Added spells and documentation
This commit is contained in:
@ -81,8 +81,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
const playerskill= [];
|
||||
const skillcat = [];
|
||||
const weapons = [];
|
||||
const equipables = [];
|
||||
const armor = [];
|
||||
const herbs = [];
|
||||
const spells = [];
|
||||
const equipables = [];
|
||||
|
||||
// Iterate through items, allocating to containers
|
||||
for (let i of context.items) {
|
||||
@ -106,7 +108,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
playerskill.push(i);
|
||||
}
|
||||
else if (i.type === 'armor') {
|
||||
equipables.push(i);
|
||||
armor.push(i);
|
||||
}
|
||||
else if (i.type === 'spell') {
|
||||
spells.push(i);
|
||||
}
|
||||
}
|
||||
|
||||
@ -132,14 +137,14 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
return 0;
|
||||
});
|
||||
|
||||
|
||||
// Assign and return
|
||||
context.gear = gear;
|
||||
context.skillcat = skillcat;
|
||||
context.playerskill = playerskill;
|
||||
context.weapons = weapons;
|
||||
context.equipables = equipables;
|
||||
context.armor = armor;
|
||||
context.herbs = herbs;
|
||||
context.spells = spells;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
@ -166,7 +171,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
item.delete();
|
||||
});
|
||||
|
||||
// Check/Uncheck Favorite
|
||||
// Check/Uncheck Favorite Skill
|
||||
html.find('.skill-favorite').click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
console.log(item);
|
||||
@ -181,6 +186,21 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
console.log("After change: " + item.system.favorite);
|
||||
});
|
||||
|
||||
// Check/Uncheck Favorite Spell
|
||||
html.find('.spell-favorite').click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
console.log(item);
|
||||
console.log("Before change: " + item.system.favorite);
|
||||
if (item.system.favorite === true) {
|
||||
console.log("Setting False");
|
||||
item.update({system: {"favorite": false}});
|
||||
} else {
|
||||
console.log("Setting True");
|
||||
item.update({system: {"favorite": true}});
|
||||
}
|
||||
console.log("After change: " + item.system.favorite);
|
||||
});
|
||||
|
||||
// Equip/Unequip Item
|
||||
html.find('.equippable').click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
@ -226,6 +246,37 @@ export default class RMSSPlayerSheet extends ActorSheet {
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
// Change New Ranks value when clicked in player sheet. From 0-3.
|
||||
html.find('.skillcategory-newrank').click(ev => {
|
||||
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
|
||||
|
||||
console.log("Firing in the Player Sheet");
|
||||
console.log(ev.currentTarget.getAttribute("value"));
|
||||
console.log(ev.currentTarget.getAttribute("data-item-id"));
|
||||
|
||||
switch(ev.currentTarget.getAttribute("value")) {
|
||||
case "0":
|
||||
console.log("Skill Category NewRanks is 0 setting to 1");
|
||||
item.update({system: {new_ranks:{ "value": 1 }}});
|
||||
break;
|
||||
|
||||
case "1":
|
||||
console.log("Skill Category NewRanks is 1 setting to 2");
|
||||
item.update({system: {new_ranks:{ "value": 2 }}});
|
||||
break;
|
||||
|
||||
case "2":
|
||||
console.log("Skill Category NewRanks is 2 setting to 3");
|
||||
item.update({system: {new_ranks:{ "value": 3 }}});
|
||||
break;
|
||||
|
||||
case "3":
|
||||
console.log("Skill Category NewRanks is 3 setting to 0");
|
||||
item.update({system: {new_ranks:{ "value": 0 }}});
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async _onItemCreate(event) {
|
||||
|
Reference in New Issue
Block a user