Foundry V10 Compatability and Skill Calculations

This commit is contained in:
Anthony Murphy
2022-09-05 10:15:56 +10:00
parent 09196a90cc
commit 3a585a5772
40 changed files with 548 additions and 450 deletions

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@ -14,10 +14,10 @@ export default class RMSSPlayerSheet extends ActorSheet {
const context = super.getData();
// Use a safe clone of the actor data for further operations.
const actorData = this.actor.data.toObject(false);
const actorData = this.actor.toObject(false);
// Add the actor's data to context.data for easier access, as well as flags.
context.data = actorData.data;
context.system = actorData.system;
context.flags = actorData.flags;
// Prepare character data and items.
@ -29,11 +29,38 @@ export default class RMSSPlayerSheet extends ActorSheet {
// Prepare NPC data and items.
if (actorData.type == 'npc') {
this._prepareItems(context);
}
}
return context;
}
//Override this method to check for duplicates when things are dragged to the sheet
// We don't want duplicate skills and skill categories.
async _onDropItem(event, data) {
// Reconstruct the item from the event
const newitem = await Item.implementation.fromDropData(data);
const itemData = newitem.toObject();
if (itemData.type === "skill_category" || itemData.type === "skill"){
// Get the already owned Items from the actor and push into an array
const owneditems = this.object.getOwnedSkillCategories();
console.log(owneditems);
var owneditemslist = Object.values(owneditems);
// Check if the dragged item is not in the array and not owned
if (!owneditemslist.includes(itemData.name)) {
console.log("Not Owned!");
super._onDropItem(event, data);
}
}
else {
super._onDropItem(event, data);
}
}
_prepareCharacterData(context) {
}
@ -96,7 +123,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
// Render the item sheet for viewing/editing prior to the editable check.
html.find('.item-edit').click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log(this);
//console.log(this);
item.sheet.render(true);
});
@ -110,7 +137,7 @@ export default class RMSSPlayerSheet extends ActorSheet {
// Delete Item
html.find('.item-delete').click(ev => {
const item = this.actor.items.get(ev.currentTarget.getAttribute("data-item-id"));
console.log(ev.currentTarget.getAttribute("data-item-id"));
//console.log(ev.currentTarget.getAttribute("data-item-id"));
item.delete();
});
}
@ -131,8 +158,8 @@ export default class RMSSPlayerSheet extends ActorSheet {
data: data
};
// Remove the type from the dataset since it's in the itemData.type prop.
delete itemData.data["type"];
//delete itemData.data["type"];
delete itemData.data.type;
// Finally, create the item!
return await Item.create(itemData, {parent: this.actor});
}

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@ -17,15 +17,18 @@ export default class RMSSArmorSheet extends ItemSheet {
}
// Make the data available to the sheet template
getData() {
const baseData = super.getData();
async getData() {
const baseData = await super.getData();
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable :this.isEditable,
item: baseData.item,
data: baseData.item.data.data,
config: CONFIG.rmss
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;

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@ -17,15 +17,18 @@ export default class RMSSHerbAndPoisonSheet extends ItemSheet {
}
// Make the data available to the sheet template
getData() {
const baseData = super.getData();
async getData() {
const baseData = await super.getData();
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable :this.isEditable,
item: baseData.item,
data: baseData.item.data.data,
config: CONFIG.rmss
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;

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@ -17,15 +17,18 @@ export default class RMSSItemSheet extends ItemSheet {
}
// Make the data available to the sheet template
getData() {
const baseData = super.getData();
async getData() {
const baseData = await super.getData();
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable :this.isEditable,
item: baseData.item,
data: baseData.item.data.data,
config: CONFIG.rmss
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;

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@ -17,15 +17,18 @@ export default class RMSSTransportSheet extends ItemSheet {
}
// Make the data available to the sheet template
getData() {
const baseData = super.getData();
async getData() {
const baseData = await super.getData();
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable :this.isEditable,
item: baseData.item,
data: baseData.item.data.data,
config: CONFIG.rmss
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;

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@ -17,15 +17,18 @@ export default class RMSSWeaponSheet extends ItemSheet {
}
// Make the data available to the sheet template
getData() {
const baseData = super.getData();
async getData() {
const baseData = await super.getData();
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable :this.isEditable,
item: baseData.item,
data: baseData.item.data.data,
config: CONFIG.rmss
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;

