Gestion assistée pour les actions
This commit is contained in:
@@ -77,6 +77,31 @@ export class TeDeumActor extends Actor {
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return 0
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}
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/* -------------------------------------------- */
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getMeilleureCompetenceMainGauche(comp) {
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let compScore = this.getCompetenceScore(comp.name)
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let mainGaucheScore = this.getCompetenceScore("main gauche")
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if (mainGaucheScore < compScore) {
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ui.notifications.info(`${actor.name} : Utilisation de la compétence Main Gauche au lieu de ${comp.name}`)
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let mainGaucheComp = this.itms.find(item => item.type == "competence" && item.name.toLowerCase() == "main gauche")
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if (!mainGaucheComp) {
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// Create a fake competence object
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mainGaucheComp = foundry.utils.duplicate(comp)
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mainGaucheComp.name = "Main Gauche"
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mainGaucheComp.system.isBase = false
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mainGaucheComp.system.score = 0
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mainGaucheComp.system.caracteristique = "adresse"
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mainGaucheComp.system.description = "Compétence Main Gauche (automatique)"
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mainGaucheComp.system.isMainGauche = true
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return mainGaucheComp
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} else {
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return mainGaucheComp
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}
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} else {
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return comp
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}
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}
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/* -------------------------------------------- */
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_onUpdate(changed, options, userId) {
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let updates = []
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@@ -116,12 +141,6 @@ export class TeDeumActor extends Actor {
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updates.push({ _id: initiative.id, "system.score": Number(newScore) })
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}
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let actionsTour = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "actions/tour")
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newScore = this.getCommonBaseValue(this.system.caracteristiques.adresse.value)
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if (actionsTour && actionsTour?.system.score != newScore) {
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updates.push({ _id: actionsTour.id, "system.score": Number(newScore) })
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}
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let effort = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "effort")
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newScore = this.getCommonBaseValue(this.system.caracteristiques.puissance.value)
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if (effort && effort?.system.score != newScore) {
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@@ -151,7 +170,7 @@ export class TeDeumActor extends Actor {
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getCommonBaseValue(value) {
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return game.system.tedeum.config.COMMON_VALUE[value]?.value || 0
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}
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getInitiative() {
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getInitiativeValue() {
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return game.system.tedeum.config.COMMON_VALUE[this.system.caracteristiques.adresse.value]?.value || 0
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}
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/* -------------------------------------------- */
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@@ -616,21 +635,16 @@ export class TeDeumActor extends Actor {
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/* -------------------------------------------- */
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getInitiativeScore() {
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let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
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initiative = foundry.utils.duplicate(initiative)
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let initiative = this.getInitiativeValue()
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// Vérifie les armes avec bonus d'initiative
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let armes = this.getArmes()
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for (let arme of armes) {
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if (arme.system.equipe && arme.system.bonusInitiative != 0) {
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ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.bonusInitiative)
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initiative.system.score += 1
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if (arme.system.equipe && Number(arme.system.initiativeBonus) && Number(arme.system.initiativeBonus) != 0) {
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ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.initiativeBonus)
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initiative += arme.system.initiativeBonus
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}
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}
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if (initiative) {
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return initiative.system.score
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}
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ui.notifications.warn("Impossible de trouver la compétence Initiative pour l'acteur " + this.name)
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return -1;
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return initiative
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}
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/* -------------------------------------------- */
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@@ -2,20 +2,39 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
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/* -------------------------------------------- */
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export class TeDeumCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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//console.log("Roll INIT !")
