Rework organization

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2024-07-26 12:52:10 +02:00
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commit 9148f35b97
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Before

Width:  |  Height:  |  Size: 31 KiB

View File

@@ -1,18 +0,0 @@
var gulp = require('gulp');
var less = require('gulp.less');
gulp.task('less', function (cb) {
gulp
.src('less/rmss.less')
.pipe(less())
.pipe(gulp.dest("./"));
cb();
});
gulp.task(
'default',
gulp.series('less', function(cb) {
gulp.watch('less/*.less', gulp.series('less'));
cb();
})
);

View File

@@ -1,265 +0,0 @@
{
"rmss": {
"player_character": {
"name": "Name:",
"level": "Level:",
"experience": "XP:",
"resources": {
"hits": "Hits",
"exhaustion_points": "Exhaustion Points",
"power_points": "Power Points"
},
"attribute_headers": {
"stat": "Stat",
"temp": "Temp",
"pot": "Potential",
"basic_bonus": "Basic Bonus",
"racial_bonus": "Racial Bonus",
"special_bonus": "Special Bonus",
"stat_bonus": "Stat Bonus"
},
"attribute": {
"agility": "Agility",
"agility_short": "Ag",
"constitution": "Constitution",
"memory": "Memory",
"reasoning": "Reasoning",
"self_discipline": "Self Discipline",
"empathy": "Empathy",
"intuition": "Intuition",
"presence": "Presence",
"quickness": "Quickness",
"strength": "Strength",
"stat_total": "Total"
}
},
"pc_sheet": {
"import_skillcat": "Import"
},
"pc_sheet_tabs": {
"record": "Record",
"skill_categories": "Skill Categories",
"skills": "Skills",
"equipment": "Equipment",
"spells": "Spells",
"status_record": "Status Record",
"experience_points": "Experience Points"
},
"pc_sheet_fixed_info": {
"race": "Race:",
"profession": "Profession:",
"training_packages": "Training Packages:",
"realm": "Realm:"
},
"pc_sheet_armor_info": {
"armor_type": "Armor Type:",
"mmp": "MMP:",
"weight_penalty": "Weight Penalty:",
"missile_penalty": "Missile Penalty:",
"quickness_penalty": "Quickness Penalty:",
"quickness_bonus": "Quickness Bonus:",
"adrenal_defense": "Adrenal Defence:",
"shield_bonus": "Shield Bonus:",
"magic": "Magic (Spells, Items, etc.):",
"total_db": "Total DB:"
},
"pc_sheet_resistances": {
"channeling": "Channeling",
"essence": "Essence",
"mentalism": "Mentalism",
"chann_ess": "Chann/Ess",
"chann_ment": "Chann/Ment",
"ess_ment": "Ess/Ment",
"arcane": "Arcane",
"poison_disease": "Poison/Disease",
"fear": "Fear"
},
"pc_sheet_race_stat_fixed_info": {
"soul_departure": "Soul Departs in X Rounds:",
"recovery_multiplier": "Recovery Multiplier:",
"body_dev_progression": "Body Development Progression:",
"pp_dev_progression": "PP Development Progression:",
"recover_hits_per_hour": "Recover X hits/hour resting:",
"recover_hits_per_sleep_cycle": "Recover X hits/sleep cycle:",
"recover_pp_per_hour": "Recover X PP/hour resting:",
"recover_pp_per_sleep_cycle": "Recover X PP/sleep cycle:"
},
"pc_sheet_role_traits": {
"appearance": "Appearance:",
"sex": "Sex:",
"skin": "Skin:",
"apparent_age": "Apparent Age:",
"actual_age": "Actual Age:",
"height": "Height:",
"weight": "Weight:",
"hair": "Hair:",
"eyes": "Eyes:",
"personality": "Personality:",
"motivations": "Motivations:",
"alignment": "Alignment:"
},
"pc_sheet_background_info": {
"nationality": "Nationality:",
"home_town": "Home Town:",
"deity": "Deity:",
"patron": "Patron:",
"parents": "Parents:",
"spouse": "Spouse",
"children": "Children:",
"other": "Other:"
},
"pc_sheet_skills": {
"favorite": "Favorite?",
"skill_name": "Skill Name",
"ranks": "# Ranks",
"new_ranks": "New Ranks",
"rank_bonus": "Rank Bonus",
"category_bonus": "Category Bonus",
"item_bonus": "Item Bonus",
"special_bonus": "Special Bonus",
"total_bonus": "Total Bonus",
"add_skill": "Add Skill"
},
"pc_sheet_skill_categories": {
"skillcat_name": "Skill Category Name",
"applicable_stats": "Applicable Stats",
"dev_cost": "Dev Cost",
"ranks": "# Ranks",
"new_ranks": "New Ranks",
"rank_bonus": "Rank Bonus",
"stat_bonus": "Stat Bonus",
"prof_bonus": "Prof Bonus",
"special_bonus": "Special Bonus",
"total_bonus": "Total Bonus",
"import_skillcat": "Import Skill Categories"
},
"pc_sheet_items": {
"equipped": "Equipped",
"worn": "Worn",
"favorite": "Favorite",
"quantity": "Quantity",
"item_name": "Item Name",
"weight": "Weight",
"cost": "Cost",
"add_item": "Add Item"
},
"pc_sheet_spell": {
"favorite": "Favorite",
"level": "Level",
"name": "Name",
"spell_list": "Spell List",
"area_of_effect": "Area of Effect",
"duration": "Duration",
"range": "Range",
"type": "Type"
},
"pc_sheet_language": {
"name": "Name",
"spoken": "Spoken",
"written": "Written"
},
"entity_sheet": {
"spell": "RMSS Spell",
"weapon": "RMSS Weapon",
"item": "RMSS Armor",
"armor": "RMSS Item",
"herb_or_poison": "RMSS Herb or Poison",
"transport": "RMSS Transport",
"skill": "RMSS Skill",
"skill_category": "RMSS Skill Category",
"player_characrer": "RMSS Player Character",
"npc": "RMSS NPC",
"creature": "RMSS Creature"
},
"currency_type": {
"mp": "Mithril Pieces",
"pp": "Platinum Pieces",
"gp": "Gold Pieces",
"sp": "Silver Pieces",
"bp": "Bronze Pieces",
"cp": "Copper Pieces"
},
"item": {
"worn": "Worn",
"description": "Other Notes",
"quantity": "Quantity",
"weight": "Weight",
"cost": "Cost",
"prod_time": "Production Time",
"equipped": "Equipped"
},
"armor": {
"at": "AT",
"weight": "Weight",
"cost": "Cost",
"prod_time": "Production Time"
},
"weapon": {
"cost": "Cost",
"type": "Type",
"prod_time": "Production Time",
"weight": "Weight",
"breakage_range": "B#s",
"strength": "Str",
"fumble_range": "Fumble",
"equipped": "Equipped"
},
"herb_or_poison": {
"codes": "Codes",
"weight": "Weight",
"form_and_prep": "Form/Prep",
"cost": "Cost",
"af": "AF"
},
"transport": {
"cost": "Cost",
"feet_per_round": "ft/rnd",
"miles_per_hour": "mi/hr",
"maneuver": "Man",
"height": "Height",
"weight": "Weight",
"capacity": "Capacity",
"offensive_bonus": "OB"
},
"spell": {
"favorite": "Favorite",
"spell_list": "Spell List",
"level": "Level",
"area_of_effect": "Area of Effect",
"duration": "Duration",
"range": "Range",
"type": "Type",
"description": "Description"
},
"skill_category": {
"applicable_stats": "Applicable Stats:",
"development_cost" : "Development Cost:",
"ranks": "Ranks:",
"new_ranks": "New Ranks:",
"rank_bonus": "Rank Bonus:",
"stat_bonus": "Stat Bonus:",
"prof_bonus": "Prof Bonus:",
"special_bonus_1": "Special Bonus 1:",
"special_bonus_2": "Special Bonus 2:",
"total_bonus": "Total Bonus:",
"description": "Description:"
},
"skill": {
"favorite": "Favorite?",
"ranks": "Ranks:",
"new_ranks": "New Ranks:",
"rank_bonus": "Rank Bonus:",
"category_bonus": "Category Bonus:",
"item_bonus": "Item Bonus:",
"special_bonus_1": "Special Bonus 1:",
"special_bonus_2": "Special Bonus 2:",
"total_bonus": "Total Bonus:",
"description": "Description:"
},
"language": {
"spoken": "Spoken",
"written": "Written",
"description": "Description"
}
}
}

View File

@@ -1,153 +0,0 @@
// General Elements
.container {
display: flex;
}
// Header CSS
.actor-icon {
flex-shrink: 1;
}
.header-container {
flex-grow: 2;
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.header-text {
display: flex;
flex-direction: row;
justify-content: center;
}
// Resource Elements in Headers
.resource-container {
display: flex;
flex-direction: row;
flex-grow: 3;
text-align: -webkit-center;
}
.resource-container > * {
flex: 1 1 0;
}
.resource-entry {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.resource-entry input{
width: 50px;
border: none;
}
.stat-container {
flex-direction: column;
flex-shrink: 1;
}
.equipment-container {
flex-direction: column;
flex-grow: 1;
}
.stat-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.stat-name, .money-name {
width: 75px;
border: none;
font-family: Signika, sans-serif;
font-size: 12px;
}
.stat-name input {
border: none;
}
.stat-header {
font-family: Signika, sans-serif;
font-size: 12px;
}
// Fixed Info CSS
.fixed-info-container {
flex-grow: 3;
flex-direction: row;
font-family: Signika, sans-serif;
font-size: 12px;
}
.fixed-info-section {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.armor-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.race-stat-fixed-info-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.role-traits-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.background-info-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.resistance-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
// Debugging
.red {
background-color: orangered;
}
.blue {
background-color: lightblue;
}
.grey {
background-color: lightgrey;
}
.green {
background-color: lightseagreen;
}

View File

@@ -1,44 +0,0 @@
.armor-grid-container {
display: grid;
grid-template-columns: [name] 30% [equipped] 12% [at] 12% [quantity] 12% [weight] 12% [cost] 12% [controls] 10%;
}
.armor-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
}
.armor-grid-container > div:nth-child(14n+1),
.armor-grid-container > div:nth-child(14n+2),
.armor-grid-container > div:nth-child(14n+3),
.armor-grid-container > div:nth-child(14n+4),
.armor-grid-container > div:nth-child(14n+5),
.armor-grid-container > div:nth-child(14n+6),
.armor-grid-container > div:nth-child(14n+7)
{
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.armor-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}

View File

@@ -1,44 +0,0 @@
.herbs-grid-container {
display: grid;
grid-template-columns: [name] 30% [quantity] 11% [codes] 12% [af] 12% [weight] 12% [cost] 11% [controls] 12%;
}
.herbs-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
}
.herbs-grid-container > div:nth-child(14n+1),
.herbs-grid-container > div:nth-child(14n+2),
.herbs-grid-container > div:nth-child(14n+3),
.herbs-grid-container > div:nth-child(14n+4),
.herbs-grid-container > div:nth-child(14n+5),
.herbs-grid-container > div:nth-child(14n+6),
.herbs-grid-container > div:nth-child(14n+7)
{
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.herbs-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}

View File

@@ -1,43 +0,0 @@
.items-grid-container {
display: grid;
grid-template-columns: [worn] 10% [name] 30% [quantity] 15% [weight] 15% [cost] 15% [controls] 15%;
}
.items-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
}
.items-grid-container > div:nth-child(12n+1),
.items-grid-container > div:nth-child(12n+2),
.items-grid-container > div:nth-child(12n+3),
.items-grid-container > div:nth-child(12n+4),
.items-grid-container > div:nth-child(12n+5),
.items-grid-container > div:nth-child(12n+6)
{
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.items-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}

View File

@@ -1,9 +0,0 @@
.money-column {
flex-direction: column;
}
.money-container {
flex-direction: column;
flex-shrink: 1;
padding-left: 10px;
}

View File

@@ -1,18 +0,0 @@
.resistances-grid-container {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
display: grid;
grid-template-columns: [Name] 40% [Value] 20% [Race_Mod] 20% [Total] 20%;
}
.resistances-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.resistance-input {
width: 50%
}

View File

@@ -1,49 +0,0 @@
.skillcat-grid-container {
display: grid;
grid-template-columns: [skill-category-name] 10% [applicable-stats] 10% [dev-cost] 8% [num-ranks] 8% [new-ranks] 8% [rank-bonus] 8% [stat-bonus] 8% [prof-bonus] 8% [special-bonus-1] 8% [special-bonus-2] 8% [total-bonus] 8% [controls] 8%;
}
.skillcat-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
//flex-direction: column;
justify-content: center;
}
.skillcat-grid-container > div:nth-child(24n+1),
.skillcat-grid-container > div:nth-child(24n+2),
.skillcat-grid-container > div:nth-child(24n+3),
.skillcat-grid-container > div:nth-child(24n+4),
.skillcat-grid-container > div:nth-child(24n+5),
.skillcat-grid-container > div:nth-child(24n+6),
.skillcat-grid-container > div:nth-child(24n+7),
.skillcat-grid-container > div:nth-child(24n+8),
.skillcat-grid-container > div:nth-child(24n+9),
.skillcat-grid-container > div:nth-child(24n+10),
.skillcat-grid-container > div:nth-child(24n+11),
.skillcat-grid-container > div:nth-child(24n+12)
{
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
//flex-direction: column;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.skillcat-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}

View File

@@ -1,48 +0,0 @@
.skills-grid-container {
display: grid;
grid-template-columns: [favorite] 9% [skill-name] 11% [num-ranks] 9% [new-ranks] 9% [rank-bonus] 9% [category-bonus] 9% [item-bonus] 9% [special-bonus-1] 9% [special-bonus-2] 9% [total-bonus] 9% [controls] 8%;
}
.skills-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
}
.skills-grid-container > div:nth-child(22n+1),
.skills-grid-container > div:nth-child(22n+2),
.skills-grid-container > div:nth-child(22n+3),
.skills-grid-container > div:nth-child(22n+4),
.skills-grid-container > div:nth-child(22n+5),
.skills-grid-container > div:nth-child(22n+6),
.skills-grid-container > div:nth-child(22n+7),
.skills-grid-container > div:nth-child(22n+8),
.skills-grid-container > div:nth-child(22n+9),
.skills-grid-container > div:nth-child(22n+10),
.skills-grid-container > div:nth-child(22n+11)
{
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.skills-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}

View File

@@ -1,46 +0,0 @@
.spell-grid-container {
display: grid;
grid-template-columns: [favorite] 9% [level] 8% [name] 30% [spell_list] 9% [area_of_effect] 9% [duration] 9% [range] 9% [type] 9% [controls] 8%;
}
.spell-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
}
.spell-grid-container > div:nth-child(18n+1),
.spell-grid-container > div:nth-child(18n+2),
.spell-grid-container > div:nth-child(18n+3),
.spell-grid-container > div:nth-child(18n+4),
.spell-grid-container > div:nth-child(18n+5),
.spell-grid-container > div:nth-child(18n+6),
.spell-grid-container > div:nth-child(18n+7),
.spell-grid-container > div:nth-child(18n+8),
.spell-grid-container > div:nth-child(18n+9)
{
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.spell-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}

View File

@@ -1,46 +0,0 @@
.weapons-grid-container {
display: grid;
grid-template-columns: [name] 30% [equipped] 8% [breakage_range] 9% [fumble_range] 9% [strength] 9% [quantity] 9% [weight] 9% [cost] 9% [controls] 8%;
}
.weapons-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
}
.weapons-grid-container > div:nth-child(18n+1),
.weapons-grid-container > div:nth-child(18n+2),
.weapons-grid-container > div:nth-child(18n+3),
.weapons-grid-container > div:nth-child(18n+4),
.weapons-grid-container > div:nth-child(18n+5),
.weapons-grid-container > div:nth-child(18n+6),
.weapons-grid-container > div:nth-child(18n+7),
.weapons-grid-container > div:nth-child(18n+8),
.weapons-grid-container > div:nth-child(18n+9)
{
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.weapons-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}

View File

@@ -1,173 +0,0 @@
// General Elements
.container {
display: flex;
}
.rm-heading {
font-size: 1.0em;
font-family: PragRoman;
border-bottom: 0px;
}
// Header CSS
.actor-icon {
flex-shrink: 1;
}
.favorite-container {
padding: 5px;
}
.header-container {
flex-grow: 2;
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.header-text {
display: flex;
align-items: center;
padding: 1px;
}
.settings-button, .playersheet-settings {
font-family: Signika, sans-serif;
font-size: 12px;
margin-right: 6px
}
// Resource Elements in Headers
.resource-container {
display: flex;
flex-direction: row;
flex-grow: 3;
text-align: -webkit-center;
}
.resource-container > * {
flex: 1 1 0;
}
.resource-entry {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.resource-entry input{
width: 50px;
border: none;
}
.stat-container {
flex-direction: column;
flex-shrink: 1;
}
.stat-row {
align-items: center;
}
.equipment-container {
flex-direction: column;
flex-grow: 1;
}
.stat-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.stat-name, .money-name {
width: 75px;
border: none;
font-family: Signika, sans-serif;
font-size: 12px;
}
.stat-name input {
border: none;
}
.stat-header {
font-family: Signika, sans-serif;
font-size: 12px;
}
// Fixed Info CSS
.fixed-info-container {
flex-grow: 3;
flex-direction: row;
font-family: Signika, sans-serif;
font-size: 12px;
}
.fixed-info-section {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.armor-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.race-stat-fixed-info-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.role-traits-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.background-info-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
// Remove Me
.resistance-block {
outline: 1px solid; /* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
// Debugging
.red {
background-color: orangered;
}
.blue {
background-color: lightblue;
}
.grey {
background-color: lightgrey;
}
.green {
background-color: lightseagreen;
}

View File

@@ -1,118 +0,0 @@
.skillcat-grid-container {
display: grid;
grid-template-columns: [skill-category-name] 10% [applicable-stats] 10% [dev-cost] 8% [num-ranks] 8% [new-ranks] 8% [rank-bonus] 8% [stat-bonus] 8% [prof-bonus] 8% [special-bonus-1] 8% [special-bonus-2] 8% [total-bonus] 8% [controls] 8%;
}
.skillcat-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
}
.skillcat-grid-container > div:nth-child(24n+1),
.skillcat-grid-container > div:nth-child(24n+2),
.skillcat-grid-container > div:nth-child(24n+3),
.skillcat-grid-container > div:nth-child(24n+4),
.skillcat-grid-container > div:nth-child(24n+5),
.skillcat-grid-container > div:nth-child(24n+6),
.skillcat-grid-container > div:nth-child(24n+7),
.skillcat-grid-container > div:nth-child(24n+8),
.skillcat-grid-container > div:nth-child(24n+9),
.skillcat-grid-container > div:nth-child(24n+10),
.skillcat-grid-container > div:nth-child(24n+11),
.skillcat-grid-container > div:nth-child(24n+12)
{
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.skillcat-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.skills-grid-container {
display: grid;
grid-template-columns: [favorite] 9% [skill-name] 11% [num-ranks] 9% [new-ranks] 9% [rank-bonus] 9% [category-bonus] 9% [item-bonus] 9% [special-bonus-1] 9% [special-bonus-2] 9% [total-bonus] 9% [controls] 8%;
}
.skills-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
}
.skills-grid-container > div:nth-child(22n+1),
.skills-grid-container > div:nth-child(22n+2),
.skills-grid-container > div:nth-child(22n+3),
.skills-grid-container > div:nth-child(22n+4),
.skills-grid-container > div:nth-child(22n+5),
.skills-grid-container > div:nth-child(22n+6),
.skills-grid-container > div:nth-child(22n+7),
.skills-grid-container > div:nth-child(22n+8),
.skills-grid-container > div:nth-child(22n+9),
.skills-grid-container > div:nth-child(22n+10),
.skills-grid-container > div:nth-child(22n+11)
{
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.skills-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.applicable-stats-grid-container {
display: grid;
grid-template-columns: [app-stat-1] 33% [app-stat-2] 33% [dapp-stat-3] 33%;
}
.applicable-stats-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
}

