{{!-- Sheet Header --}}

{{localize "MNBL.alignement"}}: {{alignement}}

{{localize "MNBL.aspect"}}: {{aspect}} {{localize "MNBL.margin"}}: {{marge}}

{{localize "MNBL.goodadventure"}}

{{localize "MNBL.eclat"}}

{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Main Tab --}}

{{localize "MNBL.attributes"}}

{{#each system.attributs as |attr key|}}
{{/each}}

Combat

{{combat.initBase}}
= {{combat.initTotal}}
+{{combat.bonusDegats}}
= +{{combat.bonusDegatsTotal}}
{{combat.vitesseBase}}
= {{combat.vitesseTotal}}
{{combat.defenseBase}}
= {{combat.defenseTotal}}
{{protectionTotal}}

{{localize "MNBL.health"}}

{{system.sante.base}}
+
+
{{santeMalus}}

{{localize "MNBL.soul"}}

+
{{ameMalus}}

{{localize "MNBL.modifier"}}

  • {{localize "MNBL.modifier"}} {{localize "MNBL.type"}} {{localize "MNBL.value"}}
     
  • {{#each modifiers as |modifier key|}}
  • {{modifier.name}} {{upperFirst modifier.system.modifiertype}} {{modifier.system.value}}
     
  • {{/each}}
{{!-- Competence Tab --}}

{{localize "MNBL.skills"}}

  • {{localize "MNBL.skills"}} {{localize "MNBL.level"}}
     
  • {{#each skills as |skill key|}}
  • {{skill.name}} {{#each skill.system.predilections as |pred key|}} {{pred.name}}, {{/each}}
    {{#if (ne skill.system.attribut1 "none")}} {{/if}} {{#if (ne skill.system.attribut2 "none")}} {{/if}} {{#if (ne skill.system.attribut3 "none")}} {{/if}}
     
  • {{/each}}
{{!-- Dons/Pactes Tab --}}

{{localize "MNBL.gifts"}}

  • {{localize "MNBL.gifts"}} {{localize "MNBL.allegiance"}}
     
  • {{#each dons as |don key|}}
  • {{don.name}}  {{upperFirst don.system.allegeance}}
     
  • {{/each}}

{{localize "MNBL.pacts"}}

  • {{localize "MNBL.pacts"}} {{localize "MNBL.allegiance"}}
     
  • {{#each pactes as |pacte key|}}
  • {{pacte.name}} {{upperFirst pacte.system.allegeance}}
     
  • {{/each}}

{{localize "MNBL.runes"}}

  • {{localize "MNBL.runes"}} {{upperFirst (localize "MNBL.highlanguage")}} {{localize "MNBL.difficulty"}}
     
  • {{#each runes as |rune key|}}
  • {{rune.name}} {{rune.system.formule}} {{rune.system.seuil}}
     
  • {{/each}}

{{localize "MNBL.tendancies"}}

  • {{localize "MNBL.tendancies"}} {{localize "MNBL.allegiance"}}
     
  • {{#each tendances as |tendance key|}}
  • {{tendance.name}} {{tendance.system.allegeance}}
     
  • {{/each}}

{{localize "MNBL.chaotictraits"}}

  • {{localize "MNBL.chaotictraits"}}
     
  • {{#each traitsChaotiques as |trait key|}}
  • {{trait.name}}
     
  • {{/each}}

{{localize "MNBL.activatedrunes"}}

  • {{localize "MNBL.activatedrunes"}}
     
  • {{#each runeEffects as |runeEffect key|}}
  • {{runeEffect.name}} {{runeEffect.system.rune}} {{upperFirst runeEffect.system.mode}} {{runeEffect.system.duree}} {{runeEffect.system.pointame}}
     
  • {{/each}}
{{!-- Equipement Tab --}}

{{localize "MNBL.treasuremoney"}}

  • {{localize "MNBL.treasuremoney"}} {{localize "MNBL.quantity"}} {{localize "MNBL.unit"}}
     
  • {{#each monnaies as |monnaie key|}}
  • {{monnaie.name}} {{monnaie.system.quantite}} - + {{monnaie.system.unite}}
     
  • {{/each}}

{{localize "MNBL.specialactions"}}

{{localize "MNBL.weapons"}}

  • {{localize "MNBL.weapons"}} {{localize "MNBL.attack"}} {{localize "MNBL.defense"}} {{localize "MNBL.damage"}}
     
  • {{#each armes as |arme key|}}
  • {{arme.name}} {{#if arme.system.equipped}} {{else}} {{/if}} {{#if arme.system.isdefense}} {{else}} {{/if}} {{#if arme.system.equipped}} {{else}} {{/if}}
     
  • {{/each}}

{{localize "MNBL.Protections"}}

{{localize "MNBL.equipments"}}

  • {{localize "MNBL.equipments"}}
     
  • {{#each equipements as |equipement key|}}
  • {{equipement.name}}
     
  • {{/each}}
{{!-- Biography Tab --}}

{{localize "MNBL.identity"}}

{{#if isGM}}

{{localize "MNBL.gmtools"}}

{{/if}}

Description

{{formInput systemFields.biodata.fields.description enriched=enrichedDescription value=system.biodata.description name="system.biodata.description" toggled=true}}