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ids = typeof ids === "string" ? [ids] : ids;
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for (let cId of ids) {
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const c = this.combatants.get(cId);
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let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, cId ) : -1;
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await this.updateEmbeddedDocuments("Combatant", [ { _id: cId, initiative: initBonus } ]);
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let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, cId) : -1;
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await this.updateEmbeddedDocuments("Combatant", [{ _id: cId, initiative: initBonus }]);
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}
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return this;
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}
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/* -------------------------------------------- */
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async modifyAction(combatantId, delta, isMainGauche = false) {
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let combatant = this.combatants.get(combatantId)
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if (!combatant) return;
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let ca = combatant.getFlag("world", "available-actions")
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if (!ca) {
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ca = { nbActions: 1, nbActionsMainGauche: 0 }
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}
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if (isMainGauche) {
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ca.nbActionsMainGauche += delta
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} else {
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ca.nbActions += delta
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}
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if (ca.nbActionsMainGauche < 0) ca.nbActionsMainGauche = 0
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if (ca.nbActions < 0) ca.nbActions = 0
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await combatant.setFlag("world", "available-actions", ca)
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await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
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}
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/* -------------------------------------------- */
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static async checkTurnPosition() {
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while (game.combat.turn > 0) {
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@@ -12,7 +12,9 @@ export class TeDeumUtility {
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CONFIG.JournalEntry.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
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CONFIG.Macro.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
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CONFIG.Adventure.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
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}
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static installHooks() {
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Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
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Hooks.on("renderActorDirectory", (app, html, data) => {
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@@ -28,7 +30,45 @@ export class TeDeumUtility {
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$(html).find('.header-actions').after(button)
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}
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})
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//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
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Hooks.on("combatStart", async (combat, updateData, options) => {
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this.resetCombatActions(combat)
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});
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Hooks.on("combatRound", (combat, updateData, updateOptions) => {
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// List all actors related to combatant
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if (game.user.isGM) {
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this.resetCombatActions(combat)
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}
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})
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Hooks.on("getCombatTrackerContextOptions", (html, options) => {
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console.log("Get Combat Tracker Context", html, options)
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this.pushCombatOptions(html, options);
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});
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}
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/* -------------------------------------------- */
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static pushCombatOptions(html, options) {
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options.push({ name: "Actions +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1); } })
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options.push({ name: "Actions -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1); } })
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options.push({ name: "Actions MG +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1, true); } })
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options.push({ name: "Actions MG -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1, true); } })
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}
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/* -------------------------------------------- */
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static async resetCombatActions(combat) {
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for (let c of combat.combatants) {
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let actor = game.actors.get(c.actorId)
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if (actor) {
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let nbActions = actor.getNbActions()?.value || 0
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let isMainGauche = (actor.getCompetenceScore("Main gauche") > 0)
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let nbActionsMainGauche = isMainGauche ? nbActions : 0
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await c.setFlag("world", "available-actions", { nbActions, nbActionsMainGauche })
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await c.update({ name: `${c.token.name} (${nbActions} / ${nbActionsMainGauche})` })
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}
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}
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}
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/* -------------------------------------------- */
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@@ -201,7 +241,7 @@ export class TeDeumUtility {
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return actor
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}
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/* -------------------------------------------- */ /* -------------------------------------------- */
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/* -------------------------------------------- */
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static async manageOpposition(rollData) {
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if (!this.currentOpposition) {
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// Store rollData as current GM opposition
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@@ -210,12 +250,15 @@ export class TeDeumUtility {
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} else {
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// Perform the opposition
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let isAttackWinner = true
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let rWinner = this.currentOpposition
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let rLooser = rollData
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if (rWinner.total <= rLooser.total) {
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rWinner = rollData
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rLooser = this.currentOpposition
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let rWinner, rLooser
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if (this.currentOpposition.total <= rollData.total) {
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rWinner = foundry.utils.duplicate(rollData)
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rLooser = foundry.utils.duplicate(this.currentOpposition)
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isAttackWinner = false
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} else {
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rWinner = foundry.utils.duplicate(this.currentOpposition)
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rLooser = foundry.utils.duplicate(rollData)
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isAttackWinner = true
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}
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this.currentOpposition = undefined // Reset opposition
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let oppositionData = {
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@@ -247,7 +290,6 @@ export class TeDeumUtility {
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await this.appliquerDegats(rWinner)
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}
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console.log("Opposition result", rollData, isAttackWinner, oppositionData)
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}
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}
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@@ -576,6 +618,34 @@ export class TeDeumUtility {
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}
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}
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/* -------------------------------------------- */
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static async manageCombatActions(actor, rollData) {
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let combat = game.combats.active
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if (!combat) return;
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let combatant = combat.getCombatantByActor(actor)
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if (!combatant) return;
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let ca = combatant.getFlag("world", "available-actions")
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if (!ca) return;
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if (rollData.mode == "arme" && rollData.isMainGauche) {
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if (ca.nbActionsMainGauche > 0) {
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ca.nbActionsMainGauche -= 1
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ca.nbActions = Math.max(ca.nbActions - 1, 0)
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} else {