View File

@@ -1,14 +0,0 @@
.sheet {
form {
display: flex;
flex-direction: column;
}
.sheet-content {
height: 100%;
display: flex;
flex-direction: column;
.editor {
height: 100%
}
}
}

View File

@@ -1,8 +0,0 @@
.money-column {
flex-direction: column;
}
.money-container {
flex-direction: column;
flex-shrink: 1;
}

View File

@@ -1,24 +0,0 @@
// Actor Sheet
@import "./actor-sheet/actor-sheet-skillcat.less";
@import "./actor-sheet/actor-sheet.less";
@import "./actor-sheet/actor-sheet-skills.less";
@import "./actor-sheet/actor-sheet-money.less";
@import "./actor-sheet/actor-sheet-items.less";
@import "./actor-sheet/actor-sheet-weapons.less";
@import "./actor-sheet/actor-sheet-armor.less";
@import "./actor-sheet/actor-sheet-herbs.less";
@import "./actor-sheet/actor-sheet-spells.less";
@import "./actor-sheet/actor-sheet-resistances.less";
//Skill Category Sheet
@import "./skillcat-sheet/skillcat-sheet.less";
@import "./skillcat-sheet/applicable-stats-grid.less";
//Apps
@import "./tools/dice-roller.less";
// Generics
@import "./item-sheet.less";

View File

@@ -1,23 +0,0 @@
.skillcat-name, .skill-name, .item-name {
font-family: Signika, sans-serif;
font-size: 12px;
font-weight: bold;
text-align: center;
}
.skillcat-entry, .skill-entry, .item-entry {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
}
.skillcat-headeritem, .skill-headeritem, .item-headeritem {
text-align: center;
font-weight: bold;
}
.skillcat-controls, .skill-controls, .item-controls {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
}

View File

@@ -1,19 +0,0 @@
.applicable-stats-grid-container {
display: grid;
grid-template-columns: [app-stat-1] 33% [app-stat-2] 33% [app-stat-3] 33%;
}
.applicable-stats-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
}

View File

@@ -1,30 +0,0 @@
//.skillcat-icons {
// display: flex;
// justify-content: space-around;
// flex-direction: row;
// align-items: center;
//}
.skillcat-name, .skill-name, .item-name, .spell-name, .equipable-name {
font-family: Signika, sans-serif;
font-size: 12px;
font-weight: bold;
text-align: center;
}
.skillcat-entry, .skill-entry, .item-entry, .spell-entry, .equipable-entry {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
}
.skillcat-headeritem, .skill-headeritem, .item-headeritem, .spell-headeritem, .equipable-headeritem {
text-align: center;
font-weight: bold;
}
.skillcat-controls, .skill-controls, .item-controls {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
}

View File

@@ -1,19 +0,0 @@
.table-font {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
}
.table-bold {
font-weight: bold;
}
.table-center {
text-align: center;
}
.table-controls {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
}

View File

@@ -1,20 +0,0 @@
.dice-roller-options {
display: flex;
flex-direction: column;
}
.dice-roller-item {
display: flex;
align-items: center;
margin:5px;
}
.dice-roller-item div {
flex: 1;
}
.roll-button-container {
display: flex;
flex-direction: column;
justify-content: flex-end;
}

View File

@@ -1,60 +0,0 @@
export const rmss = {};
rmss.curreny_type = {
mp: "rmss.curreny_type.mp",
pp: "rmss.curreny_type.pp",
gp: "rmss.curreny_type.gp",
sp: "rmss.curreny_type.sp",
bp: "rmss.curreny_type.bp",
cp: "rmss.curreny_type.cp"
};
rmss.stats = {
agility: {
fullname: "Agility",
shortname: "Ag"
},
constitution: {
fullname: "Constitution",
shortname: "Co"
},
memory: {
fullname: "Memory",
shortname: "Me"
},
reasoning: {
fullname: "Reasoning",
shortname: "Re"
},
self_discipline: {
fullname: "Self Discipline",
shortname: "SD"
},
empathy: {
fullname: "Empathy",
shortname: "Em"
},
intuition: {
fullname: "Intuition",
shortname: "In"
},
presence: {
fullname: "Presence",
shortname: "Pr"
},
quickness: {
fullname: "Quickness",
shortname: "Qu"
},
strength: {
fullname: "Strength",
shortname: "St"
}
};
rmss.skill_designations = {
None: "None",
Occupational: "Occupational",
Everyman: "Everyman",
Restricted: "Restricted"
};

View File

@@ -1,26 +0,0 @@
export function registerGetSceneControlButtonsHook() {
Hooks.on("getSceneControlButtons", getSceneControlButtons);
}
function getSceneControlButtons(controls) {
if (canvas == null) {
return;
}
controls.push({
name: "rmss",
title: "Rolemaster Standard System",
icon: "fas fa-r",
layer: "ControlsLayer",
tools: [
{
name: "rmmsdiceroller",
title: "Dice Roller",
icon: "fas fa-dice",
onClick: () => { return new game.rmss.applications.RMSSToolsDiceRoller().render(true); },
button: true
}
],
activeTool: "rmmsdiceroller"
});
}

View File

@@ -1,300 +0,0 @@
export class RMSSActor extends Actor {
/** @override */
prepareData() {
// Prepare data for the actor. Calling the super version of this executes
// the following, in order: data reset (to clear active effects),
// prepareBaseData(), prepareEmbeddedDocuments() (including active effects),
// prepareDerivedData().
super.prepareData();
}
prepareDerivedData() {
const actorData = this;
const systemData = actorData.system;
const flags = actorData.flags.rmss || {};
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
this._prepareCharacterData(actorData);
this._prepareNpcData(actorData);
}
/**
* Prepare Character specific data.
* @param {Actor} actorData The NPC Object to prepare data for
*/
_prepareCharacterData(actorData) {
if (actorData.type !== "character") return;
this.calculateBasicStatBonus(actorData);
// Calculate Stat Bonuses for the Actor
this.calculateStatBonuses(actorData);
// Calculate Resistance Rolls for the Actor
this.calculateResistanceRolls(actorData);
// Iterate through and apply Stat bonuses for Skill Category Items
this.calculateSkillCategoryStatBonuses();
// Iterate through and apply Skill Category Bonuses for Skill items
this.calculateSkillBonuses();
}
/**
* Prepare NPC specific data.
* @param {Actor} actorData The NPC Object to prepare data for
*/
_prepareNpcData(actorData) {
if (actorData.type !== "npc") return;
// Make modifications to data here. For example:
const data = actorData.data;
}
// This checks to see if you have a Rollable Table called "Basic Stat Bonus Table" and uses it to calculate the basic stat bonuses.
calculateBasicStatBonus(actorData) {
const systemData = actorData.system;
for (const table of game.tables) {
if (table.name === "Basic Stat Bonus Table") {
for (const result of table.results) {
if (actorData.system.stats.agility.temp >= Number(result.range[0]) && actorData.system.stats.agility.basic_bonus <= Number(result.range[1])) {
actorData.system.stats.agility.basic_bonus = parseInt(result.text, 10);
}
if (actorData.system.stats.constitution.temp >= Number(result.range[0]) && actorData.system.stats.constitution.basic_bonus <= Number(result.range[1])) {
actorData.system.stats.constitution.basic_bonus = parseInt(result.text, 10);
}
if (actorData.system.stats.memory.temp >= Number(result.range[0]) && actorData.system.stats.memory.basic_bonus <= Number(result.range[1])) {
actorData.system.stats.memory.basic_bonus = parseInt(result.text, 10);
}
if (actorData.system.stats.reasoning.temp >= Number(result.range[0]) && actorData.system.stats.reasoning.basic_bonus <= Number(result.range[1])) {
actorData.system.stats.reasoning.basic_bonus = parseInt(result.text, 10);
}
if (actorData.system.stats.self_discipline.temp >= Number(result.range[0]) && actorData.system.stats.self_discipline.basic_bonus <= Number(result.range[1])) {
actorData.system.stats.self_discipline.basic_bonus = parseInt(result.text, 10);
}
if (actorData.system.stats.empathy.temp >= Number(result.range[0]) && actorData.system.stats.empathy.basic_bonus <= Number(result.range[1])) {
actorData.system.stats.empathy.basic_bonus = parseInt(result.text, 10);
}
if (actorData.system.stats.intuition.temp >= Number(result.range[0]) && actorData.system.stats.intuition.basic_bonus <= Number(result.range[1])) {
actorData.system.stats.intuition.basic_bonus = parseInt(result.text, 10);
}
if (actorData.system.stats.presence.temp >= Number(result.range[0]) && actorData.system.stats.presence.basic_bonus <= Number(result.range[1])) {
actorData.system.stats.presence.basic_bonus = parseInt(result.text, 10);
}
if (actorData.system.stats.quickness.temp >= Number(result.range[0]) && actorData.system.stats.quickness.basic_bonus <= Number(result.range[1])) {
actorData.system.stats.quickness.basic_bonus = parseInt(result.text, 10);
}
if (actorData.system.stats.strength.temp >= Number(result.range[0]) && actorData.system.stats.strength.basic_bonus <= Number(result.range[1])) {
actorData.system.stats.strength.basic_bonus = parseInt(result.text, 10);
}
}
}
}
}
// Tally each stat bonus and populate the total field.
calculateStatBonuses(actorData) {
const systemData = actorData.system;
actorData.system.stats.agility.stat_bonus = Number(systemData.stats.agility.racial_bonus)
+ Number(systemData.stats.agility.special_bonus)
+ Number(systemData.stats.agility.basic_bonus);
actorData.system.stats.constitution.stat_bonus = Number(systemData.stats.constitution.racial_bonus)
+ Number(systemData.stats.constitution.special_bonus)
+ Number(systemData.stats.constitution.basic_bonus);
actorData.system.stats.memory.stat_bonus = Number(systemData.stats.memory.racial_bonus)
+ Number(systemData.stats.memory.special_bonus)
+ Number(systemData.stats.memory.basic_bonus);
actorData.system.stats.reasoning.stat_bonus = Number(systemData.stats.reasoning.racial_bonus)
+ Number(systemData.stats.reasoning.special_bonus)
+ Number(systemData.stats.reasoning.basic_bonus);
actorData.system.stats.self_discipline.stat_bonus = Number(systemData.stats.self_discipline.racial_bonus)
+ Number(systemData.stats.self_discipline.special_bonus)
+ Number(systemData.stats.self_discipline.basic_bonus);
actorData.system.stats.empathy.stat_bonus = Number(systemData.stats.empathy.racial_bonus)
+ Number(systemData.stats.empathy.special_bonus)
+ Number(systemData.stats.empathy.basic_bonus);
actorData.system.stats.intuition.stat_bonus = Number(systemData.stats.intuition.racial_bonus)
+ Number(systemData.stats.intuition.special_bonus)
+ Number(systemData.stats.intuition.basic_bonus);
actorData.system.stats.presence.stat_bonus = Number(systemData.stats.presence.racial_bonus)
+ Number(systemData.stats.presence.special_bonus)
+ Number(systemData.stats.presence.basic_bonus);
actorData.system.stats.quickness.stat_bonus = Number(systemData.stats.quickness.racial_bonus)
+ Number(systemData.stats.quickness.special_bonus)
+ Number(systemData.stats.quickness.basic_bonus);
actorData.system.stats.strength.stat_bonus = Number(systemData.stats.strength.racial_bonus)
+ Number(systemData.stats.strength.special_bonus)
+ Number(systemData.stats.strength.basic_bonus);
}
// Calculate each Resistance Roll with the formula on the character sheet.
calculateResistanceRolls(actorData) {
const systemData = actorData.system;
actorData.system.resistance_rolls.essence.value = Number(systemData.stats.empathy.stat_bonus * 3);
actorData.system.resistance_rolls.channeling.value = Number(systemData.stats.intuition.stat_bonus * 3);
actorData.system.resistance_rolls.mentalism.value = Number(systemData.stats.presence.stat_bonus * 3);
actorData.system.resistance_rolls.fear.value = Number(systemData.stats.self_discipline.stat_bonus * 3);
actorData.system.resistance_rolls.poison_disease.value = Number(systemData.stats.constitution.stat_bonus * 3);
actorData.system.resistance_rolls.chann_ess.value = Number(systemData.stats.intuition.stat_bonus)
+ Number(systemData.stats.empathy.stat_bonus);
actorData.system.resistance_rolls.chann_ment.value = Number(systemData.stats.intuition.stat_bonus)
+ Number(systemData.stats.presence.stat_bonus);
actorData.system.resistance_rolls.ess_ment.value = Number(systemData.stats.empathy.stat_bonus)
+ Number(systemData.stats.presence.stat_bonus);
actorData.system.resistance_rolls.arcane.value = Number(systemData.stats.empathy.stat_bonus)
+ Number(systemData.stats.intuition.stat_bonus)
+ Number(systemData.stats.presence.stat_bonus);
actorData.system.resistance_rolls.essence.total = actorData.system.resistance_rolls.essence.value
+ actorData.system.resistance_rolls.essence.race_mod;
actorData.system.resistance_rolls.channeling.total = actorData.system.resistance_rolls.channeling.value
+ actorData.system.resistance_rolls.channeling.race_mod;
actorData.system.resistance_rolls.mentalism.total = actorData.system.resistance_rolls.mentalism.value
+ actorData.system.resistance_rolls.mentalism.race_mod;
actorData.system.resistance_rolls.fear.total = actorData.system.resistance_rolls.fear.value
+ actorData.system.resistance_rolls.fear.race_mod;
actorData.system.resistance_rolls.poison_disease.total = actorData.system.resistance_rolls.poison_disease.value
+ actorData.system.resistance_rolls.poison_disease.race_mod;
actorData.system.resistance_rolls.chann_ess.total = actorData.system.resistance_rolls.chann_ess.value
+ actorData.system.resistance_rolls.chann_ess.race_mod;
actorData.system.resistance_rolls.chann_ment.total = actorData.system.resistance_rolls.chann_ment.value
+ actorData.system.resistance_rolls.chann_ment.race_mod;
actorData.system.resistance_rolls.ess_ment.total = actorData.system.resistance_rolls.ess_ment.value
+ actorData.system.resistance_rolls.ess_ment.race_mod;
actorData.system.resistance_rolls.arcane.total = actorData.system.resistance_rolls.arcane.value
+ actorData.system.resistance_rolls.arcane.race_mod;
}
calculateSkillBonuses() {
for (const item of this.items) {
if (item.type === "skill") {
console.log(`rmss | actor.js | Calculating skill bonus for Skill: ${item.name}`);
console.log(`rmss | actor.js | Updating Skill Category Bonus for Skill: ${item.name}`);
item.calculateSelectedSkillCategoryBonus(item);
console.log(`rmss | actor.js | Updating Skill Total Bonus for Skill: ${item.name}`);
item.calculateSkillTotalBonus(item);
}
}
}
// Tallys the bonus for each Stat that is applicable to the Skill Category and then updates the total
calculateSkillCategoryStatBonuses() {
for (const item of this.items) {
if (item.type === "skill_category") {
console.log(`rmss | actor.js | Calculating Skill Category Stat Bonuses for: ${item.name}`);
// Get all the applicable stats for this skill category
let app_stat_1 = item.system.app_stat_1;
let app_stat_2 = item.system.app_stat_2;
let app_stat_3 = item.system.app_stat_3;
// If the first one is None we don't need to do anything further
if (app_stat_1 === "None") {
continue;
}
else
{
let applicable_stat_bonus = 0;
let app_stat_1_found = false;
let app_stat_2_found = false;
let app_stat_3_found = false;
// Iterate through the applicable stats and find their full names
for (const stat in CONFIG.rmss.stats) {
// If the configured App Stat matches the one of the stats in config
if (app_stat_1 === CONFIG.rmss.stats[stat].shortname) {
app_stat_1_found = true;
// Get the Stat Bonus
applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
}
if (app_stat_2 === CONFIG.rmss.stats[stat].shortname) {
app_stat_2_found = true;
applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
}
if (app_stat_3 === CONFIG.rmss.stats[stat].shortname) {
app_stat_3_found = true;
applicable_stat_bonus = applicable_stat_bonus + this.system.stats[stat].stat_bonus;
}
}
if (app_stat_1_found === true && app_stat_2_found === true && app_stat_3_found === true) {
// Apply the update if we found stat bonuses for every applicable stat
item.system.stat_bonus = applicable_stat_bonus;
// Update the total in the Item
item.calculateSkillCategoryTotalBonus(item);
}
else if (app_stat_1_found === true && app_stat_2_found === true && app_stat_3_found === false) {
// Apply the update if we found stat bonuses for the first two applicable stats
item.system.stat_bonus = applicable_stat_bonus;
// Update the total in the Item
item.calculateSkillCategoryTotalBonus(item);
}
else if (app_stat_1_found === true && app_stat_2_found === false && app_stat_3_found === false) {
// Apply the update if we found stat bonuses for the first applicable stat
item.system.stat_bonus = applicable_stat_bonus;
// Update the total in the Item
item.calculateSkillCategoryTotalBonus(item);
}
}
}
}
}
// For each skill category return an object in this format.
// {{ _id: "skill category name"}}
// This is the format that the select helper on the skill sheet needs
getOwnedItemsByType(item_type) {
let ownedItems = {None: "None"};
console.log(`rmss | actor.js | Getting owned ${item_type} for: ${this.name}`);
for (const item of this.items) {
if (item.type === item_type) {
ownedItems[item._id] = item.name;
}
}
return (ownedItems);
}
}

View File

@@ -1,118 +0,0 @@
export class RMSSItem extends Item {
/** @override */
prepareData() {
// Prepare data for the item. Calling the super version of this executes
// the following, in order: data reset (to clear active effects),
// prepareBaseData(), prepareEmbeddedDocuments() (including active effects),
// prepareDerivedData().
console.log(`rmss | item.js | prepareData for: ${this.name}`);
super.prepareData();
}
// Set the icon images for newly created images.
async _preCreate(data, options, userId) {
await super._preCreate(data, options, userId);
// Do not set on copied items if they have a custom Icon.
if (!data.name.includes("(Copy)"))
{
if (this.type === "armor") {
await this.updateSource({img: "systems/rmss/assets/default/armor.svg"});
}
else if (this.type === "weapon") {
await this.updateSource({img: "systems/rmss/assets/default/weapon.svg"});
}
else if (this.type === "skill") {
await this.updateSource({img: "systems/rmss/assets/default/skill.svg"});
}
else if (this.type === "skill_category") {
await this.updateSource({img: "systems/rmss/assets/default/skill_category.svg"});
}
else if (this.type === "spell") {
await this.updateSource({img: "systems/rmss/assets/default/spell.svg"});
}
else if (this.type === "herb_or_poison") {
await this.updateSource({img: "systems/rmss/assets/default/herb_or_poison.svg"});
}
else if (this.type === "transport") {
await this.updateSource({img: "systems/rmss/assets/default/transport.svg"});
}
}
}
prepareDerivedData() {
const itemData = this;
const systemData = itemData.system;
const flags = itemData.flags.rmss || {};
// Make separate methods for each item type to keep things organized.
if (itemData.type === "skill") {
this._prepareSkillCategoryData(itemData);
}
if (itemData.type === "skill") {
this._prepareSkillData(itemData);
}
}
_prepareSkillCategoryData(itemData) {
if (itemData.type !== "skill_category") return;
console.log(`rmss | item.js | Preparing Skill Category Data for: ${itemData.name}`);
// Calculate Skill Category Total Bonus
this.calculateSkillCategoryTotalBonus(itemData);
}
_prepareSkillData(itemData) {
if (itemData.type !== "skill") return;
console.log(`rmss | item.js | Preparing Skill Data for: ${itemData.name}`);
// Make modifications to data here. For example:
// const systemData = itemData.system;
// Calculate Skill Category Bonus
this.calculateSelectedSkillCategoryBonus(itemData);
// Calculate Skill Total Bonus
this.calculateSkillTotalBonus(itemData);
}
calculateSkillCategoryTotalBonus(itemData) {
if (this.type === "skill_category") {
console.log(`rmss | item.js | Calculating Skill Category Total Bonus for: ${itemData.name}`);
const systemData = itemData.system;
itemData.system.total_bonus = Number(systemData.rank_bonus)
+ Number(systemData.stat_bonus)
+ Number(systemData.prof_bonus)
+ Number(systemData.special_bonus_1)
+ Number(systemData.special_bonus_2);
}
}
calculateSkillTotalBonus(itemData) {
if (this.type === "skill") {
const systemData = itemData.system;
console.log(`rmss | item.js | Calculating Skill Total Bonus for: ${itemData.name}`);
itemData.system.total_bonus = Number(systemData.rank_bonus)
+ Number(systemData.category_bonus)
+ Number(systemData.item_bonus)
+ Number(systemData.special_bonus_1)
+ Number(systemData.special_bonus_2);
}
}
calculateSelectedSkillCategoryBonus(itemData) {
if (this.isEmbedded === null) {
console.log(`rmss | item.js | Skill ${this.name} has no owner. Not calculating Skill Category bonus`);
}
else
{
const items = this.parent.items;
console.log(`rmss | item.js | Skill ${this.name} has owner, calculating skill category bonus.`);
for (const item of items) {
if (item.type === "skill_category" && item._id === itemData.system.category) {
console.log(`rmss | item.js | Calculating Skill Category bonus for skill: ${this.name}`);
this.system.category_bonus = item.system.total_bonus;
}
}
}
}
}

