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@@ -0,0 +1,112 @@
|
||||
name: Release Creation
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||
|
||||
#- uses: actions/checkout@v3
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
|
||||
# Substitute the Manifest and Download URLs in the system.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: 'system.json'
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||
manifest: https://www.uberwald.me/gitea/public/fvtt-mournblade/releases/download/latest/system.json
|
||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-mournblade.zip
|
||||
|
||||
# Set up Node.js and build compendium packs from source
|
||||
- name: Setup Node.js
|
||||
uses: https://github.com/actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20'
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm install
|
||||
|
||||
- name: Build journal-aide compendium pack
|
||||
run: |
|
||||
rm -rf packs/journal-aide/journal-aide
|
||||
./node_modules/.bin/fvtt package pack -n journal-aide --inputDirectory ./packs/src/journal-aide --outputDirectory ./packs/journal-aide
|
||||
|
||||
- name: Build pouvoirs-elementaires compendium pack
|
||||
run: |
|
||||
rm -rf packs/pouvoirs-elementaires/pouvoirs-elementaires
|
||||
./node_modules/.bin/fvtt package pack -n pouvoirs-elementaires --inputDirectory ./packs/src/pouvoirs-elementaires --outputDirectory ./packs/pouvoirs-elementaires
|
||||
|
||||
- name: Build creatures-elementaires compendium pack
|
||||
run: |
|
||||
rm -rf packs/creatures-elementaires/creatures-elementaires
|
||||
./node_modules/.bin/fvtt package pack -n creatures-elementaires --inputDirectory ./packs/src/creatures-elementaires --outputDirectory ./packs/creatures-elementaires
|
||||
|
||||
- name: Build automatons compendium pack
|
||||
run: |
|
||||
rm -rf packs/automatons/automatons
|
||||
./node_modules/.bin/fvtt package pack -n automatons --inputDirectory ./packs/src/automatons --outputDirectory ./packs/automatons
|
||||
|
||||
- name: Build capacites-automaton compendium pack
|
||||
run: |
|
||||
rm -rf packs/capacites-automaton/capacites-automaton
|
||||
./node_modules/.bin/fvtt package pack -n capacites-automaton --inputDirectory ./packs/src/capacites-automaton --outputDirectory ./packs/capacites-automaton
|
||||
|
||||
- name: Build traits-demoniaques compendium pack
|
||||
run: |
|
||||
rm -rf packs/traits-demoniaques/traits-demoniaques
|
||||
./node_modules/.bin/fvtt package pack -n traits-demoniaques --inputDirectory ./packs/src/traits-demoniaques --outputDirectory ./packs/traits-demoniaques
|
||||
|
||||
- name: Build faiblesses-demoniaques compendium pack
|
||||
run: |
|
||||
rm -rf packs/faiblesses-demoniaques/faiblesses-demoniaques
|
||||
./node_modules/.bin/fvtt package pack -n faiblesses-demoniaques --inputDirectory ./packs/src/faiblesses-demoniaques --outputDirectory ./packs/faiblesses-demoniaques
|
||||
|
||||
- name: Build demons-types compendium pack
|
||||
run: |
|
||||
rm -rf packs/demons-types/demons-types
|
||||
./node_modules/.bin/fvtt package pack -n demons-types --inputDirectory ./packs/src/demons --outputDirectory ./packs/demons-types
|
||||
|
||||
# Create a zip file with all files required by the module to add to the release
|
||||
- run: |
|
||||
apt update -y
|
||||
apt install -y zip
|
||||
|
||||
- run: zip -r ./fvtt-mournblade.zip system.json README.md LICENSE assets/ lang/ modules/ packs/ styles/ templates/ template.json
|
||||
|
||||
- name: setup go
|
||||
uses: https://github.com/actions/setup-go@v4
|
||||
with:
|
||||
go-version: '>=1.20.1'
|
||||
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./fvtt-mournblade.zip
|
||||
system.json
|
||||
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
||||
|
||||
- name: Publish to Foundry server
|
||||
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
|
||||
with:
|
||||
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
|
||||
id: 'fvtt-mournblade'
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: 'https://www.uberwald.me/gitea/public/fvtt-mournblade/releases/download/latest/system.json'
|
||||
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-mournblade.zip'
|
||||
compatibility-minimum: '13'
|
||||
compatibility-verified: '14'
|
||||
@@ -0,0 +1,4 @@
|
||||
.history/
|
||||
node_modules
|
||||
.github/
|
||||
regles/
|
||||
@@ -1,4 +1,23 @@
|
||||
# fvtt-mournblade
|
||||
# Système Foundry pour Mournblade (French RPG, Titam France/Sombres Projets)
|
||||
|
||||
FoundryVTT system for Mournblade from Sombres Projets
|
||||
## EN
|
||||
|
||||
Unofficial system for Mournblade (French version from Titam France).
|
||||
|
||||
Books are mandatory to play and are available at : http://www.titam-france.fr
|
||||
|
||||
## FR
|
||||
|
||||
Système non-officiel pour le JDR Mournblade (Titam France).
|
||||
|
||||
Ce système a été autorisé par Le Département des Sombres Projets, merci à eux !
|
||||
|
||||
Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http://www.titam-france.fr
|
||||
|
||||
# Credits
|
||||
|
||||
Mournblade, le jeu de rôle de Sword & Sorcery, is a property of Titam France/Sombres Projets.
|
||||
|
||||
# Developmement
|
||||
|
||||
LeRatierBretonnien
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg style="height: 512px; width: 512px;" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 0h512v512H0z" fill="#661f1f" fill-opacity="1"></path><g class="" style="" transform="translate(0,0)"><path d="M94.055 21.9 18.998 96.96l42.727 23.6-26.98 26.952L142.35 212.39c-40.443 70.148-30.72 161.07 29.2 220.958 71.605 71.606 187.737 71.587 259.356 0 71.62-71.587 71.642-187.654.037-259.22-59.915-59.878-150.896-69.57-221.084-29.177L144.95 37.415l-8.44 8.432-18.588 18.57L94.055 21.9zm47.224 45.598 62.337 103.275 8.098-5.248c44.21-28.663 99.014-34.044 147.166-16.078-1.16-.026-2.328-.04-3.503-.04-38.988 0-70.594 14.807-70.594 33.073 0 18.27 31.606 33.075 70.594 33.075 31.53 0 58.225-9.684 67.287-23.05 15.942 17.34 27.492 37.224 34.65 58.253-7.76-3.387-18.28-6.706-30.902-9.563-31.383-7.1-75.547-11.615-124.305-11.615-48.757 0-92.92 4.514-124.304 11.615-13.71 3.102-24.997 6.75-32.893 10.438a163.85 163.85 0 0 1 18.018-37.383l5.263-8.104-103.33-62.3 13.894-13.88 46.937 25.923 27.914-27.915-26.18-46.635 13.855-13.842zm-1.087 201.287c.482.28.982.56 1.506.84 7.89 4.22 20.41 8.487 36.103 12.037 31.383 7.1 75.547 11.615 124.304 11.615 48.758 0 92.922-4.514 124.305-11.615 15.687-3.55 28.203-7.813 36.094-12.033a164.248 164.248 0 0 1 2.746 17.643c-9.432 4.277-21.204 7.893-35.074 11.032-33.205 7.513-78.27 12.037-128.07 12.037-49.802 0-94.866-4.524-128.07-12.037-14.67-3.32-27-7.17-36.69-11.776a164.503 164.503 0 0 1 2.845-17.745z" fill="#fff" fill-opacity="1"></path></g></svg>
|
||||
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 2.1 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 1.6 MiB |
|
After Width: | Height: | Size: 380 KiB |
@@ -0,0 +1,35 @@
|
||||
const gulp = require('gulp');
|
||||
const less = require('gulp-less');
|
||||
const sourcemaps = require('gulp-sourcemaps');
|
||||
|
||||
// Paths
|
||||
const paths = {
|
||||
styles: {
|
||||
src: 'less/**/*.less',
|
||||
dest: 'styles/'
|
||||
}
|
||||
};
|
||||
|
||||
// Compile LESS to CSS
|
||||
function styles() {
|
||||
return gulp.src('less/mournblade.less')
|
||||
.pipe(sourcemaps.init())
|
||||
.pipe(less())
|
||||
.pipe(sourcemaps.write('.'))
|
||||
.pipe(gulp.dest(paths.styles.dest));
|
||||
}
|
||||
|
||||
// Watch files
|
||||
function watchFiles() {
|
||||
gulp.watch(paths.styles.src, styles);
|
||||
}
|
||||
|
||||
// Define complex tasks
|
||||
const build = gulp.series(styles);
|
||||
const watch = gulp.series(build, watchFiles);
|
||||
|
||||
// Export tasks
|
||||
exports.styles = styles;
|
||||
exports.build = build;
|
||||
exports.watch = watch;
|
||||
exports.default = build;
|
||||
@@ -0,0 +1,323 @@
|
||||
{
|
||||
"Adresse": "Agility",
|
||||
"Clairvoyance": "Clarity",
|
||||
"MNBL.abilities": "Gifts/Pacts",
|
||||
"MNBL.activatedrunes": "Activated Runes",
|
||||
"MNBL.addpredilection": "Add a specialization",
|
||||
"MNBL.aimingbonus": "Aiming Bonus",
|
||||
"MNBL.alignement": "Alignment",
|
||||
"MNBL.all": "All",
|
||||
"MNBL.allegiance": "Allegiance",
|
||||
"MNBL.applydamage": "Apply damage/bonus/penalty",
|
||||
"MNBL.aspect": "Aspect",
|
||||
"MNBL.Assaut": "Smite",
|
||||
"MNBL.attack": "Attack",
|
||||
"MNBL.attackcapacity": "Offensive Ability",
|
||||
"MNBL.attackmountbonus": "Mounted attacker vs ground defender (+5)",
|
||||
"MNBL.attacks": "Attacks",
|
||||
"MNBL.attribut": "Attribute",
|
||||
"MNBL.attributes": "Attributes",
|
||||
"MNBL.automalus": "Auto Penalty",
|
||||
"MNBL.base": "Base",
|
||||
"MNBL.beastslords": "Beast Lords",
|
||||
"MNBL.bio": "Bio & Notes",
|
||||
"MNBL.bonus": "Bonus",
|
||||
"MNBL.candoublebonusskill": "Bonuses can be doubled (cf. Profession)",
|
||||
"MNBL.chaos": "Chaos",
|
||||
"MNBL.chaotictraits": "Chaotic Traits",
|
||||
"MNBL.charge": "Charge",
|
||||
"MNBL.consumed": "Consumed",
|
||||
"MNBL.contain": "Contain the opponent",
|
||||
"MNBL.creatureresourcecost": "Resource Cost (creatures)",
|
||||
"MNBL.current": "Current",
|
||||
"MNBL.currentmax": "Current Max",
|
||||
"MNBL.damage": "Damage",
|
||||
"MNBL.damagebonus": "Damage Bonus",
|
||||
"MNBL.defense": "Defense",
|
||||
"MNBL.defensebonus": "Defense Bonus",
|
||||
"MNBL.defensecapacity": "Defensive Ability",
|
||||
"MNBL.dice": "Dice",
|
||||
"MNBL.difficulty": "Difficulty",
|
||||
"MNBL.dirtyattack": "Cheap Shot",
|
||||
"MNBL.disadvantagepositions": "Disadvantageous positions (Max bonus +15)",
|
||||
"MNBL.disarm": "Disarm",
|
||||
"MNBL.doubleD20": "Double d20 (1 Shard Point)",
|
||||
"MNBL.dramaticfailure": "Dramatic Failure",
|
||||
"MNBL.oddresult": "Odd result — the die counts as 0",
|
||||
"MNBL.duration": "Duration",
|
||||
"MNBL.easy": "Easy (5)",
|
||||
"MNBL.eclat": "Shard",
|
||||
"MNBL.elementslords": "Elemental Lords",
|
||||
"MNBL.equipmentactions": "Equipment/Actions",
|
||||
"MNBL.equipments": "Equipments",
|
||||
"MNBL.equipped": "Equipped",
|
||||
"MNBL.exp": "Experience",
|
||||
"MNBL.eyes": "Eyes",
|
||||
"MNBL.failure": "Failure",
|
||||
"MNBL.feint": "Feint",
|
||||
"MNBL.flee": "Flee",
|
||||
"MNBL.formula": "Formula",
|
||||
"MNBL.genre": "Gender",
|
||||
"MNBL.gifts": "Gifts",
|
||||
"MNBL.goodadventure": "Good Adventure",
|
||||
"MNBL.hair": "Hair",
|
||||
"MNBL.hard": "Hard (15)",
|
||||
"MNBL.hascover": "Cover",
|
||||
"MNBL.hazardous": "Tricky (20)",
|
||||
"MNBL.health": "Health",
|
||||
"MNBL.healthmalus": "Health Penalty",
|
||||
"MNBL.heavycover": "Almost complete (-10)",
|
||||
"MNBL.heroicsuccess": "Heroic Success",
|
||||
"MNBL.highlanguage": "High Melnibonéan",
|
||||
"MNBL.ignorearmor": "Ignore Armor",
|
||||
"MNBL.ignorehealthmalus": "Ignore Health Penalty",
|
||||
"MNBL.ignoresoulmalus": "Ignore Soul Penalty",
|
||||
"MNBL.immobilize": "Immobilize",
|
||||
"MNBL.insane": "Ridiculous (25)",
|
||||
"MNBL.isdefense": "Defensive",
|
||||
"MNBL.knockout": "Knock Out",
|
||||
"MNBL.law": "Law",
|
||||
"MNBL.legacy": "Legacy",
|
||||
"MNBL.lessthanshort": "Less than short (10)",
|
||||
"MNBL.lethal": "Lethal",
|
||||
"MNBL.level": "Level",
|
||||
"MNBL.lightcover": "Buckler or light (-2)",
|
||||
"MNBL.longmore": "Long and more (25)",
|
||||
"MNBL.longrange": "Long Range",
|
||||
"MNBL.malus": "Penalty",
|
||||
"MNBL.margin": "Margin",
|
||||
"MNBL.medium": "Average (10)",
|
||||
"MNBL.mediumcover": "Pavise or half (-5)",
|
||||
"MNBL.mediummore": "Medium and more (20)",
|
||||
"MNBL.mediumrange": "Medium Range",
|
||||
"MNBL.meleethrowweapon": "Melee and Throwing Weapon",
|
||||
"MNBL.meleeweapon": "Melee Weapon",
|
||||
"MNBL.mode": "Mode",
|
||||
"MNBL.modifier": "Modifiers",
|
||||
"MNBL.modifiertype": "Modifier Type",
|
||||
"MNBL.mounted": "Mounted",
|
||||
"MNBL.nextactionmalus": "Penalty for next action",
|
||||
"MNBL.nextattackbonus": "Bonus for next attack",
|
||||
"MNBL.none": "None",
|
||||
"MNBL.noneunknwon": "None/Unknown",
|
||||
"MNBL.nonlethal": "Non-Lethal",
|
||||
"MNBL.nonlethaldamage": "Non-Lethal Damage",
|
||||
"MNBL.notarget": "No designated target",
|
||||
"MNBL.origin": "Origin",
|
||||
"MNBL.pacts": "Pacts",
|
||||
"MNBL.points": "Points",
|
||||
"MNBL.preciseattack": "Precision Attack",
|
||||
"MNBL.predilections": "Specializations",
|
||||
"MNBL.preferredhand": "Preferred Hand",
|
||||
"MNBL.prerequisites": "Prerequisites",
|
||||
"MNBL.price": "Price",
|
||||
"MNBL.profession": "Profession",
|
||||
"MNBL.pronounced": "Spoken",
|
||||
"MNBL.pronouncedrune": "Spoken Rune",
|
||||
"MNBL.pronouncerune": "Speak the rune",
|
||||
"MNBL.protections": "Protections",
|
||||
"MNBL.puremadness": "Insane (30)",
|
||||
"MNBL.quantity": "Quantity",
|
||||
"MNBL.range": "Range",
|
||||
"MNBL.rarity": "Rarity",
|
||||
"MNBL.registeredmodifiers": "Registered Modifiers",
|
||||
"MNBL.reloadduration": "Reload Time",
|
||||
"MNBL.ressources": "Resources",
|
||||
"MNBL.roll": "Roll",
|
||||
"MNBL.runes": "Runes",
|
||||
"MNBL.runningtarget": "Running target (-5/-10 depending on range)",
|
||||
"MNBL.shootmodifier": "Shooting Modifiers",
|
||||
"MNBL.shootweapon": "Shoot Weapon",
|
||||
"MNBL.shortmore": "Short and more (10)",
|
||||
"MNBL.shortrange": "Short Range",
|
||||
"MNBL.size": "Size",
|
||||
"MNBL.skill": "Skill",
|
||||
"MNBL.skills": "Skills",
|
||||
"MNBL.smallroomtarget": "Target in confined space (+5)",
|
||||
"MNBL.soul": "Soul",
|
||||
"MNBL.soulmalus": "Soul Penalty",
|
||||
"MNBL.soulmultiplier": "Soul Multiplier",
|
||||
"MNBL.soulpoints": "Soul Points",
|
||||
"MNBL.specialactions": "Special Actions",
|
||||
"MNBL.specialweapon": "Special (ability/gift)",
|
||||
"MNBL.speciestrait": "Species Trait",
|
||||
"MNBL.speed": "Speed",
|
||||
"MNBL.success": "Success",
|
||||
"MNBL.target": "Target",
|
||||
"MNBL.targetbelow": "Target below (+5)",
|
||||
"MNBL.targetcantmove": "Target immobilized (+5)",
|
||||
"MNBL.targetdefense": "Opponent's Defense",
|
||||
"MNBL.targetground": "Target on the ground (+5)",
|
||||
"MNBL.targetseeshoot": "Target is aware of the shot",
|
||||
"MNBL.tendancies": "Tendencies",
|
||||
"MNBL.throwweapon": "Throwing Weapon",
|
||||
"MNBL.totalprotection": "Total Protection",
|
||||
"MNBL.traced": "Written",
|
||||
"MNBL.tracedrune": "Written Rune",
|
||||
"MNBL.tracerune": "Write the rune",
|
||||
"MNBL.treasuremoney": "Treasures and Money",
|
||||
"MNBL.twohands": "Two-handed",
|
||||
"MNBL.type": "Type",
|
||||
"MNBL.unarmedtarget": "Unarmed target (+5)",
|
||||
"MNBL.unit": "Unit",
|
||||
"MNBL.use": "Use",
|
||||
"MNBL.usedpredilection": "Used Predilection",
|
||||
"MNBL.value": "Value",
|
||||
"MNBL.weapon": "Weapon",
|
||||
"MNBL.weaponbonusattack": "Handling Bonus (offensive)",
|
||||
"MNBL.weaponbonusdefense": "Handling Bonus (defensive)",
|
||||
"MNBL.weapons": "Weapons",
|
||||
"MNBL.weaponscapacities": "Weapons/Abilities",
|
||||
"MNBL.weapontype": "Weapon Type",
|
||||
"MNBL.weight": "Weight",
|
||||
"MNBL.total": "Total",
|
||||
"Présence": "Presence",
|
||||
"Puissance": "Might",
|
||||
"Trempe": "Mettle",
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"creature": "Creature",
|
||||
"personnage": "Character"
|
||||
},
|
||||
"Item": {
|
||||
"arme": "Weapon",
|
||||
"bouclier": "Shield",
|
||||
"capacite": "Ability",
|
||||
"competence": "Skill",
|
||||
"don": "Gifts",
|
||||
"equipement": "Equipment",
|
||||
"heritage": "Background",
|
||||
"metier": "Profession",
|
||||
"modifier": "Modifier",
|
||||
"monnaie": "Currency",
|
||||
"origine": "Origin",
|
||||
"pacte": "Pacts",
|
||||
"protection": "Protections",
|
||||
"rune": "Rune",
|
||||
"runeeffect": "Rune Effect",
|
||||
"tendance": "Signs of Chaos",
|
||||
"traitchaotique": "Background",
|
||||
"traitespece": "Species Trait"
|
||||
}
|
||||
},
|
||||
"MNBL.potion": "Potion",
|
||||
"MNBL.potionRune": "Rune",
|
||||
"MNBL.potionSeuil": "Rune Threshold",
|
||||
"MNBL.potionPointsAme": "Soul Points invested",
|
||||
"MNBL.potionForme": "Form",
|
||||
"MNBL.potionStatut": "Status",
|
||||
"MNBL.potionVirulence": "Virulence",
|
||||
"MNBL.potionDuree": "Duration",
|
||||
"MNBL.potionConservation": "Conservation",
|
||||
"MNBL.potionTemps": "Preparation Time",
|
||||
"MNBL.potionEffetCuratif": "Curative Effect",
|
||||
"MNBL.potionEffetLetal": "Lethal Effect",
|
||||
"MNBL.potionEffetSecondaire": "Side Effects",
|
||||
"MNBL.potionDescription": "Description",
|
||||
"MNBL.potionLiquide": "Liquid",
|
||||
"MNBL.potionOnguent": "Ointment",
|
||||
"MNBL.potionCachets": "Tablets",
|
||||
"MNBL.potionPilules": "Pills",
|
||||
"MNBL.potionInconnue": "Unknown",
|
||||
"MNBL.potionEfficace": "Effective",
|
||||
"MNBL.potionHeroique": "Heroic",
|
||||
"MNBL.potionInefficace": "Ineffective",
|
||||
"MNBL.potionPoison": "Poison",
|
||||
"MNBL.potions": "Potions",
|
||||
"MNBL.potionStatut": "Status",
|
||||
"MNBL.potionDuree": "Duration",
|
||||
"MNBL.preparePotion": "Prepare a Potion",
|
||||
"MNBL.capacites": "Capacities / Powers",
|
||||
"MNBL.capacite": "Capacity",
|
||||
"MNBL.typeCapacite": "Capacity Type",
|
||||
"MNBL.typeCapaciteElue": "Chosen Power",
|
||||
"MNBL.typeCapaciteElementaire": "Elemental Power",
|
||||
"MNBL.typeCapaciteDemoniaque": "Demonic Power",
|
||||
"MNBL.typeCapaciteAutomaton": "Automaton Ability",
|
||||
"MNBL.typeCapaciteCreature": "Creature Power",
|
||||
"MNBL.typeCapaciteFaiblesseDemoniaque": "Demonic Weakness",
|
||||
"MNBL.creatureTypeCreature": "Creature",
|
||||
"MNBL.creatureTypeDemon": "Demon",
|
||||
"MNBL.creatureTypeElementaire": "Elemental",
|
||||
"MNBL.elementTypeAir": "Air",
|
||||
"MNBL.elementTypeTerre": "Earth",
|
||||
"MNBL.elementTypeFeu": "Fire",
|
||||
"MNBL.elementTypeEau": "Water",
|
||||
"MNBL.creatureType": "Creature Type",
|
||||
"MNBL.elementType": "Element",
|
||||
"MNBL.demonType": "Demon Type",
|
||||
"MNBL.demonPuissance": "Power Level",
|
||||
"MNBL.demonTypeNone": "— Undefined —",
|
||||
"MNBL.demonTypeCombat": "Combat Demon",
|
||||
"MNBL.demonTypeDesir": "Desire Demon",
|
||||
"MNBL.demonTypeSavoir": "Knowledge Demon",
|
||||
"MNBL.demonTypeProtection": "Protection Demon",
|
||||
"MNBL.demonTypeVoyage": "Travel Demon",
|
||||
"MNBL.demonPuissanceNone": "— Undefined —",
|
||||
"MNBL.demonPuissanceMineur": "Minor",
|
||||
"MNBL.demonPuissanceMedian": "Median",
|
||||
"MNBL.demonPuissanceMajeur": "Major",
|
||||
"MNBL.creatureTypeAutomaton": "Automaton",
|
||||
"MNBL.automatonType": "Automaton Type",
|
||||
"MNBL.automatonPuissance": "Power Level",
|
||||
"MNBL.automatonTypeNone": "— Undefined —",
|
||||
"MNBL.automatonTypeCombat": "Combat",
|
||||
"MNBL.automatonTypeVoyage": "Travel",
|
||||
"MNBL.automatonTypePerception": "Perception",
|
||||
"MNBL.automatonTypeRestauration": "Restoration",
|
||||
"MNBL.automatonTypeReparateur": "Repairer",
|
||||
"MNBL.automatonPuissanceNone": "— Undefined —",
|
||||
"MNBL.automatonPuissanceMineur": "Minor",
|
||||
"MNBL.automatonPuissanceMedian": "Median",
|
||||
"MNBL.automatonPuissanceMajeur": "Major",
|
||||
"MNBL.automatonVoyageType": "Travel Type",
|
||||
"MNBL.automatonVoyageTypeNone": "— Undefined —",
|
||||
"MNBL.automatonVoyageTypeTerrestre": "Terrestrial",
|
||||
"MNBL.automatonVoyageTypeAquatique": "Aquatic",
|
||||
"MNBL.automatonVoyageTypeAerien": "Aerial",
|
||||
"MNBL.automatonVoyageTypeExtradimensionnel": "Extra-dimensional",
|
||||
"MNBL.invoquerElementaire": "Summon an Elemental",
|
||||
"MNBL.bannirElementaire": "Banish",
|
||||
"MNBL.invocationsActives": "Active Invocations",
|
||||
"MNBL.invocationElement": "Element",
|
||||
"MNBL.invocationTier": "Power",
|
||||
"MNBL.invocationSeuil": "Threshold",
|
||||
"MNBL.invocationAmeExtra": "Extra Soul Points",
|
||||
"MNBL.invocationAmeTotal": "Total Soul Cost",
|
||||
"MNBL.invocationTemps": "Concentration Time",
|
||||
"MNBL.invocationBonusPacte": "Elemental Pact Bonus",
|
||||
"MNBL.invocationHautParler": "Savoir : Haut-Parler",
|
||||
"MNBL.invocationSeigneursElem": "Savoir : Seigneurs Élémentaires",
|
||||
"MNBL.invocationResultSucces": "The Elemental is summoned!",
|
||||
"MNBL.invocationResultHeroique": "Heroic success! You may freely increase one of the Elemental's attributes by +2.",
|
||||
"MNBL.invocationResultEchec": "The invocation failed. You lose half the Soul Points spent.",
|
||||
"MNBL.invocationResultDramatique": "Dramatic failure! The invocation failed and you lose all invested Soul Points. A natural catastrophe is unleashed!",
|
||||
"MNBL.invocationTierMineur": "Minor (Threshold 15)",
|
||||
"MNBL.invocationTierMedian": "Median (Threshold 20)",
|
||||
"MNBL.invocationTierMajeur": "Major (Threshold 25)",
|
||||
"MNBL.invocationConcentrationMineur": "1 round",
|
||||
"MNBL.invocationConcentrationMedian": "1 minute",
|
||||
"MNBL.invocationConcentrationMajeur": "1 hour",
|
||||
"MNBL.invocationAmeBloque": "Blocked Soul",
|
||||
|
||||
"MNBL.invoquerDemon": "Invoke a Demon",
|
||||
"MNBL.invoquerEsprit": "Invoke a Law Spirit",
|
||||
"MNBL.libererDemon": "Release",
|
||||
"MNBL.invocationsDemons": "Active Demonic Invocations",
|
||||
"MNBL.invocationDemonSeuil": "Difficulty Threshold",
|
||||
"MNBL.invocationDemonAme": "Soul Spent",
|
||||
"MNBL.invocationDemonCoercition": "Coercion",
|
||||
"MNBL.invocationDemonLoiChaos": "Lore: Law & Chaos",
|
||||
"MNBL.invocationDemonResultSucces": "The Demon is invoked!",
|
||||
"MNBL.invocationDemonResultHeroique": "Heroic success! More favorable agreement.",
|
||||
"MNBL.invocationDemonResultEchec": "Invocation failed. You lose half the Soul points spent.",
