[
  {
    "Score": "01-05",
    "A": "Foe escapes like the wind.\n+0H",
    "B": "Your attack falls short.\n+0H",
    "C": "Your fingernails deal a vicious wound.\n+1H",
    "D": "A little elbow before you lose your grip.\n+2H",
    "E": "You grip strand of foe’s hair. It breaks.\n+3H"
  },
  {
    "Score": "06-10",
    "A": "Grab foe’s arm. Oops. Try again.\n+0H",
    "B": "Your grip fails.\n+2H",
    "C": "Foe grabs, misses. You have initiative.\n+3H",
    "D": "This was not a special moment.\n+4H",
    "E": "You have initiative next round.\n+5H"
  },
  {
    "Score": "11-15",
    "A": "You impede foe’s combat stance. You have the initiative.\n+0H",
    "B": "Foe collides with your attack before you get a grip. Small bruise.\n+2H",
    "C": "You cannot get a good grip, foe hurts himself evading. You have initiative.\n+4H",
    "D": "Grab foe's head. If foe has helm, you twist it.  Otherwise, you gain initiative.\nwith helm: ∑",
    "E": "Lame attack, but foe is concerned. He moves back.\n+6H – π"
  },
  {
    "Score": "16-20",
    "A": "Foe breaks free of a weak grip. You have the initiative next round.\n+0H",
    "B": "Grab foe and give him a weak punch.  He thinks you are dangerous.\nπ",
    "C": "Foe recovers, continues his defense by sweeping his weapon at your feet.\nπ",
    "D": "Push foe, unbalancing him.  You have initiative for 2 rounds.\n—",
    "E": "Strong passing blow near foe's head. His violent evasion is not productive.\n+3H – ∑"
  },
  {
    "Score": "21-35",
    "A": "Almost get a grip on foe's arm. He avoids his mistake. You gain the initiative next round.\n+3H",
    "B": "You grip foe's shield arm. Foe's strike toward your head makes you let go of him. He keeps a distance.\nπ(-20)",
    "C": "Collide with foe.  You push him away and he stumbles back 5 feet. It went better than you could have hoped.\n+2H – ∑",
    "D": "Hard, but poorly placed. Foe bounces back out of your grip. He looks like he does not recognize you.\n+3H – ∑",
    "E": "Uncoordinated attack and a little luck, allows foe to escape your grasp. You have initiative for 2 rounds.\n∑"
  },
  {
    "Score": "36-45",
    "A": "Grip to lower back. Foe wards off your attack and prepares for your next move.\nπ",
    "B": "Grip fails, but bash does not. You unbalance  your foe. You have the initiative.\n+4H – π",
    "C": "Your attack is almost comical as you seek any little grip you can get. All the tiny tugs finally have an effect on foe.\n∑π",
    "D": "Strike to foe's shield arm. If foe has no shield, you immobilize arm for 6 rounds.\nwith shield: +3H",
    "E": "Attack to upper leg. Foe spins to break free. He is disoriented badly. It takes a moment for him to see you.\n∑∏"
  },
  {
    "Score": "46-50",
    "A": "Hinder foe’s weapon arm. Foe violently frees himself and takes a defensive stance.\nπ",
    "B": "Pull foe over, he breaks free. He is having trouble recovering. Your heart is broken.\n5H – ∑",
    "C": "Grab foe's waist. Your grip appeared to be strong, but now it is losing its advantage.  Your foe is working free.\n3(-25)",
    "D": "Painful grip on foe's hand. You do not break anything, but he thinks so. You have initiative for 4 rounds.\n3(-30)",
    "E": "You and foe collide. He breaks your grip and stumbles away. You bounce back and miss a good opportunity.\n2∑∏"
  },
  {
    "Score": "51-55",
    "A": "You get in close and grab at foe's hair. He is daunted and steps back to escape your reach.\nπ(-20)",
    "B": "Grip to foe's garments. They rip and you lose a hopeful hold. Foe is carried back by his break-away.\n+7H – ∑",
    "C": "Grapple foe's leg and try to lift it up off the ground. Foe slips away, but is off balance while recovering.\n∑∏",