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@ -17,36 +17,36 @@ export default class RMSSSkillCategorySheet extends ItemSheet {
}
// Make the data available to the sheet template
getData() {
const baseData = super.getData();
async getData() {
const context = await super.getData();
// Get a list of stats that can be used as applicable stats
var applicable_stat_list = this.prepareApplicableStatValues(CONFIG);
//Get the currently selected value for all three applicable stats
var applicable_stat_1_selected = this.prepareApplicableSelectedStat("app_stat_1");
var applicable_stat_2_selected = this.prepareApplicableSelectedStat("app_stat_2");
var applicable_stat_3_selected = this.prepareApplicableSelectedStat("app_stat_3");
// Build the string for Applicable Stats
var applicable_stat_text = this.buildApplicableStatsText(applicable_stat_1_selected, applicable_stat_2_selected, applicable_stat_3_selected)
baseData.item.data.data['applicable_stats'] = applicable_stat_text
// Build and apply the display string for Applicable Stats
var applicable_stat_text = this.buildApplicableStatsText(applicable_stat_1_selected, applicable_stat_2_selected, applicable_stat_3_selected);
//context.item.system['applicable_stats'] = applicable_stat_text;
context.item.system.applicable_stats = applicable_stat_text;
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable :this.isEditable,
item: baseData.item,
data: baseData.item.data.data,
item: context.item,
system: context.item.system,
config: CONFIG.rmss,
applicable_stat_list: applicable_stat_list,
applicable_stat_1_selected: applicable_stat_1_selected,
applicable_stat_2_selected: applicable_stat_2_selected,
applicable_stat_3_selected: applicable_stat_3_selected
applicable_stat_3_selected: applicable_stat_3_selected,
enrichedDescription: enrichedDescription
};
console.log(this.item)
return sheetData;
}
@ -60,19 +60,19 @@ export default class RMSSSkillCategorySheet extends ItemSheet {
}
prepareApplicableStatValues(CONFIG) {
var applicable_stat_1_list = {None: "None"}
var applicable_stat_list = {None: "None"};
// Get a list of stat shortnames from the config
for (const item in CONFIG.rmss.stats) {
applicable_stat_1_list[CONFIG.rmss.stats[item]['shortname']] = CONFIG.rmss.stats[item]['shortname'];
applicable_stat_list[CONFIG.rmss.stats[item].shortname] = CONFIG.rmss.stats[item].shortname;
}
return applicable_stat_1_list;
return applicable_stat_list;
}
// Determine which Stat is selected for applicable stats
prepareApplicableSelectedStat(app_stat) {
var applicable_stat_selected = "";
applicable_stat_selected = this.item.data.data[app_stat];
applicable_stat_selected = this.item.system[app_stat];
return applicable_stat_selected;
}
@ -80,19 +80,19 @@ export default class RMSSSkillCategorySheet extends ItemSheet {
buildApplicableStatsText(app_stat_1, app_stat_2, app_stat_3) {
if (app_stat_1 === "None") {
return("None")
return("None");
}
else if (app_stat_1 !== "None" && app_stat_2 === "None") {
return(app_stat_1)
return(app_stat_1);
}
else if (app_stat_1 !== "None" && app_stat_2 !== "None" && app_stat_3 === "None" ) {
return(app_stat_1 + "/" + app_stat_2 )
return(app_stat_1 + "/" + app_stat_2 );
}
else if (app_stat_1 !== "None" && app_stat_2 !== "None" && app_stat_3 !== "None" ) {
return(app_stat_1 + "/" + app_stat_2 + "/" + app_stat_3 )
return(app_stat_1 + "/" + app_stat_2 + "/" + app_stat_3 );
}
else {
return("None")
return("None");
}
}

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@ -17,17 +17,74 @@ export default class RMSSSkillSheet extends ItemSheet {
}
// Make the data available to the sheet template
getData() {
const baseData = super.getData();
async getData() {
const baseData = await super.getData();
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
// Get a list of the parent item's skill categories for the dropdown
var owned_skillcats = this.prepareSkillCategoryValues();
// Figure out if a valid Skill Category is already selected
var selected_skillcat = this.prepareSelectedSkillCategory(owned_skillcats, this.object.system.category);
this.prepareSelectedSkillCategoryBonus(selected_skillcat);
let sheetData = {
owner: this.item.isOwner,
editable :this.isEditable,
item: baseData.item,
data: baseData.item.data.data,
config: CONFIG.rmss
system: baseData.item.system,
config: CONFIG.rmss,
owned_skillcats: owned_skillcats,
enrichedDescription: enrichedDescription,
selected_skillcat: selected_skillcat
};
return sheetData;
}
prepareSkillCategoryValues() {
// If there is no player owning this Skill then we cannot assign a category.
var skillcat_list = {None: "Skill Has No Owner", };
if (this.item.isEmbedded === null) {
return(skillcat_list);
}
else
{
const skillcats = this.item.parent.getOwnedSkillCategories();
return(skillcats);
}
}
// Determine which Stat is selected and test that it is in the current list of categories.
prepareSelectedSkillCategory(ownedskillcats, selected_category) {
// Start By setting the owned category to None, if nothing happens this will be the default
var default_selected_category = "None";
// Get a list of keys from the currently owned skill categories and compare to the current value
if (Object.keys(ownedskillcats).includes(selected_category)) {
return(selected_category);
} else {
return(default_selected_category);
}
}
prepareSelectedSkillCategoryBonus(selected_skillcat) {
if (this.item.isEmbedded === null) {
console.log("Skill has no owner");
}
else
{
const items = this.object.parent.items;
for (const item of items) {
if (item.type === "skill_category" && item._id === selected_skillcat) {
this.object.system.category_bonus = item.system.total_bonus;
}
}
}
}
}

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@ -16,15 +16,18 @@ export default class RMSSSpellSheet extends ItemSheet {
}
// Make the data available to the sheet template
getData() {
const baseData = super.getData();
async getData() {
const baseData = await super.getData();
var enrichedDescription = await TextEditor.enrichHTML(this.item.system.description, {async: true});
let sheetData = {
owner: this.item.isOwner,
editable :this.isEditable,
item: baseData.item,
data: baseData.item.data.data,
config: CONFIG.rmss
system: baseData.item.system,
config: CONFIG.rmss,
enrichedDescription: enrichedDescription
};
return sheetData;