|
||||
"MNBL.invocationDemonResultDramatique": "Dramatic failure! All Soul points are lost.",
|
||||
|
||||
"MNBL.enchantementLoi": "Law Enchantment",
|
||||
"MNBL.enchanter": "Enchant",
|
||||
"MNBL.enchantementActif": "Enchanted",
|
||||
"MNBL.enchantementBonus": "Bonus",
|
||||
"MNBL.enchantementAntiChaos": "Anti-Chaos",
|
||||
"MNBL.enchantementStandard": "Standard (skill bonus)",
|
||||
"MNBL.enchantementTypeAntiChaos": "Anti-Chaos (luminous aura)"
|
||||
}
|
||||
@@ -0,0 +1,333 @@
|
||||
{
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"personnage": "Personnage",
|
||||
"creature": "Créature"
|
||||
},
|
||||
"Item": {
|
||||
"arme": "Arme",
|
||||
"competence": "Compétence",
|
||||
"protection": "Protection",
|
||||
"pacte": "Pacte",
|
||||
"traitchaotique": "Trait Chaotique",
|
||||
"monnaie": "Monnaie",
|
||||
"don": "Don",
|
||||
"tendance": "Tendance",
|
||||
"rune": "Rune",
|
||||
"equipement": "Equipement",
|
||||
"capacite": "Capacité",
|
||||
"origine": "Origine",
|
||||
"heritage": "Héritage",
|
||||
"metier": "Métier",
|
||||
"runeeffect": "Effet de Rune",
|
||||
"bouclier": "Bouclier",
|
||||
"modifier": "Modificateur",
|
||||
"traitespece": "Trait d'Espèce",
|
||||
"potion": "Potion"
|
||||
}
|
||||
},
|
||||
"Adresse": "Adresse",
|
||||
"Puissance": "Puissance",
|
||||
"Clairvoyance": "Clairvoyance",
|
||||
"Présence": "Présence",
|
||||
"Trempe": "Trempe",
|
||||
"MNBL.assaut": "Assaut",
|
||||
"MNBL.preciseattack": "Attaque Précise",
|
||||
"MNBL.feint": "Feinte",
|
||||
"MNBL.dirtyattack": "Coup Bas",
|
||||
"MNBL.charge": "Charger",
|
||||
"MNBL.contain": "Contenir l'adversaire",
|
||||
"MNBL.disarm": "Désarmer",
|
||||
"MNBL.none": "Aucun",
|
||||
"MNBL.lightcover": "Rondache ou léger (-2)",
|
||||
"MNBL.mediumcover": "Pavois ou à moitié (-5)",
|
||||
"MNBL.heavycover": "Quasi complet (-10)",
|
||||
"MNBL.roll": "Jet",
|
||||
"MNBL.defensecapacity": "Capacité défensive",
|
||||
"MNBL.attackcapacity": "Capacité offensive",
|
||||
"MNBL.lessthanshort": "Moins que courte (10)",
|
||||
"MNBL.shortmore": "Courte et + (10)",
|
||||
"MNBL.mediummore": "Moyenne et + (20)",
|
||||
"MNBL.longmore": "Longue et + (25)",
|
||||
"MNBL.noneunknwon": "Aucune/Inconnue",
|
||||
"MNBL.easy": "Facile (5)",
|
||||
"MNBL.medium": "Moyenne (10)",
|
||||
"MNBL.hard": "Ardue (15)",
|
||||
"MNBL.hazardous": "Hasardeuse (20)",
|
||||
"MNBL.insane": "Insensée (25)",
|
||||
"MNBL.puremadness": "Pure Folie (30)",
|
||||
"MNBL.pronouncerune": "Prononcer la rune",
|
||||
"MNBL.tracerune": "Tracer la rune",
|
||||
"MNBL.pronounced": "Prononcée",
|
||||
"MNBL.traced": "Tracée",
|
||||
"MNBL.meleeweapon": "Arme de contact",
|
||||
"MNBL.meleethrowweapon": "Arme de contact et de Jet",
|
||||
"MNBL.throwweapon": "Arme de Lancer",
|
||||
"MNBL.shootweapon": "Arme de Tir",
|
||||
"MNBL.specialweapon": "Spécial (capacité/don)",
|
||||
"MNBL.all": "Tous",
|
||||
"MNBL.beastslords": "Seigneurs des Bêtes",
|
||||
"MNBL.elementslords": "Seigneurs Elementaires",
|
||||
"MNBL.law": "Loi",
|
||||
"MNBL.chaos": "Chaos",
|
||||
"MNBL.level": "Niveau",
|
||||
"MNBL.points": "Points",
|
||||
"MNBL.aspect": "Aspect",
|
||||
"MNBL.margin": "Marge",
|
||||
"MNBL.goodadventure": "Bonne Aventure",
|
||||
"MNBL.base": "Base",
|
||||
"MNBL.current": "Actuelle",
|
||||
"MNBL.alignement": "Alignement",
|
||||
"MNBL.eclat": "Eclat",
|
||||
"MNBL.exp": "Expérience",
|
||||
"MNBL.attributes": "Attributs",
|
||||
"MNBL.skills": "Compétences",
|
||||
"MNBL.abilities": "Dons/Pactes",
|
||||
"MNBL.equipmentactions": "Equipements/Actions",
|
||||
"MNBL.bio": "Bio&Notes",
|
||||
"MNBL.health": "Santé",
|
||||
"MNBL.bonus": "Bonus",
|
||||
"MNBL.malus": "Malus",
|
||||
"MNBL.nonlethal": "Non Létaux",
|
||||
"MNBL.lethal": "Létaux",
|
||||
"MNBL.automalus": "Malus Auto",
|
||||
"MNBL.soul": "Ame",
|
||||
"MNBL.currentmax": "Max Actuel",
|
||||
"MNBL.consumed": "Consommé",
|
||||
"MNBL.damagebonus": "B. Dégats",
|
||||
"MNBL.speed": "Vitesse",
|
||||
"MNBL.defense": "Défense",
|
||||
"MNBL.totalprotection": "Protection Totale",
|
||||
"MNBL.modifier": "Modificateurs",
|
||||
"MNBL.type": "Type",
|
||||
"MNBL.value": "Valeur",
|
||||
"MNBL.gifts": "Dons",
|
||||
"MNBL.allegiance": "Allégeance",
|
||||
"MNBL.pacts": "Pactes",
|
||||
"MNBL.runes": "Runes",
|
||||
"MNBL.highlanguage": "Haut Parler",
|
||||
"MNBL.difficulty": "Difficulté",
|
||||
"MNBL.tendancies": "Tendances",
|
||||
"MNBL.chaotictraits": "Traits Chaotique",
|
||||
"MNBL.activatedrunes": "Runes actives",
|
||||
"MNBL.mode": "Mode",
|
||||
"MNBL.duration": "Durée",
|
||||
"MNBL.treasuremoney": "Richesses et Argent",
|
||||
"MNBL.quantity": "Quantité",
|
||||
"MNBL.unit": "Unité",
|
||||
"MNBL.specialactions": "Actions spéciales",
|
||||
"MNBL.knockout": "Assomer",
|
||||
"MNBL.flee": "Fuir",
|
||||
"MNBL.immobilize": "Immobiliser",
|
||||
"MNBL.mounted": "Monté",
|
||||
"MNBL.weapons": "Armes",
|
||||
"MNBL.attack": "Attaque",
|
||||
"MNBL.damage": "Dégats",
|
||||
"MNBL.protections": "Protections",
|
||||
"MNBL.equipments": "Equipements",
|
||||
"MNBL.equipment": "Equipement",
|
||||
"MNBL.origin": "Origine",
|
||||
"MNBL.legacy": "Héritage",
|
||||
"MNBL.profession": "Métier",
|
||||
"MNBL.genre": "Genre",
|
||||
"MNBL.size": "Taille",
|
||||
"MNBL.hair": "Cheveux",
|
||||
"MNBL.eyes": "Yeux",
|
||||
"MNBL.preferredhand": "Main Préférée",
|
||||
"MNBL.weight": "Poids",
|
||||
"MNBL.soulmultiplier": "Multiplicateur d'âme",
|
||||
"MNBL.ignorehealthmalus": "Ignore le malus de santé",
|
||||
"MNBL.ignoresoulmalus": "Ignore le malus d'âme",
|
||||
"MNBL.weapon": "Arme",
|
||||
"MNBL.nextattackbonus": "Bonus pour prochaine attaque",
|
||||
"MNBL.nextactionmalus": "Malus au défenseur pour prochaine action",
|
||||
"MNBL.applydamage": "Appliquer les dégats/bonus/malus",
|
||||
"MNBL.attribut": "Attribut",
|
||||
"MNBL.skill": "Compétence",
|
||||
"MNBL.target": "Cible",
|
||||
"MNBL.usedpredilection": "Prédilection utilisée",
|
||||
"MNBL.soulpoints": "Points d'âme",
|
||||
"MNBL.formula": "Formule",
|
||||
"MNBL.dice": "Dé",
|
||||
"MNBL.success": "Succés",
|
||||
"MNBL.failure": "Echec",
|
||||
"MNBL.heroicsuccess": "Succés Héroïque",
|
||||
"MNBL.dramaticfailure": "Echec Dramatique",
|
||||
"MNBL.oddresult": "Résultat impair — le dé compte pour 0",
|
||||
"MNBL.attackmountbonus": "Attaquant monté vs def. au sol (+5)",
|
||||
"MNBL.targetdefense": "Défense adversaire",
|
||||
"MNBL.shootmodifier": "Modificateurs de Tir",
|
||||
"MNBL.aimingbonus": "Bonus de visée",
|
||||
"MNBL.targetseeshoot": "La cible est consciente du tir",
|
||||
"MNBL.notarget": "Pas de cible désignée",
|
||||
"MNBL.runningtarget": "La cible court (-5/-10 selon portée)",
|
||||
"MNBL.hascover": "Couvert",
|
||||
"MNBL.range": "Portée",
|
||||
"MNBL.disadvantagepositions": "Positions désavantageuses (Bonus max +15)",
|
||||
"MNBL.targetground": "Cible au sol (+5)",
|
||||
"MNBL.unarmedtarget": "Cible désarmée (+5)",
|
||||
"MNBL.smallroomtarget": "Cible en espace restreint (+5)",
|
||||
"MNBL.targetcantmove": "Cible immobilisée (+5)",
|
||||
"MNBL.targetbelow": "Cible surplombée (+5)",
|
||||
"MNBL.healthmalus": "Malus de santé",
|
||||
"MNBL.soulmalus": "Malus d'âme",
|
||||
"MNBL.registeredmodifiers": "Modificateurs enregistrés",
|
||||
"MNBL.doubleD20": "Doubler le d20 (1 Point d'Eclat)",
|
||||
"MNBL.pronouncedrune": "Rune prononcée",
|
||||
"MNBL.tracedrune": "Rune tracée",
|
||||
"MNBL.equipped": "Equipé",
|
||||
"MNBL.rarity": "Rareté",
|
||||
"MNBL.price": "Prix",
|
||||
"MNBL.modifiertype": "Type de modificateur",
|
||||
"MNBL.prerequisites": "Prérequis",
|
||||
"MNBL.predilections": "Prédilections",
|
||||
"MNBL.candoublebonusskill": "Les bonus de Bonne Aventure et d'Eclat peuvent être doublés (cf. Métier)",
|
||||
"MNBL.addpredilection": "Ajouter une prédilection",
|
||||
"MNBL.defensebonus": "Bonus de défense",
|
||||
"MNBL.nonlethaldamage": "Dégâts non létaux",
|
||||
"MNBL.weapontype": "Type d'arme",
|
||||
"MNBL.weaponbonusattack": "Bonus de maniement (offensif)",
|
||||
"MNBL.weaponbonusdefense": "Bonus de maniement (défensif)",
|
||||
"MNBL.isdefense": "Défensive",
|
||||
"MNBL.twohands": "A deux mains",
|
||||
"MNBL.ignorearmor": "Ignore l'armure",
|
||||
"MNBL.creatureresourcecost": "Cout en Ressources (créatures)",
|
||||
"MNBL.shortrange": "Portée courte",
|
||||
"MNBL.mediumrange": "Portée moyenne",
|
||||
"MNBL.longrange": "Portée longue",
|
||||
"MNBL.reloadduration": "Temps de rechargement",
|
||||
"MNBL.attacks": "Attaques",
|
||||
"MNBL.ressources": "Ressources",
|
||||
"MNBL.weaponscapacities": "Armes/Capacités",
|
||||
"MNBL.use": "Utiliser",
|
||||
"MNBL.speciestrait": "Trait d'espèce",
|
||||
"MNBL.attribute": "Attribut",
|
||||
"MNBL.Protections": "Protections",
|
||||
"MNBL.rune": "Rune",
|
||||
"MNBL.total": "Total",
|
||||
"MNBL.description": "Description",
|
||||
"MNBL.details": "Détails",
|
||||
"MNBL.sacrifice": "Sacrifice",
|
||||
"MNBL.identity": "Identité",
|
||||
"MNBL.gmtools": "Outils MJ",
|
||||
"MNBL.potion": "Potion",
|
||||
"MNBL.potionRune": "Rune",
|
||||
"MNBL.potionSeuil": "Seuil de la Rune",
|
||||
"MNBL.potionPointsAme": "Points d'Âme investis",
|
||||
"MNBL.potionForme": "Forme",
|
||||
"MNBL.potionStatut": "Statut",
|
||||
"MNBL.potionVirulence": "Virulence",
|
||||
"MNBL.potionDuree": "Durée d'effet",
|
||||
"MNBL.potionConservation": "Conservation",
|
||||
"MNBL.potionTemps": "Temps de préparation",
|
||||
"MNBL.potionEffetCuratif": "Effet curatif",
|
||||
"MNBL.potionEffetLetal": "Effet létal",
|
||||
"MNBL.potionEffetSecondaire": "Effets secondaires",
|
||||
"MNBL.potionDescription": "Description",
|
||||
"MNBL.potionLiquide": "Liquide",
|
||||
"MNBL.potionOnguent": "Onguent",
|
||||
"MNBL.potionCachets": "Cachets",
|
||||
"MNBL.potionPilules": "Pilules",
|
||||
"MNBL.potionInconnue": "Inconnue",
|
||||
"MNBL.potionEfficace": "Efficace",
|
||||
"MNBL.potionHeroique": "Héroïque",
|
||||
"MNBL.potionInefficace": "Inefficace",
|
||||
"MNBL.potionPoison": "Poison",
|
||||
"MNBL.potions": "Potions",
|
||||
"MNBL.potionStatut": "Statut",
|
||||
"MNBL.potionDuree": "Durée",
|
||||
"MNBL.preparePotion": "Préparer une Potion",
|
||||
"MNBL.capacites": "Capacités / Pouvoirs",
|
||||
"MNBL.capacite": "Capacité",
|
||||
"MNBL.typeCapacite": "Type de capacité",
|
||||
"MNBL.typeCapaciteElue": "Pouvoir Élue",
|
||||
"MNBL.typeCapaciteElementaire": "Pouvoir Élémentaire",
|
||||
"MNBL.typeCapaciteDemoniaque": "Pouvoir Démoniaque",
|
||||
"MNBL.typeCapaciteAutomaton": "Capacité Automaton",
|
||||
"MNBL.typeCapaciteCreature": "Pouvoir Créature",
|
||||
"MNBL.typeCapaciteFaiblesseDemoniaque": "Faiblesse Démoniaque",
|
||||
"MNBL.creatureTypeCreature": "Créature",
|
||||
"MNBL.creatureTypeDemon": "Démon",
|
||||
"MNBL.creatureTypeElementaire": "Élémentaire",
|
||||
"MNBL.elementTypeAir": "Air",
|
||||
"MNBL.elementTypeTerre": "Terre",
|
||||
"MNBL.elementTypeFeu": "Feu",
|
||||
"MNBL.elementTypeEau": "Eau",
|
||||
"MNBL.creatureType": "Type de créature",
|
||||
"MNBL.elementType": "Élément",
|
||||
"MNBL.demonType": "Type de Démon",
|
||||
"MNBL.demonPuissance": "Puissance",
|
||||
"MNBL.demonTypeNone": "— Non défini —",
|
||||
"MNBL.demonTypeCombat": "Démon de Combat",
|
||||
"MNBL.demonTypeDesir": "Démon du Désir",
|
||||
"MNBL.demonTypeSavoir": "Démon du Savoir",
|
||||
"MNBL.demonTypeProtection": "Démon de Protection",
|
||||
"MNBL.demonTypeVoyage": "Démon du Voyage",
|
||||
"MNBL.demonPuissanceNone": "— Non défini —",
|
||||
"MNBL.demonPuissanceMineur": "Mineur",
|
||||
"MNBL.demonPuissanceMedian": "Médian",
|
||||
"MNBL.demonPuissanceMajeur": "Majeur",
|
||||
"MNBL.creatureTypeAutomaton": "Automaton",
|
||||
"MNBL.automatonType": "Type d'Automaton",
|
||||
"MNBL.automatonPuissance": "Puissance",
|
||||
"MNBL.automatonTypeNone": "— Non défini —",
|
||||
"MNBL.automatonTypeCombat": "Combat",
|
||||
"MNBL.automatonTypeVoyage": "Voyage",
|
||||
"MNBL.automatonTypePerception": "Perception",
|
||||
"MNBL.automatonTypeRestauration": "Restauration",
|
||||
"MNBL.automatonTypeReparateur": "Réparateur",
|
||||
"MNBL.automatonPuissanceNone": "— Non défini —",
|
||||
"MNBL.automatonPuissanceMineur": "Mineur",
|
||||
"MNBL.automatonPuissanceMedian": "Médian",
|
||||
"MNBL.automatonPuissanceMajeur": "Majeur",
|
||||
"MNBL.automatonVoyageType": "Type de voyage",
|
||||
"MNBL.automatonVoyageTypeNone": "— Non défini —",
|
||||
"MNBL.automatonVoyageTypeTerrestre": "Terrestre",
|
||||
"MNBL.automatonVoyageTypeAquatique": "Aquatique",
|
||||
"MNBL.automatonVoyageTypeAerien": "Aérien",
|
||||
"MNBL.automatonVoyageTypeExtradimensionnel": "Extra-dimensionnel",
|
||||
"MNBL.invoquerElementaire": "Invoquer un Élémentaire",
|
||||
"MNBL.bannirElementaire": "Bannir",
|
||||
"MNBL.invocationsActives": "Invocations actives",
|
||||
"MNBL.invocationElement": "Élément",
|
||||
"MNBL.invocationTier": "Puissance",
|
||||
"MNBL.invocationSeuil": "Seuil",
|
||||
"MNBL.invocationAmeExtra": "Points d'Âme supplémentaires",
|
||||
"MNBL.invocationAmeTotal": "Coût total en Âme",
|
||||
"MNBL.invocationTemps": "Temps de concentration",
|
||||
"MNBL.invocationBonusPacte": "Bonus Pacte élémentaire",
|
||||
"MNBL.invocationHautParler": "Savoir : Haut-Parler",
|
||||
"MNBL.invocationSeigneursElem": "Savoir : Seigneurs Élémentaires",
|
||||
"MNBL.invocationResultSucces": "L'Élémentaire est invoqué !",
|
||||
"MNBL.invocationResultHeroique": "Réussite héroïque ! Vous pouvez majorer gratuitement de +2 un attribut de l'Élémentaire.",
|
||||
"MNBL.invocationResultEchec": "L'invocation a échoué. Vous perdez la moitié des points d'Âme dépensés.",
|
||||
"MNBL.invocationResultDramatique": "Échec dramatique ! L'invocation a échoué et vous perdez tous les points d'Âme investis. Une catastrophe naturelle se déclenche !",
|
||||
"MNBL.invocationTierMineur": "Mineur (Seuil 15)",
|
||||
"MNBL.invocationTierMedian": "Médian (Seuil 20)",
|
||||
"MNBL.invocationTierMajeur": "Majeur (Seuil 25)",
|
||||
"MNBL.invocationConcentrationMineur": "1 tour",
|
||||
"MNBL.invocationConcentrationMedian": "1 minute",
|
||||
"MNBL.invocationConcentrationMajeur": "1 heure",
|
||||
"MNBL.invocationAmeBloque": "Âme bloquée",
|
||||
|
||||
"MNBL.invoquerDemon": "Invoquer un Démon",
|
||||
"MNBL.invoquerEsprit": "Invoquer un Esprit de la Loi",
|
||||
"MNBL.libererDemon": "Libérer",
|
||||
"MNBL.invocationsDemons": "Invocations démoniaques actives",
|
||||
"MNBL.invocationDemonSeuil": "Seuil de difficulté",
|
||||
"MNBL.invocationDemonAme": "Âme dépensée",
|
||||
"MNBL.invocationDemonCoercition": "Coercition",
|
||||
"MNBL.invocationDemonLoiChaos": "Savoir : Loi & Chaos",
|
||||
"MNBL.invocationDemonResultSucces": "Le Démon est invoqué !",
|
||||
"MNBL.invocationDemonResultHeroique": "Réussite héroïque ! Accord plus favorable.",
|
||||
"MNBL.invocationDemonResultEchec": "L'invocation a échoué. Vous perdez la moitié des points d'Âme dépensés.",
|
||||
"MNBL.invocationDemonResultDramatique": "Échec dramatique ! Tous les points d'Âme sont perdus.",
|
||||
|
||||
"MNBL.enchantementLoi": "Enchantement de la Loi",
|
||||
"MNBL.enchanter": "Enchanter",
|
||||
"MNBL.enchantementActif": "Enchanté",
|
||||
"MNBL.enchantementBonus": "Bonus",
|
||||
"MNBL.enchantementAntiChaos": "Anti-Chaos",
|
||||
"MNBL.enchantementStandard": "Standard (bonus de compétence)",
|
||||
"MNBL.enchantementTypeAntiChaos": "Anti-Chaos (aura lumineuse)"
|
||||
}
|
||||
@@ -0,0 +1,950 @@
|
||||
/* ==================== Actor Sheet Styles ==================== */
|
||||
|
||||
// NOTE: Ce fichier surcharge certaines règles de simple-converted.less
|
||||
// Les sélecteurs .fvtt-mournblade.actor sont plus spécifiques et prennent priorité
|
||||
|
||||
.fvtt-mournblade.actor {
|
||||
// Background pour toute la fiche d'acteur
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
|
||||
// AppV2 - Structure flex pour permettre le scroll
|
||||
.window-content {
|
||||
height: 100%;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
// Main form structure
|
||||
form,
|
||||
.sheet-form-layout {
|
||||
height: 100%;
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
|
||||
color: black;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
// La section racine du template (if nested inside form, or simple direct children handling)
|
||||
> section {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
}
|
||||
|
||||
// SURCHARGE: simple-converted.less définit flex: 0 0 210px
|
||||
.sheet-header {
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
padding: 0.5rem;
|
||||
margin: 0;
|
||||
flex: 0 0 auto !important; // Override simple-converted
|
||||
overflow: visible !important; // Override simple-converted
|
||||
|
||||
.background-sheet-header {
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.header-main-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.header-stats-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 2fr 1fr 1fr;
|
||||
gap: 0.75rem;
|
||||
padding: 0.5rem;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.stat-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.3rem;
|
||||
padding: 0.35rem 0.6rem;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 3px;
|
||||
|
||||
&.stat-group-health {
|
||||
border-left: 3px solid rgba(200, 0, 0, 0.6);
|
||||
background: rgba(40, 0, 0, 0.15);
|
||||
}
|
||||
}
|
||||
|
||||
.stat-title {
|
||||
font-size: 0.75rem;
|
||||
font-weight: bold;
|
||||
color: #f5e6d3;
|
||||
margin: 0;
|
||||
padding: 0 0 0.3rem 0;
|
||||
border-bottom: 1px solid rgba(139, 69, 19, 0.5);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
font-family: "CentaurMT", serif;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
.stat-values {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 0.5rem;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.stat-item {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.2rem;
|
||||
align-items: center;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
font-size: 0.7rem;
|
||||
color: #d4c5b0;
|
||||
margin: 0;
|
||||
font-weight: 600;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
font-size: 0.85rem;
|
||||
font-weight: bold;
|
||||
color: #fff;
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
border: 1px solid rgba(139, 69, 19, 0.6);
|
||||
border-radius: 3px;
|
||||
min-width: 2.5rem;
|
||||
text-align: center;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.stat-input {
|
||||
font-size: 0.8rem;
|
||||
font-weight: 600;
|
||||
padding: 0.25rem 0.4rem;
|
||||
background: rgba(40, 30, 20, 0.7);
|
||||
border: 1px solid rgba(139, 69, 19, 0.7);
|
||||
color: #fff;
|
||||
border-radius: 3px;
|
||||
text-align: center;
|
||||
min-width: 2.5rem;
|
||||
max-width: 100%;
|
||||
width: 100%;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
box-shadow: inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
|
||||
&.stat-input-single {
|
||||
min-width: 3.5rem;
|
||||
}
|
||||
|
||||
&.stat-input-damage {
|
||||
border-color: rgba(200, 0, 0, 0.8);
|
||||
background: rgba(80, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: rgba(60, 45, 30, 0.8);
|
||||
border-color: rgba(255, 102, 0, 0.6);
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: rgba(255, 102, 0, 1);
|
||||
box-shadow: 0 0 6px rgba(255, 102, 0, 0.5), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
background: rgba(70, 50, 35, 0.9);
|
||||
}
|
||||
}
|
||||
|
||||
.header-fields {
|
||||
h4.item-name-label.competence-name {
|
||||
font-size: 0.75rem;
|
||||
padding-top: 3px;
|
||||
}
|
||||
|
||||
.item-name-label.competence-name {
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
|
||||
label.item-name-label.competence-name {
|
||||
font-size: 0.7rem;
|
||||
}
|
||||
|
||||
.item-field-label-short {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
.status-small-label {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sheet navigation tabs
|
||||
// SURCHARGE: simple-converted.less définit flex: 0
|
||||
.sheet-tabs {
|
||||
margin: 0;
|
||||
padding: 0 0.5rem;
|
||||
flex: 0 0 auto !important; // Override simple-converted
|
||||
}
|
||||
|
||||
// Sheet body - section scrollable
|
||||
// SURCHARGE CRITIQUE: simple-converted.less définit height: auto sur .sheet-body et .tab
|
||||
// Ces surcharges permettent le scroll vertical
|
||||
.sheet-body {
|
||||
margin: 0;
|
||||
padding: 0.5rem;
|
||||
flex: 1 !important; // Override simple-converted
|
||||
min-height: 0 !important; // Critique pour le scroll
|
||||
overflow-y: auto !important; // Override simple-converted
|
||||
|
||||
.tab {
|
||||
padding: 0;
|
||||
height: auto !important; // Override simple-converted qui met height: auto
|
||||
|
||||
&:not(.active) {
|
||||
display: none;
|
||||
}
|
||||
|
||||
// Assurer que les grilles peuvent scroller
|
||||
.grid, .grid-2col {
|
||||
height: auto;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
.sheet-box {
|
||||
height: auto;
|
||||
}
|
||||
}
|
||||
|
||||
// Listes compactes dans les sections
|
||||
.compact-list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
li.item {
|
||||
padding: 0.2rem 0.4rem;
|
||||
margin-bottom: 0.15rem;
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-radius: 3px;
|
||||
|
||||
&:hover {
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
}
|
||||
|
||||
&.items-title-bg {
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-color: rgba(139, 69, 19, 0.5);
|
||||
font-weight: 600;
|
||||
margin-bottom: 0.3rem;
|
||||
|
||||
.item-name-label-header {
|
||||
color: #f5e6d3;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Contrôles d'items (edit, delete, equip, etc.)
