"Score";"A";"b";"c";"d";"e"
"01-05";"Foe escapes like the wind.
+0H";"Your attack falls short.
+0H";"Your fingernails deal a vicious wound.
+1H";"A little elbow before you lose your grip.
+2H";"You grip strand of foe’s hair. It breaks.
+3H"
"06-10";"Grab foe’s arm. Oops. Try again.
+0H";"Your grip fails.
+2H";"Foe grabs, misses. You have initiative.
+3H";"This was not a special moment.
+4H";"You have initiative next round.
+5H"
"11-15";"You impede foe’s combat stance. You have the initiative.
+0H";"Foe collides with your attack before you get a grip. Small bruise.
+2H";"You cannot get a good grip, foe hurts himself evading. You have initiative.
+4H";"Grab foe's head. If foe has helm, you twist it.  Otherwise, you gain initiative.
with helm: ∑";"Lame attack, but foe is concerned. He moves back.
+6H – π"
"16-20";"Foe breaks free of a weak grip. You have the initiative next round.
+0H";"Grab foe and give him a weak punch.  He thinks you are dangerous.
π";"Foe recovers, continues his defense by sweeping his weapon at your feet.
π";"Push foe, unbalancing him.  You have initiative for 2 rounds.
—";"Strong passing blow near foe's head. His violent evasion is not productive.
+3H – ∑"
"21-35";"Almost get a grip on foe's arm. He avoids his mistake. You gain the initiative next round.
+3H";"You grip foe's shield arm. Foe's strike toward your head makes you let go of him. He keeps a distance.
π(-20)";"Collide with foe.  You push him away and he stumbles back 5 feet. It went better than you could have hoped.
+2H – ∑";"Hard, but poorly placed. Foe bounces back out of your grip. He looks like he does not recognize you.
+3H – ∑";"Uncoordinated attack and a little luck, allows foe to escape your grasp. You have initiative for 2 rounds.
∑"
"36-45";"Grip to lower back. Foe wards off your attack and prepares for your next move.
π";"Grip fails, but bash does not. You unbalance  your foe. You have the initiative.
+4H – π";"Your attack is almost comical as you seek any little grip you can get. All the tiny tugs finally have an effect on foe.
∑π";"Strike to foe's shield arm. If foe has no shield, you immobilize arm for 6 rounds.
with shield: +3H";"Attack to upper leg. Foe spins to break free. He is disoriented badly. It takes a moment for him to see you.
∑∏"
"46-50";"Hinder foe’s weapon arm. Foe violently frees himself and takes a defensive stance.
π";"Pull foe over, he breaks free. He is having trouble recovering. Your heart is broken.
5H – ∑";"Grab foe's waist. Your grip appeared to be strong, but now it is losing its advantage.  Your foe is working free.
3(-25)";"Painful grip on foe's hand. You do not break anything, but he thinks so. You have initiative for 4 rounds.
3(-30)";"You and foe collide. He breaks your grip and stumbles away. You bounce back and miss a good opportunity.
2∑∏"
"51-55";"You get in close and grab at foe's hair. He is daunted and steps back to escape your reach.
π(-20)";"Grip to foe's garments. They rip and you lose a hopeful hold. Foe is carried back by his break-away.
+7H – ∑";"Grapple foe's leg and try to lift it up off the ground. Foe slips away, but is off balance while recovering.
∑∏";"Catch foe's waist garments and pull him in. He is in trouble. He seeks to strike your hand and break  your hold.
3(-50)";"Grip to shield arm. Foe drops his shield as he wails in pain. You try to stay serious.
+5H – 2∑∏"
"56-60";"Foe spins away and comes back to face you. He is unbalanced.
+3H – ∑";"Foe spins out of your grasp.  However, spin nullifies his conterattack.
∑π";"Short fingers render thigh hold ineffectual.  Try lower next time.
+3H –  ∑∏";"Grip foe's side and shake him like a rattle. He is disoriented, but gets free.
+6H – 3∑";"Grasp around foe's leg proves effective. Foe is unbalanced for a moment.
∑∏ – 3(-25)"
"61-65";"Grip to arm gives foe a bruised bicep. Foe shakes free and prepares for your assault.
+3H – π(-20";"Slipping grasp around foe’s waist is weak.  He breaks your grip and stumbles out of your way.
2∑";"Grab foe around waist. Just when you think your grip is iron, he begins to break free. You might still prevail.
+3H – 3(-50)";"Clumsy bear hug around foe. Foe can do little to escape for the moment.  Both his arms are pinned.
2∏ – π(-20)";"You find yourself on foe’s shield side. If he has a shield, you are stymied.
w/o shield:  +7H – 3∑∏"
66;"Strike foe’s weapon, disarming him. Foe fails to recover weapon. He has put himself in a bad spot.
+3H – 2∑";"You grab foe’s weapon arm and make him drop it with a violent shake. Foe strains wrist trying to break free.
2∑ – (-25)";"Grab foe, he falls down and you follow. You knock  him prone to stand back up. He is down for 1 round.
+5H";"Grab leg and flip foe to ground, pinning him. Prone and immobile for 2 rounds, he might surrender.
+6H";"Grasp foe around neck and bring him to ground. Muscles and tendons tear. Foe is prone and immobilized for 3 rounds.
+3H – ∑"
"67-70";"Passing chest strike. Foe eludes grapple, keeps defensive stance.
