"Score";"A";"b";"c";"d";"e"
"01-05";"Your concern for damaging foe hinders you.
+0H";"Your attempt is poorly planned.
+0H";"Your concern for foe is heart warming.
+0H";"Nothing graceful about this attack. Foe does not even flinch.
+1H";"Strike to neck pinches a nerve. What did you do to him?  Foe is unconscious.
+3H"
"06-10";"You pull your punch.
+0H";"You're being too delicate. Bust him!
+1H";"You will need to make a fist.
+1H";"Pow! Right in the kisser.
+2H";"You simply hit foe in the face.
+3H"
"11-15";"Mishandle strike. Try again.
+1H";"Your strike lands on foe's shoulder. Attack is of little profit.
+1H";"Blow to foe's chest.  If foe is 2 feet tall or shorter, he is unconscious.
+2H";"Blow to foe's chest. If foe is 3 feet tall or shorter, he is unconscious.
+3H";"Boom! Crash! Pow! Crack! It looked impressive.
+3H"
"16-20";"Foe's guard comes up and blocks your assault.
+1H – π";"You attempt to kick foe in groin.  You miss, but the threat is enough.
+2H – π";"Side strike unbalances foe. He will recover quickly.
+4H – π";"Blow to foe's side sends him reeling. He recovers and gets his guard up.
+3H – π – 4(-10)";"Strike to foe's side. Cheap shot, executed with grace.
+3H – 4(-25)"
"21-35";"Awkward positioning spoils your strike.
+1H – π";"You miss foe's head and strike his shoulder. He is unbalanced.
+2H – 2(-20)";"Chest strike. He almost falls, but foe grabs you for balance. Ooops!
+3H – ∑";"You trip foe and slam his shin. Simple, yet effective.
+6H – 2∑";"Foe leaves himself open. Your strike hits his side and breaks some ribs.
+3H – ∑ – (-10)"
"36-45";"Move in close. You gain the initiative next round.
+2H";"Blow lands on foe's shield hand.You gain the initiative.
+3H – (-5)";"You entangle foe's legs, but he breaks free. You push him clear.
+5H – 3∑ – 3(-10)";"Step on foe's foot and try to push him over. You gain the initiative next round.
+3H – 2(-25)";"You experiment with a knee strike to foe. It fails to be very effective.
+6H – 2∑"
"46-50";"Strike to foe's chest. He is having some trouble.
+2H – 3(-10)";"Back strike. Your position is better. Foe seeks to keep you at bay.
+3H – ∑ – 2π";"Lower back strike sends foe reeling. He needs another shot to the kidneys.
+5H – ∑∏";"Back strike adds insult to the injury. Foe spins around to face you.
+3H – ∑∏";"Hard shot to foe's side causes a pain generated panic. His guard is down.
+7H – ∑∏"
"51-55";"Stike falls on foe's leg. He shakes it off.
+2H – ∑";"Your strike was less than you hoped. It still disorients your foe.
+3H – ∑";"Hammer foe's thigh. Pain is in his eyes. Bruise muscles.
+4H – ∑∏ – (-10)";"Chest strike causes deep bruise. Foe grabs at the pain in his chest.
+5H – ∑∏";"Chest wound knocks foe down. He lands on his back.. He looks to be recovering.
+8H – ∑∏ – 3(-10)"
"56-60";"Blow lightly strikes foe's head. He puts you at bay with a masterful turn.
+3H – 6(-10)";"Shoulder strike lands lightly. You put more shove into it than strike. Foe is frantic to regain his balance.
+3H – π – 4(-10)";"Good strike. Foe has trouble getting his act together. He stumbles around for some time trying to defend himself.
+4H – 4∑π – (-10)";"Hard blow to foe's thigh. Foe falls down, but rebounds to his feet. You had hoped he would stay down.
+5H – 2∑";"Solid and strong, you bash foe in his stomach. He recoils 10 feet from you. He keeps his footing.
+8H – 3∑ – ∏"
"61-65";"Backhand to foe's side. He steps 5 feet to the right, avoiding your reach.
+3H – ∑";"Hard blow to foe's side. He is weakened by the pain. He doubles over in response to the assault.
+6H – ∑ – 4(-30)";"You grip foe's arm and shake it until he drops his weapon. Foe kicks himself free. At least you disarmed him.
+1H";"Catch foe in the middle of a swing. He drops his weapon and grips his arm. His forearm has a huge bruise.
+5H – 2∑∏ – (+20)";"Solid and effective, your blow  lands on foe's neck. A nerve is pinched. Foe falls unconscious for 3 hours.
+10H – 2∑∏ – (-20)"
66;"Classic shot between foe's shoulder blades. He hurts.
+9H – 2∑∏ – 4(-10)";"Grab foe's weapon arm and force it the wrong way. Foe is disarmed. Elbow is strained.
+12H – 2∑∏ – (-20)";"Bring foe down to his knees and slam his head down. He is virtually unconscious. He is yours. Finish him.
+12H – 10∑∏ – 6(-80)";"Solid strike to foe's head. The strike is enough to knock foe out. He falls down and out for 6 hours.
+15H – 6∑";"Brutal, but effective shot to foe's face. His head snaps back and then flops forward. He falls unconscious.
+24H – (-20)"
"67-70";"Chest strike is solid. Knock the wind out of your foe. He struggles to evade.
