: 1, score: { min: 5, max: 6 }, coord: { top: 400, left: 300 } },
|
||||
"piedgauche": { label: "Pied Gauche", value: 1, locMod: 0, id: "piedgauche", categorie: "pied", nbArmure: 1, score: { min: 2, max: 2 }, coord: { top: 500, left: 400 } },
|
||||
"maindroite": { label: "Main Droite", value: 1, locMod: 0, id: "maindroite", categorie: "main", nbArmure: 1, score: { min: 7, max: 7 }, coord: { top: 0, left: 0 } },
|
||||
"maingauche": { label: "Main Gauche", value: 1, locMod: 0, id: "maingauche", categorie: "main", nbArmure: 1, score: { min: 8, max: 8 }, coord: { top: 0, left: 400 } },
|
||||
"brasdroit": { label: "Bras Droit", value: 1, locMod: -1, id: "brasdroit", categorie: "bras", nbArmure: 2, score: { min: 9, max: 10 }, coord: { top: 200, left: 0 } },
|
||||
"brasgauche": { label: "Bras Gauche", value: 1, locMod: -1, id: "brasgauche", categorie: "bras", nbArmure: 2, score: { min: 11, max: 12 }, coord: { top: 200, left: 400 } },
|
||||
"corps": { label: "Corps", value: 1, id: "corps", categorie: "corps", locMod: -2, nbArmure: 2, score: { min: 13, max: 17 }, coord: { top: 200, left: 200 } },
|
||||
"tete": { label: "Tête", value: 1, id: "tete", categorie: "tete", locMod: -2, nbArmure: 2, score: { min: 18, max: 20 }, coord: { top: 0, left: 200 } },
|
||||
},
|
||||
|
||||
ATTAQUE_CIBLEES: {
|
||||
"aucune": { label: "Aucune", id: "aucune", locMod: 0, description: "Attaque non ciblée" },
|
||||
"pieddroit": { label: "Pied Droit", id: "pieddroit", locMod: 0, description: "Attaque ciblée sur le pied droit" },
|
||||
"jambedroite": { label: "Jambe Droite", id: "jambedroite", locMod: -1, description: "Attaque ciblée sur la jambe droite" },
|
||||
"jambegauche": { label: "Jambe Gauche", id: "jambegauche", locMod: -1, description: "Attaque ciblée sur la jambe gauche" },
|
||||
"piedgauche": { label: "Pied Gauche", id: "piedgauche", locMod: 0, description: "Attaque ciblée sur le pied gauche" },
|
||||
"maindroite": { label: "Main Droite", id: "maindroite", locMod: 0, description: "Attaque ciblée sur la main droite" },
|
||||
"maingauche": { label: "Main Gauche", id: "maingauche", locMod: 0, description: "Attaque ciblée sur la main gauche" },
|
||||
"brasdroit": { label: "Bras Droit", id: "brasdroit", locMod: -1, description: "Attaque ciblée sur le bras droit" },
|
||||
"brasgauche": { label: "Bras Gauche", id: "brasgauche", locMod: -1, description: "Attaque ciblée sur le bras gauche" },
|
||||
"corps": { label: "Corps", id: "corps", locMod: -2, description: "Attaque ciblée sur le corps" },
|
||||
"tete": { label: "Tête", id: "tete", locMod: -2, description: "Attaque ciblée sur la tête" },
|
||||
},
|
||||
|
||||
ARME_SPECIFICITE: {
|
||||
"poing": { label: "Poings", id: "poing", melee: true, tir: false },
|
||||
"pied": { label: "Pieds", id: "pied", melee: true, tir: false },
|
||||
"encombrante": { label: "Encombrante", id: "encombrante", melee: true, tir: true },
|
||||
"maintiendistance": { label: "Maintien à distance", id: "maintiendistance", melee: true, tir: false },
|
||||
"coupassomant": { label: "Coup assomant", id: "coupassomant", melee: true, tir: false },
|
||||
@@ -94,7 +110,7 @@ export const TEDEUM_CONFIG = {
|
||||
},
|
||||
|
||||
caracteristiques: {
|
||||
savoir: { id: "savoir", value: "savoir", label: "Savoir", description:"Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
|
||||
savoir: { id: "savoir", value: "savoir", label: "Savoir", description: "Cette caractéristique correspond à la capacité d'abstraction intellectuelle ainsi qu'à la culture générale du personnage. Elle permet d'évaluer la compétence de base Mémoriser." },
|
||||
sensibilite: { id: "sensibilite", value: "sensibilite", label: "Sensibilité", description: "Cette caractéristique correspond à l'ouverture du personnage sur le monde. Elle englobe l'altruisme, la spiritualité et la créativité du personnage. Elle permet d'évaluer la compétence de base Perception." },
|
||||
entregent: { id: "entregent", value: "entregent", label: "Entregent", description: "Cette caractéristique correspond à l'ensemble des prédispositions sociales du personnage. Elle englobe le charisme et le respect des usages. Elle permet d'évaluer la compétence de base Charme." },
