Add critical tables

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"Score";"A";"b";"c";"d";"e"
"01-05";"Not very impressive.
+0H";"Your grip fails you.
+0H";"Practice this one.
+1H";"Strike blunted by clothing.
+2H";"Destroy one of foe's silly decorations.
+3H"
"06-10";"The strike lost something in the translation.
+0H";"Thud.
+2H";"You should have swung much harder.
+3H";"Foe steps right, then left, and almost evades your blow.
+4H";"Blow is forceful, not hard. Foe is unbalanced. You have initiative.
+6H"
"11-15";"Foe evades your much of your swing. You have initiative.
+3H";"Foe evades frantically. You have the initiative next round.
+3H";"Really solid strike to foe's shield side. You have initiative.
+7H";"Shot close to foe's throat. He seeks to avoid your next strike.
+5H (π-10)";"Foe raises an arm to block your strike. He does himself harm. You profit.
+6H (+5)"
"16-20";"Foe steps back 5 feet. He is out of position.
+2H π";"Foe is concerned with his own preservation. He steps back 5 feet.
+4H (π-10)";"Blow to foe's waist. He spins sideways.
+6H (π-20)";"Glancing blow takes skin with it. You have initiative next round.
+5H (-5)";"Strong blow breaks foe's guard. He is unbalanced.
∑∏ (+10)"
"21-35";"Foe tries to duck under your strike. You knock him back.
+3H π (+5)";"Foe loses some resolve from your solid strike.
+4H (π-20)";"Disorient foe with a tricky shot. He is at a loss for words.
+5H ∑";"Foe goes airborne to evade your strike. He is stumbling back.
+4H ∑∏";"Solid shot breaks foe's ribs. You have initiative next round.
+6H (-10)"
"36-45";"Bust foe's shin. You have initiative.
with leg greaves: +9H w/o leg greaves: +6H (-5)";"Blow to foe's left calf. You gain initiative.
with leg greaves: +9H 2π w/o leg greaves: +6H 2(-20)";"Catch foe in lower leg. You gain initiative, while foe regains footing.
+9H 2(-25)";"Light swing to foe's leg. Foe's calf is bruised. You have the initiative.
+10H (-10)";"Blow to upper leg. Minor fracture. You have initiative.
+12H (-10)"
"46-50";"Foe steps under your blow. You catch him in the back.
+4H (π-25)";"Solid blow to back. Foe seeks to avoid this attack again. He has lost his way.
+6H (π-25)";"He leans to your shield side and you hit him in the back. You have the initiative for 2 rounds.
+5H ∑∏";"Catch foe in shoulder blade. Foe drops his guard and reels from your blow.
+10H ∑∏";"Glancing strike to lower back. Foe turns away to avoid the damage. Foe uses his weapon for balance.
+15H ∑∏"
"51-55";"Blow to foe's chest. Foe leans sideways in pain.
+5H (π-25)";"Foe recoils before your blow impacts. He steps back 5 feet to defend himself.
+6H 2π";"Hard strike to chest, armor does not help.
+5H (-10)";"Blow to foe's ribs. It hurts him to raise his arms. Foe cannot lean over.
+10H (-15)";"Blow to chest. He seeks to regain his wind and survive your onslaught.
+15H 2∑ (-15)"
"56-60";"Blow to foe's waist sends a piece of equipment flying. Foe recoils.
+5H (π-25)";"Strike passes under shield arm and lands on foe's thigh. Big bruise.
+6H π (-5)";"Strike grazes across left thigh and lands on right. It lands solid.
+6H π (-5) (+10)";"Miss foe's arm and strike his thigh. He stumbles and drops something.
+6H (-10)";"Blow to foe's thigh causes his right leg to falter for a moment.
+10H ∑∏ (-10)"
"61-65";"Strike to weapon forearm.
with arm greaves: +8H π w/o arm greaves: +5H ∑";"Blow to foe's forearm. The strike is solid. The pain is certain.
+9H (-10)";"Catch foe in mid-swing and disarm him. His weapon tumbles behind you.
+8H ∑";"Blow to forearm. Blow tears clothing, but not skin. Arm is bruised.
+10H ∑∏ (-10)";"Strike foe's weapon arm with a titanic blow. Foe drops his weapon and reels.
+10H (-15)"
66;"Shatter shoulder in foe's shield arm. Arm is quite useless. Foe drops shield, if he has one.
+8H 2∑∏";"Drive elbow backwards and break it. Arm is useless. Foe drops weapon, leans way over, and yells out.
3∑∏";"That does it for him. Your strike lands on foe's knee. The knee buckles and foe goes down hard.
+9H 3∑∏ (-90)";"Masterful strike to foe's head. If he has no helm, he is dead. If he has a helm, he is knocked out for 4 hours.