|
||||
.item-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
justify-content: flex-end;
|
||||
|
||||
.item-control {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
color: #5a3a1a;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
border-radius: 3px;
|
||||
transition: all 0.2s;
|
||||
|
||||
&:hover {
|
||||
color: #2a1a0a;
|
||||
background: rgba(139, 69, 19, 0.2);
|
||||
transform: scale(1.1);
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
&.item-edit {
|
||||
color: #4a7c59;
|
||||
|
||||
&:hover {
|
||||
color: #2d5a3a;
|
||||
background: rgba(74, 124, 89, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
&.item-delete {
|
||||
color: #a04040;
|
||||
|
||||
&:hover {
|
||||
color: #802020;
|
||||
background: rgba(160, 64, 64, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
&.item-equip {
|
||||
color: #6b5b3a;
|
||||
|
||||
&:hover {
|
||||
color: #4a3a1a;
|
||||
background: rgba(107, 91, 58, 0.2);
|
||||
}
|
||||
|
||||
i.fa-circle {
|
||||
color: #4a7c59;
|
||||
}
|
||||
|
||||
i.fa-genderless {
|
||||
color: #8a6a4a;
|
||||
}
|
||||
}
|
||||
|
||||
&.item-add {
|
||||
color: #4a7c59;
|
||||
|
||||
&:hover {
|
||||
color: #2d5a3a;
|
||||
background: rgba(74, 124, 89, 0.2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.item-controls-fixed {
|
||||
min-width: 5rem;
|
||||
max-width: 5rem;
|
||||
}
|
||||
|
||||
// Couleurs pour les labels et textes dans les onglets
|
||||
h4, h3, label, span.item-name-label, span.competence-name,
|
||||
.label-name, .generic-label, .item-field-label-short,
|
||||
.item-field-label-medium, .item-field-label-long,
|
||||
.short-label, .items-title-text {
|
||||
color: #3a2a1a !important;
|
||||
text-shadow: 0px 0px 1px rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
|
||||
// Inputs dans le corps
|
||||
input[type="text"], input[type="number"], select {
|
||||
color: #2a1a0a;
|
||||
background: rgba(255, 250, 240, 0.8);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
height: 24px;
|
||||
padding: 0.15rem 0.3rem;
|
||||
line-height: 1.2;
|
||||
|
||||
&:focus {
|
||||
background: rgba(255, 255, 245, 0.95);
|
||||
border-color: rgba(139, 69, 19, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
// Titres de sections
|
||||
h3, h4 {
|
||||
font-weight: bold;
|
||||
color: #2a1a0a !important;
|
||||
}
|
||||
|
||||
// Titres de sections Santé, Âme, Combat
|
||||
h4.item-name-label.competence-name {
|
||||
font-size: 0.85rem;
|
||||
margin-top: 0.2rem;
|
||||
margin-bottom: 0.3rem;
|
||||
padding-top: 0;
|
||||
}
|
||||
|
||||
// Section grids pour Santé, Âme, Combat
|
||||
.section-grid {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.2rem;
|
||||
padding: 0.3rem 0.4rem;
|
||||
margin-bottom: 0.3rem;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 4px;
|
||||
|
||||
.section-title {
|
||||
font-size: 0.85rem;
|
||||
font-weight: bold;
|
||||
color: #f5e6d3;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
margin: 0 0 0.2rem 0;
|
||||
padding: 0.2rem 0.4rem;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-left: 3px solid rgba(139, 69, 19, 0.8);
|
||||
border-radius: 2px;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
|
||||
.grid-row {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
padding: 0.25rem 0.4rem;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 3px;
|
||||
|
||||
input {
|
||||
width: 60px;
|
||||
min-width: 60px;
|
||||
}
|
||||
|
||||
&.attr-row {
|
||||
grid-template-columns: 40px 1fr auto;
|
||||
gap: 0.5rem;
|
||||
|
||||
.item-name-img {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
}
|
||||
|
||||
.label-name {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
a {
|
||||
color: #f5e6d3;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
color: #fff;
|
||||
text-shadow: 0 0 4px rgba(255, 200, 100, 0.8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
select {
|
||||
width: 80px;
|
||||
}
|
||||
}
|
||||
|
||||
.label-name {
|
||||
font-weight: 600;
|
||||
font-size: 0.9rem;
|
||||
color: #d4c5b0;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
font-weight: 600;
|
||||
font-size: 0.9rem;
|
||||
color: #d4c5b0;
|
||||
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.value-display {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: 1rem;
|
||||
color: #fff;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 0.2rem 0.4rem;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.6);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
|
||||
.malus-value {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: 1rem;
|
||||
color: #ff9999;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 0.2rem 0.4rem;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(200, 50, 50, 0.6);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
|
||||
&.damage-row {
|
||||
grid-template-columns: 120px 1fr;
|
||||
|
||||
.damage-label {
|
||||
font-size: 0.95rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.damage-controls {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0.4rem;
|
||||
|
||||
input {
|
||||
width: 60px;
|
||||
min-width: 60px;
|
||||
flex-shrink: 0;
|
||||
text-align: center;
|
||||
font-size: 1.1rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.plus-minus-button {
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
border-radius: 4px;
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
background: linear-gradient(to bottom, rgba(210, 180, 140, 0.9), rgba(180, 150, 110, 0.9));
|
||||
color: #2a1a0a;
|
||||
cursor: pointer;
|
||||
transition: all 0.15s;
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, rgba(230, 200, 160, 0.95), rgba(200, 170, 130, 0.95));
|
||||
border-color: rgba(139, 69, 19, 0.8);
|
||||
transform: scale(1.08);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.soul-consumed-row {
|
||||
grid-template-columns: 120px 1fr;
|
||||
}
|
||||
|
||||
&.soul-malus-row {
|
||||
grid-template-columns: 90px 1fr;
|
||||
gap: 0.4rem;
|
||||
|
||||
.label-name {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.malus-value {
|
||||
font-size: 0.9rem;
|
||||
padding: 0.2rem 0.3rem;
|
||||
}
|
||||
}
|
||||
|
||||
&.malus-row {
|
||||
grid-template-columns: 55px 60px 75px 50px;
|
||||
gap: 0.3rem;
|
||||
|
||||
.label-name {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
input {
|
||||
width: 100%;
|
||||
min-width: unset;
|
||||
}
|
||||
|
||||
.malus-value {
|
||||
font-size: 0.9rem;
|
||||
padding: 0.2rem 0.3rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.combat-grid {
|
||||
.grid-row.combat-stat {
|
||||
grid-template-columns: 85px 50px 60px 55px;
|
||||
gap: 0.4rem;
|
||||
|
||||
.stat-label {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.stat-base {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: 0.85rem;
|
||||
color: #fff;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 0.2rem 0.3rem;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.6);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
|
||||
input {
|
||||
width: 50px;
|
||||
min-width: 50px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.stat-total {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: 0.85rem;
|
||||
color: #fff;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 0.2rem 0.3rem;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.6);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
}
|
||||
|
||||
.grid-row.protection-row {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
|
||||
.protection-value {
|
||||
text-align: center;
|
||||
font-weight: bold;
|
||||
font-size: 1.2rem;
|
||||
color: #fff;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 0.25rem 0.4rem;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.6);
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.9);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Boutons d'actions spéciales
|
||||
.action-buttons {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.3rem;
|
||||
padding: 0.3rem 0;
|
||||
|
||||
button {
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.action-buttons-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.3rem 0;
|
||||
|
||||
button {
|
||||
margin: 0;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.mounted-checkbox {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
padding: 0.3rem 0.6rem;
|
||||
white-space: nowrap;
|
||||
|
||||
label {
|
||||
margin: 0;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
margin: 0;
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ==================== Creature Sheet Specific Styles ==================== */
|
||||
.fvtt-mournblade.actor.creature-sheet {
|
||||
|
||||
// Variant background pour creatures - teinte légèrement différente
|
||||
.background-sheet-header-creature {
|
||||
background: linear-gradient(135deg, rgba(0, 60, 0, 0.15) 0%, rgba(20, 80, 20, 0.1) 100%);
|
||||
border: 2px solid rgba(34, 139, 34, 0.5);
|
||||
border-radius: 4px;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
// Légère teinte verte pour les sections
|
||||
.sheet-box {
|
||||
&.color-bg-archetype {
|
||||
background: linear-gradient(135deg, rgba(0, 40, 0, 0.08) 0%, rgba(20, 60, 20, 0.05) 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Header simplifié pour creatures
|
||||
.sheet-header {
|
||||
flex: 0 0 auto !important;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.profile-img {
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
border-radius: 8px;
|
||||
border: 2px solid rgba(34, 139, 34, 0.6);
|
||||
object-fit: cover;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
// Tabs avec teinte verte
|
||||
nav.tabs {
|
||||
.item.active {
|
||||
border-bottom-color: rgba(34, 139, 34, 0.8);
|
||||
color: #228b22;
|
||||
}
|
||||
}
|
||||
|
||||
// Section titles avec teinte verte
|
||||
.section-title {
|
||||
color: #1a5a1a;
|
||||
border-bottom-color: rgba(34, 139, 34, 0.3);
|
||||
}
|
||||
|
||||
// Items headers
|
||||
.items-title-bg {
|
||||
background: linear-gradient(135deg, rgba(0, 60, 0, 0.15) 0%, rgba(20, 80, 20, 0.1) 100%);
|
||||
border-bottom: 1px solid rgba(34, 139, 34, 0.3);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// PNJ Sheet - Orange/Copper theme for visual distinction
|
||||
.fvtt-mournblade.actor.pnj-sheet {
|
||||
|
||||
// Variant background pour PNJs - teinte orange/cuivre
|
||||
.background-sheet-header-creature {
|
||||
background: linear-gradient(135deg, rgba(80, 40, 0, 0.15) 0%, rgba(100, 50, 0, 0.1) 100%);
|
||||
border: 2px solid rgba(205, 127, 50, 0.5);
|
||||
border-radius: 4px;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
// Légère teinte orange/cuivre pour les sections
|
||||
.sheet-box {
|
||||
&.color-bg-archetype {
|
||||
background: linear-gradient(135deg, rgba(60, 30, 0, 0.08) 0%, rgba(80, 40, 0, 0.05) 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Header simplifié pour PNJs
|
||||
.sheet-header {
|
||||
flex: 0 0 auto !important;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.profile-img {
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
border-radius: 8px;
|
||||
border: 2px solid rgba(205, 127, 50, 0.6);
|
||||
object-fit: cover;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
// Tabs avec teinte orange/cuivre
|
||||
nav.tabs {
|
||||
.item.active {
|
||||
border-bottom-color: rgba(205, 127, 50, 0.8);
|
||||
color: #cd7f32;
|
||||
}
|
||||
}
|
||||
|
||||
// Section titles avec teinte orange/cuivre
|
||||
.section-title {
|
||||
color: #b8734d;
|
||||
border-bottom-color: rgba(205, 127, 50, 0.3);
|
||||
}
|
||||
|
||||
// Items headers
|
||||
.items-title-bg {
|
||||
background: linear-gradient(135deg, rgba(80, 40, 0, 0.15) 0%, rgba(100, 50, 0, 0.1) 100%);
|
||||
border-bottom: 1px solid rgba(205, 127, 50, 0.3);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// GM Tools section - labels plus larges
|
||||
.gm-tools-section {
|
||||
.grid {
|
||||
.item-list .flexrow.item {
|
||||
.label-name {
|
||||
flex: 1;
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Alignment group in header
|
||||
.stat-group-alignment {
|
||||
.stat-values.alignment-values {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.3rem;
|
||||
}
|
||||
|
||||
.alignment-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
|
||||
.alignment-label {
|
||||
font-weight: bold;
|
||||
min-width: 4rem;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.alignment-inputs {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.2rem;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.stat-label-mini {
|
||||
font-size: 0.7rem;
|
||||
min-width: 2.5rem;
|
||||
}
|
||||
|
||||
.stat-input-mini {
|
||||
width: 2.5rem;
|
||||
height: 1.5rem;
|
||||
padding: 0.1rem 0.2rem;
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
select.stat-input-mini {
|
||||
width: 3rem;
|
||||
}
|
||||
}
|
||||
|
||||
.alignment-info {
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
margin-top: 0.2rem;
|
||||
padding-top: 0.2rem;
|
||||
border-top: 1px solid rgba(139, 69, 19, 0.3);
|
||||
|
||||
.info-label {
|
||||
font-size: 0.75rem;
|
||||
color: #f5e6d3;
|
||||
|
||||
strong {
|
||||
color: #ffd700;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ==================== Sortilège Launch Button ==================== */
|
||||
.fvtt-mournblade.sheet {
|
||||
.header-actions {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
flex-wrap: wrap;
|
||||
padding: 4px 0;
|
||||
|
||||
.chat-card-button {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 5px 12px;
|
||||
background: linear-gradient(135deg, #6b1a1a 0%, #8b2222 50%, #6b1a1a 100%);
|
||||
border: 1px solid #c0392b;
|
||||
border-radius: 4px;
|
||||
color: #f5e6d3;
|
||||
font-family: CentaurMT, serif;
|
||||
font-size: 0.9rem;
|
||||
cursor: pointer;
|
||||
text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.8);
|
||||
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
transition: all 0.2s ease;
|
||||
white-space: nowrap;
|
||||
|
||||
i { color: #d4af37; }
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(135deg, #8b2222 0%, #a52a2a 50%, #8b2222 100%);
|
||||
border-color: #d4af37;
|
||||
color: #fff;
|
||||
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
|
||||
i { color: #ffd700; }
|
||||
}
|
||||
|
||||
&:active {
|
||||
background: linear-gradient(135deg, #5a1010 0%, #6b1a1a 50%, #5a1010 100%);
|
||||
transform: translateY(1px);
|
||||
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Chat potion result — rune mini image and haut-parler styling
|
||||
.mournblade-chat-result {
|
||||
.detail-row {
|
||||
.rune-mini-img {
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
border-radius: 2px;
|
||||
object-fit: cover;
|
||||
flex-shrink: 0;
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
vertical-align: middle;
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.potion-haut-parler {
|
||||
font-style: italic;
|
||||
color: #5a3a8a;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Post-item card: danger divider variant (for létal effects)
|
||||
.mournblade-item-card {
|
||||
.item-card-divider--danger {
|
||||
color: #8b0000;
|
||||
&::before, &::after {
|
||||
background: linear-gradient(90deg, transparent, #8b0000, transparent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,480 @@
|
||||
/* ==================== Item Sheet Styles ==================== */
|
||||
|
||||
/* Item header with image and name */
|
||||
.fvtt-mournblade.item {
|
||||
/* Background pour toute la fiche d'item */
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
/* AppV2 - Remove window content padding */
|
||||
.window-content {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* AppV2 - Main section structure */
|
||||
section {
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat-y;
|
||||
color: black;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* AppV2 Item Sheets - Disabled inputs readability */
|
||||
input:disabled,
|
||||
select:disabled {
|
||||
color: #000000;
|
||||
opacity: 0.8;
|
||||
background-color: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
|
||||
/* Inputs and selects styling */
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select {
|
||||
color: #000000;
|
||||
background-color: rgba(255, 255, 255, 0.7);
|
||||
border: 1px solid #999999;
|
||||
margin: 0;
|
||||
padding: 2px 4px;
|
||||
font-family: "CentaurMT", serif;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
textarea {
|
||||
margin: 0;
|
||||
padding: 2px 4px;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
width: auto;
|
||||
height: auto;
|
||||
margin: 0 4px;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.header {
|
||||
flex: 0 0 auto;
|
||||
border-bottom: 1px solid #999;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.sheet-header {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
padding: 0.5rem;
|
||||
background: url("../assets/ui/pc_sheet_bg.webp") repeat;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
.item-sheet-img {
|
||||
flex: 0 0 64px;
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
object-fit: cover;
|
||||
border: 1px solid #999;
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
box-shadow: 0 0 8px rgba(255, 102, 0, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
.header-fields {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
}
|
||||
|
||||
.header-actions {
|
||||
flex: 0 0 auto;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
|
||||
button {
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border: 1px solid #999;
|
||||
padding: 0.25rem 0.5rem;
|
||||
cursor: pointer;
|
||||
font-family: "CentaurMT", serif;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 102, 0, 0.2);
|
||||
box-shadow: 0 0 5px rgba(255, 102, 0, 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
.chat-card-button {
|
||||
background: linear-gradient(to bottom, #21374afc 5%, #152833ab 100%);
|
||||
border: 2px ridge #846109;
|
||||
color: #d4b5a8;
|
||||
padding: 0.3rem 0.5rem;
|
||||
transition: all 0.2s ease;
|
||||
cursor: pointer;
|
||||
|
||||
i {
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #800000 5%, #3e0101 100%);
|
||||
color: #ffffff;
|
||||
box-shadow: 0 0 8px rgba(128, 0, 0, 0.6);
|
||||
}
|
||||
|
||||
&:active {
|
||||
position: relative;
|
||||
top: 1px;
|
||||
}
|
||||
}
|
||||
|
||||
.sheet-header h1.charname {
|
||||
height: 50px;
|
||||
padding: 0;
|
||||
margin: 5px 0;
|
||||
border-bottom: 0;
|
||||
font-weight: bold;
|
||||
font-size: 2rem;
|
||||
font-family: "CentaurMT";
|
||||
}
|
||||
|
||||
.sheet-header h1.charname input {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
font-weight: bold;
|
||||
font-family: "CentaurMT";
|
||||
font-size: 2rem;
|
||||
text-align: left;
|
||||
border: 0 none;
|
||||
|
||||
&:focus {
|
||||
outline: 1px solid #ff6600;
|
||||
}
|
||||
}
|
||||
|
||||
/* Tabs - Modern style matching actor sheets */
|
||||
nav.tabs {
|
||||
display: flex;
|
||||
border-bottom: 1px solid #7a7971;
|
||||
margin: 0;
|
||||
padding: 4px;
|
||||
background-color: #1c1c1c;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
nav.tabs a.item {
|
||||
padding: 6px 12px;
|
||||
color: #d4af37;
|
||||
text-decoration: none;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 4px 4px 0 0;
|
||||
margin-right: 4px;
|
||||
transition: all 0.2s;
|
||||
|
||||
i {
|
||||
display: none; // Hide icons to match actor sheets
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background-color: rgba(212, 175, 55, 0.1);
|
||||
}
|
||||
|
||||
&.active {
|
||||
background-color: #2a2a2a;
|
||||
border-bottom-color: #d4af37;
|
||||
color: #f5f5f5;
|
||||
}
|
||||
}
|
||||
|
||||
/* Tab content */
|
||||
.tab {
|
||||
display: none;
|
||||
padding: 4px 8px;
|
||||
overflow-y: auto;
|
||||
flex: 1 1 auto;
|
||||
|
||||
&.active {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
/* Item list in details tab */
|
||||
.item-list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
li.item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 2px;
|
||||
padding: 2px 4px;
|
||||
min-height: 24px;
|
||||
border-bottom: none;
|
||||
|
||||
&.flexrow {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-start;
|
||||
gap: 4px;
|
||||
|
||||
input[type="checkbox"] {
|
||||
margin-top: 3px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
}
|
||||
|
||||
h3 {
|
||||
color: #2a1a0a;
|
||||
font-size: 1rem;
|
||||
font-weight: bold;
|
||||
margin: 0;
|
||||
text-shadow: none;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Labels */
|
||||
.generic-label {
|
||||
display: inline-block;
|
||||
white-space: nowrap;
|
||||
font-weight: 700;
|
||||
color: #464331c4;
|
||||
font-size: 0.9rem;
|
||||
font-family: "CentaurMT", serif;
|
||||
margin: 0;
|
||||
padding: 0 4px 0 0;
|
||||
}
|
||||
|
||||
/* Field labels */
|
||||
.item-field-label-short {
|
||||
flex: 0 0 60px;
|
||||
max-width: 60px;
|
||||
}
|
||||
|
||||
.item-field-label-medium {
|
||||
flex: 0 0 100px;
|
||||
max-width: 100px;
|
||||
}
|
||||
|
||||
.item-field-label-long {
|
||||
flex: 1;
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
.item-field-label-long1 {
|
||||
flex: 1;
|
||||
min-width: 200px;
|
||||
}
|
||||
|
||||
.item-field-label-long2 {
|
||||
flex: 1;
|
||||
min-width: 250px;
|
||||
max-width: 250px;
|
||||
}
|
||||
.item-field-label-long3 {
|
||||
flex: 1;
|
||||
min-width: 250px;
|
||||
white-space: normal;
|
||||
line-height: 1.3;
|
||||
}
|
||||
|
||||
.numeric-input {
|
||||
text-align: center;
|
||||
width: 60px;
|
||||
}
|
||||
|
||||
/* Editor fields */
|
||||
.editor {
|
||||
height: 300px;
|
||||
border: 1px solid #999;
|
||||
background: rgba(255, 255, 255, 0.9);
|
||||
|
||||
.editor-content {
|
||||
height: 100%;
|
||||
padding: 0.5rem;
|
||||
color: #000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ============================================= */
|
||||
/* Potion Item Sheet */
|
||||
/* ============================================= */
|
||||
.potion-content {
|
||||
.potion-header-info {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
padding: 0.5rem;
|
||||
background: rgba(139, 0, 0, 0.08);
|
||||
border-radius: 4px;
|
||||
border: 1px solid rgba(139, 0, 0, 0.2);
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.potion-statut-badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 0.35rem;
|
||||
padding: 0.2rem 0.6rem;
|
||||
border-radius: 12px;
|
||||
font-size: 0.85rem;
|
||||
font-weight: bold;
|
||||
|
||||
&.statut-efficace { background: rgba(0,128,0,0.15); color: #155215; border: 1px solid #4a904a; }
|
||||
&.statut-heroique { background: rgba(180,120,0,0.15); color: #7a5000; border: 1px solid #c89000; }
|
||||
&.statut-inefficace { background: rgba(100,100,100,0.15); color: #555; border: 1px solid #888; }
|
||||
&.statut-poison { background: rgba(100,0,100,0.15); color: #4a004a; border: 1px solid #880088; }
|
||||
&.statut-inconnue { background: rgba(50,50,50,0.1); color: #666; border: 1px solid #aaa; }
|
||||
}
|
||||
}
|
||||
|
||||
/* Potion in chat */
|
||||
