Gestion assistée pour les actions

This commit is contained in:
2025-09-24 15:09:00 +02:00
parent d462d22a0a
commit 529a62045e
54 changed files with 332 additions and 229 deletions

View File

@@ -77,6 +77,31 @@ export class TeDeumActor extends Actor {
return 0
}
/* -------------------------------------------- */
getMeilleureCompetenceMainGauche(comp) {
let compScore = this.getCompetenceScore(comp.name)
let mainGaucheScore = this.getCompetenceScore("main gauche")
if (mainGaucheScore < compScore) {
ui.notifications.info(`${actor.name} : Utilisation de la compétence Main Gauche au lieu de ${comp.name}`)
let mainGaucheComp = this.itms.find(item => item.type == "competence" && item.name.toLowerCase() == "main gauche")
if (!mainGaucheComp) {
// Create a fake competence object
mainGaucheComp = foundry.utils.duplicate(comp)
mainGaucheComp.name = "Main Gauche"
mainGaucheComp.system.isBase = false
mainGaucheComp.system.score = 0
mainGaucheComp.system.caracteristique = "adresse"
mainGaucheComp.system.description = "Compétence Main Gauche (automatique)"
mainGaucheComp.system.isMainGauche = true
return mainGaucheComp
} else {
return mainGaucheComp
}
} else {
return comp
}
}
/* -------------------------------------------- */
_onUpdate(changed, options, userId) {
let updates = []
@@ -116,12 +141,6 @@ export class TeDeumActor extends Actor {
updates.push({ _id: initiative.id, "system.score": Number(newScore) })
}
let actionsTour = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "actions/tour")
newScore = this.getCommonBaseValue(this.system.caracteristiques.adresse.value)
if (actionsTour && actionsTour?.system.score != newScore) {
updates.push({ _id: actionsTour.id, "system.score": Number(newScore) })
}
let effort = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "effort")
newScore = this.getCommonBaseValue(this.system.caracteristiques.puissance.value)
if (effort && effort?.system.score != newScore) {
@@ -151,7 +170,7 @@ export class TeDeumActor extends Actor {
getCommonBaseValue(value) {
return game.system.tedeum.config.COMMON_VALUE[value]?.value || 0
}
getInitiative() {
getInitiativeValue() {
return game.system.tedeum.config.COMMON_VALUE[this.system.caracteristiques.adresse.value]?.value || 0
}
/* -------------------------------------------- */
@@ -616,21 +635,16 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */
getInitiativeScore() {
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
initiative = foundry.utils.duplicate(initiative)
let initiative = this.getInitiativeValue()
// Vérifie les armes avec bonus d'initiative
let armes = this.getArmes()
for (let arme of armes) {
if (arme.system.equipe && arme.system.bonusInitiative != 0) {
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.bonusInitiative)
initiative.system.score += 1
if (arme.system.equipe && Number(arme.system.initiativeBonus) && Number(arme.system.initiativeBonus) != 0) {
ui.notifications.info("L'arme " + arme.name + " vous confère un bonus d'initiative de " + arme.system.initiativeBonus)
initiative += arme.system.initiativeBonus
}
}
if (initiative) {
return initiative.system.score
}
ui.notifications.warn("Impossible de trouver la compétence Initiative pour l'acteur " + this.name)
return -1;
return initiative
}
/* -------------------------------------------- */

View File

@@ -2,20 +2,39 @@ import { TeDeumUtility } from "../common/tedeum-utility.js";
/* -------------------------------------------- */
export class TeDeumCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
//console.log("Roll INIT !")
ids = typeof ids === "string" ? [ids] : ids;
for (let cId of ids) {
const c = this.combatants.get(cId);
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, cId ) : -1;
await this.updateEmbeddedDocuments("Combatant", [ { _id: cId, initiative: initBonus } ]);
let initBonus = c.actor ? c.actor.getInitiativeScore(this.id, cId) : -1;
await this.updateEmbeddedDocuments("Combatant", [{ _id: cId, initiative: initBonus }]);
}
return this;
}
/* -------------------------------------------- */
async modifyAction(combatantId, delta, isMainGauche = false) {
let combatant = this.combatants.get(combatantId)
if (!combatant) return;
let ca = combatant.getFlag("world", "available-actions")
if (!ca) {
ca = { nbActions: 1, nbActionsMainGauche: 0 }
}
if (isMainGauche) {
ca.nbActionsMainGauche += delta
} else {
ca.nbActions += delta
}
if (ca.nbActionsMainGauche < 0) ca.nbActionsMainGauche = 0
if (ca.nbActions < 0) ca.nbActions = 0
await combatant.setFlag("world", "available-actions", ca)
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
}
/* -------------------------------------------- */
static async checkTurnPosition() {
while (game.combat.turn > 0) {

