"Score";"A";"b";"c";"d";"e"
"01-05";"You and your foe both stumble.
+0H";"You lunge 5 feet past your foe.";"Try again. What will your friends say?
+0H";"""You're not very good, are you?""
+1H";"You made a good sound effect."
"06-10";"Foe recognizes this assault from grade school.
+0H";"Your opponent stands firmly in front of you.
+1H";"When your attempt starts to fail, you slip in a punch.
+2H";"Your grip is neither firm or effective. Foe breaks free.
+3H";"It is solid, even if randomly placed."
"11-15";"Powerful strike fails to land solid. It still does some damage.
+3H";"Weak side strike glances off kidneys. It could have been great.
+4H";"Knuckle foe's arm. You will need to do better than this.
+5H";"Back strike. It has little imagination. You might as well punch.
+6H";"Strike lands on shoulder blade."
"16-20";"Foe seeks to push you away. He lashes out in defensive manner.
+4H – π";"Glancing side blow. You unbalance your foe. He recovers quickly.
+4H – π";"Strike side. Foe moves back to block your next attack.
+5H – π";"Blow to foe's side sends him reeling. Foe checks wound for the damage.
+7H – (-10)";"Blow to foe's side unbalances him and destroys equipment there.
+8H – 1(-20)"
"21-35";"On line strike, but weak. Foe steps back and feigns an attack to draw off your assault.
+4H – π";"Your strike makes foe's footing uncertain. He pushes you clear and begins to right himself.
+5H – 1(-20)";"Shot  to foe's chest. His  lungs  hesitate. He  coughs  it  off and regains his footing.
+6H – ∑";"Quick shot to chest causes foe to hesitate in pain.He still knows you're there.
+8H – ∑";"Crack! Foe's rib reports damage to him in an unsubtle way. He is in pain.
+9H – ∑ – 1(-10)"
"36-45";"Light bash breaks foe's focus. You have the initiative next round.
+4H";"You salvage your attack by tripping foe. You have the initiative next round.
+5H – 2(-5)";"Grab foe's shoulder, while you bring your knee up to knock him over.
+5H – 1(-40)";"Strike to calf. Wound impairs foe's movements. You have the initiative.
+7H – (-25)";"Hard glancing blow to foe's leg.
with leg armor: +12H w/o leg armor: +8H – 2∑"
"46-50";"Attempt to spin foe's around
almost succeeds. Weak grip to side.
+5H – π(-10)";"Your assault threatens to succeed. Your foe goes defensive to avoid your attack.
+5H – π(-20)";"Boom! Foe is hit in the face. He reels back 5 feet trying to regain his footing. His guard is down.
+6H – ∑∏";"Double strike to both arms breaks foe's defense. He is open to attack and is having trouble recovering.
+8H – ∑∏";"Shot in back staggers foe for an instant. His guard drops and he is sadly unprotected.
+12H – ∑∏"
"51-55";"Firm press to foe's chest. He give ground happily. Watch his weapon.
+5H –  π(-20)";"Grab foe and bring knee up to cause damage. Foe blocks some of the force.
+5H – ∑";"Push foe's knee backwards. Foe struggles to avoid the pain.
+6H – ∑∏";"Strike to chest takes wind out of foe. Foe's guard goes down.
+10H – ∑∏";"Knock foe over as if he was a sack of beans. He hits and starts to stand up.
+12H – ∑∏"
"56-60";"Strike thigh. Foe is pushed back.
with thigh armor: +7H w/o thigh armor: +5H – ∑";"Foe bumps his thigh while blocking your attack. He steps back.
+6H – π(-30)";"Skipping calf strike. Foe does not give ground.
with leg armor: +9H w/o leg armor: +7H – 2∑ – (-10)";"Miss foe's side and strike his thigh. You have initiative for 3 rounds.
+12H – 2∑";"Strike causes foe to fumble his stride. He almost falls down. Foe is recovering.
+14H – 3∑"
"61-65";"Foe's arm is pinned for a moment. He recovers by twisting you off.
+6H – ∑";"Bend weapon arm in the wrong direction. Foe  drops his weapon.";"Excellent placement. Strike to weapon arm disarms foe. Foe is in great peril.
+6H – 2∑";"You catch foe's counter thrust and disarm him with a bash to the arm.
+7H – 2∑ – (+20)";"Bash foe in shoulder  making him spin. You push him for good measure.
+13H –  2∑∏"
66;"Shoulder strike sends foe spinning. He comes all the way around before stopping. Well placed shot.
+7H – 2∑∏";"Stirke to foe's elbow numbs it. He drops his weapon and grips his elbow. He forgets you are still attacking him.
+8H – 2∑∏";"Strike to foe's leg sends him down. Foe's knee is broken and his doom is at hand. He falls to the ground helpless.
+9H – 3∑∏ – (-90)";"Hard strike to head. If foe has no helm, he is knocked out for 24 hours. If he has a helm, he is knocked back 10 feet.
6∑";"Knock foe back with a blow to the jaw. Foe loses balance and falls. he hits his head and goes unconscious.