.potion-rune-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
flex-wrap: wrap;
|
||||
padding: 0.4rem;
|
||||
background: rgba(0,0,0,0.04);
|
||||
border-radius: 4px;
|
||||
margin-bottom: 0.35rem;
|
||||
|
||||
.potion-rune-name { font-weight: bold; }
|
||||
.potion-rune-seuil { font-size: 0.85rem; color: #666; }
|
||||
.potion-haut-parler { font-size: 0.85rem; color: #555; font-style: italic; }
|
||||
}
|
||||
|
||||
.potion-result-gm {
|
||||
border: 1px dashed rgba(139,0,0,0.4);
|
||||
background: rgba(139,0,0,0.05);
|
||||
border-radius: 4px;
|
||||
padding: 0.4rem;
|
||||
|
||||
.potion-result-title {
|
||||
font-size: 0.95rem;
|
||||
margin: 0 0 0.3rem;
|
||||
}
|
||||
.potion-heroique { color: #8B6900; }
|
||||
.potion-efficace { color: #155215; }
|
||||
.potion-inefficace { color: #555; }
|
||||
.potion-poison { color: #660066; }
|
||||
}
|
||||
|
||||
.potion-result-player {
|
||||
font-style: italic;
|
||||
color: #666;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* Potion dialog */
|
||||
.potion-dialog {
|
||||
.potion-dialog-section {
|
||||
margin-bottom: 0.75rem;
|
||||
}
|
||||
|
||||
.potion-dialog-title {
|
||||
font-size: 0.9rem;
|
||||
font-weight: bold;
|
||||
border-bottom: 1px solid rgba(0,0,0,0.15);
|
||||
padding-bottom: 0.2rem;
|
||||
margin-bottom: 0.4rem;
|
||||
}
|
||||
|
||||
.potion-runes-table {
|
||||
width: 100%;
|
||||
font-size: 0.85rem;
|
||||
border-collapse: collapse;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
th, td {
|
||||
padding: 0.2rem 0.4rem;
|
||||
border-bottom: 1px solid rgba(0,0,0,0.08);
|
||||
}
|
||||
|
||||
.potion-rune-row:hover { background: rgba(0,0,0,0.04); }
|
||||
.potion-rune-radio { cursor: pointer; }
|
||||
|
||||
.rune-mini-img {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
vertical-align: middle;
|
||||
margin-right: 4px;
|
||||
border-radius: 2px;
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
object-fit: cover;
|
||||
}
|
||||
}
|
||||
|
||||
.potion-summary {
|
||||
background: rgba(0,0,0,0.05);
|
||||
border-radius: 4px;
|
||||
padding: 0.4rem 0.6rem;
|
||||
font-size: 0.85rem;
|
||||
|
||||
.summary-row { margin-bottom: 0.2rem; }
|
||||
.summary-label { font-weight: bold; min-width: 150px; }
|
||||
}
|
||||
|
||||
.potion-info-note {
|
||||
color: #888;
|
||||
font-style: italic;
|
||||
gap: 0.4rem;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
|
||||
/* Enchantement de la Loi */
|
||||
.enchantement-section {
|
||||
margin-top: 0.6rem;
|
||||
padding: 0.5rem 0.6rem;
|
||||
background: rgba(255, 215, 0, 0.05);
|
||||
border: 1px solid rgba(255, 215, 0, 0.3);
|
||||
border-radius: 4px;
|
||||
|
||||
.section-title-small {
|
||||
font-size: 0.9rem;
|
||||
margin: 0 0 0.4rem 0;
|
||||
color: #a07800;
|
||||
font-weight: bold;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
border-bottom: 1px solid rgba(255, 215, 0, 0.2);
|
||||
padding-bottom: 0.2rem;
|
||||
}
|
||||
|
||||
.enchant-badge {
|
||||
display: inline-block;
|
||||
background: gold;
|
||||
color: #333;
|
||||
font-size: 0.7rem;
|
||||
padding: 0.1rem 0.4rem;
|
||||
border-radius: 8px;
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
|
||||
.enchant-none {
|
||||
color: #888;
|
||||
font-size: 0.85rem;
|
||||
margin: 0;
|
||||
padding: 0.2rem 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
// Main LESS file for Mournblade system
|
||||
// Importing base styles and component-specific styles
|
||||
|
||||
@import "simple-converted";
|
||||
@import "item-styles";
|
||||
@import "actor-styles";
|
||||
@@ -1,18 +1,18 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
* @extends {ActorSheetV2}
|
||||
*/
|
||||
|
||||
import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class MournbladeActorSheet extends ActorSheet {
|
||||
export class MournbladeActorSheet extends foundry.applications.sheets.ActorSheetV2 {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "actor"],
|
||||
template: "systems/fvtt-mournblade/templates/actor-sheet.html",
|
||||
width: 640,
|
||||
@@ -25,9 +25,8 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = MournbladeUtility.data(this.object);
|
||||
|
||||
let actorData = duplicate(MournbladeUtility.templateData(this.object))
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let actorData = objectData
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
@@ -37,21 +36,34 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
name: objectData.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: actorData,
|
||||
data: actorData.system,
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
skills: this.actor.getSkills(),
|
||||
armes: duplicate(this.actor.getWeapons()),
|
||||
protections: duplicate(this.actor.getArmors()),
|
||||
dons: duplicate(this.actor.getDons()),
|
||||
armes: foundry.utils.duplicate(this.actor.getWeapons()),
|
||||
protections: foundry.utils.duplicate(this.actor.getArmors()),
|
||||
dons: foundry.utils.duplicate(this.actor.getDons()),
|
||||
pactes: foundry.utils.duplicate(this.actor.getPactes()),
|
||||
alignement: this.actor.getAlignement(),
|
||||
tendances:duplicate(this.actor.getTendances()),
|
||||
runes:duplicate(this.actor.getRunes()),
|
||||
origine: duplicate(this.actor.getOrigine() || {}),
|
||||
heritage: duplicate(this.actor.getHeritage() || {}),
|
||||
metier: duplicate(this.actor.getMetier() || {}),
|
||||
aspect: this.actor.getAspect(),
|
||||
marge: this.actor.getMarge(),
|
||||
tendances:foundry.utils.duplicate(this.actor.getTendances()),
|
||||
runes:foundry.utils.duplicate(this.actor.getRunes()),
|
||||
traitsChaotiques:foundry.utils.duplicate(this.actor.getTraitsChaotiques()),
|
||||
traitsEspeces: foundry.utils.duplicate(this.actor.getTraitsEspeces()),
|
||||
origine: foundry.utils.duplicate(this.actor.getOrigine() || {}),
|
||||
heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}),
|
||||
metier: foundry.utils.duplicate(this.actor.getMetier() || {}),
|
||||
combat: this.actor.getCombatValues(),
|
||||
equipements: duplicate(this.actor.getEquipments()),
|
||||
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
|
||||
modifiers: foundry.utils.duplicate(this.actor.getModifiers()),
|
||||
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
|
||||
runeEffects: foundry.utils.duplicate(this.actor.getRuneEffects()),
|
||||
config: game.system.mournblade.config,
|
||||
protectionTotal: this.actor.getProtectionTotal(),
|
||||
santeMalus: this.actor.getStatusMalus(),
|
||||
ameMalus: this.actor.getAmeMalus(),
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, {async: true}),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
@@ -124,11 +136,44 @@ export class MournbladeActorSheet extends ActorSheet {
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeOffensif(armeId)
|
||||
})
|
||||
html.find('.roll-assomer').click((event) => {
|
||||
this.actor.rollAssomer()
|
||||
})
|
||||
html.find('.roll-fuir').click((event) => {
|
||||
this.actor.rollFuir()
|
||||
})
|
||||
html.find('.roll-immobiliser').click((event) => {
|
||||
this.actor.rollImmobiliser()
|
||||
})
|
||||
html.find('.roll-arme-special').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeSpecial(armeId)
|
||||
})
|
||||
|
||||
html.find('.roll-arme-degats').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeDegats(armeId)
|
||||
})
|
||||
html.find('.quantity-modify').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const value = Number($(event.currentTarget).data("quantite-value"))
|
||||
this.actor.incDecQuantity( li.data("item-id"), value );
|
||||
})
|
||||
html.find('.item-add').click((event) => {
|
||||
const itemType = $(event.currentTarget).data("type")
|
||||
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
})
|
||||
html.find('.sante-modify').click((event) => {
|
||||
const santeType = $(event.currentTarget).data("type")
|
||||
const value = $(event.currentTarget).data("value")
|
||||
this.actor.incDecSante(santeType, value, false)
|
||||
})
|
||||
html.find('.ame-modify').click((event) => {
|
||||
const value = $(event.currentTarget).data("value")
|
||||
this.actor.incDecAme(value)
|
||||
})
|
||||
|
||||
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
|
||||
import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class MournbladeCreatureSheet extends MournbladeActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "actor"],
|
||||
template: "systems/fvtt-mournblade/templates/creature-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
editScore: false
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
import { MournbladeUtility } from "../mournblade-utility.js"
|
||||
|
||||
export default class MournbladeEnchantementDialog {
|
||||
|
||||
static _normalize(str) {
|
||||
return (str ?? "")
|
||||
.toLowerCase()
|
||||
.replace(/œ/g, "oe")
|
||||
.replace(/æ/g, "ae")
|
||||
.normalize("NFD")
|
||||
.replace(/[\u0300-\u036f]/g, "")
|
||||
.replace(/[^a-z0-9]+/g, " ")
|
||||
.trim()
|
||||
}
|
||||
|
||||
static _findCompetence(actor, ...keywords) {
|
||||
const normKeys = keywords.map(k => MournbladeEnchantementDialog._normalize(k))
|
||||
return actor.items.find(item => {
|
||||
if (item.type !== "competence") return false
|
||||
const norm = MournbladeEnchantementDialog._normalize(item.name)
|
||||
return normKeys.every(k => norm.includes(k))
|
||||
}) ?? null
|
||||
}
|
||||
|
||||
static async create(actor, item) {
|
||||
const normalize = MournbladeEnchantementDialog._normalize.bind(MournbladeEnchantementDialog)
|
||||
const findComp = (...kw) => MournbladeEnchantementDialog._findCompetence(actor, ...kw)
|
||||
|
||||
const ameDisponible = Math.max(0, (actor.system.ame.currentmax - actor.system.ame.value))
|
||||
const aspect = actor.system.balance.aspect ?? 0
|
||||
|
||||
// Skill lookups
|
||||
const savoirRunesComp = findComp("rune")
|
||||
const hautParlerComp = findComp("haut", "parler")
|
||||
const artisanatComp = findComp("savoir", "artisanat")
|
||||
const claAttr = actor.system.attributs?.clairvoyance
|
||||
|
||||
// Prerequisite: Rune de la Loi in inventory
|
||||
const hasRuneLoi = actor.items.some(i => {
|
||||
if (i.type !== "rune") return false
|
||||
return normalize(i.name).includes("loi")
|
||||
})
|
||||
|
||||
const savoirRunesNiveau = savoirRunesComp ? (savoirRunesComp.system.niveau ?? 0) : null
|
||||
const hautParlerNiveau = hautParlerComp ? (hautParlerComp.system.niveau ?? 0) : null
|
||||
const artisanatNiveau = artisanatComp ? (artisanatComp.system.niveau ?? 0) : null
|
||||
const claValeur = claAttr ? (claAttr.value ?? 0) : 0
|
||||
|
||||
// Limit: CLA + Savoir:Runes is capped by min(Haut-Parler, Artisanat) if those skills exist
|
||||
const limiteur = (hautParlerNiveau !== null && artisanatNiveau !== null)
|
||||
? Math.min(hautParlerNiveau, artisanatNiveau)
|
||||
: (hautParlerNiveau ?? artisanatNiveau ?? null)
|
||||
|
||||
const context = {
|
||||
actorImg: actor.img,
|
||||
actorName: actor.name,
|
||||
itemImg: item.img,
|
||||
itemName: item.name,
|
||||
itemType: item.type,
|
||||
itemId: item.id,
|
||||
ameDisponible,
|
||||
aspect,
|
||||
hasRuneLoi,
|
||||
savoirRunesNiveau,
|
||||
hautParlerNiveau,
|
||||
artisanatNiveau,
|
||||
claValeur,
|
||||
limiteur,
|
||||
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
|
||||
enchantementActif: item.system.enchantementLoi?.actif ?? false,
|
||||
enchantementBonus: item.system.enchantementLoi?.bonus ?? 0,
|
||||
enchantementAntiChaos: item.system.enchantementLoi?.antiChaos ?? false,
|
||||
}
|
||||
|
||||
const prerequisOk = hasRuneLoi
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-mournblade/templates/dialog-enchantement.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
Hooks.once("renderDialogV2", (_app, html) => {
|
||||
const form = html.querySelector ? html : html[0]
|
||||
MournbladeEnchantementDialog._attachListeners(form, ameDisponible, claValeur, savoirRunesNiveau, limiteur, prerequisOk)
|
||||
})
|
||||
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: `Enchanter : ${item.name}`, icon: "fa-solid fa-star" },
|
||||
classes: ["mournblade-roll-dialog"],
|
||||
position: { width: 520 },
|
||||
modal: false,
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "enchanter",
|
||||
label: "Enchanter",
|
||||
icon: "fa-solid fa-star",
|
||||
default: true,
|
||||
callback: async (event, button, dialog) => {
|
||||
const elems = button.form.elements
|
||||
const ptsAme = parseInt(elems["ptsAme"]?.value ?? 5) || 5
|
||||
const antiChaos = elems["antiChaos"]?.value === "true"
|
||||
const modificateur = parseInt(elems["modificateur"]?.value ?? 0) || 0
|
||||
await MournbladeUtility.rollEnchantement({
|
||||
actor,
|
||||
item,
|
||||
ptsAme,
|
||||
antiChaos,
|
||||
modificateur,
|
||||
savoirRunesComp,
|
||||
hautParlerComp,
|
||||
artisanatComp,
|
||||
claValeur,
|
||||
limiteur,
|
||||
})
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
static _attachListeners(html, ameDisponible, claValeur, savoirRunesNiveau, limiteur, prerequisOk = true) {
|
||||
const enchanterBtn = html.querySelector('button[data-action="enchanter"]')
|
||||
if (enchanterBtn) enchanterBtn.disabled = !prerequisOk
|
||||
|
||||
const diffEl = html.querySelector('#enchant-difficulte')
|
||||
const bonusEl = html.querySelector('#enchant-bonus-preview')
|
||||
const warnAmeEl = html.querySelector('#enchant-ame-warn')
|
||||
const warnLimitEl = html.querySelector('#enchant-limit-warn')
|
||||
const totalEl = html.querySelector('#enchant-total-dice')
|
||||
|
||||
const recalculate = () => {
|
||||
const ptsAme = parseInt(html.querySelector('[name="ptsAme"]')?.value ?? 5) || 0
|
||||
const difficulte = ptsAme
|
||||
const bonus = Math.floor(ptsAme / 5)
|
||||
const savoir = savoirRunesNiveau ?? 0
|
||||
const basePool = claValeur + savoir
|
||||
const effectivePool = limiteur !== null ? Math.min(basePool, limiteur) : basePool
|
||||
|
||||
if (diffEl) diffEl.textContent = difficulte
|
||||
if (bonusEl) bonusEl.textContent = `+${bonus}`
|
||||
if (totalEl) totalEl.textContent = effectivePool
|
||||
|
||||
if (warnAmeEl) warnAmeEl.style.display = ptsAme > ameDisponible ? "" : "none"
|
||||
if (warnLimitEl && limiteur !== null)
|
||||
warnLimitEl.style.display = basePool > limiteur ? "" : "none"
|
||||
}
|
||||
|
||||
const ptsAmeEl = html.querySelector('[name="ptsAme"]')
|
||||
if (ptsAmeEl) {
|
||||
ptsAmeEl.addEventListener('input', recalculate)
|
||||
ptsAmeEl.addEventListener('change', recalculate)
|
||||
}
|
||||
recalculate()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
import { MournbladeUtility } from "../mournblade-utility.js"
|
||||
|
||||
export default class MournbladeInvocationDemonDialog {
|
||||
|
||||
/**
|
||||
* Normalize a string for fuzzy matching: lowercase, remove diacritics,
|
||||
* replace œ/æ ligatures, collapse whitespace and punctuation.
|
||||
*/
|
||||
static _normalize(str) {
|
||||
return (str ?? "")
|
||||
.toLowerCase()
|
||||
.replace(/œ/g, "oe")
|
||||
.replace(/æ/g, "ae")
|
||||
.normalize("NFD")
|
||||
.replace(/[\u0300-\u036f]/g, "") // strip combining diacritics
|
||||
.replace(/[^a-z0-9]+/g, " ") // replace any non-alnum with space
|
||||
.trim()
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the first competence item whose name contains all of the given keywords.
|
||||
* Keywords are normalized before comparison.
|
||||
*/
|
||||
static _findCompetence(actor, ...keywords) {
|
||||
const normKeys = keywords.map(k => MournbladeInvocationDemonDialog._normalize(k))
|
||||
return actor.items.find(item => {
|
||||
if (item.type !== "competence") return false
|
||||
const norm = MournbladeInvocationDemonDialog._normalize(item.name)
|
||||
return normKeys.every(k => norm.includes(k))
|
||||
}) ?? null
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the actor has a capacite or don whose name contains all given keywords.
|
||||
*/
|
||||
static _hasCapacite(actor, ...keywords) {
|
||||
const normKeys = keywords.map(k => MournbladeInvocationDemonDialog._normalize(k))
|
||||
return actor.items.some(item => {
|
||||
if (item.type !== "capacite" && item.type !== "don") return false
|
||||
const norm = MournbladeInvocationDemonDialog._normalize(item.name)
|
||||
return normKeys.every(k => norm.includes(k))
|
||||
})
|
||||
}
|
||||
|
||||
static async create(actor, rollData) {
|
||||
const ameDisponible = Math.max(0, (actor.system.ame.currentmax - actor.system.ame.value))
|
||||
|
||||
// Robust skill detection: partial keyword matching, diacritic-insensitive
|
||||
const coercitionComp = MournbladeInvocationDemonDialog._findCompetence(actor, "coercition")
|
||||
const hautParlerComp = MournbladeInvocationDemonDialog._findCompetence(actor, "haut", "parler")
|
||||
const loiChaosComp = MournbladeInvocationDemonDialog._findCompetence(actor, "loi", "chaos")
|
||||
|
||||
// Check prerequisites — robust capacite/rune detection
|
||||
const isChaotique = actor.system.balance.chaos > actor.system.balance.loi
|
||||
const hasOeilSorcier = MournbladeInvocationDemonDialog._hasCapacite(actor, "oeil", "sorcier")
|
||||
const hasRuneChaos = actor.items.some(i => {
|
||||
if (i.type !== "rune") return false
|
||||
return MournbladeInvocationDemonDialog._normalize(i.name).includes("chaos")
|
||||
})
|
||||
const prerequisOk = isChaotique && hasOeilSorcier && hasRuneChaos
|
||||
|
||||
// Auto-detect chaos link bonuses
|
||||
const aspectGe8 = (actor.system.balance.aspect ?? 0) >= 8
|
||||
// hasPacte: true if actor has a Pacte item whose associated deity matches a demon
|
||||
// (simplified: just expose it as a selectable option — can't auto-detect)
|
||||
const hasPacte = false
|
||||
|
||||
const context = {
|
||||
...rollData,
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
ameDisponible,
|
||||
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
|
||||
coercitionNiveau: coercitionComp ? coercitionComp.system.niveau : null,
|
||||
hautParlerNiveau: hautParlerComp ? hautParlerComp.system.niveau : null,
|
||||
loiChaosNiveau: loiChaosComp ? loiChaosComp.system.niveau : null,
|
||||
isChaotique,
|
||||
hasOeilSorcier,
|
||||
hasRuneChaos,
|
||||
prerequisOk,
|
||||
aspectGe8,
|
||||
hasPacte,
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-mournblade/templates/dialog-invocation-demon.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
Hooks.once("renderDialogV2", (_app, html) => {
|
||||
const form = html.querySelector ? html : html[0]
|
||||
MournbladeInvocationDemonDialog._attachListeners(form, ameDisponible, prerequisOk)
|
||||
})
|
||||
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Invoquer un Démon", icon: "fa-solid fa-skull" },
|
||||
classes: ["mournblade-roll-dialog"],
|
||||
position: { width: 560 },
|
||||
modal: false,
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "invoquer",
|
||||
label: "Invoquer",
|
||||
icon: "fa-solid fa-skull",
|
||||
default: true,
|
||||
callback: async (event, button, dialog) => {
|
||||
MournbladeInvocationDemonDialog._updateRollData(rollData, button.form.elements, actor, {
|
||||
coercitionComp, hautParlerComp, loiChaosComp
|
||||
})
|
||||
await MournbladeUtility.rollInvocationDemon(rollData)
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
static _calculateSeuil(html) {
|
||||
const get = (name) => parseInt(html.querySelector(`[name="${name}"]`)?.value ?? 0) || 0
|
||||
const seuil = get("seuil_nature")
|
||||
+ get("seuil_traits")
|
||||
+ get("seuil_augmentation")
|
||||
+ get("seuil_service")
|
||||
+ get("seuil_duree")
|
||||
+ get("seuil_marche")
|
||||
+ get("seuil_chaos")
|
||||
+ get("seuil_sacrifice")
|
||||
return Math.max(1, seuil)
|
||||
}
|
||||
|
||||
static _attachListeners(html, ameDisponible, prerequisOk = true) {
|
||||
const invoquerBtn = html.querySelector('button[data-action="invoquer"]')
|
||||
if (invoquerBtn) invoquerBtn.disabled = !prerequisOk
|
||||
|
||||
const coutEl = html.querySelector('#invoc-demon-cout')
|
||||
const totalEl = html.querySelector('#invoc-demon-seuil-total')
|
||||
const hiddenEl = html.querySelector('#invoc-demon-seuil-hidden')
|
||||
const warnEl = html.querySelector('#invoc-demon-ame-warn')
|
||||
|
||||
const criteriaNames = [
|
||||
"seuil_nature", "seuil_traits", "seuil_augmentation",
|
||||
"seuil_service", "seuil_duree", "seuil_marche",
|
||||
"seuil_chaos", "seuil_sacrifice"
|
||||
]
|
||||
|
||||
const recalculate = () => {
|
||||
const seuil = MournbladeInvocationDemonDialog._calculateSeuil(html)
|
||||
if (totalEl) totalEl.textContent = seuil
|
||||
if (hiddenEl) hiddenEl.value = seuil
|
||||
if (coutEl) coutEl.textContent = seuil
|
||||
if (warnEl) warnEl.style.display = seuil > ameDisponible ? "" : "none"
|
||||
}
|
||||
|
||||
for (const name of criteriaNames) {
|
||||
const el = html.querySelector(`[name="${name}"]`)
|
||||
if (el) el.addEventListener('change', recalculate)
|
||||
if (el && el.type === 'number') el.addEventListener('input', recalculate)
|
||||
}
|
||||
|
||||
recalculate()
|
||||
}
|
||||
|
||||
static _updateRollData(rollData, formElements, actor, { coercitionComp }) {
|
||||
const seuil = parseInt(formElements['seuil']?.value ?? 5)
|
||||
const modificateur = parseInt(formElements['modificateur']?.value ?? 0)
|
||||
|
||||
rollData.invocationSeuil = seuil
|
||||
rollData.invocationSoulCost = seuil
|
||||
rollData.difficulte = seuil
|
||||
rollData.modificateur = modificateur
|
||||
rollData.competence = coercitionComp ?? null
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,154 @@
|
||||
import { MournbladeUtility } from "../mournblade-utility.js"
|
||||
|
||||
export default class MournbladeInvocationDialog {
|
||||
|
||||
/**
|
||||
* Normalize a string for fuzzy matching: lowercase, remove diacritics,
|
||||
* replace œ/æ ligatures, collapse whitespace and punctuation.
|
||||
*/
|
||||
static _normalize(str) {
|
||||
return (str ?? "")
|
||||
.toLowerCase()
|
||||
.replace(/œ/g, "oe")
|
||||
.replace(/æ/g, "ae")
|
||||
.normalize("NFD")
|
||||
.replace(/[\u0300-\u036f]/g, "")
|
||||
.replace(/[^a-z0-9]+/g, " ")
|
||||
.trim()
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the first competence item whose name contains all of the given keywords.
|
||||
*/
|
||||
static _findCompetence(actor, ...keywords) {
|
||||
const normKeys = keywords.map(k => MournbladeInvocationDialog._normalize(k))
|
||||
return actor.items.find(item => {
|
||||
if (item.type !== "competence") return false
|
||||
const norm = MournbladeInvocationDialog._normalize(item.name)
|
||||
return normKeys.every(k => norm.includes(k))
|
||||
}) ?? null
|
||||
}
|
||||
|
||||
static async create(actor, rollData) {
|
||||
const ameDisponible = Math.max(0, (actor.system.ame.currentmax - actor.system.ame.value))
|
||||
const maxExtra = Math.max(0, ameDisponible - 15)
|
||||
|
||||
// Detect elemental pacte bonus — the bonus is always available,
|
||||
// but we display it dynamically based on chosen element.
|
||||
// We pass the pactes to let JS listeners detect the match.
