Foundry v13 migration
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Release Creation / build (release) Successful in 55s
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@@ -4,7 +4,7 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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*/
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export class TeDeumItemSheet extends ItemSheet {
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export class TeDeumItemSheet extends foundry.appv1.sheets.ItemSheet {
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/** @override */
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static get defaultOptions() {
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@@ -49,11 +49,11 @@ export class TeDeumItemSheet extends ItemSheet {
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limited: this.object.limited,
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options: this.options,
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owner: this.document.isOwner,
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description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true }),
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notes: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.notes, { async: true }),
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isGM: game.user.isGM
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}
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if (this.object.type == "education") {
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TeDeumUtility.prepareEducationContent(formData);
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}
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@@ -103,7 +103,7 @@ export class TeDeumItemSheet extends ItemSheet {
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let levelIndex = Number($(ev.currentTarget).parents(".item").data("level-index"))
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let choiceIndex = Number($(ev.currentTarget).parents(".item").data("choice-index"))
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let featureId = $(ev.currentTarget).parents(".item").data("feature-id")
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let itemData = this.object.system.levels[levelIndex].choices[choiceIndex].features[featureId]
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if (itemData.name != 'None') {
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