Calculate skill total bonuses
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@@ -27,14 +27,16 @@ export class RMSSActor extends Actor {
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if (actorData.type !== 'character') return;
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// Calculate Stat Bonuses for the Actor
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this.prepareStatBonuses(actorData);
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this.calculateStatBonuses(actorData);
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// Calculate Resistance Rolls for the Actor
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this.prepareResistanceRolls(actorData);
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this.calculateResistanceRolls(actorData);
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// Iterate through and apply Stat bonuses for Skill Category Items
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this.prepareSkillCategoryStatBonuses();
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this.calculateSkillCategoryStatBonuses();
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// Iterate through and apply Skill Category Bonuses for Skill items
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this.calculateSkillBonuses();
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}
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/**
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@@ -45,11 +47,10 @@ export class RMSSActor extends Actor {
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// Make modifications to data here. For example:
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const data = actorData.data;
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data.xp = (data.cr * data.cr) * 100;
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}
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// Tally each stat bonus and populate the total field.
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prepareStatBonuses(actorData) {
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calculateStatBonuses(actorData) {
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const systemData = actorData.system;
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actorData.system.stats.agility.stat_bonus = Number(systemData.stats.agility.racial_bonus)+Number(systemData.stats.agility.special_bonus)+Number(systemData.stats.agility.basic_bonus);
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actorData.system.stats.constitution.stat_bonus = Number(systemData.stats.constitution.racial_bonus)+Number(systemData.stats.constitution.special_bonus)+Number(systemData.stats.constitution.basic_bonus);
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@@ -64,7 +65,7 @@ export class RMSSActor extends Actor {
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}
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// Calculate each Resistance Roll with the formula on the character sheet.
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prepareResistanceRolls(actorData) { // TODO: Add Racial modifiers to resistance
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calculateResistanceRolls(actorData) { // TODO: Add Racial modifiers to resistance
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const systemData = actorData.system;
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actorData.system.resistance_rolls.essence = Number(systemData.stats.empathy.stat_bonus * 3);
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actorData.system.resistance_rolls.channeling = Number(systemData.stats.intuition.stat_bonus * 3);
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@@ -77,19 +78,24 @@ export class RMSSActor extends Actor {
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actorData.system.resistance_rolls.arcane = Number(systemData.stats.empathy.stat_bonus) + Number(systemData.stats.intuition.stat_bonus) + Number(systemData.stats.presence.stat_bonus);
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}
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/*prepareSkillCategoryBonuses() {
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calculateSkillBonuses() {
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for (const item of this.items) {
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if (item.type === "skill") {
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console.log("rmss | actor.js | Calculating skill bonus for Skill: " + item.name);
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console.log("rmss | actor.js | Updating Skill Category Bonus for Skill: " + item.name);
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item.calculateSelectedSkillCategoryBonus(item);
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console.log("rmss | actor.js | Updating Skill Total Bonus for Skill: " + item.name);
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item.calculateSkillTotalBonus(item);
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}
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}
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}*/
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}
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// Tallys the bonus for each Stat that is applicable to the Skill Category and then updates the total
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prepareSkillCategoryStatBonuses() {
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calculateSkillCategoryStatBonuses() {
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for (const item of this.items) {
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if (item.type === "skill_category") {
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console.log("rmss | actor.js | Calculating Skill Category Stat Bonuses for: " + item.name);
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// Get all the applicable stats for this skill category
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var app_stat_1 = item.system.app_stat_1;
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var app_stat_2 = item.system.app_stat_2;
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@@ -142,11 +148,24 @@ export class RMSSActor extends Actor {
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// This is the format that the select helper on the skill sheet needs
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getOwnedSkillCategories() {
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var ownedSkillCategories = {None: "None"};
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for (const item of this.items) {
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console.log("rmss | actor.js | Getting owned skill categories for: " + this.name);
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for (const item of this.items) {
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if (item.type === "skill_category") {
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ownedSkillCategories[item._id] = item.name;
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}
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}
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return(ownedSkillCategories);
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}
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getOwnedSkills() {
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var ownedSkills = {None: "None"};
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console.log("rmss | actor.js | Getting owned skills for: " + this.name);
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for (const item of this.items) {
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if (item.type === "skill") {
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ownedSkills[item._id] = item.name;
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}
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}
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return(ownedSkills);
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}
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}
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@@ -6,6 +6,7 @@ export class RMSSItem extends Item {
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// the following, in order: data reset (to clear active effects),
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// prepareBaseData(), prepareEmbeddedDocuments() (including active effects),
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// prepareDerivedData().