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@@ -1,394 +0,0 @@
export default class RMSSPlayerSheet extends ActorSheet {
// Override Default Options, Set CSS Classes, Set Default Sheet, Set up Sheet Tabs
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 860,
height: 780,
template: "systems/rmss/templates/sheets/actors/rmss-character-sheet.html",
classes: ["rmss", "sheet", "actor"],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
});
}
// Make the data available to the sheet template
async getData() {
const context = super.getData();
// Use a safe clone of the actor data for further operations.
const actorData = this.actor.toObject(false);
let enrichedDescription = await TextEditor.enrichHTML(this.actor.system.description, {async: true});
// Add the actor's data to context.data for easier access, as well as flags.
context.system = actorData.system;
context.flags = actorData.flags;
context.enrichedDescription = enrichedDescription;
// Prepare character data and items.
if (actorData.type === "character") {
this._prepareItems(context);
this._prepareCharacterData(context);
}
// Prepare NPC data and items.
if (actorData.type === "npc") {
this._prepareItems(context);
}
return context;
}
// Override this method to check for duplicates when things are dragged to the sheet
// We don't want duplicate skills and skill categories.
async _onDropItem(event, data) {
// Reconstruct the item from the event
const newitem = await Item.implementation.fromDropData(data);
const itemData = newitem.toObject();
// To Do: Seperate Skills and Skill Categories. Increment Counts for items
if (itemData.type === "skill_category") {
// Get the already owned Items from the actor and push into an array
const owneditems = this.object.getOwnedItemsByType("skill_category");
let ownedskillcatlist = Object.values(owneditems);
// Check if the dragged item is not in the array and not owned
if (!ownedskillcatlist.includes(itemData.name)) {
console.log("Not Owned!");
super._onDropItem(event, data);
}
} else if ( itemData.type === "skill") {
// Get the already owned Items from the actor and push into an array
const owneditems = this.object.getOwnedItemsByType("skill");
let ownedskilllist = Object.values(owneditems);
// Check if the dragged item is not in the array and not owned
if (!ownedskilllist.includes(itemData.name)) {
console.log("Not Owned!");
super._onDropItem(event, data);
}
}
else {
super._onDropItem(event, data);
}
}
_prepareCharacterData(context) {
// Calculate Power Point Exhaustion
let powerpointPercentage = (Number(context.system.attributes.power_points.current) / Number(context.system.attributes.power_points.max)) * 100;
console.log(true);
switch (true) {
case (powerpointPercentage < 25):
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -30 ";
break;
case (powerpointPercentage < 50):
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -20 ";
break;
case (powerpointPercentage < 75):
console.log("Less than 75");
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: -10 ";
break;
default:
console.log("Setting Default");
context.system.attributes.power_points.modifier = "PP Exhaustion Penalty: 0 ";
}
// Calculate Exhaustion Point Penalty
let exhaustionPercentage = (Number(context.system.attributes.exhaustion_points.current) / Number(context.system.attributes.exhaustion_points.max)) * 100;
console.log(true);
switch (true) {
case (exhaustionPercentage < 1):
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -100 ";
break;
case (exhaustionPercentage < 10):
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -60 ";
break;
case (exhaustionPercentage < 25):
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -30 ";
break;
case (exhaustionPercentage < 50):
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -15 ";
break;
case (exhaustionPercentage < 75):
console.log("Less than 75");
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: -5 ";
break;
default:
console.log("Setting Default");
context.system.attributes.exhaustion_points.modifier = "Exhaustion Penalty: 0 ";
}
}
_prepareItems(context) {
console.log(`rmss | rmss_player_sheet.js | Preparing items for: ${this.name}`);
// Initialize containers.
const gear = [];
const playerskill= [];
const skillcat = [];
const weapons = [];
const armor = [];
const herbs = [];
const spells = [];
const equipables = [];
// Iterate through items, allocating to containers
for (let i of context.items) {
i.img = i.img || DEFAULT_TOKEN;
// Append to gear.
if (i.type === "item") {
gear.push(i);
}
else if (i.type === "weapon") {
weapons.push(i);
}
else if (i.type === "herb_or_poison") {
herbs.push(i);
}
// Append to skill categories.
else if (i.type === "skill_category") {
skillcat.push(i);
}
// Append to playerskill
else if (i.type === "skill") {
playerskill.push(i);
}
else if (i.type === "armor") {
armor.push(i);
}
else if (i.type === "spell") {
spells.push(i);
}
}
// Sort Skill/Skillcat Arrays
skillcat.sort(function(a, b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
return 0;
});
playerskill.sort(function(a, b) {
if (a.name < b.name) {
return -1;
}
if (a.name > b.name) {
return 1;
}
return 0;
});
// Assign and return
context.gear = gear;
context.skillcat = skillcat;
context.playerskill = playerskill;
context.weapons = weapons;
context.armor = armor;
context.herbs = herbs;
context.spells = spells;
}
async renderCharacterSettings(data) {
console.log(data);
const configSheet = await renderTemplate("systems/rmss/templates/sheets/actors/dialogs/app_skill_category_importer.html", data);
return (configSheet);
}
activateListeners(html) {
super.activateListeners(html);
// Render the item sheet for viewing/editing prior to the editable check.
html.find(".item-edit").click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
item.sheet.render(true);
});
html.find(".item-roll").click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
new game.rmss.applications.RMSSToolsDiceRoller(item.name, item.system.total_bonus).render(true);
});
// -------------------------------------------------------------
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) return;
// Add Item
html.find(".item-create").click(this._onItemCreate.bind(this));
// Delete Item
html.find(".item-delete").click(ev => {
console.log(ev.currentTarget.getAttribute("data-item-id"));
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
item.delete();
});
// Show Skill Category Importer
html.find(".import-skillcats").click(async ev => {
let selectOptions = {};
for (const pack of game.packs) {
selectOptions[pack.metadata.id] = pack.metadata.label;
}
new game.rmss.applications.RMSSToolsSCImporter(selectOptions, this.actor).render(true);
});
// Check/Uncheck Favorite Skill
html.find(".skill-favorite").click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log(item);
console.log(`Before change: ${item.system.favorite}`);
if (item.system.favorite === true) {
console.log("Setting False");
item.update({system: {favorite: false}});
} else {
console.log("Setting True");
item.update({system: {favorite: true}});
}
console.log(`After change: ${item.system.favorite}`);
});
// Check/Uncheck Favorite Spell
html.find(".spell-favorite").click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log(item);
console.log(`Before change: ${item.system.favorite}`);
if (item.system.favorite === true) {
console.log("Setting False");
item.update({system: {favorite: false}});
} else {
console.log("Setting True");
item.update({system: {favorite: true}});
}
console.log(`After change: ${item.system.favorite}`);
});
// Equip/Unequip Weapon/Armor
html.find(".equippable").click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log(item);
console.log(`Before change: ${item.system.equipped}`);
if (item.system.equipped === true) {
console.log("Setting False");
item.update({system: {equipped: false}});
} else {
console.log("Setting True");
item.update({system: {equipped: true}});
}
console.log(`After change: ${item.system.equipped}`);
});
// Wear/Remove Item
html.find(".wearable").click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log(item);
console.log(`Before change: ${item.system.equipped}`);
if (item.system.worn === true) {
console.log("Setting False");
item.update({system: {worn: false}});
} else {
console.log("Setting True");
item.update({system: {worn: true}});
}
console.log(`After change: ${item.system.equipped}`);
});
// Change New Ranks value when clicked in player sheet. From 0-3.
html.find(".skill-newrank").click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log("Firing in the Player Sheet");
console.log(ev.currentTarget.getAttribute("value"));
console.log(ev.currentTarget.getAttribute("data-item-id"));
switch (ev.currentTarget.getAttribute("value")) {
case "0":
console.log("Skill NewRanks is 0 setting to 1");
item.update({system: {new_ranks: { value: 1 }}});
break;
case "1":
console.log("Skill NewRanks is 1 setting to 2");
item.update({system: {new_ranks: { value: 2 }}});
break;
case "2":
console.log("Skill NewRanks is 2 setting to 3");
item.update({system: {new_ranks: { value: 3 }}});
break;
case "3":
console.log("Skill NewRanks is 3 setting to 0");
item.update({system: {new_ranks: { value: 0 }}});
break;
}
});
// Change New Ranks value when clicked in player sheet. From 0-3.
html.find(".skillcategory-newrank").click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log("Firing in the Player Sheet");
console.log(ev.currentTarget.getAttribute("value"));
console.log(ev.currentTarget.getAttribute("data-item-id"));
switch (ev.currentTarget.getAttribute("value")) {
case "0":
console.log("Skill Category NewRanks is 0 setting to 1");
item.update({system: {new_ranks: { value: 1 }}});
break;
case "1":
console.log("Skill Category NewRanks is 1 setting to 2");
item.update({system: {new_ranks: { value: 2 }}});
break;
case "2":
console.log("Skill Category NewRanks is 2 setting to 3");
item.update({system: {new_ranks: { value: 3 }}});
break;
case "3":
console.log("Skill Category NewRanks is 3 setting to 0");
item.update({system: {new_ranks: { value: 0 }}});
break;
}
});
}
async _onItemCreate(event) {
event.preventDefault();
const header = event.currentTarget;
// Get the type of item to create.
const type = header.dataset.type;
// Grab any data associated with this control.
const data = duplicate(header.dataset);
// Initialize a default name.
const name = `New ${type.capitalize()}`;
// Prepare the item object.
const itemData = {
name: name,
type: type,
data: data
};
// Remove the type from the dataset since it's in the itemData.type prop.
delete itemData.data.type;
// Finally, create the item!
return await Item.create(itemData, {parent: this.actor});
}
}

View File

@@ -1,55 +0,0 @@
export default class RMSSActorSheetConfig extends FormApplication {
constructor(selectOptions, character) {
super();
this.selectOptions = selectOptions;
this.character = character;
}
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["form"],
popOut: true,
template: "systems/rmss/templates/sheets/actors/apps/actor-settings.html"
});
}
getData() {
// Send data to the template
return {
selectOptions: this.selectOptions
};
}
activateListeners(html) {
super.activateListeners(html);
}
async _updateObject(event, formData) {
console.log("Deleting Old Skill Categories.");
for (const item of this.character.items) {
if (item.type === "skill_category") {
item.delete();
}
}
const pack = game.packs.get(formData.selectOptions);
const skillCategoryData = await pack.getIndex();
console.log("Importing New Skill Categories.");
for (const sc of skillCategoryData) {
const newitem = await pack.getDocument(sc._id);
let newDocuments = [];
if (newitem.type === "skill_category") {
console.log(newitem);
newDocuments.push(newitem);
}
if (newDocuments.length > 0) {
await Item.createDocuments(newDocuments, {parent: this.character});
}
}
}
}

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@@ -1,85 +0,0 @@
import {
roll_one_to_onehundred,
roll_low_open_ended,
roll_high_open_ended,
roll_open_ended
} from "./rmss_dice_roller_rolls.js";
import {
getOpenEndedRollModifier,
processOpenEndedSixtySixRoll,
processOpenEndedRoll,
processHighOpenEndedRoll,
processLowOpenEndedRoll
} from "./rmss_dice_roller_processing.js";
export default class RMSSToolsDiceRoller extends FormApplication {
constructor(itemName, characterBonus) {
super();
this.itemName = itemName;
this.characterBonus = characterBonus;
this.rollType = [
{value: "one_to_onehundred", text: "1-100", selected: false},
{value: "open_ended", text: "Open-Ended", selected: true},
{value: "high_open_ended", text: "High Open-Ended", selected: false},
{value: "low_open_ended", text: "Low Open-Ended", selected: false}
];
}
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["form"],
title: "Rolemaster Dice Roller",
popOut: true,
width: 380,
height: 210,
template: "systems/rmss/templates/sheets/apps/app_dice_roller.html"
});
}
getData() {
// Send data to the template
return {
itemName: this.itemName,
characterBonus: this.characterBonus,
selectOptions: this.rollType,
};
}
activateListeners(html) {
super.activateListeners(html);
}
async _updateObject(event, formData) {
console.log("Rolling Dice");
console.log(formData);
console.log(event);
switch (formData.rollType) {
case "one_to_onehundred":
this.roll_one_to_onehundred();
break;
case "open_ended":
this.roll_open_ended();
break;
case "high_open_ended":
this.roll_high_open_ended();
break;
case "low_open_ended":
this.roll_low_open_ended();
break;
}
}
}
RMSSToolsDiceRoller.prototype.roll_one_to_onehundred = roll_one_to_onehundred;
RMSSToolsDiceRoller.prototype.roll_low_open_ended = roll_low_open_ended;
RMSSToolsDiceRoller.prototype.roll_high_open_ended = roll_high_open_ended;
RMSSToolsDiceRoller.prototype.roll_open_ended = roll_open_ended;
RMSSToolsDiceRoller.prototype.getOpenEndedRollModifier =
getOpenEndedRollModifier;
RMSSToolsDiceRoller.prototype.processOpenEndedSixtySixRoll =
processOpenEndedSixtySixRoll;
RMSSToolsDiceRoller.prototype.processOpenEndedRoll = processOpenEndedRoll;
RMSSToolsDiceRoller.prototype.processHighOpenEndedRoll =
processHighOpenEndedRoll;
RMSSToolsDiceRoller.prototype.processLowOpenEndedRoll = processLowOpenEndedRoll;

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@@ -1,131 +0,0 @@
export async function getOpenEndedRollModifier() {
return await new Roll("1d100x>95").roll({ async: true });
}
export function processOpenEndedSixtySixRoll(baseroll, rolltype) {
// Log the Roll to Chat
let chatOptions = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
rolls: [baseroll],
flavor: rolltype,
rollMode: game.settings.get("core", "rollMode"),
content: "You rolled a 66!",
};
ChatMessage.create(chatOptions);
}
export function processOpenEndedRoll(baseroll, rolltype) {
// Define the Chat Message Template
let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
// Pass the Data through to be used in the Chat Message
let chatData = {
baseroll: baseroll,
total: baseroll.result,
highopen: false,
lowopen: false,
};
// Render the Rolls to the Chat Window
renderTemplate(chatTemplate, chatData).then((html) => {
let chatOptions = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
rolls: [baseroll],
flavor: rolltype,
rollMode: game.settings.get("core", "rollMode"),
content: html,
};
ChatMessage.create(chatOptions);
});
}
export async function processHighOpenEndedRoll(baseroll, rolltype) {
// Get the Base Roll followed by the High Open Ended Roll
let originalRoll = baseroll;
let openendedRoll = await this.getOpenEndedRollModifier();
// Create a rolls array for Dice So Nice integration.
let rolls = [originalRoll, openendedRoll];
// Create an Array to hold the High Open Ended Roll Results and set the total to base roll
let openendedResults = [];
let total = Number(originalRoll.result);
// Each time the High Open Ended Roll is triggered add the result to an array and add it to the total.
for (const rollResult of openendedRoll.dice[0].results) {
openendedResults.push(rollResult.result);
total = total + Number(rollResult.result);
}
// Define the Chat Message Template
let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
// Pass the Data through to be used in the Chat Message
let chatData = {
baseroll: baseroll,
opeendedresults: [openendedResults],
highopen: true,
lowopen: false,
total: total,
};
// Render the Rolls to the Chat Window
renderTemplate(chatTemplate, chatData).then((html) => {
let chatOptions = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
rolls: rolls,
flavor: rolltype,
rollMode: game.settings.get("core", "rollMode"),
content: html,
};
ChatMessage.create(chatOptions);
});
}
export async function processLowOpenEndedRoll(baseroll, rolltype) {
// Get the Base Roll followed by the Low Open Ended Roll
let originalRoll = baseroll;
let openendedRoll = await this.getOpenEndedRollModifier();
// Create a rolls array for Dice So Nice integration.
let rolls = [originalRoll, openendedRoll];
// Create an Array to hold the Low Open Ended Roll Results and set the total to base roll
let openendedResults = [];
let total = Number(originalRoll.result);
// Each time the Low Open Ended Roll is triggered add the result to an array and subtract it from the total.
for (const rollResult of openendedRoll.dice[0].results) {
openendedResults.push(rollResult.result);
total = total - Number(rollResult.result);
}
// Define the Chat Message Template
let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
// Pass the Data through to be used in the Chat Message
let chatData = {
baseroll: baseroll,
rolls: rolls,
opeendedresults: [openendedResults],
highopen: false,
lowopen: true,
total: total,
};
// Render the Rolls to the Chat Window
renderTemplate(chatTemplate, chatData).then((html) => {
let chatOptions = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
rolls: rolls,
flavor: rolltype,
rollMode: game.settings.get("core", "rollMode"),
content: html,
};
ChatMessage.create(chatOptions);
});
}

View File

@@ -1,71 +0,0 @@
export async function roll_one_to_onehundred() {
// Construct the Roll instance
let baseroll = await new Roll("1d100 + @characterBonus", {characterBonus: this.characterBonus}).roll({async: true});
let rolltype = "Roll Type: 1-100";
// Log the Roll to Chat
let chatOptions = {
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
rolls: [baseroll],
flavor: rolltype,
rollMode: game.settings.get("core", "rollMode")
};
ChatMessage.create(chatOptions);
this.close();
};
export async function roll_low_open_ended() {
// Construct the Roll instance
let baseroll = await new Roll("1d100").roll({async: true});
console.log(baseroll.result);
let rolltype = "Roll Type: Low Open-Ended";
switch (true) {
case (baseroll.result < 6):
this.processLowOpenEndedRoll(baseroll, rolltype);
break;
case (baseroll.result === 66):
this.processOpenEndedSixtySixRoll(baseroll, rolltype);
break;
default:
this.processOpenEndedRoll(baseroll, rolltype);
}
}
export async function roll_high_open_ended() {
// Construct the Roll instance
let baseroll = await new Roll("1d100").roll({async: true});
console.log(baseroll.result);
let rolltype = "Roll Type: High Open-Ended";
switch (true) {
case (baseroll.result === 66):
this.processOpenEndedSixtySixRoll(baseroll, rolltype);
break;
case (baseroll.result > 95):
this.processHighOpenEndedRoll(baseroll, rolltype);
break;
default:
this.processOpenEndedRoll(baseroll, rolltype);
}
}
export async function roll_open_ended() {
// Construct the Roll instance
let baseroll = await new Roll("1d100").roll({async: true});
console.log(baseroll.result);
let rolltype = "Roll Type: Open-Ended";
switch (true) {
case (baseroll.result < 6):
this.processLowOpenEndedRoll(baseroll, rolltype);
break;
case (baseroll.result === 66):
this.processOpenEndedSixtySixRoll(baseroll, rolltype);
break;
case (baseroll.result > 95):
this.processHighOpenEndedRoll(baseroll, rolltype);
break;
default:
this.processOpenEndedRoll(baseroll, rolltype);
}
}

