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25 Commits

Author SHA1 Message Date
uberwald 93f07adcee Ajout démons
Release Creation / build (release) Successful in 1m38s
2026-05-03 16:14:42 +02:00
uberwald eac8d93670 Ajout démons 2026-05-03 16:14:28 +02:00
uberwald 1cc6f92f15 Ajout démons 2026-05-03 16:03:45 +02:00
uberwald 0df4a5a9fb Esprit de la Loi + Automaton 2026-05-02 23:16:10 +02:00
uberwald d6b5891519 Potions et élémentaires 2026-05-02 08:26:28 +02:00
uberwald a234ba5d14 COrrection sur predilections
Release Creation / build (release) Successful in 54s
2026-04-30 23:34:16 +02:00
uberwald 463e9ebb19 Correction sur les runes actives et update compendiums
Release Creation / build (release) Successful in 51s
2026-04-09 23:48:01 +02:00
uberwald d8cfdfb96d Correction pour l'activation des runes, qui ne marchai plus 2026-04-08 23:53:32 +02:00
uberwald 1e63db8c39 Foundryv14 migration 2026-04-01 22:40:03 +02:00
uberwald b97f8688e4 Foundryv14 migration
Release Creation / build (release) Successful in 46s
2026-04-01 22:39:25 +02:00
uberwald 9836bd50e6 Resultat impari sur D20 dans messages et corrections diverses
Release Creation / build (release) Successful in 46s
2026-03-10 21:37:33 +01:00
uberwald 6b909b192b Resultat impari sur D20 dans messages et corrections diverses 2026-03-10 21:37:20 +01:00
uberwald e7a6c15bf7 Remove node_modules from repository
Release Creation / build (release) Successful in 56s
2026-01-09 17:25:00 +01:00
uberwald 1909ff443d Remove node_modules from repository 2026-01-09 17:24:36 +01:00
uberwald c72c9d8b02 Upgrade to auto-release 2026-01-09 17:23:02 +01:00
uberwald 536812e871 Upgrade to auto-release 2026-01-09 17:22:52 +01:00
uberwald 66fe1418f0 Migration datamodels ! 2026-01-09 17:11:12 +01:00
uberwald 901df5b395 Enhance CSS+fonts 2025-10-26 21:41:25 +01:00
uberwald f5d84832f3 CSS/Font enhancements 2025-10-26 15:08:45 +01:00
uberwald 216360e0d8 Correction sur usage BA sur un jet impair au D20 2025-06-24 22:11:57 +02:00
uberwald a0502dc467 Corrections cosmetiques v13 2025-06-03 13:49:09 +02:00
uberwald c8b94b74a1 Corrections cosmetiques v13 2025-06-03 13:48:23 +02:00
uberwald c9e4f125b4 Foundry v13 migration 2025-05-01 20:40:20 +02:00
uberwald e840b70ac9 Add UK/US translation 2024-09-10 13:17:45 +02:00
uberwald 03b8779862 Add UK/US translation 2024-09-10 07:20:55 +02:00
582 changed files with 38228 additions and 3990 deletions
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name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the system.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/fvtt-mournblade/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-mournblade.zip
# Set up Node.js and build compendium packs from source
- name: Setup Node.js
uses: https://github.com/actions/setup-node@v4
with:
node-version: '20'
- name: Install dependencies
run: npm install
- name: Build journal-aide compendium pack
run: |
rm -rf packs/journal-aide/journal-aide
./node_modules/.bin/fvtt package pack -n journal-aide --inputDirectory ./packs/src/journal-aide --outputDirectory ./packs/journal-aide
- name: Build pouvoirs-elementaires compendium pack
run: |
rm -rf packs/pouvoirs-elementaires/pouvoirs-elementaires
./node_modules/.bin/fvtt package pack -n pouvoirs-elementaires --inputDirectory ./packs/src/pouvoirs-elementaires --outputDirectory ./packs/pouvoirs-elementaires
- name: Build creatures-elementaires compendium pack
run: |
rm -rf packs/creatures-elementaires/creatures-elementaires
./node_modules/.bin/fvtt package pack -n creatures-elementaires --inputDirectory ./packs/src/creatures-elementaires --outputDirectory ./packs/creatures-elementaires
- name: Build automatons compendium pack
run: |
rm -rf packs/automatons/automatons
./node_modules/.bin/fvtt package pack -n automatons --inputDirectory ./packs/src/automatons --outputDirectory ./packs/automatons
- name: Build capacites-automaton compendium pack
run: |
rm -rf packs/capacites-automaton/capacites-automaton
./node_modules/.bin/fvtt package pack -n capacites-automaton --inputDirectory ./packs/src/capacites-automaton --outputDirectory ./packs/capacites-automaton
- name: Build traits-demoniaques compendium pack
run: |
rm -rf packs/traits-demoniaques/traits-demoniaques
./node_modules/.bin/fvtt package pack -n traits-demoniaques --inputDirectory ./packs/src/traits-demoniaques --outputDirectory ./packs/traits-demoniaques
- name: Build faiblesses-demoniaques compendium pack
run: |
rm -rf packs/faiblesses-demoniaques/faiblesses-demoniaques
./node_modules/.bin/fvtt package pack -n faiblesses-demoniaques --inputDirectory ./packs/src/faiblesses-demoniaques --outputDirectory ./packs/faiblesses-demoniaques
- name: Build demons-types compendium pack
run: |
rm -rf packs/demons-types/demons-types
./node_modules/.bin/fvtt package pack -n demons-types --inputDirectory ./packs/src/demons --outputDirectory ./packs/demons-types
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./fvtt-mournblade.zip system.json README.md LICENSE assets/ lang/ modules/ packs/ styles/ templates/ template.json
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-mournblade.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
- name: Publish to Foundry server
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'fvtt-mournblade'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/public/fvtt-mournblade/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-mournblade.zip'
compatibility-minimum: '13'
compatibility-verified: '14'
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.history/ .history/
node_modules
.github/
regles/
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const gulp = require('gulp');
const less = require('gulp-less');
const sourcemaps = require('gulp-sourcemaps');
// Paths
const paths = {
styles: {
src: 'less/**/*.less',
dest: 'styles/'
}
};
// Compile LESS to CSS
function styles() {
return gulp.src('less/mournblade.less')
.pipe(sourcemaps.init())
.pipe(less())
.pipe(sourcemaps.write('.'))
.pipe(gulp.dest(paths.styles.dest));
}
// Watch files
function watchFiles() {
gulp.watch(paths.styles.src, styles);
}
// Define complex tasks
const build = gulp.series(styles);
const watch = gulp.series(build, watchFiles);
// Export tasks
exports.styles = styles;
exports.build = build;
exports.watch = watch;
exports.default = build;
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{
"Adresse": "Agility",
"Clairvoyance": "Clarity",
"MNBL.abilities": "Gifts/Pacts",
"MNBL.activatedrunes": "Activated Runes",
"MNBL.addpredilection": "Add a specialization",
"MNBL.aimingbonus": "Aiming Bonus",
"MNBL.alignement": "Alignment",
"MNBL.all": "All",
"MNBL.allegiance": "Allegiance",
"MNBL.applydamage": "Apply damage/bonus/penalty",
"MNBL.aspect": "Aspect",
"MNBL.Assaut": "Smite",
"MNBL.attack": "Attack",
"MNBL.attackcapacity": "Offensive Ability",
"MNBL.attackmountbonus": "Mounted attacker vs ground defender (+5)",
"MNBL.attacks": "Attacks",
"MNBL.attribut": "Attribute",
"MNBL.attributes": "Attributes",
"MNBL.automalus": "Auto Penalty",
"MNBL.base": "Base",
"MNBL.beastslords": "Beast Lords",
"MNBL.bio": "Bio & Notes",
"MNBL.bonus": "Bonus",
"MNBL.candoublebonusskill": "Bonuses can be doubled (cf. Profession)",
"MNBL.chaos": "Chaos",
"MNBL.chaotictraits": "Chaotic Traits",
"MNBL.charge": "Charge",
"MNBL.consumed": "Consumed",
"MNBL.contain": "Contain the opponent",
"MNBL.creatureresourcecost": "Resource Cost (creatures)",
"MNBL.current": "Current",
"MNBL.currentmax": "Current Max",
"MNBL.damage": "Damage",
"MNBL.damagebonus": "Damage Bonus",
"MNBL.defense": "Defense",
"MNBL.defensebonus": "Defense Bonus",
"MNBL.defensecapacity": "Defensive Ability",
"MNBL.dice": "Dice",
"MNBL.difficulty": "Difficulty",
"MNBL.dirtyattack": "Cheap Shot",
"MNBL.disadvantagepositions": "Disadvantageous positions (Max bonus +15)",
"MNBL.disarm": "Disarm",
"MNBL.doubleD20": "Double d20 (1 Shard Point)",
"MNBL.dramaticfailure": "Dramatic Failure",
"MNBL.oddresult": "Odd result — the die counts as 0",
"MNBL.duration": "Duration",
"MNBL.easy": "Easy (5)",
"MNBL.eclat": "Shard",
"MNBL.elementslords": "Elemental Lords",
"MNBL.equipmentactions": "Equipment/Actions",
"MNBL.equipments": "Equipments",
"MNBL.equipped": "Equipped",
"MNBL.exp": "Experience",
"MNBL.eyes": "Eyes",
"MNBL.failure": "Failure",
"MNBL.feint": "Feint",
"MNBL.flee": "Flee",
"MNBL.formula": "Formula",
"MNBL.genre": "Gender",
"MNBL.gifts": "Gifts",
"MNBL.goodadventure": "Good Adventure",
"MNBL.hair": "Hair",
"MNBL.hard": "Hard (15)",
"MNBL.hascover": "Cover",
"MNBL.hazardous": "Tricky (20)",
"MNBL.health": "Health",
"MNBL.healthmalus": "Health Penalty",
"MNBL.heavycover": "Almost complete (-10)",
"MNBL.heroicsuccess": "Heroic Success",
"MNBL.highlanguage": "High Melnibonéan",
"MNBL.ignorearmor": "Ignore Armor",
"MNBL.ignorehealthmalus": "Ignore Health Penalty",
"MNBL.ignoresoulmalus": "Ignore Soul Penalty",
"MNBL.immobilize": "Immobilize",
"MNBL.insane": "Ridiculous (25)",
"MNBL.isdefense": "Defensive",
"MNBL.knockout": "Knock Out",
"MNBL.law": "Law",
"MNBL.legacy": "Legacy",
"MNBL.lessthanshort": "Less than short (10)",
"MNBL.lethal": "Lethal",
"MNBL.level": "Level",
"MNBL.lightcover": "Buckler or light (-2)",
"MNBL.longmore": "Long and more (25)",
"MNBL.longrange": "Long Range",
"MNBL.malus": "Penalty",
"MNBL.margin": "Margin",
"MNBL.medium": "Average (10)",
"MNBL.mediumcover": "Pavise or half (-5)",
"MNBL.mediummore": "Medium and more (20)",
"MNBL.mediumrange": "Medium Range",
"MNBL.meleethrowweapon": "Melee and Throwing Weapon",
"MNBL.meleeweapon": "Melee Weapon",
"MNBL.mode": "Mode",
"MNBL.modifier": "Modifiers",
"MNBL.modifiertype": "Modifier Type",
"MNBL.mounted": "Mounted",
"MNBL.nextactionmalus": "Penalty for next action",
"MNBL.nextattackbonus": "Bonus for next attack",
"MNBL.none": "None",
"MNBL.noneunknwon": "None/Unknown",
"MNBL.nonlethal": "Non-Lethal",
"MNBL.nonlethaldamage": "Non-Lethal Damage",
"MNBL.notarget": "No designated target",
"MNBL.origin": "Origin",
"MNBL.pacts": "Pacts",
"MNBL.points": "Points",
"MNBL.preciseattack": "Precision Attack",
"MNBL.predilections": "Specializations",
"MNBL.preferredhand": "Preferred Hand",
"MNBL.prerequisites": "Prerequisites",
"MNBL.price": "Price",
"MNBL.profession": "Profession",
"MNBL.pronounced": "Spoken",
"MNBL.pronouncedrune": "Spoken Rune",
"MNBL.pronouncerune": "Speak the rune",
"MNBL.protections": "Protections",
"MNBL.puremadness": "Insane (30)",
"MNBL.quantity": "Quantity",
"MNBL.range": "Range",
"MNBL.rarity": "Rarity",
"MNBL.registeredmodifiers": "Registered Modifiers",
"MNBL.reloadduration": "Reload Time",
"MNBL.ressources": "Resources",
"MNBL.roll": "Roll",
"MNBL.runes": "Runes",
"MNBL.runningtarget": "Running target (-5/-10 depending on range)",
"MNBL.shootmodifier": "Shooting Modifiers",
"MNBL.shootweapon": "Shoot Weapon",
"MNBL.shortmore": "Short and more (10)",
"MNBL.shortrange": "Short Range",
"MNBL.size": "Size",
"MNBL.skill": "Skill",
"MNBL.skills": "Skills",
"MNBL.smallroomtarget": "Target in confined space (+5)",
"MNBL.soul": "Soul",
"MNBL.soulmalus": "Soul Penalty",
"MNBL.soulmultiplier": "Soul Multiplier",
"MNBL.soulpoints": "Soul Points",
"MNBL.specialactions": "Special Actions",
"MNBL.specialweapon": "Special (ability/gift)",
"MNBL.speciestrait": "Species Trait",
"MNBL.speed": "Speed",
"MNBL.success": "Success",
"MNBL.target": "Target",
"MNBL.targetbelow": "Target below (+5)",
"MNBL.targetcantmove": "Target immobilized (+5)",
"MNBL.targetdefense": "Opponent's Defense",
"MNBL.targetground": "Target on the ground (+5)",
"MNBL.targetseeshoot": "Target is aware of the shot",
"MNBL.tendancies": "Tendencies",
"MNBL.throwweapon": "Throwing Weapon",
"MNBL.totalprotection": "Total Protection",
"MNBL.traced": "Written",
"MNBL.tracedrune": "Written Rune",
"MNBL.tracerune": "Write the rune",
"MNBL.treasuremoney": "Treasures and Money",
"MNBL.twohands": "Two-handed",
"MNBL.type": "Type",
"MNBL.unarmedtarget": "Unarmed target (+5)",
"MNBL.unit": "Unit",
"MNBL.use": "Use",
"MNBL.usedpredilection": "Used Predilection",
"MNBL.value": "Value",
"MNBL.weapon": "Weapon",
"MNBL.weaponbonusattack": "Handling Bonus (offensive)",
"MNBL.weaponbonusdefense": "Handling Bonus (defensive)",
"MNBL.weapons": "Weapons",
"MNBL.weaponscapacities": "Weapons/Abilities",
"MNBL.weapontype": "Weapon Type",
"MNBL.weight": "Weight",
"MNBL.total": "Total",
"Présence": "Presence",
"Puissance": "Might",
"Trempe": "Mettle",
"TYPES": {
"Actor": {
"creature": "Creature",
"personnage": "Character"
},
"Item": {
"arme": "Weapon",
"bouclier": "Shield",
"capacite": "Ability",
"competence": "Skill",
"don": "Gifts",
"equipement": "Equipment",
"heritage": "Background",
"metier": "Profession",
"modifier": "Modifier",
"monnaie": "Currency",
"origine": "Origin",
"pacte": "Pacts",
"protection": "Protections",
"rune": "Rune",
"runeeffect": "Rune Effect",
"tendance": "Signs of Chaos",
"traitchaotique": "Background",
"traitespece": "Species Trait"
}
},
"MNBL.potion": "Potion",
"MNBL.potionRune": "Rune",
"MNBL.potionSeuil": "Rune Threshold",
"MNBL.potionPointsAme": "Soul Points invested",
"MNBL.potionForme": "Form",
"MNBL.potionStatut": "Status",
"MNBL.potionVirulence": "Virulence",
"MNBL.potionDuree": "Duration",
"MNBL.potionConservation": "Conservation",
"MNBL.potionTemps": "Preparation Time",
"MNBL.potionEffetCuratif": "Curative Effect",
"MNBL.potionEffetLetal": "Lethal Effect",
"MNBL.potionEffetSecondaire": "Side Effects",
"MNBL.potionDescription": "Description",
"MNBL.potionLiquide": "Liquid",
"MNBL.potionOnguent": "Ointment",
"MNBL.potionCachets": "Tablets",
"MNBL.potionPilules": "Pills",
"MNBL.potionInconnue": "Unknown",
"MNBL.potionEfficace": "Effective",
"MNBL.potionHeroique": "Heroic",
"MNBL.potionInefficace": "Ineffective",
"MNBL.potionPoison": "Poison",
"MNBL.potions": "Potions",
"MNBL.potionStatut": "Status",
"MNBL.potionDuree": "Duration",
"MNBL.preparePotion": "Prepare a Potion",
"MNBL.capacites": "Capacities / Powers",
"MNBL.capacite": "Capacity",
"MNBL.typeCapacite": "Capacity Type",
"MNBL.typeCapaciteElue": "Chosen Power",
"MNBL.typeCapaciteElementaire": "Elemental Power",
"MNBL.typeCapaciteDemoniaque": "Demonic Power",
"MNBL.typeCapaciteAutomaton": "Automaton Ability",
"MNBL.typeCapaciteCreature": "Creature Power",
"MNBL.typeCapaciteFaiblesseDemoniaque": "Demonic Weakness",
"MNBL.creatureTypeCreature": "Creature",
"MNBL.creatureTypeDemon": "Demon",
"MNBL.creatureTypeElementaire": "Elemental",
"MNBL.elementTypeAir": "Air",
"MNBL.elementTypeTerre": "Earth",
"MNBL.elementTypeFeu": "Fire",
"MNBL.elementTypeEau": "Water",
"MNBL.creatureType": "Creature Type",
"MNBL.elementType": "Element",
"MNBL.demonType": "Demon Type",
"MNBL.demonPuissance": "Power Level",
"MNBL.demonTypeNone": "— Undefined —",
"MNBL.demonTypeCombat": "Combat Demon",
"MNBL.demonTypeDesir": "Desire Demon",
"MNBL.demonTypeSavoir": "Knowledge Demon",
"MNBL.demonTypeProtection": "Protection Demon",
"MNBL.demonTypeVoyage": "Travel Demon",
"MNBL.demonPuissanceNone": "— Undefined —",
"MNBL.demonPuissanceMineur": "Minor",
"MNBL.demonPuissanceMedian": "Median",
"MNBL.demonPuissanceMajeur": "Major",
"MNBL.creatureTypeAutomaton": "Automaton",
"MNBL.automatonType": "Automaton Type",
"MNBL.automatonPuissance": "Power Level",
"MNBL.automatonTypeNone": "— Undefined —",
"MNBL.automatonTypeCombat": "Combat",
"MNBL.automatonTypeVoyage": "Travel",
"MNBL.automatonTypePerception": "Perception",
"MNBL.automatonTypeRestauration": "Restoration",
"MNBL.automatonTypeReparateur": "Repairer",
"MNBL.automatonPuissanceNone": "— Undefined —",
"MNBL.automatonPuissanceMineur": "Minor",
"MNBL.automatonPuissanceMedian": "Median",
"MNBL.automatonPuissanceMajeur": "Major",
"MNBL.automatonVoyageType": "Travel Type",
"MNBL.automatonVoyageTypeNone": "— Undefined —",
"MNBL.automatonVoyageTypeTerrestre": "Terrestrial",
"MNBL.automatonVoyageTypeAquatique": "Aquatic",
"MNBL.automatonVoyageTypeAerien": "Aerial",
"MNBL.automatonVoyageTypeExtradimensionnel": "Extra-dimensional",
"MNBL.invoquerElementaire": "Summon an Elemental",
"MNBL.bannirElementaire": "Banish",
"MNBL.invocationsActives": "Active Invocations",
"MNBL.invocationElement": "Element",
"MNBL.invocationTier": "Power",
"MNBL.invocationSeuil": "Threshold",
"MNBL.invocationAmeExtra": "Extra Soul Points",
"MNBL.invocationAmeTotal": "Total Soul Cost",
"MNBL.invocationTemps": "Concentration Time",
"MNBL.invocationBonusPacte": "Elemental Pact Bonus",
"MNBL.invocationHautParler": "Savoir : Haut-Parler",
"MNBL.invocationSeigneursElem": "Savoir : Seigneurs Élémentaires",
"MNBL.invocationResultSucces": "The Elemental is summoned!",
"MNBL.invocationResultHeroique": "Heroic success! You may freely increase one of the Elemental's attributes by +2.",
"MNBL.invocationResultEchec": "The invocation failed. You lose half the Soul Points spent.",
"MNBL.invocationResultDramatique": "Dramatic failure! The invocation failed and you lose all invested Soul Points. A natural catastrophe is unleashed!",
"MNBL.invocationTierMineur": "Minor (Threshold 15)",
"MNBL.invocationTierMedian": "Median (Threshold 20)",
"MNBL.invocationTierMajeur": "Major (Threshold 25)",
"MNBL.invocationConcentrationMineur": "1 round",
"MNBL.invocationConcentrationMedian": "1 minute",
"MNBL.invocationConcentrationMajeur": "1 hour",
"MNBL.invocationAmeBloque": "Blocked Soul",
"MNBL.invoquerDemon": "Invoke a Demon",
"MNBL.invoquerEsprit": "Invoke a Law Spirit",
"MNBL.libererDemon": "Release",
"MNBL.invocationsDemons": "Active Demonic Invocations",
"MNBL.invocationDemonSeuil": "Difficulty Threshold",
"MNBL.invocationDemonAme": "Soul Spent",
"MNBL.invocationDemonCoercition": "Coercion",
"MNBL.invocationDemonLoiChaos": "Lore: Law & Chaos",
"MNBL.invocationDemonResultSucces": "The Demon is invoked!",
"MNBL.invocationDemonResultHeroique": "Heroic success! More favorable agreement.",
"MNBL.invocationDemonResultEchec": "Invocation failed. You lose half the Soul points spent.",
"MNBL.invocationDemonResultDramatique": "Dramatic failure! All Soul points are lost.",
"MNBL.enchantementLoi": "Law Enchantment",
"MNBL.enchanter": "Enchant",
"MNBL.enchantementActif": "Enchanted",
"MNBL.enchantementBonus": "Bonus",
"MNBL.enchantementAntiChaos": "Anti-Chaos",
"MNBL.enchantementStandard": "Standard (skill bonus)",
"MNBL.enchantementTypeAntiChaos": "Anti-Chaos (luminous aura)"
}
+308 -3
View File
@@ -22,7 +22,312 @@
"runeeffect": "Effet de Rune", "runeeffect": "Effet de Rune",
"bouclier": "Bouclier", "bouclier": "Bouclier",
"modifier": "Modificateur", "modifier": "Modificateur",
"traitespece": "Trait d'Espèce" "traitespece": "Trait d'Espèce",
} "potion": "Potion"
} }
},
"Adresse": "Adresse",
"Puissance": "Puissance",
"Clairvoyance": "Clairvoyance",
"Présence": "Présence",
"Trempe": "Trempe",
"MNBL.assaut": "Assaut",
"MNBL.preciseattack": "Attaque Précise",
"MNBL.feint": "Feinte",
"MNBL.dirtyattack": "Coup Bas",
"MNBL.charge": "Charger",
"MNBL.contain": "Contenir l'adversaire",
"MNBL.disarm": "Désarmer",
"MNBL.none": "Aucun",
"MNBL.lightcover": "Rondache ou léger (-2)",
"MNBL.mediumcover": "Pavois ou à moitié (-5)",
"MNBL.heavycover": "Quasi complet (-10)",
"MNBL.roll": "Jet",
"MNBL.defensecapacity": "Capacité défensive",
"MNBL.attackcapacity": "Capacité offensive",
"MNBL.lessthanshort": "Moins que courte (10)",
"MNBL.shortmore": "Courte et + (10)",
"MNBL.mediummore": "Moyenne et + (20)",
"MNBL.longmore": "Longue et + (25)",
"MNBL.noneunknwon": "Aucune/Inconnue",
"MNBL.easy": "Facile (5)",
"MNBL.medium": "Moyenne (10)",
"MNBL.hard": "Ardue (15)",
"MNBL.hazardous": "Hasardeuse (20)",
"MNBL.insane": "Insensée (25)",
"MNBL.puremadness": "Pure Folie (30)",
"MNBL.pronouncerune": "Prononcer la rune",
"MNBL.tracerune": "Tracer la rune",
"MNBL.pronounced": "Prononcée",
"MNBL.traced": "Tracée",
"MNBL.meleeweapon": "Arme de contact",
"MNBL.meleethrowweapon": "Arme de contact et de Jet",
"MNBL.throwweapon": "Arme de Lancer",
"MNBL.shootweapon": "Arme de Tir",
"MNBL.specialweapon": "Spécial (capacité/don)",
"MNBL.all": "Tous",
"MNBL.beastslords": "Seigneurs des Bêtes",
"MNBL.elementslords": "Seigneurs Elementaires",
"MNBL.law": "Loi",
"MNBL.chaos": "Chaos",
"MNBL.level": "Niveau",
"MNBL.points": "Points",
"MNBL.aspect": "Aspect",
"MNBL.margin": "Marge",
"MNBL.goodadventure": "Bonne Aventure",
"MNBL.base": "Base",
"MNBL.current": "Actuelle",
"MNBL.alignement": "Alignement",
"MNBL.eclat": "Eclat",
"MNBL.exp": "Expérience",
"MNBL.attributes": "Attributs",
"MNBL.skills": "Compétences",
"MNBL.abilities": "Dons/Pactes",
"MNBL.equipmentactions": "Equipements/Actions",
"MNBL.bio": "Bio&Notes",
"MNBL.health": "Santé",
"MNBL.bonus": "Bonus",
"MNBL.malus": "Malus",
"MNBL.nonlethal": "Non Létaux",
"MNBL.lethal": "Létaux",
"MNBL.automalus": "Malus Auto",
"MNBL.soul": "Ame",
"MNBL.currentmax": "Max Actuel",
"MNBL.consumed": "Consommé",
"MNBL.damagebonus": "B. Dégats",
"MNBL.speed": "Vitesse",
"MNBL.defense": "Défense",
"MNBL.totalprotection": "Protection Totale",
"MNBL.modifier": "Modificateurs",
"MNBL.type": "Type",
"MNBL.value": "Valeur",
"MNBL.gifts": "Dons",
"MNBL.allegiance": "Allégeance",
"MNBL.pacts": "Pactes",
"MNBL.runes": "Runes",
"MNBL.highlanguage": "Haut Parler",
"MNBL.difficulty": "Difficulté",
"MNBL.tendancies": "Tendances",
"MNBL.chaotictraits": "Traits Chaotique",
"MNBL.activatedrunes": "Runes actives",
"MNBL.mode": "Mode",
"MNBL.duration": "Durée",
"MNBL.treasuremoney": "Richesses et Argent",
"MNBL.quantity": "Quantité",
"MNBL.unit": "Unité",
"MNBL.specialactions": "Actions spéciales",
"MNBL.knockout": "Assomer",
"MNBL.flee": "Fuir",
"MNBL.immobilize": "Immobiliser",
"MNBL.mounted": "Monté",
"MNBL.weapons": "Armes",
"MNBL.attack": "Attaque",
"MNBL.damage": "Dégats",
"MNBL.protections": "Protections",
"MNBL.equipments": "Equipements",
"MNBL.equipment": "Equipement",
"MNBL.origin": "Origine",
"MNBL.legacy": "Héritage",
"MNBL.profession": "Métier",
"MNBL.genre": "Genre",
"MNBL.size": "Taille",
"MNBL.hair": "Cheveux",
"MNBL.eyes": "Yeux",
"MNBL.preferredhand": "Main Préférée",
"MNBL.weight": "Poids",
"MNBL.soulmultiplier": "Multiplicateur d'âme",
"MNBL.ignorehealthmalus": "Ignore le malus de santé",
"MNBL.ignoresoulmalus": "Ignore le malus d'âme",
"MNBL.weapon": "Arme",
"MNBL.nextattackbonus": "Bonus pour prochaine attaque",
"MNBL.nextactionmalus": "Malus au défenseur pour prochaine action",
"MNBL.applydamage": "Appliquer les dégats/bonus/malus",
"MNBL.attribut": "Attribut",
"MNBL.skill": "Compétence",
"MNBL.target": "Cible",
"MNBL.usedpredilection": "Prédilection utilisée",
"MNBL.soulpoints": "Points d'âme",
"MNBL.formula": "Formule",
"MNBL.dice": "Dé",
"MNBL.success": "Succés",
"MNBL.failure": "Echec",
"MNBL.heroicsuccess": "Succés Héroïque",
"MNBL.dramaticfailure": "Echec Dramatique",
"MNBL.oddresult": "Résultat impair — le dé compte pour 0",
"MNBL.attackmountbonus": "Attaquant monté vs def. au sol (+5)",
"MNBL.targetdefense": "Défense adversaire",
"MNBL.shootmodifier": "Modificateurs de Tir",
"MNBL.aimingbonus": "Bonus de visée",
"MNBL.targetseeshoot": "La cible est consciente du tir",
"MNBL.notarget": "Pas de cible désignée",
"MNBL.runningtarget": "La cible court (-5/-10 selon portée)",
"MNBL.hascover": "Couvert",
"MNBL.range": "Portée",
"MNBL.disadvantagepositions": "Positions désavantageuses (Bonus max +15)",
"MNBL.targetground": "Cible au sol (+5)",
"MNBL.unarmedtarget": "Cible désarmée (+5)",
"MNBL.smallroomtarget": "Cible en espace restreint (+5)",
"MNBL.targetcantmove": "Cible immobilisée (+5)",
"MNBL.targetbelow": "Cible surplombée (+5)",
"MNBL.healthmalus": "Malus de santé",
"MNBL.soulmalus": "Malus d'âme",
"MNBL.registeredmodifiers": "Modificateurs enregistrés",
"MNBL.doubleD20": "Doubler le d20 (1 Point d'Eclat)",
"MNBL.pronouncedrune": "Rune prononcée",
"MNBL.tracedrune": "Rune tracée",
"MNBL.equipped": "Equipé",
"MNBL.rarity": "Rareté",
"MNBL.price": "Prix",
"MNBL.modifiertype": "Type de modificateur",
"MNBL.prerequisites": "Prérequis",
"MNBL.predilections": "Prédilections",
"MNBL.candoublebonusskill": "Les bonus de Bonne Aventure et d'Eclat peuvent être doublés (cf. Métier)",
"MNBL.addpredilection": "Ajouter une prédilection",
"MNBL.defensebonus": "Bonus de défense",
"MNBL.nonlethaldamage": "Dégâts non létaux",