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ui.notifications.error(`${actor.name} n'a plus d'actions disponibles à la main gauche`)
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}
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}
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if (ca.nbActions > 0) {
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ca.nbActions -= 1
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} else {
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ui.notifications.error(`${actor.name} n'a plus d'actions disponibles`)
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}
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await combatant.setFlag("world", "available-actions", ca)
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await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
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rollData.hasActions = true
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rollData.remainingActions = ca.nbActions
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rollData.remainingActionsMainGauche = ca.nbActionsMainGauche
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}
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/* -------------------------------------------- */
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static async rollTeDeum(rollData) {
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@@ -585,8 +655,12 @@ export class TeDeumUtility {
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rollData.difficulty = "pardefaut"
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}
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rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
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// Compute the real competence score
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if (rollData.competence) {
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if (rollData.isMainGauche) {
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rollData.competence = actor.getMeilleureCompetenceMainGauche(rollData.competence)
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}
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if (rollData.competence.system.isBase) {
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rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
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} else {
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@@ -609,6 +683,8 @@ export class TeDeumUtility {
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await this.processAttaqueDistance(rollData)
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await this.manageCombatActions(actor, rollData)
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
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})
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@@ -1,17 +1,17 @@
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export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
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export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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const requiredInteger = { required: true, nullable: false, integer: true };
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const requiredDouble = { required: true, nullable: false, integer: false };
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const schema = {};
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schema.typeArme = new fields.StringField({required: true, choices: ["melee", "tir"], initial: "melee"});
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schema.allonge = new fields.StringField({required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte"});
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schema.typeArme = new fields.StringField({ required: true, choices: ["melee", "tir"], initial: "melee" });
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schema.allonge = new fields.StringField({ required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte" });
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schema.specificites = new fields.SchemaField(
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Object.values((game.system.tedeum.config.ARME_SPECIFICITE)).reduce((obj, spec) => {
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obj[spec.id] = new fields.SchemaField({
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hasSpec: new fields.BooleanField({initial: false}),
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hasSpec: new fields.BooleanField({ initial: false }),
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});
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return obj;
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}, {})
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@@ -26,35 +26,35 @@ export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
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}, {})
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);
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schema.degatsArmure = new fields.SchemaField( {
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sansarmure : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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cuir : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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plates : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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mailles : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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schema.degatsArmure = new fields.SchemaField({
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sansarmure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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cuir: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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plates: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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mailles: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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});
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schema.tempsRecharge = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
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schema.competenceRecharge = new fields.StringField({ required: false, choices:["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true });
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schema.competenceRecharge = new fields.StringField({ required: false, choices: ["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true });
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schema.valeurEchecCritique = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
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schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
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schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0 });
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schema.degats = new fields.StringField({ required: false, blank: true, initial: "0" });
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schema.degatscrosse = new fields.StringField({ required: false, blank: true, initial: "0" });
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let comp = []
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for (let key of Object.keys(game.system.tedeum.config.armeCompetences)) {
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comp.push(key);
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}
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schema.competence = new fields.StringField({ required: true, choices:comp, initial: "bagarre" });
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schema.competence2 = new fields.StringField({ required: false, choices:comp, initial: "", blank: true });
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schema.competence = new fields.StringField({ required: true, choices: comp, initial: "bagarre" });
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schema.competence2 = new fields.StringField({ required: false, choices: comp, initial: "", blank: true });
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schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 });
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schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" });
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schema.equipe = new fields.BooleanField({initial: false}),
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schema.description = new fields.HTMLField({ required: true, blank: true });
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schema.equipe = new fields.BooleanField({ initial: false }),
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schema.description = new fields.HTMLField({ required: true, blank: true });
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return schema;
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}
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@@ -63,6 +63,9 @@ export class TeDeumRollDialog extends Dialog {
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html.find('#roll-allonge').change((event) => {
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this.rollData.allongeId = event.currentTarget.value
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})
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html.find('#roll-main-gauche').change((event) => {
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this.rollData.isMainGauche = event.currentTarget.checked
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})
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html.find('#roll-difficulty').change((event) => {
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this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
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})
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@@ -90,6 +90,8 @@ Hooks.once("init", async function () {
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foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
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TeDeumUtility.init()
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TeDeumUtility.installHooks()
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});
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@@ -98,6 +100,7 @@ Hooks.once("init", async function () {
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
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@@ -107,10 +110,10 @@ Hooks.once("ready", function () {
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});
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}
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import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
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import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
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console.log("ClassCounter loaded", moduleCounter)
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moduleCounter.ClassCounter.registerUsageCount()
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}).catch(err=>
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}).catch(err =>
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console.log("No stats available, giving up.")
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)
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TeDeumUtility.ready();
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Reference in New Issue
Block a user