|
||||
complexion: { id: "complexion", value: "complexion", label: "Complexion", description: "Cette caractéristique permet d'évaluer la santé et la résistance physique du per- sonnage. Elle permet de calculer la com- pétence de base Endurance, capitale dans la résolution des blessures, la résistance à la douleur, au poison et aux maladies." },
|
||||
@@ -102,10 +118,10 @@ export const TEDEUM_CONFIG = {
|
||||
adresse: { id: "adresse", value: "adresse", label: "Adresse", description: "Cette caractéristique correspond à la rapidité et la dextérité du personnage. Elle livre le nombre d'actions qu'un personnage peut accomplir en un tour de combat et permet d'évaluer les compétences de base Initiative & Course." },
|
||||
},
|
||||
allonges: {
|
||||
courte: { courte: { malus: 0 }, moyenne: { malus: -1 }, longue: { malus: -2 }, treslongue: { malus: 0, esquive: 2 } },
|
||||
moyenne: { courte: { malus: 0 }, moyenne: { malus: 0 }, longue: { malus: -1 }, treslongue: { malus: 0, esquive: 2 } },
|
||||
longue: { courte: { malus: -2 }, moyenne: { malus: -1 }, longue: { malus: 0 }, treslongue: { malus: -1, esquive: 1 } },
|
||||
treslongue: { courte: { malus: 0, esquive: 2 }, moyenne: { malus: 0, esquive: 2 }, longue: { malus: 0, esquive: 1 }, treslongue: { malus: 0 } },
|
||||
courte: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (-2)", malus: -2 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
|
||||
moyenne: { courte: { label: "Courte (0)", malus: 0 }, moyenne: { label: "Moyenne (0)", malus: 0 }, longue: { label: "Longue (-1)", malus: -1 }, treslongue: { label: "Très longue (0, 2 Esquives)", malus: 0, esquive: 2 } },
|
||||
longue: { courte: { label: "Courte (-2)", malus: -2 }, moyenne: { label: "Moyenne (-1)", malus: -1 }, longue: { label: "Longue (0)", malus: 0 }, treslongue: { label: "Très longue (-1, 2 Esquives)", malus: -1, esquive: 1 } },
|
||||
treslongue: { courte: { label: "Courte (0, 2 Esquives)", malus: 0, esquive: 2 }, moyenne: { label: "Moyenne (0, 2 Esquives)", malus: 0, esquive: 2 }, longue: { label: "Longue (0, 1 Esquive)", malus: 0, esquive: 1 }, treslongue: { label: "Très longue (0)", malus: 0 } },
|
||||
},
|
||||
providence: [
|
||||
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
|
||||
@@ -195,13 +211,14 @@ export const TEDEUM_CONFIG = {
|
||||
{ value: "1", label: "+1 niveau" },
|
||||
{ value: "2", label: "+2 niveaux" }
|
||||
],
|
||||
blessuresOrder: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet", "tuenet", "tuenet", "tuenet", "tuenet"],
|
||||
blessures: {
|
||||
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
|
||||
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
|
||||
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
|
||||
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
|
||||
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
|
||||
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
|
||||
tuenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -100 }
|
||||
},
|
||||
virulence: {
|
||||
aucune: { label: "Aucune", value: "aucune", modifier: 0 },
|
||||
|
@@ -212,7 +212,7 @@ export class TeDeumUtility {
|
||||
let isAttackWinner = true
|
||||
let rWinner = this.currentOpposition
|
||||
let rLooser = rollData
|
||||
if (rWinner.total < rLooser.total) {
|
||||
if (rWinner.total <= rLooser.total) {
|
||||
rWinner = rollData
|
||||
rLooser = this.currentOpposition
|
||||
isAttackWinner = false
|
||||
@@ -222,17 +222,33 @@ export class TeDeumUtility {
|
||||
winner: rWinner,
|
||||
looser: rLooser
|
||||
}
|
||||
// Update difficulty
|
||||
rWinner.difficulty = rLooser.total
|
||||
rLooser.difficulty = rWinner.total
|
||||
await this.computeResults(rWinner)
|
||||
await this.computeResults(rLooser)
|
||||
// Auto XP management when opposed
|
||||
if (rWinner.isReussiteCritique) {
|
||||
let actor = this.getActorFromRollData(rWinner)
|
||||
actor.modifyXP(rWinner.carac.key, 1)
|
||||
}
|
||||
if (rLooser.isEchecCritique) {
|
||||
let actor = this.getActorFromRollData(rLooser)
|
||||
actor.modifyXP(rLooser.carac.key, 1)
|
||||
}
|
||||
|
||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