"MNBL.weapontype": "Type d'arme",
"MNBL.weaponbonusattack": "Bonus de maniement (offensif)",
"MNBL.weaponbonusdefense": "Bonus de maniement (défensif)",
"MNBL.isdefense": "Défensive",
"MNBL.twohands": "A deux mains",
"MNBL.ignorearmor": "Ignore l'armure",
"MNBL.creatureresourcecost": "Cout en Ressources (créatures)",
"MNBL.shortrange": "Portée courte",
"MNBL.mediumrange": "Portée moyenne",
"MNBL.longrange": "Portée longue",
"MNBL.reloadduration": "Temps de rechargement",
"MNBL.attacks": "Attaques",
"MNBL.ressources": "Ressources",
"MNBL.weaponscapacities": "Armes/Capacités",
"MNBL.use": "Utiliser",
"MNBL.speciestrait": "Trait d'espèce",
"MNBL.attribute": "Attribut",
"MNBL.Protections": "Protections",
"MNBL.rune": "Rune",
"MNBL.total": "Total",
"MNBL.description": "Description",
"MNBL.details": "Détails",
"MNBL.sacrifice": "Sacrifice",
"MNBL.identity": "Identité",
"MNBL.gmtools": "Outils MJ",
"MNBL.potion": "Potion",
"MNBL.potionRune": "Rune",
"MNBL.potionSeuil": "Seuil de la Rune",
"MNBL.potionPointsAme": "Points d'Âme investis",
"MNBL.potionForme": "Forme",
"MNBL.potionStatut": "Statut",
"MNBL.potionVirulence": "Virulence",
"MNBL.potionDuree": "Durée d'effet",
"MNBL.potionConservation": "Conservation",
"MNBL.potionTemps": "Temps de préparation",
"MNBL.potionEffetCuratif": "Effet curatif",
"MNBL.potionEffetLetal": "Effet létal",
"MNBL.potionEffetSecondaire": "Effets secondaires",
"MNBL.potionDescription": "Description",
"MNBL.potionLiquide": "Liquide",
"MNBL.potionOnguent": "Onguent",
"MNBL.potionCachets": "Cachets",
"MNBL.potionPilules": "Pilules",
"MNBL.potionInconnue": "Inconnue",
"MNBL.potionEfficace": "Efficace",
"MNBL.potionHeroique": "Héroïque",
"MNBL.potionInefficace": "Inefficace",
"MNBL.potionPoison": "Poison",
"MNBL.potions": "Potions",
"MNBL.potionStatut": "Statut",
"MNBL.potionDuree": "Durée",
"MNBL.preparePotion": "Préparer une Potion",
"MNBL.capacites": "Capacités / Pouvoirs",
"MNBL.capacite": "Capacité",
"MNBL.typeCapacite": "Type de capacité",
"MNBL.typeCapaciteElue": "Pouvoir Élue",
"MNBL.typeCapaciteElementaire": "Pouvoir Élémentaire",
"MNBL.typeCapaciteDemoniaque": "Pouvoir Démoniaque",
"MNBL.typeCapaciteAutomaton": "Capacité Automaton",
"MNBL.typeCapaciteCreature": "Pouvoir Créature",
"MNBL.typeCapaciteFaiblesseDemoniaque": "Faiblesse Démoniaque",
"MNBL.creatureTypeCreature": "Créature",
"MNBL.creatureTypeDemon": "Démon",
"MNBL.creatureTypeElementaire": "Élémentaire",
"MNBL.elementTypeAir": "Air",
"MNBL.elementTypeTerre": "Terre",
"MNBL.elementTypeFeu": "Feu",
"MNBL.elementTypeEau": "Eau",
"MNBL.creatureType": "Type de créature",
"MNBL.elementType": "Élément",
"MNBL.demonType": "Type de Démon",
"MNBL.demonPuissance": "Puissance",
"MNBL.demonTypeNone": "— Non défini —",
"MNBL.demonTypeCombat": "Démon de Combat",
"MNBL.demonTypeDesir": "Démon du Désir",
"MNBL.demonTypeSavoir": "Démon du Savoir",
"MNBL.demonTypeProtection": "Démon de Protection",
"MNBL.demonTypeVoyage": "Démon du Voyage",
"MNBL.demonPuissanceNone": "— Non défini —",
"MNBL.demonPuissanceMineur": "Mineur",
"MNBL.demonPuissanceMedian": "Médian",
"MNBL.demonPuissanceMajeur": "Majeur",
"MNBL.creatureTypeAutomaton": "Automaton",
"MNBL.automatonType": "Type d'Automaton",
"MNBL.automatonPuissance": "Puissance",
"MNBL.automatonTypeNone": "— Non défini —",
"MNBL.automatonTypeCombat": "Combat",
"MNBL.automatonTypeVoyage": "Voyage",
"MNBL.automatonTypePerception": "Perception",
"MNBL.automatonTypeRestauration": "Restauration",
"MNBL.automatonTypeReparateur": "Réparateur",
"MNBL.automatonPuissanceNone": "— Non défini —",
"MNBL.automatonPuissanceMineur": "Mineur",
"MNBL.automatonPuissanceMedian": "Médian",
"MNBL.automatonPuissanceMajeur": "Majeur",
"MNBL.automatonVoyageType": "Type de voyage",
"MNBL.automatonVoyageTypeNone": "— Non défini —",
"MNBL.automatonVoyageTypeTerrestre": "Terrestre",
"MNBL.automatonVoyageTypeAquatique": "Aquatique",
"MNBL.automatonVoyageTypeAerien": "Aérien",
"MNBL.automatonVoyageTypeExtradimensionnel": "Extra-dimensionnel",
"MNBL.invoquerElementaire": "Invoquer un Élémentaire",
"MNBL.bannirElementaire": "Bannir",
"MNBL.invocationsActives": "Invocations actives",
"MNBL.invocationElement": "Élément",
"MNBL.invocationTier": "Puissance",
"MNBL.invocationSeuil": "Seuil",
"MNBL.invocationAmeExtra": "Points d'Âme supplémentaires",
"MNBL.invocationAmeTotal": "Coût total en Âme",
"MNBL.invocationTemps": "Temps de concentration",
"MNBL.invocationBonusPacte": "Bonus Pacte élémentaire",
"MNBL.invocationHautParler": "Savoir : Haut-Parler",
"MNBL.invocationSeigneursElem": "Savoir : Seigneurs Élémentaires",
"MNBL.invocationResultSucces": "L'Élémentaire est invoqué !",
"MNBL.invocationResultHeroique": "Réussite héroïque ! Vous pouvez majorer gratuitement de +2 un attribut de l'Élémentaire.",
"MNBL.invocationResultEchec": "L'invocation a échoué. Vous perdez la moitié des points d'Âme dépensés.",
"MNBL.invocationResultDramatique": "Échec dramatique ! L'invocation a échoué et vous perdez tous les points d'Âme investis. Une catastrophe naturelle se déclenche !",
"MNBL.invocationTierMineur": "Mineur (Seuil 15)",
"MNBL.invocationTierMedian": "Médian (Seuil 20)",
"MNBL.invocationTierMajeur": "Majeur (Seuil 25)",
"MNBL.invocationConcentrationMineur": "1 tour",
"MNBL.invocationConcentrationMedian": "1 minute",
"MNBL.invocationConcentrationMajeur": "1 heure",
"MNBL.invocationAmeBloque": "Âme bloquée",
"MNBL.invoquerDemon": "Invoquer un Démon",
"MNBL.invoquerEsprit": "Invoquer un Esprit de la Loi",
"MNBL.libererDemon": "Libérer",
"MNBL.invocationsDemons": "Invocations démoniaques actives",
"MNBL.invocationDemonSeuil": "Seuil de difficulté",
"MNBL.invocationDemonAme": "Âme dépensée",
"MNBL.invocationDemonCoercition": "Coercition",
"MNBL.invocationDemonLoiChaos": "Savoir : Loi & Chaos",
"MNBL.invocationDemonResultSucces": "Le Démon est invoqué !",
"MNBL.invocationDemonResultHeroique": "Réussite héroïque ! Accord plus favorable.",
"MNBL.invocationDemonResultEchec": "L'invocation a échoué. Vous perdez la moitié des points d'Âme dépensés.",
"MNBL.invocationDemonResultDramatique": "Échec dramatique ! Tous les points d'Âme sont perdus.",
"MNBL.enchantementLoi": "Enchantement de la Loi",
"MNBL.enchanter": "Enchanter",
"MNBL.enchantementActif": "Enchanté",
"MNBL.enchantementBonus": "Bonus",
"MNBL.enchantementAntiChaos": "Anti-Chaos",
"MNBL.enchantementStandard": "Standard (bonus de compétence)",
"MNBL.enchantementTypeAntiChaos": "Anti-Chaos (aura lumineuse)"
} }
+950
View File
@@ -0,0 +1,950 @@
/* ==================== Actor Sheet Styles ==================== */
// NOTE: Ce fichier surcharge certaines règles de simple-converted.less
// Les sélecteurs .fvtt-mournblade.actor sont plus spécifiques et prennent priorité
.fvtt-mournblade.actor {
// Background pour toute la fiche d'acteur
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
// AppV2 - Structure flex pour permettre le scroll
.window-content {
height: 100%;
padding: 0;
margin: 0;
display: flex;
flex-direction: column;
overflow: hidden;
}
// Main form structure
form,
.sheet-form-layout {
height: 100%;
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
color: black;
display: flex;
flex-direction: column;
flex: 1;
min-height: 0;
overflow: hidden;
padding: 0;
margin: 0;
// La section racine du template (if nested inside form, or simple direct children handling)
> section {
height: 100%;
display: flex;
flex-direction: column;
flex: 1;
min-height: 0;
overflow: hidden;
}
}
// SURCHARGE: simple-converted.less définit flex: 0 0 210px
.sheet-header {
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
padding: 0.5rem;
margin: 0;
flex: 0 0 auto !important; // Override simple-converted
overflow: visible !important; // Override simple-converted
.background-sheet-header {
background: transparent;
}
.header-main-content {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.header-stats-grid {
display: grid;
grid-template-columns: 2fr 1fr 1fr;
gap: 0.75rem;
padding: 0.5rem;
background: rgba(0, 0, 0, 0.15);
border: 2px solid rgba(139, 69, 19, 0.5);
border-radius: 4px;
}
.stat-group {
display: flex;
flex-direction: column;
gap: 0.3rem;
padding: 0.35rem 0.6rem;
background: rgba(0, 0, 0, 0.2);
border: 1px solid rgba(139, 69, 19, 0.4);
border-radius: 3px;
&.stat-group-health {
border-left: 3px solid rgba(200, 0, 0, 0.6);
background: rgba(40, 0, 0, 0.15);
}
}
.stat-title {
font-size: 0.75rem;
font-weight: bold;
color: #f5e6d3;
margin: 0;
padding: 0 0 0.3rem 0;
border-bottom: 1px solid rgba(139, 69, 19, 0.5);
text-transform: uppercase;
letter-spacing: 0.5px;
font-family: "CentaurMT", serif;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
}
.stat-values {
display: flex;
flex-direction: row;
gap: 0.5rem;
flex-wrap: wrap;
justify-content: center;
}
.stat-item {
display: flex;
flex-direction: column;
gap: 0.2rem;
align-items: center;
flex: 1;
min-width: 0;
}
.stat-label {
font-size: 0.7rem;
color: #d4c5b0;
margin: 0;
font-weight: 600;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
}
.stat-value {
font-size: 0.85rem;
font-weight: bold;
color: #fff;
padding: 0.25rem 0.5rem;
background: rgba(0, 0, 0, 0.4);
border: 1px solid rgba(139, 69, 19, 0.6);
border-radius: 3px;
min-width: 2.5rem;
text-align: center;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
width: 100%;
}
.stat-input {
font-size: 0.8rem;
font-weight: 600;
padding: 0.25rem 0.4rem;
background: rgba(40, 30, 20, 0.7);
border: 1px solid rgba(139, 69, 19, 0.7);
color: #fff;
border-radius: 3px;
text-align: center;
min-width: 2.5rem;
max-width: 100%;
width: 100%;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3);
&.stat-input-single {
min-width: 3.5rem;
}
&.stat-input-damage {
border-color: rgba(200, 0, 0, 0.8);
background: rgba(80, 0, 0, 0.5);
}
&:hover {
background: rgba(60, 45, 30, 0.8);
border-color: rgba(255, 102, 0, 0.6);
}
&:focus {
outline: none;
border-color: rgba(255, 102, 0, 1);
box-shadow: 0 0 6px rgba(255, 102, 0, 0.5), inset 0 1px 3px rgba(0, 0, 0, 0.3);
background: rgba(70, 50, 35, 0.9);
}
}
.header-fields {
h4.item-name-label.competence-name {
font-size: 0.75rem;
padding-top: 3px;
}
.item-name-label.competence-name {
font-size: 0.75rem;
}
label.item-name-label.competence-name {
font-size: 0.7rem;
}
.item-field-label-short {
font-size: 0.8rem;
}
.status-small-label {
font-size: 0.8rem;
}
}
}
// Sheet navigation tabs
// SURCHARGE: simple-converted.less définit flex: 0
.sheet-tabs {
margin: 0;
padding: 0 0.5rem;
flex: 0 0 auto !important; // Override simple-converted
}
// Sheet body - section scrollable
// SURCHARGE CRITIQUE: simple-converted.less définit height: auto sur .sheet-body et .tab
// Ces surcharges permettent le scroll vertical
.sheet-body {
margin: 0;
padding: 0.5rem;
flex: 1 !important; // Override simple-converted
min-height: 0 !important; // Critique pour le scroll
overflow-y: auto !important; // Override simple-converted
.tab {
padding: 0;
height: auto !important; // Override simple-converted qui met height: auto
&:not(.active) {
display: none;
}
// Assurer que les grilles peuvent scroller
.grid, .grid-2col {
height: auto;
overflow: visible;
}
.sheet-box {
height: auto;
}
}
// Listes compactes dans les sections
.compact-list {
list-style: none;
margin: 0;
padding: 0;
li.item {
padding: 0.2rem 0.4rem;
margin-bottom: 0.15rem;
background: rgba(0, 0, 0, 0.1);
border: 1px solid rgba(139, 69, 19, 0.3);
border-radius: 3px;
&:hover {
background: rgba(0, 0, 0, 0.15);
}
&.items-title-bg {
background: rgba(0, 0, 0, 0.3);
border-color: rgba(139, 69, 19, 0.5);
font-weight: 600;
margin-bottom: 0.3rem;
.item-name-label-header {
color: #f5e6d3;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
}
}
}
}
// Contrôles d'items (edit, delete, equip, etc.)
.item-controls {
display: flex;
align-items: center;
gap: 0.3rem;
justify-content: flex-end;
.item-control {
display: inline-flex;
align-items: center;
justify-content: center;
width: 20px;
height: 20px;
color: #5a3a1a;
text-decoration: none;
cursor: pointer;
border-radius: 3px;
transition: all 0.2s;
&:hover {
color: #2a1a0a;
background: rgba(139, 69, 19, 0.2);
transform: scale(1.1);
}
i {
font-size: 0.85rem;
}
&.item-edit {
color: #4a7c59;
&:hover {
color: #2d5a3a;
background: rgba(74, 124, 89, 0.2);
}
}
&.item-delete {
color: #a04040;
&:hover {
color: #802020;
background: rgba(160, 64, 64, 0.2);
}
}
&.item-equip {
color: #6b5b3a;
&:hover {
color: #4a3a1a;
background: rgba(107, 91, 58, 0.2);
}
i.fa-circle {
color: #4a7c59;
}
i.fa-genderless {
color: #8a6a4a;
}
}
&.item-add {
color: #4a7c59;
&:hover {
color: #2d5a3a;
background: rgba(74, 124, 89, 0.2);
}
}
}
}
.item-controls-fixed {
min-width: 5rem;
max-width: 5rem;
}
// Couleurs pour les labels et textes dans les onglets
h4, h3, label, span.item-name-label, span.competence-name,
.label-name, .generic-label, .item-field-label-short,
.item-field-label-medium, .item-field-label-long,
.short-label, .items-title-text {
color: #3a2a1a !important;
text-shadow: 0px 0px 1px rgba(255, 255, 255, 0.3);
}
// Inputs dans le corps
input[type="text"], input[type="number"], select {
color: #2a1a0a;
background: rgba(255, 250, 240, 0.8);
border: 1px solid rgba(139, 69, 19, 0.5);
height: 24px;
padding: 0.15rem 0.3rem;
line-height: 1.2;
&:focus {
background: rgba(255, 255, 245, 0.95);
border-color: rgba(139, 69, 19, 0.8);
}
}
// Titres de sections
h3, h4 {
font-weight: bold;
color: #2a1a0a !important;
}
// Titres de sections Santé, Âme, Combat
h4.item-name-label.competence-name {
font-size: 0.85rem;
margin-top: 0.2rem;
margin-bottom: 0.3rem;
padding-top: 0;
}
// Section grids pour Santé, Âme, Combat
.section-grid {
display: flex;
flex-direction: column;
gap: 0.2rem;
padding: 0.3rem 0.4rem;
margin-bottom: 0.3rem;
background: rgba(0, 0, 0, 0.15);
border: 2px solid rgba(139, 69, 19, 0.5);
border-radius: 4px;
.section-title {
font-size: 0.85rem;
font-weight: bold;
color: #f5e6d3;
text-transform: uppercase;
letter-spacing: 0.5px;
margin: 0 0 0.2rem 0;
padding: 0.2rem 0.4rem;
background: rgba(0, 0, 0, 0.3);
border-left: 3px solid rgba(139, 69, 19, 0.8);
border-radius: 2px;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
.grid-row {
display: grid;
grid-template-columns: 1fr 1fr;
align-items: center;
gap: 0.4rem;
padding: 0.25rem 0.4rem;
background: rgba(0, 0, 0, 0.2);
border: 1px solid rgba(139, 69, 19, 0.4);
border-radius: 3px;
input {
width: 60px;
min-width: 60px;
}
&.attr-row {
grid-template-columns: 40px 1fr auto;
gap: 0.5rem;
.item-name-img {
width: 32px;
height: 32px;
border-radius: 3px;
border: 1px solid rgba(139, 69, 19, 0.5);
}
.label-name {
display: flex;
align-items: center;
a {
color: #f5e6d3;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
font-weight: 600;
cursor: pointer;
&:hover {
color: #fff;
text-shadow: 0 0 4px rgba(255, 200, 100, 0.8);
}
}
}
select {
width: 80px;
}
}
.label-name {
font-weight: 600;
font-size: 0.9rem;
color: #d4c5b0;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
}
.stat-label {
font-weight: 600;
font-size: 0.9rem;
color: #d4c5b0;
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
}
.value-display {
text-align: center;
font-weight: bold;
font-size: 1rem;
color: #fff;
background: rgba(0, 0, 0, 0.4);
padding: 0.2rem 0.4rem;
border-radius: 3px;
border: 1px solid rgba(139, 69, 19, 0.6);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
.malus-value {
text-align: center;
font-weight: bold;
font-size: 1rem;
color: #ff9999;
background: rgba(0, 0, 0, 0.4);
padding: 0.2rem 0.4rem;
border-radius: 3px;
border: 1px solid rgba(200, 50, 50, 0.6);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
&.damage-row {
grid-template-columns: 120px 1fr;
.damage-label {
font-size: 0.95rem;
font-weight: 600;
}
.damage-controls {
display: flex;
align-items: center;
justify-content: center;
gap: 0.4rem;
input {
width: 60px;
min-width: 60px;
flex-shrink: 0;
text-align: center;
font-size: 1.1rem;
font-weight: bold;
}
.plus-minus-button {
width: 30px;
height: 30px;
display: flex;
align-items: center;
justify-content: center;
font-size: 1.2rem;
font-weight: bold;
border-radius: 4px;
border: 2px solid rgba(139, 69, 19, 0.5);
background: linear-gradient(to bottom, rgba(210, 180, 140, 0.9), rgba(180, 150, 110, 0.9));
color: #2a1a0a;
cursor: pointer;
transition: all 0.15s;
&:hover {
background: linear-gradient(to bottom, rgba(230, 200, 160, 0.95), rgba(200, 170, 130, 0.95));
border-color: rgba(139, 69, 19, 0.8);
transform: scale(1.08);
}
&:active {
transform: scale(0.95);
}
}
}
}
&.soul-consumed-row {
grid-template-columns: 120px 1fr;
}
&.soul-malus-row {
grid-template-columns: 90px 1fr;
gap: 0.4rem;
.label-name {
font-size: 0.85rem;
}
.malus-value {
font-size: 0.9rem;
padding: 0.2rem 0.3rem;
}
}
&.malus-row {
grid-template-columns: 55px 60px 75px 50px;
gap: 0.3rem;
.label-name {
font-size: 0.85rem;
}
input {
width: 100%;
min-width: unset;
}
.malus-value {
font-size: 0.9rem;
padding: 0.2rem 0.3rem;
}
}
}
&.combat-grid {
.grid-row.combat-stat {
grid-template-columns: 85px 50px 60px 55px;
gap: 0.4rem;
.stat-label {
font-size: 0.85rem;
}
.stat-base {
text-align: center;
font-weight: bold;
font-size: 0.85rem;
color: #fff;
background: rgba(0, 0, 0, 0.4);
padding: 0.2rem 0.3rem;
border-radius: 3px;
border: 1px solid rgba(139, 69, 19, 0.6);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
input {
width: 50px;
min-width: 50px;
text-align: center;
}
.stat-total {
text-align: center;
font-weight: bold;
font-size: 0.85rem;
color: #fff;
background: rgba(0, 0, 0, 0.4);
padding: 0.2rem 0.3rem;
border-radius: 3px;
border: 1px solid rgba(139, 69, 19, 0.6);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
}
.grid-row.protection-row {
grid-template-columns: 1fr 1fr;
.protection-value {
text-align: center;
font-weight: bold;
font-size: 1.2rem;
color: #fff;
background: rgba(0, 0, 0, 0.4);
padding: 0.25rem 0.4rem;
border-radius: 3px;
border: 1px solid rgba(139, 69, 19, 0.6);
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
}
}
}
}
// Boutons d'actions spéciales
.action-buttons {
display: flex;
flex-direction: column;
gap: 0.3rem;
padding: 0.3rem 0;
button {
margin: 0;
}
}
.action-buttons-row {
display: flex;
flex-direction: row;
align-items: center;
gap: 0.5rem;
padding: 0.3rem 0;
button {
margin: 0;
flex: 1;
}
.mounted-checkbox {
display: flex;
align-items: center;
gap: 0.4rem;
padding: 0.3rem 0.6rem;
white-space: nowrap;
label {
margin: 0;
font-size: 0.9rem;
}
input[type="checkbox"] {
margin: 0;
cursor: pointer;
}
}
}
}
}
/* ==================== Creature Sheet Specific Styles ==================== */
.fvtt-mournblade.actor.creature-sheet {
// Variant background pour creatures - teinte légèrement différente
.background-sheet-header-creature {
background: linear-gradient(135deg, rgba(0, 60, 0, 0.15) 0%, rgba(20, 80, 20, 0.1) 100%);
border: 2px solid rgba(34, 139, 34, 0.5);
border-radius: 4px;
padding: 0;
}
// Légère teinte verte pour les sections
.sheet-box {
&.color-bg-archetype {
background: linear-gradient(135deg, rgba(0, 40, 0, 0.08) 0%, rgba(20, 60, 20, 0.05) 100%);
}
}
// Header simplifié pour creatures
.sheet-header {
flex: 0 0 auto !important;
padding: 0;
}
.profile-img {
width: 80px;
height: 80px;
border-radius: 8px;
border: 2px solid rgba(34, 139, 34, 0.6);
object-fit: cover;
cursor: pointer;
flex-shrink: 0;
}
// Tabs avec teinte verte
nav.tabs {
.item.active {
border-bottom-color: rgba(34, 139, 34, 0.8);
color: #228b22;
}
}
// Section titles avec teinte verte
.section-title {
color: #1a5a1a;
border-bottom-color: rgba(34, 139, 34, 0.3);
}
// Items headers
.items-title-bg {
background: linear-gradient(135deg, rgba(0, 60, 0, 0.15) 0%, rgba(20, 80, 20, 0.1) 100%);
border-bottom: 1px solid rgba(34, 139, 34, 0.3);
}
}
// PNJ Sheet - Orange/Copper theme for visual distinction
.fvtt-mournblade.actor.pnj-sheet {
// Variant background pour PNJs - teinte orange/cuivre
.background-sheet-header-creature {
background: linear-gradient(135deg, rgba(80, 40, 0, 0.15) 0%, rgba(100, 50, 0, 0.1) 100%);
border: 2px solid rgba(205, 127, 50, 0.5);
border-radius: 4px;
padding: 0;
}
// Légère teinte orange/cuivre pour les sections
.sheet-box {
&.color-bg-archetype {
background: linear-gradient(135deg, rgba(60, 30, 0, 0.08) 0%, rgba(80, 40, 0, 0.05) 100%);
}
}
// Header simplifié pour PNJs
.sheet-header {
flex: 0 0 auto !important;
padding: 0;
}
.profile-img {
width: 80px;
height: 80px;
border-radius: 8px;
border: 2px solid rgba(205, 127, 50, 0.6);
object-fit: cover;
cursor: pointer;
flex-shrink: 0;
}
// Tabs avec teinte orange/cuivre
nav.tabs {
.item.active {
border-bottom-color: rgba(205, 127, 50, 0.8);
color: #cd7f32;
}
}
// Section titles avec teinte orange/cuivre
.section-title {
color: #b8734d;
border-bottom-color: rgba(205, 127, 50, 0.3);
}
// Items headers
.items-title-bg {
background: linear-gradient(135deg, rgba(80, 40, 0, 0.15) 0%, rgba(100, 50, 0, 0.1) 100%);
border-bottom: 1px solid rgba(205, 127, 50, 0.3);
}
}
// GM Tools section - labels plus larges
.gm-tools-section {
.grid {
.item-list .flexrow.item {
.label-name {
flex: 1;
min-width: 12rem;
}
}
}
}
// Alignment group in header
.stat-group-alignment {
.stat-values.alignment-values {
display: flex;
flex-direction: column;
gap: 0.3rem;
}
.alignment-row {
display: flex;
align-items: center;
gap: 0.3rem;
.alignment-label {
font-weight: bold;
min-width: 4rem;
font-size: 0.85rem;
}
.alignment-inputs {
display: flex;
align-items: center;
gap: 0.2rem;
flex: 1;
}
.stat-label-mini {
font-size: 0.7rem;
min-width: 2.5rem;
}
.stat-input-mini {
width: 2.5rem;
height: 1.5rem;
padding: 0.1rem 0.2rem;
font-size: 0.8rem;
}
select.stat-input-mini {
width: 3rem;
}
}
.alignment-info {
display: flex;
justify-content: space-around;
margin-top: 0.2rem;
padding-top: 0.2rem;
border-top: 1px solid rgba(139, 69, 19, 0.3);
.info-label {
font-size: 0.75rem;
color: #f5e6d3;
strong {
color: #ffd700;
}
}
}
}
/* ==================== Sortilège Launch Button ==================== */
.fvtt-mournblade.sheet {
.header-actions {
display: flex;
align-items: center;
gap: 6px;
flex-wrap: wrap;
padding: 4px 0;
.chat-card-button {
display: inline-flex;
align-items: center;
gap: 6px;
padding: 5px 12px;
background: linear-gradient(135deg, #6b1a1a 0%, #8b2222 50%, #6b1a1a 100%);
border: 1px solid #c0392b;
border-radius: 4px;
color: #f5e6d3;
font-family: CentaurMT, serif;
font-size: 0.9rem;
cursor: pointer;
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
transition: all 0.2s ease;
white-space: nowrap;
i { color: #d4af37; }
&:hover {
background: linear-gradient(135deg, #8b2222 0%, #a52a2a 50%, #8b2222 100%);
border-color: #d4af37;
color: #fff;
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
i { color: #ffd700; }
}
&:active {
background: linear-gradient(135deg, #5a1010 0%, #6b1a1a 50%, #5a1010 100%);
transform: translateY(1px);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.4);
}
}
}
}
// Chat potion result — rune mini image and haut-parler styling
.mournblade-chat-result {
.detail-row {
.rune-mini-img {
width: 18px;
height: 18px;
border-radius: 2px;
object-fit: cover;
flex-shrink: 0;
border: 1px solid rgba(139, 69, 19, 0.4);
vertical-align: middle;
margin-right: 4px;
}
.potion-haut-parler {
font-style: italic;
color: #5a3a8a;
}
}
}
// Post-item card: danger divider variant (for létal effects)
.mournblade-item-card {
.item-card-divider--danger {
color: #8b0000;
&::before, &::after {
background: linear-gradient(90deg, transparent, #8b0000, transparent);
}
}
}
+480
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@@ -0,0 +1,480 @@
/* ==================== Item Sheet Styles ==================== */
/* Item header with image and name */
.fvtt-mournblade.item {
/* Background pour toute la fiche d'item */
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
display: flex;
flex-direction: column;
height: 100%;
padding: 0;
margin: 0;
/* AppV2 - Remove window content padding */
.window-content {
padding: 0;
margin: 0;
}
/* AppV2 - Main section structure */
section {
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
color: black;
display: flex;
flex-direction: column;
height: 100%;
overflow: hidden;
padding: 0;
margin: 0;
}
/* AppV2 Item Sheets - Disabled inputs readability */
input:disabled,
select:disabled {
color: #000000;
opacity: 0.8;
background-color: rgba(255, 255, 255, 0.5);
