Foundry V10 Compatability and Skill Calculations
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@@ -17,17 +17,74 @@ export default class RMSSSkillSheet extends ItemSheet {
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}
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// Make the data available to the sheet template
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getData() {
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const baseData = super.getData();
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async getData() {
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const baseData = await super.getData();
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var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
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// Get a list of the parent item's skill categories for the dropdown
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var owned_skillcats = this.prepareSkillCategoryValues();
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// Figure out if a valid Skill Category is already selected
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var selected_skillcat = this.prepareSelectedSkillCategory(owned_skillcats, this.object.system.category);
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this.prepareSelectedSkillCategoryBonus(selected_skillcat);
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let sheetData = {
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owner: this.item.isOwner,
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editable :this.isEditable,
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item: baseData.item,
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data: baseData.item.data.data,
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config: CONFIG.rmss
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system: baseData.item.system,
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config: CONFIG.rmss,
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owned_skillcats: owned_skillcats,
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enrichedDescription: enrichedDescription,
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selected_skillcat: selected_skillcat
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};
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return sheetData;
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}
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prepareSkillCategoryValues() {
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// If there is no player owning this Skill then we cannot assign a category.
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var skillcat_list = {None: "Skill Has No Owner", };
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if (this.item.isEmbedded === null) {
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return(skillcat_list);
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}
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else
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{
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const skillcats = this.item.parent.getOwnedSkillCategories();
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return(skillcats);
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}
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}
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// Determine which Stat is selected and test that it is in the current list of categories.
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prepareSelectedSkillCategory(ownedskillcats, selected_category) {
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// Start By setting the owned category to None, if nothing happens this will be the default
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var default_selected_category = "None";
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// Get a list of keys from the currently owned skill categories and compare to the current value
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if (Object.keys(ownedskillcats).includes(selected_category)) {
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return(selected_category);
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} else {
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return(default_selected_category);
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}
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}
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prepareSelectedSkillCategoryBonus(selected_skillcat) {
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if (this.item.isEmbedded === null) {
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console.log("Skill has no owner");
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}
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else
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{
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const items = this.object.parent.items;
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for (const item of items) {
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if (item.type === "skill_category" && item._id === selected_skillcat) {
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this.object.system.category_bonus = item.system.total_bonus;
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}
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}
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}
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}
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}
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