Files
fvtt-mournblade/modules/mournblade-main.js

192 lines
8.5 KiB
JavaScript

/**
* Mournblade system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { MournbladeActor } from "./mournblade-actor.js";
import { MournbladeItemSheet } from "./mournblade-item-sheet.js";
// import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
// import { MournbladeCreatureSheet } from "./mournblade-creature-sheet.js";
import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeCombat } from "./mournblade-combat.js";
import { MournbladeItem } from "./mournblade-item.js";
import { MournbladeConfig } from "./mournblade-config.js";
// Import DataModels
import * as models from "./models/index.mjs";
// Import AppV2 Item Sheets
import * as sheets from "./applications/sheets/_module.mjs";
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Mournblade RPG`);
/* -------------------------------------------- */
// preload handlebars templates
MournbladeUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
};
/* -------------------------------------------- */
game.socket.on("system.fvtt-mournblade-rpg", data => {
MournbladeUtility.onSocketMesssage(data);
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = MournbladeCombat
CONFIG.Actor.documentClass = MournbladeActor
CONFIG.Actor.dataModels = {
personnage: models.PersonnageDataModel,
creature: models.CreatureDataModel,
}
CONFIG.Item.documentClass = MournbladeItem
CONFIG.Item.dataModels = {
arme: models.ArmeDataModel,
bouclier: models.BouclierDataModel,
capacite: models.CapaciteDataModel,
competence: models.CompetenceDataModel,
don: models.DonDataModel,
equipement: models.EquipementDataModel,
heritage: models.HeritageDataModel,
metier: models.MetierDataModel,
modifier: models.ModifierDataModel,
monnaie: models.MonnaieDataModel,
origine: models.OrigineDataModel,
pacte: models.PacteDataModel,
protection: models.ProtectionDataModel,
rune: models.RuneDataModel,
runeeffect: models.RuneEffectDataModel,
tendance: models.TendanceDataModel,
traitchaotique: models.TraitChaotiqueDataModel,
traitespece: models.TraitEspeceDataModel
}
game.system.mournblade = {
config : MournbladeConfig.getConfig(),
models,
sheets,
MournbladeRollDialog
}
/* -------------------------------------------- */
// Register sheet application classes
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", sheets.MournbladePersonnageSheet, { types: ["personnage"], makeDefault: true });
foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", sheets.MournbladeCreatureSheet, { types: ["creature"], makeDefault: true });
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeArmeSheet, { types: ["arme"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeBouclierSheet, { types: ["bouclier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeCapaciteSheet, { types: ["capacite"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeCompetenceSheet, { types: ["competence"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeDonSheet, { types: ["don"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeEquipementSheet, { types: ["equipement"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeHeritageSheet, { types: ["heritage"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeMetierSheet, { types: ["metier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeModifierSheet, { types: ["modifier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeMonnaieSheet, { types: ["monnaie"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeOrigineSheet, { types: ["origine"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladePacteSheet, { types: ["pacte"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeProtectionSheet, { types: ["protection"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeRuneSheet, { types: ["rune"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeRuneEffectSheet, { types: ["runeeffect"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTendanceSheet, { types: ["tendance"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTraitChaotiqueSheet, { types: ["traitchaotique"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTraitEspeceSheet, { types: ["traitespece"], makeDefault: true });
MournbladeUtility.init();
});
/* -------------------------------------------- */
async function welcomeMessage() {
const templateData = {};
const html = await renderTemplate("systems/fvtt-mournblade/templates/chat-welcome-message.hbs", templateData);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: html
});
}
/* -------------------------------------------- */
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Accueil");
if (!exists) {
const scenes = await MournbladeUtility.loadCompendium("fvtt-mournblade.scenes")
let newDocuments = scenes.filter(i => i.name == "Accueil");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil").activate();
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
game.system.mournblade = {
config : MournbladeConfig.getConfig(),
}
MournbladeUtility.ready();
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est relié à aucun personnage !",
user: game.user._id
});
}
if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !",
user: game.user._id
});
}
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
importDefaultScene();
welcomeMessage();
});
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.mournblade.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});