}
/* Inputs and selects styling */
input[type="text"],
input[type="number"],
select {
color: #000000;
background-color: rgba(255, 255, 255, 0.7);
border: 1px solid #999999;
margin: 0;
padding: 2px 4px;
font-family: "CentaurMT", serif;
font-size: 0.85rem;
}
textarea {
margin: 0;
padding: 2px 4px;
}
input[type="checkbox"] {
width: auto;
height: auto;
margin: 0 4px;
align-self: center;
}
.header {
flex: 0 0 auto;
border-bottom: 1px solid #999;
margin: 0;
}
.sheet-header {
display: flex;
flex-direction: row;
align-items: center;
gap: 1rem;
padding: 0.5rem;
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
flex: 0 0 auto;
}
.item-sheet-img {
flex: 0 0 64px;
width: 64px;
height: 64px;
object-fit: cover;
border: 1px solid #999;
border-radius: 4px;
cursor: pointer;
&:hover {
box-shadow: 0 0 8px rgba(255, 102, 0, 0.8);
}
}
.header-fields {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.header-actions {
flex: 0 0 auto;
display: flex;
align-items: center;
gap: 0.5rem;
button {
background: rgba(0, 0, 0, 0.1);
border: 1px solid #999;
padding: 0.25rem 0.5rem;
cursor: pointer;
font-family: "CentaurMT", serif;
&:hover {
background: rgba(255, 102, 0, 0.2);
box-shadow: 0 0 5px rgba(255, 102, 0, 0.5);
}
}
}
.chat-card-button {
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
border: 2px ridge #846109;
color: #d4b5a8;
padding: 0.3rem 0.5rem;
transition: all 0.2s ease;
cursor: pointer;
i {
font-size: 0.9rem;
}
&:hover {
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
color: #ffffff;
box-shadow: 0 0 8px rgba(128, 0, 0, 0.6);
}
&:active {
position: relative;
top: 1px;
}
}
.sheet-header h1.charname {
height: 50px;
padding: 0;
margin: 5px 0;
border-bottom: 0;
font-weight: bold;
font-size: 2rem;
font-family: "CentaurMT";
}
.sheet-header h1.charname input {
width: 100%;
height: 100%;
margin: 0;
font-weight: bold;
font-family: "CentaurMT";
font-size: 2rem;
text-align: left;
border: 0 none;
&:focus {
outline: 1px solid #ff6600;
}
}
/* Tabs - Modern style matching actor sheets */
nav.tabs {
display: flex;
border-bottom: 1px solid #7a7971;
margin: 0;
padding: 4px;
background-color: #1c1c1c;
flex: 0 0 auto;
}
nav.tabs a.item {
padding: 6px 12px;
color: #d4af37;
text-decoration: none;
border: 1px solid transparent;
border-radius: 4px 4px 0 0;
margin-right: 4px;
transition: all 0.2s;
i {
display: none; // Hide icons to match actor sheets
}
&:hover {
background-color: rgba(212, 175, 55, 0.1);
}
&.active {
background-color: #2a2a2a;
border-bottom-color: #d4af37;
color: #f5f5f5;
}
}
/* Tab content */
.tab {
display: none;
padding: 4px 8px;
overflow-y: auto;
flex: 1 1 auto;
&.active {
display: block;
}
}
/* Item list in details tab */
.item-list {
list-style: none;
margin: 0;
padding: 0;
li.item {
display: flex;
align-items: center;
margin-bottom: 2px;
padding: 2px 4px;
min-height: 24px;
border-bottom: none;
&.flexrow {
display: flex;
flex-direction: row;
align-items: flex-start;
gap: 4px;
input[type="checkbox"] {
margin-top: 3px;
flex-shrink: 0;
}
}
h3 {
color: #2a1a0a;
font-size: 1rem;
font-weight: bold;
margin: 0;
text-shadow: none;
}
}
}
/* Labels */
.generic-label {
display: inline-block;
white-space: nowrap;
font-weight: 700;
color: #464331c4;
font-size: 0.9rem;
font-family: "CentaurMT", serif;
margin: 0;
padding: 0 4px 0 0;
}
/* Field labels */
.item-field-label-short {
flex: 0 0 60px;
max-width: 60px;
}
.item-field-label-medium {
flex: 0 0 100px;
max-width: 100px;
}
.item-field-label-long {
flex: 1;
min-width: 150px;
}
.item-field-label-long1 {
flex: 1;
min-width: 200px;
}
.item-field-label-long2 {
flex: 1;
min-width: 250px;
max-width: 250px;
}
.item-field-label-long3 {
flex: 1;
min-width: 250px;
white-space: normal;
line-height: 1.3;
}
.numeric-input {
text-align: center;
width: 60px;
}
/* Editor fields */
.editor {
height: 300px;
border: 1px solid #999;
background: rgba(255, 255, 255, 0.9);
.editor-content {
height: 100%;
padding: 0.5rem;
color: #000;
}
}
}
/* ============================================= */
/* Potion Item Sheet */
/* ============================================= */
.potion-content {
.potion-header-info {
display: flex;
flex-direction: column;
gap: 0.25rem;
padding: 0.5rem;
background: rgba(139, 0, 0, 0.08);
border-radius: 4px;
border: 1px solid rgba(139, 0, 0, 0.2);
margin-bottom: 0.5rem;
}
.potion-statut-badge {
display: inline-flex;
align-items: center;
gap: 0.35rem;
padding: 0.2rem 0.6rem;
border-radius: 12px;
font-size: 0.85rem;
font-weight: bold;
&.statut-efficace { background: rgba(0,128,0,0.15); color: #155215; border: 1px solid #4a904a; }
&.statut-heroique { background: rgba(180,120,0,0.15); color: #7a5000; border: 1px solid #c89000; }
&.statut-inefficace { background: rgba(100,100,100,0.15); color: #555; border: 1px solid #888; }
&.statut-poison { background: rgba(100,0,100,0.15); color: #4a004a; border: 1px solid #880088; }
&.statut-inconnue { background: rgba(50,50,50,0.1); color: #666; border: 1px solid #aaa; }
}
}
/* Potion in chat */
.potion-rune-info {
display: flex;
align-items: center;
gap: 0.5rem;
flex-wrap: wrap;
padding: 0.4rem;
background: rgba(0,0,0,0.04);
border-radius: 4px;
margin-bottom: 0.35rem;
.potion-rune-name { font-weight: bold; }
.potion-rune-seuil { font-size: 0.85rem; color: #666; }
.potion-haut-parler { font-size: 0.85rem; color: #555; font-style: italic; }
}
.potion-result-gm {
border: 1px dashed rgba(139,0,0,0.4);
background: rgba(139,0,0,0.05);
border-radius: 4px;
padding: 0.4rem;
.potion-result-title {
font-size: 0.95rem;
margin: 0 0 0.3rem;
}
.potion-heroique { color: #8B6900; }
.potion-efficace { color: #155215; }
.potion-inefficace { color: #555; }
.potion-poison { color: #660066; }
}
.potion-result-player {
font-style: italic;
color: #666;
font-size: 0.9rem;
}
/* Potion dialog */
.potion-dialog {
.potion-dialog-section {
margin-bottom: 0.75rem;
}
.potion-dialog-title {
font-size: 0.9rem;
font-weight: bold;
border-bottom: 1px solid rgba(0,0,0,0.15);
padding-bottom: 0.2rem;
margin-bottom: 0.4rem;
}
.potion-runes-table {
width: 100%;
font-size: 0.85rem;
border-collapse: collapse;
margin-bottom: 0.5rem;
th, td {
padding: 0.2rem 0.4rem;
border-bottom: 1px solid rgba(0,0,0,0.08);
}
.potion-rune-row:hover { background: rgba(0,0,0,0.04); }
.potion-rune-radio { cursor: pointer; }
.rune-mini-img {
width: 20px;
height: 20px;
vertical-align: middle;
margin-right: 4px;
border-radius: 2px;
border: 1px solid rgba(139, 69, 19, 0.5);
object-fit: cover;
}
}
.potion-summary {
background: rgba(0,0,0,0.05);
border-radius: 4px;
padding: 0.4rem 0.6rem;
font-size: 0.85rem;
.summary-row { margin-bottom: 0.2rem; }
.summary-label { font-weight: bold; min-width: 150px; }
}
.potion-info-note {
color: #888;
font-style: italic;
gap: 0.4rem;
align-items: center;
}
}
/* Enchantement de la Loi */
.enchantement-section {
margin-top: 0.6rem;
padding: 0.5rem 0.6rem;
background: rgba(255, 215, 0, 0.05);
border: 1px solid rgba(255, 215, 0, 0.3);
border-radius: 4px;
.section-title-small {
font-size: 0.9rem;
margin: 0 0 0.4rem 0;
color: #a07800;
font-weight: bold;
display: flex;
align-items: center;
gap: 0.3rem;
border-bottom: 1px solid rgba(255, 215, 0, 0.2);
padding-bottom: 0.2rem;
}
.enchant-badge {
display: inline-block;
background: gold;
color: #333;
font-size: 0.7rem;
padding: 0.1rem 0.4rem;
border-radius: 8px;
margin-left: 0.5rem;
}
.enchant-none {
color: #888;
font-size: 0.85rem;
margin: 0;
padding: 0.2rem 0;
}
}
+6
View File
@@ -0,0 +1,6 @@
// Main LESS file for Mournblade system
// Importing base styles and component-specific styles
@import "simple-converted";
@import "item-styles";
@import "actor-styles";
File diff suppressed because it is too large Load Diff
@@ -1,13 +1,13 @@
/** /**
* Extend the basic ActorSheet with some very simple modifications * Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet} * @extends {ActorSheetV2}
*/ */
import { MournbladeUtility } from "./mournblade-utility.js"; import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js"; import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class MournbladeActorSheet extends ActorSheet { export class MournbladeActorSheet extends foundry.applications.sheets.ActorSheetV2 {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
@@ -25,8 +25,8 @@ export class MournbladeActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = foundry.utils.duplicate(this.object) const objectData = foundry.utils.duplicate(this.object)
let actorData = objectData let actorData = objectData
let formData = { let formData = {
title: this.title, title: this.title,
@@ -54,7 +54,7 @@ export class MournbladeActorSheet extends ActorSheet {
origine: foundry.utils.duplicate(this.actor.getOrigine() || {}), origine: foundry.utils.duplicate(this.actor.getOrigine() || {}),
heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}), heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}),
metier: foundry.utils.duplicate(this.actor.getMetier() || {}), metier: foundry.utils.duplicate(this.actor.getMetier() || {}),
combat: this.actor.getCombatValues(), combat: this.actor.getCombatValues(),
equipements: foundry.utils.duplicate(this.actor.getEquipments()), equipements: foundry.utils.duplicate(this.actor.getEquipments()),
modifiers: foundry.utils.duplicate(this.actor.getModifiers()), modifiers: foundry.utils.duplicate(this.actor.getModifiers()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()), monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
@@ -63,7 +63,7 @@ export class MournbladeActorSheet extends ActorSheet {
protectionTotal: this.actor.getProtectionTotal(), protectionTotal: this.actor.getProtectionTotal(),
santeMalus: this.actor.getStatusMalus(), santeMalus: this.actor.getStatusMalus(),
ameMalus: this.actor.getAmeMalus(), ameMalus: this.actor.getAmeMalus(),
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}), description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, {async: true}),
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
editScore: this.options.editScore, editScore: this.options.editScore,
@@ -75,7 +75,7 @@ export class MournbladeActorSheet extends ActorSheet {
return formData; return formData;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
activateListeners(html) { activateListeners(html) {
@@ -83,14 +83,14 @@ export class MournbladeActorSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
// Update Inventory Item // Update Inventory Item
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item") const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id") let itemId = li.data("item-id")
const item = this.actor.items.get( itemId ) const item = this.actor.items.get( itemId )
item.sheet.render(true) item.sheet.render(true)
}) })
// Delete Inventory Item // Delete Inventory Item
html.find('.item-delete').click(ev => { html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
@@ -105,7 +105,7 @@ export class MournbladeActorSheet extends ActorSheet {
let value = ev.currentTarget.value let value = ev.currentTarget.value
this.actor.editItemField(itemId, itemType, itemField, dataType, value) this.actor.editItemField(itemId, itemType, itemField, dataType, value)
}) })
html.find('.quantity-minus').click(event => { html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 ); this.actor.incDecQuantity( li.data("item-id"), -1 );
@@ -150,7 +150,7 @@ export class MournbladeActorSheet extends ActorSheet {
let armeId = li.data("item-id") let armeId = li.data("item-id")
this.actor.rollArmeSpecial(armeId) this.actor.rollArmeSpecial(armeId)
}) })
html.find('.roll-arme-degats').click((event) => { html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item") const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id") let armeId = li.data("item-id")
@@ -175,19 +175,19 @@ export class MournbladeActorSheet extends ActorSheet {
this.actor.incDecAme(value) this.actor.incDecAme(value)
}) })
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore; this.options.editScore = !this.options.editScore;
this.render(true); this.render(true);
}); });
html.find('.item-equip').click(ev => { html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") ); this.actor.equipItem( li.data("item-id") );
this.render(true); this.render(true);
}); });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
setPosition(options = {}) { setPosition(options = {}) {
@@ -0,0 +1,157 @@
import { MournbladeUtility } from "../mournblade-utility.js"
export default class MournbladeEnchantementDialog {
static _normalize(str) {
return (str ?? "")
.toLowerCase()
.replace(/œ/g, "oe")
.replace(/æ/g, "ae")
.normalize("NFD")
.replace(/[\u0300-\u036f]/g, "")
.replace(/[^a-z0-9]+/g, " ")
.trim()
}
static _findCompetence(actor, ...keywords) {
const normKeys = keywords.map(k => MournbladeEnchantementDialog._normalize(k))
return actor.items.find(item => {
if (item.type !== "competence") return false
const norm = MournbladeEnchantementDialog._normalize(item.name)
return normKeys.every(k => norm.includes(k))
}) ?? null
}
static async create(actor, item) {
const normalize = MournbladeEnchantementDialog._normalize.bind(MournbladeEnchantementDialog)
const findComp = (...kw) => MournbladeEnchantementDialog._findCompetence(actor, ...kw)
const ameDisponible = Math.max(0, (actor.system.ame.currentmax - actor.system.ame.value))
const aspect = actor.system.balance.aspect ?? 0
// Skill lookups
const savoirRunesComp = findComp("rune")
const hautParlerComp = findComp("haut", "parler")
const artisanatComp = findComp("savoir", "artisanat")
const claAttr = actor.system.attributs?.clairvoyance
// Prerequisite: Rune de la Loi in inventory
const hasRuneLoi = actor.items.some(i => {
if (i.type !== "rune") return false
return normalize(i.name).includes("loi")
})
const savoirRunesNiveau = savoirRunesComp ? (savoirRunesComp.system.niveau ?? 0) : null
const hautParlerNiveau = hautParlerComp ? (hautParlerComp.system.niveau ?? 0) : null
const artisanatNiveau = artisanatComp ? (artisanatComp.system.niveau ?? 0) : null
const claValeur = claAttr ? (claAttr.value ?? 0) : 0
// Limit: CLA + Savoir:Runes is capped by min(Haut-Parler, Artisanat) if those skills exist
const limiteur = (hautParlerNiveau !== null && artisanatNiveau !== null)
? Math.min(hautParlerNiveau, artisanatNiveau)
: (hautParlerNiveau ?? artisanatNiveau ?? null)
const context = {
actorImg: actor.img,
actorName: actor.name,
itemImg: item.img,
itemName: item.name,
itemType: item.type,
itemId: item.id,
ameDisponible,
aspect,
hasRuneLoi,
savoirRunesNiveau,
hautParlerNiveau,
artisanatNiveau,
claValeur,
limiteur,
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
enchantementActif: item.system.enchantementLoi?.actif ?? false,
enchantementBonus: item.system.enchantementLoi?.bonus ?? 0,
enchantementAntiChaos: item.system.enchantementLoi?.antiChaos ?? false,
}
const prerequisOk = hasRuneLoi
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/dialog-enchantement.hbs",
context
)
Hooks.once("renderDialogV2", (_app, html) => {
const form = html.querySelector ? html : html[0]
MournbladeEnchantementDialog._attachListeners(form, ameDisponible, claValeur, savoirRunesNiveau, limiteur, prerequisOk)
})
return foundry.applications.api.DialogV2.wait({
window: { title: `Enchanter : ${item.name}`, icon: "fa-solid fa-star" },
classes: ["mournblade-roll-dialog"],
position: { width: 520 },
modal: false,
content,
buttons: [
{
action: "enchanter",
label: "Enchanter",
icon: "fa-solid fa-star",
default: true,
callback: async (event, button, dialog) => {
const elems = button.form.elements
const ptsAme = parseInt(elems["ptsAme"]?.value ?? 5) || 5
const antiChaos = elems["antiChaos"]?.value === "true"
const modificateur = parseInt(elems["modificateur"]?.value ?? 0) || 0
await MournbladeUtility.rollEnchantement({
actor,
item,
ptsAme,
antiChaos,
modificateur,
savoirRunesComp,
hautParlerComp,
artisanatComp,
claValeur,
limiteur,
})
}
},
],
rejectClose: false,
})
}
static _attachListeners(html, ameDisponible, claValeur, savoirRunesNiveau, limiteur, prerequisOk = true) {
const enchanterBtn = html.querySelector('button[data-action="enchanter"]')
if (enchanterBtn) enchanterBtn.disabled = !prerequisOk
const diffEl = html.querySelector('#enchant-difficulte')
const bonusEl = html.querySelector('#enchant-bonus-preview')
const warnAmeEl = html.querySelector('#enchant-ame-warn')
const warnLimitEl = html.querySelector('#enchant-limit-warn')
const totalEl = html.querySelector('#enchant-total-dice')
const recalculate = () => {
const ptsAme = parseInt(html.querySelector('[name="ptsAme"]')?.value ?? 5) || 0
const difficulte = ptsAme
const bonus = Math.floor(ptsAme / 5)
const savoir = savoirRunesNiveau ?? 0
const basePool = claValeur + savoir
const effectivePool = limiteur !== null ? Math.min(basePool, limiteur) : basePool
if (diffEl) diffEl.textContent = difficulte
if (bonusEl) bonusEl.textContent = `+${bonus}`
if (totalEl) totalEl.textContent = effectivePool
if (warnAmeEl) warnAmeEl.style.display = ptsAme > ameDisponible ? "" : "none"
if (warnLimitEl && limiteur !== null)
warnLimitEl.style.display = basePool > limiteur ? "" : "none"
}
const ptsAmeEl = html.querySelector('[name="ptsAme"]')
if (ptsAmeEl) {
ptsAmeEl.addEventListener('input', recalculate)
ptsAmeEl.addEventListener('change', recalculate)
}
recalculate()
}
}
@@ -0,0 +1,174 @@
import { MournbladeUtility } from "../mournblade-utility.js"
export default class MournbladeInvocationDemonDialog {
/**
* Normalize a string for fuzzy matching: lowercase, remove diacritics,
* replace œ/æ ligatures, collapse whitespace and punctuation.
*/
static _normalize(str) {
return (str ?? "")
.toLowerCase()
.replace(/œ/g, "oe")
.replace(/æ/g, "ae")
.normalize("NFD")
.replace(/[\u0300-\u036f]/g, "") // strip combining diacritics
.replace(/[^a-z0-9]+/g, " ") // replace any non-alnum with space
.trim()
}
/**
* Returns the first competence item whose name contains all of the given keywords.
* Keywords are normalized before comparison.
*/
static _findCompetence(actor, ...keywords) {
const normKeys = keywords.map(k => MournbladeInvocationDemonDialog._normalize(k))
return actor.items.find(item => {
if (item.type !== "competence") return false
const norm = MournbladeInvocationDemonDialog._normalize(item.name)
return normKeys.every(k => norm.includes(k))
}) ?? null
}
/**
* Returns true if the actor has a capacite or don whose name contains all given keywords.
*/
static _hasCapacite(actor, ...keywords) {
const normKeys = keywords.map(k => MournbladeInvocationDemonDialog._normalize(k))
return actor.items.some(item => {
if (item.type !== "capacite" && item.type !== "don") return false
const norm = MournbladeInvocationDemonDialog._normalize(item.name)
return normKeys.every(k => norm.includes(k))
})
}
static async create(actor, rollData) {
const ameDisponible = Math.max(0, (actor.system.ame.currentmax - actor.system.ame.value))
// Robust skill detection: partial keyword matching, diacritic-insensitive
const coercitionComp = MournbladeInvocationDemonDialog._findCompetence(actor, "coercition")
const hautParlerComp = MournbladeInvocationDemonDialog._findCompetence(actor, "haut", "parler")
const loiChaosComp = MournbladeInvocationDemonDialog._findCompetence(actor, "loi", "chaos")
// Check prerequisites — robust capacite/rune detection
const isChaotique = actor.system.balance.chaos > actor.system.balance.loi
const hasOeilSorcier = MournbladeInvocationDemonDialog._hasCapacite(actor, "oeil", "sorcier")
const hasRuneChaos = actor.items.some(i => {
if (i.type !== "rune") return false
return MournbladeInvocationDemonDialog._normalize(i.name).includes("chaos")
})
const prerequisOk = isChaotique && hasOeilSorcier && hasRuneChaos
// Auto-detect chaos link bonuses
const aspectGe8 = (actor.system.balance.aspect ?? 0) >= 8
// hasPacte: true if actor has a Pacte item whose associated deity matches a demon
// (simplified: just expose it as a selectable option — can't auto-detect)
const hasPacte = false
const context = {
...rollData,
img: actor.img,
name: actor.name,
ameDisponible,
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
coercitionNiveau: coercitionComp ? coercitionComp.system.niveau : null,
hautParlerNiveau: hautParlerComp ? hautParlerComp.system.niveau : null,
loiChaosNiveau: loiChaosComp ? loiChaosComp.system.niveau : null,
isChaotique,
hasOeilSorcier,
hasRuneChaos,
prerequisOk,
aspectGe8,
hasPacte,
}
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/dialog-invocation-demon.hbs",
context
)
Hooks.once("renderDialogV2", (_app, html) => {
const form = html.querySelector ? html : html[0]
MournbladeInvocationDemonDialog._attachListeners(form, ameDisponible, prerequisOk)
})
return foundry.applications.api.DialogV2.wait({
window: { title: "Invoquer un Démon", icon: "fa-solid fa-skull" },
classes: ["mournblade-roll-dialog"],
position: { width: 560 },
modal: false,
content,
buttons: [
{
action: "invoquer",
label: "Invoquer",
icon: "fa-solid fa-skull",
default: true,
callback: async (event, button, dialog) => {
MournbladeInvocationDemonDialog._updateRollData(rollData, button.form.elements, actor, {
coercitionComp, hautParlerComp, loiChaosComp
})
await MournbladeUtility.rollInvocationDemon(rollData)
}
},
],
rejectClose: false,
})
}
static _calculateSeuil(html) {
const get = (name) => parseInt(html.querySelector(`[name="${name}"]`)?.value ?? 0) || 0
const seuil = get("seuil_nature")
+ get("seuil_traits")
+ get("seuil_augmentation")
+ get("seuil_service")
+ get("seuil_duree")
+ get("seuil_marche")
+ get("seuil_chaos")
+ get("seuil_sacrifice")
return Math.max(1, seuil)
}
static _attachListeners(html, ameDisponible, prerequisOk = true) {
const invoquerBtn = html.querySelector('button[data-action="invoquer"]')
if (invoquerBtn) invoquerBtn.disabled = !prerequisOk
const coutEl = html.querySelector('#invoc-demon-cout')
const totalEl = html.querySelector('#invoc-demon-seuil-total')
const hiddenEl = html.querySelector('#invoc-demon-seuil-hidden')
const warnEl = html.querySelector('#invoc-demon-ame-warn')
const criteriaNames = [
"seuil_nature", "seuil_traits", "seuil_augmentation",
"seuil_service", "seuil_duree", "seuil_marche",
"seuil_chaos", "seuil_sacrifice"
]
const recalculate = () => {
const seuil = MournbladeInvocationDemonDialog._calculateSeuil(html)
if (totalEl) totalEl.textContent = seuil
if (hiddenEl) hiddenEl.value = seuil
if (coutEl) coutEl.textContent = seuil
if (warnEl) warnEl.style.display = seuil > ameDisponible ? "" : "none"
}
for (const name of criteriaNames) {
const el = html.querySelector(`[name="${name}"]`)
if (el) el.addEventListener('change', recalculate)
if (el && el.type === 'number') el.addEventListener('input', recalculate)
}
recalculate()
}
static _updateRollData(rollData, formElements, actor, { coercitionComp }) {
const seuil = parseInt(formElements['seuil']?.value ?? 5)
const modificateur = parseInt(formElements['modificateur']?.value ?? 0)
rollData.invocationSeuil = seuil
rollData.invocationSoulCost = seuil
rollData.difficulte = seuil
rollData.modificateur = modificateur
rollData.competence = coercitionComp ?? null
}
}
@@ -0,0 +1,154 @@
import { MournbladeUtility } from "../mournblade-utility.js"
export default class MournbladeInvocationDialog {
/**
* Normalize a string for fuzzy matching: lowercase, remove diacritics,
* replace œ/æ ligatures, collapse whitespace and punctuation.
*/
static _normalize(str) {
return (str ?? "")
.toLowerCase()
.replace(/œ/g, "oe")
.replace(/æ/g, "ae")
.normalize("NFD")
.replace(/[\u0300-\u036f]/g, "")
.replace(/[^a-z0-9]+/g, " ")
.trim()
}
/**
* Returns the first competence item whose name contains all of the given keywords.
*/
static _findCompetence(actor, ...keywords) {
const normKeys = keywords.map(k => MournbladeInvocationDialog._normalize(k))
return actor.items.find(item => {
if (item.type !== "competence") return false
const norm = MournbladeInvocationDialog._normalize(item.name)
return normKeys.every(k => norm.includes(k))
}) ?? null
}
static async create(actor, rollData) {
const ameDisponible = Math.max(0, (actor.system.ame.currentmax - actor.system.ame.value))
const maxExtra = Math.max(0, ameDisponible - 15)
// Detect elemental pacte bonus — the bonus is always available,
// but we display it dynamically based on chosen element.