+20H";"Crush what was once foes head; he dies instantly. If foe has a helm, it is destroyed also. You are speckled with blood.
+15H (+10)"
"67-70";"Solid strike to foe's chest. Knocks the breath out of foe.
+8H 3∑ ∏";"Bloom! Shot strikes foe's upper chest. Foe stumbles.
+10H 2∑∏ (-10)";"Strike to chest causes a host of trouble.
+10H 3∑ 2∏ (-10)";"Blow to shoulder.
with shoulder armor: +6H ∑∏ w/o shoulder armor: 2∑∏ (-20)";"Blow to foe's shield arm. If foe has a shield, it is broken. If not, arm is broken."
"71-75";"Shot takes foe in lower leg. He fails to jump over it.
+5H 2∑∏ (-20)";"Strike to foe's right achilles tendon. Oh that hurts ya know!
+10H 2∑ (-35)";"Strike twists foe's knee.
+10H 2∑∏ (-40)";"Blow lands with a crack. Leg bone is broken. Major cartilage damage.
+12H 2∑∏ (-50)";"Blow to foe's hip bonebreaks it. Help! Foe has fallen and cannot get up.
+15H 3∑ (-75)"
;;;;;
"76-80";"Blow to foe's shield arm destroys shield. If no shield, arm is broken.";"Blow to foe's shield arm breaks wrist. Hand is useless. Foe drops shield.
+6H ∑";"Blow to foe's weapon arm. A metal armguard is bent and the arm is useless until until the armor is removed.
+9H ∑∏ (-50)";"Blow breaks foe's weapon arm.
Sling foe's weapon to the right 5 feet. Foe's arm is useless. Tendon damage.
+8H ∑∏";"Slap foe's arm and elbow around like string. Joint is shattered. Arm is useless. Foe should have stayed in bed.
+9H 2∑∏"
;;;;;
"81-85";"Blow to foe's side sends him stumbling 5 feet to your right.
+10H 2∑∏ (-20)";"Blow thunders as it connects. Foe's ribs crackle in response. It hurts.
+12H 2∑∏ (-25)";"Foe yells out before the impact and is silenced by the blow. Ribs crack.
+12H 3∑∏ (-40)";"Blow lands on foe's side. He goes down hard. Victory is close.
+15H 3∑∏ (+10)";"Blow to foe's armpit. Crush ribs and destroy organs. Foe dies in 3 rounds.
+30H"
"86-90";"Strike foe in lower back. Muscles and cartilege are damaged.
+12H 3∑∏ (-25)";"Foe makes a mistake and pays. You send him prone with a fell strike. Tendons are smashed.
4∑∏ (-30)";"Powerful blow sweeps foe onto his back. Bones break and muscles tear.
+20H 6∑ (-50)";"Blow to foe's neck. If foe has a throat protector, he is paralyzed from the neck down. If not, he dies in two rounds.
+25H";"Neck strike shatters bone and severs an artery. Foe cannot breath. Foe is inactive and suffocates in 12 rounds.
—"
"91-95";"Break foe's nose.
with nose guard: +10H 2∑∏ w/o nose guard: +15H 3∑∏";"Strike to foe's head. If he has no helm, he falls into a coma for 3 weeks.
+20H 12∑";"Blow to thigh. Compound fracture severs an artery. Foe goes down hard and dies in 12 rounds.
+9H";"Strike comes down on the shield shoulder of foe. Arm shatters. Foe dies from shock and blood loss in 9 rounds.
—";"Blast to foe's back. A bone is driven into vital organs. Foe is down and dies in six rounds.
+25H"
"96-99";"Blow to foe's head. If foe has no helm, he is dead. If foe has a helm, he is knocked down.
+20H 6∑";"Blast foe's chest. Send ribcage into heart. Foe drops and dies in 6 rounds.
(+20)";"Blow to foe's abdomen. Strike destroys a variety of organs. Poor fool expires after 6 rounds of inactivity.
—";"Crush foe's chest cavity. He grips your arm, looks into your eyes, then drops and dies in 3 rounds.
(+25)";"Blow to foe's face. If visored, the visor is driven into his face and foe dies in 10 rounds. Without a visor, he dies instantly. You have half the round left.
+30H (+20)"
100;"Crush foe's jaw. Drive bone through brain. Foe dies instantly.
+50H (+20)";"Blow snaps neck. Foe is paralyzed from the shoulders down.
+25H 15∑";"Strike to forehead. Destroy foe's eyes. Send his helm flying. Foe is spun about.
+30H 24∑∏";"Blast to foe's heart. It stops. He dies. You consider yourself to be deadly. Fine work. You are ready to slay.
