Enhance armes+armures

This commit is contained in:
2024-09-13 22:14:21 +02:00
parent 9c93134d1c
commit 029ad04e26
28 changed files with 423 additions and 108 deletions

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@ -48,6 +48,9 @@ export class TeDeumActorPJSheet extends ActorSheet {
maladies: this.actor.getMaladies(),
poisons: this.actor.getPoisons(),
combat: this.actor.prepareCombat(),
bonusDegats: this.actor.getBonusDegats(),
pointsArmuresLourdes: this.actor.getNbArmures(),
nbArmuresLourdes: this.actor.getNbArmuresLourdesActuel(),
santeModifier: this.actor.getSanteModifier(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),

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@ -86,7 +86,16 @@ export class TeDeumActor extends Actor {
getNbActions() {
return game.system.tedeum.config.ACTIONS_PAR_TOUR[this.system.caracteristiques.adresse.value]
}
getNbArmuresLourdesActuel() {
let armures = this.getArmures()
let nb = 0
for (let armure of armures) {
if (armure.system.equipe) {
nb += armure.system.coutArmureLourde
}
}
return nb
}
/* -------------------------------------------- */
getCompetences() {
let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'competence') || [])
@ -156,7 +165,7 @@ export class TeDeumActor extends Actor {
modTotal += maladieDef.modifier
}
}
let simples= foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
let simples = foundry.utils.duplicate(this.items.filter(item => item.type == 'simple') || [])
for (let c of simples) {
if (c.system.appliquee) {
let simpleDef = game.system.tedeum.config.virulencePoison[c.system.virulence]
@ -170,11 +179,43 @@ export class TeDeumActor extends Actor {
}
// Si le nombre de blessures est supérieur au score d'endurance, alors malus supplémentaire
let endurance = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "endurance")
if ( blessures.length > endurance.system.score) {
if (blessures.length > endurance.system.score) {
modTotal += -1
}
}
return modTotal
}
/* -------------------------------------------- */
async appliquerDegats(rollData) {
let combat = this.prepareCombat()
rollData.defenderName = this.name
let touche = combat[rollData.loc.id].touche
if (rollData.degats > 0 && rollData.degats > touche) {
let diff = rollData.degats - touche
for (let bId in game.system.tedeum.config.blessures) {
let blessure = game.system.tedeum.config.blessures[bId]
if (diff >= blessure.degatsMin && diff <= blessure.degatsMax) {
// Create a new blessure object
let blessureObj = {
name: blessure.label,
type: "blessure",
system: {
typeBlessure: bId,
localisation: rollData.loc.id,
appliquee: true,
description: "Blessure infligée par un coup de " + rollData.arme.name + " de " + rollData.alias,
}
}
rollData.blessure = blessureObj
this.createEmbeddedDocuments('Item', [blessureObj]);
}
}
}
// Display the relevant chat message
let msg = await TeDeumUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-blessure-result.hbs`, rollData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
}
/* -------------------------------------------- */
updateCarac(c, key) {
@ -188,7 +229,7 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */
prepareCaracteristiques() {
let carac = foundry.utils.deepClone(this.system.caracteristiques)
let carac = foundry.utils.deepClone(this.system.caracteristiques)
for (let key in carac) {
let c = carac[key]
this.updateCarac(c, key)
@ -199,7 +240,7 @@ export class TeDeumActor extends Actor {
prepareProvidence() {
let providence = foundry.utils.deepClone(this.system.providence)
providence.name = "Providence"
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
providence.qualite = game.system.tedeum.config.providence[providence.value].labelM
providence.dice = game.system.tedeum.config.providence[providence.value].diceValue
return providence
}
@ -234,13 +275,13 @@ export class TeDeumActor extends Actor {
modifyProvidence(value) {
let providence = foundry.utils.duplicate(this.system.providence)
providence.value = Math.min(Math.max(providence.value + value, 0), 6)
this.update( { "system.providence": providence } )
this.update({ "system.providence": providence })
}
/* -------------------------------------------- */
modifyXP(key, value) {
let xp = this.system.caracteristiques[key].experience
xp = Math.max(xp + value, 0)
this.update( { [`system.caracteristiques.${key}.experience`]: xp } )
this.update({ [`system.caracteristiques.${key}.experience`]: xp })
}
/* -------------------------------------------- */
@ -253,7 +294,7 @@ export class TeDeumActor extends Actor {
let caracDice = game.system.tedeum.config.descriptionValeur[this.system.caracteristiques[c.system.caracteristique].value].dice