View File

@@ -12,7 +12,9 @@ export class TeDeumUtility {
CONFIG.JournalEntry.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
CONFIG.Macro.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
CONFIG.Adventure.compendiumBanner = "systems/fvtt-te-deum/images/ui/compendium_banner.webp"
}
static installHooks() {
Hooks.on('renderChatLog', (log, html, data) => TeDeumUtility.chatListeners(html));
Hooks.on("renderActorDirectory", (app, html, data) => {
@@ -28,7 +30,45 @@ export class TeDeumUtility {
$(html).find('.header-actions').after(button)
}
})
//Hooks.on("getChatLogEntryContext", (html, options) => TeDeumUtility.chatMenuManager(html, options));
Hooks.on("combatStart", async (combat, updateData, options) => {
this.resetCombatActions(combat)
});
Hooks.on("combatRound", (combat, updateData, updateOptions) => {
// List all actors related to combatant
if (game.user.isGM) {
this.resetCombatActions(combat)
}
})
Hooks.on("getCombatTrackerContextOptions", (html, options) => {
console.log("Get Combat Tracker Context", html, options)
this.pushCombatOptions(html, options);
});
}
/* -------------------------------------------- */
static pushCombatOptions(html, options) {
options.push({ name: "Actions +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1); } })
options.push({ name: "Actions -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1); } })
options.push({ name: "Actions MG +1", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), 1, true); } })
options.push({ name: "Actions MG -1", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { game.combat.modifyAction($(target).data('combatant-id'), -1, true); } })
}
/* -------------------------------------------- */
static async resetCombatActions(combat) {
for (let c of combat.combatants) {
let actor = game.actors.get(c.actorId)
if (actor) {
let nbActions = actor.getNbActions()?.value || 0
let isMainGauche = (actor.getCompetenceScore("Main gauche") > 0)
let nbActionsMainGauche = isMainGauche ? nbActions : 0
await c.setFlag("world", "available-actions", { nbActions, nbActionsMainGauche })
await c.update({ name: `${c.token.name} (${nbActions} / ${nbActionsMainGauche})` })
}
}
}
/* -------------------------------------------- */
@@ -201,7 +241,7 @@ export class TeDeumUtility {
return actor
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/* -------------------------------------------- */
static async manageOpposition(rollData) {
if (!this.currentOpposition) {
// Store rollData as current GM opposition
@@ -210,12 +250,15 @@ export class TeDeumUtility {
} else {
// Perform the opposition
let isAttackWinner = true
let rWinner = this.currentOpposition
let rLooser = rollData
if (rWinner.total <= rLooser.total) {
rWinner = rollData
rLooser = this.currentOpposition
let rWinner, rLooser
if (this.currentOpposition.total <= rollData.total) {
rWinner = foundry.utils.duplicate(rollData)
rLooser = foundry.utils.duplicate(this.currentOpposition)
isAttackWinner = false
} else {
rWinner = foundry.utils.duplicate(this.currentOpposition)
rLooser = foundry.utils.duplicate(rollData)
isAttackWinner = true
}
this.currentOpposition = undefined // Reset opposition
let oppositionData = {
@@ -247,7 +290,6 @@ export class TeDeumUtility {
await this.appliquerDegats(rWinner)
}
console.log("Opposition result", rollData, isAttackWinner, oppositionData)
}
}
@@ -576,6 +618,34 @@ export class TeDeumUtility {
}
}
/* -------------------------------------------- */
static async manageCombatActions(actor, rollData) {
let combat = game.combats.active
if (!combat) return;
let combatant = combat.getCombatantByActor(actor)
if (!combatant) return;
let ca = combatant.getFlag("world", "available-actions")
if (!ca) return;
if (rollData.mode == "arme" && rollData.isMainGauche) {
if (ca.nbActionsMainGauche > 0) {
ca.nbActionsMainGauche -= 1
ca.nbActions = Math.max(ca.nbActions - 1, 0)
} else {
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles à la main gauche`)
}
}
if (ca.nbActions > 0) {
ca.nbActions -= 1
} else {
ui.notifications.error(`${actor.name} n'a plus d'actions disponibles`)
}
await combatant.setFlag("world", "available-actions", ca)
await combatant.update({ name: `${combatant.token.name} (${ca.nbActions} / ${ca.nbActionsMainGauche})` })
rollData.hasActions = true
rollData.remainingActions = ca.nbActions
rollData.remainingActionsMainGauche = ca.nbActionsMainGauche
}
/* -------------------------------------------- */
static async rollTeDeum(rollData) {
@@ -585,8 +655,12 @@ export class TeDeumUtility {
rollData.difficulty = "pardefaut"
}
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
// Compute the real competence score
if (rollData.competence) {
if (rollData.isMainGauche) {
rollData.competence = actor.getMeilleureCompetenceMainGauche(rollData.competence)
}
if (rollData.competence.system.isBase) {
rollData.compScore = actor.system.caracteristiques[rollData.competence.system.caracteristique].value
} else {
@@ -609,6 +683,8 @@ export class TeDeumUtility {
await this.processAttaqueDistance(rollData)
await this.manageCombatActions(actor, rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
})