// We pass the pactes to let JS listeners detect the match.
const pactes = actor.getPactes().map(p => ({
name: p.name,
allegeance: (p.system.allegeance || "").toLowerCase()
}))
// Robust skill detection: partial keyword matching, diacritic-insensitive
const hautParlerComp = MournbladeInvocationDialog._findCompetence(actor, "haut", "parler")
const seigneursElemComp = MournbladeInvocationDialog._findCompetence(actor, "seigneurs", "elementaires")
const context = {
...rollData,
img: actor.img,
name: actor.name,
ameDisponible,
ameExtraOptions: Array.from({ length: maxExtra + 1 }, (_, i) => i),
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
hautParlerNiveau: hautParlerComp ? hautParlerComp.system.niveau : null,
seigneursElemNiveau: seigneursElemComp ? seigneursElemComp.system.niveau : null,
bonusPacte: false,
pactes,
}
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/dialog-invocation-elementaire.hbs",
context
)
Hooks.once("renderDialogV2", (_app, html) => {
const form = html.querySelector ? html : html[0]
MournbladeInvocationDialog._attachListeners(form, pactes)
})
return foundry.applications.api.DialogV2.wait({
window: { title: "Invoquer un Élémentaire", icon: "fa-solid fa-wind" },
classes: ["mournblade-roll-dialog"],
position: { width: 480 },
modal: false,
content,
buttons: [
{
action: "invoquer",
label: "Invoquer",
icon: "fa-solid fa-wind",
default: true,
callback: async (event, button, dialog) => {
MournbladeInvocationDialog._updateRollData(rollData, button.form.elements, actor, pactes)
await MournbladeUtility.rollInvocationElementaire(rollData)
}
},
],
rejectClose: false,
})
}
static _elementKeywords = {
air: ["air", "vent", "sylphe", "seigneur de l'air"],
terre: ["terre", "gnome", "seigneur de la terre"],
feu: ["feu", "flamme", "salamandre", "seigneur du feu"],
eau: ["eau", "ondine", "seigneur de l'eau"],
}
static _hasPacteBonus(element, pactes) {
const keywords = MournbladeInvocationDialog._elementKeywords[element] || []
return pactes.some(p => keywords.some(kw => p.allegeance.includes(kw)))
}
static _attachListeners(html, pactes) {
const tierSeuils = { mineur: 15, median: 20, majeur: 25 }
const tierTemps = { mineur: "1 tour", median: "1 minute", majeur: "1 heure" }
const recalculate = () => {
const element = html.querySelector('[name="element"]')?.value ?? "air"
const tier = html.querySelector('[name="tier"]')?.value ?? "mineur"
const ameExtra = parseInt(html.querySelector('[name="ameExtra"]')?.value ?? 0)
const seuilBase = tierSeuils[tier] ?? 15
const seuil = seuilBase + ameExtra
const hasPacte = MournbladeInvocationDialog._hasPacteBonus(element, pactes)
const seuilEl = html.querySelector('#invoc-seuil')
const coutEl = html.querySelector('#invoc-cout')
const tempsEl = html.querySelector('#invoc-temps')
const pacteBanner = html.querySelector('.invoc-bonus-pacte')
if (seuilEl) seuilEl.textContent = seuil + (hasPacte ? " (-5 avec bonus Pacte)" : "")
if (coutEl) coutEl.textContent = seuil
if (tempsEl) tempsEl.textContent = tierTemps[tier] ?? "1 tour"
if (pacteBanner) pacteBanner.style.display = hasPacte ? "" : "none"
}
html.querySelectorAll('[name="element"], [name="tier"], [name="ameExtra"]').forEach(el => {
el.addEventListener('change', recalculate)
})
recalculate()
}
static _updateRollData(rollData, formElements, actor, pactes) {
const element = formElements['element']?.value ?? "air"
const tier = formElements['tier']?.value ?? "mineur"
const ameExtra = parseInt(formElements['ameExtra']?.value ?? 0)
const modificateur = parseInt(formElements['modificateur']?.value ?? 0)
const tierSeuils = { mineur: 15, median: 20, majeur: 25 }
const seuilBase = tierSeuils[tier] ?? 15
const seuil = seuilBase + ameExtra
rollData.invocationElement = element
rollData.invocationTier = tier
rollData.invocationSeuil = seuil
rollData.invocationAmeExtra = ameExtra
rollData.invocationSoulCost = seuil
rollData.difficulte = seuil
rollData.modificateur = modificateur
rollData.bonusPacte = MournbladeInvocationDialog._hasPacteBonus(element, pactes) ? 5 : 0
}
}
@@ -0,0 +1,138 @@
import { MournbladeUtility } from "../mournblade-utility.js"
export default class MournbladeInvocationEspritDialog {
static _normalize(str) {
return (str ?? "")
.toLowerCase()
.replace(/œ/g, "oe").replace(/æ/g, "ae")
.normalize("NFD").replace(/[\u0300-\u036f]/g, "")
.replace(/[^a-z0-9]+/g, " ").trim()
}
static _findCompetence(actor, ...keywords) {
const normKeys = keywords.map(k => MournbladeInvocationEspritDialog._normalize(k))
return actor.items.find(item => {
if (item.type !== "competence") return false
const norm = MournbladeInvocationEspritDialog._normalize(item.name)
return normKeys.every(k => norm.includes(k))
}) ?? null
}
/** Seuil and soul cost per puissance */
static SEUILS = { mineur: 15, median: 20, majeur: 25 }
static async create(actor, rollData) {
const ameDisponible = Math.max(0, actor.system.ame.currentmax - actor.system.ame.value)
const persuasionComp = MournbladeInvocationEspritDialog._findCompetence(actor, "persuasion")
const hautParlerComp = MournbladeInvocationEspritDialog._findCompetence(actor, "haut", "parler")
const loiChaosComp = MournbladeInvocationEspritDialog._findCompetence(actor, "loi", "chaos")
const isLoyal = actor.system.balance.loi > actor.system.balance.chaos
const hasRuneLoi = actor.items.some(i =>
i.type === "rune" && MournbladeInvocationEspritDialog._normalize(i.name).includes("loi")
)
const prerequisOk = isLoyal && hasRuneLoi
const automatonTypes = {
combat: "Combat",
voyage: "Voyage",
perception: "Perception",
restauration:"Restauration",
reparateur: "Réparateur",
}
const context = {
...rollData,
img: actor.img,
name: actor.name,
ameDisponible,
treValeur: actor.system.attributs?.tre?.value ?? 0,
persuasionNiveau: persuasionComp?.system?.niveau ?? null,
hautParlerNiveau: hautParlerComp?.system?.niveau ?? null,
loiChaosNiveau: loiChaosComp?.system?.niveau ?? null,
isLoyal,
hasRuneLoi,
prerequisOk,
automatonTypes,
seuils: MournbladeInvocationEspritDialog.SEUILS,
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
}
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/dialog-invocation-esprit.hbs",
context
)
Hooks.once("renderDialogV2", (_app, html) => {
const form = html.querySelector ? html : html[0]
MournbladeInvocationEspritDialog._attachListeners(form, ameDisponible, prerequisOk)
})
return foundry.applications.api.DialogV2.wait({
window: { title: "Invoquer un Esprit de la Loi", icon: "fa-solid fa-star" },
classes: ["mournblade-roll-dialog"],
position: { width: 520 },
modal: false,
content,
buttons: [
{
action: "invoquer",
label: "Invoquer",
icon: "fa-solid fa-star",
default: true,
callback: async (event, button, dialog) => {
MournbladeInvocationEspritDialog._updateRollData(rollData, button.form.elements, actor, {
persuasionComp, hautParlerComp, loiChaosComp
})
await MournbladeUtility.rollInvocationEsprit(rollData)
}
},
],
rejectClose: false,
})
}
static _attachListeners(html, ameDisponible, prerequisOk = true) {
const invoquerBtn = html.querySelector('button[data-action="invoquer"]')
if (invoquerBtn) invoquerBtn.disabled = !prerequisOk
const puissanceEl = html.querySelector('[name="puissance"]')
const seuilEl = html.querySelector('#esprit-seuil-total')
const coutEl = html.querySelector('#esprit-cout-ame')
const hiddenEl = html.querySelector('#esprit-seuil-hidden')
const warnEl = html.querySelector('#esprit-ame-warn')
const dureeEl = html.querySelector('#esprit-duree')
const DUREE = { mineur: "1 heure", median: "1 jour", majeur: "1 semaine" }
const recalculate = () => {
const puissance = puissanceEl?.value ?? "mineur"
const seuil = MournbladeInvocationEspritDialog.SEUILS[puissance] ?? 15
if (seuilEl) seuilEl.textContent = seuil
if (coutEl) coutEl.textContent = seuil
if (hiddenEl) hiddenEl.value = seuil
if (dureeEl) dureeEl.textContent = DUREE[puissance] ?? "1 heure"
if (warnEl) warnEl.style.display = seuil > ameDisponible ? "" : "none"
}
if (puissanceEl) puissanceEl.addEventListener("change", recalculate)
recalculate()
}
static _updateRollData(rollData, formElements, actor, { persuasionComp }) {
const seuil = parseInt(formElements["seuil"]?.value ?? 15)
const modificateur = parseInt(formElements["modificateur"]?.value ?? 0)
const automatonType = formElements["automatonType"]?.value ?? "combat"
const puissance = formElements["puissance"]?.value ?? "mineur"
rollData.invocationSeuil = seuil
rollData.invocationSoulCost = seuil
rollData.difficulte = seuil
rollData.modificateur = modificateur
rollData.competence = persuasionComp ?? null
rollData.automatonType = automatonType
rollData.automatonPuissance = puissance
}
}
@@ -0,0 +1,402 @@
import { MournbladeUtility } from "../mournblade-utility.js"
/**
* Dialogue de jet de dé pour Mournblade - Version DialogV2
*/
export class MournbladeRollDialog {
/**
* Create and display the roll dialog
* @param {MournbladeActor} actor - The actor making the roll
* @param {Object} rollData - Data for the roll
* @returns {Promise<MournbladeRollDialog>}
*/
static async create(actor, rollData) {
// Préparer le contexte pour le template
const context = {
...rollData,
difficulte: String(rollData.difficulte || 0),
img: actor.img,
name: actor.name,
config: game.system.mournblade.config,
}
// Si attrKey est "tochoose", préparer la liste des attributs sélectionnables
if (rollData.attrKey === "tochoose") {
context.selectableAttributes = actor.system.attributs
}
// Rendre le template en HTML
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/roll-dialog-v2.hbs",
context
)
// Utiliser DialogV2.wait avec le HTML rendu
return foundry.applications.api.DialogV2.wait({
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
classes: ["mournblade-roll-dialog"],
position: { width: 500 },
modal: false,
content,
buttons: [
{
action: "rolld10",
label: "Lancer 1d10",
icon: "fa-solid fa-dice-d10",
default: true,
callback: async (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "1d10"
await MournbladeUtility.rollMournblade(rollData)
}
},
{
action: "rolld20",
label: "Lancer 1d20",
icon: "fa-solid fa-dice-d20",
callback: async (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "1d20"
await MournbladeUtility.rollMournblade(rollData)
}
},
],
rejectClose: false,
})
}
/**
* Create and display the sortilège (multi-rune spell) roll dialog
* @param {MournbladeActor} actor
* @param {Object} rollData
*/
static async createSortilege(actor, rollData) {
const ameDisponible = Math.max(1, (actor.system.ame.currentmax - actor.system.ame.value))
const context = {
...rollData,
img: actor.img,
name: actor.name,
config: game.system.mournblade.config,
runes: actor.getRunes(),
runemode: "prononcer",
ameDisponible,
ameOptions: Array.from({ length: ameDisponible }, (_, i) => i + 1),
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
}
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/dialog-sortilege.hbs",
context
)
// Attach dynamic recalculation after render
Hooks.once("renderDialogV2", (_app, html) => {
const form = html.querySelector ? html : html[0]
MournbladeRollDialog._attachSortilegeListeners(form)
})
return foundry.applications.api.DialogV2.wait({
window: { title: "Lancer un Sortilège", icon: "fa-solid fa-star-of-david" },
classes: ["mournblade-roll-dialog"],
position: { width: 520 },
modal: false,
content,
buttons: [
{
action: "rolld10",
label: "Lancer 1d10",
icon: "fa-solid fa-dice-d10",
default: true,
callback: async (event, button, dialog) => {
this._updateSortilegeRollData(rollData, button.form.elements, actor)
rollData.mainDice = "1d10"
await MournbladeUtility.rollSortilege(rollData)
}
},
{
action: "rolld20",
label: "Lancer 1d20",
icon: "fa-solid fa-dice-d20",
callback: async (event, button, dialog) => {
this._updateSortilegeRollData(rollData, button.form.elements, actor)
rollData.mainDice = "1d20"
await MournbladeUtility.rollSortilege(rollData)
}
},
],
rejectClose: false,
})
}
/**
* Open the potion preparation dialog
* @param {MournbladeActor} actor
* @param {object} rollData
*/
static async createPotion(actor, rollData) {
const ameDisponible = Math.max(1, (actor.system.ame.currentmax - actor.system.ame.value))
const context = {
...rollData,
img: actor.img,
name: actor.name,
config: game.system.mournblade.config,
runes: actor.getRunes(),
ameDisponible,
ameOptions: Array.from({ length: ameDisponible }, (_, i) => i + 1),
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
}
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-mournblade/templates/dialog-potion.hbs",
context
)
Hooks.once("renderDialogV2", (_app, html) => {
const form = html.querySelector ? html : html[0]
MournbladeRollDialog._attachPotionListeners(form)
})
return foundry.applications.api.DialogV2.wait({
window: { title: "Préparer une Potion", icon: "fa-solid fa-flask" },
classes: ["mournblade-roll-dialog"],
position: { width: 520 },
modal: false,
content,
buttons: [
{
action: "preparer",
label: "Préparer",
icon: "fa-solid fa-flask",
default: true,
callback: async (event, button, dialog) => {
MournbladeRollDialog._updatePotionRollData(rollData, button.form.elements, actor)
await MournbladeUtility.rollPotion(rollData)
}
},
],
rejectClose: false,
})
}
/**
* Attach dynamic recalculation listeners to the potion dialog
* @param {HTMLElement} html
*/
static _attachPotionListeners(html) {
const recalculate = () => {
const radioChecked = html.querySelector('.potion-rune-radio:checked')
const runeRow = radioChecked?.closest('[data-seuil]')
const seuil = parseInt(runeRow?.dataset.seuil ?? 0)
const pa = parseInt(html.querySelector('[name="pointsAme"]')?.value ?? 1)
const mod = parseInt(html.querySelector('[name="modificateur"]')?.value ?? 0)
const difficulteEl = html.querySelector('#potion-difficulte')
if (difficulteEl) difficulteEl.textContent = (seuil + pa) + (mod !== 0 ? ` (mod ${mod > 0 ? '+' : ''}${mod})` : '')
const tempsEl = html.querySelector('#potion-temps')
if (tempsEl) {
const heures = Math.max(1, Math.ceil(pa / 3))
tempsEl.textContent = heures === 1 ? '1 heure' : `${heures} heures`
}
}
html.querySelectorAll('.potion-rune-radio, [name="pointsAme"]').forEach(el => {
el.addEventListener('change', recalculate)
})
recalculate()
}
/**
* Update rollData from the potion dialog form elements
* @param {object} rollData
* @param {HTMLFormControlsCollection} formElements
* @param {MournbladeActor} actor
*/
static _updatePotionRollData(rollData, formElements, actor) {
const runeId = formElements['rune-selected']?.value
if (runeId) {
const rune = actor.getRunes().find(r => r._id === runeId)
if (rune) {
rollData.runeId = runeId
rollData.runeName = rune.name
rollData.runeImg = rune.img
rollData.runeSeuil = rune.system.seuil ?? 0
rollData.runeHautParler = rune.system.hautParler ?? ""
}
}
rollData.pointsAme = parseInt(formElements['pointsAme']?.value ?? 1)
rollData.forme = formElements['forme']?.value ?? "liquide"
rollData.modificateur = parseInt(formElements['modificateur']?.value ?? 0)
}
/**
* Attach dynamic recalculation listeners to the sortilège dialog
* @param {HTMLElement} html
*/
static _attachSortilegeListeners(html) {
const recalculate = () => {
const checkboxes = html.querySelectorAll('.sortilege-rune-checkbox:checked')
const modeSelect = html.querySelector('[name="runemode"]')
const mode = modeSelect?.value ?? "prononcer"
let maxSeuil = 0
let totalAme = 0
let totalActions = 0
let count = 0
// Enable/disable points inputs based on checkbox state
html.querySelectorAll('.sortilege-rune-checkbox').forEach(cb => {
const row = cb.closest('.sortilege-rune-row')
const pointsInput = row?.querySelector('.sortilege-rune-points')
if (pointsInput) pointsInput.disabled = !cb.checked
})
checkboxes.forEach(cb => {
const row = cb.closest('.sortilege-rune-row')
const seuil = Number(row?.dataset.seuil ?? 0)
const pts = Number(row?.querySelector('.sortilege-rune-points')?.value ?? 1)
if (seuil > maxSeuil) maxSeuil = seuil
totalAme += pts
totalActions += Math.ceil(pts / 3) * (mode === "inscrire" ? 2 : 1)
count++
})
const difficulte = count > 0 ? maxSeuil + (count - 1) : 0
html.querySelector('#sortilege-difficulte').textContent = count > 0 ? difficulte : '—'
html.querySelector('#sortilege-total-ame').textContent = totalAme
html.querySelector('#sortilege-actions').textContent = totalActions
}
html.querySelectorAll('.sortilege-rune-checkbox, .sortilege-rune-points, [name="runemode"]')
.forEach(el => el.addEventListener('change', recalculate))
}
/**
* Extract sortilège data from the form
* @param {Object} rollData
* @param {HTMLFormControlsCollection} formElements
* @param {MournbladeActor} actor
*/
static _updateSortilegeRollData(rollData, formElements, actor) {
rollData.runemode = formElements.runemode?.value ?? "prononcer"
rollData.modificateur = Number(formElements.modificateur?.value ?? 0)
rollData.runeautocible = formElements.runeautocible?.checked ?? false
// Collect selected runes with their soul points
const runes = actor.getRunes()
rollData.sortilegeRunes = []
for (const rune of runes) {
const checkbox = formElements[`rune-selected-${rune._id}`]
if (checkbox?.checked) {
const pts = Math.max(1, Number(formElements[`rune-points-${rune._id}`]?.value ?? 1))
rollData.sortilegeRunes.push({
id: rune._id,
name: rune.name,
img: rune.img,
seuil: rune.system.seuil,
formule: rune.system.formule,
pts,
})
}
}
if (rollData.sortilegeRunes.length === 0) return
const maxSeuil = Math.max(...rollData.sortilegeRunes.map(r => r.seuil))
rollData.difficulte = maxSeuil + (rollData.sortilegeRunes.length - 1)
rollData.runeame = rollData.sortilegeRunes.reduce((s, r) => s + r.pts, 0)
}
/**
* @param {Object} rollData - L'objet rollData à mettre à jour
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
* @param {MournbladeActor} actor - L'acteur pour récupérer les attributs
* @private
*/
static _updateRollDataFromForm(rollData, formElements, actor) {
// Attributs
if (formElements.attrKey) {
rollData.attrKey = formElements.attrKey.value
if (rollData.attrKey !== "tochoose" && actor) {
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
}
}
// Modificateurs de base
if (formElements.difficulte) {
rollData.difficulte = Number(formElements.difficulte.value)
}
if (formElements.modificateur) {
rollData.modificateur = Number(formElements.modificateur.value)
}
// Runes
if (formElements.runemode) {
rollData.runemode = String(formElements.runemode.value)
}
if (formElements.runeame) {
rollData.runeame = Number(formElements.runeame.value)
}
if (formElements.runeautocible !== undefined) {
rollData.runeautocible = formElements.runeautocible.checked
}
// Combat mêlée
if (formElements.typeAttaque) {
rollData.typeAttaque = String(formElements.typeAttaque.value)
}
if (formElements.isMonte !== undefined) {
rollData.isMonte = formElements.isMonte.checked
}
// Combat distance
if (formElements.visee !== undefined) {
rollData.visee = formElements.visee.checked
}
if (formElements.cibleconsciente !== undefined) {
rollData.cibleconsciente = formElements.cibleconsciente.checked
}
if (formElements.ciblecourt !== undefined) {
rollData.ciblecourt = formElements.ciblecourt.checked
}
if (formElements.typeCouvert) {
rollData.typeCouvert = String(formElements.typeCouvert.value)
}
// Désavantages
if (!rollData.desavantages) rollData.desavantages = {}
if (formElements.cibleausol !== undefined) {
rollData.desavantages.cibleausol = formElements.cibleausol.checked
}
if (formElements.cibledesarmee !== undefined) {
rollData.desavantages.cibledesarmee = formElements.cibledesarmee.checked
}
if (formElements.ciblerestreint !== undefined) {
rollData.desavantages.ciblerestreint = formElements.ciblerestreint.checked
}
if (formElements.cibleimmobilisée !== undefined) {
rollData.desavantages.cibleimmobilisée = formElements.cibleimmobilisée.checked
}
if (formElements.ciblesurplomb !== undefined) {
rollData.desavantages.ciblesurplomb = formElements.ciblesurplomb.checked
}
// Double D20
if (formElements.doubleD20 !== undefined) {
rollData.doubleD20 = formElements.doubleD20.checked
}
// Modifiers
if (rollData.modifiers) {
rollData.modifiers.forEach((modifier, idx) => {
const checkbox = formElements[`apply-modifier-${idx}`]
if (checkbox) {
modifier.system.apply = checkbox.checked
}
})
}
}
}
+30
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@@ -0,0 +1,30 @@
/**
* Index des applications AppV2 pour Mournblade
* Ce fichier centralise tous les exports des applications
*/
// Applications de feuilles d'acteurs
export { default as MournbladePersonnageSheet } from './mournblade-personnage-sheet.mjs';
export { default as MournbladeCreatureSheet } from './mournblade-creature-sheet.mjs';
export { default as MournbladePnjSheet } from './mournblade-pnj-sheet.mjs';
// Applications de feuilles d'items
export { default as MournbladeArmeSheet } from './mournblade-arme-sheet.mjs';
export { default as MournbladeBouclierSheet } from './mournblade-bouclier-sheet.mjs';
export { default as MournbladeCapaciteSheet } from './mournblade-capacite-sheet.mjs';
export { default as MournbladeCompetenceSheet } from './mournblade-competence-sheet.mjs';
export { default as MournbladeDonSheet } from './mournblade-don-sheet.mjs';
export { default as MournbladeEquipementSheet } from './mournblade-equipement-sheet.mjs';
export { default as MournbladeHeritageSheet } from './mournblade-heritage-sheet.mjs';
export { default as MournbladeMetierSheet } from './mournblade-metier-sheet.mjs';
export { default as MournbladeModifierSheet } from './mournblade-modifier-sheet.mjs';
export { default as MournbladeMonnaieSheet } from './mournblade-monnaie-sheet.mjs';
export { default as MournbladeOrigineSheet } from './mournblade-origine-sheet.mjs';
export { default as MournbladePacteSheet } from './mournblade-pacte-sheet.mjs';
export { default as MournbladeProtectionSheet } from './mournblade-protection-sheet.mjs';
export { default as MournbladeRuneSheet } from './mournblade-rune-sheet.mjs';
export { default as MournbladeRuneEffectSheet } from './mournblade-runeeffect-sheet.mjs';
export { default as MournbladePotionSheet } from './mournblade-potion-sheet.mjs';
export { default as MournbladeTendanceSheet } from './mournblade-tendance-sheet.mjs';
export { default as MournbladeTraitChaotiqueSheet } from './mournblade-traitchaotique-sheet.mjs';
export { default as MournbladeTraitEspeceSheet } from './mournblade-traitespece-sheet.mjs';
@@ -0,0 +1,522 @@
const { HandlebarsApplicationMixin } = foundry.applications.api
import { MournbladeUtility } from "../../mournblade-utility.js"
export default class MournbladeActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
/**
* Different sheet modes.
* @enum {number}
*/
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
this._sheetMode = this.constructor.SHEET_MODES.PLAY // Commencer en mode visualisation
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-mournblade", "sheet", "actor"],
position: {
width: 650,
height: 720,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "stats",
},
],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
actions: {
editImage: MournbladeActorSheet.#onEditImage,
toggleSheet: MournbladeActorSheet.#onToggleSheet,
editItem: MournbladeActorSheet.#onEditItem,
deleteItem: MournbladeActorSheet.#onDeleteItem,
createItem: MournbladeActorSheet.#onCreateItem,
postItem: MournbladeActorSheet.#onPostItem,
equipItem: MournbladeActorSheet.#onEquipItem,
modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
modifySante: MournbladeActorSheet.#onModifySante,
modifyAme: MournbladeActorSheet.#onModifyAme,
rollAttribut: MournbladeActorSheet.#onRollAttribut,
rollCompetence: MournbladeActorSheet.#onRollCompetence,
rollRune: MournbladeActorSheet.#onRollRune,
rollSortilege: MournbladeActorSheet.#onRollSortilege,
preparePotion: MournbladeActorSheet.#onPreparePotion,
invoquerElementaire: MournbladeActorSheet.#onInvoquerElementaire,
bannirElementaire: MournbladeActorSheet.#onBannirElementaire,
invoquerDemon: MournbladeActorSheet.#onInvoquerDemon,
libererDemon: MournbladeActorSheet.#onLibererDemon,
invoquerEsprit: MournbladeActorSheet.#onInvoquerEsprit,
enchanter: MournbladeActorSheet.#onEnchanter,
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
rollArmeSpecial: MournbladeActorSheet.#onRollArmeSpecial,
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
rollAssommer: MournbladeActorSheet.#onRollAssommer,
rollImmobiliser: MournbladeActorSheet.#onRollImmobiliser,
rollFuir: MournbladeActorSheet.#onRollFuir,
},
}
/**
* Is the sheet currently in 'Play' mode?
* @type {boolean}
*/
get isPlayMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
/**
* Is the sheet currently in 'Edit' mode?
* @type {boolean}
*/
get isEditMode() {
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const actor = this.document
const context = {
actor: actor,
system: actor.system,
source: actor.toObject(),
fields: actor.schema.fields,
systemFields: actor.system.schema.fields,
isEditable: this.isEditable,
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isGM: game.user.isGM,
config: game.system.mournblade.config,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
}
return context
}
/** @override */
_preSyncPartState(partId, newElement, priorElement, state) {
super._preSyncPartState(partId, newElement, priorElement, state)
// Save scrollable tab positions for deferred restoration in _onRender.
// Tabs are hidden (display:none) at _syncPartState time, so scrollTop
// assignments have no effect. We re-apply them after making tabs visible.
const part = this.constructor.PARTS?.[partId]
if (part?.scrollable) {
this._pendingScrollRestores = part.scrollable.map(selector => {
const el = selector ? priorElement.querySelector(selector) : priorElement
return el ? { selector, scrollTop: el.scrollTop } : null
}).filter(Boolean)
}
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Handle edit-item-data changes
this.element.querySelectorAll('.edit-item-data').forEach(element => {
element.addEventListener('change', async (event) => {
const target = event.currentTarget
const itemElement = target.closest('[data-item-id]')
if (!itemElement) return
const itemId = itemElement.dataset.itemId
const itemType = itemElement.dataset.itemType
const itemField = target.dataset.itemField
const dataType = target.dataset.dtype
const value = target.value
await this.document.editItemField(itemId, itemType, itemField, dataType, value)
})
})
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
const activeTab = this.tabGroups[group] || "stats"
const switchTab = (tab) => {
this.tabGroups[group] = tab
nav.querySelectorAll('[data-tab]').forEach(link => {
link.classList.toggle('active', link.dataset.tab === tab)
})
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === tab)
})
}
// Set initial state (makes active tab visible)
switchTab(activeTab)
// Restore scroll positions now that the active tab is visible
if (this._pendingScrollRestores?.length) {
for (const { selector, scrollTop } of this._pendingScrollRestores) {
const el = selector ? this.element.querySelector(selector) : this.element
if (el) el.scrollTop = scrollTop
}
this._pendingScrollRestores = null
}
// Tab clicks: DOM-only, no re-render (preserves scroll positions)
nav.querySelectorAll('[data-tab]').forEach(link => {
link.addEventListener('click', (event) => {
event.preventDefault()
switchTab(link.dataset.tab)
})
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
*/
#createDragDropHandlers() {
return []
}
// #region Actions
/** @override */
static ACTIONS = {
editImage: MournbladeActorSheet.#onEditImage,
toggleSheet: MournbladeActorSheet.#onToggleSheet,
editItem: MournbladeActorSheet.#onEditItem,
deleteItem: MournbladeActorSheet.#onDeleteItem,
createItem: MournbladeActorSheet.#onCreateItem,
equipItem: MournbladeActorSheet.#onEquipItem,
modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
rollAttribut: MournbladeActorSheet.#onRollAttribut,
rollCompetence: MournbladeActorSheet.#onRollCompetence,
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
rollAssommer: MournbladeActorSheet.#onRollAssommer,
rollImmobiliser: MournbladeActorSheet.#onRollImmobiliser,
rollFuir: MournbladeActorSheet.#onRollFuir,
}
/**
* Handle editing the actor image
* @param {Event} event - The triggering event
*/
static async #onEditImage(event) {
event.preventDefault()
const sheet = this
const filePicker = new FilePicker({
type: "image",
current: sheet.document.img,
callback: (path) => {
sheet.document.update({ img: path })
},
})
filePicker.browse()
}
/**
* Handle toggling the sheet mode
* @param {Event} event - The triggering event
*/
static async #onToggleSheet(event) {
event.preventDefault()
const sheet = this
sheet._sheetMode = sheet._sheetMode === sheet.constructor.SHEET_MODES.PLAY ? sheet.constructor.SHEET_MODES.EDIT : sheet.constructor.SHEET_MODES.PLAY
sheet.render()
}
/**
* Handle editing an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onEditItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (item) item.sheet.render(true)
}
/**
* Handle deleting an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onDeleteItem(event, target) {
const li = target.closest(".item")
await MournbladeUtility.confirmDelete(this, li)
}
/**
* Handle creating an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onCreateItem(event, target) {
const itemType = target.dataset.type
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
}
/**
* Handle posting an item to chat
*/
static async #onPostItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId ?? target.dataset.itemId
if (!itemId) return
MournbladeUtility.postItemToChat(this.actor.id, itemId)
}
/**
* Handle equipping an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onEquipItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (item) {
await item.update({ "system.equipped": !item.system.equipped })
}
}
/**
* Handle modifying the quantity of an item
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifyQuantity(event, target) {
const li = target.closest('[data-item-id]')
const itemId = li?.dataset.itemId
const value = Number.parseInt(target.dataset.quantiteValue)
const item = this.document.items.get(itemId)
if (item) {
const newQuantity = Math.max(0, (item.system.quantite || 0) + value)
await item.update({ "system.quantite": newQuantity })
}
}
/**
* Handle modifying santé (health) values
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifySante(event, target) {
const type = target.dataset.type
const value = Number.parseInt(target.dataset.value)
const actor = this.document
const currentValue = actor.system.sante[type] || 0
const newValue = Math.max(0, currentValue + value)
await actor.update({ [`system.sante.${type}`]: newValue })
}
/**
* Handle modifying âme (soul) value
* @param {Event} event - The triggering event
* @param {HTMLElement} target - The target element
*/
static async #onModifyAme(event, target) {
const value = Number.parseInt(target.dataset.value)
const actor = this.document
const currentValue = actor.system.ame.value || 0
const newValue = Math.max(0, currentValue + value)
await actor.update({ "system.ame.value": newValue })
}
/**
* Handle rolling an attribut
* @param {Event} event - The triggering event
*/
static async #onRollAttribut(event, target) {
event.preventDefault()
const sheet = this
const attrKey = target.dataset.attrKey
const actor = sheet.document
await actor.rollAttribut(attrKey)
}
/**
* Handle rolling a competence
* @param {Event} event - The triggering event
*/
static async #onRollCompetence(event, target) {
event.preventDefault()
const sheet = this
const attrKey = target.dataset.attrKey
const li = target.closest('[data-item-id]')
const compId = li?.dataset.itemId
const actor = sheet.document
await actor.rollCompetence(attrKey, compId)
}
/**
* Handle rolling a rune
* @param {Event} event - The triggering event
*/
static async #onRollRune(event, target) {
event.preventDefault()
const sheet = this
const li = target.closest('[data-item-id]')
const runeId = li?.dataset.itemId
const actor = sheet.document
await actor.rollRune(runeId)
}
/**
* Handle launching a sortilège (multi-rune spell)
*/
static async #onRollSortilege(event, target) {
event.preventDefault()
await this.document.rollSortilege()
}
/**
* Handle preparing a potion
*/
static async #onPreparePotion(event, target) {
event.preventDefault()
await this.document.preparePotion()
}
/**
* Handle invoking an elemental
*/
static async #onInvoquerElementaire(event, target) {
event.preventDefault()
await this.document.invoquerElementaire()
}
/**
* Handle banishing an elemental invocation
*/
static async #onBannirElementaire(event, target) {
event.preventDefault()
const invocIndex = parseInt(target.dataset.invocIndex ?? "0")
await this.document.bannirElementaire(invocIndex)
}
/**
* Handle invoking a demon
*/
static async #onInvoquerDemon(event, target) {
event.preventDefault()
await this.document.invoquerDemon()
}
/**
* Handle releasing a demon invocation
*/
static async #onLibererDemon(event, target) {
event.preventDefault()
const invocIndex = parseInt(target.dataset.invocIndex ?? "0")
await this.document.libererDemon(invocIndex)
}
/**
* Handle invoking a Law Spirit into an Automaton
*/
static async #onInvoquerEsprit(event, target) {
event.preventDefault()
await this.document.invoquerEspritLoi()
}
/**
* Handle enchanting an item with Loi power
*/
static async #onEnchanter(event, target) {
event.preventDefault()
const itemId = target.dataset.itemId
await this.document.enchanter(itemId)
}
/**
* Handle rolling an arme offensif
* @param {Event} event - The triggering event
*/
static async #onRollArmeOffensif(event, target) {
event.preventDefault()
const sheet = this
const armeId = target.dataset.armeId
const actor = sheet.document
await actor.rollArmeOffensif(armeId)
}
/**
* Handle rolling an arme degats
* @param {Event} event - The triggering event
*/
static async #onRollArmeDegats(event, target) {
event.preventDefault()
const sheet = this
const armeId = target.dataset.armeId
const actor = sheet.document
await actor.rollArmeDegats(armeId)
}
/**
* Handle rolling an arme special
* @param {Event} event - The triggering event
*/
static async #onRollArmeSpecial(event, target) {
event.preventDefault()
const sheet = this
const armeId = target.dataset.armeId
const actor = sheet.document
await actor.rollArmeSpecial(armeId)
}
/**
* Handle rolling an assommer
* @param {Event} event - The triggering event
*/
static async #onRollAssommer(event, target) {
event.preventDefault()
const sheet = this
const actor = sheet.document
await actor.rollAssomer()
}
/**
* Handle rolling an immobiliser
* @param {Event} event - The triggering event
*/
static async #onRollImmobiliser(event, target) {
event.preventDefault()
const sheet = this
const actor = sheet.document
await actor.rollImmobiliser()
}
/**
* Handle rolling a fuir
* @param {Event} event - The triggering event
*/
static async #onRollFuir(event, target) {
event.preventDefault()
const sheet = this
const actor = sheet.document
await actor.rollFuir()
}
}
@@ -0,0 +1,200 @@
const { HandlebarsApplicationMixin } = foundry.applications.api
export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-mournblade", "item"],
position: {
width: 620,
height: 600,
},
form: {
submitOnChange: true,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "description",
},
],
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
actions: {
editImage: MournbladeItemSheet.#onEditImage,
postItem: MournbladeItemSheet.#onPostItem,
enchanter: MournbladeItemSheet.#onEnchanter,
},
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "description" }
/** @override */
async _prepareContext() {
const item = this.document
const enchantableTypes = ["arme", "equipement", "protection", "bouclier"]
const actorIsLoyal = item.actor?.getAlignement?.() === "loyal"
const alreadyEnchanted = enchantableTypes.includes(item.type) && (item.system.enchantementLoi?.actif ?? false)
const canEnchant = enchantableTypes.includes(item.type) && !!item.actor && actorIsLoyal && !alreadyEnchanted
const context = {
fields: item.schema.fields,
systemFields: item.system.schema.fields,
item,
system: item.system,
source: item.toObject(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.system.description, { async: true }),
isEditMode: true,
isEditable: this.isEditable,
isGM: game.user.isGM,
config: game.system.mournblade.config,
canEnchant,
enchantementActif: alreadyEnchanted,
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "description"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
*/
#createDragDropHandlers() {
return []
}
// #region Actions
/**
* Handle enchanting this item with Loi power
*/
static async #onEnchanter(event) {
event.preventDefault()
const item = this.document
if (!item.actor) {
ui.notifications.warn("Cet objet doit être sur un personnage pour être enchanté.")