c.system.formula = caracDice + "+" + c.system.score
})
return foundry.utils.deepClone( comp || {} )
return foundry.utils.deepClone(comp || {})
}
/* -------------------------------------------- */
@ -279,10 +320,55 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */
async equipItem(itemId) {
let item = this.items.find(item => item.id == itemId)
if (!this.checkArmure(item)) {
return
}
let update = { _id: item.id, "system.equipe": !item.system.equipe };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
/* ------------------------------------------- */
checkArmure(item) {
if (item.type != "armure") {
return true
}
if (item.system.equipe) {
return true
}
let nbArmuresLourdes = this.getNbArmuresLourdesActuel()
if (nbArmuresLourdes + item.system.coutArmureLourde > this.getNbArmures().value) {
ui.notifications.warn("Impossible d'équiper cette armure, nombre d'armures lourdes maximum atteint")
return false
}
// Loop thru localisation
let armures = this.getArmures()
for (let loc in item.system.localisation) {
if (item.system.localisation[loc].protege) {
for (let armure of armures) {
if (armure.system.equipe && armure.system.localisation[loc].protege) {
let flag = true
//console.log("Check armure", armure, item)=
if (item.system.typeArmure == "cuir") {
flag = armure.system.superposableCuir
}
if (item.system.typeArmure == "maille") {
flag = armure.system.superposableMaille
}
if (item.system.typeArmure == "plate") {
flag = armure.system.superposablePlate
}
if (!flag) {
ui.notifications.warn("Impossible d'équiper cette armure, non superposable")
return flag
}
}
}
}
return true
}
}
/* ------------------------------------------- */
async buildContainerTree() {
let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
@ -342,8 +428,8 @@ export class TeDeumActor extends Actor {
/* -------------------------------------------- */
getInitiativeScore() {
let initiative = this.items.find(it=>it.type == "competence" && it.name.toLowerCase() == "initiative")
if ( initiative ) {
let initiative = this.items.find(it => it.type == "competence" && it.name.toLowerCase() == "initiative")
if (initiative) {
return initiative.system.score
}
ui.notifications.warn("Impossible de trouver la compétence Initiative pour l'acteur " + this.name)
@ -374,7 +460,7 @@ export class TeDeumActor extends Actor {
}
}
}
/* -------------------------------------------- */
getCommonRollData() {
let rollData = TeDeumUtility.getBasicRollData()
@ -384,19 +470,19 @@ export class TeDeumActor extends Actor {
rollData.img = this.img
rollData.providence = this.prepareProvidence()
rollData.santeModifier = this.getSanteModifier()
return rollData
}
/* -------------------------------------------- */
getCommonCompetence(compId) {
let rollData = this.getCommonRollData()
let competence = foundry.utils.duplicate(this.items.find(it => it.type =="competence" && it.id == compId))
let competence = foundry.utils.duplicate(this.items.find(it => it.type == "competence" && it.id == compId))
rollData.competence = competence
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
this.updateCarac( c, competence.system.caracteristique)
this.updateCarac(c, competence.system.caracteristique)
rollData.carac = c
rollData.img = competence.img
@ -419,22 +505,32 @@ export class TeDeumActor extends Actor {
weapon = foundry.utils.duplicate(weapon)
let rollData = this.getCommonRollData()
rollData.mode = "arme"
rollData.isTir = weapon.system.typeArme == "tir"
rollData.arme = weapon
rollData.img = weapon.img
rollData.title = weapon.name
rollData.porteeTir = "courte"
rollData.porteeLabel = game.system.tedeum.config.ARME_PORTEES.courte.label
rollData.isViser = false
rollData.isMouvement = false
// Display warning if not target defined
if (!rollData.defenderTokenId) {
ui.notifications.warn("Vous attaquez avec une arme : afin de bénéficier des automatisations, il est conseillé de selectionner une cible")
}
// Setup competence + carac
if (!compName) {
compName = weapon.system.competence
}
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if ( competence) {
}
let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == compName.toLowerCase())
if (competence) {
rollData.competence = competence
let c = foundry.utils.duplicate(this.system.caracteristiques[competence.system.caracteristique])
this.updateCarac( c, competence.system.caracteristique)
this.updateCarac(c, competence.system.caracteristique)
rollData.carac = c
} else {
ui.notifications.warn("Impossible de trouver la compétence " + compName)
ui.notifications.warn("Impossible de trouver la compétence " + compName)
return
}
this.startRoll(rollData).catch("Error on startRoll")