|
||||
const pactes = actor.getPactes().map(p => ({
|
||||
name: p.name,
|
||||
allegeance: (p.system.allegeance || "").toLowerCase()
|
||||
}))
|
||||
|
||||
// Robust skill detection: partial keyword matching, diacritic-insensitive
|
||||
const hautParlerComp = MournbladeInvocationDialog._findCompetence(actor, "haut", "parler")
|
||||
const seigneursElemComp = MournbladeInvocationDialog._findCompetence(actor, "seigneurs", "elementaires")
|
||||
|
||||
const context = {
|
||||
...rollData,
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
ameDisponible,
|
||||
ameExtraOptions: Array.from({ length: maxExtra + 1 }, (_, i) => i),
|
||||
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
|
||||
hautParlerNiveau: hautParlerComp ? hautParlerComp.system.niveau : null,
|
||||
seigneursElemNiveau: seigneursElemComp ? seigneursElemComp.system.niveau : null,
|
||||
bonusPacte: false,
|
||||
pactes,
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-mournblade/templates/dialog-invocation-elementaire.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
Hooks.once("renderDialogV2", (_app, html) => {
|
||||
const form = html.querySelector ? html : html[0]
|
||||
MournbladeInvocationDialog._attachListeners(form, pactes)
|
||||
})
|
||||
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Invoquer un Élémentaire", icon: "fa-solid fa-wind" },
|
||||
classes: ["mournblade-roll-dialog"],
|
||||
position: { width: 480 },
|
||||
modal: false,
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "invoquer",
|
||||
label: "Invoquer",
|
||||
icon: "fa-solid fa-wind",
|
||||
default: true,
|
||||
callback: async (event, button, dialog) => {
|
||||
MournbladeInvocationDialog._updateRollData(rollData, button.form.elements, actor, pactes)
|
||||
await MournbladeUtility.rollInvocationElementaire(rollData)
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
static _elementKeywords = {
|
||||
air: ["air", "vent", "sylphe", "seigneur de l'air"],
|
||||
terre: ["terre", "gnome", "seigneur de la terre"],
|
||||
feu: ["feu", "flamme", "salamandre", "seigneur du feu"],
|
||||
eau: ["eau", "ondine", "seigneur de l'eau"],
|
||||
}
|
||||
|
||||
static _hasPacteBonus(element, pactes) {
|
||||
const keywords = MournbladeInvocationDialog._elementKeywords[element] || []
|
||||
return pactes.some(p => keywords.some(kw => p.allegeance.includes(kw)))
|
||||
}
|
||||
|
||||
static _attachListeners(html, pactes) {
|
||||
const tierSeuils = { mineur: 15, median: 20, majeur: 25 }
|
||||
const tierTemps = { mineur: "1 tour", median: "1 minute", majeur: "1 heure" }
|
||||
|
||||
const recalculate = () => {
|
||||
const element = html.querySelector('[name="element"]')?.value ?? "air"
|
||||
const tier = html.querySelector('[name="tier"]')?.value ?? "mineur"
|
||||
const ameExtra = parseInt(html.querySelector('[name="ameExtra"]')?.value ?? 0)
|
||||
|
||||
const seuilBase = tierSeuils[tier] ?? 15
|
||||
const seuil = seuilBase + ameExtra
|
||||
const hasPacte = MournbladeInvocationDialog._hasPacteBonus(element, pactes)
|
||||
|
||||
const seuilEl = html.querySelector('#invoc-seuil')
|
||||
const coutEl = html.querySelector('#invoc-cout')
|
||||
const tempsEl = html.querySelector('#invoc-temps')
|
||||
const pacteBanner = html.querySelector('.invoc-bonus-pacte')
|
||||
|
||||
if (seuilEl) seuilEl.textContent = seuil + (hasPacte ? " (-5 avec bonus Pacte)" : "")
|
||||
if (coutEl) coutEl.textContent = seuil
|
||||
if (tempsEl) tempsEl.textContent = tierTemps[tier] ?? "1 tour"
|
||||
if (pacteBanner) pacteBanner.style.display = hasPacte ? "" : "none"
|
||||
}
|
||||
|
||||
html.querySelectorAll('[name="element"], [name="tier"], [name="ameExtra"]').forEach(el => {
|
||||
el.addEventListener('change', recalculate)
|
||||
})
|
||||
recalculate()
|
||||
}
|
||||
|
||||
static _updateRollData(rollData, formElements, actor, pactes) {
|
||||
const element = formElements['element']?.value ?? "air"
|
||||
const tier = formElements['tier']?.value ?? "mineur"
|
||||
const ameExtra = parseInt(formElements['ameExtra']?.value ?? 0)
|
||||
const modificateur = parseInt(formElements['modificateur']?.value ?? 0)
|
||||
|
||||
const tierSeuils = { mineur: 15, median: 20, majeur: 25 }
|
||||
const seuilBase = tierSeuils[tier] ?? 15
|
||||
const seuil = seuilBase + ameExtra
|
||||
|
||||
rollData.invocationElement = element
|
||||
rollData.invocationTier = tier
|
||||
rollData.invocationSeuil = seuil
|
||||
rollData.invocationAmeExtra = ameExtra
|
||||
rollData.invocationSoulCost = seuil
|
||||
rollData.difficulte = seuil
|
||||
rollData.modificateur = modificateur
|
||||
rollData.bonusPacte = MournbladeInvocationDialog._hasPacteBonus(element, pactes) ? 5 : 0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
import { MournbladeUtility } from "../mournblade-utility.js"
|
||||
|
||||
export default class MournbladeInvocationEspritDialog {
|
||||
|
||||
static _normalize(str) {
|
||||
return (str ?? "")
|
||||
.toLowerCase()
|
||||
.replace(/œ/g, "oe").replace(/æ/g, "ae")
|
||||
.normalize("NFD").replace(/[\u0300-\u036f]/g, "")
|
||||
.replace(/[^a-z0-9]+/g, " ").trim()
|
||||
}
|
||||
|
||||
static _findCompetence(actor, ...keywords) {
|
||||
const normKeys = keywords.map(k => MournbladeInvocationEspritDialog._normalize(k))
|
||||
return actor.items.find(item => {
|
||||
if (item.type !== "competence") return false
|
||||
const norm = MournbladeInvocationEspritDialog._normalize(item.name)
|
||||
return normKeys.every(k => norm.includes(k))
|
||||
}) ?? null
|
||||
}
|
||||
|
||||
/** Seuil and soul cost per puissance */
|
||||
static SEUILS = { mineur: 15, median: 20, majeur: 25 }
|
||||
|
||||
static async create(actor, rollData) {
|
||||
const ameDisponible = Math.max(0, actor.system.ame.currentmax - actor.system.ame.value)
|
||||
|
||||
const persuasionComp = MournbladeInvocationEspritDialog._findCompetence(actor, "persuasion")
|
||||
const hautParlerComp = MournbladeInvocationEspritDialog._findCompetence(actor, "haut", "parler")
|
||||
const loiChaosComp = MournbladeInvocationEspritDialog._findCompetence(actor, "loi", "chaos")
|
||||
|
||||
const isLoyal = actor.system.balance.loi > actor.system.balance.chaos
|
||||
const hasRuneLoi = actor.items.some(i =>
|
||||
i.type === "rune" && MournbladeInvocationEspritDialog._normalize(i.name).includes("loi")
|
||||
)
|
||||
const prerequisOk = isLoyal && hasRuneLoi
|
||||
|
||||
const automatonTypes = {
|
||||
combat: "Combat",
|
||||
voyage: "Voyage",
|
||||
perception: "Perception",
|
||||
restauration:"Restauration",
|
||||
reparateur: "Réparateur",
|
||||
}
|
||||
|
||||
const context = {
|
||||
...rollData,
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
ameDisponible,
|
||||
treValeur: actor.system.attributs?.tre?.value ?? 0,
|
||||
persuasionNiveau: persuasionComp?.system?.niveau ?? null,
|
||||
hautParlerNiveau: hautParlerComp?.system?.niveau ?? null,
|
||||
loiChaosNiveau: loiChaosComp?.system?.niveau ?? null,
|
||||
isLoyal,
|
||||
hasRuneLoi,
|
||||
prerequisOk,
|
||||
automatonTypes,
|
||||
seuils: MournbladeInvocationEspritDialog.SEUILS,
|
||||
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-mournblade/templates/dialog-invocation-esprit.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
Hooks.once("renderDialogV2", (_app, html) => {
|
||||
const form = html.querySelector ? html : html[0]
|
||||
MournbladeInvocationEspritDialog._attachListeners(form, ameDisponible, prerequisOk)
|
||||
})
|
||||
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Invoquer un Esprit de la Loi", icon: "fa-solid fa-star" },
|
||||
classes: ["mournblade-roll-dialog"],
|
||||
position: { width: 520 },
|
||||
modal: false,
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "invoquer",
|
||||
label: "Invoquer",
|
||||
icon: "fa-solid fa-star",
|
||||
default: true,
|
||||
callback: async (event, button, dialog) => {
|
||||
MournbladeInvocationEspritDialog._updateRollData(rollData, button.form.elements, actor, {
|
||||
persuasionComp, hautParlerComp, loiChaosComp
|
||||
})
|
||||
await MournbladeUtility.rollInvocationEsprit(rollData)
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
static _attachListeners(html, ameDisponible, prerequisOk = true) {
|
||||
const invoquerBtn = html.querySelector('button[data-action="invoquer"]')
|
||||
if (invoquerBtn) invoquerBtn.disabled = !prerequisOk
|
||||
|
||||
const puissanceEl = html.querySelector('[name="puissance"]')
|
||||
const seuilEl = html.querySelector('#esprit-seuil-total')
|
||||
const coutEl = html.querySelector('#esprit-cout-ame')
|
||||
const hiddenEl = html.querySelector('#esprit-seuil-hidden')
|
||||
const warnEl = html.querySelector('#esprit-ame-warn')
|
||||
const dureeEl = html.querySelector('#esprit-duree')
|
||||
|
||||
const DUREE = { mineur: "1 heure", median: "1 jour", majeur: "1 semaine" }
|
||||
|
||||
const recalculate = () => {
|
||||
const puissance = puissanceEl?.value ?? "mineur"
|
||||
const seuil = MournbladeInvocationEspritDialog.SEUILS[puissance] ?? 15
|
||||
if (seuilEl) seuilEl.textContent = seuil
|
||||
if (coutEl) coutEl.textContent = seuil
|
||||
if (hiddenEl) hiddenEl.value = seuil
|
||||
if (dureeEl) dureeEl.textContent = DUREE[puissance] ?? "1 heure"
|
||||
if (warnEl) warnEl.style.display = seuil > ameDisponible ? "" : "none"
|
||||
}
|
||||
|
||||
if (puissanceEl) puissanceEl.addEventListener("change", recalculate)
|
||||
recalculate()
|
||||
}
|
||||
|
||||
static _updateRollData(rollData, formElements, actor, { persuasionComp }) {
|
||||
const seuil = parseInt(formElements["seuil"]?.value ?? 15)
|
||||
const modificateur = parseInt(formElements["modificateur"]?.value ?? 0)
|
||||
const automatonType = formElements["automatonType"]?.value ?? "combat"
|
||||
const puissance = formElements["puissance"]?.value ?? "mineur"
|
||||
|
||||
rollData.invocationSeuil = seuil
|
||||
rollData.invocationSoulCost = seuil
|
||||
rollData.difficulte = seuil
|
||||
rollData.modificateur = modificateur
|
||||
rollData.competence = persuasionComp ?? null
|
||||
rollData.automatonType = automatonType
|
||||
rollData.automatonPuissance = puissance
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,402 @@
|
||||
import { MournbladeUtility } from "../mournblade-utility.js"
|
||||
|
||||
/**
|
||||
* Dialogue de jet de dé pour Mournblade - Version DialogV2
|
||||
*/
|
||||
export class MournbladeRollDialog {
|
||||
|
||||
/**
|
||||
* Create and display the roll dialog
|
||||
* @param {MournbladeActor} actor - The actor making the roll
|
||||
* @param {Object} rollData - Data for the roll
|
||||
* @returns {Promise<MournbladeRollDialog>}
|
||||
*/
|
||||
static async create(actor, rollData) {
|
||||
// Préparer le contexte pour le template
|
||||
const context = {
|
||||
...rollData,
|
||||
difficulte: String(rollData.difficulte || 0),
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
config: game.system.mournblade.config,
|
||||
}
|
||||
|
||||
// Si attrKey est "tochoose", préparer la liste des attributs sélectionnables
|
||||
if (rollData.attrKey === "tochoose") {
|
||||
context.selectableAttributes = actor.system.attributs
|
||||
}
|
||||
|
||||
// Rendre le template en HTML
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-mournblade/templates/roll-dialog-v2.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
// Utiliser DialogV2.wait avec le HTML rendu
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
|
||||
classes: ["mournblade-roll-dialog"],
|
||||
position: { width: 500 },
|
||||
modal: false,
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rolld10",
|
||||
label: "Lancer 1d10",
|
||||
icon: "fa-solid fa-dice-d10",
|
||||
default: true,
|
||||
callback: async (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "1d10"
|
||||
await MournbladeUtility.rollMournblade(rollData)
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "rolld20",
|
||||
label: "Lancer 1d20",
|
||||
icon: "fa-solid fa-dice-d20",
|
||||
callback: async (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "1d20"
|
||||
await MournbladeUtility.rollMournblade(rollData)
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Create and display the sortilège (multi-rune spell) roll dialog
|
||||
* @param {MournbladeActor} actor
|
||||
* @param {Object} rollData
|
||||
*/
|
||||
static async createSortilege(actor, rollData) {
|
||||
const ameDisponible = Math.max(1, (actor.system.ame.currentmax - actor.system.ame.value))
|
||||
const context = {
|
||||
...rollData,
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
config: game.system.mournblade.config,
|
||||
runes: actor.getRunes(),
|
||||
runemode: "prononcer",
|
||||
ameDisponible,
|
||||
ameOptions: Array.from({ length: ameDisponible }, (_, i) => i + 1),
|
||||
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-mournblade/templates/dialog-sortilege.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
// Attach dynamic recalculation after render
|
||||
Hooks.once("renderDialogV2", (_app, html) => {
|
||||
const form = html.querySelector ? html : html[0]
|
||||
MournbladeRollDialog._attachSortilegeListeners(form)
|
||||
})
|
||||
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Lancer un Sortilège", icon: "fa-solid fa-star-of-david" },
|
||||
classes: ["mournblade-roll-dialog"],
|
||||
position: { width: 520 },
|
||||
modal: false,
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rolld10",
|
||||
label: "Lancer 1d10",
|
||||
icon: "fa-solid fa-dice-d10",
|
||||
default: true,
|
||||
callback: async (event, button, dialog) => {
|
||||
this._updateSortilegeRollData(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "1d10"
|
||||
await MournbladeUtility.rollSortilege(rollData)
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "rolld20",
|
||||
label: "Lancer 1d20",
|
||||
icon: "fa-solid fa-dice-d20",
|
||||
callback: async (event, button, dialog) => {
|
||||
this._updateSortilegeRollData(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "1d20"
|
||||
await MournbladeUtility.rollSortilege(rollData)
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Open the potion preparation dialog
|
||||
* @param {MournbladeActor} actor
|
||||
* @param {object} rollData
|
||||
*/
|
||||
static async createPotion(actor, rollData) {
|
||||
const ameDisponible = Math.max(1, (actor.system.ame.currentmax - actor.system.ame.value))
|
||||
const context = {
|
||||
...rollData,
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
config: game.system.mournblade.config,
|
||||
runes: actor.getRunes(),
|
||||
ameDisponible,
|
||||
ameOptions: Array.from({ length: ameDisponible }, (_, i) => i + 1),
|
||||
modOptions: Array.from({ length: 21 }, (_, i) => i - 10),
|
||||
}
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-mournblade/templates/dialog-potion.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
Hooks.once("renderDialogV2", (_app, html) => {
|
||||
const form = html.querySelector ? html : html[0]
|
||||
MournbladeRollDialog._attachPotionListeners(form)
|
||||
})
|
||||
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Préparer une Potion", icon: "fa-solid fa-flask" },
|
||||
classes: ["mournblade-roll-dialog"],
|
||||
position: { width: 520 },
|
||||
modal: false,
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "preparer",
|
||||
label: "Préparer",
|
||||
icon: "fa-solid fa-flask",
|
||||
default: true,
|
||||
callback: async (event, button, dialog) => {
|
||||
MournbladeRollDialog._updatePotionRollData(rollData, button.form.elements, actor)
|
||||
await MournbladeUtility.rollPotion(rollData)
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Attach dynamic recalculation listeners to the potion dialog
|
||||
* @param {HTMLElement} html
|
||||
*/
|
||||
static _attachPotionListeners(html) {
|
||||
const recalculate = () => {
|
||||
const radioChecked = html.querySelector('.potion-rune-radio:checked')
|
||||
const runeRow = radioChecked?.closest('[data-seuil]')
|
||||
const seuil = parseInt(runeRow?.dataset.seuil ?? 0)
|
||||
const pa = parseInt(html.querySelector('[name="pointsAme"]')?.value ?? 1)
|
||||
const mod = parseInt(html.querySelector('[name="modificateur"]')?.value ?? 0)
|
||||
|
||||
const difficulteEl = html.querySelector('#potion-difficulte')
|
||||
if (difficulteEl) difficulteEl.textContent = (seuil + pa) + (mod !== 0 ? ` (mod ${mod > 0 ? '+' : ''}${mod})` : '')
|
||||
|
||||
const tempsEl = html.querySelector('#potion-temps')
|
||||
if (tempsEl) {
|
||||
const heures = Math.max(1, Math.ceil(pa / 3))
|
||||
tempsEl.textContent = heures === 1 ? '1 heure' : `${heures} heures`
|
||||
}
|
||||
}
|
||||
|
||||
html.querySelectorAll('.potion-rune-radio, [name="pointsAme"]').forEach(el => {
|
||||
el.addEventListener('change', recalculate)
|
||||
})
|
||||
recalculate()
|
||||
}
|
||||
|
||||
/**
|
||||
* Update rollData from the potion dialog form elements
|
||||
* @param {object} rollData
|
||||
* @param {HTMLFormControlsCollection} formElements
|
||||
* @param {MournbladeActor} actor
|
||||
*/
|
||||
static _updatePotionRollData(rollData, formElements, actor) {
|
||||
const runeId = formElements['rune-selected']?.value
|
||||
if (runeId) {
|
||||
const rune = actor.getRunes().find(r => r._id === runeId)
|
||||
if (rune) {
|
||||
rollData.runeId = runeId
|
||||
rollData.runeName = rune.name
|
||||
rollData.runeImg = rune.img
|
||||
rollData.runeSeuil = rune.system.seuil ?? 0
|
||||
rollData.runeHautParler = rune.system.hautParler ?? ""
|
||||
}
|
||||
}
|
||||
rollData.pointsAme = parseInt(formElements['pointsAme']?.value ?? 1)
|
||||
rollData.forme = formElements['forme']?.value ?? "liquide"
|
||||
rollData.modificateur = parseInt(formElements['modificateur']?.value ?? 0)
|
||||
}
|
||||
|
||||
/**
|
||||
* Attach dynamic recalculation listeners to the sortilège dialog
|
||||
* @param {HTMLElement} html
|
||||
*/
|
||||
static _attachSortilegeListeners(html) {
|
||||
const recalculate = () => {
|
||||
const checkboxes = html.querySelectorAll('.sortilege-rune-checkbox:checked')
|
||||
const modeSelect = html.querySelector('[name="runemode"]')
|
||||
const mode = modeSelect?.value ?? "prononcer"
|
||||
|
||||
let maxSeuil = 0
|
||||
let totalAme = 0
|
||||
let totalActions = 0
|
||||
let count = 0
|
||||
|
||||
// Enable/disable points inputs based on checkbox state
|
||||
html.querySelectorAll('.sortilege-rune-checkbox').forEach(cb => {
|
||||
const row = cb.closest('.sortilege-rune-row')
|
||||
const pointsInput = row?.querySelector('.sortilege-rune-points')
|
||||
if (pointsInput) pointsInput.disabled = !cb.checked
|
||||
})
|
||||
|
||||
checkboxes.forEach(cb => {
|
||||
const row = cb.closest('.sortilege-rune-row')
|
||||
const seuil = Number(row?.dataset.seuil ?? 0)
|
||||
const pts = Number(row?.querySelector('.sortilege-rune-points')?.value ?? 1)
|
||||
if (seuil > maxSeuil) maxSeuil = seuil
|
||||
totalAme += pts
|
||||
totalActions += Math.ceil(pts / 3) * (mode === "inscrire" ? 2 : 1)
|
||||
count++
|
||||
})
|
||||
|
||||
const difficulte = count > 0 ? maxSeuil + (count - 1) : 0
|
||||
html.querySelector('#sortilege-difficulte').textContent = count > 0 ? difficulte : '—'
|
||||
html.querySelector('#sortilege-total-ame').textContent = totalAme
|
||||
html.querySelector('#sortilege-actions').textContent = totalActions
|
||||
}
|
||||
|
||||
html.querySelectorAll('.sortilege-rune-checkbox, .sortilege-rune-points, [name="runemode"]')
|
||||
.forEach(el => el.addEventListener('change', recalculate))
|
||||
}
|
||||
|
||||
/**
|
||||
* Extract sortilège data from the form
|
||||
* @param {Object} rollData
|
||||
* @param {HTMLFormControlsCollection} formElements
|
||||
* @param {MournbladeActor} actor
|
||||
*/
|
||||
static _updateSortilegeRollData(rollData, formElements, actor) {
|
||||
rollData.runemode = formElements.runemode?.value ?? "prononcer"
|
||||
rollData.modificateur = Number(formElements.modificateur?.value ?? 0)
|
||||
rollData.runeautocible = formElements.runeautocible?.checked ?? false
|
||||
|
||||
// Collect selected runes with their soul points
|
||||
const runes = actor.getRunes()
|
||||
rollData.sortilegeRunes = []
|
||||
for (const rune of runes) {
|
||||
const checkbox = formElements[`rune-selected-${rune._id}`]
|
||||
if (checkbox?.checked) {
|
||||
const pts = Math.max(1, Number(formElements[`rune-points-${rune._id}`]?.value ?? 1))
|
||||
rollData.sortilegeRunes.push({
|
||||
id: rune._id,
|
||||
name: rune.name,
|
||||
img: rune.img,
|
||||
seuil: rune.system.seuil,
|
||||
formule: rune.system.formule,
|
||||
pts,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
if (rollData.sortilegeRunes.length === 0) return
|
||||
|
||||
const maxSeuil = Math.max(...rollData.sortilegeRunes.map(r => r.seuil))
|
||||
rollData.difficulte = maxSeuil + (rollData.sortilegeRunes.length - 1)
|
||||
rollData.runeame = rollData.sortilegeRunes.reduce((s, r) => s + r.pts, 0)
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Object} rollData - L'objet rollData à mettre à jour
|
||||
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
|
||||
* @param {MournbladeActor} actor - L'acteur pour récupérer les attributs
|
||||
* @private
|
||||
*/
|
||||
static _updateRollDataFromForm(rollData, formElements, actor) {
|
||||
// Attributs
|
||||
if (formElements.attrKey) {
|
||||
rollData.attrKey = formElements.attrKey.value
|
||||
if (rollData.attrKey !== "tochoose" && actor) {
|
||||
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
|
||||
rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
}
|
||||
}
|
||||
|
||||
// Modificateurs de base
|
||||
if (formElements.difficulte) {
|
||||
rollData.difficulte = Number(formElements.difficulte.value)
|
||||
}
|
||||
if (formElements.modificateur) {
|
||||
rollData.modificateur = Number(formElements.modificateur.value)
|
||||
}
|
||||
|
||||
// Runes
|
||||
if (formElements.runemode) {
|
||||
rollData.runemode = String(formElements.runemode.value)
|
||||
}
|
||||
if (formElements.runeame) {
|
||||
rollData.runeame = Number(formElements.runeame.value)
|
||||
}
|
||||
if (formElements.runeautocible !== undefined) {
|
||||
rollData.runeautocible = formElements.runeautocible.checked
|
||||
}
|
||||
|
||||
// Combat mêlée
|
||||
if (formElements.typeAttaque) {
|
||||
rollData.typeAttaque = String(formElements.typeAttaque.value)
|
||||
}
|
||||
if (formElements.isMonte !== undefined) {
|
||||
rollData.isMonte = formElements.isMonte.checked
|
||||
}
|
||||
|
||||
// Combat distance
|
||||
if (formElements.visee !== undefined) {
|
||||
rollData.visee = formElements.visee.checked
|
||||
}
|
||||
if (formElements.cibleconsciente !== undefined) {
|
||||
rollData.cibleconsciente = formElements.cibleconsciente.checked
|
||||
}
|
||||
if (formElements.ciblecourt !== undefined) {
|
||||
rollData.ciblecourt = formElements.ciblecourt.checked
|
||||
}
|
||||
if (formElements.typeCouvert) {
|
||||
rollData.typeCouvert = String(formElements.typeCouvert.value)
|
||||
}
|
||||
|
||||
// Désavantages
|
||||
if (!rollData.desavantages) rollData.desavantages = {}
|
||||
|
||||
if (formElements.cibleausol !== undefined) {
|
||||
rollData.desavantages.cibleausol = formElements.cibleausol.checked
|
||||
}
|
||||
if (formElements.cibledesarmee !== undefined) {
|
||||
rollData.desavantages.cibledesarmee = formElements.cibledesarmee.checked
|
||||
}
|
||||
if (formElements.ciblerestreint !== undefined) {
|
||||
rollData.desavantages.ciblerestreint = formElements.ciblerestreint.checked
|
||||
}
|
||||
if (formElements.cibleimmobilisée !== undefined) {
|
||||
rollData.desavantages.cibleimmobilisée = formElements.cibleimmobilisée.checked
|
||||
}
|
||||
if (formElements.ciblesurplomb !== undefined) {
|
||||
rollData.desavantages.ciblesurplomb = formElements.ciblesurplomb.checked
|
||||
}
|
||||
|
||||
// Double D20
|
||||
if (formElements.doubleD20 !== undefined) {
|
||||
rollData.doubleD20 = formElements.doubleD20.checked
|
||||
}
|
||||
|
||||
// Modifiers
|
||||
if (rollData.modifiers) {
|
||||
rollData.modifiers.forEach((modifier, idx) => {
|
||||
const checkbox = formElements[`apply-modifier-${idx}`]
|
||||
if (checkbox) {
|
||||
modifier.system.apply = checkbox.checked
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* Index des applications AppV2 pour Mournblade
|
||||
* Ce fichier centralise tous les exports des applications
|
||||
*/
|
||||
|
||||
// Applications de feuilles d'acteurs
|
||||
export { default as MournbladePersonnageSheet } from './mournblade-personnage-sheet.mjs';
|
||||
export { default as MournbladeCreatureSheet } from './mournblade-creature-sheet.mjs';
|
||||
export { default as MournbladePnjSheet } from './mournblade-pnj-sheet.mjs';
|
||||
|
||||
// Applications de feuilles d'items
|
||||
export { default as MournbladeArmeSheet } from './mournblade-arme-sheet.mjs';
|
||||
export { default as MournbladeBouclierSheet } from './mournblade-bouclier-sheet.mjs';
|
||||
export { default as MournbladeCapaciteSheet } from './mournblade-capacite-sheet.mjs';
|
||||
export { default as MournbladeCompetenceSheet } from './mournblade-competence-sheet.mjs';
|
||||
export { default as MournbladeDonSheet } from './mournblade-don-sheet.mjs';
|
||||
export { default as MournbladeEquipementSheet } from './mournblade-equipement-sheet.mjs';
|
||||
export { default as MournbladeHeritageSheet } from './mournblade-heritage-sheet.mjs';
|
||||
export { default as MournbladeMetierSheet } from './mournblade-metier-sheet.mjs';
|
||||
export { default as MournbladeModifierSheet } from './mournblade-modifier-sheet.mjs';
|
||||
export { default as MournbladeMonnaieSheet } from './mournblade-monnaie-sheet.mjs';
|
||||
export { default as MournbladeOrigineSheet } from './mournblade-origine-sheet.mjs';
|
||||
export { default as MournbladePacteSheet } from './mournblade-pacte-sheet.mjs';
|
||||
export { default as MournbladeProtectionSheet } from './mournblade-protection-sheet.mjs';
|
||||
export { default as MournbladeRuneSheet } from './mournblade-rune-sheet.mjs';
|
||||
export { default as MournbladeRuneEffectSheet } from './mournblade-runeeffect-sheet.mjs';
|
||||
export { default as MournbladePotionSheet } from './mournblade-potion-sheet.mjs';
|
||||
export { default as MournbladeTendanceSheet } from './mournblade-tendance-sheet.mjs';
|
||||
export { default as MournbladeTraitChaotiqueSheet } from './mournblade-traitchaotique-sheet.mjs';
|
||||
export { default as MournbladeTraitEspeceSheet } from './mournblade-traitespece-sheet.mjs';
|
||||
@@ -0,0 +1,522 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
import { MournbladeUtility } from "../../mournblade-utility.js"
|
||||
|
||||
export default class MournbladeActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
|
||||
/**
|
||||
* Different sheet modes.
