Import RMFRP tables + properly rename all files
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@ -1,15 +1,15 @@
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export const rmss = {};
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export const rmfrp = {};
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rmss.currency_type = {
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mp: "rmss.curreny_type.mp",
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pp: "rmss.curreny_type.pp",
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gp: "rmss.curreny_type.gp",
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sp: "rmss.curreny_type.sp",
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bp: "rmss.curreny_type.bp",
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cp: "rmss.curreny_type.cp"
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rmfrp.currency_type = {
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mp: "rmfrp.curreny_type.mp",
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pp: "rmfrp.curreny_type.pp",
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gp: "rmfrp.curreny_type.gp",
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sp: "rmfrp.curreny_type.sp",
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bp: "rmfrp.curreny_type.bp",
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cp: "rmfrp.curreny_type.cp"
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};
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rmss.difficulties = {
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rmfrp.difficulties = {
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routine: {key: "routine", label:"Routine (+30)", value: 30},
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easy: {key: "easy", label:"Easy (+20)", value: 20},
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light: {key: "light", label:"Light (+10)", value: 10},
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@ -21,26 +21,26 @@ rmss.difficulties = {
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absurd: {key: "absurd", label:"Absurd (-70)", value: -70},
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};
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rmss.gameSystems = [
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rmfrp.gameSystems = [
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{key: "common", label:"Common"},
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{key: "merp", label:"Middle Earth Role Playing (MERP)"},
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{key: "rmfrp", label:"Rolemaster Fantasy Role Playing (RMFRP)"},
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];
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rmss.combatSituations = [
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rmfrp.combatSituations = [
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{key: "none", label:"None (0)", modifier: 0},
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{key: "melee", label:"Melee environment (-20)", modifier: -20},
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{key: "missile", label:"Under missile fire (-10)", modifier: -10},
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];
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rmss.rankBonusProgressionList = [
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rmfrp.rankBonusProgressionList = [
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{key: "standard", label:"Standard"},
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{key: "limited", label:"Limited"},
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{key: "combined", label:"Combined"},
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{key: "race", label:"Linked to Race"},
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]
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rmss.lightOrDarknessModifiers = [
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rmfrp.lightOrDarknessModifiers = [
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{key: "none", label:"None", modifierLight: 0, modifierDark: 0},
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{key: "noshadows", label:"No shadows", modifierLight: 10, modifierDark: -30},
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{key: "lightshadows", label:"Light shadows", modifierLight: 5, modifierDark: -20},
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@ -50,7 +50,7 @@ rmss.lightOrDarknessModifiers = [
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{key: "pitchblack", label:"Pitch black", modifierLight: -40, modifierDark: 40},
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]
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rmss.hitsPerRound = [
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rmfrp.hitsPerRound = [
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{key: "none", label:"None", modifier: 0},
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{key: "one", label:"One", modifier: -5},
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{key: "two", label:"Two", modifier: -10},
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@ -69,7 +69,7 @@ rmss.hitsPerRound = [
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{key: "fifteen", label:"Fifteen", modifier: -80}
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];
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rmss.stats = {
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rmfrp.stats = {
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agility: {
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fullname: "Agility",
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shortname: "Ag"
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@ -112,7 +112,7 @@ rmss.stats = {
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}
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};
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rmss.skill_designations = {
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rmfrp.skill_designations = {
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None: "None",
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Occupational: "Occupational",
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Everyman: "Everyman",
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