|
||||
})
|
||||
await msg.setFlag("world", "te-deum-rolldata", rollData)
|
||||
|
||||
// Si le gagnant est l'attaquant, appliquer les dégats sur la victime
|
||||
if ( isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
|
||||
this.appliquerDegats(rWinner)
|
||||
if (isAttackWinner && rWinner.isSuccess && rWinner.mode == "arme" && rWinner.arme?.system.typeArme == "melee" && rWinner.defenderTokenId) {
|
||||
await this.appliquerDegats(rWinner)
|
||||
}
|
||||
|
||||
console.log("Rolldata result", rollData)
|
||||
|
||||
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -243,6 +259,12 @@ export class TeDeumUtility {
|
||||
if (defenderToken) {
|
||||
let actor = defenderToken.actor
|
||||
await actor.appliquerDegats(rollData)
|
||||
// Attaque naturelle avec dégats inférieur à -2
|
||||
if ((rollData?.arme?.system.specificites?.poing?.hasSpec || rollData?.arme?.system.specificites?.pied?.hasSpec) && rollData.degats < -2) {
|
||||
let attacker = this.getActorFromRollData(rollData)
|
||||
attacker.appliquerBlessure("estafilade", "maindroite", "Contusion suite à une attaque naturelle")
|
||||
ui.notifications.info(`${attacker.name} subit 1 contusion en infligeant ${rollData.degats} dégâts à mains nues`)
|
||||
}
|
||||
} else {
|
||||
ui.notifications.error("Impossible de trouver la cible de l'attaque, aucun degats appliqué")
|
||||
}
|
||||
@@ -267,6 +289,17 @@ export class TeDeumUtility {
|
||||
TeDeumUtility.appliquerDegats(rollData, messageId)
|
||||
}
|
||||
})
|
||||
$(html).on("click", '.chat-command-gain-xp', event => {
|
||||
let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "te-deum-rolldata")
|
||||
if (rollData) {
|
||||
let actor = TeDeumUtility.getActorFromRollData(rollData)
|
||||
actor.modifyXP(rollData.carac.key, 1)
|
||||
// Hide this button
|
||||
event.currentTarget.style.display = 'none';
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -477,6 +510,15 @@ export class TeDeumUtility {
|
||||
if (rollData.isMouvement) {
|
||||
localModifier -= 1
|
||||
}
|
||||
if (rollData.arme && rollData.allongeId) {
|
||||
localModifier += rollData.allonges[rollData.allongeId].malus
|
||||
rollData.allongeMalus = rollData.allonges[rollData.allongeId].malus
|
||||
rollData.nbEsquives = rollData.allonges[rollData.allongeId]?.esquive || 0
|
||||
}
|
||||
if (rollData.attaqueCiblee && rollData.attaqueCiblee != "aucune") {
|
||||
localModifier -= 1
|
||||
rollData.loc = foundry.utils.duplicate(game.system.tedeum.config.LOCALISATION[rollData.attaqueCiblee])
|
||||
}
|
||||
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
|
||||
if (!diceBase) return;
|
||||
diceFormula = diceBase + "x + " + rollData.compScore
|
||||
@@ -489,24 +531,30 @@ export class TeDeumUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getLocalisation(rollData) {
|
||||
let locRoll = await new Roll("1d20").roll()
|
||||
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.locRoll = foundry.utils.duplicate(locRoll)
|
||||
for (let key in game.system.tedeum.config.LOCALISATION) {
|
||||
let loc = game.system.tedeum.config.LOCALISATION[key]
|
||||
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
|
||||
rollData.loc = foundry.utils.duplicate(loc)
|
||||
break
|
||||
let locRoll
|
||||
if (rollData.loc) {
|
||||
locRoll = await new Roll(String(rollData.loc.score.min)).roll()
|
||||
} else {
|
||||
locRoll = await new Roll("1d20").roll()
|
||||
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
|
||||
for (let key in game.system.tedeum.config.LOCALISATION) {
|
||||
let loc = game.system.tedeum.config.LOCALISATION[key]
|
||||
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
|
||||
rollData.loc = foundry.utils.duplicate(loc)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
rollData.locRoll = foundry.utils.duplicate(locRoll)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processAttaqueMelee(rollData) {
|
||||
await this.getLocalisation(rollData)
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
let bDegats = actor.getBonusDegats()
|
||||
let degatsRoll = await new Roll(rollData.arme.system.degats + "+" + bDegats.value).roll()
|
||||
let bDegats = actor.getAttaqueBonusDegats(rollData)