+30H"
"67-70";"Hasty press upon foe's chest produces excellent results. Foe is unbalanced.
+6H – 2(-50)";"Grab loose piece of foe's garments and use it to throw him around. Foe is confused.
+7H - ∏";"Strike to foe's ribs. Foe's ribs crack and foe shows the pain. His war effort is impaired.
+8H – 2∑ – (-20)";"Break foe's collar bone.  Spin foe around. He is disoriented and out of position.
+10H – ∑∏ – (-25)";"Shoulder strike blasts foe down. He lands on his stomach and tries to roll over.
Minor fracture.
2∑∏ – (-10)"
"71-75";"Hammer foe's lower leg. He has trouble standing, but manages.
+7H – 2∑";"Solid damage to foe's calf. His attempts to avoid the pain make him an easier target.
+9H – (-10)";"Bruise foe's leg. Muscles suffer damage and foe limps back from your
reach.
+10H – ∑∏ – (-20)";"Lift foe up into the air. You send him sprawling on the ground. He drops his weapon.
+12H – ∑∏ –(-75)";"Knock foe down with a blow to the thigh. He lands on his wespon and takes some time to get off it.
+15H – 3∑∏"
"76-80";"Blow to foe's shield side. If foe has a shield, it is torn away.
+12H – 2∑";"Grab foe's shield arm for leverage. You treat it badly, trying to unbalance foe.
+10H – 2∑ – (-10)";"Heavy blow to foe's weapon arm. Mild fracture. Foe is knocked back 5 feet.
+11H – 3∑ – (-25)";"Sweep foe to the side and knock him over. He breaks his ankle.
+11H – (-50)";"Strike to foe's shield arm. Foe stumbles 3 feet and falls down. Foe is disarmed.
+15H – 4∑∏"
;;;;;
"81-85";"Side strike. Disoriented foe strikes out for you in the wrong direction. You move to take advantage.
+12H – ∑∏  – (+10)";"Good shot to foe's side sends him stumble to the right 3 feet. It must have really hurt.
+15H – 3∑";"Strike to foe's side. He almost goes down, but recovers by dropping everything in his shield arm.
6∑";"Brutal strike sends foe down. You step on his weapon arm and hold it down. Foe should surrender.
+12H – 6∑∏";"Awesome side shot sends foe tripping sideways. He goes down rolling and breaks a leg.
6∑∏ –(-50)"
"86-90";"Elbow to the back. Foe stumbles 5 feet sideways. Foe cannot seem to get his head clear.
+13H – 3∑ – (+20)";"You really hammer foe. He reels back 10 feet. He almost went down. You move in to finish him.
+12H – 2∑∏";"Precise blow sends foe down. Foe is face down and disarmed.
+14H –6∑ – (+20)";"Strike foe's shield arm. If foe has a shield it is broken. If not the arm is broken.
+10H – 9∑";"Cruel blow to foe's head.   Foe sees stars.
Foe is knocked back 10 feet, but remains standing.
+20H  – 12∑∏"
"91-95";"Head strike. If foe has no helm, he is knocked out for 2 hours. If foe has a helm, he is better off.
3∑";"Blow to side of foe's head. Strike damages his ear and balance.  Foe is impaired for 3 weeks.
+9H – 6∑ – (-50)";"Spin foe around. He ends up 10 feet from you and facing the wrong direction. Foe fumbles his weapon.";"Foe stumbles back  from you 10 feet and takes a full round to fall. He hits hard and fractures an arm. He is down.
+10H – 8∑∏ – (-30)";"Blow to foe's shield shoulder. If foe has no shield, he is knocked down,has a useless arm, and passes out.
6∑"
"96-99";"Strike to foe's stomach. He bends down in pain and you send him sprawling on his face. He hits harder than you could have hoped.
+10H – 3∏";"Bash foe  in his side. His legs forget to follow as he steps back. He falls in an embarrassing prone position. He has no clue to what happened.
6∑∏";"Smooth and snazzy strike sends foe down on his knees. His weapon goes flying. Foe has blacked out. He stares straight ahead without blinking.
—";"Strike head and shatter foe's helm. Pieces fly  in all diections. If foe has no helm he is in a coma foe 4 weeks.
+9H – 6∑";"Solid strike snaps foe's neck. He falls back 5 feet, spins, and tumbles to the ground. He dies of shock  and suffocation in 3 rounds.
—"
100;"Brutal hip strike knocks foe down. Fall tears tendons, and fractures bone in leg. The pain his great.
Foe is incoherent for 9 hours.
(-90)";"Send foe flying 10 feet. He lands on his face. The  twisting of his neck causes nerve damage. He is paralyzed from the waist down.
—";"Powerful strike flips foe into the air before  smashing him to the ground. Foe breaks both arms and hits his head. Foe is in a coma for 2 months.
—";"Savage blow to foe's head. Foe is knocked down. He falls into a coma and dies in 12 rounds due to a severed vein.
(+20)";"Frightening strike to foe's head. Temple crushed, neck broken. Foe lands 20 feet away. He dies instantly.
3(+20)"