+25H";"Blow turns hip to dust. Foe falls down. Attempts to stand. Falls again and dies in 6 rounds.
+35H 2∑ 6(-30)"
1 Score A b c d e
2 01-05 Not very impressive. +0H Your grip fails you. +0H Practice this one. +1H Strike blunted by clothing. +2H Destroy one of foe's silly decorations. +3H
3 06-10 The strike lost something in the translation. +0H Thud. +2H You should have swung much harder. +3H Foe steps right, then left, and almost evades your blow. +4H Blow is forceful, not hard. Foe is unbalanced. You have initiative. +6H
4 11-15 Foe evades your much of your swing. You have initiative. +3H Foe evades frantically. You have the initiative next round. +3H Really solid strike to foe's shield side. You have initiative. +7H Shot close to foe's throat. He seeks to avoid your next strike. +5H – (π-10) Foe raises an arm to block your strike. He does himself harm. You profit. +6H – ∑ – (+5)
5 16-20 Foe steps back 5 feet. He is out of position. +2H – π Foe is concerned with his own preservation. He steps back 5 feet. +4H – (π-10) Blow to foe's waist. He spins sideways. +6H – (π-20) Glancing blow takes skin with it. You have initiative next round. +5H – (-5) Strong blow breaks foe's guard. He is unbalanced. ∑∏ – (+10)
6 21-35 Foe tries to duck under your strike. You knock him back. +3H – π – (+5) Foe loses some resolve from your solid strike. +4H – (π-20) Disorient foe with a tricky shot. He is at a loss for words. +5H – ∑ Foe goes airborne to evade your strike. He is stumbling back. +4H – ∑∏ Solid shot breaks foe's ribs. You have initiative next round. +6H – (-10)
7 36-45 Bust foe's shin. You have initiative. with leg greaves: +9H w/o leg greaves: +6H – (-5) Blow to foe's left calf. You gain initiative. with leg greaves: +9H – 2π w/o leg greaves: +6H – 2(-20) Catch foe in lower leg. You gain initiative, while foe regains footing. +9H – 2(-25) Light swing to foe's leg. Foe's calf is bruised. You have the initiative. +10H – (-10) Blow to upper leg. Minor fracture. You have initiative. +12H – (-10)
8 46-50 Foe steps under your blow. You catch him in the back. +4H – (π-25) Solid blow to back. Foe seeks to avoid this attack again. He has lost his way. +6H – (π-25) He leans to your shield side and you hit him in the back. You have the initiative for 2 rounds. +5H – ∑∏ Catch foe in shoulder blade. Foe drops his guard and reels from your blow. +10H – ∑∏ Glancing strike to lower back. Foe turns away to avoid the damage. Foe uses his weapon for balance. +15H – ∑∏
9 51-55 Blow to foe's chest. Foe leans sideways in pain. +5H – (π-25) Foe recoils before your blow impacts. He steps back 5 feet to defend himself. +6H – 2π Hard strike to chest, armor does not help. +5H – ∑ – (-10) Blow to foe's ribs. It hurts him to raise his arms. Foe cannot lean over. +10H – (-15) Blow to chest. He seeks to regain his wind and survive your onslaught. +15H – 2∑ – (-15)
10 56-60 Blow to foe's waist sends a piece of equipment flying. Foe recoils. +5H – (π-25) Strike passes under shield arm and lands on foe's thigh. Big bruise. +6H – π – (-5) Strike grazes across left thigh and lands on right. It lands solid. +6H – π – (-5) – (+10) Miss foe's arm and strike his thigh. He stumbles and drops something. +6H – ∑ – (-10) Blow to foe's thigh causes his right leg to falter for a moment. +10H – ∑∏ – (-10)
11 61-65 Strike to weapon forearm. with arm greaves: +8H – π w/o arm greaves: +5H – ∑ Blow to foe's forearm. The strike is solid. The pain is certain. +9H – ∑ – (-10) Catch foe in mid-swing and disarm him. His weapon tumbles behind you. +8H – ∑ Blow to forearm. Blow tears clothing, but not skin. Arm is bruised. +10H – ∑∏ – (-10) Strike foe's weapon arm with a titanic blow. Foe drops his weapon and reels. +10H – ∑ – (-15)
12 66 Shatter shoulder in foe's shield arm. Arm is quite useless. Foe drops shield, if he has one. +8H – 2∑∏ Drive elbow backwards and break it. Arm is useless. Foe drops weapon, leans way over, and yells out. 3∑∏ That does it for him. Your strike lands on foe's knee. The knee buckles and foe goes down hard. +9H – 3∑∏ – (-90) Masterful strike to foe's head. If he has no helm, he is dead. If he has a helm, he is knocked out for 4 hours. +20H Crush what was once foe’s head; he dies instantly. If foe has a helm, it is destroyed also. You are speckled with blood. +15H – (+10)
13 67-70 Solid strike to foe's chest. Knocks the breath out of foe. +8H – 3∑ – ∏ Bloom! Shot strikes foe's upper chest. Foe stumbles. +10H – 2∑∏ – (-10) Strike to chest causes a host of trouble. +10H – 3∑ – 2∏ – (-10) Blow to shoulder. with shoulder armor: +6H – ∑∏ w/o shoulder armor: 2∑∏ – (-20) Blow to foe's shield arm. If foe has a shield, it is broken. If not, arm is broken.
