Added spells and documentation

This commit is contained in:
Anthony Murphy
2022-09-23 00:51:21 +10:00
parent 5f29bf1787
commit 5fc1484484
43 changed files with 562 additions and 141 deletions

View File

@ -81,8 +81,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
const playerskill= [];
const skillcat = [];
const weapons = [];
const equipables = [];
const armor = [];
const herbs = [];
const spells = [];
const equipables = [];
// Iterate through items, allocating to containers
for (let i of context.items) {
@ -106,7 +108,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
playerskill.push(i);
}
else if (i.type === 'armor') {
equipables.push(i);
armor.push(i);
}
else if (i.type === 'spell') {
spells.push(i);
}
}
@ -132,14 +137,14 @@ export default class RMSSPlayerSheet extends ActorSheet {
return 0;
});
// Assign and return
context.gear = gear;
context.skillcat = skillcat;
context.playerskill = playerskill;
context.weapons = weapons;
context.equipables = equipables;
context.armor = armor;
context.herbs = herbs;
context.spells = spells;
}
activateListeners(html) {
@ -166,7 +171,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
item.delete();
});
// Check/Uncheck Favorite
// Check/Uncheck Favorite Skill
html.find('.skill-favorite').click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log(item);
@ -181,6 +186,21 @@ export default class RMSSPlayerSheet extends ActorSheet {
console.log("After change: " + item.system.favorite);
});
// Check/Uncheck Favorite Spell
html.find('.spell-favorite').click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log(item);
console.log("Before change: " + item.system.favorite);
if (item.system.favorite === true) {
console.log("Setting False");
item.update({system: {"favorite": false}});
} else {
console.log("Setting True");
item.update({system: {"favorite": true}});
}
console.log("After change: " + item.system.favorite);
});
// Equip/Unequip Item
html.find('.equippable').click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
@ -226,6 +246,37 @@ export default class RMSSPlayerSheet extends ActorSheet {
break;
}
});
// Change New Ranks value when clicked in player sheet. From 0-3.
html.find('.skillcategory-newrank').click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log("Firing in the Player Sheet");
console.log(ev.currentTarget.getAttribute("value"));
console.log(ev.currentTarget.getAttribute("data-item-id"));
switch(ev.currentTarget.getAttribute("value")) {
case "0":
console.log("Skill Category NewRanks is 0 setting to 1");
item.update({system: {new_ranks:{ "value": 1 }}});
break;
case "1":
console.log("Skill Category NewRanks is 1 setting to 2");
item.update({system: {new_ranks:{ "value": 2 }}});
break;
case "2":
console.log("Skill Category NewRanks is 2 setting to 3");
item.update({system: {new_ranks:{ "value": 3 }}});
break;
case "3":
console.log("Skill Category NewRanks is 3 setting to 0");
item.update({system: {new_ranks:{ "value": 0 }}});
break;
}
});
}
async _onItemCreate(event) {