Add New Ranks chceckboxes

Fix Updates for Skill/Skill Category Totals
Inventory Implementation
This commit is contained in:
Anthony Murphy
2022-09-18 21:31:15 +10:00
parent cfc645d888
commit cab5aa07f3
32 changed files with 1180 additions and 333 deletions

View File

@@ -1,27 +1,28 @@
Small
1. DONE - Add Relationship between skills and skill categories
2. Remove Tables and replace with CSS Grid
3. Fix unaligned CSS
2. DONE - Remove Tables from Player Sheet and replace with CSS Grid
3. DONE - Fix unaligned CSS
4. Prevent Duplication on Drag and Drop for Skills and Skill Categories, possibly spells too.
DONE - Overriden _onDropItem on Player Sheet
DONE - Skill Categories cannot be renamed if they are owned.
DONE - Skills and Skill Categories are now seperate checks for Drag and Drop as some share names
Spells ?
5. Fix New Ranks Clickboxes - https://discord.com/channels/170995199584108546/670336275496042502/1018530650980102195
5. DONE - Fix New Ranks Clickboxes - https://discord.com/channels/170995199584108546/670336275496042502/1018530650980102195
https://github.com/megastruktur/foundryvtt-blades-in-the-dark/blob/master/templates/actor-sheet.html#L97
https://github.com/megastruktur/foundryvtt-blades-in-the-dark/blob/00bed1cb1d222eab3ece62960941c54f3c272aac/module/blades.js#L69
6. DONE - Fix Favorites Clickboxes on Actor Page
DONE - Better Icon
DONE - Make Clickable
7. Create Default Values for Character sheet
8. Make a Localization Pass for Missed Text
Medium
1. Inventory sorted by types
i. Drag and drop should increment an item if it already exists.
ii. Equipables
iii. Favorites
1. DONE Inventory sorted by types - Maybe Seperate Sections for now
DONE (Will not Do - Not needed) - i. Drag and drop should increment an item if it already exists.
DONE ii. Equipables
DONE (Will not Do - Not Needed)iii. Favorites
2. Creature Sheet
3. Finish Character Sheet
Inventory
@@ -29,7 +30,7 @@ Medium
Status Record (Possibly large)
XP
4. Button to add all Skill Categories
5. Revisit Skill and Skill Category Progression (Pg 33)
5. Revisit Skill and Skill Category Progression (Pg 33, 69)
6. DONE - Add occupational, everyman, and restricted skill categories
Large