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console.log("rmss | item.js | prepareData for:" + this.name);
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super.prepareData();
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}
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@@ -40,40 +41,77 @@ export class RMSSItem extends Item {
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}
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}
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calculateSkillCategoryTotalBonus(itemData) {
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if (this.type === "skill_category") {
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const systemData = itemData.system;
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itemData.system.total_bonus = Number(systemData.rank_bonus)+Number(systemData.stat_bonus)+Number(systemData.prof_bonus)+Number(systemData.special_bonus_1)+Number(systemData.special_bonus_2);
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}
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}
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prepareDerivedData() {
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const itemData = this;
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const systemData = itemData.system;
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const flags = itemData.flags.rmss || {};
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// Make separate methods for each item type to keep things organized.
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this._prepareSkillCategoryData(itemData);
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this._prepareSkillData(itemData);
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if (itemData.type === 'skill') {
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this._prepareSkillCategoryData(itemData);
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}
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if (itemData.type === 'skill') {
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this._prepareSkillData(itemData);
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}
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}
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_prepareSkillCategoryData(itemData) {
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_prepareSkillCategoryData(itemData) {
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if (itemData.type !== 'skill_category') return;
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// Make modifications to data here. For example:
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//const data = itemData.data;
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// Calculate Stat Bonuses
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console.log("rmss | item.js | Preparing Skill Category Data for: " + itemData.name);
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// Calculate Skill Category Total Bonus
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this.calculateSkillCategoryTotalBonus(itemData);
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}
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_prepareSkillData(itemData) {
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if (itemData.type !== 'skill') return;
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console.log("rmss | item.js | Preparing Skill Data for: " + itemData.name);
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// Make modifications to data here. For example:
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const systemData = itemData.system;
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// Calculate Skill Category Bonus
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this.calculateSelectedSkillCategoryBonus(itemData);
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// Calculate Stat Bonuses
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itemData.system.total_bonus = Number(systemData.rank_bonus)+Number(systemData.category_bonus)+Number(systemData.item_bonus)+Number(systemData.special_bonus_1)+Number(systemData.special_bonus_2);
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// Calculate Skill Total Bonus
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this.calculateSkillTotalBonus(itemData);
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}
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}
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calculateSkillCategoryTotalBonus(itemData) {
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if (this.type === "skill_category") {
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console.log("rmss | item.js | Calculating Skill Category Total Bonus for: " + itemData.name);
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const systemData = itemData.system;
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itemData.system.total_bonus = Number(systemData.rank_bonus)+Number(systemData.stat_bonus)+Number(systemData.prof_bonus)+Number(systemData.special_bonus_1)+Number(systemData.special_bonus_2);
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}
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}
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calculateSkillTotalBonus(itemData) {
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if (this.type === "skill") {
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const systemData = itemData.system;
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console.log("rmss | item.js | Calculating Skill Total Bonus for: " + itemData.name)
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itemData.system.total_bonus = Number(systemData.rank_bonus)+Number(systemData.category_bonus)+Number(systemData.item_bonus)+Number(systemData.special_bonus_1)+Number(systemData.special_bonus_2);
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}
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}
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calculateSelectedSkillCategoryBonus(itemData) {
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if (this.isEmbedded === null) {
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console.log("rmss | item.js | Skill " + this.name + " has no owner. Not calculating Skill Category bonus");
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}
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else
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{
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const items = this.parent.items;
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console.log("rmss | item.js | Skill " + this.name + " has owner, calculating skill category bonus.");
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for (const item of items) {
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if (item.type === "skill_category" && item._id === itemData.system.category) {
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console.log("rmss | item.js | Calculating Skill Category bonus for skill: " + this.name);
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this.system.category_bonus = item.system.total_bonus;
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}
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}
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}
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}
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}
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