|
||||
rollData.degatsFormula = rollData.arme.system.degats + "+" + bDegats
|
||||
let degatsRoll = await new Roll(rollData.degatsFormula).roll()
|
||||
await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||
rollData.degats = degatsRoll.total
|
||||
@@ -522,7 +570,7 @@ export class TeDeumUtility {
|
||||
await this.getLocalisation(rollData)
|
||||
// Now the degats
|
||||
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
|
||||
await this.showDiceSoNice(rollData.locRoll, game.settings.get("core", "rollMode"))
|
||||
await this.showDiceSoNice(rollData.degatsRoll, game.settings.get("core", "rollMode"))
|
||||
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
|
||||
rollData.degats = degatsRoll.total
|
||||
}
|
||||
@@ -538,8 +586,8 @@ export class TeDeumUtility {
|
||||
}
|
||||
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
|
||||
// Compute the real competence score
|
||||
if ( rollData.competence ) {
|
||||
if ( rollData.competence.system.isBase) {
|
||||
if (rollData.competence) {
|
||||
if (rollData.competence.system.isBase) {
|
||||
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
|
||||
} else {
|
||||
rollData.compScore = rollData.competence.system.score
|
||||
@@ -571,10 +619,6 @@ export class TeDeumUtility {
|
||||
if (rollData.enableProvidence) {
|
||||
actor.modifyProvidence(-1)
|
||||
}
|
||||
// Manage XP
|
||||
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
|
||||
actor.modifyXP(rollData.carac.key, 1)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@@ -4,8 +4,9 @@ export class TeDeumBlessureSchema extends foundry.abstract.TypeDataModel {
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
const schema = {};
|
||||
|
||||
schema.typeBlessure = new fields.StringField({required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade"});
|
||||
schema.localisation = new fields.StringField({required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps"});
|
||||
schema.typeBlessure = new fields.StringField({ required: true, choices: ["indemne", "estafilade", "plaie", "plaiebeante", "plaieatroce", "tuenet"], initial: "estafilade" });
|
||||
schema.value = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.localisation = new fields.StringField({ required: true, choices: ["piedgauche", "pieddroit", "jambegauche", "jambedroite", "maingauche", "maindroite", "brasgauche", "brasdroit", "tete", "corps"], initial: "corps" });
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, blank: true });
|
||||
|
||||
|
@@ -60,9 +60,15 @@ export class TeDeumRollDialog extends Dialog {
|
||||
html.find('#bonusMalusPerso').change((event) => {
|
||||
this.rollData.bonusMalusPerso = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#roll-allonge').change((event) => {
|
||||
this.rollData.allongeId = event.currentTarget.value
|
||||
})
|
||||
html.find('#roll-difficulty').change((event) => {
|
||||
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
|
||||
})
|
||||
html.find('#roll-attaque-ciblee').change((event) => {
|
||||
this.rollData.attaqueCiblee = event.currentTarget.value || "0"
|
||||
})
|
||||
html.find('#roll-bonus-malus').change((event) => {
|
||||
this.rollData.bonusMalus = event.currentTarget.value || "0"
|
||||
})
|
||||
@@ -80,8 +86,14 @@ export class TeDeumRollDialog extends Dialog {
|
||||
html.find('#roll-tir-mouvement').change((event) => {
|
||||
this.rollData.isMouvement = event.currentTarget.checked
|
||||
})
|
||||
|
||||
|
||||
|
||||
html.find('#roll-charge-a-pied').change((event) => {
|
||||
this.rollData.isChargeAPied = event.currentTarget.checked
|
||||
})
|
||||
html.find('#roll-charge-a-cheval').change((event) => {
|
||||
this.rollData.isChargeACheval = event.currentTarget.checked
|
||||
})
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
@@ -59,7 +59,6 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
}
|
||||
|
||||
this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
}
|
||||
|
||||
@@ -157,7 +156,7 @@ export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
let itemType = li.data("item-type");
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
|
Reference in New Issue
Block a user