View File

@@ -1,56 +0,0 @@
export default class RMSSToolsSCImporter extends FormApplication {
constructor(selectOptions, character) {
super();
this.selectOptions = selectOptions;
this.character = character;
}
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["form"],
popOut: true,
title: "Import Skill Categories",
template: "systems/rmss/templates/sheets/apps/app_skill_category_importer.html"
});
}
getData() {
// Send data to the template
return {
selectOptions: this.selectOptions
};
}
activateListeners(html) {
super.activateListeners(html);
}
async _updateObject(event, formData) {
console.log("Deleting Old Skill Categories.");
for (const item of this.character.items) {
if (item.type === "skill_category") {
item.delete();
}
}
const pack = game.packs.get(formData.selectOptions);
const skillCategoryData = await pack.getIndex();
console.log("Importing New Skill Categories.");
for (const sc of skillCategoryData) {
const newitem = await pack.getDocument(sc._id);
let newDocuments = [];
if (newitem.type === "skill_category") {
console.log(newitem);
newDocuments.push(newitem);
}
if (newDocuments.length > 0) {
await Item.createDocuments(newDocuments, {parent: this.character});
}
}
}
}

View File

@@ -1,36 +0,0 @@
// Our Item Sheet extends the default
export default class RMSSArmorSheet extends ItemSheet {
// Set the height and width
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 530,
height: 440,
template: "systems/rmss/templates/sheets/items/rmss-armor-sheet.html",
classes: ["rmss", "sheet", "item"]
});
}
// If our sheet is called here it is.
get template() {
return "systems/rmss/templates/sheets/items/rmss-armor-sheet.html";
}
// Make the data available to the sheet template
async getData() {
const baseData = await super.getData();
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable: this.isEditable,
item: baseData.item,
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;
}
}

View File

@@ -1,36 +0,0 @@
// Our Item Sheet extends the default
export default class RMSSHerbAndPoisonSheet extends ItemSheet {
// Set the height and width
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 530,
height: 440,
template: "systems/rmss/templates/sheets/items/rmss-herb-or-poison-sheet.html",
classes: ["rmss", "sheet", "item"]
});
}
// If our sheet is called here it is.
get template() {
return "systems/rmss/templates/sheets/items/rmss-herb-or-poison-sheet.html";
}
// Make the data available to the sheet template
async getData() {
const baseData = await super.getData();
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable: this.isEditable,
item: baseData.item,
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;
}
}

View File

@@ -1,36 +0,0 @@
// Our Item Sheet extends the default
export default class RMSSItemSheet extends ItemSheet {
// Set the height and width
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 530,
height: 440,
template: "systems/rmss/templates/sheets/items/rmss-item-sheet.html",
classes: ["rmss", "sheet", "item"]
});
}
// If our sheet is called here it is.
get template() {
return "systems/rmss/templates/sheets/items/rmss-item-sheet.html";
}
// Make the data available to the sheet template
async getData() {
const baseData = await super.getData();
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable: this.isEditable,
item: baseData.item,
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;
}
}

View File

@@ -1,36 +0,0 @@
// Our Item Sheet extends the default
export default class RMSSTransportSheet extends ItemSheet {
// Set the height and width
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 530,
height: 440,
template: "systems/rmss/templates/sheets/items/rmss-transport-sheet.html",
classes: ["rmss", "sheet", "item"]
});
}
// If our sheet is called here it is.
get template() {
return "systems/rmss/templates/sheets/items/rmss-transport-sheet.html";
}
// Make the data available to the sheet template
async getData() {
const baseData = await super.getData();
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable: this.isEditable,
item: baseData.item,
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;
}
}

View File

@@ -1,36 +0,0 @@
// Our Item Sheet extends the default
export default class RMSSWeaponSheet extends ItemSheet {
// Set the height and width
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 530,
height: 440,
template: "systems/rmss/templates/sheets/items/rmss-weapon-sheet.html",
classes: ["rmss", "sheet", "item"]
});
}
// If our sheet is called here it is.
get template() {
return "systems/rmss/templates/sheets/items/rmss-weapon-sheet.html";
}
// Make the data available to the sheet template
async getData() {
const baseData = await super.getData();
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable: this.isEditable,
item: baseData.item,
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;
}
}

View File

@@ -1,133 +0,0 @@
// Our Item Sheet extends the default
export default class RMSSSkillCategorySheet extends ItemSheet {
// Set the height and width
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 580,
height: 440,
template: "systems/rmss/templates/sheets/skills/rmss-skill-category-sheet.html",
classes: ["rmss", "sheet", "item"]
});
}
// If our sheet is called here it is.
get template() {
return "systems/rmss/templates/sheets/skills/rmss-skill-category-sheet.html";
}
// Make the data available to the sheet template
async getData() {
const context = await super.getData();
// Get a list of stats that can be used as applicable stats
let applicableStatList = this.prepareApplicableStatNames(CONFIG);
// Get the currently selected value for all three applicable stats
let firstApplicableStat = this.prepareApplicableSelectedStat("app_stat_1");
let secondApplicableStat = this.prepareApplicableSelectedStat("app_stat_2");
let thirdApplicableStat = this.prepareApplicableSelectedStat("app_stat_3");
// Build and apply the display string for Applicable Stats
let applicableStatText =
this.buildApplicableStatsText(firstApplicableStat, secondApplicableStat, thirdApplicableStat);
context.item.system.applicable_stats = applicableStatText;
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable: this.isEditable,
item: context.item,
system: context.item.system,
config: CONFIG.rmss,
applicable_stat_list: applicableStatList,
applicable_stat_1_selected: firstApplicableStat,
applicable_stat_2_selected: secondApplicableStat,
applicable_stat_3_selected: thirdApplicableStat,
enrichedDescription: enrichedDescription
};
return sheetData;
}
async _setApplicableStat(item, ev) {
// Build a JSON Object from the selected tag value and selected name (item data attribute key)
let updateKey = ev.currentTarget.getAttribute("name");
let updateData = ev.target.value;
// Update Item Data
await item.update({[updateKey]: updateData});
}
// Each Skill Category can have up to three Applicable Stats that apply to it. We need to get a list of
// the Stat Shortnames from Config so the user can select which stats are applicable to this Skill Category
prepareApplicableStatNames(config) {
let applicableStatList = {None: "None"};
for (const item in config.rmss.stats) {
applicableStatList[config.rmss.stats[item].shortname] = config.rmss.stats[item].shortname;
}
return applicableStatList;
}
// Get the values for the currently selected Applicable Stat so we can display it on the Skill Category Sheet
// If nothing is selected return an empty string.
prepareApplicableSelectedStat(appStat) {
let applicableStatSelected = "";
applicableStatSelected = this.item.system[appStat];
return applicableStatSelected;
}
// The character sheet has an information field that displays the applicable stats in the following format
// St/Ag/St. This method checks the current applicable stats and builds that field so
// it can be displayed to the user.
buildApplicableStatsText(firstAppStat, secondAppStat, thirdAppStat) {
if (firstAppStat === "None") {
return ("None");
}
else if (firstAppStat !== "None" && secondAppStat === "None") {
return (firstAppStat);
}
else if (firstAppStat !== "None" && secondAppStat !== "None" && thirdAppStat === "None" ) {
return (`${firstAppStat}/${secondAppStat}`);
}
else if (firstAppStat !== "None" && secondAppStat !== "None" && thirdAppStat !== "None" ) {
return (`${firstAppStat}/${secondAppStat}/${thirdAppStat}`);
}
else {
return ("None");
}
}
activateListeners(html) {
super.activateListeners(html);
// -------------------------------------------------------------
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) return;
// Every time the user selects one of the Applicable Stat dropdowns
// fire an event to change the value in the Skill Category
html.find(".stat-selector").change(ev => {
this._setApplicableStat(this.item, ev);
});
// Catch the event when the user clicks one of the New Ranks Checkboxes in a Skill Category.
// It will increment by one or wrap back to zero on a value of three
html.find(".skillcategorysheet-newrank").click(ev => {
switch (ev.currentTarget.getAttribute("value")) {
case "0":
this.object.update({system: {new_ranks: { value: 1 }}});
break;
case "1":
this.object.update({system: {new_ranks: { value: 2 }}});
break;
case "2":
this.object.update({system: {new_ranks: { value: 3 }}});
break;
case "3":
this.object.update({system: {new_ranks: { value: 0 }}});
break;
}
});
}
}

View File

@@ -1,115 +0,0 @@
// Our Item Sheet extends the default
export default class RMSSSkillSheet extends ItemSheet {
// Set the height and width
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 530,
height: 440,
template: "systems/rmss/templates/sheets/skills/rmss-skill-sheet.html",
classes: ["rmss", "sheet", "item"]
});
}
// If our sheet is called here it is.
get template() {
return "systems/rmss/templates/sheets/skills/rmss-skill-sheet.html";
}
// Make the data available to the sheet template
async getData() {
const baseData = await super.getData();
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
// Get a list of the parent item's skill categories for the dropdown
let ownedSkillCategories = this.prepareSkillCategoryValues();
// Figure out if a valid Skill Category is already selected
let selectedSkillCategory = this.prepareSelectedSkillCategory(ownedSkillCategories, this.object.system.category);
let sheetData = {
owner: this.item.isOwner,
editable: this.isEditable,
item: baseData.item,
system: baseData.item.system,
config: CONFIG.rmss,
owned_skillcats: ownedSkillCategories,
enrichedDescription: enrichedDescription,
selected_skillcat: selectedSkillCategory,
designations: CONFIG.rmss.skill_designations
};
return sheetData;
}
activateListeners(html) {
super.activateListeners(html);
// Catch the event when the user clicks one of the New Ranks Checkboxes in a Skill.
// It will increment by one or wrap back to zero on a value of three
html.find(".skillsheet-newrank").click(ev => {
switch (ev.currentTarget.getAttribute("value")) {
case "0":
this.object.update({system: {new_ranks: { value: 1 }}});
break;
case "1":
this.object.update({system: {new_ranks: { value: 2 }}});
break;
case "2":
this.object.update({system: {new_ranks: { value: 3 }}});
break;
case "3":
this.object.update({system: {new_ranks: { value: 0 }}});
break;
}
});
}
// Skills are related to Skill Categories so we need something to allow the user to choose that relationship
// If this Skill is owned then we will return a list of Skill Categories and allow them to choose
// Otherwise we'll just return 'Skill has no owner'
prepareSkillCategoryValues() {
let skillNoOwner = {None: "Skill Has No Owner"};
if (this.item.isEmbedded === null) {
return (skillNoOwner);
}
else
{
const skillCategories = this.item.parent.getOwnedItemsByType("skill_category");
return (skillCategories);
}
}
// Determine which Skill Category is selected and test that it is in the current list of categories.
// If it isn't set it to None.
prepareSelectedSkillCategory(ownedSkillCategories, selectedSkillCategory) {
let defaultSelectedCategory = "None";
if (Object.keys(ownedSkillCategories).includes(selectedSkillCategory)) {
return (selectedSkillCategory);
} else {
return (defaultSelectedCategory);
}
}
// Populate the Skill Category Bonus field on the Skill Sheet.
// Iterate through the owned skill categories and if one of them matches the item id of currently
// selected skill category then set the Skill Category Bonus field to the Total Bonus field of the Skill Category
prepareSelectedSkillCategoryBonus(selected_skillcat) {
if (this.item.isEmbedded === null) {
console.log("Skill has no owner");
}
else
{
const items = this.object.parent.items;
for (const item of items) {
if (item.type === "skill_category" && item._id === selected_skillcat) {
console.log(`rmss | rmss_skill_sheet | Calculating Skill Category bonus for skill: ${this.object.name}`);
this.object.system.category_bonus = item.system.total_bonus;
}
}
}
}
}

View File

@@ -1,35 +0,0 @@
// Our Item Sheet extends the default
export default class RMSSSpellSheet extends ItemSheet {
// Set the height and width
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
width: 530,
height: 440,
classes: ["rmss", "sheet", "item"]
});
}
// If our sheet is called here it is.
get template() {
return "systems/rmss/templates/sheets/spells/rmss-spell-sheet.html";
}
// Make the data available to the sheet template
async getData() {
const baseData = await super.getData();
let enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable: this.isEditable,
item: baseData.item,
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;
}
}

View File

@@ -1,53 +0,0 @@
{"name":"Weapon • Missile Artillery","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/Ag/Re","app_stat_1":"In","app_stat_2":"Ag","app_stat_3":"Re","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.swVilWoSF4JH0yhZ"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898842718,"modifiedTime":1663840828472,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"1HevhbCbvMonyQXe"}
{"name":"Armor • Medium","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/St","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"St","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.ENiEBop9Kgrn9pBt"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897408501,"modifiedTime":1663840704830,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"2fdM9ICcj7vp8nFd"}
{"name":"Athletic • Gymnastics","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Qu/Ag","app_stat_1":"Ag","app_stat_2":"Qu","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.TASzGNEwHMQUz1AV"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897573841,"modifiedTime":1663840718046,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"2rw9aaYaiTiuKX6p"}
{"name":"Weapon • Missile","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.8a1d0Z2MfJe0R1Eb"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898823756,"modifiedTime":1663840820736,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"2sTx95Y88soBT6Xm"}
{"name":"Technical/Trade • General","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/SD","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.1td9QGD20b4nkD6h"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898674902,"modifiedTime":1663840807018,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"3mHLFWrWHEA8Fmyq"}
{"name":"Lore • Obscure","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Me/Re/Me","app_stat_1":"Me","app_stat_2":"Re","app_stat_3":"Me","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.bsDoIUKcNUeqxQQO"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662897997337,"modifiedTime":1663840747755,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"47foBA6Yk70CVg2i"}
{"name":"Weapon • Thown","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.kCtfktVNlH414NL2"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898881742,"modifiedTime":1663840832033,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"5e3r6vHlLHjZzyTu"}
{"name":"Technical/Trade • Professional","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/In","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.xNTn6oV9yMOmfP0Z"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898699996,"modifiedTime":1663840810513,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"67oz5EUQCrxKsh5e"}
{"name":"Spells • Other Realm Open Lists","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"None","app_stat_1":"None","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"ownership":{"default":0,"jFAyH93PxEe1ncxK":3},"flags":{"core":{"sourceId":"Item.AUzgIWYzrE15qCt9"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.2","coreVersion":"10.285","createdTime":1662898456160,"modifiedTime":1663840790383,"lastModifiedBy":"jFAyH93PxEe1ncxK"},"folder":null,"sort":0,"_id":"7z1BmP1Qlx11GL1C"}
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{"name":"Crafts","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Me/SD","app_stat_1":"Ag","app_stat_2":"Me","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.6nErPtcQ33WXkyH4"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897865848,"modifiedTime":1670979490274,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"iKc4n9ZubKtG6SvK"}
{"name":"Science/Analytic • Engineering","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Me/Re/In","app_stat_1":"Me","app_stat_2":"Re","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.BfDFjciYPFezmes0"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898290307,"modifiedTime":1670979792357,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"jT4YOfJEKXOjW7yN"}
{"name":"Technical/Trade • General","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/SD","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.1td9QGD20b4nkD6h"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898674902,"modifiedTime":1670979941026,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"k1fYuSWiGncFKqYq"}
{"name":"Artistic • Active","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Pr/Em/Ag","app_stat_1":"Pr","app_stat_2":"Em","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.cEffILww7nn8vqJ7"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897441727,"modifiedTime":1670979378056,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"mM8gBxoxUWs9JwaZ"}
{"name":"Subterfuge • Attack","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/SD/In","app_stat_1":"Ag","app_stat_2":"SD","app_stat_3":"In","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.Zva3DO0Zmk3G5xWT"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898559045,"modifiedTime":1670979909587,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"nel3MMlV6G6UbUqz"}
{"name":"Armor • Light","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.TMGapmlYutNuQaw8"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897388838,"modifiedTime":1670979375450,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"oUBH3ZiQhwgyEwuC"}
{"name":"Athletic • Brawn","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Co/Ag","app_stat_1":"St","app_stat_2":"Co","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.VufLKW42mP7RtinG"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897509473,"modifiedTime":1670979414458,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"omcYQ5goZenLxv1d"}
{"name":"Awareness • Searching","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/Re/SD","app_stat_1":"In","app_stat_2":"Re","app_stat_3":"SD","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.NZl30XPdtYjHqtwp"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897647294,"modifiedTime":1670979422361,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"pa35A84DZkI6I611"}
{"name":"Weapon • Support","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/St/Ag","app_stat_1":"Ag","app_stat_2":"St","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.8a1d0Z2MfJe0R1Eb"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898823756,"modifiedTime":1670980279746,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"pkxuna2rIm1ZjyEK"}
{"name":"Armor • Heavy","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"St/Ag/St","app_stat_1":"St","app_stat_2":"Ag","app_stat_3":"St","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.7UA8xwzcBrKZfFk9"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897366792,"modifiedTime":1670979372753,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"r6D1tALgD1wR0GGj"}
{"name":"Weapon • 2-H Energy","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Ag/Ag/Ag","app_stat_1":"Ag","app_stat_2":"Ag","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.CXllZNGgTe80uZRQ"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898744329,"modifiedTime":1670980272057,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"rw987ZssCMcfx8n7"}
{"name":"Urban","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"In/Pr/Re","app_stat_1":"In","app_stat_2":"Pr","app_stat_3":"Re","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.JAY4cM0lv1wZm3vo"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898721300,"modifiedTime":1670980058009,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"sV50mwPLEO7ju9nT"}
{"name":"Communcations","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/Em","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"Em","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.fh63pdckz6VYGAFc"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897838640,"modifiedTime":1670979489034,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"tXyzk5v0PTLAxmFk"}
{"name":"Body Development","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Co/SD/Co","app_stat_1":"Co","app_stat_2":"SD","app_stat_3":"Co","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.cWtQ0YU3kGBhL8iR"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662897724809,"modifiedTime":1670979475450,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"y6Tq2DSvZm0dIZ7A"}
{"name":"Science/Analytic • Specialized","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/Re","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"Re","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.BfDFjciYPFezmes0"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898290307,"modifiedTime":1670979851643,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"yHwwkDNq6DuylHYa"}
{"name":"Science/Analytic • Technical","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"Re/Me/Ag","app_stat_1":"Re","app_stat_2":"Me","app_stat_3":"Ag","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.BfDFjciYPFezmes0"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898290307,"modifiedTime":1670979874641,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"z1Z1K02tzG1JU5wN"}
{"name":"Mind Point Development","type":"skill_category","img":"systems/rmss/assets/default/skill_category.svg","system":{"description":"Description here.","applicable_stats":"SD","app_stat_1":"SD","app_stat_2":"None","app_stat_3":"None","development_cost":"0","ranks":0,"new_ranks":{"value":0,"max":3,"max_default":3},"rank_bonus":0,"stat_bonus":0,"prof_bonus":0,"special_bonus_1":0,"special_bonus_2":0,"total_bonus":0,"favorite":false},"effects":[],"flags":{"core":{"sourceId":"Item.Q7rKLS4gJwH2Lygw"}},"_stats":{"systemId":"rmss","systemVersion":"0.0.3","coreVersion":"10.291","createdTime":1662898277091,"modifiedTime":1670979677773,"lastModifiedBy":"AKzFUDVFn0NcwQv9"},"folder":null,"sort":0,"ownership":{"default":0,"AKzFUDVFn0NcwQv9":3},"_id":"zYUB46z7lYODAIK2"}