14 71-75 Shot takes foe in lower leg. He fails to jump over it. +5H – 2∑∏ – (-20) Strike to foe's right achilles tendon. Oh that hurts ya know! +10H – 2∑ – ∏ – (-35) Strike twists foe's knee. +10H – 2∑∏ – (-40) Blow lands with a crack. Leg bone is broken. Major cartilage damage. +12H – 2∑∏ – (-50) Blow to foe's hip bonebreaks it. Help! Foe has fallen and cannot get up. +15H – 3∑ – (-75)
15
16 76-80 Blow to foe's shield arm destroys shield. If no shield, arm is broken. Blow to foe's shield arm breaks wrist. Hand is useless. Foe drops shield. +6H – ∑ Blow to foe's weapon arm. A metal armguard is bent and the arm is useless until until the armor is removed. +9H – ∑∏ – (-50) Blow breaks foe's weapon arm. Sling foe's weapon to the right 5 feet. Foe's arm is useless. Tendon damage. +8H – ∑∏ Slap foe's arm and elbow around like string. Joint is shattered. Arm is useless. Foe should have stayed in bed. +9H – 2∑∏
17
18 81-85 Blow to foe's side sends him stumbling 5 feet to your right. +10H – 2∑∏ – (-20) Blow thunders as it connects. Foe's ribs crackle in response. It hurts. +12H – 2∑∏ – (-25) Foe yells out before the impact and is silenced by the blow. Ribs crack. +12H – 3∑∏ – (-40) Blow lands on foe's side. He goes down hard. Victory is close. +15H – 3∑∏ – (+10) Blow to foe's armpit. Crush ribs and destroy organs. Foe dies in 3 rounds. +30H
19 86-90 Strike foe in lower back. Muscles and cartilege are damaged. +12H – 3∑∏ – (-25) Foe makes a mistake and pays. You send him prone with a fell strike. Tendons are smashed. 4∑∏ – (-30) Powerful blow sweeps foe onto his back. Bones break and muscles tear. +20H – 6∑ – (-50) Blow to foe's neck. If foe has a throat protector, he is paralyzed from the neck down. If not, he dies in two rounds. +25H Neck strike shatters bone and severs an artery. Foe cannot breath. Foe is inactive and suffocates in 12 rounds. —
20 91-95 Break foe's nose. with nose guard: +10H – 2∑∏ w/o nose guard: +15H – 3∑∏ Strike to foe's head. If he has no helm, he falls into a coma for 3 weeks. +20H – 12∑ Blow to thigh. Compound fracture severs an artery. Foe goes down hard and dies in 12 rounds. +9H Strike comes down on the shield shoulder of foe. Arm shatters. Foe dies from shock and blood loss in 9 rounds. — Blast to foe's back. A bone is driven into vital organs. Foe is down and dies in six rounds. +25H
21 96-99 Blow to foe's head. If foe has no helm, he is dead. If foe has a helm, he is knocked down. +20H – 6∑ Blast foe's chest. Send ribcage into heart. Foe drops and dies in 6 rounds. (+20) Blow to foe's abdomen. Strike destroys a variety of organs. Poor fool expires after 6 rounds of inactivity. — Crush foe's chest cavity. He grips your arm, looks into your eyes, then drops and dies in 3 rounds. (+25) Blow to foe's face. If visored, the visor is driven into his face and foe dies in 10 rounds. Without a visor, he dies instantly. You have half the round left. +30H – (+20)
22 100 Crush foe's jaw. Drive bone through brain. Foe dies instantly. +50H – (+20) Blow snaps neck. Foe is paralyzed from the shoulders down. +25H – 15∑ Strike to forehead. Destroy foe's eyes. Send his helm flying. Foe is spun about. +30H – 24∑∏ Blast to foe's heart. It stops. He dies. You consider yourself to be deadly. Fine work. You are ready to slay. +25H Blow turns hip to dust. Foe falls down. Attempts to stand. Falls again and dies in 6 rounds. +35H – 2∑ – 6(-30)