import MournbladeActorSheet from "./base-actor-sheet.mjs" export default class MournbladePersonnageSheet extends MournbladeActorSheet { /** @override */ static DEFAULT_OPTIONS = { ...super.DEFAULT_OPTIONS, classes: [...super.DEFAULT_OPTIONS.classes], window: { ...super.DEFAULT_OPTIONS.window, title: "SHEETS.Actor.personnage", }, } /** @override */ static PARTS = { sheet: { template: "systems/fvtt-mournblade/templates/actor-sheet.hbs", }, } /** @override */ tabGroups = { primary: "principal", } /** @override */ async _prepareContext() { const context = await super._prepareContext() const actor = this.document // Add personnage-specific data context.skills = actor.getSkills() context.armes = foundry.utils.duplicate(actor.getWeapons()) context.protections = foundry.utils.duplicate(actor.getArmors()) context.dons = foundry.utils.duplicate(actor.getDons()) context.pactes = foundry.utils.duplicate(actor.getPactes()) context.alignement = actor.getAlignement() context.aspect = actor.getAspect() context.marge = actor.getMarge() context.tendances = foundry.utils.duplicate(actor.getTendances()) context.runes = foundry.utils.duplicate(actor.getRunes()) context.traitsChaotiques = foundry.utils.duplicate(actor.getTraitsChaotiques()) context.traitsEspeces = foundry.utils.duplicate(actor.getTraitsEspeces()) context.origine = foundry.utils.duplicate(actor.getOrigine() || {}) context.heritage = foundry.utils.duplicate(actor.getHeritage() || {}) context.metier = foundry.utils.duplicate(actor.getMetier() || {}) context.combat = actor.getCombatValues() context.equipements = foundry.utils.duplicate(actor.getEquipments()) context.modifiers = foundry.utils.duplicate(actor.getModifiers()) context.monnaies = foundry.utils.duplicate(actor.getMonnaies()) context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects()) context.protectionTotal = actor.getProtectionTotal() context.santeMalus = actor.getStatusMalus() context.ameMalus = actor.getAmeMalus() return context } }