2π(-20)";"Grip foe's neck. Push foe's chin back steadily. He should act soon, or...
1(-10) – 1(-20) – 1(-30)";"Grab foe's shield arm. If foe has shield you grapple it.  Until dropped: (-50)
w/o shield: 3(-40)";"Foe barely escapes immobilization, but must recover from the ordeal.
+7H – 2∏";"You almost disarm foe and trip him. He uses weapon arm to prevent his fall.
2∑∏ – 1(-75)"
"71-75";"Grab an exposed garment. Uneasy grip impedes foe's actions.
+5H – 2(-50)";"Weak hold around foe's waist. He brings his knee up and you lose your grip. Foe does not  recover quickly.
+4H – 3(-50)";"Very strong grip around foe's waist. Foe is held  at a great  disadvanatge. He might get free.
2∑∏ – (-50)";"You grapple  foe in a brutal  way.  Hold proves to be  excellent. You have him. What next?
∑∏ – 3(-70)";"Foe evades your grasp by falling to the ground. A clever ploy. Smile at your good fortune.
+9H – 2∑∏"
"76-80";"Grapple foe's shield arm. If foe has a shield, you pull it down. If foe has no shield, you immobilize his arm.
+2H – 4(-50)";"Entangle foe's shield arm. If foe has shield, your grip makes it impossible to use. Until shield dropped: (-30)
If no shield his arm is entangled.
(-40)";"Entangle foe's weapon arm. His weapon is held immobile. He cannot use it, but he will not drop it.  He  tries to knee you to escape, this fails.
2∑∏ – (-50)";"Entangle foe's weapon arm. Foe hangs onto his weapon, but the arm is immobilized. You try to make him strike himself. It fails.
+4H";"Grab foe's weapon arm and beat on it, without concern foe the rest of foe.  Foe is disarmed. You tear ligaments and pull muscles.
3∑ – (-40)"
;;;;;
"81-85";"Useful grip on foe's neck. Foe's face turns red. He cannot breath easily. Slowly he breaks your grip.
+5H – 2∑ –  2(-25)";"Grip around foe's waist unbalances him. You have the initiative. Foe  shares much profanity with you.
6(-50)";"Brutal grip  around foe's chest, leaves bruises all over him. Your assault has created much confusion.
+3H – 3∑∏ – (-5)";"Grab knee and send foe down. He breaks his fall by breaking his shield arm. He is disarmed and prone.
+5H – 2∑∏ – (-10)";"Entangle both of foe's arms and pin them to his body. Foe cannot move his
arms and he looks ready to surrender.
10(-75)"
"86-90";"Grasp foe's leg, lifting it off the ground for a moment.  You have the initiative for 6 rounds.
+3H – 3∑";"Entangle foe's leg and send him down. He does not hit hard. He pulls a muscle in his leg struggling.
2∑∏ – (-10)";"Your assault is strong and lucky. As you grapple foe, you stomp his foot. He falls hard, breaking his shoulder.
+10H – 6∑ – (-40)";"Tie up both of foe's arms. He is immobile and cannot fight back effectively. You have him now.
+10H – 9∑∏";"Foe stumbles, with your assistance, and falls. His weapon breaks on impact. If foe has no chest armor, he takes a""D"" Krush.
+3H – ∑"
"91-95";"Entangle foe’s leg. Foe is knocked down. Foe lands on his weapon arm. He kicks and breaks free.
+4H – 2∑∏";"Pull foe’s legs together. He goes down, hitting hard and dropping his weapon. He feebly attempts to crawl for it.
2∑∏ – 4(-25)";"Painfully immobilize weapon arm. Foe cannot surrender quickly enough to avoid the damage and pain.
+15H – 4∑∏ – 8(-95)";"Grapple foe’s legs and send him over. He hits his head in the fall. You get little resistance after that.
+10H – 30∑∏";"Wrap up foe’s legs. Foe tumbles to the ground like a ragdoll breaking both  arms and an ankle. Foe is knocked out.
+20H – (-95)"
"96-99";"Ride foe down and immobilize him. He can do nothing for 12 rounds. You are prone also, while holding him down.";"Entangle foe’s arm and flip him to ground, fracturing his leg. You immobilize him completely. He is prone, face down and still conscious.
(-40)";"Entangle foe's legs. Grapple weapon arm and break it on an available surface. You send foe to the ground. He falls very  hard and is knocked out.
+20H – 10∑∏ – (-30)";"Crushing grip around foe's neck. If no neck  armor, foe dies in 6 rounds from your mortal grip.  Foe is disarmed.
with neck armor: 3∑∏";"Attack results in strangling hold. Foe flails legs in desperation. Foe is unable to break free and dies after 9 rounds of helpless struggling.  Grim.
+3H – ∑"
100;"Foe’s legs are entangled long enough to make him fall. He is knocked out for 5 rounds.
+9H – (+20)";"Grip foe’s neck in a vicious hold. If foe cannot break your grip in 4 rounds, he will begin to pass out from suffocation.
+10H – ∑ – (-40)";"Grip foe’s head and jerk it around. If foe has no neck armor, he dies.
no neck armor: +5H – 5∑∏ – (-75)";"Grapple foe's head. His skull is fractured during this assault. If he has no helm, he is in a coma for 30 days.
with helmet: +3H – 9∑∏";"Crush foe's windpipe and pull the head from his body. You are mighty.
1(+25)"