View File

@@ -1,539 +0,0 @@
.skillcat-grid-container {
display: grid;
grid-template-columns: [skill-category-name] 10% [applicable-stats] 10% [dev-cost] 8% [num-ranks] 8% [new-ranks] 8% [rank-bonus] 8% [stat-bonus] 8% [prof-bonus] 8% [special-bonus-1] 8% [special-bonus-2] 8% [total-bonus] 8% [controls] 8%;
}
.skillcat-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
justify-content: center;
}
.skillcat-grid-container > div:nth-child(24n+1),
.skillcat-grid-container > div:nth-child(24n+2),
.skillcat-grid-container > div:nth-child(24n+3),
.skillcat-grid-container > div:nth-child(24n+4),
.skillcat-grid-container > div:nth-child(24n+5),
.skillcat-grid-container > div:nth-child(24n+6),
.skillcat-grid-container > div:nth-child(24n+7),
.skillcat-grid-container > div:nth-child(24n+8),
.skillcat-grid-container > div:nth-child(24n+9),
.skillcat-grid-container > div:nth-child(24n+10),
.skillcat-grid-container > div:nth-child(24n+11),
.skillcat-grid-container > div:nth-child(24n+12) {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.skillcat-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.container {
display: flex;
}
.rm-heading {
font-size: 1em;
font-family: PragRoman;
border-bottom: 0px;
}
.actor-icon {
flex-shrink: 1;
}
.favorite-container {
padding: 5px;
}
.header-container {
flex-grow: 2;
outline: 1px solid;
/* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.header-text {
display: flex;
align-items: center;
padding: 1px;
}
.settings-button,
.playersheet-settings {
font-family: Signika, sans-serif;
font-size: 12px;
margin-right: 6px;
}
.resource-container {
display: flex;
flex-direction: row;
flex-grow: 3;
text-align: -webkit-center;
}
.resource-container > * {
flex: 1 1 0;
}
.resource-entry {
outline: 1px solid;
/* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.resource-entry input {
width: 50px;
border: none;
}
.stat-container {
flex-direction: column;
flex-shrink: 1;
}
.stat-row {
align-items: center;
}
.equipment-container {
flex-direction: column;
flex-grow: 1;
}
.stat-block {
outline: 1px solid;
/* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.stat-name,
.money-name {
width: 75px;
border: none;
font-family: Signika, sans-serif;
font-size: 12px;
}
.stat-name input {
border: none;
}
.stat-header {
font-family: Signika, sans-serif;
font-size: 12px;
}
.fixed-info-container {
flex-grow: 3;
flex-direction: row;
font-family: Signika, sans-serif;
font-size: 12px;
}
.fixed-info-section {
outline: 1px solid;
/* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.armor-block {
outline: 1px solid;
/* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.race-stat-fixed-info-block {
outline: 1px solid;
/* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.role-traits-block {
outline: 1px solid;
/* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.background-info-block {
outline: 1px solid;
/* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.resistance-block {
outline: 1px solid;
/* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
}
.red {
background-color: orangered;
}
.blue {
background-color: lightblue;
}
.grey {
background-color: lightgrey;
}
.green {
background-color: lightseagreen;
}
.skills-grid-container {
display: grid;
grid-template-columns: [favorite] 9% [skill-name] 11% [num-ranks] 9% [new-ranks] 9% [rank-bonus] 9% [category-bonus] 9% [item-bonus] 9% [special-bonus-1] 9% [special-bonus-2] 9% [total-bonus] 9% [controls] 8%;
}
.skills-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
}
.skills-grid-container > div:nth-child(22n+1),
.skills-grid-container > div:nth-child(22n+2),
.skills-grid-container > div:nth-child(22n+3),
.skills-grid-container > div:nth-child(22n+4),
.skills-grid-container > div:nth-child(22n+5),
.skills-grid-container > div:nth-child(22n+6),
.skills-grid-container > div:nth-child(22n+7),
.skills-grid-container > div:nth-child(22n+8),
.skills-grid-container > div:nth-child(22n+9),
.skills-grid-container > div:nth-child(22n+10),
.skills-grid-container > div:nth-child(22n+11) {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.skills-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.money-column {
flex-direction: column;
}
.money-container {
flex-direction: column;
flex-shrink: 1;
padding-left: 10px;
}
.items-grid-container {
display: grid;
grid-template-columns: [worn] 10% [name] 30% [quantity] 15% [weight] 15% [cost] 15% [controls] 15%;
}
.items-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
}
.items-grid-container > div:nth-child(12n+1),
.items-grid-container > div:nth-child(12n+2),
.items-grid-container > div:nth-child(12n+3),
.items-grid-container > div:nth-child(12n+4),
.items-grid-container > div:nth-child(12n+5),
.items-grid-container > div:nth-child(12n+6) {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.items-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.weapons-grid-container {
display: grid;
grid-template-columns: [name] 30% [equipped] 8% [breakage_range] 9% [fumble_range] 9% [strength] 9% [quantity] 9% [weight] 9% [cost] 9% [controls] 8%;
}
.weapons-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
}
.weapons-grid-container > div:nth-child(18n+1),
.weapons-grid-container > div:nth-child(18n+2),
.weapons-grid-container > div:nth-child(18n+3),
.weapons-grid-container > div:nth-child(18n+4),
.weapons-grid-container > div:nth-child(18n+5),
.weapons-grid-container > div:nth-child(18n+6),
.weapons-grid-container > div:nth-child(18n+7),
.weapons-grid-container > div:nth-child(18n+8),
.weapons-grid-container > div:nth-child(18n+9) {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.weapons-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.armor-grid-container {
display: grid;
grid-template-columns: [name] 30% [equipped] 12% [at] 12% [quantity] 12% [weight] 12% [cost] 12% [controls] 10%;
}
.armor-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
}
.armor-grid-container > div:nth-child(14n+1),
.armor-grid-container > div:nth-child(14n+2),
.armor-grid-container > div:nth-child(14n+3),
.armor-grid-container > div:nth-child(14n+4),
.armor-grid-container > div:nth-child(14n+5),
.armor-grid-container > div:nth-child(14n+6),
.armor-grid-container > div:nth-child(14n+7) {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.armor-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.herbs-grid-container {
display: grid;
grid-template-columns: [name] 30% [quantity] 11% [codes] 12% [af] 12% [weight] 12% [cost] 11% [controls] 12%;
}
.herbs-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
}
.herbs-grid-container > div:nth-child(14n+1),
.herbs-grid-container > div:nth-child(14n+2),
.herbs-grid-container > div:nth-child(14n+3),
.herbs-grid-container > div:nth-child(14n+4),
.herbs-grid-container > div:nth-child(14n+5),
.herbs-grid-container > div:nth-child(14n+6),
.herbs-grid-container > div:nth-child(14n+7) {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.herbs-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.spell-grid-container {
display: grid;
grid-template-columns: [favorite] 9% [level] 8% [name] 30% [spell_list] 9% [area_of_effect] 9% [duration] 9% [range] 9% [type] 9% [controls] 8%;
}
.spell-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
}
.spell-grid-container > div:nth-child(18n+1),
.spell-grid-container > div:nth-child(18n+2),
.spell-grid-container > div:nth-child(18n+3),
.spell-grid-container > div:nth-child(18n+4),
.spell-grid-container > div:nth-child(18n+5),
.spell-grid-container > div:nth-child(18n+6),
.spell-grid-container > div:nth-child(18n+7),
.spell-grid-container > div:nth-child(18n+8),
.spell-grid-container > div:nth-child(18n+9) {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: row;
justify-content: center;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.spell-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.resistances-grid-container {
outline: 1px solid;
/* use instead of border */
margin-top: 1px;
margin-left: 1px;
padding: 5px;
display: grid;
grid-template-columns: [Name] 40% [Value] 20% [Race_Mod] 20% [Total] 20%;
}
.resistances-grid-heading {
font-weight: bold;
border-bottom: 1px solid;
background-image: linear-gradient(rgba(0, 0, 0, 0.1) 0 0);
}
.resistance-input {
width: 50%;
}
.skillcat-name,
.skill-name,
.item-name,
.spell-name,
.equipable-name {
font-family: Signika, sans-serif;
font-size: 12px;
font-weight: bold;
text-align: center;
}
.skillcat-entry,
.skill-entry,
.item-entry,
.spell-entry,
.equipable-entry {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
}
.skillcat-headeritem,
.skill-headeritem,
.item-headeritem,
.spell-headeritem,
.equipable-headeritem {
text-align: center;
font-weight: bold;
}
.skillcat-controls,
.skill-controls,
.item-controls {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
}
.applicable-stats-grid-container {
display: grid;
grid-template-columns: [app-stat-1] 33% [app-stat-2] 33% [app-stat-3] 33%;
}
.applicable-stats-grid-container > div {
font-family: Signika, sans-serif;
font-size: 12px;
text-align: center;
border-bottom: 1px solid;
padding-top: 3px;
padding-bottom: 3px;
display: flex;
justify-content: flex-end;
flex-direction: column;
justify-content: center;
}
.dice-roller-options {
display: flex;
flex-direction: column;
}
.dice-roller-item {
display: flex;
align-items: center;
margin: 5px;
}
.dice-roller-item div {
flex: 1;
}
.roll-button-container {
display: flex;
flex-direction: column;
justify-content: flex-end;
}
.sheet form {
display: flex;
flex-direction: column;
}
.sheet .sheet-content {
height: 100%;
display: flex;
flex-direction: column;
}
.sheet .sheet-content .editor {
height: 100%;
}

View File

@@ -1,125 +0,0 @@
// Import Configuration Object
import { rmss } from "./module/config.js";
//import { registerGetSceneControlButtonsHook } from "./module/controls.js";
// Import document classes.
import { RMSSActor } from "./module/documents/actor.js";
import { RMSSItem } from "./module/documents/item.js";
// Import Sheets
import RMSSItemSheet from "./module/sheets/items/rmss_item_sheet.js";
import RMSSArmorSheet from "./module/sheets/items/rmss_armor_sheet.js";
import RMSSTransportSheet from "./module/sheets/items/rmss_transport_sheet.js";
import RMSSWeaponSheet from "./module/sheets/items/rmss_weapon_sheet.js";
import RMSSHerbOrPoisonSheet from "./module/sheets/items/rmss_herb_or_poison_sheet.js";
import RMSSSpellSheet from "./module/sheets/spells/rmss_spell_sheet.js";
import RMSSSkillCategorySheet from "./module/sheets/skills/rmss_skill_category_sheet.js";
import RMSSSkillSheet from "./module/sheets/skills/rmss_skill_sheet.js";
import RMSSPlayerSheet from "./module/sheets/actors/rmss_player_sheet.js";
import RMSSToolsSCImporter from "./module/sheets/apps/rmss_import_skill_categories.js";
import RMSSToolsDiceRoller from "./module/sheets/apps/rmss_dice_roller.js";
/** Preload handlebars templates for character sheets */
async function preloadHandlebarsTemplates() {
const templatePaths = [
"systems/rmss/templates/sheets/actors/parts/actor-stats.html",
"systems/rmss/templates/sheets/actors/parts/actor-fixed-info.html",
"systems/rmss/templates/sheets/actors/parts/actor-armor-info.html",
"systems/rmss/templates/sheets/actors/parts/actor-resistance.html",
"systems/rmss/templates/sheets/actors/parts/actor-race-stat-fixed-info.html",
"systems/rmss/templates/sheets/actors/parts/actor-role-traits.html",
"systems/rmss/templates/sheets/actors/parts/actor-background-info.html",
"systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html",
"systems/rmss/templates/sheets/actors/parts/actor-skills.html",
"systems/rmss/templates/sheets/actors/parts/actor-fav-skills.html",
"systems/rmss/templates/sheets/actors/parts/actor-items.html",
"systems/rmss/templates/sheets/actors/parts/actor-weapons.html",
"systems/rmss/templates/sheets/actors/parts/actor-money.html",
"systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html",
"systems/rmss/templates/sheets/actors/parts/actor-skills.html",
"systems/rmss/templates/sheets/actors/parts/actor-armor.html",
"systems/rmss/templates/sheets/actors/parts/actor-herbs.html",
"systems/rmss/templates/sheets/actors/parts/actor-spells.html",
"systems/rmss/templates/sheets/actors/parts/actor-fav-spells.html",
"systems/rmss/templates/sheets/actors/parts/actor-fav-items.html",
"systems/rmss/templates/sheets/apps/app_skill_category_importer.html"
];
return loadTemplates(templatePaths);
}
// Register Scene Controls
// registerGetSceneControlButtonsHook();
// Hook the init function and set up our system
Hooks.once("init", function() {
console.log("rmss | Initialising Rolemaster Standard System");
// Load our custom actor and item classes
console.log("rmss | Loading Rolemaster Actor and Item classes");
game.rmss = {
RMSSActor,
RMSSItem,
applications: {
RMSSToolsSCImporter,
RMSSToolsDiceRoller
}
};
// Define custom Document classes
CONFIG.Actor.documentClass = RMSSActor;
CONFIG.Item.documentClass = RMSSItem;
// Add PragRoman Font
CONFIG.fontDefinitions["PragRoman"] = {
editor: true,
fonts: [
{urls: ["systems/rmss/assets/fonts/PragRoman.woff2"]}
]
};
// Make Config Data Available
CONFIG.rmss = rmss;
// Unregister Default Sheets
console.log("rmss | Unregistering core sheets");
Items.unregisterSheet("core", ItemSheet);
Actors.unregisterSheet("core", ActorSheet);
// Register RMSS Sheets
console.log("rmss | Registering RMSS sheets");
// Items
Items.registerSheet("rmss", RMSSItemSheet, {makeDefault: true, label: "rmss.entity_sheet.item", types: ["item"]});
Items.registerSheet("rmss", RMSSArmorSheet, {makeDefault: true, label: "rmss.entity_sheet.armor", types: ["armor"]});
Items.registerSheet("rmss", RMSSTransportSheet, {makeDefault: true, label: "rmss.entity_sheet.transport", types: ["transport"]});
Items.registerSheet("rmss", RMSSWeaponSheet, {makeDefault: true, label: "rmss.entity_sheet.weapon", types: ["weapon"]});
Items.registerSheet("rmss", RMSSHerbOrPoisonSheet, {makeDefault: true, label: "rmss.entity_sheet.herb_or_poison", types: ["herb_or_poison"]});
// Spells
Items.registerSheet("rmss", RMSSSpellSheet, {makeDefault: true, label: "rmss.entity_sheet.spell", types: ["spell"]});
// Skills
Items.registerSheet("rmss", RMSSSkillCategorySheet, {makeDefault: true, label: "rmss.entity_sheet.skill_category", types: ["skill_category"]});
Items.registerSheet("rmss", RMSSSkillSheet, {makeDefault: true, label: "rmss.entity_sheet.skill", types: ["skill"]});
// Actors
Actors.registerSheet("rmss", RMSSPlayerSheet, {makeDefault: true, label: "rmss.entity_sheet.player_characrer", types: ["character"]});
// Preload Handlebars Templates
console.log("rmss | Preloading Handlebars Templates");
preloadHandlebarsTemplates();
// Handlebars Helpers
Handlebars.registerHelper("switch", function(value, options) {
this.switch_value = value;
return options.fn(this);
});
Handlebars.registerHelper("case", function(value, options) {
if (value === this.switch_value) {
return options.fn(this);
}
});
});

View File

@@ -1,43 +0,0 @@
{
"name": "rmss",
"title": "Rolemaster Standard System",
"description": "The Rolemaster Standard System system for FoundryVTT.",
"authors": [{
"name": "Cynicide"
}],
"version": "0.0.3",
"compatibility": {
"minimum": 10,
"verified": "11.315",
"maximum": 11
},
"esmodules":[
"rmss.js"
],
"styles": ["rmss.css"],
"packs": [ {
"name": "rmss_skill_categories",
"label": "RMSS Skill Categories",
"system": "rmss",
"path": "./packs/rmss_skill_categories.db",
"type": "Item"
},
{
"name": "smss_skill_categories",
"label": "Spacemaster Skill Categories",
"system": "rmss",
"path": "./packs/smss_skill_categories.db",
"type": "Item"
}
],
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
}
],
"gridDistance": 5,
"gridUnits": "ft",
"license": "LICENSE.txt"
}

View File

@@ -1,355 +0,0 @@
{
"Actor": {
"types": ["character", "npc"],
"templates": {
"role_traits": {
"role_traits": {
"appearance": 0,
"sex": "",
"skin": "",
"apparent_age": 0,
"actual_age": 0,
"height": "",
"weight": "",
"hair": "",
"eyes": "",
"personality": "",
"motivations": "",
"alignment": ""
}
},
"race_stat_fixed_info": {
"race_stat_fixed_info" : {
"soul_departure_rounds": 0,
"recovery_multiplier": 0,
"body_development_progression": "",
"pp_development_progression": "",
"recover_hits_per_hour_resting": 0,
"recover_hits_per_sleep_cycle": 0,
"recover_pp_per_hour_resting": 0,
"recover_pp_per_sleep_cycle": 0
}
},
"armor_info": {
"armor_info": {
"armor_type": 0,
"mmp": 0,
"weight_penalty": 0,
"missile_penalty": 0,
"quickness_penalty": 0,
"quickness_bonus": 0,
"adrenal_defense": 0,
"shield_bonus": 0,
"magic": "",
"total_db": 0
}
},
"fixed_info": {
"fixed_info": {
"race": "",
"profession": "",
"training_packages": "",
"realm": ""
}
},
"resistance_rolls": {
"resistance_rolls": {
"channeling": {
"value": 0,
"race_mod": 0,
"total": 0
},
"essence": {
"value": 0,
"race_mod": 0,
"total": 0
},
"mentalism": {
"value": 0,
"race_mod": 0,
"total": 0
},
"chann_ess": {
"value": 0,
"race_mod": 0,
"total": 0
},
"chann_ment": {
"value": 0,
"race_mod": 0,
"total": 0
},
"ess_ment": {
"value": 0,
"race_mod": 0,
"total": 0
},
"arcane": {
"value": 0,
"race_mod": 0,
"total": 0
},
"poison_disease": {
"value": 0,
"race_mod": 0,
"total": 0
},
"fear": {
"value": 0,
"race_mod": 0,
"total": 0
}
}
},
"background": {
"background": {
"nationality": "",
"home_town": "",
"deity": "",
"patron": "",
"parents": "",
"spouse": "",
"children": "",
"other": ""
}
},
"stats": {
"stats": {
"agility": {
"shortname": "Ag",
"temp": 0,
"potential": 0,
"basic_bonus": 0,
"racial_bonus": 0,
"special_bonus": 0,
"stat_bonus": 0
},
"constitution": {
"shortname": "Co",
"temp": 0,
"potential": 0,
"basic_bonus": 0,
"racial_bonus": 0,
"special_bonus": 0,
"stat_bonus": 0
},
"memory": {
"shortname": "Me",
"temp": 0,
"potential": 0,
"basic_bonus": 0,
"racial_bonus": 0,
"special_bonus": 0,
"stat_bonus": 0
},
"reasoning": {
"shortname": "Re",
"temp": 0,
"potential": 0,
"basic_bonus": 0,
"racial_bonus": 0,
"special_bonus": 0,
"stat_bonus": 0
},
"self_discipline": {
"shortname": "SD",
"temp": 0,
"potential": 0,
"basic_bonus": 0,
"racial_bonus": 0,
"special_bonus": 0,
"stat_bonus": 0
},
"empathy": {
"shortname": "Em",
"temp": 0,
"potential": 0,
"basic_bonus": 0,
"racial_bonus": 0,
"special_bonus": 0,
"stat_bonus": 0
},
"intuition": {
"shortname": "In",
"temp": 0,
"potential": 0,
"basic_bonus": 0,
"racial_bonus": 0,
"special_bonus": 0,
"stat_bonus": 0
},
"presence": {
"shortname": "Pr",
"temp": 0,
"potential": 0,
"basic_bonus": 0,
"racial_bonus": 0,
"special_bonus": 0,
"stat_bonus": 0
},
"quickness": {
"shortname": "Qu",
"temp": 0,
"potential": 0,
"basic_bonus": 0,
"racial_bonus": 0,
"special_bonus": 0,
"stat_bonus": 0
},
"strength": {
"shortname": "St",
"temp": 0,
"potential": 0,
"basic_bonus": 0,
"racial_bonus": 0,
"special_bonus": 0,
"stat_bonus": 0
}
}
},
"money": {
"money": {
"mithril": 0,
"platinum": 0,
"gold": 0,
"silver": 0,
"bronze": 0,
"copper": 0,
"tin": 0,
"iron": 0
}
}
},
"character": {
"templates": ["background", "stats", "resistance_rolls", "armor_info", "fixed_info", "race_stat_fixed_info", "role_traits", "money", "description"],
"attributes": {
"level": {
"value": 1
},
"hits": {
"current": 1,
"max": 1
},
"exhaustion_points": {
"current": 1,
"max": 1
},
"power_points": {
"current": 1,
"max": 1
},
"experience_points": {
"value": 0
}
},
"description": ""
}
},
"Item": {
"types": ["item", "skill_category", "skill", "armor", "weapon", "transport", "herb_or_poison", "spell", "language"],
"templates": {
"base": {
"description": "Description here."
}
},
"item": {
"templates": ["base"],
"worn": false,
"quantity": 1,
"weight": 0,
"cost": 0,
"prod_time": 0
},
"transport": {
"templates": ["base"],
"feet_per_round": 1,
"miles_per_hour": 0,
"cost": 0,
"maneuver": 0,
"height": 0,
"weight": 0,
"capacity": 0,
"offensive_bonus": 0
},
"armor": {
"templates": ["base"],
"equipped": false,
"quantity": 1,
"weight": 0,
"cost": 0,
"prod_time": 0,
"at": 0
},
"weapon": {
"templates": ["base"],
"equipped": false,
"quantity": 1,
"cost": 0,
"weight": 0,
"type" : "",
"prod_time": 0,
"at": 0,
"breakage_range": "",
"strength": "",
"fumble_range": ""
},
"herb_or_poison": {
"templates": ["base"],
"quantity": 1,
"weight": 0,
"codes": "",
"form_and_prep" : "",
"cost": 0,
"af": 0
},
"skill": {
"templates": ["base"],
"category" : "",
"ranks": 0,
"new_ranks": {
"value": 0,
"max": 3,
"max_default": 3
},
"rank_bonus": -15,
"category_bonus": 0,
"item_bonus": 0,
"special_bonus_1": 0,
"special_bonus_2": 0,
"total_bonus": 0,
"favorite": false,
"designation": "None"
},
"skill_category": {
"templates": ["base"],
"applicable_stats": "None",
"app_stat_1": "None",
"app_stat_2": "None",
"app_stat_3": "None",
"development_cost": "0",
"ranks": 0,
"new_ranks": {
"value": 0,
"max": 3,
"max_default": 3
},
"rank_bonus": -15,
"stat_bonus": 0,
"prof_bonus": 0,
"special_bonus_1": 0,
"special_bonus_2": 0,
"total_bonus": 0,
"favorite": false
},
"spell": {
"favorite": false,
"spell_list": "",
"level": 1,
"area_of_effect": "",
"duration": "",
"range": "",
"type": "",
"description": "Description here."
}
}
}

