Update !
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@ -417,7 +417,7 @@ export class TeDeumUtility {
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let actor = game.actors.get(rollData.actorId)
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let bDegats = actor.getBonusDegats()
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let degatsRoll = await new Roll(rollData.arme.system.degats+"+"+bDegats.value ).roll()
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await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
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await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
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rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
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rollData.degats = degatsRoll.total
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}
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