Rework skill/skill categ links

This commit is contained in:
2024-08-03 16:41:04 +02:00
parent 1f2558b680
commit cba4394a37
13 changed files with 231 additions and 127 deletions

View File

@ -171,7 +171,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
for (let s of skillcat) {
s.skills = [];
for (let sk of playerskill) {
if (sk.system.category === s._id) {
if (sk.system.category.toLowerCase() === s.name.toLowerCase()) {
s.skills.push(sk);
}
}

View File

@ -1,3 +1,5 @@
import { RFRPUtility } from "../../rfrp-utility.js";
// Our Item Sheet extends the default
export default class RMSSSkillSheet extends ItemSheet {
@ -70,21 +72,20 @@ export default class RMSSSkillSheet extends ItemSheet {
// If this Skill is owned then we will return a list of Skill Categories and allow them to choose
// Otherwise we'll just return 'Skill has no owner'
prepareSkillCategoryValues() {
let skillNoOwner = { None: "Skill Has No Owner" };
if (!this.item.isEmbedded) {
return (skillNoOwner);
} else {
const skillCategories = this.item.parent.getOwnedItemsByType("skill_category");
return (skillCategories);
let skillCategories = RFRPUtility.getSkillCategories();
if (this.item.isEmbedded) {
skillCategories = this.item.parent.items.filter(it => it.type == "skill_category");
}
console.log("CATEG", skillCategories);
return (skillCategories);
}
// Determine which Skill Category is selected and test that it is in the current list of categories.
// If it isn't set it to None.
prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) {
let defaultSelectedCategory = "None";
if (Object.keys(ownedSkillCategories).includes(selectedSkillCategory)) {
let skillC = ownedSkillCategories.find(it => it.name.toLowerCase() == selectedSkillCategory.toLowerCase());
if (skillC) {
return (selectedSkillCategory);
} else {
return (defaultSelectedCategory);
@ -95,18 +96,14 @@ export default class RMSSSkillSheet extends ItemSheet {
// Iterate through the owned skill categories and if one of them matches the item id of currently
// selected skill category then set the Skill Category Bonus field to the Total Bonus field of the Skill Category
prepareSelectedSkillCategoryBonus(selected_skillcat) {
if (this.item.isEmbedded === null) {
console.log("Skill has no owner");
}
else {
const items = this.object.parent.items;
for (const item of items) {
if (item.type === "skill_category" && item._id === selected_skillcat) {
console.log(`rmss | rmss_skill_sheet | Calculating Skill Category bonus for skill: ${this.object.name}`);
this.object.system.category_bonus = item.system.total_bonus;
}
let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
if (skillC) {
let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
if (item) {
this.system.category_bonus = item.system.total_bonus;
return
}
}
ui.notifications.warn("No Skill Categories found for " + this.name + ". Please create and link a Skill Category.");
}
}