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<div class="dice-roll">
<div class="dice-result">
Original Roll:
<h4 class="dice-total" >{{ baseroll.result }}</h4>
</div>
{{#if highopen }}
<div class=dice-result>
Rolled over 95 - High Open-Ended!
{{#each opeendedresults as |rollresult|}}
<h4 class="dice-total" >{{ rollresult }}</h4>
{{/each}}
</div>
{{/if}}
{{#if lowopen }}
<div class=dice-result>
Rolled under 6 - Low Open-Ended!
{{#each opeendedresults as |rollresult|}}
<h4 class="dice-total" >{{ rollresult }}</h4>
{{/each}}
</div>
{{/if}}
<div class="dice-result">
Total:
<h4 class="dice-total" >{{ total }}</h4>
</div>
</div>

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<form>
<div>
<h3>Import Skill Categories</h3>
<div>
WARNING: This will erase your existing Skill Categories and import all Skill Categories from the selected Compendium.
</div>
<div>
Select Compendium:
<select name="selectOptions" class="compendium-selector" value="None" itemid="blah">
{{selectOptions selectOptions}}
</select></div>
<div>
<button class="import-skillcats" title="Import">Import</button>
</div>
</div>
</form>

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<section class="armor-block">
<div class="label-name">
{{ localize "rmss.pc_sheet_armor_info.armor_type" }}
</div>
<div class="label-name">
<input type="text" name="system.armor_info.armor_type" value="{{system.armor_info.armor_type}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_armor_info.mmp" }}
</div>
<div class="label-name">
<input type="text" name="system.armor_info.mmp" value="{{system.armor_info.mmp}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_armor_info.weight_penalty" }}
</div>
<div class="label-name">
<input type="text" name="system.armor_info.weight_penalty" value="{{system.armor_info.weight_penalty}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_armor_info.missile_penalty" }}
</div>
<div class="label-name">
<input type="text" name="system.armor_info.missile_penalty" value="{{system.armor_info.missile_penalty}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_armor_info.quickness_penalty" }}
</div>
<div class="label-name">
<input type="text" name="system.armor_info.quickness_penalty" value="{{system.armor_info.quickness_penalty}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_armor_info.quickness_bonus" }}
</div>
<div class="label-name">
<input type="text" name="system.armor_info.quickness_bonus" value="{{system.armor_info.quickness_bonus}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_armor_info.adrenal_defense" }}
</div>
<div class="label-name">
<input type="text" name="system.armor_info.adrenal_defense" value="{{system.armor_info.adrenal_defense}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_armor_info.shield_bonus" }}
</div>
<div class="label-name">
<input type="text" name="system.armor_info.shield_bonus" value="{{system.armor_info.shield_bonus}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_armor_info.magic" }}
</div>
<div class="label-name">
<input type="text" name="system.armor_info.magic" value="{{system.armor_info.magic}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_armor_info.total_db" }}
</div>
<div class="label-name">
<input type="text" name="system.armor_info.total_db" value="{{system.armor_info.total_db}}" data-dtype="Number"/>
</div>
</section>

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@@ -1,29 +0,0 @@
<div class="armor-grid-container">
<!-- LOCALIZE THE LAST STRINGS IN THIS PAGE. ALSO SKILLS AND SKILL CATEGORIES-->
<div class="armor-grid-heading">{{ localize "rmss.pc_sheet_items.item_name" }}</div>
<div class="armor-grid-heading">{{ localize "rmss.pc_sheet_items.equipped" }}</div>
<div class="armor-grid-heading">{{ localize "rmss.armor.at" }}</div>
<div class="armor-grid-heading">{{ localize "rmss.pc_sheet_items.quantity" }}</div>
<div class="armor-grid-heading">{{ localize "rmss.pc_sheet_items.weight" }}</div>
<div class="armor-grid-heading">{{ localize "rmss.pc_sheet_items.cost" }}</div>
<div class="armor-grid-heading">
<a class="item-control item-create" title="Create Item" data-type="armor"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_items.add_item" }}</a>
</div>
{{#each armor as |equipable id|}}
<div>{{equipable.name}}</div>
{{#if equipable.system.equipped}}
<div><a class="equippable" data-item-id="{{equipable._id}}"><i class="fa-regular fa-square-check"></i></a></div>
{{else}}
<div><a class="equippable" data-item-id="{{equipable._id}}"><i class="fa-regular fa-square"></i></a></div>
{{/if}}
<div>{{equipable.system.at}}</div>
<div>{{equipable.system.quantity}}</div>
<div>{{equipable.system.weight}}</div>
<div>{{equipable.system.cost}}</div>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item" data-item-id="{{equipable._id}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item" data-item-id="{{equipable._id}}"><i class="fas fa-trash"></i></a>
</div>
{{/each}}
</div>

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<section class="background-info-block">
<div class="label-name">
{{ localize "rmss.pc_sheet_background_info.nationality" }}
</div>
<div class="label-name">
<input type="text" name="system.background.nationality" value="{{system.background.nationality}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_background_info.home_town" }}
</div>
<div class="label-name">
<input type="text" name="system.background.home_town" value="{{system.background.home_town}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_background_info.deity" }}
</div>
<div class="label-name">
<input type="text" name="system.background.deity" value="{{system.background.deity}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_background_info.patron" }}
</div>
<div class="label-name">
<input type="text" name="system.background.patron" value="{{system.background.patron}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_background_info.parents" }}
</div>
<div class="label-name">
<input type="text" name="system.background.parents" value="{{system.background.parents}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_background_info.spouse" }}
</div>
<div class="label-name">
<input type="text" name="system.background.spouse" value="{{system.background.spouse}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_background_info.children" }}
</div>
<div class="label-name">
<input type="text" name="system.background.children" value="{{system.background.children}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_background_info.other" }}
</div>
<div class="label-name">
<input type="text" name="system.background.other" value="{{system.background.other}}" data-dtype="String"/>
</div>
</section>

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@@ -1,33 +0,0 @@
<table>
<th><div class="equipable-name equipable-headeritem">{{ localize "rmss.pc_sheet_items.item_name" }}</div></th>
<th><div class="equipable-entry equipable-headeritem">{{ localize "rmss.armor.at" }}</div></th>
<th><div class="equipable-entry equipable-headeritem">{{ localize "rmss.weapon.breakage_range" }}</div></th>
<th><div class="equipable-entry equipable-headeritem">{{ localize "rmss.weapon.fumble_range" }}</div></th>
<th><div class="equipable-entry equipable-headeritem">{{ localize "rmss.weapon.strength" }}</div></th>
{{#each armor as |equipable id|}}
{{#if equipable.system.equipped}}
<tr class="item" data-item-id="{{equipable._id}}">
<td><div class="equipable-name">
<h4>{{equipable.name}}</h4>
</div></td>
<td><div class="equipable-entry item-prop"><div>{{equipable.system.at}}</div></div></td>
<td><div class="equipable-entry item-prop"> - </div></td>
<td><div class="equipable-entry item-prop"> - </div></td>
<td><div class="equipable-entry item-prop"> - </div></td>
</tr>
{{/if}}
{{/each}}
{{#each weapons as |weapon id|}}
{{#if weapon.system.equipped}}
<tr class="item" data-item-id="{{weapon._id}}">
<td><div class="equipable-name">
<h4>{{weapon.name}}</h4>
</div></td>
<td><div class="equipable-entry item-prop"><div> - </div></div></td>
<td><div class="equipable-entry item-prop">{{weapon.system.breakage_range}}</div></td>
<td><div class="equipable-entry item-prop">{{weapon.system.fumble_range}}</div></td>
<td><div class="equipable-entry item-prop">{{weapon.system.strength}}</div></td>
</tr>
{{/if}}
{{/each}}
</table>

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<table>
<th><div class="skill-name skill-headeritem">{{ localize "rmss.pc_sheet_skills.skill_name" }}</div></th>
<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.ranks" }}</div></th>
<th><div class="skill-entry skill-headeritem">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div></th>
{{#each playerskill as |skill id|}}
{{#if skill.system.favorite}}
<tr class="item" data-item-id="{{skill._id}}">
<td><div class="skill-name">
<h4>{{skill.name}}</h4>
</div></td>
<td><div class="skill-entry item-prop">{{skill.system.ranks}}</div></td>
<td><div class="skill-entry item-prop">{{skill.system.total_bonus}}</div></td>
</tr>
{{/if}}
{{/each}}
</table>

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@@ -1,20 +0,0 @@
<table>
<th><div class="spell-name spell-headeritem">{{ localize "rmss.pc_sheet_spell.name" }}</div></th>
<th><div class="spell-entry spell-headeritem">{{ localize "rmss.pc_sheet_spell.area_of_effect" }}</div></th>
<th><div class="spell-entry spell-headeritem">{{ localize "rmss.pc_sheet_spell.duration" }}</div></th>
<th><div class="spell-entry spell-headeritem">{{ localize "rmss.pc_sheet_spell.range" }}</div></th>
<th><div class="spell-entry spell-headeritem">{{ localize "rmss.pc_sheet_spell.type" }}</div></th>
{{#each spells as |spell id|}}
{{#if spell.system.favorite}}
<tr class="item" data-item-id="{{spell._id}}">
<td><div class="spell-name">
<h4>{{spell.name}}</h4>
</div></td>
<td><div class="spell-entry item-prop">{{spell.system.area_of_effect}}</div></td>
<td><div class="spell-entry item-prop">{{spell.system.duration}}</div></td>
<td><div class="spell-entry item-prop">{{spell.system.range}}</div></td>
<td><div class="spell-entry item-prop">{{spell.system.type}}</div></td>
</tr>
{{/if}}
{{/each}}
</table>

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<section class="fixed-info-section">
<div class="label-name">
{{ localize "rmss.pc_sheet_fixed_info.race" }}
</div>
<div class="label-name">
<input type="text" name="system.fixed_info.race" value="{{system.fixed_info.race}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_fixed_info.profession" }}
</div>
<div class="label-name">
<input type="text" name="system.fixed_info.profession" value="{{system.fixed_info.profession}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_fixed_info.training_packages" }}
</div>
<div class="label-name">
<input type="text" name="system.fixed_info.training_packages" value="{{system.fixed_info.training_packages}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_fixed_info.realm" }}
</div>
<div class="label-name">
<input type="text" name="system.fixed_info.realm" value="{{system.fixed_info.realm}}" data-dtype="String"/>
</div>
</section>

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<div class="herbs-grid-container">
<!-- LOCALIZE THE LAST STRINGS IN THIS PAGE. ALSO SKILLS AND SKILL CATEGORIES-->
<div class="herbs-grid-heading">{{ localize "rmss.pc_sheet_items.item_name" }}</div>
<div class="herbs-grid-heading">{{ localize "rmss.pc_sheet_items.quantity" }}</div>
<div class="herbs-grid-heading">{{ localize "rmss.herb_or_poison.codes" }}</div>
<div class="herbs-grid-heading">{{ localize "rmss.herb_or_poison.af" }}</div>
<div class="herbs-grid-heading">{{ localize "rmss.pc_sheet_items.weight" }}</div>
<div class="herbs-grid-heading">{{ localize "rmss.pc_sheet_items.cost" }}</div>
<div class="herbs-grid-heading">
<a class="item-control item-create" title="Create Item" data-type="herb_or_poison"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_items.add_item" }}</a>
</div>
{{#each herbs as |herb id|}}
<div>{{herb.name}}</div>
<div>{{herb.system.quantity}}</div>
<div>{{herb.system.codes}}</div>
<div>{{herb.system.af}}</div>
<div>{{herb.system.weight}}</div>
<div>{{herb.system.cost}}</div>
<div>
<a class="item-control item-edit" title="Edit Item" data-item-id="{{herb._id}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item" data-item-id="{{herb._id}}"><i class="fas fa-trash"></i></a>
</div>
{{/each}}
</div>

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@@ -1,27 +0,0 @@
<div class="items-grid-container">
<!-- LOCALIZE THE LAST STRINGS IN THIS PAGE. ALSO SKILLS AND SKILL CATEGORIES-->
<div class="items-grid-heading">{{ localize "rmss.pc_sheet_items.item_name" }}</div>
<div class="items-grid-heading">{{ localize "rmss.pc_sheet_items.worn" }}</div>
<div class="items-grid-heading">{{ localize "rmss.pc_sheet_items.quantity" }}</div>
<div class="items-grid-heading">{{ localize "rmss.pc_sheet_items.weight" }}</div>
<div class="items-grid-heading">{{ localize "rmss.pc_sheet_items.cost" }}</div>
<div class="items-grid-heading">
<a class="item-control item-create" title="Create Item" data-type="item"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_items.add_item" }}</a>
</div>
{{#each gear as |item id|}}
<div>{{item.name}}</div>
{{#if item.system.worn}}
<div><a class="wearable" data-item-id="{{item._id}}"><i class="fa-regular fa-square-check"></i></a></div>
{{else}}
<div><a class="wearable" data-item-id="{{item._id}}"><i class="fa-regular fa-square"></i></a></div>
{{/if}}
<div>{{item.system.quantity}}</div>
<div>{{item.system.weight}}</div>
<div>{{item.system.cost}}</div>
<div>
<a class="item-control item-edit" title="Edit Item" data-item-id="{{item._id}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item" data-item-id="{{item._id}}"><i class="fas fa-trash"></i></a>
</div>
{{/each}}
</div>

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@@ -1,19 +0,0 @@
<table>
<th><div class="language-name language-headeritem">{{ localize "rmss.pc_sheet_language.name" }}</div></th>
<th><div class="language-entry language-headeritem">{{ localize "rmss.pc_sheet_language.spoken" }}</div></th>
<th><div class="language-entry language-headeritem">{{ localize "rmss.pc_sheet_language.written" }}</div></th>
<th><div class="language-entry language-headeritem"> </div></th>
{{#each languages as |language id|}}
<tr class="item" data-item-id="{{language._id}}">
<td><div class="language-name">
<h4>{{language.name}}</h4>
</div></td>
<td><div class="language-entry item-prop">{{language.system.spoken}}</div></td>
<td><div class="language-entry item-prop">{{language.system.written}}</div></td>
<td><div class="language-entry item-prop">
<a class="item-edit" title="Edit Language" data-item-id="{{language._id}}"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Language" data-item-id="{{language._id}}"><i class="fas fa-trash"></i></a>
</div></td>
</tr>
{{/each}}
</table>

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@@ -1,14 +0,0 @@
<section class="container">
<div class="money-column">
<div class="money-name">Mithril: <input type="text" name="system.money.mithril" value="{{system.money.mithril}}" data-dtype="Number"/></div>
<div class="money-name">Platinum: <input type="text" name="system.money.platinum" value="{{system.money.platinum}}" data-dtype="Number"/></div>
<div class="money-name">Gold: <input type="text" name="system.money.gold" value="{{system.money.gold}}" data-dtype="Number"/></div>
<div class="money-name">Silver: <input type="text" name="system.money.silver" value="{{system.money.silver}}" data-dtype="Number"/></div>
</div>
<div class="money-column">
<div class="money-name">Bronze: <input type="text" name="system.money.bronze" value="{{system.money.bronze}}" data-dtype="Number"/></div>
<div class="money-name">Copper:<input type="text" name="system.money.copper" value="{{system.money.copper}}" data-dtype="Number"/></div>
<div class="money-name">Tin: <input type="text" name="system.money.tin" value="{{system.money.tin}}" data-dtype="Number"/></div>
<div class="money-name">Iron: <input type="text" name="system.money.iron" value="{{system.money.iron}}" data-dtype="Number"/></div>
</div>
</section>

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<section class="race-stat-fixed-info-block">
<div class="label-name">
{{ localize "rmss.pc_sheet_race_stat_fixed_info.soul_departure" }}
</div>
<div class="label-name">
<input type="text" name="system.race_stat_fixed_info.soul_departure_rounds" value="{{system.race_stat_fixed_info.soul_departure_rounds}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recovery_multiplier" }}
</div>
<div class="label-name">
<input type="text" name="system.race_stat_fixed_info.recovery_multiplier" value="{{system.race_stat_fixed_info.recovery_multiplier}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_race_stat_fixed_info.body_dev_progression" }}
</div>
<div class="label-name">
<input type="text" name="system.race_stat_fixed_info.body_development_progression" value="{{system.race_stat_fixed_info.body_development_progression}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_race_stat_fixed_info.pp_dev_progression" }}
</div>
<div class="label-name">
<input type="text" name="system.race_stat_fixed_info.pp_development_progression" value="{{system.race_stat_fixed_info.pp_development_progression}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_hits_per_hour" }}
</div>
<div class="label-name">
<input type="text" name="system.race_stat_fixed_info.recover_hits_per_hour_resting" value="{{system.race_stat_fixed_info.recover_hits_per_hour_resting}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_hits_per_sleep_cycle" }}
</div>
<div class="label-name">
<input type="text" name="system.race_stat_fixed_info.recover_hits_per_sleep_cycle" value="{{system.race_stat_fixed_info.recover_hits_per_sleep_cycle}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_pp_per_hour" }}
</div>
<div class="label-name">
<input type="text" name="system.race_stat_fixed_info.recover_pp_per_hour_resting" value="{{system.race_stat_fixed_info.recover_pp_per_hour_resting}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_race_stat_fixed_info.recover_pp_per_sleep_cycle" }}
</div>
<div class="label-name">
<input type="text" name="system.race_stat_fixed_info.recover_pp_per_sleep_cycle" value="{{system.race_stat_fixed_info.recover_pp_per_sleep_cycle}}" data-dtype="Number"/>
</div>
</section>

