Added system to skill category import
Initial Exhaustion Calculations Fix for Skill Categories with two stats Added Racial Bonuses for Resistances
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@@ -6,9 +6,10 @@
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<div class="container">
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<!-- Actor Icon Section-->
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<div class="actor-icon">
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<img src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="64" width="64"/>
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<div>
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<div class="actor-icon">
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<img src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="64" width="64"/>
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</div>
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</div>
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<!-- Resource Boxes Section-->
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@@ -17,17 +18,27 @@
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<div class="resource-entry">
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{{ localize "rmss.player_character.resources.hits" }}
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<h4><input name="system.attributes.hits.current" type="text" value="{{system.attributes.hits.current}}"/>/<input name="system.attributes.hits.max" type="text" value="{{system.attributes.hits.max}}"/></h4>
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<h4><input name="system.attributes.hits.current" type="Number" value="{{system.attributes.hits.current}}"/>/<input name="system.attributes.hits.max" type="Number" value="{{system.attributes.hits.max}}"/></h4>
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</div>
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<div class="resource-entry">
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{{ localize "rmss.player_character.resources.exhaustion_points" }}
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<h4><input name="system.attributes.exhaustion_points.current" type="text" value="{{system.attributes.exhaustion_points.current}}"/>/<input name="system.attributes.exhaustion_points.max" type="text" value="{{system.attributes.exhaustion_points.max}}"/></h4>
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<div class="exhaustion-resources">
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{{ localize "rmss.player_character.resources.exhaustion_points" }}
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<h4><input name="system.attributes.exhaustion_points.current" type="Number" value="{{system.attributes.exhaustion_points.current}}"/>/<input name="system.attributes.exhaustion_points.max" type="Number" value="{{system.attributes.exhaustion_points.max}}"/></h4>
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</div>
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<div class="exhaustion-modifier">
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<label>{{system.attributes.exhaustion_points.modifier}}</label>
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</div>
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</div>
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<div class="resource-entry">
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{{ localize "rmss.player_character.resources.power_points" }}
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<h4><input name="system.attributes.power_points.current" type="text" value="{{system.attributes.power_points.current}}"/>/<input name="system.attributes.power_points.max" type="text" value="{{system.attributes.power_points.max}}"/></h4>
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<div class="pp-resources">
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{{ localize "rmss.player_character.resources.power_points" }}
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<h4><input name="system.attributes.power_points.current" type="Number" value="{{system.attributes.power_points.current}}"/>/<input name="system.attributes.power_points.max" type="Number" value="{{system.attributes.power_points.max}}"/></h4>
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</div>
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<div class="pp-exhaustion">
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<label>{{system.attributes.power_points.modifier}}</label>
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</div>
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</div>
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</div>
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@@ -41,12 +52,12 @@
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<div class="header-text flexrow">
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<label for="level">{{ localize "rmss.player_character.level" }}</label>
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<input name="level" type="text" value="{{system.attributes.level.value}}"/>
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<input name="system.attributes.level.value" type="text" value="{{system.attributes.level.value}}"/>
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</div>
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<div class="header-text flexrow">
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<label for="experience">{{ localize "rmss.player_character.experience" }}</label>
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<input name="experience" type="text" value="{{system.attributes.experience_points.value}}"/>
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<input name="system.attributes.experience_points.value" type="text" value="{{system.attributes.experience_points.value}}"/>
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</div>
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</div>
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@@ -88,6 +99,8 @@
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{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-spells.html" }}
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<h2>Equipped Items</h2>
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{{> "systems/rmss/templates/sheets/actors/parts/actor-fav-items.html" }}
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<h2>Description</h2>
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{{editor enrichedDescription target="system.description" button=true owner=owner editable=editable}}
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</div>
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</div>
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