Add New Ranks chceckboxes

Fix Updates for Skill/Skill Category Totals
Inventory Implementation
This commit is contained in:
Anthony Murphy
2022-09-18 21:31:15 +10:00
parent cfc645d888
commit cab5aa07f3
32 changed files with 1180 additions and 333 deletions

View File

@@ -22,16 +22,11 @@ export default class RMSSSkillSheet extends ItemSheet {
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
// Get a list of stats that can be used as applicable stats
var designations = this.getSkillDesignations(CONFIG);
// Get a list of the parent item's skill categories for the dropdown
var owned_skillcats = this.prepareSkillCategoryValues();
var ownedSkillCategories = this.prepareSkillCategoryValues();
// Figure out if a valid Skill Category is already selected
var selected_skillcat = this.prepareSelectedSkillCategory(owned_skillcats, this.object.system.category);
//this.prepareSelectedSkillCategoryBonus(selected_skillcat);
var selectedSkillCategory = this.prepareSelectedSkillCategory(ownedSkillCategories, this.object.system.category);
let sheetData = {
owner: this.item.isOwner,
@@ -39,53 +34,68 @@ export default class RMSSSkillSheet extends ItemSheet {
item: baseData.item,
system: baseData.item.system,
config: CONFIG.rmss,
owned_skillcats: owned_skillcats,
owned_skillcats: ownedSkillCategories,
enrichedDescription: enrichedDescription,
selected_skillcat: selected_skillcat,
designations: designations
selected_skillcat: selectedSkillCategory,
designations: CONFIG.rmss.skill_designations
};
return sheetData;
}
activateListeners(html) {
super.activateListeners(html);
// Catch the event when the user clicks one of the New Ranks Checkboxes.
// It will increment by one or wrap back to zero on a value of three
html.find('.skillsheet-newrank').click(ev => {
switch(ev.currentTarget.getAttribute("value")) {
case "0":
this.object.update({system: {new_ranks:{ "value": 1 }}});
break;
case "1":
this.object.update({system: {new_ranks:{ "value": 2 }}});
break;
case "2":
this.object.update({system: {new_ranks:{ "value": 3 }}});
break;
case "3":
this.object.update({system: {new_ranks:{ "value": 0 }}});
break;
}
});
}
// Skills are related to Skill Categories so we need something to allow the user to choose that relationship
// If this Skill is owned then we will return a list of Skill Categories and allow them to choose
// Otherwise we'll just return 'Skill has no owner'
prepareSkillCategoryValues() {
// If there is no player owning this Skill then we cannot assign a category.
var skillcat_list = {None: "Skill Has No Owner", };
var skillNoOwner = {None: "Skill Has No Owner", };
if (this.item.isEmbedded === null) {
return(skillcat_list);
return(skillNoOwner);
}
else
{
const skillcats = this.item.parent.getOwnedSkillCategories();
return(skillcats);
const skillCategories = this.item.parent.getOwnedItemsByType("skill_category");
return(skillCategories);
}
}
getSkillDesignations(CONFIG) {
var designations = {};
// Get a list of designations from the config
for (const item in CONFIG.rmss.skill_designations) {
designations[CONFIG.rmss.skill_designations[item]] = CONFIG.rmss.skill_designations[item];
}
return designations;
}
// Determine which Stat is selected and test that it is in the current list of categories.
prepareSelectedSkillCategory(ownedskillcats, selected_category) {
// Start By setting the owned category to None, if nothing happens this will be the default
var default_selected_category = "None";
// Get a list of keys from the currently owned skill categories and compare to the current value
if (Object.keys(ownedskillcats).includes(selected_category)) {
return(selected_category);
// Determine which Skill Category is selected and test that it is in the current list of categories.
// If it isn't set it to None.
prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) {
var defaultSelectedCategory = "None";
if (Object.keys(ownedSkillCategories).includes(selectedSkillCategory)) {
return(selectedSkillCategory);
} else {
return(default_selected_category);
return(defaultSelectedCategory);
}
}
// Populate the Skill Category Bonus field on the Skill Sheet.
// Iterate through the owned skill categories and if one of them matches the item id of currently select skill category
// then set the Skill Category Bonus field to the Total Bonus field of the Skill Category
prepareSelectedSkillCategoryBonus(selected_skillcat) {
if (this.item.isEmbedded === null) {
console.log("Skill has no owner");