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@ -86,7 +86,12 @@ export const TEDEUM_CONFIG = {
puissance: { id: "puissance", value: "puissance", label: "Puissance" },
adresse: { id: "adresse", value: "adresse", label: "Adresse" },
},
allonges: {
courte: { courte: {malus: 0}, moyenne: {malus:-1}, longue: {malus:-2}, treslongue:{malus:0, esquive: 2 } },
moyenne: { courte: {malus: 0}, moyenne: {malus:0}, longue: {malus:-1}, treslongue:{malus:0, esquive: 2 } },
longue: { courte: {malus: -2}, moyenne: {malus:-1}, longue: {malus:0}, treslongue:{malus:-1, esquive: 1 } },
treslongue: { courte: {malus:0, esquive: 2 }, moyenne:{malus:0, esquive: 2 }, longue: {malus:0, esquive: 1 }, treslongue:{malus:0 } },
},
providence: [
{ labelM: "Brebis égarée", labelF: "Brebis égarée", value: 0, diceValue: "0" },
{ labelM: "Pauvre pêcheur", labelF: "Pauvre pêcheresse", value: 1, diceValue: "d4" },
@ -96,7 +101,11 @@ export const TEDEUM_CONFIG = {
{ labelM: "Oint du Seigneur", labelF: "Ointe du Seigneur", value: 5, diceValue: "d12" },
{ labelM: "Dans la main de Dieu", labelF: "Dans la main de Dieu", value: 6, diceValue: "d20" },
],
armureTypes: {
cuir: { label: "Cuir", value: "cuir" },
maille: { label: "Maille", value: "maille" },
plate: { label: "Plate", value: "plate" },
},
armeTypes: {
melee: { label: "Mêlée", value: "melee" },
tir: { label: "Tir", value: "tir" }
@ -162,11 +171,11 @@ export const TEDEUM_CONFIG = {
],
blessures: {
indemne: { value: 0, label: "Indemne", key: "indemne", degatsMax: -1, count: 0, modifier: 0 },
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMax: 2, count: 1, modifier: 0 },
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMax: 4, count: 1, modifier: -1 },
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMax: 6, count: 1, modifier: -2 },
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMax: 6, count: 1, horsCombat: true, modifier: -12 },
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
estafilade: { value: 1, label: "Estafilade", key: "estafilade", degatsMin: 0, degatsMax: 2, count: 1, modifier: 0 },
plaie: { value: 2, label: "Plaie", key: "plaie", degatsMin: 3, degatsMax: 4, count: 1, modifier: -1 },
plaiebeante: { value: 3, label: "Plaie béante", key: "plaiebeante", degatsMin: 5, degatsMax: 6, count: 1, modifier: -2 },
plaieatroce: { value: 4, label: "Plaie atroce", key: "plaieatroce", degatsMin: 7, degatsMax: 8, count: 1, horsCombat: true, modifier: -12 },
tunenet: { value: 5, label: "Tué net", key: "tuenet", degatsMin: 9, degatsMax: 100, count: 1, horsCombat: true, mort: true, modifier: -12 }
},
virulence: {
fatigue: { label: "Fatigue", value: "fatigue", modifier: 0 },

