<div class="dice-roll">
  <div class="dice-result">
    Rolling for : {{name}}
  </div>

  {{#if weapon}}
  <div class="dice-result">
    With Weapon : {{weapon.name}}
  </div>
  {{/if}}

  {{#if highopen }}
  <div class=dice-result>
    Rolled over 95 - High Open-Ended!
  </div>
  {{/if}}
  {{#if lowopen }}
  <div class=dice-result>
    Rolled under 6 - Low Open-Ended!
  </div>
  {{/if}}

  {{#if difficulty}}
  <div class=dice-result>
    Difficulty : {{difficulty}}
  </div>
  {{/if}}

  {{#if combatSituation}}
  <div class=dice-result>
    Combat situation : {{combatSituation}}
  </div>
  {{/if}}

  {{#if stunnedModifier}}
  <div class=dice-result>
    Stunned : {{stunnedModifier}}
  </div>
  {{/if}}

  {{#if hitsPerRound}}
  <div class=dice-result>
    Hits/round malus : {{hitsPerRound}}
  </div>
  {{/if}}

  {{#if lightningModifier}}
  <div class=dice-result>
    Lightning modifierLight : {{lightningModifier}}
  </div>
  {{/if}}
  {{#if darknessModifier}}
  <div class=dice-result>
    Darkness modifierDark : {{darknessModifier}}
  </div>
  {{/if}}

  {{#if woundsModifier}}
  <div class="dice-result">
    <div>% of hits malus : {{woundsModifier}}</div>
  </div>
  {{/if}}

  <div class="dice-result">
    Total of d100 rolls:
    <h4 class="dice-total">{{totalRolls}}<br>
      ({{#each rolls as |roll|}}{{roll.total}}{{#unless @last}}, {{/unless}}{{/each}})</h4>
  </div>
  <div class=dice-result>
    Character Bonus : {{characterBonus}}
  </div>

  <div class="dice-result">
    Total :
    <h4 class="dice-total">{{totalFinal}}</h4>
  </div>

  {{#if attackResult}}
  <div class="dice-result">
    Damage result :
    <h4 class="dice-total">{{attackResult}}</h4>
  </div>
  {{/if}}

  {{#if fumbleResult}}
  <div class="dice-result">
    <strong>Fumble !!!: {{fumbleResult}}</strong>
  </div>
  {{/if}}

  {{#if criticalResult}}
  <div class="dice-result">
    Critical {{criticalResult.key}}: {{criticalResult.description}}
  </div>

  {{#each criticalResult.effects as |effect|}}
      {{#if effect.cannot_parry}}
      <div class="dice-result">
        Cannot parry
      </div>
      {{/if}}
      {{#if effect.damage}}
      <div class="dice-result">
        Damage : {{effect.damage}}
      </div>
      {{/if}}
      {{#if effect.must_parry}}
      <div class="dice-result">
      Must parry
      </div>
      {{/if}}
      {{#if effect.mustparry_duration}}
      <div class="dice-result">
      Must parry for {{effect.mustparry_duration}} rounds
      </div>      
      {{/if}}
      {{#if effect.mustparry_value}}
      <div class="dice-result">
      Must parry with a value of {{effect.mustparry_value}}
      </div>
      {{/if}}
      {{#if effect.round_bonus_duration}}
      <div class="dice-result">
      Bonus for {{effect.round_bonus_duration}} rounds
      </div>
      {{/if}}
      {{#if effect.round_penalty_duration}}
      <div class="dice-result">
      Penalty for {{effect.round_penalty_duration}} rounds
      </div>
      {{/if}}
      {{#if effect.stunned}}
      <div class="dice-result">
      Stunned
      </div>
      {{/if}}
      {{#if effect.wounds_per_round}}
      <div class="dice-result">
      Wounds per round : {{effect.wounds_per_round}}
      </div>
      {{/if}}
    </div>
    {{/each}}
  {{/if}}

</div>