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<section class="resistances-grid-container">
<div class="resistances-grid-heading">Name</div>
<div class="resistances-grid-heading">Value</div>
<div class="resistances-grid-heading">Racial Mod</div>
<div class="resistances-grid-heading">Total</div>
<div>{{ localize "rmss.pc_sheet_resistances.channeling" }}</div>
<div>{{system.resistance_rolls.channeling.value}}</div>
<div class="resistance-input"><input type="text" name="system.resistance_rolls.channeling.race_mod" value="{{system.resistance_rolls.channeling.race_mod}}" data-dtype="Number"/></div>
<div>{{system.resistance_rolls.channeling.total}}</div>
<div>{{ localize "rmss.pc_sheet_resistances.essence" }}</div>
<div>{{system.resistance_rolls.essence.value}}</div>
<div class="resistance-input"><input type="text" name="system.resistance_rolls.essence.race_mod" value="{{system.resistance_rolls.essence.race_mod}}" data-dtype="Number"/></div>
<div>{{system.resistance_rolls.essence.total}}</div>
<div>{{ localize "rmss.pc_sheet_resistances.mentalism" }}</div>
<div>{{system.resistance_rolls.mentalism.value}}</div>
<div class="resistance-input"><input type="text" name="system.resistance_rolls.mentalism.race_mod" value="{{system.resistance_rolls.mentalism.race_mod}}" data-dtype="Number"/></div>
<div>{{system.resistance_rolls.mentalism.total}}</div>
<div>{{ localize "rmss.pc_sheet_resistances.chann_ess" }}</div>
<div>{{system.resistance_rolls.chann_ess.value}}</div>
<div class="resistance-input"><input type="text" name="system.resistance_rolls.chann_ess.race_mod" value="{{system.resistance_rolls.chann_ess.race_mod}}" data-dtype="Number"/></div>
<div>{{system.resistance_rolls.chann_ess.total}}</div>
<div>{{ localize "rmss.pc_sheet_resistances.chann_ment" }}</div>
<div>{{system.resistance_rolls.chann_ment.value}}</div>
<div class="resistance-input"><input type="text" name="system.resistance_rolls.chann_ment.race_mod" value="{{system.resistance_rolls.chann_ment.race_mod}}" data-dtype="Number"/></div>
<div>{{system.resistance_rolls.chann_ment.total}}</div>
<div>{{ localize "rmss.pc_sheet_resistances.ess_ment" }}</div>
<div>{{system.resistance_rolls.ess_ment.value}}</div>
<div class="resistance-input"><input type="text" name="system.resistance_rolls.ess_ment.race_mod" value="{{system.resistance_rolls.ess_ment.race_mod}}" data-dtype="Number"/></div>
<div>{{system.resistance_rolls.ess_ment.total}}</div>
<div>{{ localize "rmss.pc_sheet_resistances.arcane" }}</div>
<div>{{system.resistance_rolls.arcane.value}}</div>
<div class="resistance-input"><input type="text" name="system.resistance_rolls.arcane.race_mod" value="{{system.resistance_rolls.arcane.race_mod}}" data-dtype="Number"/></div>
<div>{{system.resistance_rolls.arcane.total}}</div>
<div>{{ localize "rmss.pc_sheet_resistances.poison_disease" }}</div>
<div>{{system.resistance_rolls.poison_disease.value}}</div>
<div class="resistance-input"><input type="text" name="system.resistance_rolls.poison_disease.race_mod" value="{{system.resistance_rolls.poison_disease.race_mod}}" data-dtype="Number"/></div>
<div>{{system.resistance_rolls.poison_disease.total}}</div>
<div>{{ localize "rmss.pc_sheet_resistances.fear" }}</div>
<div>{{system.resistance_rolls.fear.value}}</div>
<div class="resistance-input"><input type="text" name="system.resistance_rolls.fear.race_mod" value="{{system.resistance_rolls.fear.race_mod}}" data-dtype="Number"/></div>
<div>{{system.resistance_rolls.fear.total}}</div>
</section>

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@@ -1,74 +0,0 @@
<section class="role-traits-block">
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.appearance" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.appearance" value="{{system.role_traits.appearance}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.sex" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.sex" value="{{system.role_traits.sex}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.skin" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.skin" value="{{system.role_traits.skin}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.apparent_age" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.apparent_age" value="{{system.role_traits.apparent_age}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.actual_age" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.actual_age" value="{{system.role_traits.actual_age}}" data-dtype="Number"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.height" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.height" value="{{system.role_traits.height}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.weight" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.weight" value="{{system.role_traits.weight}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.hair" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.hair" value="{{system.role_traits.hair}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.eyes" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.eyes" value="{{system.role_traits.eyes}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.personality" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.personality" value="{{system.role_traits.personality}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.motivations" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.motivations" value="{{system.role_traits.motivations}}" data-dtype="String"/>
</div>
<div class="label-name">
{{ localize "rmss.pc_sheet_role_traits.alignment" }}
</div>
<div class="label-name">
<input type="text" name="system.role_traits.alignment" value="{{system.role_traits.alignment}}" data-dtype="String"/>
</div>
</section>

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@@ -1,33 +0,0 @@
<div class="skillcat-grid-container">
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.skillcat_name" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.applicable_stats" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.dev_cost" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.ranks" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.new_ranks" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.rank_bonus" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.stat_bonus" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.prof_bonus" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.total_bonus" }}</div>
<div class="skillcat-grid-heading">
<a class="item-create" title="Create Skill Category" data-type="skill_category"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skill_categories.add_skillcat" }}</a>
</div>
{{#each skillcat as |skill_category id|}}
<div>{{skill_category.name}}</div>
<div>{{skill_category.system.applicable_stats}}</div>
<div>{{skill_category.system.development_cost}}</div>
<div>{{skill_category.system.ranks}}</div>
<div>{{skill_category.system.new_ranks}}</div>
<div>{{skill_category.system.rank_bonus}}</div>
<div>{{skill_category.system.stat_bonus}}</div>
<div>{{skill_category.system.prof_bonus}}</div>
<div>{{skill_category.system.special_bonus_1}}</div>
<div>{{skill_category.system.special_bonus_2}}</div>
<div>{{skill_category.system.total_bonus}}</div>
<div>
<a class="item-edit" title="Edit Category" data-item-id="{{skill_category._id}}"><i class="fas fa-edit"></i></a>
<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
</div>
{{/each}}
</div>

View File

@@ -1,43 +0,0 @@
<div class="skillcat-grid-container">
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.skillcat_name" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.applicable_stats" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.dev_cost" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.ranks" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.new_ranks" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.rank_bonus" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.stat_bonus" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.prof_bonus" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.special_bonus" }}</div>
<div class="skillcat-grid-heading">{{ localize "rmss.pc_sheet_skill_categories.total_bonus" }}</div>
<div class="skillcat-grid-heading">
<div class="settings-button">
<button type="button" class="import-skillcats" title="Import" acotr_id="">{{ localize "rmss.pc_sheet.import_skillcat" }}</button>
</div>
</div>
{{#each skillcat as |skill_category id|}}
<div>{{skill_category.name}}</div>
<div>{{skill_category.system.applicable_stats}}</div>
<div>{{skill_category.system.development_cost}}</div>
<div>{{skill_category.system.ranks}}</div>
<div>
{{#switch skill_category.system.new_ranks.value}}
{{#case 0}} <a class="skillcategory-newrank" data-item-id="{{skill_category._id}}" value="{{skill_category.system.new_ranks.value}}"><i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 1}} <a class="skillcategory-newrank" data-item-id="{{skill_category._id}}" value="{{skill_category.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 2}} <a class="skillcategory-newrank" data-item-id="{{skill_category._id}}" value="{{skill_category.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 3}} <a class="skillcategory-newrank" data-item-id="{{skill_category._id}}" value="{{skill_category.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i></a> {{/case}}
{{/switch}}
</div>
<div>{{skill_category.system.rank_bonus}}</div>
<div>{{skill_category.system.stat_bonus}}</div>
<div>{{skill_category.system.prof_bonus}}</div>
<div>{{skill_category.system.special_bonus_1}}</div>
<div>{{skill_category.system.special_bonus_2}}</div>
<div>{{skill_category.system.total_bonus}}</div>
<div class="skillcat-icons">
<a class="item-edit" title="Edit Category" data-item-id="{{skill_category._id}}"><i class="fas fa-edit"></i></a>
<a class="item-delete item" title="Delete Category" data-item-id="{{skill_category._id}}"><i class="fas fa-trash"></i></a>
<a class="item-roll" title="Roll Check" data-item-id="{{skill_category._id}}"><i class="fas fa-dice"></i></a>
</div>
{{/each}}
</div>

View File

@@ -1,31 +0,0 @@
<div class="skills-grid-container">
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.favorite" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.skill_name" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.ranks" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.new_ranks" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.rank_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.category_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.item_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div>
<div class="skills-grid-heading">
<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>
</div>
{{#each playerskill as |skill id|}}
<div><input type="checkbox" name="system.favorite" {{checked skill.system.favorite}}/></div>
<div>{{skill.name}}</div>
<div>{{skill.system.ranks}}</div>
<div>{{skill.system.new_ranks}}</div>
<div>{{skill.system.rank_bonus}}</div>
<div>{{skill.system.category_bonus}}</div>
<div>{{skill.system.item_bonus}}</div>
<div>{{skill.system.special_bonus_1}}</div>
<div>{{skill.system.special_bonus_2}}</div>
<div>{{skill.system.total_bonus}}</div>
<div>
<a class="item-edit" title="Edit Skill" data-item-id="{{skill._id}}"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Skill" data-item-id="{{skill._id}}"><i class="fas fa-trash"></i></a>
</div>
{{/each}}
</div>

View File

@@ -1,43 +0,0 @@
<div class="skills-grid-container">
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.favorite" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.skill_name" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.ranks" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.new_ranks" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.rank_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.category_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.item_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.special_bonus" }}</div>
<div class="skills-grid-heading">{{ localize "rmss.pc_sheet_skills.total_bonus" }}</div>
<div class="skills-grid-heading">
<!--<a class="item-create" title="Create Skill" data-type="skill"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_skills.add_skill" }}</a>-->
</div>
{{#each playerskill as |skill id|}}
{{#if skill.system.favorite}}
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square-check"></i></a></div>
{{else}}
<div><a class="skill-favorite" data-item-id="{{skill._id}}"><i class="fa-regular fa-square"></i></a></div>
{{/if}}
<!--<div><input type="checkbox" name="system.favorite" {{checked skill.system.favorite}}/></div>-->
<div>{{skill.name}}</div>
<div>{{skill.system.ranks}}</div>
<div>
{{#switch skill.system.new_ranks.value}}
{{#case 0}} <a class="skill-newrank" data-item-id="{{skill._id}}" value="{{skill.system.new_ranks.value}}"><i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 1}} <a class="skill-newrank" data-item-id="{{skill._id}}" value="{{skill.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 2}} <a class="skill-newrank" data-item-id="{{skill._id}}" value="{{skill.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 3}} <a class="skill-newrank" data-item-id="{{skill._id}}" value="{{skill.system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i></a> {{/case}}
{{/switch}}
</div>
<div>{{skill.system.rank_bonus}}</div>
<div>{{skill.system.category_bonus}}</div>
<div>{{skill.system.item_bonus}}</div>
<div>{{skill.system.special_bonus_1}}</div>
<div>{{skill.system.special_bonus_2}}</div>
<div>{{skill.system.total_bonus}}</div>
<div>
<a class="item-edit" title="Edit Skill" data-item-id="{{skill._id}}"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Skill" data-item-id="{{skill._id}}"><i class="fas fa-trash"></i></a>
</div>
{{/each}}
</div>

View File

@@ -1,30 +0,0 @@
<div class="spell-grid-container">
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.favorite" }}</div>
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.level" }}</div>
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.name" }}</div>
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.spell_list" }}</div>
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.area_of_effect" }}</div>
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.duration" }}</div>
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.range" }}</div>
<div class="spell-grid-heading">{{ localize "rmss.pc_sheet_spell.type" }}</div>
<div class="spell-grid-heading">
</div>
{{#each spells as |spell id|}}
{{#if spell.system.favorite}}
<div><a class="spell-favorite" data-item-id="{{spell._id}}"><i class="fa-regular fa-square-check"></i></a></div>
{{else}}
<div><a class="spell-favorite" data-item-id="{{spell._id}}"><i class="fa-regular fa-square"></i></a></div>
{{/if}}
<div>{{spell.system.level}}</div>
<div>{{spell.name}}</div>
<div>{{spell.system.spell_list}}</div>
<div>{{spell.system.area_of_effect}}</div>
<div>{{spell.system.duration}}</div>
<div>{{spell.system.range}}</div>
<div>{{spell.system.type}}</div>
<div>
<a class="item-edit" title="Edit Spell" data-item-id="{{spell._id}}"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Spell" data-item-id="{{spell._id}}"><i class="fas fa-trash"></i></a>
</div>
{{/each}}
</div>

View File

@@ -1,313 +0,0 @@
<section class="stat-block">
<ol>
<li class="flexrow stat-row">
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.stat" }}</div>
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.temp" }}</div>
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.pot" }}</div>
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.basic_bonus" }}</div>
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.racial_bonus" }}</div>
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.special_bonus" }}</div>
<div class="stat-header">{{ localize "rmss.player_character.attribute_headers.stat_bonus" }}</div>
</li>
<li class="flexrow stat-row">
<div class="stat-name">
{{ localize "rmss.player_character.attribute.agility" }}
</div>
<div class="stat-name">
<input type="text" name="system.stats.agility.temp" value="{{system.stats.agility.temp}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.agility.potential" value="{{system.stats.agility.potential}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.agility.basic_bonus" value="{{system.stats.agility.basic_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.agility.racial_bonus" value="{{system.stats.agility.racial_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.agility.special_bonus" value="{{system.stats.agility.special_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
{{system.stats.agility.stat_bonus}}
</div>
</li>
<li class="flexrow stat-row">
<div class="stat-name">
{{ localize "rmss.player_character.attribute.constitution" }}
</div>
<div class="stat-name">
<input type="text" name="system.stats.constitution.temp" value="{{system.stats.constitution.temp}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.constitution.potential" value="{{system.stats.constitution.potential}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.constitution.basic_bonus" value="{{system.stats.constitution.basic_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.constitution.racial_bonus" value="{{system.stats.constitution.racial_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.constitution.special_bonus" value="{{system.stats.constitution.special_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
{{system.stats.constitution.stat_bonus}}
</div>
</li>
<li class="flexrow stat-row">
<div class="stat-name">
{{ localize "rmss.player_character.attribute.memory" }}
</div>
<div class="stat-name">
<input type="text" name="system.stats.memory.temp" value="{{system.stats.memory.temp}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.memory.potential" value="{{system.stats.memory.potential}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.memory.basic_bonus" value="{{system.stats.memory.basic_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.memory.racial_bonus" value="{{system.stats.memory.racial_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.memory.special_bonus" value="{{system.stats.memory.special_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
{{system.stats.memory.stat_bonus}}
</div>
</li>
<li class="flexrow stat-row">
<div class="stat-name">
{{ localize "rmss.player_character.attribute.reasoning" }}
</div>
<div class="stat-name">
<input type="text" name="system.stats.reasoning.temp" value="{{system.stats.reasoning.temp}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.reasoning.potential" value="{{system.stats.reasoning.potential}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.reasoning.basic_bonus" value="{{system.stats.reasoning.basic_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.reasoning.racial_bonus" value="{{system.stats.reasoning.racial_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.reasoning.special_bonus" value="{{system.stats.reasoning.special_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
{{system.stats.reasoning.stat_bonus}}
</div>
</li>
<li class="flexrow stat-row">
<div class="stat-name">
{{ localize "rmss.player_character.attribute.self_discipline" }}
</div>
<div class="stat-name">
<input type="text" name="system.stats.self_discipline.temp" value="{{system.stats.self_discipline.temp}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.self_discipline.potential" value="{{system.stats.self_discipline.potential}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.self_discipline.basic_bonus" value="{{system.stats.self_discipline.basic_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.self_discipline.racial_bonus" value="{{system.stats.self_discipline.racial_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.self_discipline.special_bonus" value="{{system.stats.self_discipline.special_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
{{system.stats.self_discipline.stat_bonus}}
</div>
</li>
<li class="flexrow stat-row">
<div class="stat-name">
{{ localize "rmss.player_character.attribute.empathy" }}
</div>
<div class="stat-name">
<input type="text" name="system.stats.empathy.temp" value="{{system.stats.empathy.temp}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.empathy.potential" value="{{system.stats.empathy.potential}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.empathy.basic_bonus" value="{{system.stats.empathy.basic_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.empathy.racial_bonus" value="{{system.stats.empathy.racial_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.empathy.special_bonus" value="{{system.stats.empathy.special_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
{{system.stats.empathy.stat_bonus}}
</div>
</li>
<li class="flexrow stat-row">
<div class="stat-name">
{{ localize "rmss.player_character.attribute.intuition" }}
</div>
<div class="stat-name">
<input type="text" name="system.stats.intuition.temp" value="{{system.stats.intuition.temp}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.intuition.potential" value="{{system.stats.intuition.potential}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.intuition.basic_bonus" value="{{system.stats.intuition.basic_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.intuition.racial_bonus" value="{{system.stats.intuition.racial_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.intuition.special_bonus" value="{{system.stats.intuition.special_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
{{system.stats.intuition.stat_bonus}}
</div>
</li>
<li class="flexrow stat-row">
<div class="stat-name">
{{ localize "rmss.player_character.attribute.presence" }}
</div>
<div class="stat-name">
<input type="text" name="system.stats.presence.temp" value="{{system.stats.presence.temp}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.presence.potential" value="{{system.stats.presence.potential}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.presence.basic_bonus" value="{{system.stats.presence.basic_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.presence.racial_bonus" value="{{system.stats.presence.racial_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.presence.special_bonus" value="{{system.stats.presence.special_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
{{system.stats.presence.stat_bonus}}
</div>
</li>
<li class="flexrow stat-row">
<div class="stat-name">
{{ localize "rmss.player_character.attribute.quickness" }}
</div>
<div class="stat-name">
<input type="text" name="system.stats.quickness.temp" value="{{system.stats.quickness.temp}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.quickness.potential" value="{{system.stats.quickness.potential}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.quickness.basic_bonus" value="{{system.stats.quickness.basic_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.quickness.racial_bonus" value="{{system.stats.quickness.racial_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.quickness.special_bonus" value="{{system.stats.quickness.special_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
{{system.stats.quickness.stat_bonus}}
</div>
</li>
<li class="flexrow stat-row">
<div class="stat-name">
{{ localize "rmss.player_character.attribute.strength" }}
</div>
<div class="stat-name">
<input type="text" name="system.stats.strength.temp" value="{{system.stats.strength.temp}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.strength.potential" value="{{system.stats.strength.potential}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.strength.basic_bonus" value="{{system.stats.strength.basic_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.strength.racial_bonus" value="{{system.stats.strength.racial_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
<input type="text" name="system.stats.strength.special_bonus" value="{{system.stats.strength.special_bonus}}" data-dtype="Number"/>
</div>
<div class="stat-name">
{{system.stats.strength.stat_bonus}}
</div>
</li>
</ol>
</section>

View File

@@ -1,33 +0,0 @@
<div class="weapons-grid-container">
<!-- LOCALIZE THE LAST STRINGS IN THIS PAGE. ALSO SKILLS AND SKILL CATEGORIES-->
<div class="weapons-grid-heading">{{ localize "rmss.pc_sheet_items.item_name" }}</div>
<div class="weapons-grid-heading">{{ localize "rmss.pc_sheet_items.equipped" }}</div>
<div class="weapons-grid-heading">{{ localize "rmss.weapon.breakage_range" }}</div>
<div class="weapons-grid-heading">{{ localize "rmss.weapon.fumble_range" }}</div>
<div class="weapons-grid-heading">{{ localize "rmss.weapon.strength" }}</div>
<div class="weapons-grid-heading">{{ localize "rmss.pc_sheet_items.quantity" }}</div>
<div class="weapons-grid-heading">{{ localize "rmss.pc_sheet_items.weight" }}</div>
<div class="weapons-grid-heading">{{ localize "rmss.pc_sheet_items.cost" }}</div>
<div class="weapons-grid-heading">
<a class="item-control item-create" title="Create Item" data-type="weapon"><i class="fas fa-plus"></i>{{ localize "rmss.pc_sheet_items.add_item" }}</a>
</div>
{{#each weapons as |weapon id|}}
<div>{{weapon.name}}</div>
{{#if weapon.system.equipped}}
<div><a class="equippable" data-item-id="{{weapon._id}}"><i class="fa-regular fa-square-check"></i></a></div>
{{else}}
<div><a class="equippable" data-item-id="{{weapon._id}}"><i class="fa-regular fa-square"></i></a></div>
{{/if}}
<div>{{weapon.system.breakage_range}}</div>
<div>{{weapon.system.fumble_range}}</div>
<div>{{weapon.system.strength}}</div>
<div>{{weapon.system.quantity}}</div>
<div>{{weapon.system.weight}}</div>
<div>{{weapon.system.cost}}</div>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item" data-item-id="{{weapon._id}}"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item" data-item-id="{{weapon._id}}"><i class="fas fa-trash"></i></a>
</div>
{{/each}}
</div>

