Files
fvtt-mournblade/modules/applications/mournblade-invocation-demon-dialog.mjs
T
2026-05-02 23:16:10 +02:00

175 lines
6.4 KiB
JavaScript

import { MournbladeUtility } from "../mournblade-utility.js"
export default class MournbladeInvocationDemonDialog {
/**
* Normalize a string for fuzzy matching: lowercase, remove diacritics,
* replace œ/æ ligatures, collapse whitespace and punctuation.
*/
static _normalize(str) {
return (str ?? "")
.toLowerCase()
.replace(/œ/g, "oe")
.replace(/æ/g, "ae")
.normalize("NFD")
.replace(/[\u0300-\u036f]/g, "") // strip combining diacritics
.replace(/[^a-z0-9]+/g, " ") // replace any non-alnum with space
.trim()
}
/**
* Returns the first competence item whose name contains all of the given keywords.
* Keywords are normalized before comparison.
*/
static _findCompetence(actor, ...keywords) {
const normKeys = keywords.map(k => MournbladeInvocationDemonDialog._normalize(k))
return actor.items.find(item => {
if (item.type !== "competence") return false
const norm = MournbladeInvocationDemonDialog._normalize(item.name)
return normKeys.every(k => norm.includes(k))
}) ?? null
}
/**
* Returns true if the actor has a capacite or don whose name contains all given keywords.
*/
static _hasCapacite(actor, ...keywords) {
const normKeys = keywords.map(k => MournbladeInvocationDemonDialog._normalize(k))
return actor.items.some(item => {
if (item.type !== "capacite" && item.type !== "don") return false
const norm = MournbladeInvocationDemonDialog._normalize(item.name)
return normKeys.every(k => norm.includes(k))
})
}
static async create(actor, rollData) {
const ameDisponible = Math.max(0, (actor.system.ame.currentmax - actor.system.ame.value))
// Robust skill detection: partial keyword matching, diacritic-insensitive
const coercitionComp = MournbladeInvocationDemonDialog._findCompetence(actor, "coercition")
const hautParlerComp = MournbladeInvocationDemonDialog._findCompetence(actor, "haut", "parler")
const loiChaosComp = MournbladeInvocationDemonDialog._findCompetence(actor, "loi", "chaos")
// Check prerequisites — robust capacite/rune detection
const isChaotique = actor.system.balance.chaos > actor.system.balance.loi
const hasOeilSorcier = MournbladeInvocationDemonDialog._hasCapacite(actor, "oeil", "sorcier")
const hasRuneChaos = actor.items.some(i => {
if (i.type !== "rune") return false
return MournbladeInvocationDemonDialog._normalize(i.name).includes("chaos")
})
const prerequisOk = isChaotique && hasOeilSorcier && hasRuneChaos
// Auto-detect chaos link bonuses
const aspectGe8 = (actor.system.balance.aspect ?? 0) >= 8
// hasPacte: true if actor has a Pacte item whose associated deity matches a demon
// (simplified: just expose it as a selectable option — can't auto-detect)
const hasPacte = false
const context = {
...rollData,
img: actor.img,
name: actor.name,
ameDisponible,
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
coercitionNiveau: coercitionComp ? coercitionComp.system.niveau : null,
hautParlerNiveau: hautParlerComp ? hautParlerComp.system.niveau : null,
loiChaosNiveau: loiChaosComp ? loiChaosComp.system.niveau : null,
isChaotique,
hasOeilSorcier,
hasRuneChaos,
prerequisOk,
aspectGe8,
hasPacte,
}
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/dialog-invocation-demon.hbs",
context
)
Hooks.once("renderDialogV2", (_app, html) => {
const form = html.querySelector ? html : html[0]
MournbladeInvocationDemonDialog._attachListeners(form, ameDisponible, prerequisOk)
})
return foundry.applications.api.DialogV2.wait({
window: { title: "Invoquer un Démon", icon: "fa-solid fa-skull" },
classes: ["mournblade-roll-dialog"],
position: { width: 560 },
modal: false,
content,
buttons: [
{
action: "invoquer",
label: "Invoquer",
icon: "fa-solid fa-skull",
default: true,
callback: (event, button, dialog) => {
MournbladeInvocationDemonDialog._updateRollData(rollData, button.form.elements, actor, {
coercitionComp, hautParlerComp, loiChaosComp
})
MournbladeUtility.rollInvocationDemon(rollData)
}
},
],
rejectClose: false,
})
}
static _calculateSeuil(html) {
const get = (name) => parseInt(html.querySelector(`[name="${name}"]`)?.value ?? 0) || 0
const seuil = get("seuil_nature")
+ get("seuil_traits")
+ get("seuil_augmentation")
+ get("seuil_service")
+ get("seuil_duree")
+ get("seuil_marche")
+ get("seuil_chaos")
+ get("seuil_sacrifice")
return Math.max(1, seuil)
}
static _attachListeners(html, ameDisponible, prerequisOk = true) {
const invoquerBtn = html.querySelector('button[data-action="invoquer"]')
if (invoquerBtn) invoquerBtn.disabled = !prerequisOk
const coutEl = html.querySelector('#invoc-demon-cout')
const totalEl = html.querySelector('#invoc-demon-seuil-total')
const hiddenEl = html.querySelector('#invoc-demon-seuil-hidden')
const warnEl = html.querySelector('#invoc-demon-ame-warn')
const criteriaNames = [
"seuil_nature", "seuil_traits", "seuil_augmentation",
"seuil_service", "seuil_duree", "seuil_marche",
"seuil_chaos", "seuil_sacrifice"
]
const recalculate = () => {
const seuil = MournbladeInvocationDemonDialog._calculateSeuil(html)
if (totalEl) totalEl.textContent = seuil
if (hiddenEl) hiddenEl.value = seuil
if (coutEl) coutEl.textContent = seuil
if (warnEl) warnEl.style.display = seuil > ameDisponible ? "" : "none"
}
for (const name of criteriaNames) {
const el = html.querySelector(`[name="${name}"]`)
if (el) el.addEventListener('change', recalculate)
if (el && el.type === 'number') el.addEventListener('input', recalculate)
}
recalculate()
}
static _updateRollData(rollData, formElements, actor, { coercitionComp }) {
const seuil = parseInt(formElements['seuil']?.value ?? 5)
const modificateur = parseInt(formElements['modificateur']?.value ?? 0)
rollData.invocationSeuil = seuil
rollData.invocationSoulCost = seuil
rollData.difficulte = seuil
rollData.modificateur = modificateur
rollData.competence = coercitionComp ?? null
}
}