|
||||
* @enum {number}
|
||||
*/
|
||||
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
this._sheetMode = this.constructor.SHEET_MODES.PLAY // Commencer en mode visualisation
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-mournblade", "sheet", "actor"],
|
||||
position: {
|
||||
width: 650,
|
||||
height: 720,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
tabs: [
|
||||
{
|
||||
navSelector: 'nav[data-group="primary"]',
|
||||
contentSelector: "section.sheet-body",
|
||||
initial: "stats",
|
||||
},
|
||||
],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
||||
actions: {
|
||||
editImage: MournbladeActorSheet.#onEditImage,
|
||||
toggleSheet: MournbladeActorSheet.#onToggleSheet,
|
||||
editItem: MournbladeActorSheet.#onEditItem,
|
||||
deleteItem: MournbladeActorSheet.#onDeleteItem,
|
||||
createItem: MournbladeActorSheet.#onCreateItem,
|
||||
postItem: MournbladeActorSheet.#onPostItem,
|
||||
equipItem: MournbladeActorSheet.#onEquipItem,
|
||||
modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
|
||||
modifySante: MournbladeActorSheet.#onModifySante,
|
||||
modifyAme: MournbladeActorSheet.#onModifyAme,
|
||||
rollAttribut: MournbladeActorSheet.#onRollAttribut,
|
||||
rollCompetence: MournbladeActorSheet.#onRollCompetence,
|
||||
rollRune: MournbladeActorSheet.#onRollRune,
|
||||
rollSortilege: MournbladeActorSheet.#onRollSortilege,
|
||||
preparePotion: MournbladeActorSheet.#onPreparePotion,
|
||||
invoquerElementaire: MournbladeActorSheet.#onInvoquerElementaire,
|
||||
bannirElementaire: MournbladeActorSheet.#onBannirElementaire,
|
||||
invoquerDemon: MournbladeActorSheet.#onInvoquerDemon,
|
||||
libererDemon: MournbladeActorSheet.#onLibererDemon,
|
||||
invoquerEsprit: MournbladeActorSheet.#onInvoquerEsprit,
|
||||
enchanter: MournbladeActorSheet.#onEnchanter,
|
||||
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
|
||||
rollArmeSpecial: MournbladeActorSheet.#onRollArmeSpecial,
|
||||
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
|
||||
rollAssommer: MournbladeActorSheet.#onRollAssommer,
|
||||
rollImmobiliser: MournbladeActorSheet.#onRollImmobiliser,
|
||||
rollFuir: MournbladeActorSheet.#onRollFuir,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isPlayMode() {
|
||||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Edit' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isEditMode() {
|
||||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
|
||||
}
|
||||
|
||||
/**
|
||||
* Tab groups state
|
||||
* @type {object}
|
||||
*/
|
||||
tabGroups = { primary: "stats" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const actor = this.document
|
||||
|
||||
const context = {
|
||||
actor: actor,
|
||||
system: actor.system,
|
||||
source: actor.toObject(),
|
||||
fields: actor.schema.fields,
|
||||
systemFields: actor.system.schema.fields,
|
||||
isEditable: this.isEditable,
|
||||
isEditMode: this.isEditMode,
|
||||
isPlayMode: this.isPlayMode,
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.mournblade.config,
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_preSyncPartState(partId, newElement, priorElement, state) {
|
||||
super._preSyncPartState(partId, newElement, priorElement, state)
|
||||
// Save scrollable tab positions for deferred restoration in _onRender.
|
||||
// Tabs are hidden (display:none) at _syncPartState time, so scrollTop
|
||||
// assignments have no effect. We re-apply them after making tabs visible.
|
||||
const part = this.constructor.PARTS?.[partId]
|
||||
if (part?.scrollable) {
|
||||
this._pendingScrollRestores = part.scrollable.map(selector => {
|
||||
const el = selector ? priorElement.querySelector(selector) : priorElement
|
||||
return el ? { selector, scrollTop: el.scrollTop } : null
|
||||
}).filter(Boolean)
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
|
||||
// Handle edit-item-data changes
|
||||
this.element.querySelectorAll('.edit-item-data').forEach(element => {
|
||||
element.addEventListener('change', async (event) => {
|
||||
const target = event.currentTarget
|
||||
const itemElement = target.closest('[data-item-id]')
|
||||
if (!itemElement) return
|
||||
|
||||
const itemId = itemElement.dataset.itemId
|
||||
const itemType = itemElement.dataset.itemType
|
||||
const itemField = target.dataset.itemField
|
||||
const dataType = target.dataset.dtype
|
||||
const value = target.value
|
||||
|
||||
await this.document.editItemField(itemId, itemType, itemField, dataType, value)
|
||||
})
|
||||
})
|
||||
|
||||
// Activate tab navigation manually
|
||||
const nav = this.element.querySelector('nav.tabs[data-group]')
|
||||
if (nav) {
|
||||
const group = nav.dataset.group
|
||||
const activeTab = this.tabGroups[group] || "stats"
|
||||
|
||||
const switchTab = (tab) => {
|
||||
this.tabGroups[group] = tab
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
link.classList.toggle('active', link.dataset.tab === tab)
|
||||
})
|
||||
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === tab)
|
||||
})
|
||||
}
|
||||
|
||||
// Set initial state (makes active tab visible)
|
||||
switchTab(activeTab)
|
||||
|
||||
// Restore scroll positions now that the active tab is visible
|
||||
if (this._pendingScrollRestores?.length) {
|
||||
for (const { selector, scrollTop } of this._pendingScrollRestores) {
|
||||
const el = selector ? this.element.querySelector(selector) : this.element
|
||||
if (el) el.scrollTop = scrollTop
|
||||
}
|
||||
this._pendingScrollRestores = null
|
||||
}
|
||||
|
||||
// Tab clicks: DOM-only, no re-render (preserves scroll positions)
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
switchTab(link.dataset.tab)
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return []
|
||||
}
|
||||
|
||||
// #region Actions
|
||||
/** @override */
|
||||
static ACTIONS = {
|
||||
editImage: MournbladeActorSheet.#onEditImage,
|
||||
toggleSheet: MournbladeActorSheet.#onToggleSheet,
|
||||
editItem: MournbladeActorSheet.#onEditItem,
|
||||
deleteItem: MournbladeActorSheet.#onDeleteItem,
|
||||
createItem: MournbladeActorSheet.#onCreateItem,
|
||||
equipItem: MournbladeActorSheet.#onEquipItem,
|
||||
modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
|
||||
rollAttribut: MournbladeActorSheet.#onRollAttribut,
|
||||
rollCompetence: MournbladeActorSheet.#onRollCompetence,
|
||||
rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
|
||||
rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
|
||||
rollAssommer: MournbladeActorSheet.#onRollAssommer,
|
||||
rollImmobiliser: MournbladeActorSheet.#onRollImmobiliser,
|
||||
rollFuir: MournbladeActorSheet.#onRollFuir,
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing the actor image
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onEditImage(event) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const filePicker = new FilePicker({
|
||||
type: "image",
|
||||
current: sheet.document.img,
|
||||
callback: (path) => {
|
||||
sheet.document.update({ img: path })
|
||||
},
|
||||
})
|
||||
filePicker.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle toggling the sheet mode
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onToggleSheet(event) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
sheet._sheetMode = sheet._sheetMode === sheet.constructor.SHEET_MODES.PLAY ? sheet.constructor.SHEET_MODES.EDIT : sheet.constructor.SHEET_MODES.PLAY
|
||||
sheet.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onEditItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
const item = this.actor.items.get(itemId)
|
||||
if (item) item.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle deleting an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onDeleteItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
await MournbladeUtility.confirmDelete(this, li)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle creating an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onCreateItem(event, target) {
|
||||
const itemType = target.dataset.type
|
||||
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle posting an item to chat
|
||||
*/
|
||||
static async #onPostItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId ?? target.dataset.itemId
|
||||
if (!itemId) return
|
||||
MournbladeUtility.postItemToChat(this.actor.id, itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle equipping an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onEquipItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
const item = this.actor.items.get(itemId)
|
||||
if (item) {
|
||||
await item.update({ "system.equipped": !item.system.equipped })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle modifying the quantity of an item
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onModifyQuantity(event, target) {
|
||||
const li = target.closest('[data-item-id]')
|
||||
const itemId = li?.dataset.itemId
|
||||
const value = Number.parseInt(target.dataset.quantiteValue)
|
||||
const item = this.document.items.get(itemId)
|
||||
if (item) {
|
||||
const newQuantity = Math.max(0, (item.system.quantite || 0) + value)
|
||||
await item.update({ "system.quantite": newQuantity })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle modifying santé (health) values
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onModifySante(event, target) {
|
||||
const type = target.dataset.type
|
||||
const value = Number.parseInt(target.dataset.value)
|
||||
const actor = this.document
|
||||
const currentValue = actor.system.sante[type] || 0
|
||||
const newValue = Math.max(0, currentValue + value)
|
||||
await actor.update({ [`system.sante.${type}`]: newValue })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle modifying âme (soul) value
|
||||
* @param {Event} event - The triggering event
|
||||
* @param {HTMLElement} target - The target element
|
||||
*/
|
||||
static async #onModifyAme(event, target) {
|
||||
const value = Number.parseInt(target.dataset.value)
|
||||
const actor = this.document
|
||||
const currentValue = actor.system.ame.value || 0
|
||||
const newValue = Math.max(0, currentValue + value)
|
||||
await actor.update({ "system.ame.value": newValue })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an attribut
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollAttribut(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const attrKey = target.dataset.attrKey
|
||||
const actor = sheet.document
|
||||
await actor.rollAttribut(attrKey)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a competence
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollCompetence(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const attrKey = target.dataset.attrKey
|
||||
const li = target.closest('[data-item-id]')
|
||||
const compId = li?.dataset.itemId
|
||||
const actor = sheet.document
|
||||
await actor.rollCompetence(attrKey, compId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a rune
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollRune(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const li = target.closest('[data-item-id]')
|
||||
const runeId = li?.dataset.itemId
|
||||
const actor = sheet.document
|
||||
await actor.rollRune(runeId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle launching a sortilège (multi-rune spell)
|
||||
*/
|
||||
static async #onRollSortilege(event, target) {
|
||||
event.preventDefault()
|
||||
await this.document.rollSortilege()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle preparing a potion
|
||||
*/
|
||||
static async #onPreparePotion(event, target) {
|
||||
event.preventDefault()
|
||||
await this.document.preparePotion()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle invoking an elemental
|
||||
*/
|
||||
static async #onInvoquerElementaire(event, target) {
|
||||
event.preventDefault()
|
||||
await this.document.invoquerElementaire()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle banishing an elemental invocation
|
||||
*/
|
||||
static async #onBannirElementaire(event, target) {
|
||||
event.preventDefault()
|
||||
const invocIndex = parseInt(target.dataset.invocIndex ?? "0")
|
||||
await this.document.bannirElementaire(invocIndex)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle invoking a demon
|
||||
*/
|
||||
static async #onInvoquerDemon(event, target) {
|
||||
event.preventDefault()
|
||||
await this.document.invoquerDemon()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle releasing a demon invocation
|
||||
*/
|
||||
static async #onLibererDemon(event, target) {
|
||||
event.preventDefault()
|
||||
const invocIndex = parseInt(target.dataset.invocIndex ?? "0")
|
||||
await this.document.libererDemon(invocIndex)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle invoking a Law Spirit into an Automaton
|
||||
*/
|
||||
static async #onInvoquerEsprit(event, target) {
|
||||
event.preventDefault()
|
||||
await this.document.invoquerEspritLoi()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle enchanting an item with Loi power
|
||||
*/
|
||||
static async #onEnchanter(event, target) {
|
||||
event.preventDefault()
|
||||
const itemId = target.dataset.itemId
|
||||
await this.document.enchanter(itemId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an arme offensif
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollArmeOffensif(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const armeId = target.dataset.armeId
|
||||
const actor = sheet.document
|
||||
await actor.rollArmeOffensif(armeId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an arme degats
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollArmeDegats(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const armeId = target.dataset.armeId
|
||||
const actor = sheet.document
|
||||
await actor.rollArmeDegats(armeId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an arme special
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollArmeSpecial(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const armeId = target.dataset.armeId
|
||||
const actor = sheet.document
|
||||
await actor.rollArmeSpecial(armeId)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an assommer
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollAssommer(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const actor = sheet.document
|
||||
await actor.rollAssomer()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling an immobiliser
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollImmobiliser(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const actor = sheet.document
|
||||
await actor.rollImmobiliser()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle rolling a fuir
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onRollFuir(event, target) {
|
||||
event.preventDefault()
|
||||
const sheet = this
|
||||
const actor = sheet.document
|
||||
await actor.rollFuir()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,200 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
export default class MournbladeItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-mournblade", "item"],
|
||||
position: {
|
||||
width: 620,
|
||||
height: 600,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
tabs: [
|
||||
{
|
||||
navSelector: 'nav[data-group="primary"]',
|
||||
contentSelector: "section.sheet-body",
|
||||
initial: "description",
|
||||
},
|
||||
],
|
||||
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
|
||||
actions: {
|
||||
editImage: MournbladeItemSheet.#onEditImage,
|
||||
postItem: MournbladeItemSheet.#onPostItem,
|
||||
enchanter: MournbladeItemSheet.#onEnchanter,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Tab groups state
|
||||
* @type {object}
|
||||
*/
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const item = this.document
|
||||
const enchantableTypes = ["arme", "equipement", "protection", "bouclier"]
|
||||
const actorIsLoyal = item.actor?.getAlignement?.() === "loyal"
|
||||
const alreadyEnchanted = enchantableTypes.includes(item.type) && (item.system.enchantementLoi?.actif ?? false)
|
||||
const canEnchant = enchantableTypes.includes(item.type) && !!item.actor && actorIsLoyal && !alreadyEnchanted
|
||||
const context = {
|
||||
fields: item.schema.fields,
|
||||
systemFields: item.system.schema.fields,
|
||||
item,
|
||||
system: item.system,
|
||||
source: item.toObject(),
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.system.description, { async: true }),
|
||||
isEditMode: true,
|
||||
isEditable: this.isEditable,
|
||||
isGM: game.user.isGM,
|
||||
config: game.system.mournblade.config,
|
||||
canEnchant,
|
||||
enchantementActif: alreadyEnchanted,
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
|
||||
// Activate tab navigation manually
|
||||
const nav = this.element.querySelector('nav.tabs[data-group]')
|
||||
if (nav) {
|
||||
const group = nav.dataset.group
|
||||
// Activate the current tab
|
||||
const activeTab = this.tabGroups[group] || "description"
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
const tab = link.dataset.tab
|
||||
link.classList.toggle('active', tab === activeTab)
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
this.tabGroups[group] = tab
|
||||
this.render()
|
||||
})
|
||||
})
|
||||
|
||||
// Show/hide tab content
|
||||
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return []
|
||||
}
|
||||
|
||||
// #region Actions
|
||||
|
||||
/**
|
||||
* Handle enchanting this item with Loi power
|
||||
*/
|
||||
static async #onEnchanter(event) {
|
||||
event.preventDefault()
|
||||
const item = this.document
|
||||
if (!item.actor) {
|
||||
ui.notifications.warn("Cet objet doit être sur un personnage pour être enchanté.")
|
||||
return
|
||||
}
|
||||
await item.actor.enchanter(item.id)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing the item image
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onEditImage(event) {
|
||||
event.preventDefault()
|
||||
const filePicker = new FilePicker({
|
||||
type: "image",
|
||||
current: this.document.img,
|
||||
callback: (path) => {
|
||||
this.document.update({ img: path })
|
||||
},
|
||||
})
|
||||
filePicker.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle posting the item to chat
|
||||
* @param {Event} event - The triggering event
|
||||
*/
|
||||
static async #onPostItem(event) {
|
||||
event.preventDefault()
|
||||
let chatData = foundry.utils.duplicate(this.document)
|
||||
if (this.document.actor) {
|
||||
chatData.actor = { id: this.document.actor.id }
|
||||
}
|
||||
if (chatData.img?.includes("/blank.png")) {
|
||||
chatData.img = null
|
||||
}
|
||||
chatData.jsondata = JSON.stringify({
|
||||
compendium: "postedItem",
|
||||
payload: chatData,
|
||||
})
|
||||
|
||||
// Localized type label
|
||||
const typeLabels = {
|
||||
arme: "Arme", bouclier: "Bouclier", competence: "Compétence",
|
||||
rune: "Rune", runeeffect: "Rune Active", don: "Don", pacte: "Pacte",
|
||||
protection: "Protection", equipement: "Équipement", heritage: "Héritage",
|
||||
metier: "Métier", capacite: "Capacité", tendance: "Tendance",
|
||||
traitchaotique: "Trait Chaotique", traitespece: "Trait d'Espèce",
|
||||
origine: "Origine", modifier: "Modificateur", monnaie: "Monnaie",
|
||||
potion: "Potion"
|
||||
}
|
||||
chatData.typeLabel = typeLabels[chatData.type] ?? chatData.type
|
||||
|
||||
// Type icon for the badge
|
||||
const typeIcons = {
|
||||
arme: "fa-sword", bouclier: "fa-shield-halved", competence: "fa-graduation-cap",
|
||||
rune: "fa-star-of-david", runeeffect: "fa-star-of-david", don: "fa-hand-sparkles",
|
||||
pacte: "fa-scroll", protection: "fa-shield", equipement: "fa-box",
|
||||
heritage: "fa-dna", metier: "fa-hammer", capacite: "fa-bolt",
|
||||
tendance: "fa-yin-yang", traitchaotique: "fa-skull", traitespece: "fa-paw",
|
||||
origine: "fa-compass", modifier: "fa-sliders", monnaie: "fa-coins",
|
||||
potion: "fa-flask"
|
||||
}
|
||||
chatData.typeIcon = typeIcons[chatData.type] ?? "fa-cube"
|
||||
|
||||
// Potion: add localized labels for statut and forme
|
||||
if (chatData.type === "potion") {
|
||||
const statutLabels = {
|
||||
inconnue: game.i18n.localize("MNBL.potionInconnue"),
|
||||
efficace: game.i18n.localize("MNBL.potionEfficace"),
|
||||
heroique: game.i18n.localize("MNBL.potionHeroique"),
|
||||
inefficace: game.i18n.localize("MNBL.potionInefficace"),
|
||||
poison: game.i18n.localize("MNBL.potionPoison"),
|
||||
}
|
||||
const formeLabels = {
|
||||
liquide: game.i18n.localize("MNBL.potionLiquide"),
|
||||
onguent: game.i18n.localize("MNBL.potionOnguent"),
|
||||
cachets: game.i18n.localize("MNBL.potionCachets"),
|
||||
pilules: game.i18n.localize("MNBL.potionPilules"),
|
||||
}
|
||||
chatData.system.statutLabel = statutLabels[chatData.system.statut] ?? chatData.system.statut
|
||||
chatData.system.formeLabel = formeLabels[chatData.system.forme] ?? chatData.system.forme
|
||||
}
|
||||
|
||||
const html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData)
|
||||
ChatMessage.create({ user: game.user.id, content: html })
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeArmeSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["arme"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["arme-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-arme-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeBouclierSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["bouclier"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["bouclier-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-bouclier-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeCapaciteSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["capacite"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["capacite-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-capacite-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeCompetenceSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["competence"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["competence-content"],
|
||||
},
|
||||
actions: {
|
||||
...MournbladeItemSheet.DEFAULT_OPTIONS.actions,
|
||||
addPredilection: MournbladeCompetenceSheet.#onAddPredilection,
|
||||
deletePredilection: MournbladeCompetenceSheet.#onDeletePredilection,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-competence-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a new empty predilection to the competence
|
||||
* @param {PointerEvent} event
|
||||
*/
|
||||
static async #onAddPredilection(event) {
|
||||
event.preventDefault()
|
||||
const predilections = foundry.utils.duplicate(this.document.system.predilections ?? [])
|
||||
predilections.push({ name: "", used: false })
|
||||
await this.document.update({ "system.predilections": predilections })
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a predilection by index
|
||||
* @param {PointerEvent} event
|
||||
* @param {HTMLElement} target
|
||||
*/
|
||||
static async #onDeletePredilection(event, target) {
|
||||
event.preventDefault()
|
||||
const idx = Number(target.dataset.predictionIndex)
|
||||
const predilections = foundry.utils.duplicate(this.document.system.predilections ?? [])
|
||||
predilections.splice(idx, 1)
|
||||
await this.document.update({ "system.predilections": predilections })
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
import MournbladeActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class MournbladeCreatureSheet extends MournbladeActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "SHEETS.Actor.creature",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-mournblade/templates/creature-sheet.hbs",
|
||||
scrollable: [".tab.competences", ".tab.equipement", ".tab.biodata"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "stats",
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add creature-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.capacites = foundry.utils.duplicate(actor.getCapacites())
|
||||
context.runes = foundry.utils.duplicate(actor.getRunes())
|
||||
context.combat = actor.getCombatValues()
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments())
|
||||
context.protectionTotal = actor.getProtectionTotal()
|
||||
context.santeMalus = actor.getStatusMalus()
|
||||
context.ameMalus = actor.getAmeMalus()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeDonSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["don"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["don-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-don-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedSacrifice = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.sacrifice, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeEquipementSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["equipement"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["equipement-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-equipement-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeHeritageSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["heritage"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["heritage-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-heritage-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeMetierSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["metier"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["metier-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-metier-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeModifierSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["modifier"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["modifier-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-modifier-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeMonnaieSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["monnaie"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["monnaie-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-monnaie-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeOrigineSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["origine"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["origine-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-origine-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladePacteSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["pacte"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["pacte-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-pacte-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
import MournbladeActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class MournbladePersonnageSheet extends MournbladeActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "SHEETS.Actor.personnage",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
|
||||
scrollable: [".tab.principal", ".tab.competences", ".tab.dons", ".tab.equipement"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "principal",
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add personnage-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.dons = foundry.utils.duplicate(actor.getDons())
|
||||
context.pactes = foundry.utils.duplicate(actor.getPactes())
|
||||
context.alignement = actor.getAlignement()
|
||||
context.isChaotique = context.alignement === "chaotique"
|
||||
context.isLoyal = context.alignement === "loyal"
|
||||
context.aspect = actor.getAspect()
|
||||
context.marge = actor.getMarge()
|
||||
context.tendances = foundry.utils.duplicate(actor.getTendances())
|
||||
context.runes = foundry.utils.duplicate(actor.getRunes())
|
||||
context.traitsChaotiques = foundry.utils.duplicate(actor.getTraitsChaotiques())
|
||||
context.traitsEspeces = foundry.utils.duplicate(actor.getTraitsEspeces())
|
||||
context.origine = foundry.utils.duplicate(actor.getOrigine() || {})
|
||||
context.heritage = foundry.utils.duplicate(actor.getHeritage() || {})
|
||||
context.metier = foundry.utils.duplicate(actor.getMetier() || {})
|
||||
context.combat = actor.getCombatValues()
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments())
|
||||
context.potions = foundry.utils.duplicate(actor.getPotions())
|
||||
context.modifiers = foundry.utils.duplicate(actor.getModifiers())
|
||||
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
|
||||
context.runeEffects = foundry.utils.duplicate(actor.getRuneEffects())
|
||||
context.protectionTotal = actor.getProtectionTotal()
|
||||
context.santeMalus = actor.getStatusMalus()
|
||||
context.ameMalus = actor.getAmeMalus()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* Application de feuille de PNJ pour Mournblade
|
||||
*/
|
||||
import MournbladeActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class MournbladePnjSheet extends MournbladeActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "SHEETS.Actor.pnj",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-mournblade/templates/actor-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "principal",
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add pnj-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.dons = foundry.utils.duplicate(actor.getDons())
|
||||
context.pactes = foundry.utils.duplicate(actor.getPactes())
|
||||
context.combat = actor.getCombatValues()
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments())
|
||||
context.protectionTotal = actor.getProtectionTotal()
|
||||
context.santeMalus = actor.getStatusMalus()
|
||||
context.ameMalus = actor.getAmeMalus()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladePotionSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["potion"],
|
||||
position: {
|
||||
width: 640,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["potion-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-potion-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
effets: { id: "effets", group: "primary", label: "Effets" },
|
||||
description: { id: "description", group: "primary", label: "Description" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.config = game.system.mournblade.config
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeProtectionSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["protection"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["protection-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-protection-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeRuneSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["rune"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["rune-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-rune-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeRuneEffectSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["runeeffect"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["runeeffect-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-runeeffect-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeTendanceSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["tendance"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["tendance-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-tendance-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeTraitChaotiqueSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["traitchaotique"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["traitchaotique-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-traitchaotique-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import MournbladeItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class MournbladeTraitEspeceSheet extends MournbladeItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["traitespece"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["traitespece-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-mournblade/templates/item-traitespece-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