View File

@@ -1,145 +0,0 @@
<form class="actor-sheet {{cssClass}}" autocomplete="off">
<!-- Header Section-->
<header class="sheet-header">
<div class="container">
<!-- Actor Icon Section-->
<div>
<div class="actor-icon">
<img src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="64" width="64"/>
</div>
</div>
<!-- Resource Boxes Section-->
<div class="resource-container">
<div class="resource-entry">
{{ localize "rmss.player_character.resources.hits" }}
<h4><input name="system.attributes.hits.current" type="Number" value="{{system.attributes.hits.current}}"/>/<input name="system.attributes.hits.max" type="Number" value="{{system.attributes.hits.max}}"/></h4>
</div>
<div class="resource-entry">
<div class="exhaustion-resources">
{{ localize "rmss.player_character.resources.exhaustion_points" }}
<h4><input name="system.attributes.exhaustion_points.current" type="Number" value="{{system.attributes.exhaustion_points.current}}"/>/<input name="system.attributes.exhaustion_points.max" type="Number" value="{{system.attributes.exhaustion_points.max}}"/></h4>
</div>
<div class="exhaustion-modifier">
<label>{{system.attributes.exhaustion_points.modifier}}</label>
</div>
</div>
<div class="resource-entry">
<div class="pp-resources">
{{ localize "rmss.player_character.resources.power_points" }}
<h4><input name="system.attributes.power_points.current" type="Number" value="{{system.attributes.power_points.current}}"/>/<input name="system.attributes.power_points.max" type="Number" value="{{system.attributes.power_points.max}}"/></h4>
</div>
<div class="pp-exhaustion">
<label>{{system.attributes.power_points.modifier}}</label>
</div>
</div>
</div>
<!-- Name, XP and Level Section-->
<div class="header-container">
<div class="header-text">
<label for="name">{{ localize "rmss.player_character.name" }}</label>
<input name="name" type="text" value="{{actor.name}}" placeholder="{{ localize Name }}"/>
</div>
<div class="header-text flexrow">
<label for="level">{{ localize "rmss.player_character.level" }}</label>
<input name="system.attributes.level.value" type="text" value="{{system.attributes.level.value}}"/>
</div>
<div class="header-text flexrow">
<label for="experience">{{ localize "rmss.player_character.experience" }}</label>
<input name="system.attributes.experience_points.value" type="text" value="{{system.attributes.experience_points.value}}"/>
</div>
</div>
</div>
</header>
<!-- Page Selector -->
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
{{!-- Default tab is specified in actor-sheet.mjs --}}
<a class="item" data-tab="Record">{{ localize "rmss.pc_sheet_tabs.record" }}</a>
<a class="item" data-tab="SkillCategory">{{ localize "rmss.pc_sheet_tabs.skill_categories" }}</a>
<a class="item" data-tab="Skills">{{ localize "rmss.pc_sheet_tabs.skills" }}</a>
<a class="item" data-tab="Equipment">{{ localize "rmss.pc_sheet_tabs.equipment" }}</a>
<a class="item" data-tab="Spells">{{ localize "rmss.pc_sheet_tabs.spells" }}</a>
<a class="item" data-tab="StatusRecord">{{ localize "rmss.pc_sheet_tabs.status_record" }}</a>
<a class="item" data-tab="ExperiencePoints">{{ localize "rmss.pc_sheet_tabs.experience_points" }}</a>
</nav>
<!-- Body Section-->
<section class="sheet-body">
<div class="tab record" data-group="primary" data-tab="Record">
<div class="container">
<div class="fixed-info-container">
{{> "systems/rmss/templates/sheets/actors/parts/actor-fixed-info.html" }}
{{> "systems/rmss/templates/sheets/actors/parts/actor-armor-info.html" }}
{{> "systems/rmss/templates/sheets/actors/parts/actor-resistance.html" }}
{{> "systems/rmss/templates/sheets/actors/parts/actor-race-stat-fixed-info.html" }}
{{> "systems/rmss/templates/sheets/actors/parts/actor-role-traits.html" }}
{{> "systems/rmss/templates/sheets/actors/parts/actor-background-info.html" }}
</div>
<div class="stat-container">
{{> "systems/rmss/templates/sheets/actors/parts/actor-stats.html" }}
<div class="favorite-container">
<h2>Favorite Skills</h2>
{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-skills.html" }}
<h2>Favorite Spells</h2>
{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-spells.html" }}
<h2>Equipped Items</h2>
{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-items.html" }}
<h2>Description</h2>
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</div>
</div>
<div class="tab skill_categories" data-group="primary" data-tab="SkillCategory">
{{> "systems/rmss/templates/sheets/actors/parts/actor-skill-categories.html" }}
</div>
<div class="tab skills" data-group="primary" data-tab="Skills">
{{> "systems/rmss/templates/sheets/actors/parts/actor-skills.html" }}
</div>
<div class="tab equipment" data-group="primary" data-tab="Equipment">
<div class="container">
<div class="equipment-container">
<h2>Items</h2>
{{> "systems/rmss/templates/sheets/actors/parts/actor-items.html" }}
<h2>Weapons</h2>
{{> "systems/rmss/templates/sheets/actors/parts/actor-weapons.html" }}
<h2>Armor and Equipables</h2>
{{> "systems/rmss/templates/sheets/actors/parts/actor-armor.html" }}
<h2>Herbs and Poisons</h2>
{{> "systems/rmss/templates/sheets/actors/parts/actor-herbs.html" }}
</div>
<div class="money-container">
<h2>Wealth</h2>
{{> "systems/rmss/templates/sheets/actors/parts/actor-money.html" }}
</div>
</div>
</div>
<div class="tab spells" data-group="primary" data-tab="Spells">
<div class="spell-container">
{{> "systems/rmss/templates/sheets/actors/parts/actor-spells.html" }}
</div>
</div>
</section>
</form>

View File

@@ -1,27 +0,0 @@
<form>
<div class="dice-roller-container">
<div class="dice-roller-options">
<div class="dice-roller-item">
<div>Rolling for:</div><div>{{itemName}}</div>
</div>
<div class="dice-roller-item">
<div>Character Bonus:</div><div>{{characterBonus}}</div>
</div>
<div class="dice-roller-item">
<div>Misc Bonus:</div><div><input name="miscBonus" value="0" /></div>
</div>
<div class="dice-roller-item">
<div>Select Roll Type:</div>
<div>
<select name="rollType" value="None" itemid="blah">
{{#each selectOptions as |option|}}
<option value="{{option.value}}" {{#if option.selected}}selected{{/if}}>{{option.text}}</option>
{{/each}}
</select>
</div>
</div>
<div class="roll-button-container">
<button type="submit">Roll</button>
</div>
</div>
</form>

View File

@@ -1,17 +0,0 @@
<form>
<div>
<h3>Import Skill Categories</h3>
<div>
WARNING: This will erase your existing Skill Categories and import all Skill Categories from the selected Compendium.
</div>
<div>
Select Compendium:
<select name="selectOptions" class="compendium-selector" value="None" itemid="blah">
{{selectOptions selectOptions}}
</select></div>
<div>
<button class="import-skillcats" title="Import">Import</button>
</div>
</div>
</form>

View File

@@ -1,40 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div>
<table>
<tr>
<th>{{localize "rmss.item.equipped"}}</th>
<th>{{localize "rmss.item.quantity"}}</th>
<th>{{localize "rmss.armor.weight"}}</th>
<th>{{localize "rmss.armor.cost"}}</th>
<th>{{localize "rmss.armor.prod_time"}}</th>
<th>{{localize "rmss.armor.at"}}</th>
</tr>
<td>
<input type="checkbox" name="system.equipped" {{checked system.equipped}}/>
</td>
<td>
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
</td>
<td>
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
</td>
<td>
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
</td>
<td>
<input name="system.prod_time" type="text" value="{{system.prod_time}}" data-dtype="String"/>
</td>
<td>
<input name="system.at" type="text" value="{{system.at}}" data-dtype="Number"/>
</td>
</table>
{{localize "rmss.item.description"}}
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</form>

View File

@@ -1,40 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div>
<table>
<tr>
<th>{{localize "rmss.item.quantity"}}</th>
<th>{{localize "rmss.herb_or_poison.weight"}}</th>
<th>{{localize "rmss.herb_or_poison.codes"}}</th>
<th>{{localize "rmss.herb_or_poison.form_and_prep"}}</th>
<th>{{localize "rmss.herb_or_poison.cost"}}</th>
<th>{{localize "rmss.herb_or_poison.af"}}</th>
</tr>
<td>
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
</td>
<td>
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
</td>
<td>
<input name="system.codes" type="text" value="{{system.codes}}" data-dtype="String"/>
</td>
<td>
<input name="system.form_and_prep" type="text" value="{{system.form_and_prep}}" data-dtype="String"/>
</td>
<td>
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
</td>
<td>
<input name="system.af" type="text" value="{{system.af}}" data-dtype="Number"/>
</td>
</table>
{{localize "rmss.item.description"}}
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</form>

View File

@@ -1,36 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div>
<table>
<tr>
<th>{{localize "rmss.item.worn"}}</th>
<th>{{localize "rmss.item.quantity"}}</th>
<th>{{localize "rmss.item.weight"}}</th>
<th>{{localize "rmss.item.cost"}}</th>
<th>{{localize "rmss.item.prod_time"}}</th>
</tr>
<td>
<input type="checkbox" name="system.worn" {{checked system.worn}}/>
</td>
<td>
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
</td>
<td>
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
</td>
<td>
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
</td>
<td>
<input name="system.prod_time" type="text" value="{{system.prod_time}}" data-dtype="String"/>
</td>
</table>
{{localize "rmss.item.description"}}
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</form>

View File

@@ -1,50 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div>
<table>
<tr>
<th>{{localize "rmss.transport.cost"}}</th>
<th>{{localize "rmss.transport.feet_per_round"}}</th>
<th>{{localize "rmss.transport.miles_per_hour"}}</th>
<th>{{localize "rmss.transport.maneuver"}}</th>
<th>{{localize "rmss.transport.height"}}</th>
<th>{{localize "rmss.transport.weight"}}</th>
<th>{{localize "rmss.transport.capacity"}}</th>
<th>{{localize "rmss.transport.offensive_bonus"}}</th>
</tr>
<td>
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
</td>
<td>
<input name="system.feet_per_round" type="text" value="{{system.feet_per_round}}" data-dtype="Number"/>
</td>
<td>
<input name="system.miles_per_hour" type="text" value="{{system.miles_per_hour}}" data-dtype="Number"/>
</td>
<td>
<input name="system.maneuver" type="text" value="{{system.maneuver}}" data-dtype="Number"/>
</td>
<td>
<input name="system.height" type="text" value="{{system.height}}" data-dtype="Number"/>
</td>
<td>
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
</td>
<td>
<input name="system.capacity" type="text" value="{{system.capacity}}" data-dtype="Number"/>
</td>
<td>
<input name="system.offensive_bonus" type="text" value="{{system.offensive_bonus}}" data-dtype="Number"/>
</td>
</table>
{{localize "rmss.item.description"}}
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</form>

View File

@@ -1,54 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div>
<table>
<tr>
<th>{{localize "rmss.weapon.equipped"}}</th>
<th>{{localize "rmss.item.quantity"}}</th>
<th>{{localize "rmss.weapon.cost"}}</th>
<th>{{localize "rmss.weapon.type"}}</th>
<th>{{localize "rmss.weapon.prod_time"}}</th>
<th>{{localize "rmss.weapon.weight"}}</th>
<th>{{localize "rmss.weapon.breakage_range"}}</th>
<th>{{localize "rmss.weapon.strength"}}</th>
<th>{{localize "rmss.weapon.fumble_range"}}</th>
</tr>
<td>
<input type="checkbox" name="system.equipped" {{checked system.equipped}}/>
</td>
<td>
<input name="system.quantity" type="text" value="{{system.quantity}}" data-dtype="Number"/>
</td>
<td>
<input name="system.cost" type="text" value="{{system.cost}}" data-dtype="String"/>
</td>
<td>
<input name="system.type" type="text" value="{{system.type}}" data-dtype="String"/>
</td>
<td>
<input name="system.prod_time" type="text" value="{{system.prod_time}}" data-dtype="String"/>
</td>
<td>
<input name="system.weight" type="text" value="{{system.weight}}" data-dtype="Number"/>
</td>
<td>
<input name="system.breakage_range" type="text" value="{{system.breakage_range}}" data-dtype="String"/>
</td>
<td>
<input name="system.strength" type="text" value="{{system.strength}}" data-dtype="String"/>
</td>
<td>
<input name="system.fumble_range" type="text" value="{{system.fumble_range}}" data-dtype="String"/>
</td>
</table>
{{localize "rmss.item.description"}}
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</form>

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<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div class="applicable-stats-grid-container">
<div>
Applicable Stat 1
<select name="system.app_stat_1" class="app-stat-selector" value="{{system.app_stat_1}}" itemid="{{ item._id }}">
{{selectOptions applicable_stat_list selected=applicable_stat_1_selected }}
</select>
</div>
<div>
Applicable Stat 2
<select name="system.app_stat_2" class="app-stat-selector" value="{{system.app_stat_2}}" itemid="{{ item._id }}">
{{selectOptions applicable_stat_list selected=applicable_stat_2_selected }}
</select>
</div>
<div>
Applicable Stat 2
<select name="system.app_stat_3" class="app-stat-selector" value="{{system.app_stat_3}}" itemid="{{ item._id }}">
{{selectOptions applicable_stat_list selected=applicable_stat_3_selected }}
</select>
</div>
</div>
<div>
<table>
<tr>
<th>{{localize "rmss.skill_category.applicable_stats"}}</th>
<th>{{localize "rmss.skill_category.development_cost"}}</th>
<th>{{localize "rmss.skill_category.ranks"}}</th>
<th>{{localize "rmss.skill_category.new_ranks"}}</th>
<th>{{localize "rmss.skill_category.rank_bonus"}}</th>
<th>{{localize "rmss.skill_category.stat_bonus"}}</th>
<th>{{localize "rmss.skill_category.prof_bonus"}}</th>
<th>{{localize "rmss.skill_category.special_bonus_1"}}</th>
<th>{{localize "rmss.skill_category.special_bonus_2"}}</th>
<th>{{localize "rmss.skill_category.total_bonus"}}</th>
</tr>
<td>
<input name="system.applicable_stats" type="text" value="{{system.applicable_stats}}" data-dtype="String"/>
</td>
<td>
<input name="system.development_cost" type="text" value="{{system.development_cost}}" data-dtype="String"/>
</td>
<td>
<input name="system.ranks" type="text" value="{{system.ranks}}" data-dtype="Number"/>
</td>
<td>
<div>
{{#switch system.new_ranks.value}}
{{#case 0}} <a class="skillcategorysheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 1}} <a class="skillcategorysheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 2}} <a class="skillcategorysheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 3}} <a class="skillcategorysheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i></a> {{/case}}
{{/switch}}
</div>
</td>
<td>
<input name="system.rank_bonus" type="text" value="{{system.rank_bonus}}" data-dtype="Number"/>
</td>
<td>
<input name="system.stat_bonus" type="text" value="{{system.stat_bonus}}" data-dtype="Number"/>
</td>
<td>
<input name="system.prof_bonus" type="text" value="{{system.prof_bonus}}" data-dtype="Number"/>
</td>
<td>
<input name="system.special_bonus_1" type="text" value="{{system.special_bonus_1}}" data-dtype="Number"/>
</td>
<td>
<input name="system.special_bonus_2" type="text" value="{{system.special_bonus_2}}" data-dtype="Number"/>
</td>
<td>
<input name="system.total_bonus" type="text" value="{{system.total_bonus}}" data-dtype="Number"/>
</td>
</table>
{{localize "rmss.skill_category.description"}}
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</form>

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@@ -1,71 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div>
Skill Category
<select name="system.category" class="app-stat-selector" value="{{system.category}}" itemid="{{ item._id }}">
{{selectOptions owned_skillcats selected=selected_skillcat }}
</select>
</div>
<div>
Skill Designation
<select name="system.designation" class="app-stat-selector" value="{{system.designation}}" itemid="{{ item._id }}">
{{selectOptions designations selected=system.designation}}
</select>
</div>
<div>
<table>
<tr>
<th>{{localize "rmss.skill.favorite"}}</th>
<th>{{localize "rmss.skill.ranks"}}</th>
<th>{{localize "rmss.skill.new_ranks"}}</th>
<th>{{localize "rmss.skill.rank_bonus"}}</th>
<th>{{localize "rmss.skill.category_bonus"}}</th>
<th>{{localize "rmss.skill.item_bonus"}}</th>
<th>{{localize "rmss.skill.special_bonus_1"}}</th>
<th>{{localize "rmss.skill.special_bonus_2"}}</th>
<th>{{localize "rmss.skill.total_bonus"}}</th>
</tr>
<td>
<input type="checkbox" name="system.favorite" {{checked system.favorite}}/>
</td>
<td>
<input name="system.ranks" type="text" value="{{system.ranks}}" data-dtype="Number"/>
</td>
<td>
<div>
{{#switch system.new_ranks.value}}
{{#case 0}} <a class="skillsheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 1}} <a class="skillsheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 2}} <a class="skillsheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square"></i></a> {{/case}}
{{#case 3}} <a class="skillsheet-newrank" data-item-id="{{item._id}}" value="{{system.new_ranks.value}}"><i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i> <i class="fa-regular fa-square-check"></i></a> {{/case}}
{{/switch}}
</div>
</td>
<td>
<input name="system.rank_bonus" type="text" value="{{system.rank_bonus}}" data-dtype="Number"/>
</td>
<td>
<input name="system.category_bonus" type="text" value="{{system.category_bonus}}" data-dtype="Number"/>
</td>
<td>
<input name="system.item_bonus" type="text" value="{{system.item_bonus}}" data-dtype="Number"/>
</td>
<td>
<input name="system.special_bonus_1" type="text" value="{{system.special_bonus_1}}" data-dtype="Number"/>
</td>
<td>
<input name="system.special_bonus_2" type="text" value="{{system.special_bonus_2}}" data-dtype="Number"/>
</td>
<td>
<input name="system.total_bonus" type="text" value="{{system.total_bonus}}" data-dtype="Number"/>
</td>
</table>
{{localize "rmss.skill.description"}}
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</form>

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@@ -1,46 +0,0 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img src="{{item.img}}" data-edit="img" title="{{item.name}}" height="64" width="64"/>
<h1><input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'Name' }}"/></h1>
</header>
<div class="sheet-content">
<div>
<table>
<tr>
<th>{{localize "rmss.spell.favorite"}}</th>
<th>{{localize "rmss.spell.spell_list"}}</th>
<th>{{localize "rmss.spell.level"}}</th>
<th>{{localize "rmss.spell.area_of_effect"}}</th>
<th>{{localize "rmss.spell.duration"}}</th>
<th>{{localize "rmss.spell.range"}}</th>
<th>{{localize "rmss.spell.type"}}</th>
</tr>
<td>
<input type="checkbox" name="system.favorite" {{checked system.favorite}}/>
</td>
<td>
<input name="system.spell_list" type="text" value="{{system.spell_list}}" data-dtype="String"/>
</td>
<td>
<input name="system.level" type="text" value="{{system.level}}" data-dtype="Number"/>
</td>
<td>
<input name="system.area_of_effect" type="text" value="{{system.area_of_effect}}" data-dtype="String"/>
</td>
<td>
<input name="system.duration" type="text" value="{{system.duration}}" data-dtype="String"/>
</td>
<td>
<input name="system.range" type="text" value="{{system.range}}" data-dtype="String"/>
</td>
<td>
<input name="system.type" type="text" value="{{system.type}}" data-dtype="String"/>
</td>
</table>
{{localize "rmss.spell.description"}}
{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</form>