Better import and various stuff
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@ -90,11 +90,11 @@ export default class RMSSPlayerSheet extends ActorSheet {
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context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -20 ";
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break;
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case (powerpointPercentage < 75):
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console.log("Less than 75");
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//console.log("Less than 75");
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context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -10 ";
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break;
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default:
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console.log("Setting Default");
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//console.log("Setting Default");
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context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: 0 ";
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}
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@ -117,11 +117,11 @@ export default class RMSSPlayerSheet extends ActorSheet {
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context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -15 ";
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break;
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case (exhaustionPercentage < 75):
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console.log("Less than 75");
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//console.log("Less than 75");
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context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -5 ";
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break;
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default:
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console.log("Setting Default");
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//console.log("Setting Default");
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context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: 0 ";
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}
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@ -175,28 +175,17 @@ export default class RMSSPlayerSheet extends ActorSheet {
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s.skills.push(sk);
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}
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}
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// Sort skills with localcompare
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s.skills.sort((a, b) => a.name.localeCompare(b.name));
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}
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// Sort Skill/Skillcat Arrays
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skillcat.sort(function(a, b) {
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if (a.name < b.name) {
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return -1;
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}
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if (a.name > b.name) {
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return 1;
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}
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return 0;
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});
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playerskill.sort(function(a, b) {
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if (a.name < b.name) {
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return -1;
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}
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if (a.name > b.name) {
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return 1;
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}
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return 0;
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});
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// Sort all items
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skillcat.sort((a, b) => a.name.localeCompare(b.name));
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gear.sort((a, b) => a.name.localeCompare(b.name));
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weapons.sort((a, b) => a.name.localeCompare(b.name));
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armor.sort((a, b) => a.name.localeCompare(b.name));
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herbs.sort((a, b) => a.name.localeCompare(b.name));
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spells.sort((a, b) => a.name.localeCompare(b.name));
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// Assign and return
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context.gear = gear;
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@ -11,6 +11,7 @@ export default class RMSSToolsSCImporter extends FormApplication {
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["form"],
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width: 520,
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popOut: true,
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title: "Import Skill Categories",
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template: "systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
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@ -29,34 +30,38 @@ export default class RMSSToolsSCImporter extends FormApplication {
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}
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async _updateObject(event, formData) {
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//console.log("Update ", event, formData);
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await this.character.setFlag("world", "importing", true);
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let itemType = event.submitter.value;
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let toDelete = [];
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for (const item of this.character.items) {
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if (item.type === itemType) {
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toDelete.push(item.id);
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}
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if (itemType == "skill_category" && item.type === "skill") {
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toDelete.push(item.id); // Delete also skill when re-importing skill categories.
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}
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}
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this.character.deleteEmbeddedDocuments("Item", toDelete);
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await this.character.deleteEmbeddedDocuments("Item", toDelete);
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let comp = (itemType == "skill") ? formData.selectOptionsSkills : formData.selectOptionsCategories;
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const pack = game.packs.get(comp);
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const skillCategoryData = await pack.getIndex();
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console.log("Importing New Skills/Skill Categories.");
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let newDocuments = [];
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let gameSystem = RFRPUtility.getGameSystem();
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for (const sc of skillCategoryData) {
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const newitem = await pack.getDocument(sc._id);
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let newDocuments = [];
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const newitem = await pack.getDocument(sc._id);
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if (newitem.type === itemType && (newitem.system.game_system === "common" || newitem.system.game_system === gameSystem)) {
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//console.log(newitem);
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newDocuments.push(newitem);
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}
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if (newDocuments.length > 0) {
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await Item.createDocuments(newDocuments, {parent: this.character});
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}
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}
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if (newDocuments.length > 0) {
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await Item.createDocuments(newDocuments, {parent: this.character});
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}
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await this.character.setFlag("world", "importing", false);
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}
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}
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