Calculate skill total bonuses
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@ -41,7 +41,8 @@ export default class RMSSPlayerSheet extends ActorSheet {
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const newitem = await Item.implementation.fromDropData(data);
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const itemData = newitem.toObject();
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if (itemData.type === "skill_category" || itemData.type === "skill"){
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// To Do: Seperate Skills and Skill Categories. Increment Counts for items
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if (itemData.type === "skill_category"){
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// Get the already owned Items from the actor and push into an array
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const owneditems = this.object.getOwnedSkillCategories();
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@ -55,6 +56,19 @@ export default class RMSSPlayerSheet extends ActorSheet {
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console.log("Not Owned!");
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super._onDropItem(event, data);
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}
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} else if ( itemData.type === "skill") {
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// Get the already owned Items from the actor and push into an array
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const owneditems = this.object.getOwnedSkills();
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console.log(owneditems);
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var owneditemslist = Object.values(owneditems);
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// Check if the dragged item is not in the array and not owned
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if (!owneditemslist.includes(itemData.name)) {
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console.log("Not Owned!");
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super._onDropItem(event, data);
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}
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}
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else {
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super._onDropItem(event, data);
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@ -65,6 +79,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
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}
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_prepareItems(context) {
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console.log("rmss | rmss_player_sheet.js | Preparing items for: "+ this.name);
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// Initialize containers.
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const gear = [];
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const playerskill= [];
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@ -145,12 +160,16 @@ export default class RMSSPlayerSheet extends ActorSheet {
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async _onItemCreate(event) {
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event.preventDefault();
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const header = event.currentTarget;
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// Get the type of item to create.
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const type = header.dataset.type;
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// Grab any data associated with this control.
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const data = duplicate(header.dataset);
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// Initialize a default name.
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const name = `New ${type.capitalize()}`;
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// Prepare the item object.
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const itemData = {
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name: name,
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@ -158,7 +177,6 @@ export default class RMSSPlayerSheet extends ActorSheet {
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data: data
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};
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// Remove the type from the dataset since it's in the itemData.type prop.
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//delete itemData.data["type"];
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delete itemData.data.type;
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// Finally, create the item!
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return await Item.create(itemData, {parent: this.actor});
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