Ajout multiples pour le combat et ameliorations des items

This commit is contained in:
2024-07-08 07:54:53 +02:00
parent 10b7fcac09
commit 629d369693
45 changed files with 686 additions and 161 deletions

View File

@ -11,7 +11,7 @@ export class TeDeumActorPJSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-te-deum", "sheet", "actor"],
template: "systems/fvtt-te-deum/templates/actors/actor-sheet.hbs",
width: 860,
@ -33,10 +33,10 @@ export class TeDeumActorPJSheet extends ActorSheet {
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system),
system: foundry.utils.duplicate(this.object.system),
limited: this.object.limited,
competences: this.actor.getCompetences(),
config: duplicate(game.system.tedeum.config),
config: foundry.utils.duplicate(game.system.tedeum.config),
armes: this.actor.getArmes(),
caracList: this.actor.prepareCaracteristiques(),
providence: this.actor.prepareProvidence(),
@ -44,6 +44,11 @@ export class TeDeumActorPJSheet extends ActorSheet {
equipements: this.actor.getEquipements(),
armures: this.actor.getArmures(),
graces: this.actor.getGraces(),
blessures: this.actor.getBlessures(),
maladies: this.actor.getMaladies(),
poisons: this.actor.getPoisons(),
combat: this.actor.prepareCombat(),
santeModifier: this.actor.getSanteModifier(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
options: this.options,