Better import and various stuff

This commit is contained in:
2024-08-10 09:48:43 +02:00
parent 2b1da44f3a
commit aad90144fe
22 changed files with 97 additions and 75 deletions

View File

@ -27,6 +27,12 @@ export class RMSSActor extends Actor {
_prepareCharacterData(actorData) {
if (actorData.type !== "character") return;
console.log("*****Flag", this.getFlag("world", "importing"));
if (this.getFlag("world", "importing")) {
return; // Don't calculate skill bonuses if we are importing
}
this.calculateBasicStatBonus(actorData);
// Calculate Stat Bonuses for the Actor
@ -233,9 +239,7 @@ export class RMSSActor extends Actor {
for (const item of this.items) {
if (item.type === "skill") {
console.log(`rmss | actor.js | Calculating skill bonus for Skill: ${item.name}`);
console.log(`rmss | actor.js | Updating Skill Category Bonus for Skill: ${item.name}`);
item.calculateSelectedSkillCategoryBonus(item);
console.log(`rmss | actor.js | Updating Skill Total Bonus for Skill: ${item.name}`);
item.calculateSkillTotalBonus(item);
}
}

View File

@ -46,10 +46,11 @@ export class RMSSItem extends Item {
prepareDerivedData() {
const itemData = this;
const systemData = itemData.system;
const flags = itemData.flags.rmss || {};
if (this.parent?.getFlag("world", "importing")) {
return; // Don't calculate skill bonuses if we are importing
}
// Make separate methods for each item type to keep things organized.
if (itemData.type === "skill") {
this._prepareSkillCategoryData(itemData);
}
@ -68,6 +69,7 @@ export class RMSSItem extends Item {
_prepareSkillData(itemData) {
if (itemData.type !== "skill") return;
console.log(`rmss | item.js | Preparing Skill Data for: ${itemData.name}`);
// Make modifications to data here. For example:
// const systemData = itemData.system;
@ -103,12 +105,18 @@ export class RMSSItem extends Item {
calculateSelectedSkillCategoryBonus(itemData) {
// Find the relevant skill category
if (!this.parent) { return; } // Only if attached to an actor
let skillC = this.parent?.items || RFRPUtility.getSkillCategories();
if (skillC) {
let item = skillC.find(it => it.type == "skill_category" && it.name.toLowerCase() == itemData.system.category.toLowerCase());
this.system.category_bonus = item.system.total_bonus;
if (item) {
this.system.category_bonus = item.system.total_bonus;
} else {
ui.notifications.warn(`Skill Category ${itemData.system.category} not found for Skill ${itemData.name}`);
}
} else {
ui.notifications.warn("No Skill Categories found. Please create a Skill Category.");
ui.notifications.info("No Skill Categories found. Please create a Skill Category.");
}
}
}

View File

@ -90,11 +90,11 @@ export default class RMSSPlayerSheet extends ActorSheet {
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -20 ";
break;
case (powerpointPercentage < 75):
console.log("Less than 75");
//console.log("Less than 75");
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -10 ";
break;
default:
console.log("Setting Default");
//console.log("Setting Default");
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: 0 ";
}
@ -117,11 +117,11 @@ export default class RMSSPlayerSheet extends ActorSheet {
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -15 ";
break;
case (exhaustionPercentage < 75):
console.log("Less than 75");
//console.log("Less than 75");
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -5 ";
break;
default:
console.log("Setting Default");
//console.log("Setting Default");
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: 0 ";
}
@ -175,28 +175,17 @@ export default class RMSSPlayerSheet extends ActorSheet {
s.skills.push(sk);
}
}
// Sort skills with localcompare
s.skills.sort((a, b) => a.name.localeCompare(b.name));
}
// Sort Skill/Skillcat Arrays
skillcat.sort(function(a, b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
return 0;
});
playerskill.sort(function(a, b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
return 0;
});
// Sort all items
skillcat.sort((a, b) => a.name.localeCompare(b.name));
gear.sort((a, b) => a.name.localeCompare(b.name));
weapons.sort((a, b) => a.name.localeCompare(b.name));
armor.sort((a, b) => a.name.localeCompare(b.name));
herbs.sort((a, b) => a.name.localeCompare(b.name));
spells.sort((a, b) => a.name.localeCompare(b.name));
// Assign and return
context.gear = gear;

View File

@ -11,6 +11,7 @@ export default class RMSSToolsSCImporter extends FormApplication {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["form"],
width: 520,
popOut: true,
title: "Import Skill Categories",
template: "systems/fvtt-rolemaster-frp/templates/sheets/apps/app_skill_category_importer.html"
@ -29,34 +30,38 @@ export default class RMSSToolsSCImporter extends FormApplication {
}
async _updateObject(event, formData) {
//console.log("Update ", event, formData);
await this.character.setFlag("world", "importing", true);
let itemType = event.submitter.value;
let toDelete = [];
for (const item of this.character.items) {
if (item.type === itemType) {
toDelete.push(item.id);
}
if (itemType == "skill_category" && item.type === "skill") {
toDelete.push(item.id); // Delete also skill when re-importing skill categories.
}
}
this.character.deleteEmbeddedDocuments("Item", toDelete);
await this.character.deleteEmbeddedDocuments("Item", toDelete);
let comp = (itemType == "skill") ? formData.selectOptionsSkills : formData.selectOptionsCategories;
const pack = game.packs.get(comp);
const skillCategoryData = await pack.getIndex();
console.log("Importing New Skills/Skill Categories.");
let newDocuments = [];
let gameSystem = RFRPUtility.getGameSystem();
for (const sc of skillCategoryData) {
const newitem = await pack.getDocument(sc._id);
let newDocuments = [];
const newitem = await pack.getDocument(sc._id);
if (newitem.type === itemType && (newitem.system.game_system === "common" || newitem.system.game_system === gameSystem)) {
//console.log(newitem);
newDocuments.push(newitem);
}
if (newDocuments.length > 0) {
await Item.createDocuments(newDocuments, {parent: this.character});
}
}
if (newDocuments.length > 0) {
await Item.createDocuments(newDocuments, {parent: this.character});
}
await this.character.setFlag("world", "importing", false);
}
}