return
}
await item.actor.enchanter(item.id)
}
/**
* Handle editing the item image
* @param {Event} event - The triggering event
*/
static async #onEditImage(event) {
event.preventDefault()
const filePicker = new FilePicker({
type: "image",
current: this.document.img,
callback: (path) => {
this.document.update({ img: path })
},
})
filePicker.browse()
}
/**
* Handle posting the item to chat
* @param {Event} event - The triggering event
*/
static async #onPostItem(event) {
event.preventDefault()
let chatData = foundry.utils.duplicate(this.document)
if (this.document.actor) {
chatData.actor = { id: this.document.actor.id }
}
if (chatData.img?.includes("/blank.png")) {
chatData.img = null
}
chatData.jsondata = JSON.stringify({
compendium: "postedItem",
payload: chatData,
})
// Localized type label
const typeLabels = {
arme: "Arme", bouclier: "Bouclier", competence: "Compétence",
rune: "Rune", runeeffect: "Rune Active", don: "Don", pacte: "Pacte",
protection: "Protection", equipement: "Équipement", heritage: "Héritage",
metier: "Métier", capacite: "Capacité", tendance: "Tendance",
traitchaotique: "Trait Chaotique", traitespece: "Trait d'Espèce",
origine: "Origine", modifier: "Modificateur", monnaie: "Monnaie",
potion: "Potion"
}
chatData.typeLabel = typeLabels[chatData.type] ?? chatData.type
// Type icon for the badge
const typeIcons = {
arme: "fa-sword", bouclier: "fa-shield-halved", competence: "fa-graduation-cap",
rune: "fa-star-of-david", runeeffect: "fa-star-of-david", don: "fa-hand-sparkles",
pacte: "fa-scroll", protection: "fa-shield", equipement: "fa-box",
heritage: "fa-dna", metier: "fa-hammer", capacite: "fa-bolt",
tendance: "fa-yin-yang", traitchaotique: "fa-skull", traitespece: "fa-paw",
origine: "fa-compass", modifier: "fa-sliders", monnaie: "fa-coins",
potion: "fa-flask"
}
chatData.typeIcon = typeIcons[chatData.type] ?? "fa-cube"
// Potion: add localized labels for statut and forme
if (chatData.type === "potion") {
const statutLabels = {
inconnue: game.i18n.localize("MNBL.potionInconnue"),
efficace: game.i18n.localize("MNBL.potionEfficace"),
heroique: game.i18n.localize("MNBL.potionHeroique"),
inefficace: game.i18n.localize("MNBL.potionInefficace"),
poison: game.i18n.localize("MNBL.potionPoison"),
}
const formeLabels = {
liquide: game.i18n.localize("MNBL.potionLiquide"),
onguent: game.i18n.localize("MNBL.potionOnguent"),
cachets: game.i18n.localize("MNBL.potionCachets"),
pilules: game.i18n.localize("MNBL.potionPilules"),
}
chatData.system.statutLabel = statutLabels[chatData.system.statut] ?? chatData.system.statut
chatData.system.formeLabel = formeLabels[chatData.system.forme] ?? chatData.system.forme
}
const html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData)
ChatMessage.create({ user: game.user.id, content: html })
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeArmeSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["arme"],
position: {
width: 620,
},
window: {
contentClasses: ["arme-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-arme-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeBouclierSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["bouclier"],
position: {
width: 620,
},
window: {
contentClasses: ["bouclier-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-bouclier-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeCapaciteSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["capacite"],
position: {
width: 620,
},
window: {
contentClasses: ["capacite-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-capacite-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,78 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeCompetenceSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["competence"],
position: {
width: 620,
},
window: {
contentClasses: ["competence-content"],
},
actions: {
...MournbladeItemSheet.DEFAULT_OPTIONS.actions,
addPredilection: MournbladeCompetenceSheet.#onAddPredilection,
deletePredilection: MournbladeCompetenceSheet.#onDeletePredilection,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-competence-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
/**
* Add a new empty predilection to the competence
* @param {PointerEvent} event
*/
static async #onAddPredilection(event) {
event.preventDefault()
const predilections = foundry.utils.duplicate(this.document.system.predilections ?? [])
predilections.push({ name: "", used: false })
await this.document.update({ "system.predilections": predilections })
}
/**
* Delete a predilection by index
* @param {PointerEvent} event
* @param {HTMLElement} target
*/
static async #onDeletePredilection(event, target) {
event.preventDefault()
const idx = Number(target.dataset.predictionIndex)
const predilections = foundry.utils.duplicate(this.document.system.predilections ?? [])
predilections.splice(idx, 1)
await this.document.update({ "system.predilections": predilections })
}
}
@@ -0,0 +1,45 @@
import MournbladeActorSheet from "./base-actor-sheet.mjs"
export default class MournbladeCreatureSheet extends MournbladeActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.creature",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/creature-sheet.hbs",
scrollable: [".tab.competences", ".tab.equipement", ".tab.biodata"],
},
}
/** @override */
tabGroups = {
primary: "stats",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add creature-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.capacites = foundry.utils.duplicate(actor.getCapacites())
context.runes = foundry.utils.duplicate(actor.getRunes())
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.protectionTotal = actor.getProtectionTotal()
context.santeMalus = actor.getStatusMalus()
context.ameMalus = actor.getAmeMalus()
return context
}
}
@@ -0,0 +1,50 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeDonSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["don"],
position: {
width: 620,
},
window: {
contentClasses: ["don-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-don-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedSacrifice = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.sacrifice, { async: true })
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeEquipementSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["equipement"],
position: {
width: 620,
},
window: {
contentClasses: ["equipement-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-equipement-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeHeritageSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["heritage"],
position: {
width: 620,
},
window: {
contentClasses: ["heritage-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-heritage-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeMetierSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["metier"],
position: {
width: 620,
},
window: {
contentClasses: ["metier-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-metier-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeModifierSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["modifier"],
position: {
width: 620,
},
window: {
contentClasses: ["modifier-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-modifier-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeMonnaieSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["monnaie"],
position: {
width: 620,
},
window: {
contentClasses: ["monnaie-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-monnaie-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeOrigineSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["origine"],
position: {
width: 620,
},
window: {
contentClasses: ["origine-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-origine-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladePacteSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["pacte"],
position: {
width: 620,
},
window: {
contentClasses: ["pacte-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-pacte-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,61 @@
import MournbladeActorSheet from "./base-actor-sheet.mjs"
export default class MournbladePersonnageSheet extends MournbladeActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.personnage",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
scrollable: [".tab.principal", ".tab.competences", ".tab.dons", ".tab.equipement"],
},
}
/** @override */
tabGroups = {
primary: "principal",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add personnage-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.dons = foundry.utils.duplicate(actor.getDons())
context.pactes = foundry.utils.duplicate(actor.getPactes())
context.alignement = actor.getAlignement()
context.isChaotique = context.alignement === "chaotique"
context.isLoyal = context.alignement === "loyal"
context.aspect = actor.getAspect()
context.marge = actor.getMarge()
context.tendances = foundry.utils.duplicate(actor.getTendances())
context.runes = foundry.utils.duplicate(actor.getRunes())
context.traitsChaotiques = foundry.utils.duplicate(actor.getTraitsChaotiques())
context.traitsEspeces = foundry.utils.duplicate(actor.getTraitsEspeces())
context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.potions = foundry.utils.duplicate(actor.getPotions())
context.modifiers = foundry.utils.duplicate(actor.getModifiers())
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects())
context.protectionTotal = actor.getProtectionTotal()
context.santeMalus = actor.getStatusMalus()
context.ameMalus = actor.getAmeMalus()
return context
}
}
@@ -0,0 +1,47 @@
/**
* Application de feuille de PNJ pour Mournblade
*/
import MournbladeActorSheet from "./base-actor-sheet.mjs"
export default class MournbladePnjSheet extends MournbladeActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.pnj",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "principal",
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add pnj-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.dons = foundry.utils.duplicate(actor.getDons())
context.pactes = foundry.utils.duplicate(actor.getPactes())
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.protectionTotal = actor.getProtectionTotal()
context.santeMalus = actor.getStatusMalus()
context.ameMalus = actor.getAmeMalus()
return context
}
}
@@ -0,0 +1,47 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladePotionSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["potion"],
position: {
width: 640,
},
window: {
contentClasses: ["potion-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-potion-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "details",
}
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
effets: { id: "effets", group: "primary", label: "Effets" },
description: { id: "description", group: "primary", label: "Description" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.config = game.system.mournblade.config
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeProtectionSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["protection"],
position: {
width: 620,
},
window: {
contentClasses: ["protection-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-protection-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeRuneSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["rune"],
position: {
width: 620,
},
window: {
contentClasses: ["rune-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-rune-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeRuneEffectSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["runeeffect"],
position: {
width: 620,
},
window: {
contentClasses: ["runeeffect-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-runeeffect-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeTendanceSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["tendance"],
position: {
width: 620,
},
window: {
contentClasses: ["tendance-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-tendance-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeTraitChaotiqueSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["traitchaotique"],
position: {
width: 620,
},
window: {
contentClasses: ["traitchaotique-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-traitchaotique-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -0,0 +1,49 @@
import MournbladeItemSheet from "./base-item-sheet.mjs"
export default class MournbladeTraitEspeceSheet extends MournbladeItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["traitespece"],
position: {
width: 620,
},
window: {
contentClasses: ["traitespece-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-mournblade/templates/item-traitespece-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
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/**
* Data model pour les armes
*/
export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
typearme: new fields.StringField({ initial: "" }),
isdefense: new fields.BooleanField({ initial: false }),
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
bonusmaniementdef: new fields.NumberField({ initial: 0, integer: true }),
ignorearmure: new fields.BooleanField({ initial: false }),
nbressources: new fields.NumberField({ initial: 0, integer: true }),
degats: new fields.StringField({ initial: "" }),
nonletaux: new fields.BooleanField({ initial: false }),
deuxmains: new fields.BooleanField({ initial: false }),
courte: new fields.NumberField({ initial: 0, integer: true }),
moyenne: new fields.NumberField({ initial: 0, integer: true }),
longue: new fields.NumberField({ initial: 0, integer: true }),
tr: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
enchantementLoi: new fields.SchemaField({
actif: new fields.BooleanField({ initial: false }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
antiChaos: new fields.BooleanField({ initial: false }),
}),
};
}
}
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/**
* Data model de base pour les items Mournblade
*/
export default class BaseItemDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}
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/**
* Data model pour les boucliers
*/
export default class BouclierDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
bonusdefense: new fields.NumberField({ initial: 0, integer: true }),
degats: new fields.StringField({ initial: "" }),
nonletaux: new fields.BooleanField({ initial: false }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
enchantementLoi: new fields.SchemaField({
actif: new fields.BooleanField({ initial: false }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
antiChaos: new fields.BooleanField({ initial: false }),
}),
};
}
}
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/**
* Data model pour les capacités
*/
export default class CapaciteDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
typeCapacite: new fields.StringField({ initial: "creature", blank: false }),
description: new fields.HTMLField({ initial: "" })
};
}
}
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/**
* Data model pour les compétences
*/
export default class CompetenceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
niveau: new fields.NumberField({ initial: 0, integer: true }),
attribut1: new fields.StringField({ initial: "" }),
attribut2: new fields.StringField({ initial: "" }),
attribut3: new fields.StringField({ initial: "" }),
doublebonus: new fields.BooleanField({ initial: false }),
predilections: new fields.ArrayField(
new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
used: new fields.BooleanField({ initial: false })
}),
{ initial: [] }
)
};
}
static migrateData(source) {
if (Array.isArray(source.predilections)) {
source.predilections = source.predilections.map(pred =>
typeof pred === "string" ? { name: pred, used: false } : pred
);
}
return super.migrateData(source);
}
}
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/**
* Data model pour les créatures
*/
export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
alignement: new fields.StringField({ initial: "" }),
creatureType: new fields.StringField({ initial: "creature" }),
elementType: new fields.StringField({ initial: "" }),
demonType: new fields.StringField({ initial: "" }),
demonPuissance: new fields.StringField({ initial: "" }),
automatonType: new fields.StringField({ initial: "" }),
automatonPuissance: new fields.StringField({ initial: "" }),
automatonVoyageType: new fields.StringField({ initial: "" }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.HTMLField({ initial: "" }),
amemultiplier: new fields.NumberField({ initial: 2, integer: true }),
ignoreamemalus: new fields.BooleanField({ initial: false }),
ignoresantemalus: new fields.BooleanField({ initial: false }),
notes: new fields.HTMLField({ initial: "" }),
gmnotes: new fields.HTMLField({ initial: "" })
}),
// Template core
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
letaux: new fields.NumberField({ initial: 0, integer: true }),
malusmanuel: new fields.NumberField({ initial: 0, integer: true }),
sequelles: new fields.StringField({ initial: "" })
}),
ame: new fields.SchemaField({
fullmax: new fields.NumberField({ initial: 0, integer: true }),
currentmax: new fields.NumberField({ initial: 0, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true }),
traumatismes: new fields.StringField({ initial: "" })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
monte: new fields.BooleanField({ initial: false })
}),
balance: new fields.SchemaField({
loi: new fields.NumberField({ initial: 0, integer: true }),
chaos: new fields.NumberField({ initial: 0, integer: true }),
aspect: new fields.NumberField({ initial: 0, integer: true }),
marge: new fields.NumberField({ initial: 0, integer: true }),
pointschaos: new fields.NumberField({ initial: 0, integer: true }),
pointsloi: new fields.NumberField({ initial: 0, integer: true })
}),
ressources: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
})
};
}
}
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/**
* Data model pour les dons
*/
export default class DonDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
allegeance: new fields.StringField({ initial: "" }),
prerequis: new fields.StringField({ initial: "" }),
sacrifice: new fields.HTMLField({ initial: "" })
};
}
}
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/**
* Data model pour les équipements
*/
export default class EquipementDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
enchantementLoi: new fields.SchemaField({
actif: new fields.BooleanField({ initial: false }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
antiChaos: new fields.BooleanField({ initial: false }),
}),
};
}
}
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/**
* Data model pour les héritages
*/
export default class HeritageDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}
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/**
* Index des DataModels pour Mournblade
* Ce fichier centralise tous les exports des modèles de données
*/
// Modèles d'items
export { default as ArmeDataModel } from './arme.mjs';
export { default as BouclierDataModel } from './bouclier.mjs';
export { default as CapaciteDataModel } from './capacite.mjs';
export { default as CompetenceDataModel } from './competence.mjs';
export { default as DonDataModel } from './don.mjs';
export { default as EquipementDataModel } from './equipement.mjs';
export { default as HeritageDataModel } from './heritage.mjs';
export { default as MetierDataModel } from './metier.mjs';
export { default as ModifierDataModel } from './modifier.mjs';
export { default as MonnaieDataModel } from './monnaie.mjs';
export { default as OrigineDataModel } from './origine.mjs';
export { default as PacteDataModel } from './pacte.mjs';
export { default as ProtectionDataModel } from './protection.mjs';
export { default as RuneDataModel } from './rune.mjs';
export { default as RuneEffectDataModel } from './runeeffect.mjs';
export { default as PotionDataModel } from './potion.mjs';
export { default as TendanceDataModel } from './tendance.mjs';
export { default as TraitChaotiqueDataModel } from './traitchaotique.mjs';
export { default as TraitEspeceDataModel } from './traitespece.mjs';
// Modèles d'acteurs
export { default as PersonnageDataModel } from './personnage.mjs';
export { default as CreatureDataModel } from './creature.mjs';
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/**
* Data model pour les métiers
*/
export default class MetierDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}
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/**
* Data model pour les modificateurs
*/
export default class ModifierDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
modifiertype: new fields.StringField({ initial: "roll" }),
value: new fields.NumberField({ initial: 0, integer: true }),
attribut: new fields.StringField({ initial: "aucun" }),
competence: new fields.StringField({ initial: "aucun" }),
permanent: new fields.BooleanField({ initial: true }),
once: new fields.BooleanField({ initial: false }),
duree: new fields.StringField({ initial: "" })
};
}
}
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/**
* Data model pour les monnaies
*/
export default class MonnaieDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
quantite: new fields.NumberField({ initial: 0, integer: true }),
unite: new fields.StringField({ initial: "" })
};
}
}
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/**
* Data model pour les origines
*/
export default class OrigineDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}
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/**
* Data model pour les pactes
*/
export default class PacteDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
allegeance: new fields.StringField({ initial: "" })
};
}
}
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/**
* Data model pour les personnages
*/
export default class PersonnageDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
alignement: new fields.StringField({ initial: "" }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.HTMLField({ initial: "" }),
amemultiplier: new fields.NumberField({ initial: 2, integer: true }),
ignoreamemalus: new fields.BooleanField({ initial: false }),
ignoresantemalus: new fields.BooleanField({ initial: false }),
notes: new fields.HTMLField({ initial: "" }),
gmnotes: new fields.HTMLField({ initial: "" })
}),
// Template core
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
letaux: new fields.NumberField({ initial: 0, integer: true }),
malusmanuel: new fields.NumberField({ initial: 0, integer: true }),
sequelles: new fields.StringField({ initial: "" })
}),
ame: new fields.SchemaField({
fullmax: new fields.NumberField({ initial: 0, integer: true }),
currentmax: new fields.NumberField({ initial: 0, integer: true }),
value: new fields.NumberField({ initial: 0, integer: true }),
traumatismes: new fields.StringField({ initial: "" })
}),
invocationsElementaires: new fields.ArrayField(new fields.ObjectField(), { initial: [] }),
invocationsDemons: new fields.ArrayField(new fields.ObjectField(), { initial: [] }),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
monte: new fields.BooleanField({ initial: false })
}),
balance: new fields.SchemaField({
loi: new fields.NumberField({ initial: 0, integer: true }),
chaos: new fields.NumberField({ initial: 0, integer: true }),
aspect: new fields.NumberField({ initial: 0, integer: true }),
marge: new fields.NumberField({ initial: 0, integer: true }),
pointschaos: new fields.NumberField({ initial: 0, integer: true }),
pointsloi: new fields.NumberField({ initial: 0, integer: true })
})
};
}
}
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/**
* Data model pour les potions à base de runes
*/
export default class PotionDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
effetCuratif: new fields.HTMLField({ initial: "" }),
effetLetal: new fields.HTMLField({ initial: "" }),
effetSecondaire: new fields.HTMLField({ initial: "" }),
rune: new fields.StringField({ initial: "" }),
runeImg: new fields.StringField({ initial: "" }),
runeSeuil: new fields.NumberField({ initial: 0, integer: true }),
pointsAme: new fields.NumberField({ initial: 1, integer: true, min: 1 }),
forme: new fields.StringField({ initial: "liquide" }),
statut: new fields.StringField({ initial: "inconnue" }),
virulence: new fields.NumberField({ initial: 0, integer: true }),
duree: new fields.StringField({ initial: "" }),
conservation: new fields.StringField({ initial: "" }),
tempsPreparation: new fields.StringField({ initial: "" }),
};
}
}
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/**
* Data model pour les protections
*/
export default class ProtectionDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
typeprotection: new fields.StringField({ initial: "" }),
protection: new fields.NumberField({ initial: 0, integer: true }),
degats: new fields.StringField({ initial: "" }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
prix: new fields.NumberField({ initial: 0, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
enchantementLoi: new fields.SchemaField({
actif: new fields.BooleanField({ initial: false }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
antiChaos: new fields.BooleanField({ initial: false }),
}),
};
}
}
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/**
* Data model pour les runes
*/
export default class RuneDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
formule: new fields.StringField({ initial: "" }),
seuil: new fields.NumberField({ initial: 0, integer: true }),
prononcee: new fields.StringField({ initial: "" }),
tracee: new fields.StringField({ initial: "" })
};
}
}
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/**
* Data model pour les effets de runes
*/
export default class RuneEffectDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
rune: new fields.StringField({ initial: "" }),
mode: new fields.StringField({ initial: "" }),
duree: new fields.StringField({ initial: "" }),
pointame: new fields.NumberField({ initial: 0, integer: true })
};
}
}
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/**
* Data model pour les tendances
*/
export default class TendanceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
allegeance: new fields.StringField({ initial: "" })
};
}
}
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/**
* Data model pour les traits chaotiques
*/
export default class TraitChaotiqueDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}
+11
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@@ -0,0 +1,11 @@
/**
* Data model pour les traits d'espèce
*/
export default class TraitEspeceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}
+291 -81
View File
@@ -1,6 +1,10 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
import { MournbladeUtility } from "./mournblade-utility.js"; import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js"; import { MournbladeRollDialog } from "./applications/mournblade-roll-dialog.mjs";
import MournbladeInvocationDialog from "./applications/mournblade-invocation-dialog.mjs";
import MournbladeInvocationDemonDialog from "./applications/mournblade-invocation-demon-dialog.mjs";
import MournbladeInvocationEspritDialog from "./applications/mournblade-invocation-esprit-dialog.mjs";
import MournbladeEnchantementDialog from "./applications/mournblade-enchantement-dialog.mjs";
/* -------------------------------------------- */ /* -------------------------------------------- */
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10] const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
@@ -12,13 +16,41 @@ const __vitesseBonus = [-2, -2, -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6
* @extends {Actor} * @extends {Actor}
*/ */
export class MournbladeActor extends Actor { export class MournbladeActor extends Actor {
prepareData() {
super.prepareData();
// Calculate derived attributes
const data = this.system;
if (this.type == 'personnage') {
// Compute base health and max soul from attributes (derived, no DB write needed)
data.sante.base = data.sante.bonus + (data.attributs.pui.value + data.attributs.tre.value) * 2 + 5;
data.ame.fullmax = (data.attributs.cla.value + data.attributs.tre.value) * data.biodata.amemultiplier + 5;
}
// Calculate total health
data.sante.total = data.sante.base + data.sante.bonus;
// Calculate current health
data.sante.current = data.sante.total - data.sante.nonletaux - data.sante.letaux;
// Calculate total ame
data.ame.total = data.ame.fullmax;
// Calculate balance
data.balance.total = data.balance.loi + data.balance.chaos;
}
prepareDerivedData() {
super.prepareDerivedData();
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
* Override the create() function to provide additional SoS functionality. * Override the create() function to provide additional SoS functionality.
* *
* This overrided create() function adds initial items * This overrided create() function adds initial items
* Namely: Basic skills, money, * Namely: Basic skills, money,
* *
* @param {Object} data Barebones actor data which this function adds onto. * @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow. * @param {Object} options (Unused) Additional options which customize the creation workflow.
