Gestion de jets de competences et modificateurs associés
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@ -48,7 +48,7 @@ export const TEDEUM_CONFIG = {
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11: { valeur: 11, qualite: "Excellent", dice: "d12", negativeDice: "d6", savoir: "Docte", sensibilite: "Subtil", entregent: "Galant", puissance: "Musculeux", complexion: "Sanguin", adresse: "Preste" },
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12: { valeur: 12, qualite: "Admirable", dice: "d20", negativeDice: "d4", savoir: "Humaniste", sensibilite: "Spirituel", entregent: "Sémillant", puissance: "Hercule", complexion: "Aguerri", adresse: "Alerte" },
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},
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diceValeur: [ "d4", "d6", "d8", "d10", "d12", "d20" ],
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degatsArmure : {
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sansarmure : { label: "Sans armure"},
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cuir : { label: "Cuir"},
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@ -110,5 +110,21 @@ export const TEDEUM_CONFIG = {
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domesticite: { label: "Domesticité", id: "domesticite", value: 8 },
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paysannerie: { label: "Paysannerie", id: "paysannerie", value: 9 },
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gueux: { label: "Gueux", id: "gueux", value: 10 },
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}
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},
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bonusMalus: [
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{ value: "-2", label: "-2 niveaux" },
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{ value: "-1", label: "-1 niveau" },
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{ value: "0", label: "Aucun" },
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{ value: "1", label: "+1 niveau" },
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{ value: "2", label: "+2 niveaux" }
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],
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blessures: [
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{ value: 0, label: "Indemne", degatsMax: -1, count: 0, modifier: 0 },
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{ value: 1, label: "Estafilade/Contusion", degatsMax: 2, count: 1, modifier: 0 },
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{ value: 2, label: "Plaie", degatsMax: 4, count: 1, modifier: -1 },
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{ value: 3, label: "Plaie béante", degatsMax: 6, count: 1, modifier: -2 },
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{ value: 4, label: "Plaie atroce", degatsMax: 6, count: 1, horsCombat: true, modifier: -12 },
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{ value: 5, label: "Tué net", degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
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]
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}
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@ -131,14 +131,14 @@ export class TeDeumUtility {
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html.on("click", '.button-select-confront', event => {
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let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "ecryme-rolldata")
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let rollData = message.getFlag("world", "te-deum-rolldata")
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ui.notifications.info( game.i18n.localize("ECRY.chat.confrontselect"))
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TeDeumUtility.manageConfrontation(rollData)
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})
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html.on("click", '.button-apply-cephaly-difficulty', event => {
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let messageId = TeDeumUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "ecryme-rolldata")
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let rollData = message.getFlag("world", "te-deum-rolldata")
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let difficulty = $("#" + rollData.rollId + "-cephaly-difficulty").val()
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TeDeumUtility.manageCephalyDifficulty(rollData, difficulty)
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})
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@ -317,22 +317,47 @@ export class TeDeumUtility {
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}
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/* -------------------------------------------- */
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static computeResults(rollData) {
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static async computeResults(rollData) {
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rollData.isSuccess = false
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rollData.isReussiteCritique = false
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rollData.isEchecCritique = false
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if (!rollData.difficulty || rollData.difficulty == "-") {
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return
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}
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rollData.margin = rollData.total - rollData.difficulty
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if (rollData.total > rollData.difficulty) {
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if (rollData.total >= rollData.difficulty) {
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rollData.isSuccess = true
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let maxMargin = rollData.skill.value + ((rollData.spec) ? 2 : 0)
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rollData.margin = Math.min(rollData.margin, maxMargin)
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if (rollData.total >= 2 * rollData.difficulty) {
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rollData.isReussiteCritique = true
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}
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}
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if (rollData.diceSum == 1) {
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let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll()
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
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if (critiqueRoll.total > rollData.competence.score) {
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rollData.isEchecCritique = true
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}
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}
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}
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/* -------------------------------------------- */
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static modifyDice(dice, bonusMalus) {
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let newIndex = game.system.tedeum.config.diceValeur.indexOf(dice) + Number(bonusMalus)
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newIndex = Math.min(Math.max(newIndex, 0), game.system.tedeum.config.diceValeur.length - 1)
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return game.system.tedeum.config.diceValeur[newIndex]
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}
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/* -------------------------------------------- */
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static computeRollFormula(rollData, actor, isConfrontation = false) {
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rollData.diceFormula = ""
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let diceFormula = ""
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if (rollData.competence) {
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let diceBase = this.modifyDice(rollData.carac.dice, rollData.bonusMalus+rollData.malusBlessures)
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diceFormula = diceBase + "x + " + rollData.competence.system.score
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}
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if (rollData.enableProvidence) {
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diceFormula += " + " + rollData.providence.dice
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}
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return diceFormula
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}
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@ -342,26 +367,36 @@ export class TeDeumUtility {
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let actor = game.actors.get(rollData.actorId)
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// Fix difficulty
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if (!rollData.difficulty || rollData.difficulty == "-") {
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rollData.difficulty = 0
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rollData.difficulty = 7
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}
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rollData.difficulty = Number(rollData.difficulty)
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rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
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let diceFormula = this.computeRollFormula(rollData, actor)
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// Performs roll
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let myRoll = new Roll(diceFormula).roll({ async: false })
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let myRoll = await new Roll(diceFormula).roll()
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = duplicate(myRoll)
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rollData.roll = foundry.utils.duplicate(myRoll)
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rollData.total = myRoll.total
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rollData.diceSum = myRoll.terms[0].total
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rollData.diceFormula = diceFormula
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this.computeResults(rollData)
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await this.computeResults(rollData)
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
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})
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await msg.setFlag("world", "ecryme-rolldata", rollData)
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await msg.setFlag("world", "te-deum-rolldata", rollData)
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console.log("Rolldata result", rollData)
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// Decrement providence if needed
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if (rollData.enableProvidence) {
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actor.modifyProvidence(-1)
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}
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// Manage XP
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if (rollData.isReussiteCritique || rollData.isEchecCritique) {
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actor.modifyXP(rollData.carac.key, 1)
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}
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}
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/* -------------------------------------------- */
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@ -454,6 +489,10 @@ export class TeDeumUtility {
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type: "roll-data",
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rollMode: game.settings.get("core", "rollMode"),
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difficulty: "pardefaut",
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bonusMalus : "0",
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isReroll : false,
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enableProvidence : false,
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malusBlessures: 0,
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config: duplicate(game.system.tedeum.config)
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}
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TeDeumUtility.updateWithTarget(rollData)
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