    "D": "Catch foe's waist garments and pull him in. He is in trouble. He seeks to strike your hand and break  your hold.\n3(-50)",
    "E": "Grip to shield arm. Foe drops his shield as he wails in pain. You try to stay serious.\n+5H – 2∑∏"
  },
  {
    "Score": "56-60",
    "A": "Foe spins away and comes back to face you. He is unbalanced.\n+3H – ∑",
    "B": "Foe spins out of your grasp.  However, spin nullifies his conterattack.\n∑π",
    "C": "Short fingers render thigh hold ineffectual.  Try lower next time.\n+3H –  ∑∏",
    "D": "Grip foe's side and shake him like a rattle. He is disoriented, but gets free.\n+6H – 3∑",
    "E": "Grasp around foe's leg proves effective. Foe is unbalanced for a moment.\n∑∏ – 3(-25)"
  },
  {
    "Score": "61-65",
    "A": "Grip to arm gives foe a bruised bicep. Foe shakes free and prepares for your assault.\n+3H – π(-20",
    "B": "Slipping grasp around foe’s waist is weak.  He breaks your grip and stumbles out of your way.\n2∑",
    "C": "Grab foe around waist. Just when you think your grip is iron, he begins to break free. You might still prevail.\n+3H – 3(-50)",
    "D": "Clumsy bear hug around foe. Foe can do little to escape for the moment.  Both his arms are pinned.\n2∏ – π(-20)",
    "E": "You find yourself on foe’s shield side. If he has a shield, you are stymied.\nw/o shield:  +7H – 3∑∏"
  },
  {
    "Score": 66,
    "A": "Strike foe’s weapon, disarming him. Foe fails to recover weapon. He has put himself in a bad spot.\n+3H – 2∑",
    "B": "You grab foe’s weapon arm and make him drop it with a violent shake. Foe strains wrist trying to break free.\n2∑ – (-25)",
    "C": "Grab foe, he falls down and you follow. You knock  him prone to stand back up. He is down for 1 round.\n+5H",
    "D": "Grab leg and flip foe to ground, pinning him. Prone and immobile for 2 rounds, he might surrender.\n+6H",
    "E": "Grasp foe around neck and bring him to ground. Muscles and tendons tear. Foe is prone and immobilized for 3 rounds.\n+3H – ∑"
  },
  {
    "Score": "67-70",
    "A": "Passing chest strike. Foe eludes grapple, keeps defensive stance.\n2π(-20)",
    "B": "Grip foe's neck. Push foe's chin back steadily. He should act soon, or...\n1(-10) – 1(-20) – 1(-30)",
    "C": "Grab foe's shield arm. If foe has shield you grapple it.  Until dropped: (-50)\nw/o shield: 3(-40)",
    "D": "Foe barely escapes immobilization, but must recover from the ordeal.\n+7H – 2∏",
    "E": "You almost disarm foe and trip him. He uses weapon arm to prevent his fall.\n2∑∏ – 1(-75)"
  },
  {
    "Score": "71-75",
    "A": "Grab an exposed garment. Uneasy grip impedes foe's actions.\n+5H – 2(-50)",
    "B": "Weak hold around foe's waist. He brings his knee up and you lose your grip. Foe does not  recover quickly.\n+4H – 3(-50)",
    "C": "Very strong grip around foe's waist. Foe is held  at a great  disadvanatge. He might get free.\n2∑∏ – (-50)",
    "D": "You grapple  foe in a brutal  way.  Hold proves to be  excellent. You have him. What next?\n∑∏ – 3(-70)",
    "E": "Foe evades your grasp by falling to the ground. A clever ploy. Smile at your good fortune.\n+9H – 2∑∏"
  },
  {
    "Score": "76-80",
    "A": "Grapple foe's shield arm. If foe has a shield, you pull it down. If foe has no shield, you immobilize his arm.\n+2H – 4(-50)",
    "B": "Entangle foe's shield arm. If foe has shield, your grip makes it impossible to use. Until shield dropped: (-30)\nIf no shield his arm is entangled.\n(-40)",
    "C": "Entangle foe's weapon arm. His weapon is held immobile. He cannot use it, but he will not drop it.  He  tries to knee you to escape, this fails.\n2∑∏ – (-50)",
    "D": "Entangle foe's weapon arm. Foe hangs onto his weapon, but the arm is immobilized. You try to make him strike himself. It fails.\n+4H",