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@ -46,22 +46,22 @@ export class TeDeumUtility {
accum += block.fn(i);
return accum;
})
Handlebars.registerHelper('getConfigLabel', function (configName, key) {
Handlebars.registerHelper('getConfigLabel', function (configName, key) {
//console.log("getConfigLabel", configName, key)
return game.system.tedeum.config[configName][key].label
})
Handlebars.registerHelper('getConfigLabelArray', function (configName, key) {
Handlebars.registerHelper('getConfigLabelArray', function (configName, key) {
//console.log("getConfigLabel", configName, key)
return game.system.tedeum.config[configName][key].label
})
Handlebars.registerHelper('isSpecArmeType', function (key, armeType) {
return game.system.tedeum.config.ARME_SPECIFICITE[key][armeType]
})
Handlebars.registerHelper('getConfigLabelWithGender', function (configName, key, genderKey) {
return game.system.tedeum.config[configName][key]["label"+genderKey]
Handlebars.registerHelper('getConfigLabelWithGender', function (configName, key, genderKey) {
return game.system.tedeum.config[configName][key]["label" + genderKey]
})
Handlebars.registerHelper('getCaracDescription', function (key, value) {
Handlebars.registerHelper('getCaracDescription', function (key, value) {
return game.system.tedeum.config.descriptionValeur[Number(value)][key]
})
@ -74,7 +74,7 @@ export class TeDeumUtility {
this.competences = competences.map(i => i.toObject())
this.competencesList = {}
for (let i of this.competences) {
this.competencesList[i.name.toLowerCase()] = {name:i.name, id: i._id}
this.competencesList[i.name.toLowerCase()] = { name: i.name, id: i._id }
}
}
@ -142,7 +142,7 @@ export class TeDeumUtility {
if (!this.currentOpposition) {
// Store rollData as current GM opposition
this.currentOpposition = rollData
ui.notifications.info("Opposition démarrée avec " + rollData.alias );
ui.notifications.info("Opposition démarrée avec " + rollData.alias);
} else {
// Perform the opposition
let rWinner = this.currentOpposition
@ -160,7 +160,7 @@ export class TeDeumUtility {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-opposition-result.hbs`, oppositionData)
})
await msg.setFlag("world", "te-deum-rolldata", rollData)
console.log("Rolldata result", rollData)
console.log("Rolldata result", rollData)
}
}
@ -179,7 +179,7 @@ export class TeDeumUtility {
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-te-deum/templates/actors/editor-notes-gm.hbs',
'systems/fvtt-te-deum/templates/items/partial-item-nav.hbs',
@ -260,7 +260,7 @@ export class TeDeumUtility {
console.log("SOCKET MESSAGE", msg)
if (msg.name == "msg_gm_chat_message") {
let rollData = msg.data.rollData
if ( game.user.isGM ) {
if (game.user.isGM) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData),
whisper: game.user.id
@ -355,7 +355,7 @@ export class TeDeumUtility {
let critiqueRoll = await new Roll(rollData.carac.negativeDice).roll()
await this.showDiceSoNice(critiqueRoll, game.settings.get("core", "rollMode"))
rollData.critiqueRoll = foundry.utils.duplicate(critiqueRoll)
if (critiqueRoll.total > rollData.competence.score) {
if (critiqueRoll.total > rollData.competence.score) {
rollData.isEchecCritique = true
}
}
@ -371,13 +371,20 @@ export class TeDeumUtility {
newIndex = Math.min(Math.max(newIndex, 0), game.system.tedeum.config.diceValeur.length - 1)
return game.system.tedeum.config.diceValeur[newIndex]
}
/* -------------------------------------------- */
static computeRollFormula(rollData, actor, isConfrontation = false) {
let diceFormula = ""
if (rollData.competence) {
let diceBase = this.modifyDice(rollData.carac.dice, Number(rollData.bonusMalus)+rollData.santeModifier)
if (!diceBase) return;
let localModifier = 0
if (rollData.isViser) {
localModifier += 1
}
if (rollData.isMouvement) {
localModifier -= 1
}
let diceBase = this.modifyDice(rollData.carac.dice, localModifier + Number(rollData.bonusMalus) + rollData.santeModifier)
if (!diceBase) return;
diceFormula = diceBase + "x + " + rollData.competence.system.score
}
if (rollData.enableProvidence) {
@ -386,6 +393,52 @@ export class TeDeumUtility {
return diceFormula
}
/* -------------------------------------------- */
static async getLocalisation(rollData) {
let locRoll = await new Roll("1d20").roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.locRoll = foundry.utils.duplicate(locRoll)
for (let key in game.system.tedeum.config.LOCALISATION) {
let loc = game.system.tedeum.config.LOCALISATION[key]
if (locRoll.total >= loc.score.min && locRoll.total <= loc.score.max) {
rollData.loc = foundry.utils.duplicate(loc)
break
}
}
}
/* -------------------------------------------- */
static async processAttaqueMelee(rollData) {
if (rollData.arme?.system.typeArme != "melee") {
return
}
if (rollData.isSuccess) {
await this.getLocalisation(rollData)
let actor = game.actors.get(rollData.actorId)
let bDegats = actor.getBonusDegats()
let degatsRoll = await new Roll(rollData.arme.system.degats+"+"+bDegats.value ).roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
}
/* -------------------------------------------- */
static async processAttaqueDistance(rollData) {
if (rollData.arme?.system.typeArme != "tir") {
return
}
if (rollData.isSuccess) {
// Roll the location
await this.getLocalisation(rollData)
// Now the degats
let degatsRoll = await new Roll(rollData.arme.system.degats).roll()
await this.showDiceSoNice(locRoll, game.settings.get("core", "rollMode"))
rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
rollData.degats = degatsRoll.total
}
}
/* -------------------------------------------- */
static async rollTeDeum(rollData) {
@ -397,7 +450,7 @@ export class TeDeumUtility {
rollData.difficulty = game.system.tedeum.config.difficulte[rollData.difficulty].value
let diceFormula = this.computeRollFormula(rollData, actor)
if (!diceFormula) return;
console.log("RollData", rollData, diceFormula )
console.log("RollData", rollData, diceFormula)
// Performs roll
let myRoll = await new Roll(diceFormula).roll()
@ -409,6 +462,9 @@ export class TeDeumUtility {
await this.computeResults(rollData)
await this.processAttaqueDistance(rollData)
await this.processAttaqueMelee(rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-te-deum/templates/chat/chat-generic-result.hbs`, rollData)
})
@ -423,6 +479,15 @@ export class TeDeumUtility {
if (rollData.isReussiteCritique || rollData.isEchecCritique) {
actor.modifyXP(rollData.carac.key, 1)
}
// gestion degats automatique
if (rollData.arme && rollData.defenderTokenId) {
let defenderToken = canvas.tokens.placeables.find(t => t.id == rollData.defenderTokenId)
if (defenderToken) {
let actor = defenderToken.actor
await actor.appliquerDegats(rollData)
}
}
}
/* -------------------------------------------- */
@ -489,7 +554,7 @@ export class TeDeumUtility {
}
return array;
}
/* -------------------------------------------- */
static async createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
@ -515,9 +580,9 @@ export class TeDeumUtility {
type: "roll-data",
rollMode: game.settings.get("core", "rollMode"),
difficulty: "pardefaut",
bonusMalus : "0",
isReroll : false,
enableProvidence : false,
bonusMalus: "0",
isReroll: false,
enableProvidence: false,
malusBlessures: 0,
config: foundry.utils.duplicate(game.system.tedeum.config)
}