@@ -62,24 +94,42 @@ export class MournbladeActor extends Actor {
prepareArme(arme) { prepareArme(arme) {
arme = foundry.utils.duplicate(arme) arme = foundry.utils.duplicate(arme)
let combat = this.getCombatValues() let combat = this.getCombatValues()
const enchBonus = (arme.system.enchantementLoi?.actif && arme.system.enchantementLoi?.bonus > 0)
? arme.system.enchantementLoi.bonus : 0
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") { if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
arme.system.isMelee = true arme.system.isMelee = true
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")) let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")
arme.system.attrKey = "pui" if (competence) {
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal arme.system.competence = foundry.utils.duplicate(competence)
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier arme.system.attrKey = "pui"
if (arme.system.isdefense) { arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier + enchBonus
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
}
} else {
arme.system.competence = null
arme.system.totalOffensif = 0
arme.system.totalDegats = arme.system.degats
arme.system.totalDefensif = 0
} }
} }
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") { if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.isDistance = true arme.system.isDistance = true
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance")) let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance")
arme.system.attrKey = "adr" if (competence) {
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier arme.system.competence = foundry.utils.duplicate(competence)
arme.system.totalDegats = arme.system.degats arme.system.attrKey = "adr"
if (arme.system.isdefense) { arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + combat.attaqueModifier + enchBonus
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef arme.system.totalDegats = arme.system.degats
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.bonusmaniementdef
}
} else {
arme.system.competence = null
arme.system.totalOffensif = 0
arme.system.totalDegats = arme.system.degats
arme.system.totalDefensif = 0
} }
} }
return arme return arme
@@ -88,13 +138,23 @@ export class MournbladeActor extends Actor {
prepareBouclier(bouclier) { prepareBouclier(bouclier) {
bouclier = foundry.utils.duplicate(bouclier) bouclier = foundry.utils.duplicate(bouclier)
let combat = this.getCombatValues() let combat = this.getCombatValues()
bouclier.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")) const enchBonus = (bouclier.system.enchantementLoi?.actif && bouclier.system.enchantementLoi?.bonus > 0)
bouclier.system.attrKey = "pui" ? bouclier.system.enchantementLoi.bonus : 0
bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal let competence = this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau if (competence) {
bouclier.system.isdefense = true bouclier.system.competence = foundry.utils.duplicate(competence)
bouclier.system.bonusmaniementoff = 0 bouclier.system.attrKey = "pui"
bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense bouclier.system.totalDegats = bouclier.system.degats + "+" + combat.bonusDegatsTotal
bouclier.system.totalOffensif = this.system.attributs.pui.value + bouclier.system.competence.system.niveau + enchBonus
bouclier.system.isdefense = true
bouclier.system.bonusmaniementoff = 0
bouclier.system.totalDefensif = combat.defenseTotal + bouclier.system.competence.system.niveau + bouclier.system.bonusdefense
} else {
bouclier.system.competence = null
bouclier.system.totalOffensif = 0
bouclier.system.totalDegats = bouclier.system.degats
bouclier.system.totalDefensif = 0
}
return bouclier return bouclier
} }
@@ -160,9 +220,15 @@ export class MournbladeActor extends Actor {
getMonnaies() { getMonnaies() {
return this.getItemSorted(["monnaie"]) return this.getItemSorted(["monnaie"])
} }
getPotions() {
return this.getItemSorted(["potion"])
}
getArmors() { getArmors() {
return this.getItemSorted(["protection"]) return this.getItemSorted(["protection"])
} }
getCapacites() {
return this.getItemSorted(["capacite"])
}
getRuneEffects() { getRuneEffects() {
return this.getItemSorted(["runeeffect"]) return this.getItemSorted(["runeeffect"])
} }
@@ -228,7 +294,7 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getVitesseBase() { getVitesseBase() {
return 5 + __vitesseBonus[this.system.attributs.adr.value] return 5 + __vitesseBonus[Math.min(21, Math.max(0, this.system.attributs.adr.value))]
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -253,32 +319,6 @@ export class MournbladeActor extends Actor {
return combat return combat
} }
/* -------------------------------------------- */
prepareBaseData() {
}
/* -------------------------------------------- */
async prepareData() {
super.prepareData();
}
/* -------------------------------------------- */
prepareDerivedData() {
if (this.type == 'personnage') {
let newSante = this.system.sante.bonus + (this.system.attributs.pui.value + this.system.attributs.tre.value) * 2 + 5
if (this.system.sante.base != newSante) {
this.update({ 'system.sante.base': newSante })
}
let newAme = (this.system.attributs.cla.value + this.system.attributs.tre.value) * this.system.biodata.amemultiplier + 5
if (this.system.ame.fullmax != newAme) {
this.update({ 'system.ame.fullmax': newAme })
}
}
super.prepareDerivedData()
}
/* -------------------------------------------- */ /* -------------------------------------------- */
_preUpdate(changed, options, user) { _preUpdate(changed, options, user) {
@@ -356,7 +396,7 @@ export class MournbladeActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
incDecSante(type, value, applyArmure = true) { async incDecSante(type, value, applyArmure = true) {
value = Number(value) value = Number(value)
if (value && applyArmure) { if (value && applyArmure) {
let protection = this.getProtectionTotal() let protection = this.getProtectionTotal()
@@ -377,19 +417,19 @@ export class MournbladeActor extends Actor {
if (value && type == "nonletaux") { if (value && type == "nonletaux") {
newSante["letaux"] += value newSante["letaux"] += value
} }
this.update({ 'system.sante': newSante }) await this.update({ 'system.sante': newSante })
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
incDecAme(value) { async incDecAme(value) {
value = Number(value) value = Number(value)
if (value) { if (value) {
let newAme = foundry.utils.duplicate(this.system.ame) let newAme = foundry.utils.duplicate(this.system.ame)
newAme.value += Number(value) newAme.value += Number(value)
newAme.value = Math.max(0, newAme.value) newAme.value = Math.max(0, newAme.value)
newAme.value = Math.min(newAme.value, newAme.currentmax) newAme.value = Math.min(newAme.value, newAme.currentmax)
this.update({ 'system.ame': newAme }) await this.update({ 'system.ame': newAme })
} }
} }
@@ -399,10 +439,10 @@ export class MournbladeActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
changeBonneAventure(value) { async changeBonneAventure(value) {
let newBA = this.system.bonneaventure.actuelle let newBA = this.system.bonneaventure.actuelle
newBA += value newBA += value
this.update({ 'system.bonneaventure.actuelle': newBA }) await this.update({ 'system.bonneaventure.actuelle': newBA })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -411,10 +451,10 @@ export class MournbladeActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
changeEclat(value) { async changeEclat(value) {
let newE = this.system.eclat.value let newE = this.system.eclat.value
newE += value newE += value
this.update({ 'system.eclat.value': newE }) await this.update({ 'system.eclat.value': newE })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -429,7 +469,7 @@ export class MournbladeActor extends Actor {
} else { } else {
ame.currentmax -= value ame.currentmax -= value
} }
this.update({ 'system.ame': ame }) return this.update({ 'system.ame': ame })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -445,7 +485,7 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getAttribute(attrKey) { getAttribute(attrKey) {
return this.system.attributes[attrKey] return this.system.attributs[attrKey]
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -453,7 +493,7 @@ export class MournbladeActor extends Actor {
if (this.type == "creature") { if (this.type == "creature") {
return 0 return 0
} }
return __degatsBonus[this.system.attributs.pui.value] return __degatsBonus[Math.min(21, Math.max(0, this.system.attributs.pui.value))]
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -544,8 +584,8 @@ export class MournbladeActor extends Actor {
this.update({ 'system.ressources': ressources }) this.update({ 'system.ressources': ressources })
ChatMessage.create({ ChatMessage.create({
content: "L'utilisation de la capacité/arme a dépensé " + arme.system.nbressources + " ressources.", content: "L'utilisation de la capacité/arme a dépensé " + arme.system.nbressources + " ressources.",
whisper: game.user._id, whisper: game.user.id,
user: game.user._id user: game.user.id
}); });
} else { } else {
ui.notifications.warn("Points de ressources insuffisants.") ui.notifications.warn("Points de ressources insuffisants.")
@@ -598,16 +638,14 @@ export class MournbladeActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollAttribut(attrKey) { async rollAttribut(attrKey) {
let rollData = this.getCommonRollData(attrKey) let rollData = this.getCommonRollData(attrKey)
let rollDialog = await MournbladeRollDialog.create(this, rollData) await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollCompetence(attrKey, compId) { async rollCompetence(attrKey, compId) {
let rollData = this.getCommonRollData(attrKey, compId) let rollData = this.getCommonRollData(attrKey, compId)
console.log("RollDatra", rollData) console.log("RollDatra", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData) await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -623,8 +661,176 @@ export class MournbladeActor extends Actor {
rollData.runemode = "prononcer" rollData.runemode = "prononcer"
rollData.runeame = 1 rollData.runeame = 1
console.log("runeData", rollData) console.log("runeData", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData) await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true) }
/* -------------------------------------------- */
async rollSortilege() {
const runes = this.getRunes()
if (runes.length < 2) {
ui.notifications.warn("Il faut au moins deux Runes pour lancer un Sortilège.")
return
}
const comp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : runes")
if (!comp) {
ui.notifications.warn("La compétence Savoir : Runes n'a pas été trouvée, abandon.")
return
}
let rollData = this.getCommonRollData("cla", undefined, "Savoir : Runes")
rollData.isSortilege = true
rollData.difficulte = 0
rollData.runemode = "prononcer"
rollData.runeame = 0
await MournbladeRollDialog.createSortilege(this, rollData)
}
/* -------------------------------------------- */
async preparePotion() {
const runes = this.getRunes()
if (runes.length === 0) {
ui.notifications.warn("Aucune Rune disponible pour préparer une potion.")
return
}
const comp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : runes")
if (!comp) {
ui.notifications.warn("La compétence Savoir : Runes n'a pas été trouvée, abandon.")
return
}
let rollData = this.getCommonRollData("cla", comp._id)
rollData.isPotion = true
rollData.mainDice = "1d10"
// Optionally cap by Savoir:Haut-Parler and Savoir:Alchimie
const hautParlerComp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : haut-parler")
const alchimieComp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : alchimie")
if (hautParlerComp) rollData.limitHautParlerValue = hautParlerComp.system.niveau
if (alchimieComp) rollData.limitAlchimieValue = alchimieComp.system.niveau
await MournbladeRollDialog.createPotion(this, rollData)
}
/* -------------------------------------------- */
async invoquerElementaire() {
const persuasionComp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "persuasion")
if (!persuasionComp) {
ui.notifications.warn("La compétence Persuasion est requise pour invoquer un Élémentaire.")
return
}
let rollData = this.getCommonRollData("pre", persuasionComp._id)
rollData.isInvocationElementaire = true
rollData.mainDice = "1d10"
const hautParlerComp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : haut-parler")
const seigneursElemComp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : seigneurs élémentaires")
if (hautParlerComp) rollData.hautParlerNiveau = hautParlerComp.system.niveau
if (seigneursElemComp) rollData.seigneursElemNiveau = seigneursElemComp.system.niveau
await MournbladeInvocationDialog.create(this, rollData)
}
/* -------------------------------------------- */
async bannirElementaire(invocIndex) {
const invocations = foundry.utils.duplicate(this.system.invocationsElementaires || [])
const invoc = invocations[invocIndex]
if (!invoc) return
// Free the blocked soul
await this.subPointsAme("prononcer", -invoc.soulCost)
// Delete the created actor if it still exists
if (invoc.actorId) {
const createdActor = game.actors.get(invoc.actorId)
if (createdActor) await createdActor.delete()
}
// Remove from the list
invocations.splice(invocIndex, 1)
await this.update({ "system.invocationsElementaires": invocations })
ui.notifications.info(`L'Élémentaire ${invoc.actorName} a été banni. ${invoc.soulCost} points d'Âme libérés.`)
}
/* -------------------------------------------- */
async invoquerDemon() {
const normalize = str => str.toLowerCase()
.replace(/œ/g, "oe").replace(/æ/g, "ae")
.normalize("NFD").replace(/[\u0300-\u036f]/g, "")
.replace(/[^a-z0-9]+/g, " ").trim()
const hasKeywords = (item, ...words) => {
const n = normalize(item.name)
return words.every(w => n.includes(normalize(w)))
}
const coercitionComp = this.items.find(c => c.type === "competence" && hasKeywords(c, "coercition"))
if (!coercitionComp) {
ui.notifications.warn("La compétence Coercition est requise pour invoquer un Démon.")
return
}
const isChaotique = this.system.balance.chaos > this.system.balance.loi
const hasOeilSorcier = this.items.some(c => (c.type === "capacite" || c.type === "don") && hasKeywords(c, "oeil", "sorcier"))
const hasRuneChaos = this.items.some(i => i.type === "rune" && hasKeywords(i, "chaos"))
if (!isChaotique || !hasOeilSorcier || !hasRuneChaos) {
const missing = []
if (!isChaotique) missing.push("alignement chaotique (Chaos > Loi)")
if (!hasOeilSorcier) missing.push("Capacité/Don Œil du Sorcier")
if (!hasRuneChaos) missing.push("Rune du Chaos")
ui.notifications.warn(`Prérequis manquants pour l'invocation démoniaque : ${missing.join(", ")}.`)
}
let rollData = this.getCommonRollData("tre", coercitionComp._id)
rollData.isInvocationDemon = true
rollData.mainDice = "1d10"
await MournbladeInvocationDemonDialog.create(this, rollData)
}
/* -------------------------------------------- */
async libererDemon(invocIndex) {
const invocations = foundry.utils.duplicate(this.system.invocationsDemons || [])
const invoc = invocations[invocIndex]
if (!invoc) return
invocations.splice(invocIndex, 1)
await this.update({ "system.invocationsDemons": invocations })
ui.notifications.info(`Le Démon ${invoc.demonName ?? "invoqué"} a été libéré.`)
}
/* -------------------------------------------- */
async invoquerEspritLoi() {
const normalize = str => str.toLowerCase()
.replace(/œ/g, "oe").replace(/æ/g, "ae")
.normalize("NFD").replace(/[\u0300-\u036f]/g, "")
.replace(/[^a-z0-9]+/g, " ").trim()
const hasKeywords = (item, ...words) => {
const n = normalize(item.name)
return words.every(w => n.includes(normalize(w)))
}
const persuasionComp = this.items.find(c => c.type === "competence" && hasKeywords(c, "persuasion"))
const isLoyal = this.system.balance.loi > this.system.balance.chaos
const hasRuneLoi = this.items.some(i => i.type === "rune" && hasKeywords(i, "loi"))
if (!isLoyal || !hasRuneLoi) {
const missing = []
if (!isLoyal) missing.push("alignement loyal (Loi > Chaos)")
if (!hasRuneLoi) missing.push("Rune de la Loi")
ui.notifications.warn(`Prérequis manquants : ${missing.join(", ")}.`)
}
const rollData = this.getCommonRollData("tre", persuasionComp?._id ?? null)
rollData.isInvocationEsprit = true
rollData.mainDice = "1d10"
await MournbladeInvocationEspritDialog.create(this, rollData)
}
/* -------------------------------------------- */
async enchanter(itemId) {
const item = this.items.get(itemId)
if (!item) return
if (!["arme", "equipement", "protection", "bouclier"].includes(item.type)) {
ui.notifications.warn("Seules les armes, équipements, protections et boucliers peuvent être enchantés.")
return
}
await MournbladeEnchantementDialog.create(this, item)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -651,8 +857,7 @@ export class MournbladeActor extends Actor {
} }
console.log("ARME!", rollData) console.log("ARME!", rollData)
this.depenseRessources(arme) this.depenseRessources(arme)
let rollDialog = await MournbladeRollDialog.create(this, rollData) await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -666,8 +871,7 @@ export class MournbladeActor extends Actor {
rollData.difficulte = rollData.defender.system.attributs.tre.value * 2 rollData.difficulte = rollData.defender.system.attributs.tre.value * 2
} }
console.log("Assomer!", rollData) console.log("Assomer!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData) await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollFuir() { async rollFuir() {
@@ -678,11 +882,10 @@ export class MournbladeActor extends Actor {
if (rollData.defender) { if (rollData.defender) {
rollData.selectDifficulte = false rollData.selectDifficulte = false
let comp = rollData.defender.items.find(it => it.type == "competence" && it.name.toLowerCase() == "mouvements") let comp = rollData.defender.items.find(it => it.type == "competence" && it.name.toLowerCase() == "mouvements")
rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value) rollData.difficulte = rollData.defender.system.attributs.adr.value + ((comp) ? comp.system.niveau : rollData.defender.system.attributs.adr.value)
} }
console.log("Fuir!", rollData) console.log("Fuir!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData) await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollImmobiliser() { async rollImmobiliser() {
@@ -695,15 +898,14 @@ export class MournbladeActor extends Actor {
rollData.difficulte = rollData.defenderCombatValues.defenseTotal rollData.difficulte = rollData.defenderCombatValues.defenseTotal
} }
console.log("Immobiliser!", rollData) console.log("Immobiliser!", rollData)
let rollDialog = await MournbladeRollDialog.create(this, rollData) await MournbladeRollDialog.create(this, rollData)
rollDialog.render(true)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollArmeSpecial(armeId) { async rollArmeSpecial(armeId) {
let arme = this.items.get(armeId) let arme = this.items.get(armeId)
if (arme) { if (arme) {
MournbladeUtility.createChatWithRollMode("GM", { MournbladeUtility.createChatWithRollMode("GM", {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.html`, arme) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.hbs`, arme)
}, arme) }, arme)
this.depenseRessources(arme) this.depenseRessources(arme)
} }
@@ -718,10 +920,18 @@ export class MournbladeActor extends Actor {
if (arme.type == "bouclier") { if (arme.type == "bouclier") {
arme = this.prepareBouclier(arme) arme = this.prepareBouclier(arme)
} }
rollData.degatsFormula = arme.system.totalDegats //Unused rollData.degatsFormula = arme.system.totalDegats
let roll = new Roll(arme.system.totalDegats).roll({ async: false }) let roll
try {
roll = await new Roll(arme.system.totalDegats).evaluate()
} catch (err) {
ui.notifications.error(`Formule de dégâts invalide : ${arme.system.totalDegats}`)
console.error("rollArmeDegats error:", err)
return
}
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode")); await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let rollData = { let rollData = {
degatsFormula: arme.system.totalDegats,
arme: arme, arme: arme,
finalResult: roll.total, finalResult: roll.total,
alias: this.name, alias: this.name,
@@ -730,7 +940,7 @@ export class MournbladeActor extends Actor {
actionImg: arme.img, actionImg: arme.img,
} }
MournbladeUtility.createChatWithRollMode(rollData.alias, { MournbladeUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result-v2.hbs`, rollData)
}) })
} }
+1 -1
View File
@@ -10,7 +10,7 @@ export class MournbladeCombat extends Combat {
const c = this.combatants.get(ids[cId]); const c = this.combatants.get(ids[cId]);
let id = c._id || c.id; let id = c._id || c.id;
let initBonus = c.actor ? c.actor.getInitiativeScore() : 0 let initBonus = c.actor ? c.actor.getInitiativeScore() : 0
let roll = new Roll("1d10 + "+initBonus).roll({ async: false}) let roll = await new Roll("1d10 + "+initBonus).evaluate()
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode")) await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
//console.log("Init bonus", initBonus, roll.total) //console.log("Init bonus", initBonus, roll.total)
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]); await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]);
+4 -5
View File
@@ -89,7 +89,7 @@ export class MournbladeCommands {
if (command && command.func) { if (command && command.func) {
const result = command.func(content, msg, params); const result = command.func(content, msg, params);
if (result == false) { if (result == false) {
RdDCommands._chatAnswer(msg, command.descr); MournbladeCommands._chatAnswer(msg, command.descr);
} }
return true; return true;
} }
@@ -98,8 +98,8 @@ export class MournbladeCommands {
/* -------------------------------------------- */ /* -------------------------------------------- */
async createChar(msg) { async createChar(msg) {
game.system.Mournblade.creator = new MournbladeActorCreate(); game.system.mournblade.creator = new MournbladeActorCreate();
game.system.Mournblade.creator.start(); game.system.mournblade.creator.start();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -116,8 +116,7 @@ export class MournbladeCommands {
rollData.mode = "generic" rollData.mode = "generic"
rollData.title = `Dice Pool Roll`; rollData.title = `Dice Pool Roll`;
let rollDialog = await MournbladeRollDialog.create( this, rollData); await MournbladeRollDialog.create( this, rollData);
rollDialog.render( true );
} }
} }
+147 -69
View File
@@ -1,71 +1,149 @@
export const MOURNBLADE_CONFIG = {
attaques: { export class MournbladeConfig {
assaut: "Assaut",
precise: "Attaque Précise", static getConfig() {
feinte: "Feinte", let MOURNBLADE_CONFIG = {
coupbas: "Coup Bas",
charger: "Charger", attaques: {
contenir: "Contenir l'adversaire", assaut: game.i18n.localize("MNBL.assaut"),
desarmer: "Désarmer" precise: game.i18n.localize("MNBL.preciseattack"),
}, feinte: game.i18n.localize("MNBL.feint"),
couverts: { coupbas: game.i18n.localize("MNBL.dirtyattack"),
aucun: { name: "Aucun", value: 0 }, charger: game.i18n.localize("MNBL.charge"),
rondache: { name: "Rondache ou léger (-2)", value: -2 }, contenir: game.i18n.localize("MNBL.contain"),
pavois: { name: "Pavois ou à moitié (-5)", value: -5 }, desarmer: game.i18n.localize("MNBL.disarm")
complet: { name: "Quasi complet (-10)", value: -10 }, },
}, couverts: {
modifierTypes: { aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
aucun: { name: "Aucun", value: 0 }, rondache: { name: game.i18n.localize("MNBL.lightcover"), value: -2 },
roll: { name: "Jet", value: 0 }, pavois: { name: game.i18n.localize("MNBL.mediumcover"), value: -5 },
degats: { name: "Dégats", value: 0 }, complet: { name: game.i18n.localize("MNBL.heavycover"), value: -10 },
defense: { name: "Capacité défensive", value: 0 }, },
attaque: { name: "Capacité offensive", value: 0 }, modifierTypes: {
}, aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
listeNiveau: { roll: { name: game.i18n.localize("MNBL.roll"), value: 0 },
}, degats: { name: game.i18n.localize("MNBL.damage"), value: 0 },
listeNiveauCreature: { defense: { name: game.i18n.localize("MNBL.defensecapacity"), value: 0 },
}, attaque: { name: game.i18n.localize("MNBL.attackcapacity"), value: 0 },
listePortees: { },
"10": "Moins que courte (10)", listeNiveau: {
"15": "Courte et + (15)", },
"20": "Moyenne et + (20)", listeNiveauCreature: {
"25": "Longue et + (25)" },
}, listePortees: {
modificateurOptions: {}, "10": game.i18n.localize("MNBL.lessthanshort"),
pointsAmeOptions: {}, "15": game.i18n.localize("MNBL.shortmore"),
difficulteOptions: { "20": game.i18n.localize("MNBL.mediummore"),
"0": "Aucune/Inconnue", "25": game.i18n.localize("MNBL.longmore")
"5": "Facile (5)", },
"10": "Moyenne (10)", modificateurOptions: {},
"15": "Ardue (15)", pointsAmeOptions: {},
"20": "Hasardeuse (20)", difficulteOptions: {
"25": "Insensée (25)", "0": game.i18n.localize("MNBL.noneunknwon"),
"30": "Pure Folie (30)" "5": game.i18n.localize("MNBL.easy"),
}, "10": game.i18n.localize("MNBL.medium"),
attributs: { "15": game.i18n.localize("MNBL.hard"),
adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" "20": game.i18n.localize("MNBL.hazardous"),
}, "25": game.i18n.localize("MNBL.insane"),
lancementRuneOptions: { "30": game.i18n.localize("MNBL.puremadness")
prononcer: "Prononcer la rune", },
inscrire: "Inscrire la rune" attributs: {
}, adr: game.i18n.localize("Adresse"), pui: game.i18n.localize("Puissance"),
effetRuneOptions: { cla: game.i18n.localize("Clairvoyance"), pre: game.i18n.localize("Présence"), tre: game.i18n.localize("Trempe")
prononcee: "Prononcée", },
inscrite: "Inscrite" lancementRuneOptions: {
}, prononcer: game.i18n.localize("MNBL.pronouncerune"),
typeArmeOptions: { inscrire: game.i18n.localize("MNBL.tracerune")
contact: "Arme de contact", },
contactjet: "Arme de contact et de Jet", effetRuneOptions: {
jet: "Arme de Jet", prononcee: game.i18n.localize("MNBL.pronounced"),
tir: "Arme de Tir", inscrite: game.i18n.localize("MNBL.traced")
special: "Spécial (capacité/don)" },
}, typeArmeOptions: {
allegeanceOptions: { contact: game.i18n.localize("MNBL.meleeweapon"),
tous: "Tous", contactjet: game.i18n.localize("MNBL.meleethrowweapon"),
chaos: "Chaos", jet: game.i18n.localize("MNBL.throwweapon"),
loi: "Loi", tir: game.i18n.localize("MNBL.shootweapon"),
betes: "Seigneurs des Bêtes", special: game.i18n.localize("MNBL.specialweapon")
elementaires: "Seigneurs Elementaires" },
}, allegeanceOptions: {
tous: game.i18n.localize("MNBL.all"),
chaos: game.i18n.localize("MNBL.chaos"),
loi: game.i18n.localize("MNBL.law"),
betes: game.i18n.localize("MNBL.beastslords"),
elementaires: game.i18n.localize("MNBL.elementslords")
},
potionFormeOptions: {
liquide: game.i18n.localize("MNBL.potionLiquide"),
onguent: game.i18n.localize("MNBL.potionOnguent"),
cachets: game.i18n.localize("MNBL.potionCachets"),
pilules: game.i18n.localize("MNBL.potionPilules"),
},
potionStatutOptions: {
inconnue: game.i18n.localize("MNBL.potionInconnue"),
efficace: game.i18n.localize("MNBL.potionEfficace"),
heroique: game.i18n.localize("MNBL.potionHeroique"),
inefficace: game.i18n.localize("MNBL.potionInnefficace"),
poison: game.i18n.localize("MNBL.potionPoison"),
},
typeCapaciteOptions: {
elue: game.i18n.localize("MNBL.typeCapaciteElue"),
elementaire: game.i18n.localize("MNBL.typeCapaciteElementaire"),
demoniaque: game.i18n.localize("MNBL.typeCapaciteDemoniaque"),
automaton: game.i18n.localize("MNBL.typeCapaciteAutomaton"),
creature: game.i18n.localize("MNBL.typeCapaciteCreature"),
faiblessedemoniaque: game.i18n.localize("MNBL.typeCapaciteFaiblesseDemoniaque"),
},
creatureTypeOptions: {
creature: game.i18n.localize("MNBL.creatureTypeCreature"),
demon: game.i18n.localize("MNBL.creatureTypeDemon"),
elementaire: game.i18n.localize("MNBL.creatureTypeElementaire"),
automaton: game.i18n.localize("MNBL.creatureTypeAutomaton"),
},
demonTypeOptions: {
"": game.i18n.localize("MNBL.demonTypeNone"),
combat: game.i18n.localize("MNBL.demonTypeCombat"),
desir: game.i18n.localize("MNBL.demonTypeDesir"),
savoir: game.i18n.localize("MNBL.demonTypeSavoir"),
protection: game.i18n.localize("MNBL.demonTypeProtection"),
voyage: game.i18n.localize("MNBL.demonTypeVoyage"),
},
demonPuissanceOptions: {
"": game.i18n.localize("MNBL.demonPuissanceNone"),
mineur: game.i18n.localize("MNBL.demonPuissanceMineur"),
median: game.i18n.localize("MNBL.demonPuissanceMedian"),
majeur: game.i18n.localize("MNBL.demonPuissanceMajeur"),
},
elementTypeOptions: {
air: game.i18n.localize("MNBL.elementTypeAir"),
terre: game.i18n.localize("MNBL.elementTypeTerre"),
feu: game.i18n.localize("MNBL.elementTypeFeu"),
eau: game.i18n.localize("MNBL.elementTypeEau"),
},
automatonTypeOptions: {
"": game.i18n.localize("MNBL.automatonTypeNone"),
combat: game.i18n.localize("MNBL.automatonTypeCombat"),
voyage: game.i18n.localize("MNBL.automatonTypeVoyage"),
perception: game.i18n.localize("MNBL.automatonTypePerception"),
restauration: game.i18n.localize("MNBL.automatonTypeRestauration"),
reparateur: game.i18n.localize("MNBL.automatonTypeReparateur"),
},
automatonPuissanceOptions: {
"": game.i18n.localize("MNBL.automatonPuissanceNone"),
mineur: game.i18n.localize("MNBL.automatonPuissanceMineur"),
median: game.i18n.localize("MNBL.automatonPuissanceMedian"),
majeur: game.i18n.localize("MNBL.automatonPuissanceMajeur"),
},
automatonVoyageTypeOptions: {
"": game.i18n.localize("MNBL.automatonVoyageTypeNone"),
terrestre: game.i18n.localize("MNBL.automatonVoyageTypeTerrestre"),
aquatique: game.i18n.localize("MNBL.automatonVoyageTypeAquatique"),
aerien: game.i18n.localize("MNBL.automatonVoyageTypeAerien"),
extradimensionnel: game.i18n.localize("MNBL.automatonVoyageTypeExtradimensionnel"),
}
}
return MOURNBLADE_CONFIG;
}
}; };
+8 -8
View File
@@ -4,14 +4,14 @@ import { MournbladeUtility } from "./mournblade-utility.js";
* Extend the basic ItemSheet with some very simple modifications * Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet} * @extends {ItemSheet}
*/ */
export class MournbladeItemSheet extends ItemSheet { export class MournbladeItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-mournblade", "sheet", "item"], classes: ["fvtt-mournblade", "sheet", "item"],
template: "systems/fvtt-mournblade/templates/item-sheet.html", template: "systems/fvtt-mournblade/templates/item-sheet.hbs",
dragDrop: [{ dragSelector: null, dropSelector: null }], dragDrop: [{ dragSelector: null, dropSelector: null }],
width: 620, width: 620,
height: 550 height: 550
@@ -49,7 +49,7 @@ export class MournbladeItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = foundry.utils.duplicate(this.object) const objectData = foundry.utils.duplicate(this.object)
let itemData = objectData let itemData = objectData
let formData = { let formData = {
title: this.title, title: this.title,
id: this.id, id: this.id,
@@ -63,14 +63,14 @@ export class MournbladeItemSheet extends ItemSheet {