View File

@@ -1,17 +1,17 @@
export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const requiredInteger = { required: true, nullable: false, integer: true };
const requiredDouble = { required: true, nullable: false, integer: false };
const schema = {};
schema.typeArme = new fields.StringField({required: true, choices: ["melee", "tir"], initial: "melee"});
schema.allonge = new fields.StringField({required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte"});
schema.typeArme = new fields.StringField({ required: true, choices: ["melee", "tir"], initial: "melee" });
schema.allonge = new fields.StringField({ required: true, choices: ["courte", "moyenne", "longue", "treslongue"], initial: "courte" });
schema.specificites = new fields.SchemaField(
Object.values((game.system.tedeum.config.ARME_SPECIFICITE)).reduce((obj, spec) => {
obj[spec.id] = new fields.SchemaField({
hasSpec: new fields.BooleanField({initial: false}),
hasSpec: new fields.BooleanField({ initial: false }),
});
return obj;
}, {})
@@ -26,35 +26,35 @@ export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
}, {})
);
schema.degatsArmure = new fields.SchemaField( {
sansarmure : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
cuir : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
plates : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
mailles : new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
schema.degatsArmure = new fields.SchemaField({
sansarmure: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
cuir: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
plates: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
mailles: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
});
schema.tempsRecharge = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
schema.competenceRecharge = new fields.StringField({ required: false, choices:["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true });
schema.competenceRecharge = new fields.StringField({ required: false, choices: ["aucune", "archerie", "arquebusade"], initial: "aucune", blank: true });
schema.valeurEchecCritique = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 });
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0 });
schema.degats = new fields.StringField({ required: false, blank: true, initial: "0" });
schema.degatscrosse = new fields.StringField({ required: false, blank: true, initial: "0" });
let comp = []
for (let key of Object.keys(game.system.tedeum.config.armeCompetences)) {
comp.push(key);
}
schema.competence = new fields.StringField({ required: true, choices:comp, initial: "bagarre" });
schema.competence2 = new fields.StringField({ required: false, choices:comp, initial: "", blank: true });
schema.competence = new fields.StringField({ required: true, choices: comp, initial: "bagarre" });
schema.competence2 = new fields.StringField({ required: false, choices: comp, initial: "", blank: true });
schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 });
schema.monnaie = new fields.StringField({ required: true, blank: false, initial: "denier" });
schema.equipe = new fields.BooleanField({initial: false}),
schema.description = new fields.HTMLField({ required: true, blank: true });
schema.equipe = new fields.BooleanField({ initial: false }),
schema.description = new fields.HTMLField({ required: true, blank: true });
return schema;
}

View File

@@ -63,6 +63,9 @@ export class TeDeumRollDialog extends Dialog {
html.find('#roll-allonge').change((event) => {
this.rollData.allongeId = event.currentTarget.value
})
html.find('#roll-main-gauche').change((event) => {
this.rollData.isMainGauche = event.currentTarget.checked
})
html.find('#roll-difficulty').change((event) => {
this.rollData.difficulty = String(event.currentTarget.value) || "pardefaut"
})

View File

@@ -90,6 +90,8 @@ Hooks.once("init", async function () {
foundry.documents.collections.Items.registerSheet("fvtt-te-deum", TeDeumItemSheet, { makeDefault: true });
TeDeumUtility.init()
TeDeumUtility.installHooks()
});
@@ -98,6 +100,7 @@ Hooks.once("init", async function () {
/* -------------------------------------------- */
Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage relié au joueur !");
@@ -107,10 +110,10 @@ Hooks.once("ready", function () {
});
}
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
}).catch(err =>
console.log("No stats available, giving up.")
)
TeDeumUtility.ready();