View File

@ -39,7 +39,9 @@ export class TeDeumArmeSchema extends foundry.abstract.TypeDataModel {
schema.initiativeBonus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
schema.degats = new fields.StringField({ required: false, blank: true, initial: undefined });
schema.degats = new fields.StringField({ required: false, blank: true, initial: "0" });
schema.degatscrosse = new fields.StringField({ required: false, blank: true, initial: "0" });
let comp = []
for (let key of Object.keys(game.system.tedeum.config.armeCompetences)) {
comp.push(key);

View File

@ -6,6 +6,8 @@ export class TeDeumArmureSchema extends foundry.abstract.TypeDataModel {
const schema = {};
schema.typeArmure = new fields.StringField({required: true, choices: ["cuir", "maille", "plate"], initial: "cuir"});
schema.localisation = new fields.SchemaField(
Object.values(game.system.tedeum.config.LOCALISATION).reduce((obj, loc) => {
obj[loc.id] = new fields.SchemaField({
@ -15,6 +17,12 @@ export class TeDeumArmureSchema extends foundry.abstract.TypeDataModel {
}, {})
);
schema.coutArmureLourde = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
schema.superposableCuir = new fields.BooleanField({initial: false});
schema.superposableMaille = new fields.BooleanField({initial: false});
schema.superposablePlate = new fields.BooleanField({initial: false});
schema.protection = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 });
schema.prix = new fields.NumberField({ ...requiredDouble, initial: 0, min: 0 });

View File

@ -69,6 +69,18 @@ export class TeDeumRollDialog extends Dialog {
html.find('#roll-enable-providence').change((event) => {
this.rollData.enableProvidence = event.currentTarget.checked
})
html.find('#roll-portee-tir').change((event) => {
this.rollData.porteeTir = event.currentTarget.value
this.rollData.difficulty = game.system.tedeum.config.ARME_PORTEES[this.rollData.porteeTir].difficulty
this.rollData.porteeLabel = game.system.tedeum.config.ARME_PORTEES[this.rollData.porteeTir].label
})
html.find('#roll-tir-viser').change((event) => {
this.rollData.isViser = event.currentTarget.checked
})
html.find('#roll-tir-mouvement').change((event) => {
this.rollData.isMouvement = event.currentTarget.checked
})
}