limited: this.object.limited, limited: this.object.limited,
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}), description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, {async: true}),
config: game.system.mournblade.config, config: game.system.mournblade.config,
mr: (this.object.type == 'specialisation'), mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM isGM: game.user.isGM
} }
if ( objectData.type == "don") { if ( objectData.type == "don") {
formData.sacrifice = await TextEditor.enrichHTML(this.object.system.sacrifice, {async: true}) formData.sacrifice = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.sacrifice, {async: true})
} }
//this.options.editable = !(this.object.origin == "embeddedItem"); //this.options.editable = !(this.object.origin == "embeddedItem");
console.log("ITEM DATA", formData, this); console.log("ITEM DATA", formData, this);
@@ -106,7 +106,7 @@ export class MournbladeItemSheet extends ItemSheet {
payload: chatData, payload: chatData,
}); });
renderTemplate('systems/fvtt-Mournblade-rpg/templates/post-item.html', chatData).then(html => { foundry.applications.handlebars.renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData).then(html => {
let chatOptions = MournbladeUtility.chatDataSetup(html); let chatOptions = MournbladeUtility.chatDataSetup(html);
ChatMessage.create(chatOptions) ChatMessage.create(chatOptions)
}); });
@@ -151,7 +151,7 @@ export class MournbladeItemSheet extends ItemSheet {
let pred = foundry.utils.duplicate(this.object.system.predilections) let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked pred[index].used = ev.currentTarget.checked
this.object.update( { 'system.predilections': pred }) this.object.update( { 'system.predilections': pred })
}) })
html.find('#add-predilection').click(ev => { html.find('#add-predilection').click(ev => {
let pred = foundry.utils.duplicate(this.object.system.predilections) let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", id: randomID(), used: false }) pred.push( { name: "Nouvelle prédilection", id: randomID(), used: false })
@@ -169,7 +169,7 @@ export class MournbladeItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
get template() { get template() {
let type = this.item.type; let type = this.item.type;
return `systems/fvtt-mournblade/templates/item-${type}-sheet.html`; return `systems/fvtt-mournblade/templates/item-${type}-sheet.hbs`;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
+15 -14
View File
@@ -1,20 +1,21 @@
import { MournbladeUtility } from "./mournblade-utility.js"; import { MournbladeUtility } from "./mournblade-utility.js";
export const defaultItemImg = { export const defaultItemImg = {
competence: "systems/fvtt-mournblade/assets/icons/competence.webp", competence: "systems/fvtt-mournblade/assets/icons/competence.webp",
arme: "systems/fvtt-mournblade/assets/icons/arme.webp", arme: "systems/fvtt-mournblade/assets/icons/arme.webp",
capacite: "systems/fvtt-mournblade/assets/icons/capacite.webp", capacite: "systems/fvtt-mournblade/assets/icons/capacite.webp",
don: "systems/fvtt-mournblade/assets/icons/don.webp", don: "systems/fvtt-mournblade/assets/icons/don.webp",
equipement: "systems/fvtt-mournblade/assets/icons/equipement.webp", equipement: "systems/fvtt-mournblade/assets/icons/equipement.webp",
monnaie: "systems/fvtt-mournblade/assets/icons/monnaie.webp", monnaie: "systems/fvtt-mournblade/assets/icons/monnaie.webp",
pacte: "systems/fvtt-mournblade/assets/icons/pacte.webp", pacte: "systems/fvtt-mournblade/assets/icons/pacte.webp",
predilection: "systems/fvtt-mournblade/assets/icons/predilection.webp", predilection: "systems/fvtt-mournblade/assets/icons/predilection.webp",
protection: "systems/fvtt-mournblade/assets/icons/protection.webp", protection: "systems/fvtt-mournblade/assets/icons/protection.webp",
rune: "systems/fvtt-mournblade/assets/icons/rune.webp", rune: "systems/fvtt-mournblade/assets/icons/rune.webp",
runeeffect: "systems/fvtt-mournblade/assets/icons/rune.webp", runeeffect: "systems/fvtt-mournblade/assets/icons/rune.webp",
tendance: "systems/fvtt-mournblade/assets/icons/tendance.webp", potion: "systems/fvtt-mournblade/assets/icons/potion.webp",
traitchaotique: "systems/fvtt-mournblade/assets/icons/traitchaotique.webp", tendance: "systems/fvtt-mournblade/assets/icons/tendance.webp",
traitespece: "systems/fvtt-mournblade/assets/icons/capacite.webp" traitchaotique: "systems/fvtt-mournblade/assets/icons/traitchaotique.webp",
traitespece: "systems/fvtt-mournblade/assets/icons/capacite.webp",
} }
/** /**
+85 -28
View File
@@ -10,12 +10,19 @@
// Import Modules // Import Modules
import { MournbladeActor } from "./mournblade-actor.js"; import { MournbladeActor } from "./mournblade-actor.js";
import { MournbladeItemSheet } from "./mournblade-item-sheet.js"; import { MournbladeItemSheet } from "./mournblade-item-sheet.js";
import { MournbladeActorSheet } from "./mournblade-actor-sheet.js"; // import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
import { MournbladeCreatureSheet } from "./mournblade-creature-sheet.js"; // import { MournbladeCreatureSheet } from "./mournblade-creature-sheet.js";
import { MournbladeUtility } from "./mournblade-utility.js"; import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeCombat } from "./mournblade-combat.js"; import { MournbladeCombat } from "./mournblade-combat.js";
import { MournbladeItem } from "./mournblade-item.js"; import { MournbladeItem } from "./mournblade-item.js";
import { MOURNBLADE_CONFIG } from "./mournblade-config.js"; import { MournbladeConfig } from "./mournblade-config.js";
// Import DataModels
import * as models from "./models/index.mjs";
// Import AppV2 Item Sheets
import * as sheets from "./applications/sheets/_module.mjs";
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Foundry VTT Initialization */ /* Foundry VTT Initialization */
@@ -30,14 +37,14 @@ Hooks.once("init", async function () {
MournbladeUtility.preloadHandlebarsTemplates(); MournbladeUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */ /* -------------------------------------------- */
// Set an initiative formula for the system // Set an initiative formula for the system
CONFIG.Combat.initiative = { CONFIG.Combat.initiative = {
formula: "1d6", formula: "1d6",
decimals: 1 decimals: 1
}; };
/* -------------------------------------------- */ /* -------------------------------------------- */
game.socket.on("system.fvtt-mournblade-rpg", data => { game.socket.on("system.fvtt-mournblade", data => {
MournbladeUtility.onSocketMesssage(data); MournbladeUtility.onSocketMesssage(data);
}); });
@@ -45,35 +52,82 @@ Hooks.once("init", async function () {
// Define custom Entity classes // Define custom Entity classes
CONFIG.Combat.documentClass = MournbladeCombat CONFIG.Combat.documentClass = MournbladeCombat
CONFIG.Actor.documentClass = MournbladeActor CONFIG.Actor.documentClass = MournbladeActor
CONFIG.Actor.dataModels = {
personnage: models.PersonnageDataModel,
creature: models.CreatureDataModel,
}
CONFIG.Item.documentClass = MournbladeItem CONFIG.Item.documentClass = MournbladeItem
game.system.mournblade = { CONFIG.Item.dataModels = {
config : MOURNBLADE_CONFIG, arme: models.ArmeDataModel,
bouclier: models.BouclierDataModel,
capacite: models.CapaciteDataModel,
competence: models.CompetenceDataModel,
don: models.DonDataModel,
equipement: models.EquipementDataModel,
heritage: models.HeritageDataModel,
metier: models.MetierDataModel,
modifier: models.ModifierDataModel,
monnaie: models.MonnaieDataModel,
origine: models.OrigineDataModel,
pacte: models.PacteDataModel,
protection: models.ProtectionDataModel,
rune: models.RuneDataModel,
runeeffect: models.RuneEffectDataModel,
potion: models.PotionDataModel,
tendance: models.TendanceDataModel,
traitchaotique: models.TraitChaotiqueDataModel,
traitespece: models.TraitEspeceDataModel
}
game.system.mournblade = {
config : MournbladeConfig.getConfig(),
models,
sheets,
MournbladeRollDialog
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
Actors.registerSheet("fvtt-mournblade", MournbladeActorSheet, { types: ["personnage"], makeDefault: true }) foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", sheets.MournbladePersonnageSheet, { types: ["personnage"], makeDefault: true });
Actors.registerSheet("fvtt-mournblade", MournbladeCreatureSheet, { types: ["creature"], makeDefault: true }) foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", sheets.MournbladeCreatureSheet, { types: ["creature"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet); foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
Items.registerSheet("fvtt-mournblade", MournbladeItemSheet, { makeDefault: true }) foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeArmeSheet, { types: ["arme"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeBouclierSheet, { types: ["bouclier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeCapaciteSheet, { types: ["capacite"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeCompetenceSheet, { types: ["competence"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeDonSheet, { types: ["don"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeEquipementSheet, { types: ["equipement"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeHeritageSheet, { types: ["heritage"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeMetierSheet, { types: ["metier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeModifierSheet, { types: ["modifier"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeMonnaieSheet, { types: ["monnaie"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeOrigineSheet, { types: ["origine"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladePacteSheet, { types: ["pacte"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeProtectionSheet, { types: ["protection"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeRuneSheet, { types: ["rune"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeRuneEffectSheet, { types: ["runeeffect"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladePotionSheet, { types: ["potion"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTendanceSheet, { types: ["tendance"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTraitChaotiqueSheet, { types: ["traitchaotique"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTraitEspeceSheet, { types: ["traitespece"], makeDefault: true });
MournbladeUtility.init(); MournbladeUtility.init();
}); });
/* -------------------------------------------- */ /* -------------------------------------------- */
function welcomeMessage() { async function welcomeMessage() {
ChatMessage.create({ const templateData = {};
const html = await foundry.applications.handlebars.renderTemplate("systems/fvtt-mournblade/templates/chat-welcome-message.hbs", templateData);
await ChatMessage.create({
user: game.user.id, user: game.user.id,
whisper: [game.user.id], whisper: [game.user.id],
content: `<div id="welcome-message-Mournblade"><span class="rdd-roll-part"> content: html
<strong>Bienvenue dans les Jeunes Royaumes de Mournblade !</strong> });
<p>Les livres de Mournblade sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Mournblade est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -90,22 +144,26 @@ async function importDefaultScene() {
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Foundry VTT Initialization */ /* Foundry VTT Initialization */
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.once("ready", function () { Hooks.once("ready", async function () {
game.system.mournblade = {
config : MournbladeConfig.getConfig(),
}
MournbladeUtility.ready(); MournbladeUtility.ready();
// User warning // User warning
if (!game.user.isGM && game.user.character == undefined) { if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !"); ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
ChatMessage.create({ await ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est relié à aucun personnage !", content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est relié à aucun personnage !",
user: game.user._id user: game.user.id
}); });
} }
if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) { if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !"); ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !");
ChatMessage.create({ await ChatMessage.create({
content: "<b>ATTENTION</b> Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !", content: "<b>ATTENTION</b> Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !",
user: game.user._id user: game.user.id
}); });
} }
@@ -115,7 +173,7 @@ Hooks.once("ready", function () {
}).catch(err=> }).catch(err=>
console.log("No stats available, giving up.") console.log("No stats available, giving up.")
) )
importDefaultScene(); importDefaultScene();
welcomeMessage(); welcomeMessage();
}); });
@@ -133,4 +191,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
} }
return true; return true;
}); });
+50 -50
View File
@@ -1,56 +1,56 @@
import { MournbladeUtility } from "./mournblade-utility.js"; import { MournbladeUtility } from "./mournblade-utility.js";
export class MournbladeRollDialog extends Dialog { export class MournbladeRollDialog extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, rollData ) { static async create(actor, rollData ) {
return new MournbladeRollDialog(actor, rollData);
let options = { classes: ["MournbladeDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-mournblade/templates/roll-dialog-generic.html', rollData);
return new MournbladeRollDialog(actor, rollData, html, options );
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) { constructor(actor, rollData, options = {}) {
let conf = { super(options);
title: "Test de Capacité", this.actor = actor;
content: html, this.rollData = rollData;
buttons: { }
rolld10: {
icon: '<i class="fas fa-check"></i>', static get defaultOptions() {
label: "Lancer 1d10", return foundry.utils.mergeObject(super.defaultOptions, {
callback: () => { this.roll("1d10") } classes: ["fvtt-mournblade", "sheet", "item"],
}, template: "systems/fvtt-mournblade/templates/roll-dialog-generic.hbs",
rolld20: { width: 400,
icon: '<i class="fas fa-check"></i>', height: "auto",
label: "Lancer 1d20", title: "Test de Capacité"
callback: () => { this.roll("1d20") } });
}, }
cancel: {
icon: '<i class="fas fa-times"></i>', getData() {
label: "Annuler", const data = foundry.utils.duplicate(this.rollData);
callback: () => { this.close() } if (!data.config) {
} }, data.config = game.system.mournblade.config;
close: close
} }
return data;
}
super(conf, options); _onCancel() {
this.close();
this.actor = actor
this.rollData = rollData
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
roll ( dice) { _onRoll(dice) {
this.rollData.mainDice = dice this.rollData.mainDice = dice;
MournbladeUtility.rollMournblade( this.rollData ) MournbladeUtility.rollMournblade(this.rollData);
this.close();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
// Roll buttons
html.find(".rolld10").click(this._onRoll.bind(this, "1d10"));
html.find(".rolld20").click(this._onRoll.bind(this, "1d20"));
html.find(".cancel").click(this._onCancel.bind(this));
function onLoad() { function onLoad() {
} }
@@ -73,45 +73,45 @@ export class MournbladeRollDialog extends Dialog {
}) })
html.find('#attrKey').change(async (event) => { html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value) this.rollData.attrKey = String(event.currentTarget.value)
}) })
html.find('#runemode').change(async (event) => { html.find('#runemode').change(async (event) => {
this.rollData.runemode = String(event.currentTarget.value) this.rollData.runemode = String(event.currentTarget.value)
}) })
html.find('#runeame').change(async (event) => { html.find('#runeame').change(async (event) => {
this.rollData.runeame = Number(event.currentTarget.value) this.rollData.runeame = Number(event.currentTarget.value)
}) })
html.find('#isMonte').change(async (event) => { html.find('#isMonte').change(async (event) => {
this.rollData.desavantages.isMonte = event.currentTarget.checked this.rollData.desavantages.isMonte = event.currentTarget.checked
}) })
html.find('#cibleausol').change(async (event) => { html.find('#cibleausol').change(async (event) => {
this.rollData.desavantages.cibleausol = event.currentTarget.checked this.rollData.desavantages.cibleausol = event.currentTarget.checked
}) })
html.find('#cibledesarmee').change(async (event) => { html.find('#cibledesarmee').change(async (event) => {
this.rollData.desavantages.cibledesarmee = event.currentTarget.checked this.rollData.desavantages.cibledesarmee = event.currentTarget.checked
}) })
html.find('#ciblerestreint').change(async (event) => { html.find('#ciblerestreint').change(async (event) => {
this.rollData.desavantages.ciblerestreint = event.currentTarget.checked this.rollData.desavantages.ciblerestreint = event.currentTarget.checked
}) })
html.find('#cibleimmobilisée').change(async (event) => { html.find('#cibleimmobilisée').change(async (event) => {
this.rollData.desavantages.cibleimmobilisée = event.currentTarget.checked this.rollData.desavantages.cibleimmobilisée = event.currentTarget.checked
}) })
html.find('#ciblesurplomb').change(async (event) => { html.find('#ciblesurplomb').change(async (event) => {
this.rollData.desavantages.ciblesurplomb = event.currentTarget.checked this.rollData.desavantages.ciblesurplomb = event.currentTarget.checked
}) })
html.find('#doubleD20').change(async (event) => { html.find('#doubleD20').change(async (event) => {
this.rollData.doubleD20 = event.currentTarget.checked this.rollData.doubleD20 = event.currentTarget.checked
}) })
html.find('#visee').change(async (event) => { html.find('#visee').change(async (event) => {
this.rollData.visee = event.currentTarget.checked this.rollData.visee = event.currentTarget.checked
}) })
html.find('#cibleconsciente').change(async (event) => { html.find('#cibleconsciente').change(async (event) => {
this.rollData.cibleconsciente = event.currentTarget.checked this.rollData.cibleconsciente = event.currentTarget.checked
}) })
html.find('#ciblecourt').change(async (event) => { html.find('#ciblecourt').change(async (event) => {
this.rollData.ciblecourt = event.currentTarget.checked this.rollData.ciblecourt = event.currentTarget.checked
}) })
html.find('#typeCouvert').change(async (event) => { html.find('#typeCouvert').change(async (event) => {
this.rollData.typeCouvert = String(event.currentTarget.value) this.rollData.typeCouvert = String(event.currentTarget.value)
}) })
+692 -45
View File
@@ -8,16 +8,13 @@ export class MournbladeUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async init() { static async init() {
Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html)) Hooks.on('renderChatMessageHTML', (log, html, data) => MournbladeUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => MournbladeUtility.chatRollMenu(html, options)) Hooks.on("getChatMessageContextOptions", (html, options) => MournbladeUtility.chatRollMenu(html, options))
Hooks.on('renderChatMessage', (message, html, data) => MournbladeUtility.chatMessageHandler(message, html, data)) Hooks.on('renderChatMessageHTML', (message, html, data) => MournbladeUtility.chatMessageHandler(message, html, data))
Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hooks.on("getCombatTrackerEntryContext", (html, options) => {
MournbladeUtility.pushInitiativeOptions(html, options); MournbladeUtility.pushInitiativeOptions(html, options);
}) })
Hooks.on("dropCanvasData", (canvas, data) => {
MournbladeUtility.dropItemOnToken(canvas, data)
});
this.rollDataStore = {} this.rollDataStore = {}
this.defenderStore = {} this.defenderStore = {}
@@ -115,7 +112,7 @@ export class MournbladeUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatMessageHandler(message, html, data) { static async chatMessageHandler(message, html, data) {
const chatCard = html.find('.action-section') const chatCard = $(html).find('.action-section')
if (chatCard.length > 0) { if (chatCard.length > 0) {
// If the user is the message author or the actor owner, proceed // If the user is the message author or the actor owner, proceed
const actor = game.actors.get(data.message.speaker.actor) const actor = game.actors.get(data.message.speaker.actor)
@@ -130,7 +127,13 @@ export class MournbladeUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) { static async chatListeners(html) {
html.on("click", '.predilection-reroll', async event => { $(html).on("click", '.mournblade-open-guide', async event => {
event.preventDefault()
const doc = await fromUuid("Compendium.fvtt-mournblade.journal-aide.JournalEntry.JurnlHelpGuide01")
if (doc) doc.sheet.render(true)
})
$(html).on("click", '.predilection-reroll', async event => {
let predIdx = $(event.currentTarget).data("predilection-index") let predIdx = $(event.currentTarget).data("predilection-index")
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget) let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
@@ -142,7 +145,7 @@ export class MournbladeUtility {
await MournbladeUtility.rollMournblade(rollData) await MournbladeUtility.rollMournblade(rollData)
}) })
html.on("click", '.arme-roll-degats', async event => { $(html).on("click", '.arme-roll-degats', async event => {
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget) let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "mournblade-roll") let rollData = message.getFlag("world", "mournblade-roll")
@@ -150,26 +153,83 @@ export class MournbladeUtility {
}) })
html.on("click", '.arme-apply-degats', async event => { $(html).on("click", '.arme-apply-degats', async event => {
let messageId = MournbladeUtility.findChatMessageId(event.currentTarget) let messageId = MournbladeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "mournblade-roll") let rollData = message.getFlag("world", "mournblade-roll")
if (game.user.isGM) { if (game.user.isGM) {
MournbladeUtility.applyDegatsFromAttaque(rollData) MournbladeUtility.applyDegatsFromAttaque(rollData)
} else { } else {
game.socket.emit("system.fvtt-mournblade", { name: "msg_apply_damage", data: { rolLData: rollData } }) game.socket.emit("system.fvtt-mournblade", { name: "msg_apply_damage", data: { rollData: rollData } })
} }
}) })
$(html).on("click", '.rune-post-chat', async event => {
event.preventDefault()
const btn = event.currentTarget
const actorId = btn.dataset.actorId
const itemId = btn.dataset.itemId
await MournbladeUtility.postItemToChat(actorId, itemId)
})
}
/* -------------------------------------------- */
static async postItemToChat(actorId, itemId) {
const actor = game.actors.get(actorId)
const item = actor?.items.get(itemId)
if (!item) { ui.notifications.warn("Item introuvable."); return }
let chatData = foundry.utils.duplicate(item)
if (actor) chatData.actor = { id: actor.id }
if (chatData.img?.includes("/blank.png")) chatData.img = null
chatData.jsondata = JSON.stringify({ compendium: "postedItem", payload: chatData })
const typeLabels = {
arme: "Arme", bouclier: "Bouclier", competence: "Compétence",
rune: "Rune", runeeffect: "Rune Active", don: "Don", pacte: "Pacte",
protection: "Protection", equipement: "Équipement", heritage: "Héritage",
metier: "Métier", capacite: "Capacité", tendance: "Tendance",
traitchaotique: "Trait Chaotique", traitespece: "Trait d'Espèce",
origine: "Origine", modifier: "Modificateur", monnaie: "Monnaie"
}
chatData.typeLabel = typeLabels[chatData.type] ?? chatData.type
const typeIcons = {
arme: "fa-sword", bouclier: "fa-shield-halved", competence: "fa-graduation-cap",
rune: "fa-star-of-david", runeeffect: "fa-star-of-david", don: "fa-hand-sparkles",
pacte: "fa-scroll", protection: "fa-shield", equipement: "fa-box",
heritage: "fa-dna", metier: "fa-hammer", capacite: "fa-bolt",
tendance: "fa-yin-yang", traitchaotique: "fa-skull", traitespece: "fa-paw",
origine: "fa-compass", modifier: "fa-sliders", monnaie: "fa-coins",
potion: "fa-flask"
}
chatData.typeIcon = typeIcons[chatData.type] ?? "fa-cube"
const html = await foundry.applications.handlebars.renderTemplate(
'systems/fvtt-mournblade/templates/post-item.hbs', chatData)
ChatMessage.create({ user: game.user.id, content: html })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async preloadHandlebarsTemplates() { static async preloadHandlebarsTemplates() {
const templatePaths = [ const templatePaths = [
'systems/fvtt-mournblade/templates/editor-notes-gm.html', 'systems/fvtt-mournblade/templates/editor-notes-gm.hbs',
'systems/fvtt-mournblade/templates/partial-item-description.html' 'systems/fvtt-mournblade/templates/partial-item-description.hbs',
'systems/fvtt-mournblade/templates/partial-item-header.hbs',
'systems/fvtt-mournblade/templates/partial-item-nav.hbs',
'systems/fvtt-mournblade/templates/partial-item-enchantement.hbs',
'systems/fvtt-mournblade/templates/dialog-invocation-elementaire.hbs',
'systems/fvtt-mournblade/templates/chat-invocation-result.hbs',
'systems/fvtt-mournblade/templates/dialog-invocation-demon.hbs',
'systems/fvtt-mournblade/templates/chat-invocation-demon-result.hbs',
'systems/fvtt-mournblade/templates/dialog-enchantement.hbs',
'systems/fvtt-mournblade/templates/chat-enchantement-result.hbs',
'systems/fvtt-mournblade/templates/dialog-invocation-esprit.hbs',
'systems/fvtt-mournblade/templates/chat-invocation-esprit-result.hbs',
] ]
return loadTemplates(templatePaths); return foundry.applications.handlebars.loadTemplates(templatePaths);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -212,7 +272,7 @@ export class MournbladeUtility {
static createArrayOptionList(min, max) { static createArrayOptionList(min, max) {
let options = []; let options = [];
for (let i = min; i <= max; i++) { for (let i = min; i <= max; i++) {
options.push({key:`${i}`, label:`${i}`}); options.push({ key: `${i}`, label: `${i}` });
} }
return options; return options;
} }
@@ -295,13 +355,18 @@ export class MournbladeUtility {
if (diceValue % 2 == 1) { if (diceValue % 2 == 1) {
//console.log("PAIR/IMP2", diceValue) //console.log("PAIR/IMP2", diceValue)
rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
rollData.isImpair = true
if (diceValue == 1 || diceValue == 11) { if (diceValue == 1 || diceValue == 11) {
rollData.isDramatique = true rollData.isDramatique = true
rollData.isSuccess = false rollData.isSuccess = false
} }
} }
} }
this.computeQualityResult(rollData)
}
/* -------------------------------------------- */
static computeQualityResult(rollData) {
//console.log("Result : ", rollData) //console.log("Result : ", rollData)
if (rollData.difficulte > 0 && !rollData.isDramatique) { if (rollData.difficulte > 0 && !rollData.isDramatique) {
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte) rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
@@ -309,6 +374,7 @@ export class MournbladeUtility {
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10) rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
rollData.isPureSuccess = (rollData.isSuccess && !rollData.isHeroique) rollData.isPureSuccess = (rollData.isSuccess && !rollData.isHeroique)
} }
rollData.isEchec = !rollData.isSuccess
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -370,7 +436,7 @@ export class MournbladeUtility {
if (rollData.visee) { if (rollData.visee) {
rollData.diceFormula += "+5" rollData.diceFormula += "+5"
} }
if (rollData.cibleconsciente) { if (rollData.cibleconsciente && rollData.defender) {
rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}` rollData.diceFormula += `-${rollData.defender.system.attributs.adr.value}`
} }
if (rollData.ciblecourt) { if (rollData.ciblecourt) {
@@ -380,21 +446,25 @@ export class MournbladeUtility {
rollData.diceFormula += `-10` rollData.diceFormula += `-10`
} }
} }
if (rollData.typeCouvert != "aucun") { if (rollData.typeCouvert && rollData.typeCouvert != "aucun" && rollData.config.couverts[rollData.typeCouvert]) {
rollData.diceFormula += `+${rollData.config.couverts[rollData.typeCouvert].value}` rollData.diceFormula += `+${rollData.config.couverts[rollData.typeCouvert].value}`
} }
} }
if (rollData.rune) { if (rollData.rune) {
rollData.runeduree = Math.ceil((rollData.runeame + 3) / 3) const actionsBase = Math.ceil(rollData.runeame / 3)
rollData.runeActionsComplexes = (rollData.runemode == "inscrire") ? actionsBase * 2 : actionsBase
if (rollData.runemode == "inscrire") { if (rollData.runemode == "inscrire") {
rollData.runeduree *= 2 rollData.runeduree = null // durée infinie
} rollData.dureeLabel = "infinie"
if (rollData.runemode == "prononcer") { } else {
rollData.runeduree = 1 // prononcer : 1 heure de base + 1 heure par tranche de 2 points d'âme
rollData.runeduree = 1 + Math.floor(rollData.runeame / 2)
rollData.dureeLabel = rollData.runeduree === 1 ? "1 heure" : `${rollData.runeduree} heures`
} }
} }
let myRoll = await new Roll(rollData.diceFormula).evaluate(); let myRoll = await new Roll(rollData.diceFormula).evaluate();
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = foundry.utils.duplicate(myRoll) rollData.roll = foundry.utils.duplicate(myRoll)
@@ -407,10 +477,52 @@ export class MournbladeUtility {
// Application immédiate selon type de jet // Application immédiate selon type de jet
if (rollData.rune) { if (rollData.rune) {
let subAme = rollData.runeame let subAme = rollData.runeame
if (rollData.isEchec && !rollData.isDramatique) {
// Réussite héroïque + rune uniquement sur soi : coût d'âme divisé par 2 (arrondi sup.)
if (rollData.isHeroique && rollData.runeautocible) {
subAme = Math.ceil(subAme / 2)
rollData.runeameCostReduit = true
rollData.runeameCostFinal = subAme
} else if (rollData.isEchec && !rollData.isDramatique) {
// Échec simple : perd la moitié (arrondie sup.)
subAme = Math.ceil((subAme + 1) / 2) subAme = Math.ceil((subAme + 1) / 2)
} }
actor.subPointsAme(rollData.runemode, subAme) actor.subPointsAme(rollData.runemode, subAme)
// Échec dramatique : dé du Chaos (d20)
if (rollData.isDramatique) {
const chaosRoll = await new Roll("1d20").evaluate()
await this.showDiceSoNice(chaosRoll, game.settings.get("core", "rollMode"))
const cr = chaosRoll.terms[0].results[0].result
rollData.chaosDieResult = cr
const claValue = rollData.attr?.value ?? 0
if (cr === 1 || cr === 11) {
rollData.chaosEffet = "desastre"
rollData.chaosEffetTexte = `Désastre extraordinaire ! La Rune se déclenche à des kilomètres de là sur des cibles inconnues. La Loi se manifeste : le sorcier ne peut plus utiliser l'Œil pendant ${claValue} semaine${claValue > 1 ? "s" : ""}.`
} else if (cr % 2 === 1) {
rollData.chaosEffet = "echec_absolu"
rollData.chaosEffetTexte = "Échec absolu. Le MJ décide si la Rune se manifeste sur des cibles autres, dans des proportions désavantageuses ou en un lieu très lointain."
} else {
rollData.chaosEffet = "rien"
rollData.chaosEffetTexte = "Rien de particulier ne se produit en plus de la perte des points d'Âme."
