Amelioration histoire creation de perso, CSS bouton et genre de la providence
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@@ -6,13 +6,14 @@ export class TeDeumCharacterCreator {
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async init() {
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this.stages = {}
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this.currentStage = "origineSociale"
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this.sex = undefined
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this.sexe = undefined
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this.origineSociale = undefined
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this.religion = undefined
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this.caracBonus = {}
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this.competenceBonus = {}
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this.suiviReponses = []
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this.competences = TeDeumUtility.getCompetencesForDropDown()
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this.choiceSummary = {}
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for (let k in game.system.tedeum.config.caracteristiques) {
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this.caracBonus[k] = { value: 0 }
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@@ -39,6 +40,7 @@ export class TeDeumCharacterCreator {
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} else {
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this.competenceBonus[compName].value += 1
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}
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this.choiceSummary[this.currentStage].competences[compName] = 1
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}
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/*--------------------------------------------*/
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@@ -116,6 +118,7 @@ export class TeDeumCharacterCreator {
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/*--------------------------------------------*/
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async askQuestionnaire(stage, context) {
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context.subtitle = "Questionnaire"
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this.choiceSummary[this.currentStage].questionnaire = {}
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for (let key in stage.system.questionnaire) {
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let question = stage.system.questionnaire[key]
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@@ -170,13 +173,14 @@ export class TeDeumCharacterCreator {
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let compName = context.competences[context.responseKey] || selectedResponse.compName
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this.increaseCompetence(compName)
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this.suiviReponses.push({ etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
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this.suiviReponses.push({ key: this.currentStage, etape: stage.name, question: question.question, reponse: selectedResponse.reponse, compName: compName })
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}
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}
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/*------------- -------------------------------*/
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async askCompetences(stage, context) {
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context.subtitle = "Choix des Compétences"
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this.choiceSummary[this.currentStage].competences = {}
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context.fixedCompetences = {}
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context.selectCompetences = {}
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@@ -273,6 +277,10 @@ export class TeDeumCharacterCreator {
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/*------------- -------------------------------*/
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async askCarac(stage, context) {
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context.subtitle = "Choix des Caractéristiques"
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this.choiceSummary[this.currentStage] = {
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caracBonus : {},
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competences : {}
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}
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let selected = []
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for (let i = 0; i < stage.system.nbChoixCarac; i++) {
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@@ -312,6 +320,7 @@ export class TeDeumCharacterCreator {
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}
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this.caracBonus[choiceResult.carac].value += 1
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selected.push(choiceResult.carac)
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this.choiceSummary[this.currentStage].caracBonus[choiceResult.carac] = 1
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}
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}
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@@ -360,6 +369,12 @@ export class TeDeumCharacterCreator {
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for (let key in this.origineSociale.caracteristiques) {
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this.caracBonus[key].value += this.origineSociale.caracteristiques[key]
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}
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this.choiceSummary['origineSociale'] = {
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sexe: this.sexe,
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religion: this.religion,
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origineSociale: this.origineSociale.label,
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caracBonus: this.caracBonus,
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}
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this.currentStage = "pouponniere"
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}
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@@ -388,6 +403,7 @@ export class TeDeumCharacterCreator {
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this.pouponniere = foundry.utils.duplicate(stage.items.find(item => item.id === choiceResult.selectedItem))
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context.title = `La Pouponnière - ${this.pouponniere.name}`
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TeDeumUtility.prepareEducationContent(this.pouponniere);
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this.choiceSummary['pouponniere'] = {}
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context.label = "Valider l'augmentation de caracteristique"
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await this.askCarac(this.pouponniere, context)
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@@ -581,8 +597,36 @@ export class TeDeumCharacterCreator {
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await actor.update({ [`system.fortune.${this.origineSociale.cagnotteUnit}`]: newArgent})
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let histoire = ""
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for (let reponse of this.suiviReponses) {
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histoire += `<p>${reponse.question}<br>${reponse.reponse} (${reponse.compName})</p>`
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for ( let key in this.choiceSummary) {
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let stageSummary = this.choiceSummary[key]
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if (stageSummary.sexe) {
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histoire += `<h3>Origine Sociale</h3>`
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histoire += `<p>${stageSummary.sexe} - ${stageSummary.religion} - ${stageSummary.origineSociale}</p>`
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} else {
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histoire += `<h3>${game.system.tedeum.config.etapesEducation[key].label}</h3>`
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}
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if (stageSummary.caracBonus) {
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histoire += `<p><strong>Caractéristiques : </strong><ul>`
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for (let caracKey in stageSummary.caracBonus) {
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histoire += `<li>${TeDeumUtility.upperFirst(caracKey)} +1</li>`
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}
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histoire += `</ul></p>`
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}
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if (stageSummary.competences) {
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histoire += `<p><strong>Compétences : </strong><ul>`
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for (let compName in stageSummary.competences) {
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histoire += `<li>${TeDeumUtility.upperFirst(compName)} +1</li>`
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}
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histoire += `</ul></p>`
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}
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let questions = this.suiviReponses.filter( r => r.key === key)
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if (questions.length > 0) {
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histoire += `<p><strong>Réponses au questionnaire : </strong><ul>`
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for (let question of questions) {
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histoire += `<li>${question.question} : <i>${question.reponse}</i> (${TeDeumUtility.upperFirst(question.compName)}+1)</li>`
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}
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histoire += `</ul></p>`
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}
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}
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await actor.update({ "system.histoire": histoire})
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actor.render(true)
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