    "E": "Grab foe's weapon arm and beat on it, without concern foe the rest of foe.  Foe is disarmed. You tear ligaments and pull muscles.\n3∑ – (-40)"
  },
  {
    "Score": "81-85",
    "A": "Useful grip on foe's neck. Foe's face turns red. He cannot breath easily. Slowly he breaks your grip.\n+5H – 2∑ –  2(-25)",
    "B": "Grip around foe's waist unbalances him. You have the initiative. Foe  shares much profanity with you.\n6(-50)",
    "C": "Brutal grip  around foe's chest, leaves bruises all over him. Your assault has created much confusion.\n+3H – 3∑∏ – (-5)",
    "D": "Grab knee and send foe down. He breaks his fall by breaking his shield arm. He is disarmed and prone.\n+5H – 2∑∏ – (-10)",
    "E": "Entangle both of foe's arms and pin them to his body. Foe cannot move his\narms and he looks ready to surrender.\n10(-75)"
  },
  {
    "Score": "86-90",
    "A": "Grasp foe's leg, lifting it off the ground for a moment.  You have the initiative for 6 rounds.\n+3H – 3∑",
    "B": "Entangle foe's leg and send him down. He does not hit hard. He pulls a muscle in his leg struggling.\n2∑∏ – (-10)",
    "C": "Your assault is strong and lucky. As you grapple foe, you stomp his foot. He falls hard, breaking his shoulder.\n+10H – 6∑ – (-40)",
    "D": "Tie up both of foe's arms. He is immobile and cannot fight back effectively. You have him now.\n+10H – 9∑∏",
    "E": "Foe stumbles, with your assistance, and falls. His weapon breaks on impact. If foe has no chest armor, he takes a\"D\" Krush.\n+3H – ∑"
  },
  {
    "Score": "91-95",
    "A": "Entangle foe’s leg. Foe is knocked down. Foe lands on his weapon arm. He kicks and breaks free.\n+4H – 2∑∏",
    "B": "Pull foe’s legs together. He goes down, hitting hard and dropping his weapon. He feebly attempts to crawl for it.\n2∑∏ – 4(-25)",
    "C": "Painfully immobilize weapon arm. Foe cannot surrender quickly enough to avoid the damage and pain.\n+15H – 4∑∏ – 8(-95)",
    "D": "Grapple foe’s legs and send him over. He hits his head in the fall. You get little resistance after that.\n+10H – 30∑∏",
    "E": "Wrap up foe’s legs. Foe tumbles to the ground like a ragdoll breaking both  arms and an ankle. Foe is knocked out.\n+20H – (-95)"
  },
  {
    "Score": "96-99",
    "A": "Ride foe down and immobilize him. He can do nothing for 12 rounds. You are prone also, while holding him down.",
    "B": "Entangle foe’s arm and flip him to ground, fracturing his leg. You immobilize him completely. He is prone, face down and still conscious.\n(-40)",
    "C": "Entangle foe's legs. Grapple weapon arm and break it on an available surface. You send foe to the ground. He falls very  hard and is knocked out.\n+20H – 10∑∏ – (-30)",
    "D": "Crushing grip around foe's neck. If no neck  armor, foe dies in 6 rounds from your mortal grip.  Foe is disarmed.\nwith neck armor: 3∑∏",
    "E": "Attack results in strangling hold. Foe flails legs in desperation. Foe is unable to break free and dies after 9 rounds of helpless struggling.  Grim.\n+3H – ∑"
  },
  {
    "Score": 100,
    "A": "Foe’s legs are entangled long enough to make him fall. He is knocked out for 5 rounds.\n+9H – (+20)",
    "B": "Grip foe’s neck in a vicious hold. If foe cannot break your grip in 4 rounds, he will begin to pass out from suffocation.\n+10H – ∑ – (-40)",
    "C": "Grip foe’s head and jerk it around. If foe has no neck armor, he dies.\nno neck armor: +5H – 5∑∏ – (-75)",
    "D": "Grapple foe's head. His skull is fractured during this assault. If he has no helm, he is in a coma for 30 days.\nwith helmet: +3H – 9∑∏",
    "E": "Crush foe's windpipe and pull the head from his body. You are mighty.\n1(+25)"
  }
]