/**
|
||||
* Data model pour les armes
|
||||
*/
|
||||
export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
typearme: new fields.StringField({ initial: "" }),
|
||||
isdefense: new fields.BooleanField({ initial: false }),
|
||||
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusmaniementdef: new fields.NumberField({ initial: 0, integer: true }),
|
||||
ignorearmure: new fields.BooleanField({ initial: false }),
|
||||
nbressources: new fields.NumberField({ initial: 0, integer: true }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
nonletaux: new fields.BooleanField({ initial: false }),
|
||||
deuxmains: new fields.BooleanField({ initial: false }),
|
||||
courte: new fields.NumberField({ initial: 0, integer: true }),
|
||||
moyenne: new fields.NumberField({ initial: 0, integer: true }),
|
||||
longue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
tr: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
enchantementLoi: new fields.SchemaField({
|
||||
actif: new fields.BooleanField({ initial: false }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
antiChaos: new fields.BooleanField({ initial: false }),
|
||||
}),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model de base pour les items Mournblade
|
||||
*/
|
||||
export default class BaseItemDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
/**
|
||||
* Data model pour les boucliers
|
||||
*/
|
||||
export default class BouclierDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
bonusdefense: new fields.NumberField({ initial: 0, integer: true }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
nonletaux: new fields.BooleanField({ initial: false }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
enchantementLoi: new fields.SchemaField({
|
||||
actif: new fields.BooleanField({ initial: false }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
antiChaos: new fields.BooleanField({ initial: false }),
|
||||
}),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les capacités
|
||||
*/
|
||||
export default class CapaciteDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
typeCapacite: new fields.StringField({ initial: "creature", blank: false }),
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
/**
|
||||
* Data model pour les compétences
|
||||
*/
|
||||
export default class CompetenceDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
niveau: new fields.NumberField({ initial: 0, integer: true }),
|
||||
attribut1: new fields.StringField({ initial: "" }),
|
||||
attribut2: new fields.StringField({ initial: "" }),
|
||||
attribut3: new fields.StringField({ initial: "" }),
|
||||
doublebonus: new fields.BooleanField({ initial: false }),
|
||||
predilections: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
used: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
{ initial: [] }
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
static migrateData(source) {
|
||||
if (Array.isArray(source.predilections)) {
|
||||
source.predilections = source.predilections.map(pred =>
|
||||
typeof pred === "string" ? { name: pred, used: false } : pred
|
||||
);
|
||||
}
|
||||
return super.migrateData(source);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
/**
|
||||
* Data model pour les créatures
|
||||
*/
|
||||
export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
// Template biodata
|
||||
biodata: new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
age: new fields.NumberField({ initial: 0, integer: true }),
|
||||
alignement: new fields.StringField({ initial: "" }),
|
||||
creatureType: new fields.StringField({ initial: "creature" }),
|
||||
elementType: new fields.StringField({ initial: "" }),
|
||||
demonType: new fields.StringField({ initial: "" }),
|
||||
demonPuissance: new fields.StringField({ initial: "" }),
|
||||
automatonType: new fields.StringField({ initial: "" }),
|
||||
automatonPuissance: new fields.StringField({ initial: "" }),
|
||||
automatonVoyageType: new fields.StringField({ initial: "" }),
|
||||
poids: new fields.StringField({ initial: "" }),
|
||||
taille: new fields.StringField({ initial: "" }),
|
||||
cheveux: new fields.StringField({ initial: "" }),
|
||||
sexe: new fields.StringField({ initial: "" }),
|
||||
yeux: new fields.StringField({ initial: "" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
amemultiplier: new fields.NumberField({ initial: 2, integer: true }),
|
||||
ignoreamemalus: new fields.BooleanField({ initial: false }),
|
||||
ignoresantemalus: new fields.BooleanField({ initial: false }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
gmnotes: new fields.HTMLField({ initial: "" })
|
||||
}),
|
||||
// Template core
|
||||
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
attributs: new fields.SchemaField({
|
||||
adr: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Adresse" }),
|
||||
labelnorm: new fields.StringField({ initial: "adresse" }),
|
||||
abbrev: new fields.StringField({ initial: "adr" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pui: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Puissance" }),
|
||||
labelnorm: new fields.StringField({ initial: "puissance" }),
|
||||
abbrev: new fields.StringField({ initial: "pui" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
cla: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Clairvoyance" }),
|
||||
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
|
||||
abbrev: new fields.StringField({ initial: "cla" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Présence" }),
|
||||
labelnorm: new fields.StringField({ initial: "presence" }),
|
||||
abbrev: new fields.StringField({ initial: "pre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
tre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Trempe" }),
|
||||
labelnorm: new fields.StringField({ initial: "trempe" }),
|
||||
abbrev: new fields.StringField({ initial: "tre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonneaventure: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actuelle: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experience: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
eclat: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
sante: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
letaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
malusmanuel: new fields.NumberField({ initial: 0, integer: true }),
|
||||
sequelles: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
ame: new fields.SchemaField({
|
||||
fullmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
currentmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
traumatismes: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
combat: new fields.SchemaField({
|
||||
initbonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
monte: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
balance: new fields.SchemaField({
|
||||
loi: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chaos: new fields.NumberField({ initial: 0, integer: true }),
|
||||
aspect: new fields.NumberField({ initial: 0, integer: true }),
|
||||
marge: new fields.NumberField({ initial: 0, integer: true }),
|
||||
pointschaos: new fields.NumberField({ initial: 0, integer: true }),
|
||||
pointsloi: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
ressources: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* Data model pour les dons
|
||||
*/
|
||||
export default class DonDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
allegeance: new fields.StringField({ initial: "" }),
|
||||
prerequis: new fields.StringField({ initial: "" }),
|
||||
sacrifice: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Data model pour les équipements
|
||||
*/
|
||||
export default class EquipementDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
enchantementLoi: new fields.SchemaField({
|
||||
actif: new fields.BooleanField({ initial: false }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
antiChaos: new fields.BooleanField({ initial: false }),
|
||||
}),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les héritages
|
||||
*/
|
||||
export default class HeritageDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
* Index des DataModels pour Mournblade
|
||||
* Ce fichier centralise tous les exports des modèles de données
|
||||
*/
|
||||
|
||||
// Modèles d'items
|
||||
export { default as ArmeDataModel } from './arme.mjs';
|
||||
export { default as BouclierDataModel } from './bouclier.mjs';
|
||||
export { default as CapaciteDataModel } from './capacite.mjs';
|
||||
export { default as CompetenceDataModel } from './competence.mjs';
|
||||
export { default as DonDataModel } from './don.mjs';
|
||||
export { default as EquipementDataModel } from './equipement.mjs';
|
||||
export { default as HeritageDataModel } from './heritage.mjs';
|
||||
export { default as MetierDataModel } from './metier.mjs';
|
||||
export { default as ModifierDataModel } from './modifier.mjs';
|
||||
export { default as MonnaieDataModel } from './monnaie.mjs';
|
||||
export { default as OrigineDataModel } from './origine.mjs';
|
||||
export { default as PacteDataModel } from './pacte.mjs';
|
||||
export { default as ProtectionDataModel } from './protection.mjs';
|
||||
export { default as RuneDataModel } from './rune.mjs';
|
||||
export { default as RuneEffectDataModel } from './runeeffect.mjs';
|
||||
export { default as PotionDataModel } from './potion.mjs';
|
||||
export { default as TendanceDataModel } from './tendance.mjs';
|
||||
export { default as TraitChaotiqueDataModel } from './traitchaotique.mjs';
|
||||
export { default as TraitEspeceDataModel } from './traitespece.mjs';
|
||||
|
||||
// Modèles d'acteurs
|
||||
export { default as PersonnageDataModel } from './personnage.mjs';
|
||||
export { default as CreatureDataModel } from './creature.mjs';
|
||||
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les métiers
|
||||
*/
|
||||
export default class MetierDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* Data model pour les modificateurs
|
||||
*/
|
||||
export default class ModifierDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
modifiertype: new fields.StringField({ initial: "roll" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
attribut: new fields.StringField({ initial: "aucun" }),
|
||||
competence: new fields.StringField({ initial: "aucun" }),
|
||||
permanent: new fields.BooleanField({ initial: true }),
|
||||
once: new fields.BooleanField({ initial: false }),
|
||||
duree: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
/**
|
||||
* Data model pour les monnaies
|
||||
*/
|
||||
export default class MonnaieDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
quantite: new fields.NumberField({ initial: 0, integer: true }),
|
||||
unite: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les origines
|
||||
*/
|
||||
export default class OrigineDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les pactes
|
||||
*/
|
||||
export default class PacteDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
allegeance: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
/**
|
||||
* Data model pour les personnages
|
||||
*/
|
||||
export default class PersonnageDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
// Template biodata
|
||||
biodata: new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
age: new fields.NumberField({ initial: 0, integer: true }),
|
||||
alignement: new fields.StringField({ initial: "" }),
|
||||
poids: new fields.StringField({ initial: "" }),
|
||||
taille: new fields.StringField({ initial: "" }),
|
||||
cheveux: new fields.StringField({ initial: "" }),
|
||||
sexe: new fields.StringField({ initial: "" }),
|
||||
yeux: new fields.StringField({ initial: "" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
amemultiplier: new fields.NumberField({ initial: 2, integer: true }),
|
||||
ignoreamemalus: new fields.BooleanField({ initial: false }),
|
||||
ignoresantemalus: new fields.BooleanField({ initial: false }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
gmnotes: new fields.HTMLField({ initial: "" })
|
||||
}),
|
||||
// Template core
|
||||
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
attributs: new fields.SchemaField({
|
||||
adr: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Adresse" }),
|
||||
labelnorm: new fields.StringField({ initial: "adresse" }),
|
||||
abbrev: new fields.StringField({ initial: "adr" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pui: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Puissance" }),
|
||||
labelnorm: new fields.StringField({ initial: "puissance" }),
|
||||
abbrev: new fields.StringField({ initial: "pui" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
cla: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Clairvoyance" }),
|
||||
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
|
||||
abbrev: new fields.StringField({ initial: "cla" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Présence" }),
|
||||
labelnorm: new fields.StringField({ initial: "presence" }),
|
||||
abbrev: new fields.StringField({ initial: "pre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
tre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Trempe" }),
|
||||
labelnorm: new fields.StringField({ initial: "trempe" }),
|
||||
abbrev: new fields.StringField({ initial: "tre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonneaventure: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actuelle: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experience: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
eclat: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
sante: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nonletaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
letaux: new fields.NumberField({ initial: 0, integer: true }),
|
||||
malusmanuel: new fields.NumberField({ initial: 0, integer: true }),
|
||||
sequelles: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
ame: new fields.SchemaField({
|
||||
fullmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
currentmax: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
traumatismes: new fields.StringField({ initial: "" })
|
||||
}),
|
||||
invocationsElementaires: new fields.ArrayField(new fields.ObjectField(), { initial: [] }),
|
||||
invocationsDemons: new fields.ArrayField(new fields.ObjectField(), { initial: [] }),
|
||||
combat: new fields.SchemaField({
|
||||
initbonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
monte: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
balance: new fields.SchemaField({
|
||||
loi: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chaos: new fields.NumberField({ initial: 0, integer: true }),
|
||||
aspect: new fields.NumberField({ initial: 0, integer: true }),
|
||||
marge: new fields.NumberField({ initial: 0, integer: true }),
|
||||
pointschaos: new fields.NumberField({ initial: 0, integer: true }),
|
||||
pointsloi: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
/**
|
||||
* Data model pour les potions à base de runes
|
||||
*/
|
||||
export default class PotionDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
effetCuratif: new fields.HTMLField({ initial: "" }),
|
||||
effetLetal: new fields.HTMLField({ initial: "" }),
|
||||
effetSecondaire: new fields.HTMLField({ initial: "" }),
|
||||
rune: new fields.StringField({ initial: "" }),
|
||||
runeImg: new fields.StringField({ initial: "" }),
|
||||
runeSeuil: new fields.NumberField({ initial: 0, integer: true }),
|
||||
pointsAme: new fields.NumberField({ initial: 1, integer: true, min: 1 }),
|
||||
forme: new fields.StringField({ initial: "liquide" }),
|
||||
statut: new fields.StringField({ initial: "inconnue" }),
|
||||
virulence: new fields.NumberField({ initial: 0, integer: true }),
|
||||
duree: new fields.StringField({ initial: "" }),
|
||||
conservation: new fields.StringField({ initial: "" }),
|
||||
tempsPreparation: new fields.StringField({ initial: "" }),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
/**
|
||||
* Data model pour les protections
|
||||
*/
|
||||
export default class ProtectionDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
typeprotection: new fields.StringField({ initial: "" }),
|
||||
protection: new fields.NumberField({ initial: 0, integer: true }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prix: new fields.NumberField({ initial: 0, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
enchantementLoi: new fields.SchemaField({
|
||||
actif: new fields.BooleanField({ initial: false }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
antiChaos: new fields.BooleanField({ initial: false }),
|
||||
}),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Data model pour les runes
|
||||
*/
|
||||
export default class RuneDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
formule: new fields.StringField({ initial: "" }),
|
||||
seuil: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prononcee: new fields.StringField({ initial: "" }),
|
||||
tracee: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Data model pour les effets de runes
|
||||
*/
|
||||
export default class RuneEffectDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
rune: new fields.StringField({ initial: "" }),
|
||||
mode: new fields.StringField({ initial: "" }),
|
||||
duree: new fields.StringField({ initial: "" }),
|
||||
pointame: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les tendances
|
||||
*/
|
||||
export default class TendanceDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
allegeance: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les traits chaotiques
|
||||
*/
|
||||
export default class TraitChaotiqueDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Data model pour les traits d'espèce
|
||||
*/
|
||||
export default class TraitEspeceDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -9,8 +9,11 @@ export class MournbladeCombat extends Combat {
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.combatants.get(ids[cId]);
|
||||
let id = c._id || c.id;
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore( this.id, id ) : -1;
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initBonus } ]);
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore() : 0
|
||||
let roll = await new Roll("1d10 + "+initBonus).evaluate()
|
||||
await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"))
|
||||
//console.log("Init bonus", initBonus, roll.total)
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]);
|
||||
}
|
||||
|
||||
return this;
|
||||
|
||||
@@ -89,7 +89,7 @@ export class MournbladeCommands {
|
||||
if (command && command.func) {
|
||||
const result = command.func(content, msg, params);
|
||||
if (result == false) {
|
||||
RdDCommands._chatAnswer(msg, command.descr);
|
||||
MournbladeCommands._chatAnswer(msg, command.descr);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -98,8 +98,8 @@ export class MournbladeCommands {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createChar(msg) {
|
||||
game.system.Mournblade.creator = new MournbladeActorCreate();
|
||||
game.system.Mournblade.creator.start();
|
||||
game.system.mournblade.creator = new MournbladeActorCreate();
|
||||
game.system.mournblade.creator.start();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -116,8 +116,7 @@ export class MournbladeCommands {
|
||||
rollData.mode = "generic"
|
||||
rollData.title = `Dice Pool Roll`;
|
||||
|
||||
let rollDialog = await MournbladeRollDialog.create( this, rollData);
|
||||
rollDialog.render( true );
|
||||
await MournbladeRollDialog.create( this, rollData);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
|
||||
export class MournbladeConfig {
|
||||
|
||||
static getConfig() {
|
||||
let MOURNBLADE_CONFIG = {
|
||||
|
||||
attaques: {
|
||||
assaut: game.i18n.localize("MNBL.assaut"),
|
||||
precise: game.i18n.localize("MNBL.preciseattack"),
|
||||
feinte: game.i18n.localize("MNBL.feint"),
|
||||
coupbas: game.i18n.localize("MNBL.dirtyattack"),
|
||||
charger: game.i18n.localize("MNBL.charge"),
|
||||
contenir: game.i18n.localize("MNBL.contain"),
|
||||
desarmer: game.i18n.localize("MNBL.disarm")
|
||||
},
|
||||
couverts: {
|
||||
aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
|
||||
rondache: { name: game.i18n.localize("MNBL.lightcover"), value: -2 },
|
||||
pavois: { name: game.i18n.localize("MNBL.mediumcover"), value: -5 },
|
||||
complet: { name: game.i18n.localize("MNBL.heavycover"), value: -10 },
|
||||
},
|
||||
modifierTypes: {
|
||||
aucun: { name: game.i18n.localize("MNBL.none"), value: 0 },
|
||||
roll: { name: game.i18n.localize("MNBL.roll"), value: 0 },
|
||||
degats: { name: game.i18n.localize("MNBL.damage"), value: 0 },
|
||||
defense: { name: game.i18n.localize("MNBL.defensecapacity"), value: 0 },
|
||||
attaque: { name: game.i18n.localize("MNBL.attackcapacity"), value: 0 },
|
||||
},
|
||||
listeNiveau: {
|
||||
},
|
||||
listeNiveauCreature: {
|
||||
},
|
||||
listePortees: {
|
||||
"10": game.i18n.localize("MNBL.lessthanshort"),
|
||||
"15": game.i18n.localize("MNBL.shortmore"),
|
||||
"20": game.i18n.localize("MNBL.mediummore"),
|
||||
"25": game.i18n.localize("MNBL.longmore")
|
||||
},
|
||||
modificateurOptions: {},
|
||||
pointsAmeOptions: {},
|
||||
difficulteOptions: {
|
||||
"0": game.i18n.localize("MNBL.noneunknwon"),
|
||||
"5": game.i18n.localize("MNBL.easy"),
|
||||
"10": game.i18n.localize("MNBL.medium"),
|
||||
"15": game.i18n.localize("MNBL.hard"),
|
||||
"20": game.i18n.localize("MNBL.hazardous"),
|
||||
"25": game.i18n.localize("MNBL.insane"),
|
||||
"30": game.i18n.localize("MNBL.puremadness")
|
||||
},
|
||||
attributs: {
|
||||
adr: game.i18n.localize("Adresse"), pui: game.i18n.localize("Puissance"),
|
||||
cla: game.i18n.localize("Clairvoyance"), pre: game.i18n.localize("Présence"), tre: game.i18n.localize("Trempe")
|
||||
},
|
||||
lancementRuneOptions: {
|
||||
prononcer: game.i18n.localize("MNBL.pronouncerune"),
|
||||
inscrire: game.i18n.localize("MNBL.tracerune")
|
||||
},
|
||||
effetRuneOptions: {
|
||||
prononcee: game.i18n.localize("MNBL.pronounced"),
|
||||
inscrite: game.i18n.localize("MNBL.traced")
|
||||
},
|
||||
typeArmeOptions: {
|
||||
contact: game.i18n.localize("MNBL.meleeweapon"),
|
||||
contactjet: game.i18n.localize("MNBL.meleethrowweapon"),
|
||||
jet: game.i18n.localize("MNBL.throwweapon"),
|
||||
tir: game.i18n.localize("MNBL.shootweapon"),
|
||||
special: game.i18n.localize("MNBL.specialweapon")
|
||||
},
|
||||
allegeanceOptions: {
|
||||
tous: game.i18n.localize("MNBL.all"),
|
||||
chaos: game.i18n.localize("MNBL.chaos"),
|
||||
loi: game.i18n.localize("MNBL.law"),
|
||||
betes: game.i18n.localize("MNBL.beastslords"),
|
||||
elementaires: game.i18n.localize("MNBL.elementslords")
|
||||
},
|
||||
potionFormeOptions: {
|
||||
liquide: game.i18n.localize("MNBL.potionLiquide"),
|
||||
onguent: game.i18n.localize("MNBL.potionOnguent"),
|
||||
cachets: game.i18n.localize("MNBL.potionCachets"),
|
||||
pilules: game.i18n.localize("MNBL.potionPilules"),
|
||||
},
|
||||
potionStatutOptions: {
|
||||
inconnue: game.i18n.localize("MNBL.potionInconnue"),
|
||||
efficace: game.i18n.localize("MNBL.potionEfficace"),
|
||||
heroique: game.i18n.localize("MNBL.potionHeroique"),
|
||||
inefficace: game.i18n.localize("MNBL.potionInnefficace"),
|
||||
poison: game.i18n.localize("MNBL.potionPoison"),
|
||||
},
|
||||
typeCapaciteOptions: {
|
||||
elue: game.i18n.localize("MNBL.typeCapaciteElue"),
|
||||
elementaire: game.i18n.localize("MNBL.typeCapaciteElementaire"),
|
||||
demoniaque: game.i18n.localize("MNBL.typeCapaciteDemoniaque"),
|
||||
automaton: game.i18n.localize("MNBL.typeCapaciteAutomaton"),
|
||||
creature: game.i18n.localize("MNBL.typeCapaciteCreature"),
|
||||
faiblessedemoniaque: game.i18n.localize("MNBL.typeCapaciteFaiblesseDemoniaque"),
|
||||
},
|
||||
creatureTypeOptions: {
|
||||
creature: game.i18n.localize("MNBL.creatureTypeCreature"),
|
||||
demon: game.i18n.localize("MNBL.creatureTypeDemon"),
|
||||
elementaire: game.i18n.localize("MNBL.creatureTypeElementaire"),
|
||||
automaton: game.i18n.localize("MNBL.creatureTypeAutomaton"),
|
||||
},
|
||||
demonTypeOptions: {
|
||||
"": game.i18n.localize("MNBL.demonTypeNone"),
|
||||
combat: game.i18n.localize("MNBL.demonTypeCombat"),
|
||||
desir: game.i18n.localize("MNBL.demonTypeDesir"),
|
||||
savoir: game.i18n.localize("MNBL.demonTypeSavoir"),
|
||||
protection: game.i18n.localize("MNBL.demonTypeProtection"),
|
||||
voyage: game.i18n.localize("MNBL.demonTypeVoyage"),
|
||||
},
|
||||
demonPuissanceOptions: {
|
||||
"": game.i18n.localize("MNBL.demonPuissanceNone"),
|
||||
mineur: game.i18n.localize("MNBL.demonPuissanceMineur"),
|
||||
median: game.i18n.localize("MNBL.demonPuissanceMedian"),
|
||||
majeur: game.i18n.localize("MNBL.demonPuissanceMajeur"),
|
||||
},
|
||||
elementTypeOptions: {
|
||||
air: game.i18n.localize("MNBL.elementTypeAir"),
|
||||
terre: game.i18n.localize("MNBL.elementTypeTerre"),
|
||||
feu: game.i18n.localize("MNBL.elementTypeFeu"),
|
||||
eau: game.i18n.localize("MNBL.elementTypeEau"),
|
||||
},
|
||||
automatonTypeOptions: {
|
||||
"": game.i18n.localize("MNBL.automatonTypeNone"),
|
||||
combat: game.i18n.localize("MNBL.automatonTypeCombat"),
|
||||
voyage: game.i18n.localize("MNBL.automatonTypeVoyage"),
|
||||
perception: game.i18n.localize("MNBL.automatonTypePerception"),
|
||||
restauration: game.i18n.localize("MNBL.automatonTypeRestauration"),
|
||||
reparateur: game.i18n.localize("MNBL.automatonTypeReparateur"),
|
||||
},
|
||||
automatonPuissanceOptions: {
|
||||
"": game.i18n.localize("MNBL.automatonPuissanceNone"),
|
||||
mineur: game.i18n.localize("MNBL.automatonPuissanceMineur"),
|
||||
median: game.i18n.localize("MNBL.automatonPuissanceMedian"),
|
||||
majeur: game.i18n.localize("MNBL.automatonPuissanceMajeur"),
|
||||
},
|
||||
automatonVoyageTypeOptions: {
|
||||
"": game.i18n.localize("MNBL.automatonVoyageTypeNone"),
|
||||
terrestre: game.i18n.localize("MNBL.automatonVoyageTypeTerrestre"),
|
||||
aquatique: game.i18n.localize("MNBL.automatonVoyageTypeAquatique"),
|
||||
aerien: game.i18n.localize("MNBL.automatonVoyageTypeAerien"),
|
||||
extradimensionnel: game.i18n.localize("MNBL.automatonVoyageTypeExtradimensionnel"),
|
||||
}
|
||||
}
|
||||
|
||||
return MOURNBLADE_CONFIG;
|
||||
}
|
||||
|
||||
};
|
||||
@@ -4,14 +4,14 @@ import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class MournbladeItemSheet extends ItemSheet {
|
||||
export class MournbladeItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "item"],
|
||||
template: "systems/fvtt-mournblade/templates/item-sheet.html",
|
||||
template: "systems/fvtt-mournblade/templates/item-sheet.hbs",
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
width: 620,
|
||||
height: 550
|
||||
@@ -48,9 +48,8 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = MournbladeUtility.data(this.object);
|
||||
|
||||
let itemData = foundry.utils.deepClone(MournbladeUtility.templateData(this.object));
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
let itemData = objectData
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
@@ -60,15 +59,20 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
attributs: MournbladeUtility.getAttributs(),
|
||||
data: itemData,
|
||||
data: itemData.system,
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, {async: true}),
|
||||
config: game.system.mournblade.config,
|
||||
mr: (this.object.type == 'specialisation'),
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
|
||||
this.options.editable = !(this.object.data.origin == "embeddedItem");
|
||||
if ( objectData.type == "don") {
|
||||
formData.sacrifice = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.sacrifice, {async: true})
|
||||
}
|
||||
//this.options.editable = !(this.object.origin == "embeddedItem");
|
||||
console.log("ITEM DATA", formData, this);
|
||||
return formData;
|
||||
}
|
||||
@@ -87,7 +91,7 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = duplicate(MournbladeUtility.data(this.item));
|
||||
let chatData = foundry.utils.duplicate(MournbladeUtility.data(this.item));
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
@@ -102,7 +106,7 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
payload: chatData,
|
||||
});
|
||||
|
||||
renderTemplate('systems/fvtt-Mournblade-rpg/templates/post-item.html', chatData).then(html => {
|
||||
foundry.applications.handlebars.renderTemplate('systems/fvtt-mournblade/templates/post-item.hbs', chatData).then(html => {
|
||||
let chatOptions = MournbladeUtility.chatDataSetup(html);
|
||||
ChatMessage.create(chatOptions)
|
||||
});
|
||||
@@ -130,28 +134,28 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
html.find('.edit-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred[index].name = ev.currentTarget.value
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.delete-prediction').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.splice(index,1)
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.use-prediction').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred[index].used = ev.currentTarget.checked
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('#add-predilection').click(ev => {
|
||||
let pred = duplicate(this.object.data.data.predilections)
|
||||
pred.push( { name: "Nouvelle prédilection", used: false })
|
||||
this.object.update( { 'data.predilections': pred })
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.push( { name: "Nouvelle prédilection", id: randomID(), used: false })
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
// Update Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
@@ -165,7 +169,7 @@ export class MournbladeItemSheet extends ItemSheet {
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
let type = this.item.type;
|
||||
return `systems/fvtt-mournblade/templates/item-${type}-sheet.html`;
|
||||
return `systems/fvtt-mournblade/templates/item-${type}-sheet.hbs`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -11,8 +11,11 @@ export const defaultItemImg = {
|
||||
predilection: "systems/fvtt-mournblade/assets/icons/predilection.webp",
|
||||
protection: "systems/fvtt-mournblade/assets/icons/protection.webp",
|
||||
rune: "systems/fvtt-mournblade/assets/icons/rune.webp",
|
||||
runeeffect: "systems/fvtt-mournblade/assets/icons/rune.webp",
|
||||
potion: "systems/fvtt-mournblade/assets/icons/potion.webp",
|
||||
tendance: "systems/fvtt-mournblade/assets/icons/tendance.webp",
|
||||
traitchaotique: "systems/fvtt-mournblade/assets/icons/traitchaotique.webp",
|
||||
traitespece: "systems/fvtt-mournblade/assets/icons/capacite.webp",
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -10,11 +10,19 @@
