/* -------------------------------------------- */ import { MournbladeCombat } from "./mournblade-combat.js"; import { MournbladeCommands } from "./mournblade-commands.js"; /* -------------------------------------------- */ export class MournbladeUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html)) Hooks.on("getChatLogEntryContext", (html, options) => MournbladeUtility.chatRollMenu(html, options)) Hooks.on("getCombatTrackerEntryContext", (html, options) => { MournbladeUtility.pushInitiativeOptions(html, options); }) Hooks.on("dropCanvasData", (canvas, data) => { MournbladeUtility.dropItemOnToken(canvas, data) }); this.rollDataStore = {} this.defenderStore = {} MournbladeCommands.init(); Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) } /* -------------------------------------------- */ static getModificateurOptions() { let opt = [] for (let i = -15; i <= 15; i++) { opt.push(``) } return opt.concat("\n") } /* -------------------------------------------- */ static getPointAmeOptions() { let opt = [] for (let i = 1; i <= 20; i++) { opt.push(``) } return opt.concat("\n") } /* -------------------------------------------- */ static getAttributs() { return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" } } /* -------------------------------------------- */ static pushInitiativeOptions(html, options) { } /* -------------------------------------------- */ static getSkills() { return this.skills } /* -------------------------------------------- */ static async ready() { const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills") this.skills = skills.map(i => i.toObject()) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium); return await pack?.getDocuments() ?? []; } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await MournbladeUtility.loadCompendiumData(compendium); return compendiumData.filter(filter); } /* -------------------------------------------- */ static getOptionsStatusList() { return this.optionsStatusList; } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.predilection-reroll', async event => { let predIdx = $(event.currentTarget).data("predilection-index") let messageId = MournbladeUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "mournblade-roll") let actor = game.actors.get(rollData.actorId) await actor.setPredilectionUsed(rollData.competence._id, predIdx) rollData.competence = duplicate(actor.getCompetence(rollData.competence._id)) MournbladeUtility.rollMournblade(rollData) }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-mournblade/templates/editor-notes-gm.html', 'systems/fvtt-mournblade/templates/partial-item-description.html', 'systems/fvtt-mournblade/templates/partial-list-niveau.html' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return MournbladeUtility.getChatMessageId(MournbladeUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return MournbladeUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')) } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return MournbladeUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets && game.user.targets.size == 1) { for (let target of game.user.targets) { return target; } } return undefined; } /* -------------------------------------------- */ static getDefenseState(actorId) { return this.defenderStore[actorId]; } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId; let oldRollData = this.rollDataStore[id] || {}; let newRollData = mergeObject(oldRollData, rollData); this.rollDataStore[id] = newRollData; } /* -------------------------------------------- */ static saveRollData(rollData) { game.socket.emit("system.fvtt-mournblade", { name: "msg_update_roll", data: rollData }); // Notify all other clients of the roll this.updateRollData(rollData); } /* -------------------------------------------- */ static getRollData(id) { return this.rollDataStore[id]; } /* -------------------------------------------- */ static onSocketMesssage(msg) { //console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId); if (msg.name == "msg_update_defense_state") { this.updateDefenseState(msg.data.defenderId, msg.data.rollId); } if (msg.name == "msg_update_roll") { this.updateRollData(msg.data); } } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static computeResult(rollData) { if (rollData.mainDice == "1d20") { let diceValue = rollData.roll.terms[0].results[0].result diceValue *= (rollData.doubleD20) ? 2 : 1 //console.log("PAIR/IMP", diceValue) if (diceValue % 2 == 1) { //console.log("PAIR/IMP2", diceValue) rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value if (diceValue == 1 || diceValue == 11) { rollData.isDramatique = true rollData.isSuccess = false } } } //console.log("Result : ", rollData) if (rollData.difficulte > 0 && !rollData.isDramatique) { rollData.isSuccess = (rollData.finalResult >= rollData.difficulte) rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10) rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10) } } /* -------------------------------------------- */ static async rollMournblade(rollData) { let actor = game.actors.get(rollData.actorId) if (rollData.attrKey == "tochoose") { // No attr selected, force address rollData.attrKey = "adr" } if (!rollData.attr) { rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp" rollData.attr = duplicate(actor.system.attributs[rollData.attrKey]) } rollData.diceFormula = rollData.mainDice if (rollData.doubleD20) { // Multiply result ! rollData.diceFormula += "*2" if (!rollData.isReroll) { actor.changeEclat(-1) } } //console.log("BEFORE COMP", rollData) if (rollData.competence) { rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || []) let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0 rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}` } else { rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}` } if (rollData.arme && rollData.arme.type == "arme") { rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}` } if (rollData.rune) { rollData.runeduree = Math.ceil((rollData.runeame + 3) / 3) if (rollData.runemode == "inscrire") { rollData.runeduree *= 2 } if (rollData.runemode == "prononcer") { rollData.runeduree = 1 } } let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) rollData.roll = myRoll console.log(">>>> ", myRoll) rollData.finalResult = myRoll.total this.computeResult(rollData) if (rollData.rune) { let subAme = rollData.runeame if (rollData.isEchec && !rollData.isDramatique) { subAme = Math.ceil((subAme + 1) / 2) } actor.subPointsAme(rollData.runemode, subAme) } this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData) }, rollData) } /* -------------------------------------------- */ static async bonusRollMournblade(rollData) { rollData.bonusFormula = rollData.addedBonus let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false }) await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode")); rollData.bonusRoll = bonusRoll rollData.finalResult += rollData.bonusRoll.total this.computeResult(rollData) this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData) }, rollData) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.data._id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-weapons-of-the-gods", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static async searchItem(dataItem) { let item; if (dataItem.pack) { item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id); } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name let msg = await ChatMessage.create(chatOptions) console.log("=======>", rollData) msg.setFlag("world", "mournblade-roll", rollData) } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), rollMode: game.settings.get("core", "rollMode"), modificateursOptions: this.getModificateurOptions(), pointAmeOptions: this.getPointAmeOptions(), difficulte: 0, modificateur: 0, } MournbladeUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = MournbladeUtility.getTarget() if (target) { rollData.defenderTokenId = target.id let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor rollData.armeDefense = defender.getBestDefenseValue() if ( rollData.armeDefense) { rollData.difficulte = rollData.armeDefense.system.totalDefensif } else { ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.") } } } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions, rollData = undefined) { this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData) } /* -------------------------------------------- */ static applyBonneAventureRoll(li, changed, addedBonus) { let msgId = li.data("message-id") let msg = game.messages.get(msgId) if (msg) { let rollData = msg.getFlag("world", "mournblade-roll") let actor = game.actors.get(rollData.actorId) actor.changeBonneAventure(changed) rollData.isReroll = true rollData.textBonus = "Bonus de Points d'Aventure" if (addedBonus == "reroll") { MournbladeUtility.rollMournblade(rollData) } else { rollData.addedBonus = addedBonus MournbladeUtility.bonusRollMournblade(rollData) } } } /* -------------------------------------------- */ static applyEclatRoll(li, changed, addedBonus) { let msgId = li.data("message-id") let msg = game.messages.get(msgId) if (msg) { let rollData = msg.getFlag("world", "mournblade-roll") let actor = game.actors.get(rollData.actorId) actor.changeEclat(changed) rollData.isReroll = true rollData.textBonus = "Bonus d'Eclat" rollData.addedBonus = addedBonus MournbladeUtility.bonusRollMournblade(rollData) } } /* -------------------------------------------- */ static chatRollMenu(html, options) { let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length let canApplyBALoyal = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = game.actors.get(rollData.actorId) return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal") } let canApplyPELoyal = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = game.actors.get(rollData.actorId) return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal") } let canApplyBAChaotique = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = game.actors.get(rollData.actorId) return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique") } let canApplyBAChaotique3 = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = game.actors.get(rollData.actorId) return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique") } let canApplyPEChaotique = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = game.actors.get(rollData.actorId) return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique") } let hasPredilection = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = game.actors.get(rollData.actorId) if (rollData.competence) { let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length return (!rollData.isReroll && rollData.competence && nbPred > 0) } return false } let canCompetenceDouble = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "mournblade-roll") let actor = game.actors.get(rollData.actorId) if (rollData.competence) { return rollData.competence.data.doublebonus } return false } options.push( { name: "Ajouer +3 (1 point de Bonne Aventure)", icon: "", condition: canApply && canApplyBALoyal, callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+3") } ) options.push( { name: "Ajouer +6 (1 point de Bonne Aventure)", icon: "", condition: canApply && canApplyBALoyal && canCompetenceDouble, callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+6") } ) options.push( { name: "Ajouer +1d6 (1 point de Bonne Aventure)", icon: "", condition: canApply && canApplyBAChaotique, callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+1d6") } ) options.push( { name: "Ajouer +2d6 (1 point de Bonne Aventure)", icon: "", condition: canApply && canApplyBAChaotique && canCompetenceDouble, callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+2d6") } ) options.push( { name: "Relancer le dé (3 points de Bonne Aventure)", icon: "", condition: canApply && canApplyBAChaotique3, callback: li => MournbladeUtility.applyBonneAventureRoll(li, -3, "reroll") } ) options.push( { name: "Ajouter +10 (1 Point d'Eclat)", icon: "", condition: canApply && canApplyPELoyal, callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+10") } ) options.push( { name: "Ajouter +20 (1 Point d'Eclat)", icon: "", condition: canApply && canApplyPELoyal && canCompetenceDouble, callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+20") } ) return options } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }