Weapon attack management
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@@ -2,6 +2,13 @@
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<div class="dice-result">
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Rolling for : {{name}}
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</div>
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{{#if weapon}}
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<div class="dice-result">
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With Weapon : {{weapon.name}}
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</div>
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{{/if}}
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{{#if highopen }}
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<div class=dice-result>
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Rolled over 95 - High Open-Ended!
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@@ -46,7 +53,7 @@
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<div class=dice-result>
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Darkness modifierDark : {{darknessModifier}}
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</div>
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{{/if}}
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{{/if}}
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{{#if woundsModifier}}
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<div class="dice-result">
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@@ -57,7 +64,7 @@
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<div class="dice-result">
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Total of d100 rolls:
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<h4 class="dice-total">{{totalRolls}}<br>
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({{#each rolls as |roll|}}{{roll.total}}{{#unless @last}}, {{/unless}}{{/each}})</h4>
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({{#each rolls as |roll|}}{{roll.total}}{{#unless @last}}, {{/unless}}{{/each}})</h4>
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</div>
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<div class=dice-result>
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Character Bonus : {{characterBonus}}
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@@ -67,4 +74,73 @@
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Total :
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<h4 class="dice-total">{{totalFinal}}</h4>
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</div>
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{{#if attackResult}}
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<div class="dice-result">
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Damage result :
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<h4 class="dice-total">{{attackResult}}</h4>
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</div>
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{{/if}}
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{{#if fumbleResult}}
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<div class="dice-result">
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<strong>Fumble !!!: {{fumbleResult}}</strong>
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</div>
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{{/if}}
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{{#if criticalResult}}
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<div class="dice-result">
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Critical {{criticalResult.key}}: {{criticalResult.description}}
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</div>
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{{#each criticalResult.effects as |effect|}}
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{{#if effect.cannot_parry}}
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<div class="dice-result">
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Cannot parry
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</div>
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{{/if}}
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{{#if effect.damage}}
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<div class="dice-result">
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Damage : {{effect.damage}}
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</div>
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{{/if}}
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{{#if effect.must_parry}}
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<div class="dice-result">
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Must parry
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</div>
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{{/if}}
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{{#if effect.mustparry_duration}}
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<div class="dice-result">
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Must parry for {{effect.mustparry_duration}} rounds
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</div>
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{{/if}}
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{{#if effect.mustparry_value}}
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<div class="dice-result">
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Must parry with a value of {{effect.mustparry_value}}
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</div>
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{{/if}}
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{{#if effect.round_bonus_duration}}
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<div class="dice-result">
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Bonus for {{effect.round_bonus_duration}} rounds
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</div>
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{{/if}}
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{{#if effect.round_penalty_duration}}
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<div class="dice-result">
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Penalty for {{effect.round_penalty_duration}} rounds
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</div>
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{{/if}}
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{{#if effect.stunned}}
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<div class="dice-result">
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Stunned
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</div>
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{{/if}}
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{{#if effect.wounds_per_round}}
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<div class="dice-result">
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Wounds per round : {{effect.wounds_per_round}}
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</div>
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{{/if}}
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</div>
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{{/each}}
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{{/if}}
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</div>
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@@ -86,6 +86,22 @@
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<div>Misc Bonus:</div>
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<div><input name="miscBonus" value="0" /></div>
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</div>
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{{#if weapon}}
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<div class="dice-roller-item">
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<div>Target armor class:</div>
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<div>
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<select name="targetArmorClass">
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{{#select targetArmorClass}}
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{{#each config.armor_values as |value key|}}
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<option value="{{key}}">{{value}}</option>
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{{/each}}
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{{/select}}
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</select>
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</div>
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{{/if}}
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</div>
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<div class="roll-button-container">
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{{#each selectOptions as |option|}}
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<button type="submit" class="roll-button" data-value="{{option.value}}">{{option.text}}</button>
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@@ -88,7 +88,15 @@
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{{selectOptions fumbleTables selected=system.fumble_table nameAttr="key" valueAttr="key" labelAttr="name"}}
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</select>
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<td>
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<input class="short-input" name="system.fumble_column" type="text" value="{{system.fumble_column}}" data-dtype="String"/>
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{{#if (eq system.fumble_table "fumble_non_weapon")}}
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<select class="long-input" name="system.fumble_column" type="text" value="{{system.fumble_column}}" data-dtype="String">
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{{selectOptions fumblesNonWeapon selected=system.fumble_column nameAttr="key" valueAttr="key" labelAttr="name"}}
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</select>
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{{else}}
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<select class="long-input" name="system.fumble_column" type="text" value="{{system.fumble_column}}" data-dtype="String">
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{{selectOptions fumblesWeapon selected=system.fumble_column nameAttr="key" valueAttr="key" labelAttr="name"}}
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</select>
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{{/if}}
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</td>
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</td>
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</table>
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