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131
module/sheets/apps/rmss_dice_roller_processing.js
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131
module/sheets/apps/rmss_dice_roller_processing.js
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export async function getOpenEndedRollModifier() {
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return await new Roll("1d100x>95").roll({ async: true });
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}
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export function processOpenEndedSixtySixRoll(baseroll, rolltype) {
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// Log the Roll to Chat
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let chatOptions = {
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type: CONST.CHAT_MESSAGE_TYPES.ROLL,
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rolls: [baseroll],
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flavor: rolltype,
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rollMode: game.settings.get("core", "rollMode"),
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content: "You rolled a 66!",
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};
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ChatMessage.create(chatOptions);
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}
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export function processOpenEndedRoll(baseroll, rolltype) {
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// Define the Chat Message Template
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let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
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// Pass the Data through to be used in the Chat Message
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let chatData = {
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baseroll: baseroll,
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total: baseroll.result,
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highopen: false,
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lowopen: false,
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};
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// Render the Rolls to the Chat Window
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renderTemplate(chatTemplate, chatData).then((html) => {
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let chatOptions = {
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type: CONST.CHAT_MESSAGE_TYPES.ROLL,
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rolls: [baseroll],
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flavor: rolltype,
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rollMode: game.settings.get("core", "rollMode"),
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content: html,
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};
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ChatMessage.create(chatOptions);
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});
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}
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export async function processHighOpenEndedRoll(baseroll, rolltype) {
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// Get the Base Roll followed by the High Open Ended Roll
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let originalRoll = baseroll;
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let openendedRoll = await this.getOpenEndedRollModifier();
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// Create a rolls array for Dice So Nice integration.
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let rolls = [originalRoll, openendedRoll];
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// Create an Array to hold the High Open Ended Roll Results and set the total to base roll
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let openendedResults = [];
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let total = Number(originalRoll.result);
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// Each time the High Open Ended Roll is triggered add the result to an array and add it to the total.
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for (const rollResult of openendedRoll.dice[0].results) {
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openendedResults.push(rollResult.result);
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total = total + Number(rollResult.result);
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}
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// Define the Chat Message Template
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let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
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// Pass the Data through to be used in the Chat Message
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let chatData = {
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baseroll: baseroll,
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opeendedresults: [openendedResults],
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highopen: true,
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lowopen: false,
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total: total,
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};
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// Render the Rolls to the Chat Window
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renderTemplate(chatTemplate, chatData).then((html) => {
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let chatOptions = {
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type: CONST.CHAT_MESSAGE_TYPES.ROLL,
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rolls: rolls,
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flavor: rolltype,
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rollMode: game.settings.get("core", "rollMode"),
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content: html,
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};
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ChatMessage.create(chatOptions);
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});
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}
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export async function processLowOpenEndedRoll(baseroll, rolltype) {
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// Get the Base Roll followed by the Low Open Ended Roll
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let originalRoll = baseroll;
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let openendedRoll = await this.getOpenEndedRollModifier();
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// Create a rolls array for Dice So Nice integration.
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let rolls = [originalRoll, openendedRoll];
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// Create an Array to hold the Low Open Ended Roll Results and set the total to base roll
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let openendedResults = [];
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let total = Number(originalRoll.result);
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// Each time the Low Open Ended Roll is triggered add the result to an array and subtract it from the total.
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for (const rollResult of openendedRoll.dice[0].results) {
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openendedResults.push(rollResult.result);
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total = total - Number(rollResult.result);
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}
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// Define the Chat Message Template
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let chatTemplate = "systems/rmss/templates/chat/chat_dice_roll.html";
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// Pass the Data through to be used in the Chat Message
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let chatData = {
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baseroll: baseroll,
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rolls: rolls,
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opeendedresults: [openendedResults],
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highopen: false,
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lowopen: true,
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total: total,
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};
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// Render the Rolls to the Chat Window
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renderTemplate(chatTemplate, chatData).then((html) => {
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let chatOptions = {
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type: CONST.CHAT_MESSAGE_TYPES.ROLL,
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rolls: rolls,
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flavor: rolltype,
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rollMode: game.settings.get("core", "rollMode"),
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content: html,
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};
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ChatMessage.create(chatOptions);
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});
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}
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