Enhance armes+armures

This commit is contained in:
2024-09-13 22:14:21 +02:00
parent 9c93134d1c
commit 029ad04e26
28 changed files with 423 additions and 108 deletions

View File

@ -46,22 +46,22 @@ export class TeDeumUtility {
accum += block.fn(i);
return accum;
})
Handlebars.registerHelper('getConfigLabel', function (configName, key) {
Handlebars.registerHelper('getConfigLabel', function (configName, key) {
//console.log("getConfigLabel", configName, key)
return game.system.tedeum.config[configName][key].label
})
Handlebars.registerHelper('getConfigLabelArray', function (configName, key) {
Handlebars.registerHelper('getConfigLabelArray', function (configName, key) {
//console.log("getConfigLabel", configName, key)
return game.system.tedeum.config[configName][key].label
})
Handlebars.registerHelper('isSpecArmeType', function (key, armeType) {
return game.system.tedeum.config.ARME_SPECIFICITE[key][armeType]
})
Handlebars.registerHelper('getConfigLabelWithGender', function (configName, key, genderKey) {
return game.system.tedeum.config[configName][key]["label"+genderKey]
Handlebars.registerHelper('getConfigLabelWithGender', function (configName, key, genderKey) {
return game.system.tedeum.config[configName][key]["label" + genderKey]
})
Handlebars.registerHelper('getCaracDescription', function (key, value) {
Handlebars.registerHelper('getCaracDescription', function (key, value) {
return game.system.tedeum.config.descriptionValeur[Number(value)][key]
})
@ -74,7 +74,7 @@ export class TeDeumUtility {
this.competences = competences.map(i => i.toObject())
this.competencesList = {}
for (let i of this.competences) {
this.competencesList[i.name.toLowerCase()] = {name:i.name, id: i._id}
this.competencesList[i.name.toLowerCase()] = { name: i.name, id: i._id }
}
}
@ -142,7 +142,7 @@ export class TeDeumUtility {
if (!this.currentOpposition) {
// Store rollData as current GM opposition
this.currentOpposition = rollData
ui.notifications.info("Opposition démarrée avec " + rollData.alias );
ui.notifications.info("Opposition démarrée avec " + rollData.alias);
} else {
// Perform the opposition
let rWinner = this.currentOpposition
@ -160,7 +160,7 @@ export class TeDeumUtility {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData)
console.log("Rolldata result", rollData)
}
}
@ -179,7 +179,7 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-te-deum/templates/actors/editor-notes-gm.hbs',
'systems/fvtt-te-deum/templates/items/partial-item-nav.hbs',
@ -260,7 +260,7 @@ export class TeDeumUtility {
console.log("SOCKET MESSAGE", msg)
if (msg.name == "msg_gm_chat_message") {
let rollData = msg.data.rollData
if ( game.user.isGM ) {
if (game.user.isGM) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData),
whisper: game.user.id
@ -355,7 +355,7 @@ export class TeDeumUtility {
let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll()
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
if (critiqueRoll.total > rollData.competence.score) {
if (critiqueRoll.total > rollData.competence.score) {
rollData.isEchecCritique = true
}
}
@ -371,13 +371,20 @@ export class TeDeumUtility {
newIndex = Math.min(Math.max(newIndex, 0), game.system.tedeum.config.diceValeur.length - 1)
return game.system.tedeum.config.diceValeur[newIndex]
}
/* -------------------------------------------- */
static computeRollFormula(rollData, actor, isConfrontation = false) {
let diceFormula = ""
if (rollData.competence) {
let diceBase = this.modifyDice(rollData.carac.dice, Number(rollData.bonusMalus)+rollData.santeModifier)
if (!diceBase) return;
let localModifier = 0
if (rollData.isViser) {
localModifier += 1
}
if (rollData.isMouvement) {
localModifier -= 1
}
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
if (!diceBase) return;
diceFormula = diceBase + "x + " + rollData.competence.system.score
}
if (rollData.enableProvidence) {
@ -386,6 +393,52 @@ export class TeDeumUtility {
return diceFormula
}
/* -------------------------------------------- */
static async getLocalisation(rollData) {
let locRoll = await new Roll("1d20").roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.locRoll = foundry.utils.duplicate(locRoll)
for (let key in game.system.tedeum.config.LOCALISATION) {
let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
}
}
}
/* -------------------------------------------- */
static async processAttaqueMelee(rollData) {
if (rollData.arme?.system.typeArme != "melee") {
return
}
if (rollData.isSuccess) {
await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats()
let degatsRoll = await new Roll(rollData.arme.system.degats+"+"+bDegats.value ).roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
}
/* -------------------------------------------- */
static async processAttaqueDistance(rollData) {
if (rollData.arme?.system.typeArme != "tir") {
return
}
if (rollData.isSuccess) {
// Roll the location
await this.getLocalisation(rollData)
// Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
}
/* -------------------------------------------- */
static async rollTeDeum(rollData) {
@ -397,7 +450,7 @@ export class TeDeumUtility {
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
let diceFormula = this.computeRollFormula(rollData, actor)
if (!diceFormula) return;
console.log("RollData", rollData, diceFormula )
console.log("RollData", rollData, diceFormula)
// Performs roll
let myRoll = await new Roll(diceFormula).roll()
@ -409,6 +462,9 @@ export class TeDeumUtility {
await this.computeResults(rollData)
await this.processAttaqueDistance(rollData)
await this.processAttaqueMelee(rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
})
@ -423,6 +479,15 @@ export class TeDeumUtility {
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
actor.modifyXP(rollData.carac.key, 1)
}
// gestion degats automatique
if (rollData.arme && rollData.defenderTokenId) {
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
}
}
}
/* -------------------------------------------- */
@ -489,7 +554,7 @@ export class TeDeumUtility {
}
return array;
}
/* -------------------------------------------- */
static async createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
@ -515,9 +580,9 @@ export class TeDeumUtility {
type: "roll-data",
rollMode: game.settings.get("core", "rollMode"),
difficulty: "pardefaut",
bonusMalus : "0",
isReroll : false,
enableProvidence : false,
bonusMalus: "0",
isReroll: false,
enableProvidence: false,
malusBlessures: 0,
config: foundry.utils.duplicate(game.system.tedeum.config)
}