}
}
// Créer l'effet de rune sur l'acteur si le jet est réussi
if (rollData.isSuccess) {
const effetMode = (rollData.runemode == "prononcer") ? "prononcee" : "inscrite"
await actor.createEmbeddedDocuments("Item", [{
name: rollData.rune.name,
type: "runeeffect",
img: rollData.rune.img || "systems/fvtt-mournblade/assets/icons/rune.webp",
system: {
rune: rollData.rune.name,
mode: effetMode,
duree: rollData.dureeLabel,
pointame: rollData.runeame
}
}])
}
} }
if (rollData.typeAttaque == "assomer" && rollData.defenderTokenId && rollData.isPureSuccess) { if (rollData.typeAttaque == "assomer" && rollData.defenderTokenId && rollData.isPureSuccess) {
let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor let defender = game.canvas.tokens.get(rollData?.defenderTokenId)?.actor
@@ -426,11 +538,104 @@ export class MournbladeUtility {
actor.setModifier("Charge de Cavalerie : -5 défense pour le tour", "defense", -5) actor.setModifier("Charge de Cavalerie : -5 défense pour le tour", "defense", -5)
} }
this.createChatWithRollMode(rollData.alias, { this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result-v2.hbs`, rollData)
}, rollData) }, rollData)
} }
/* -------------------------------------------- */
static async rollSortilege(rollData) {
if (!rollData.sortilegeRunes || rollData.sortilegeRunes.length === 0) {
ui.notifications.warn("Aucune Rune sélectionnée pour le Sortilège.")
return
}
const actor = rollData.tokenId
? game.canvas.tokens.get(rollData.tokenId)?.actor
: game.actors.get(rollData.actorId)
// Pré-calcul des infos du sortilège
const isInscrire = rollData.runemode === "inscrire"
rollData.sortilegeRunes.forEach(r => {
r.actionsComplexes = Math.ceil(r.pts / 3) * (isInscrire ? 2 : 1)
if (isInscrire) {
r.dureeLabel = "infinie"
} else {
const h = 1 + Math.floor(r.pts / 2)
r.dureeLabel = h === 1 ? "1 heure" : `${h} heures`
}
})
rollData.runeActionsComplexes = rollData.sortilegeRunes.reduce((s, r) => s + r.actionsComplexes, 0)
// Construction de la formule de jet : mainDice + CLA + Savoir:Runes + malus + modificateur
const compNiveau = rollData.competence?.system?.niveau ?? 0
const compMod = compNiveau === 0 ? -3 : 0
rollData.diceFormula = `${rollData.mainDice}+${rollData.attr.value}+${compNiveau}+${rollData.modificateur}+${compMod}+${rollData.malusSante}+${rollData.malusAme}`
const myRoll = await new Roll(rollData.diceFormula).evaluate()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.terms[0].results[0].result
rollData.finalResult = myRoll.total
this.computeResult(rollData)
// Déduction des points d'âme
let totalCost = rollData.sortilegeRunes.reduce((s, r) => s + r.pts, 0)
if (rollData.isHeroique && rollData.runeautocible) {
totalCost = Math.ceil(totalCost / 2)
rollData.runeameCostReduit = true
rollData.runeameCostFinal = totalCost
} else if (rollData.isEchec && !rollData.isDramatique) {
totalCost = Math.ceil((totalCost + 1) / 2)
}
actor.subPointsAme(rollData.runemode, totalCost)
// Échec dramatique : dé du Chaos
if (rollData.isDramatique) {
const chaosRoll = await new Roll("1d20").evaluate()
await this.showDiceSoNice(chaosRoll, game.settings.get("core", "rollMode"))
const cr = chaosRoll.terms[0].results[0].result
rollData.chaosDieResult = cr
const claValue = rollData.attr?.value ?? 0
if (cr === 1 || cr === 11) {
rollData.chaosEffet = "desastre"
rollData.chaosEffetTexte = `Désastre extraordinaire ! Les Runes se déclenchent à des kilomètres de là sur des cibles inconnues. La Loi se manifeste : le sorcier ne peut plus utiliser l'Œil pendant ${claValue} semaine${claValue > 1 ? "s" : ""}.`
} else if (cr % 2 === 1) {
rollData.chaosEffet = "echec_absolu"
rollData.chaosEffetTexte = "Échec absolu. Le MJ décide si les Runes se manifestent sur des cibles autres, dans des proportions désavantageuses ou en un lieu très lointain."
} else {
rollData.chaosEffet = "rien"
rollData.chaosEffetTexte = "Rien de particulier ne se produit en plus de la perte des points d'Âme."
}
}
// Succès : créer un runeeffect par rune
if (rollData.isSuccess) {
const effetMode = isInscrire ? "inscrite" : "prononcee"
const items = rollData.sortilegeRunes.map(r => ({
name: r.name,
type: "runeeffect",
img: r.img || "systems/fvtt-mournblade/assets/icons/rune.webp",
system: {
rune: r.name,
mode: effetMode,
duree: r.dureeLabel,
pointame: r.pts
}
}))
await actor.createEmbeddedDocuments("Item", items)
}
rollData.runeame = rollData.sortilegeRunes.reduce((s, r) => s + r.pts, 0)
this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(
`systems/fvtt-mournblade/templates/chat-sortilege-result.hbs`, rollData)
}, rollData)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollDegatsFromAttaque(rollData) { static async rollDegatsFromAttaque(rollData) {
let maximize = false let maximize = false
@@ -520,7 +725,7 @@ export class MournbladeUtility {
} }
this.createChatWithRollMode(rollData.alias, { this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result.html`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-degats-result-v2.hbs`, rollData)
}, rollData) }, rollData)
} }
@@ -556,6 +761,8 @@ export class MournbladeUtility {
} }
defender.incDecSante(type, +degats, rollData.ignoreDefenseArmor) defender.incDecSante(type, +degats, rollData.ignoreDefenseArmor)
ui.notifications.info(defender.name + "a subi " + degats + " points de santé " + type + ".") ui.notifications.info(defender.name + "a subi " + degats + " points de santé " + type + ".")
} else {
ui.notifications.warn("Pas de cible sélectionnée ou pas d'arme de défense équipée.")
} }
} }
@@ -569,17 +776,17 @@ export class MournbladeUtility {
rollData.finalResult += rollData.bonusRoll.total rollData.finalResult += rollData.bonusRoll.total
this.computeResult(rollData) this.computeQualityResult(rollData)
this.createChatWithRollMode(rollData.alias, { this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result-v2.hbs`, rollData)
}, rollData) }, rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getUsers(filter) { static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id); return game.users.filter(filter).map(user => user._id);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -603,7 +810,7 @@ export class MournbladeUtility {
chatGM.whisper = this.getUsers(user => user.isGM); chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content; chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM); console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-weapons-of-the-gods", { msg: "msg_gm_chat_message", data: chatGM }); game.socket.emit("system.fvtt-mournblade", { msg: "msg_gm_chat_message", data: chatGM });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -677,7 +884,8 @@ export class MournbladeUtility {
let target = MournbladeUtility.getTarget() let target = MournbladeUtility.getTarget()
if (target) { if (target) {
rollData.defenderTokenId = target.id rollData.defenderTokenId = target.id
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor let defender = game.canvas?.tokens?.get(rollData.defenderTokenId)?.actor
if (!defender) return
rollData.defenderCombatValues = defender.getCombatValues() rollData.defenderCombatValues = defender.getCombatValues()
rollData.defender = defender.toObject() // Simpler rollData.defender = defender.toObject() // Simpler
rollData.defenderDefense = defender.getBestDefenseValue() rollData.defenderDefense = defender.getBestDefenseValue()
@@ -697,7 +905,7 @@ export class MournbladeUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static applyBonneAventureRoll(li, changed, addedBonus) { static applyBonneAventureRoll(li, changed, addedBonus) {
let msgId = li.data("message-id") let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId) let msg = game.messages.get(msgId)
if (msg) { if (msg) {
let rollData = msg.getFlag("world", "mournblade-roll") let rollData = msg.getFlag("world", "mournblade-roll")
@@ -716,7 +924,7 @@ export class MournbladeUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static applyEclatRoll(li, changed, addedBonus) { static applyEclatRoll(li, changed, addedBonus) {
let msgId = li.data("message-id") let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId) let msg = game.messages.get(msgId)
if (msg) { if (msg) {
let rollData = msg.getFlag("world", "mournblade-roll") let rollData = msg.getFlag("world", "mournblade-roll")
@@ -733,51 +941,51 @@ export class MournbladeUtility {
static chatRollMenu(html, options) { static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
let canApplyBALoyal = function (li) { let canApplyBALoyal = function (li) {
let message = game.messages.get(li.attr("data-message-id")) let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll") let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData) let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal") return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
} }
let canApplyPELoyal = function (li) { let canApplyPELoyal = function (li) {
let message = game.messages.get(li.attr("data-message-id")) let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll") let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData) let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal") return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
} }
let canApplyBAChaotique = function (li) { let canApplyBAChaotique = function (li) {
let message = game.messages.get(li.attr("data-message-id")) let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll") let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData) let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique") return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
} }
let canApplyBAChaotique3 = function (li) { let canApplyBAChaotique3 = function (li) {
let message = game.messages.get(li.attr("data-message-id")) let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll") let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData) let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique") return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
} }
let canApplyPEChaotique = function (li) { let canApplyPEChaotique = function (li) {
let message = game.messages.get(li.attr("data-message-id")) let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll") let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData) let actor = MournbladeUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique") return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
} }
let hasPredilection = function (li) { let hasPredilection = function (li) {
let message = game.messages.get(li.attr("data-message-id")) let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll") let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData) let actor = MournbladeUtility.getActorFromRollData(rollData)
if (rollData.competence) { if (rollData.competence) {
let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length let nbPred = rollData.competence.system.predilections.filter(pred => !pred.used).length
return (!rollData.isReroll && rollData.competence && nbPred > 0) return (!rollData.isReroll && rollData.competence && nbPred > 0)
} }
return false return false
} }
let canCompetenceDouble = function (li) { let canCompetenceDouble = function (li) {
let message = game.messages.get(li.attr("data-message-id")) let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "mournblade-roll") let rollData = message.getFlag("world", "mournblade-roll")
let actor = MournbladeUtility.getActorFromRollData(rollData) let actor = MournbladeUtility.getActorFromRollData(rollData)
if (rollData.competence) { if (rollData.competence) {
return rollData.competence.data.doublebonus return rollData.competence.system.doublebonus
} }
return false return false
} }
@@ -842,7 +1050,7 @@ export class MournbladeUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async confirmDelete(actorSheet, li) { static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id"); let itemId = li.dataset?.itemId || li.data("item-id");
let msgTxt = "<p>Voulez vous supprimer cet item ?"; let msgTxt = "<p>Voulez vous supprimer cet item ?";
let buttons = { let buttons = {
delete: { delete: {
@@ -850,7 +1058,7 @@ export class MournbladeUtility {
label: "Oui !", label: "Oui !",
callback: () => { callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false)); actorSheet.render(false);
} }
}, },
cancel: { cancel: {
@@ -868,4 +1076,443 @@ export class MournbladeUtility {
d.render(true); d.render(true);
} }
} /* -------------------------------------------- */
/**
* Roll for potion preparation (blind mode — GM only sees result)
* @param {object} rollData
*/
static async rollPotion(rollData) {
if (!rollData.runeId) {
ui.notifications.warn("Aucune Rune sélectionnée pour la préparation de la potion.")
return
}
const actor = game.actors.get(rollData.actorId)
const pa = rollData.pointsAme ?? 1
const seuil = rollData.runeSeuil ?? 0
const difficulte = seuil + pa
const modificateur = rollData.modificateur ?? 0
rollData.difficulte = difficulte
const compNiveau = rollData.competence?.system?.niveau ?? 0
const compMod = compNiveau === 0 ? -3 : 0
rollData.diceFormula = `${rollData.mainDice ?? "1d10"}+${rollData.attr.value}+${compNiveau}+${modificateur}+${compMod}+${rollData.malusSante}+${rollData.malusAme}`
const myRoll = await new Roll(rollData.diceFormula).evaluate()
await this.showDiceSoNice(myRoll, "blindroll")
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.terms[0].results[0].result
rollData.finalResult = myRoll.total
this.computeResult(rollData)
// Determine potion status
let potionStatut
let virulence = 0
let ameDeduct = pa
let potionCreated = false
if (rollData.isHeroique) {
potionStatut = "heroique"
} else if (rollData.isSuccess) {
potionStatut = "efficace"
} else if (rollData.isDramatique) {
potionStatut = "inconnue"
virulence = pa * 3
} else {
potionStatut = "inefficace"
ameDeduct = Math.ceil(pa / 2)
}
rollData.virulence = virulence
actor.subPointsAme("prononcer", ameDeduct)
// Calculate durations and prep time
const forme = rollData.forme ?? "liquide"
const isSolide = ["onguent", "cachets", "pilules"].includes(forme)
const dureeHeures = pa
const conservationMois = isSolide ? pa * 6 : pa
const tempsPrep = Math.max(1, Math.ceil(pa / 3))
rollData.dureePotion = dureeHeures === 1 ? "1 heure" : `${dureeHeures} heures`
rollData.conservationPotion = `${conservationMois} mois`
rollData.tempsPreparation = tempsPrep === 1 ? "1 heure" : `${tempsPrep} heures`
const formeLabels = { liquide: "Liquide", onguent: "Onguent", cachets: "Cachets", pilules: "Pilules" }
rollData.formeLabel = formeLabels[forme] ?? forme
if (potionStatut !== "inefficace") {
const potionItem = {
name: `Potion de ${rollData.runeName}`,
type: "potion",
img: rollData.runeImg || "systems/fvtt-mournblade/assets/icons/potion.webp",
system: {
rune: rollData.runeName,
runeImg: rollData.runeImg ?? "",
runeSeuil: seuil,
pointsAme: pa,
forme: forme,
statut: potionStatut,
virulence: virulence,
duree: rollData.dureePotion,
conservation: rollData.conservationPotion,
tempsPreparation: rollData.tempsPreparation,
}
}
await actor.createEmbeddedDocuments("Item", [potionItem])
potionCreated = true
}
rollData.potionCreated = potionCreated
rollData.isGM = game.user.isGM
this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(
`systems/fvtt-mournblade/templates/chat-potion-result.hbs`, rollData)
}, { ...rollData, rollMode: "blindroll" })
}
/* -------------------------------------------- */
static async rollInvocationElementaire(rollData) {
const actor = rollData.tokenId
? game.canvas.tokens.get(rollData.tokenId)?.actor
: game.actors.get(rollData.actorId)
if (!actor) {
ui.notifications.error("Acteur introuvable pour l'invocation.")
return
}
const soulCost = rollData.invocationSoulCost ?? rollData.invocationSeuil ?? 15
const bonusPacte = rollData.bonusPacte ?? 0
const compNiveau = rollData.competence?.system?.niveau ?? 0
const compMod = compNiveau === 0 ? -3 : 0
const modificateur = rollData.modificateur ?? 0
// Validate that the actor has enough soul to invoke
const ameDisponible = Math.max(0, actor.system.ame.currentmax - actor.system.ame.value)
if (ameDisponible < soulCost) {
ui.notifications.warn(`Âme insuffisante pour cette invocation (requis : ${soulCost}, disponible : ${ameDisponible}).`)
return
}
rollData.difficulte = rollData.invocationSeuil
rollData.diceFormula = `${rollData.mainDice ?? "1d10"}+${rollData.attr.value}+${compNiveau}+${bonusPacte}+${modificateur}+${compMod}+${rollData.malusSante}+${rollData.malusAme}`
const myRoll = await new Roll(rollData.diceFormula).evaluate()
await this.showDiceSoNice(myRoll, "blindroll")
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.terms[0].results[0].result
rollData.finalResult = myRoll.total
this.computeResult(rollData)
let ameDeduct = soulCost
let elementaireCreated = false
let createdActorId = null
let createdActorName = null
if (rollData.isSuccess || rollData.isHeroique) {
// Build elemental name for compendium lookup
const elementNames = { air: "d'Air", terre: "de Terre", feu: "de Feu", eau: "de l'Eau" }
const tierNames = { mineur: "Mineur", median: "Médian", majeur: "Majeur" }
const elemLabel = elementNames[rollData.invocationElement] ?? rollData.invocationElement
const tierLabel = tierNames[rollData.invocationTier] ?? rollData.invocationTier
const searchName = `Élémentaire ${elemLabel} ${tierLabel}`
// Import from compendium
const pack = game.packs.get("fvtt-mournblade.creatures-elementaires")
if (pack) {
const packIndex = await pack.getIndex()
const entry = packIndex.find(e => e.name === searchName)
if (entry) {
const doc = await pack.getDocument(entry._id)
if (doc) {
const createdActors = await Actor.createDocuments([doc.toObject()], { renderSheet: false })
const createdActor = createdActors[0]
if (createdActor) {
// Set elemental soul = soulCost invested by invoker
await createdActor.update({
"system.ame.fullmax": soulCost,
"system.ame.currentmax": soulCost,
"system.ame.value": 0,
})
createdActorId = createdActor.id
createdActorName = createdActor.name
elementaireCreated = true
// Soul blocked only on confirmed elemental creation
await actor.subPointsAme("prononcer", soulCost)
// Track invocation on personnage
const invocations = foundry.utils.duplicate(actor.system.invocationsElementaires || [])
invocations.push({
element: rollData.invocationElement,
tier: rollData.invocationTier,
soulCost,
actorId: createdActorId,
actorName: createdActorName,
})
await actor.update({ "system.invocationsElementaires": invocations })
}
}
} else {
ui.notifications.warn(`Élémentaire "${searchName}" introuvable dans le compendium creatures-elementaires.`)
}
} else {
ui.notifications.warn("Compendium creatures-elementaires introuvable.")
}
} else if (rollData.isDramatique) {
// All soul lost
await actor.subPointsAme("prononcer", soulCost)
} else {
// Simple failure: half soul lost (round up)
ameDeduct = Math.ceil(soulCost / 2)
await actor.subPointsAme("prononcer", ameDeduct)
}
rollData.invocationSoulDeducted = rollData.isSuccess || rollData.isHeroique ? soulCost : ameDeduct
rollData.elementaireCreated = elementaireCreated
rollData.createdActorName = createdActorName
rollData.bonusPacte = bonusPacte
rollData.isGM = game.user.isGM
const powersByTier = { mineur: 2, median: 3, majeur: 4 }
rollData.invocationPowerCount = powersByTier[rollData.invocationTier] ?? 2
this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(
`systems/fvtt-mournblade/templates/chat-invocation-result.hbs`, rollData)
}, { ...rollData, rollMode: "blindroll" })
}
/* -------------------------------------------- */
static async rollInvocationDemon(rollData) {
const actor = rollData.tokenId
? game.canvas.tokens.get(rollData.tokenId)?.actor
: game.actors.get(rollData.actorId)
if (!actor) {
ui.notifications.error("Acteur introuvable pour l'invocation démoniaque.")
return
}
const soulCost = rollData.invocationSoulCost ?? rollData.invocationSeuil ?? 20
const compNiveau = rollData.competence?.system?.niveau ?? 0
const compMod = compNiveau === 0 ? -3 : 0
const modificateur = rollData.modificateur ?? 0
// Validate soul
const ameDisponible = Math.max(0, actor.system.ame.currentmax - actor.system.ame.value)
if (ameDisponible < soulCost) {
ui.notifications.warn(`Âme insuffisante pour cette invocation (requis : ${soulCost}, disponible : ${ameDisponible}).`)
return
}
rollData.difficulte = rollData.invocationSeuil
rollData.diceFormula = `${rollData.mainDice ?? "1d10"}+${rollData.attr.value}+${compNiveau}+${modificateur}+${compMod}+${rollData.malusSante}+${rollData.malusAme}`
const myRoll = await new Roll(rollData.diceFormula).evaluate()
await this.showDiceSoNice(myRoll, "blindroll")
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.terms[0].results[0].result
rollData.finalResult = myRoll.total
this.computeResult(rollData)
// Soul cost handling
let ameDeduct = soulCost
let d20Result = null
let isDemonAttaque = false
let isDisastreDramatique = false
let isTraitChaotique = false
if (rollData.isSuccess || rollData.isHeroique) {
// Soul spent immediately (not blocked)
await actor.subPointsAme("prononcer", soulCost)
// Track active invocation
const invocations = foundry.utils.duplicate(actor.system.invocationsDemons || [])
invocations.push({ demonName: "Démon invoqué", soulCost, date: Date.now() })
await actor.update({ "system.invocationsDemons": invocations })
} else if (rollData.isDramatique) {
// All soul lost
await actor.subPointsAme("prononcer", soulCost)
// Roll d20 for dramatic failure consequences
const d20Roll = await new Roll("1d20").evaluate()
await this.showDiceSoNice(d20Roll, "blindroll")
d20Result = d20Roll.total
if (d20Result === 1 || d20Result === 11) {
isDisastreDramatique = true
} else if (d20Result % 2 !== 0) {
// Odd (not 1 or 11) → demon attacks
isDemonAttaque = true
} else {
// Even → chaotic trait
isTraitChaotique = true
}
} else {
// Simple failure: half soul lost (round up)
ameDeduct = Math.ceil(soulCost / 2)
await actor.subPointsAme("prononcer", ameDeduct)
}
rollData.invocationSoulDeducted = (rollData.isSuccess || rollData.isHeroique) ? soulCost : ameDeduct
rollData.d20Result = d20Result
rollData.isDemonAttaque = isDemonAttaque
rollData.isDisastreDramatique = isDisastreDramatique
rollData.isTraitChaotique = isTraitChaotique
rollData.isGM = game.user.isGM
rollData.claValue = actor.system.attributs?.cla?.value ?? 0
this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(
`systems/fvtt-mournblade/templates/chat-invocation-demon-result.hbs`, rollData)
}, { ...rollData, rollMode: "blindroll" })
}
/* -------------------------------------------- */
static async rollInvocationEsprit(rollData) {
const actor = rollData.tokenId
? game.canvas.tokens.get(rollData.tokenId)?.actor
: game.actors.get(rollData.actorId)
if (!actor) {
ui.notifications.error("Acteur introuvable pour l'invocation d'un Esprit de la Loi.")
return
}
const soulCost = rollData.invocationSoulCost ?? 15
const compNiveau = rollData.competence?.system?.niveau ?? 0
const compMod = compNiveau === 0 ? -3 : 0
const modificateur = rollData.modificateur ?? 0
const ameDisponible = Math.max(0, actor.system.ame.currentmax - actor.system.ame.value)
if (ameDisponible < soulCost) {
ui.notifications.warn(`Âme insuffisante (requis : ${soulCost}, disponible : ${ameDisponible}).`)
return
}
rollData.difficulte = soulCost
rollData.diceFormula = `${rollData.mainDice ?? "1d10"}+${rollData.attr.value}+${compNiveau}+${modificateur}+${compMod}+${rollData.malusSante}+${rollData.malusAme}`
const myRoll = await new Roll(rollData.diceFormula).evaluate()
await this.showDiceSoNice(myRoll, "roll")
rollData.roll = foundry.utils.duplicate(myRoll)
rollData.diceResult = myRoll.terms[0].results[0].result
rollData.finalResult = myRoll.total
this.computeResult(rollData)
let ameDeduct = soulCost
if (rollData.isSuccess || rollData.isHeroique) {
await actor.subPointsAme("prononcer", soulCost)
} else if (rollData.isDramatique) {
// All soul lost, Réceptacle destroyed
await actor.subPointsAme("prononcer", soulCost)
} else {
// Simple failure: half soul lost (round up)
ameDeduct = Math.ceil(soulCost / 2)
await actor.subPointsAme("prononcer", ameDeduct)
}
rollData.invocationSoulDeducted = (rollData.isSuccess || rollData.isHeroique) ? soulCost : ameDeduct
rollData.isGM = game.user.isGM
const typeLabels = {
combat: "Combat", voyage: "Voyage", perception: "Perception",
restauration: "Restauration", reparateur: "Réparateur",
}
const puissanceLabels = { mineur: "Mineur", median: "Médian", majeur: "Majeur" }
rollData.automatonTypeLabel = typeLabels[rollData.automatonType] ?? rollData.automatonType
rollData.automatonPuissanceLabel = puissanceLabels[rollData.automatonPuissance] ?? rollData.automatonPuissance
this.createChatWithRollMode(rollData.alias, {
content: await foundry.applications.handlebars.renderTemplate(
`systems/fvtt-mournblade/templates/chat-invocation-esprit-result.hbs`, rollData)
}, { ...rollData, rollMode: "roll" })
}
/* -------------------------------------------- */
static async rollEnchantement({ actor, item, ptsAme, antiChaos, modificateur,
savoirRunesComp, hautParlerComp, artisanatComp, claValeur, limiteur }) {
// Validate soul
const ameDisponible = Math.max(0, actor.system.ame.currentmax - actor.system.ame.value)
if (ameDisponible < ptsAme) {
ui.notifications.warn(`Âme insuffisante (requis : ${ptsAme}, disponible : ${ameDisponible}).`)
return
}
const savoirNiveau = savoirRunesComp?.system?.niveau ?? 0
const compMod = savoirNiveau === 0 ? -3 : 0
const basePool = claValeur + savoirNiveau + compMod + (modificateur ?? 0)
const effectivePool = limiteur !== null ? Math.min(basePool, limiteur) : basePool
const difficulte = ptsAme
const formula = `1d10+${effectivePool}`
const myRoll = await new Roll(formula).evaluate()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
const rollData = this.getBasicRollData()
rollData.alias = actor.name
rollData.actorImg = actor.img
rollData.diceResult = myRoll.terms[0].results[0].result
rollData.finalResult = myRoll.total
rollData.difficulte = difficulte
rollData.roll = foundry.utils.duplicate(myRoll)
this.computeResult(rollData)
// Compute bonus
let bonusBase = Math.floor(ptsAme / 5)
let bonusFinal = bonusBase
let ameDeduct = ptsAme
let itemDestroyed = false
let message = ""
if (rollData.isHeroique) {
bonusFinal = bonusBase + 1
await actor.subPointsAme("prononcer", ptsAme)
await item.update({
"system.enchantementLoi.actif": true,
"system.enchantementLoi.bonus": bonusFinal,
"system.enchantementLoi.antiChaos": antiChaos,
})
message = `Réussite héroïque ! L'objet est enchanté avec un bonus de +${bonusFinal}.`
} else if (rollData.isSuccess) {
await actor.subPointsAme("prononcer", ptsAme)
await item.update({
"system.enchantementLoi.actif": true,
"system.enchantementLoi.bonus": bonusFinal,
"system.enchantementLoi.antiChaos": antiChaos,
})
message = `Succès ! L'objet est enchanté avec un bonus de +${bonusFinal}.`
} else if (rollData.isDramatique) {
ameDeduct = ptsAme
await actor.subPointsAme("prononcer", ameDeduct)
await item.delete()
itemDestroyed = true
message = `Échec dramatique ! Tous les points d'Âme sont perdus et l'objet est détruit !`
} else {
// Failure: half soul lost
ameDeduct = Math.ceil(ptsAme / 2)
await actor.subPointsAme("prononcer", ameDeduct)
message = `Échec ! ${ameDeduct} points d'Âme perdus. L'objet n'est pas enchanté.`
}
rollData.itemName = item.name
rollData.itemImg = item.img
rollData.ptsAme = ptsAme
rollData.antiChaos = antiChaos
rollData.bonusFinal = bonusFinal
rollData.ameDeduct = ameDeduct
rollData.itemDestroyed = itemDestroyed
rollData.enchantMessage = message
rollData.effectivePool = effectivePool
rollData.savoirNiveau = savoirNiveau
this.createChatWithRollMode(actor.name, {
content: await foundry.applications.handlebars.renderTemplate(
`systems/fvtt-mournblade/templates/chat-enchantement-result.hbs`, rollData)
})
}
}
+5707
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{
"name": "fvtt-mournblade",
"version": "1.0.0",
"description": "Mournblade RPG for FoundryVTT - French",
"scripts": {
"build": "gulp build",
"watch": "gulp watch"
},
"author": "Uberwald/LeRatierBretonnien",
"license": "SEE LICENSE IN LICENCE.txt",
"devDependencies": {
"@foundryvtt/foundryvtt-cli": "^3.0.3",
"gulp": "^4.0.2",
"gulp-less": "^5.0.0",
"gulp-sourcemaps": "^3.0.0"
}
}
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MANIFEST-000200 MANIFEST-000404
+7 -8
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2024/05/01-09:35:36.267528 7f830f4006c0 Recovering log #198 2026/05/02-23:45:02.647102 7fd747fff6c0 Recovering log #402
2024/05/01-09:35:36.318214 7f830f4006c0 Delete type=3 #196 2026/05/02-23:45:02.656665 7fd747fff6c0 Delete type=3 #400
2024/05/01-09:35:36.318310 7f830f4006c0 Delete type=0 #198 2026/05/02-23:45:02.656732 7fd747fff6c0 Delete type=0 #402
2024/05/01-09:42:43.133457 7f830e0006c0 Level-0 table #203: started 2026/05/02-23:46:06.817245 7fd7477fe6c0 Level-0 table #407: started
2024/05/01-09:42:43.133499 7f830e0006c0 Level-0 table #203: 0 bytes OK 2026/05/02-23:46:06.817291 7fd7477fe6c0 Level-0 table #407: 0 bytes OK
2024/05/01-09:42:43.141393 7f830e0006c0 Delete type=0 #201 2026/05/02-23:46:06.852878 7fd7477fe6c0 Delete type=0 #405
2024/05/01-09:42:43.156019 7f830e0006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end) 2026/05/02-23:46:06.933278 7fd7477fe6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2024/05/01-09:42:43.156088 7f830e0006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
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2024/04/25-23:18:20.595518 7f0832a006c0 Recovering log #193 2026/05/02-23:32:07.584562 7fd7557ee6c0 Recovering log #398
2024/04/25-23:18:20.606674 7f0832a006c0 Delete type=3 #191 2026/05/02-23:32:07.681342 7fd7557ee6c0 Delete type=3 #396
2024/04/25-23:18:20.606816 7f0832a006c0 Delete type=0 #193 2026/05/02-23:32:07.681454 7fd7557ee6c0 Delete type=0 #398
2024/04/25-23:31:59.770416 7f08310006c0 Level-0 table #199: started 2026/05/02-23:32:54.252126 7fd7477fe6c0 Level-0 table #403: started
2024/04/25-23:31:59.770479 7f08310006c0 Level-0 table #199: 0 bytes OK 2026/05/02-23:32:54.252168 7fd7477fe6c0 Level-0 table #403: 0 bytes OK
2024/04/25-23:31:59.807298 7f08310006c0 Delete type=0 #197 2026/05/02-23:32:54.259560 7fd7477fe6c0 Delete type=0 #401
2024/04/25-23:31:59.807694 7f08310006c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end) 2026/05/02-23:32:54.270552 7fd7477fe6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
2024/04/25-23:31:59.846668 7f08310006c0 Manual compaction at level-1 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
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MANIFEST-000023

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