+3H – 3(-20)";"Strong forearm assault drives foe back off his footing. He slips down to one knee.
+5H  –  4∑∏ – 4(-40)";"Strong blow to foe's chest breaks ribs. Your attack has little grace. Foe looks to be devastated.
+5H – 2∑ – (-20)";"Smash foe's shoulder, breaking it. Arm is useless. Foe struggles to stand. The pain is too much for him.
+6H – 2∑∏ – (-35)";"You attack lands unexpectedly on foe's shoulder. It is  fractured. Foe drops his guard in response to the pain.
+9H – 2∑∏ – (-30)"
"71-75";"Side strike damages a muscle. Foe is  disabled for the moment.
+4H – 2∑";"You try to kick foe off his feet.  The strike lands on foe's calf.  Deep bruise.
+5H – ∑ – (-30)";"You assault foe's foot. He is unable to stand on it.
+5H – ∑∏ – (-20)";"Leg strike causes foe to fall and fracture his leg.
+10H – ∑∏ – (-55)";"Strike to foe's thigh causes him to fall. Blow creates a terrible bruise.
+9H – 3∑∏ – (-40)"
;;;;;
"76-80";"Blow to foe's shield arm. If foe has a shield, it should check for breakage.
with shield: +8H – 2(-20) w/o shield: +4H – 2∑∏";"Heavy handed attack. It looks like you're going for a kill. Foe avoids the worst.
Blow to foe's shield arm.
+6H – 2∑∏ – 7(-10)";"Strike to foe's arm causes him to fall with a fracture. You punch at his head for added effect.
+6H – 3∑ – 6(-30)";"Strong blow to foe's weapon arm disarms him and causes him to fall. He lands hard and breaks a rib.
+7H – 3∑ – (-25)";"Fierce blow to foe's weapon arm disarms him and sends him sprawling. You have his weapon.
+10H – 4∑∏"
;;;;;
"81-85";"Strong grip and a shot to the side make for an effective combination. Foe is disabled for an instant.
+5H – ∑∏ – (+10)";"Side strike knocks foe down. He pulls you over with him. You fail to pummel him into submission. You have a great position.
+6H – 3∑ – (+10)";"Strong blow to foe's side. Foe drops his weapon to react to the pain. You move to block him from its recovery. Foe gives ground with little concern.
+6H – 6∑";"Strike to foe's side sends him to the ground. While falling, he fractures his ankle. Foe goes unconscious from the pain.
+7H – 2∑∏ – (-50)";"Side strike knocks foe down. You hit him in the face as he falls. In the fall, he breaks his leg.
+10H – 6∑∏ – (-50)"
"86-90";"Your attack is part grapple and sweep. You push foe off balance.
+6H – 3∑∏";"Hard strike to the back of foe's neck terminates foe's conscious thoughts. He drops. Foe's shoulder blade is bruised.
+8H – (-30)";"Strong blow to foe's back knocks him off his feet.  Foe lands hard and is knocked out by the impact. You have him now.
+10H – 6∑ – (+20)";"Blow to foe's back knocks him to the ground. His weapon slides across the floor. He hit very hard. Foe goes unconscious for 5 rounds.
+12H – (-10)";"Nasty blow to face. Foe is knocked
down. Foe's lips curl up in a ball and froth comes out of his mouth. You are frightened. Foe goes unconscious.
+15H – ∫ – (-30)"
"91-95";"Strike lands solid upon foe's neck. His neck is sprained. He falls down and has difficulty getting up.
+7H – 2∑∏ – (-20)";"Your knuckles go into foe's temples and cause a painful overload to foe's brain. He falls gripping his head for 2 rounds and passes out.
+10H – 6∑ – (-30)";"Overwhelming blow knocks foe down. He fumbles his weapon and hits hard trying to recover it. Foe goes unconscious on impact.";"Grip foe's arm and hold it, while striking him in the face until he goes unconscious. Foe is unconscious for 15 rounds.
+15H – (-20)";"Strike to shoulder breaks the collar bone. Foe knocks himself out with a graceless fall. You strike his head to make  sure.
+17H"
"96-99";"Solid strike turns foe's head and it pinches a nerve in his neck. Foe falls over and goes unconscious.
+8H – (-30)";"Fracture foe's skull with a lucky strike. Foe falls unconscious. The swelling will kill him in 2 hours.
+12H – 2∑∏ – (-50)";"Blow lands on foe's forehead. His head snaps back and he loses consciousnes. He then drops hard on the ground and hits his head.
+10H – 5∫ – (-40)";"Strong blow to the abdomen causes foe to fall to the ground. He hits his head. Foe goes into a coma for 1 month.
+17H";"Your haste to get the advantage makes your attack deadly. You snap foe's neck. Foe falls and dies in  15 rounds.
+25H"
100;"You pop foe on his head in what looks like a playful strike. He pauses 1 round, then passes out.
+5H";"Strong blow to foe's back knocks him down and paralyzes him. Serious nerve damage. Foe is unconscious.
+15H – (-60)";"Severe chest strike. Foe falls, breaking his arm and hitting his head. He goes into a coma for 2 weeks.
+20H";"Pummel  foe's head. He falls unconscious  in a nice spot on the ground.
+25H";"Textbook subdual. You strike foe on his head. He settles to the ground in a silent move. He is unconscious for 10 hours.
(+20)"