|
||||
// Import Modules
|
||||
import { MournbladeActor } from "./mournblade-actor.js";
|
||||
import { MournbladeItemSheet } from "./mournblade-item-sheet.js";
|
||||
import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
|
||||
//import { MournbladeNPCSheet } from "./mournblade-npc-sheet.js";
|
||||
// import { MournbladeActorSheet } from "./mournblade-actor-sheet.js";
|
||||
// import { MournbladeCreatureSheet } from "./mournblade-creature-sheet.js";
|
||||
import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
import { MournbladeCombat } from "./mournblade-combat.js";
|
||||
import { MournbladeItem } from "./mournblade-item.js";
|
||||
import { MournbladeConfig } from "./mournblade-config.js";
|
||||
|
||||
// Import DataModels
|
||||
import * as models from "./models/index.mjs";
|
||||
|
||||
// Import AppV2 Item Sheets
|
||||
import * as sheets from "./applications/sheets/_module.mjs";
|
||||
import { MournbladeRollDialog } from "./mournblade-roll-dialog.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@@ -36,7 +44,7 @@ Hooks.once("init", async function () {
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.socket.on("system.fvtt-mournblade-rpg", data => {
|
||||
game.socket.on("system.fvtt-mournblade", data => {
|
||||
MournbladeUtility.onSocketMesssage(data);
|
||||
});
|
||||
|
||||
@@ -44,53 +52,129 @@ Hooks.once("init", async function () {
|
||||
// Define custom Entity classes
|
||||
CONFIG.Combat.documentClass = MournbladeCombat
|
||||
CONFIG.Actor.documentClass = MournbladeActor
|
||||
CONFIG.Actor.dataModels = {
|
||||
personnage: models.PersonnageDataModel,
|
||||
creature: models.CreatureDataModel,
|
||||
}
|
||||
|
||||
CONFIG.Item.documentClass = MournbladeItem
|
||||
game.system.mournblade = { }
|
||||
CONFIG.Item.dataModels = {
|
||||
arme: models.ArmeDataModel,
|
||||
bouclier: models.BouclierDataModel,
|
||||
capacite: models.CapaciteDataModel,
|
||||
competence: models.CompetenceDataModel,
|
||||
don: models.DonDataModel,
|
||||
equipement: models.EquipementDataModel,
|
||||
heritage: models.HeritageDataModel,
|
||||
metier: models.MetierDataModel,
|
||||
modifier: models.ModifierDataModel,
|
||||
monnaie: models.MonnaieDataModel,
|
||||
origine: models.OrigineDataModel,
|
||||
pacte: models.PacteDataModel,
|
||||
protection: models.ProtectionDataModel,
|
||||
rune: models.RuneDataModel,
|
||||
runeeffect: models.RuneEffectDataModel,
|
||||
potion: models.PotionDataModel,
|
||||
tendance: models.TendanceDataModel,
|
||||
traitchaotique: models.TraitChaotiqueDataModel,
|
||||
traitespece: models.TraitEspeceDataModel
|
||||
}
|
||||
|
||||
game.system.mournblade = {
|
||||
config : MournbladeConfig.getConfig(),
|
||||
models,
|
||||
sheets,
|
||||
MournbladeRollDialog
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-mournblade", MournbladeActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
//Actors.registerSheet("fvtt-mournblade", MournbladeNPCSheet, { types: ["npc"], makeDefault: false });
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", sheets.MournbladePersonnageSheet, { types: ["personnage"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-mournblade", sheets.MournbladeCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-mournblade", MournbladeItemSheet, { makeDefault: true })
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeArmeSheet, { types: ["arme"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeBouclierSheet, { types: ["bouclier"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeCapaciteSheet, { types: ["capacite"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeCompetenceSheet, { types: ["competence"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeDonSheet, { types: ["don"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeEquipementSheet, { types: ["equipement"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeHeritageSheet, { types: ["heritage"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeMetierSheet, { types: ["metier"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeModifierSheet, { types: ["modifier"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeMonnaieSheet, { types: ["monnaie"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeOrigineSheet, { types: ["origine"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladePacteSheet, { types: ["pacte"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeProtectionSheet, { types: ["protection"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeRuneSheet, { types: ["rune"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeRuneEffectSheet, { types: ["runeeffect"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladePotionSheet, { types: ["potion"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTendanceSheet, { types: ["tendance"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTraitChaotiqueSheet, { types: ["traitchaotique"], makeDefault: true });
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-mournblade", sheets.MournbladeTraitEspeceSheet, { types: ["traitespece"], makeDefault: true });
|
||||
|
||||
MournbladeUtility.init();
|
||||
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
function welcomeMessage() {
|
||||
ChatMessage.create({
|
||||
async function welcomeMessage() {
|
||||
const templateData = {};
|
||||
const html = await foundry.applications.handlebars.renderTemplate("systems/fvtt-mournblade/templates/chat-welcome-message.hbs", templateData);
|
||||
|
||||
await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-Mournblade"><span class="rdd-roll-part">
|
||||
<strong>Bienvenue dans les Jeunes Royaumes de Mournblade !</strong>
|
||||
` });
|
||||
content: html
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async function importDefaultScene() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil");
|
||||
if (!exists) {
|
||||
const scenes = await MournbladeUtility.loadCompendium("fvtt-mournblade.scenes")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil").activate();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", function () {
|
||||
Hooks.once("ready", async function () {
|
||||
|
||||
game.system.mournblade = {
|
||||
config : MournbladeConfig.getConfig(),
|
||||
}
|
||||
|
||||
MournbladeUtility.ready();
|
||||
// User warning
|
||||
if (!game.user.isGM && game.user.character == undefined) {
|
||||
ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est relié à aucun personnage !",
|
||||
user: game.user._id
|
||||
user: game.user.id
|
||||
});
|
||||
}
|
||||
if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
|
||||
ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !");
|
||||
await ChatMessage.create({
|
||||
content: "<b>ATTENTION</b> Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !",
|
||||
user: game.user.id
|
||||
});
|
||||
}
|
||||
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err=>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
|
||||
importDefaultScene();
|
||||
welcomeMessage();
|
||||
});
|
||||
|
||||
@@ -107,4 +191,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
|
||||
@@ -1,65 +1,73 @@
|
||||
import { MournbladeUtility } from "./mournblade-utility.js";
|
||||
|
||||
export class MournbladeRollDialog extends Dialog {
|
||||
export class MournbladeRollDialog extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData ) {
|
||||
|
||||
let options = { classes: ["MournbladeDialog"], width: 340, height: 420, 'z-index': 99999 };
|
||||
let html = await renderTemplate('systems/fvtt-mournblade/templates/roll-dialog-generic.html', rollData);
|
||||
|
||||
return new MournbladeRollDialog(actor, rollData, html, options );
|
||||
return new MournbladeRollDialog(actor, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, rollData, html, options, close = undefined) {
|
||||
let conf = {
|
||||
title: "Test de Capacité",
|
||||
content: html,
|
||||
buttons: {
|
||||
rolld10: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("1d10") }
|
||||
},
|
||||
rolld20: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d20",
|
||||
callback: () => { this.roll("1d20") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
} },
|
||||
close: close
|
||||
constructor(actor, rollData, options = {}) {
|
||||
super(options);
|
||||
this.actor = actor;
|
||||
this.rollData = rollData;
|
||||
}
|
||||
|
||||
super(conf, options);
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["fvtt-mournblade", "sheet", "item"],
|
||||
template: "systems/fvtt-mournblade/templates/roll-dialog-generic.hbs",
|
||||
width: 400,
|
||||
height: "auto",
|
||||
title: "Test de Capacité"
|
||||
});
|
||||
}
|
||||
|
||||
this.actor = actor
|
||||
this.rollData = rollData
|
||||
getData() {
|
||||
const data = foundry.utils.duplicate(this.rollData);
|
||||
if (!data.config) {
|
||||
data.config = game.system.mournblade.config;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
_onCancel() {
|
||||
this.close();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll ( dice) {
|
||||
this.rollData.mainDice = dice
|
||||
MournbladeUtility.rollMournblade( this.rollData )
|
||||
_onRoll(dice) {
|
||||
this.rollData.mainDice = dice;
|
||||
MournbladeUtility.rollMournblade(this.rollData);
|
||||
this.close();
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
var dialog = this;
|
||||
// Roll buttons
|
||||
html.find(".rolld10").click(this._onRoll.bind(this, "1d10"));
|
||||
html.find(".rolld20").click(this._onRoll.bind(this, "1d20"));
|
||||
html.find(".cancel").click(this._onCancel.bind(this));
|
||||
|
||||
function onLoad() {
|
||||
}
|
||||
$(function () { onLoad(); });
|
||||
|
||||
html.find('.apply-modifier').change(async (event) => {
|
||||
let modifierIdx = $(event.currentTarget).data("modifier-idx")
|
||||
let modifier = this.rollData.modifiers[modifierIdx]
|
||||
modifier.system.apply = event.currentTarget.checked
|
||||
})
|
||||
|
||||
html.find('#modificateur').change(async (event) => {
|
||||
this.rollData.modificateur = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#typeAttaque').change(async (event) => {
|
||||
this.rollData.typeAttaque = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#difficulte').change(async (event) => {
|
||||
this.rollData.difficulte = Number(event.currentTarget.value)
|
||||
})
|
||||
@@ -72,8 +80,41 @@ export class MournbladeRollDialog extends Dialog {
|
||||
html.find('#runeame').change(async (event) => {
|
||||
this.rollData.runeame = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#isMonte').change(async (event) => {
|
||||
this.rollData.desavantages.isMonte = event.currentTarget.checked
|
||||
})
|
||||
|
||||
html.find('#cibleausol').change(async (event) => {
|
||||
this.rollData.desavantages.cibleausol = event.currentTarget.checked
|
||||
})
|
||||
html.find('#cibledesarmee').change(async (event) => {
|
||||
this.rollData.desavantages.cibledesarmee = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ciblerestreint').change(async (event) => {
|
||||
this.rollData.desavantages.ciblerestreint = event.currentTarget.checked
|
||||
})
|
||||
html.find('#cibleimmobilisée').change(async (event) => {
|
||||
this.rollData.desavantages.cibleimmobilisée = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ciblesurplomb').change(async (event) => {
|
||||
this.rollData.desavantages.ciblesurplomb = event.currentTarget.checked
|
||||
})
|
||||
|
||||
html.find('#doubleD20').change(async (event) => {
|
||||
this.rollData.doubleD20 = event.currentTarget.checked
|
||||
})
|
||||
html.find('#visee').change(async (event) => {
|
||||
this.rollData.visee = event.currentTarget.checked
|
||||
})
|
||||
html.find('#cibleconsciente').change(async (event) => {
|
||||
this.rollData.cibleconsciente = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ciblecourt').change(async (event) => {
|
||||
this.rollData.ciblecourt = event.currentTarget.checked
|
||||
})
|
||||
html.find('#typeCouvert').change(async (event) => {
|
||||
this.rollData.typeCouvert = String(event.currentTarget.value)
|
||||
})
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "fvtt-mournblade",
|
||||
"version": "1.0.0",
|
||||
"description": "Mournblade RPG for FoundryVTT - French",
|
||||
"scripts": {
|
||||
"build": "gulp build",
|
||||
"watch": "gulp watch"
|
||||
},
|
||||
"author": "Uberwald/LeRatierBretonnien",
|
||||
"license": "SEE LICENSE IN LICENCE.txt",
|
||||
"devDependencies": {
|
||||
"@foundryvtt/foundryvtt-cli": "^3.0.3",
|
||||
"gulp": "^4.0.2",
|
||||
"gulp-less": "^5.0.0",
|
||||
"gulp-sourcemaps": "^3.0.0"
|
||||
}
|
||||
}
|
||||
@@ -1,42 +1,46 @@
|
||||
{"name":"Fouet","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d4 + 1","deuxmains":false,"courte":3,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Qb1h25U88mTM4h72"}},"_id":"0swiE8k5zfUIqmXu"}
|
||||
{"_id":"2BSVJXr0FGZZJ9fh","name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}}}
|
||||
{"_id":"2qezkR1BdC0DcRIl","name":"Fléau d’armes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}}}
|
||||
{"name":"Arbalète","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":3,"rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.WYp8ojQN8HYJwUJc"}},"_id":"2zIdrBK88iuMbOF0"}
|
||||
{"_id":"3Iv1oLpZcPEJVaI4","name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}}}
|
||||
{"name":"Fronde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":2,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TgVuNnytO9k2K0Xe"}},"_id":"4To8rLxv4efsoZK0"}
|
||||
{"name":"Pierre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.3YS9IfQddECnoagK"}},"_id":"4yKlK8MeSj5Zk8lM"}
|
||||
{"_id":"6e1JHoD1Jrz020R7","name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}}}
|
||||
{"name":"Arc de cavalerie","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5EWrgNQjJMx1t2v1"}},"_id":"88UuW1bdpFuCmkqb"}
|
||||
{"_id":"9Eo9mRbPPZHN98Cr","name":"Épée de maître","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d8+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.kX3MbDFu9uYZVNf2"}}}
|
||||
{"_id":"9xPd4ITtyk3nmMoN","name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>La lance ilmioréenne est un solide bâton de combat surmonté d’une pointe sur lequel est fi xé quasi perpendiculairement un fer de hache plat et étroit. Un contrepoids fi xé à l’autre extrémité sert à équilibrer l’arme qui peut être maniée à la fois comme une lance et comme une hache à deux mains, ce qui permet de maintenir ses ennemis à distance ou de leur porter des coups dévastateurs. Ces lances furent inventées à l’époque de la tribu d’Ilm, quand les lances et épées étaient déclarées illégales par les gouverneurs melnibonéens de la région. Certaines écoles militaires ilmioréennes enseignent toujours le Style Imar, qui mêle en une seule et même technique le combat à deux mains à la lance et le combat au bâton.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"1d8 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.8ApbiVgkx79OHVp2"}}}
|
||||
{"_id":"CeC5lAKs7NdPF05l","name":"Masse lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":80},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.DPfXgFj3gpjJ3nbR"}}}
|
||||
{"_id":"CqP80SQFQOefpGgd","name":"Gourdin","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1D6","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.CBIfq9eRd2RmoI4H"}}}
|
||||
{"_id":"CupT9m8L909l4Fo5","name":"Rapière","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":1,"degats":"1d8+ 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.XIStcClTnmLoSwyR"}}}
|
||||
{"name":"Hachette / Hache de lancer","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d4 + 1","deuxmains":false,"courte":5,"moyenne":10,"longue":15,"tr":1,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5NHbRanxXA5vUE3B"}},"_id":"DzkeP7jbruqW4nQH"}
|
||||
{"_id":"FDeRBkxXwoZIuL9B","name":"Lance légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8","deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":5,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.LIVeq22E9EanRS9L"}}}
|
||||
{"name":"Arc de chasse","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 - 1","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.TrYZ9BxYukS1mbBX"}},"_id":"Hrm08cpgAMMV6Jpq"}
|
||||
{"_id":"Iw3j4oC6H8HJ9MFQ","name":"Coup de pied / poing / tête","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.nBPKHsYIM0HgMcBy"}}}
|
||||
{"_id":"KY22L6Lx5WxgvyGD","name":"Lance lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1d10","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Kcl07bs7TOcne37W"}}}
|
||||
{"name":"Arc du Désert des Larmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cet arc composite fait de bois, d’andouillers de cerf et/ou d’os est un arc court et très recourbé utilisé par les barbares du Désert des Larmes pour la chasse. On peut également trouver ce type d’arcs à Pikarayd et au Dorel.</p>","typearme":"tir","bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 1","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.QmYjdRCAk3MnxKJg"}},"_id":"MDpFpqmXpIX5VV80"}
|
||||
{"_id":"MP49mYF7FVuW9ALB","name":"Hache de bataille dite lormyrienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cette double hache parfaitement équilibrée et proportionnée est l’arme favorite des chevaliers lormyriens. Il s’agit de l’arme idéale pour trancher, découper les lances ennemies et fendre les crânes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Lpa6kesbzgKVtogn"}}}
|
||||
{"_id":"N5BbO2lGwzQnpvH0","name":"Couteau / Dague","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contactjet","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":1,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.5a9GKIvNgbbXBq3s"}}}
|
||||
{"_id":"QwrZbFeJUQv2OBqI","name":"Pique filkharienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Cette longue pique à grande lame de près de trois mètres de long est l’arme de prédilection des piquiers de l’armée de Filkhar. Très effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l’est beaucoup moins en combat rapproché.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8 + 2","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.dF9LxfA1crZBmT92"}}}
|
||||
{"_id":"SzgkzHvzma8NiMd5","name":"Masse légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.xrWRNZBrEzkUQzRG"}}}
|
||||
{"_id":"U8CoqFhGuT3ZHeq1","name":"Sabre d’abordage","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d8","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.aNUqO9OZT0GBszvv"}}}
|
||||
{"name":"Javelot","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"jet","bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":5,"prix":30},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Zwiz9E3TbeUP8qHH"}},"_id":"aELvOR7A9DIJKgBk"}
|
||||
{"_id":"aJBVfqQ3JQNyVL7c","name":"Fourche / Faux de paysan","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":1,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.K5Ayim6mPKZoCSCc"}}}
|
||||
{"_id":"c6l49ZmEBjUxfI3W","name":"Arme improvisée","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d6","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.E7gcmnNQK2t5OQjv"}}}
|
||||
{"name":"Arc de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"tir","bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d10 + 1","deuxmains":false,"courte":30,"moyenne":50,"longue":100,"tr":1,"rarete":6,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Tq6lUFPTkBN5cBwn"}},"_id":"cKf5z3fajUnxJh0r"}
|
||||
{"_id":"fLHX6ut131CQI630","name":"Main gauche","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":3,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.BBii0qi1unvSRNO4"}}}
|
||||
{"_id":"freCCeiYGfWmUAQU","name":"Marteau de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d8 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":6,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.6n2uSdYfRAsSqQnA"}}}
|
||||
{"_id":"j5659PJlrHz56V1k","name":"Sabre de Pan Tang","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Ce long sabre effi lé sert aux Cavaliers démoniaques de Pan Tang pour couper les têtes depuis le dos de leurs monstrueuses montures reptiliennes à six pattes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":120},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.l3ffzso7GyHMKguD"}}}
|
||||
{"_id":"lYtm5MwP96numskx","name":"Hallebarde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"2d6","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.ZTdyIoMzE9kqm4e6"}}}
|
||||
{"_id":"mQGT0vmDjoTZCW5u","name":"Lance melnibonéenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>La lance melnibonéenne, faite pour le combat à cheval ou à dos de dragon, ressemble à une lance ordinaire. Son fer est cependant plus fi n et plus étroit. Avant la chute d’Imrryr, il est quasi impossible de se procurer de telles armes sur les marchés des Jeunes Royaumes. Elles peuvent être maniées à une main comme lors des joutes à cheval ou à deux mains au cœur des mêlées.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"2d6+ 4","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":10,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.KAl5qXHeYDoYRU6G"}}}
|
||||
{"name":"Arc en os","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"<p>Arc composite recourbé fait de bois, d’os et d’acier, l’arc en os melnibonéen est une arme extraordinairement puissante entre les mains d’un guerrier melnibonéen ou d’un archer esclave du Glorieux Empire. On peut se le procurer dans les Jeunes Royaumes après la chute d’Imrryr.</p>","typearme":"tir","bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d8 + 1","deuxmains":false,"courte":30,"moyenne":60,"longue":125,"tr":2,"rarete":10,"prix":500},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Dy9dzVhXbNAVm3zn"}},"_id":"nzve5qucVN6FC5wn"}
|
||||
{"_id":"sHj90bPcMaDlOw51","name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}}}
|
||||
{"_id":"sju2r73hUHyGbHYg","name":"Épée courte / Glaive","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1D6+1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.Mxv5gMHRvRrsuhPA"}}}
|
||||
{"_id":"t2uQcWe7kirUOp3D","name":"Faucheur","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d4 + 1","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":100},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.OlmzE29fh9DFd8TF"}}}
|
||||
{"_id":"uatjBTFCE5ZCqhAd","name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}}}
|
||||
{"_id":"v7ymzlEALvsk0poA","name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}}}
|
||||
{"_id":"wWk0Wfer06Ttmouv","name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}}}
|
||||
{"_id":"wv5EiePmPTpqFutt","name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","data":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"RiMAsQHaUMojde7N":3},"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}}}
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||||
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{"_id":"2BSVJXr0FGZZJ9fh","name":"Hache des mers","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.mGYFgteaWBDo10Xb"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"name":"Ecu d'acier","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":3,"degats":"1d8","nonletaux":"false","rarete":9,"prix":10,"equipped":false,"isdefense":null},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.Gn52Vfp6Vg4cnpd0"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573706183,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"2PmIgKP4wZLHGp0s"}
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{"_id":"2qezkR1BdC0DcRIl","name":"Fléau d’armes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.PHQabMgfk1GNOjKo"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D10+1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"name":"Arbalète","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.WYp8ojQN8HYJwUJc"}},"_id":"2zIdrBK88iuMbOF0","system":{"description":"","typearme":"tir","isdefense":null,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2d6","nonletaux":null,"deuxmains":"","courte":25,"moyenne":50,"longue":75,"tr":3,"rarete":10,"prix":500,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964293,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"3Iv1oLpZcPEJVaI4","name":"Cimeterre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.RYxEg0gJfAlIZ4mw"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":1,"degats":"1d10","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"name":"Fronde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.TgVuNnytO9k2K0Xe"}},"_id":"4To8rLxv4efsoZK0","system":{"description":"","typearme":"tir","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","nonletaux":false,"deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":2,"prix":1,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"name":"Pierre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.3YS9IfQddECnoagK"}},"_id":"4yKlK8MeSj5Zk8lM","system":{"description":"","typearme":"contactjet","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D4","nonletaux":true,"deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"6e1JHoD1Jrz020R7","name":"Grand marteau","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vjic4cPkJ0iMCIt5"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"2D6+2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"name":"Arc de cavalerie","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.5EWrgNQjJMx1t2v1"}},"_id":"88UuW1bdpFuCmkqb","system":{"description":"","typearme":"tir","isdefense":null,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","nonletaux":null,"deuxmains":null,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":7,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"9Eo9mRbPPZHN98Cr","name":"Épée de maître","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.kX3MbDFu9uYZVNf2"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d8+ 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"9xPd4ITtyk3nmMoN","name":"Lance ilmioréenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.8ApbiVgkx79OHVp2"}},"system":{"description":"<p>La lance ilmioréenne est un solide bâton de combat surmonté d’une pointe sur lequel est fi xé quasi perpendiculairement un fer de hache plat et étroit. Un contrepoids fi xé à l’autre extrémité sert à équilibrer l’arme qui peut être maniée à la fois comme une lance et comme une hache à deux mains, ce qui permet de maintenir ses ennemis à distance ou de leur porter des coups dévastateurs. Ces lances furent inventées à l’époque de la tribu d’Ilm, quand les lances et épées étaient déclarées illégales par les gouverneurs melnibonéens de la région. Certaines écoles militaires ilmioréennes enseignent toujours le Style Imar, qui mêle en une seule et même technique le combat à deux mains à la lance et le combat au bâton.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"1d8 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"CeC5lAKs7NdPF05l","name":"Masse lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.DPfXgFj3gpjJ3nbR"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 1","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":80,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"CqP80SQFQOefpGgd","name":"Gourdin","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.CBIfq9eRd2RmoI4H"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1D6","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":5,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964294,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"CupT9m8L909l4Fo5","name":"Rapière","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.XIStcClTnmLoSwyR"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":1,"degats":"1d8+ 1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"name":"Hachette / Hache de lancer","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.5NHbRanxXA5vUE3B"}},"_id":"DzkeP7jbruqW4nQH","system":{"description":"","typearme":"contactjet","isdefense":false,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d4 + 1","nonletaux":false,"deuxmains":false,"courte":5,"moyenne":10,"longue":15,"tr":1,"rarete":5,"prix":50,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"FDeRBkxXwoZIuL9B","name":"Lance légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.LIVeq22E9EanRS9L"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8","nonletaux":false,"deuxmains":false,"courte":10,"moyenne":25,"longue":50,"tr":1,"rarete":5,"prix":5,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"name":"Arc de chasse","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.TrYZ9BxYukS1mbBX"}},"_id":"Hrm08cpgAMMV6Jpq","system":{"description":"","typearme":"tir","isdefense":false,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 - 1","nonletaux":false,"deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"Iw3j4oC6H8HJ9MFQ","name":"Coup de pied / poing / tête","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.nBPKHsYIM0HgMcBy"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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{"_id":"KY22L6Lx5WxgvyGD","name":"Lance lourde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Kcl07bs7TOcne37W"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1d10","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964295,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"name":"Arc du Désert des Larmes","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.QmYjdRCAk3MnxKJg"}},"_id":"MDpFpqmXpIX5VV80","system":{"description":"<p>Cet arc composite fait de bois, d’andouillers de cerf et/ou d’os est un arc court et très recourbé utilisé par les barbares du Désert des Larmes pour la chasse. On peut également trouver ce type d’arcs à Pikarayd et au Dorel.</p>","typearme":"tir","isdefense":null,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 1","nonletaux":null,"deuxmains":null,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964296,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"MP49mYF7FVuW9ALB","name":"Hache de bataille dite lormyrienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Lpa6kesbzgKVtogn"}},"system":{"description":"<p>Cette double hache parfaitement équilibrée et proportionnée est l’arme favorite des chevaliers lormyriens. Il s’agit de l’arme idéale pour trancher, découper les lances ennemies et fendre les crânes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964296,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"N5BbO2lGwzQnpvH0","name":"Couteau / Dague","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.5a9GKIvNgbbXBq3s"}},"system":{"description":"","typearme":"contactjet","isdefense":true,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d4","nonletaux":false,"deuxmains":false,"courte":3,"moyenne":6,"longue":15,"tr":1,"rarete":1,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"QwrZbFeJUQv2OBqI","name":"Pique filkharienne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.dF9LxfA1crZBmT92"}},"system":{"description":"<p>Cette longue pique à grande lame de près de trois mètres de long est l’arme de prédilection des piquiers de l’armée de Filkhar. Très effi cace pour lutter contre des cavaliers ou des ennemis en train de charger, elle l’est beaucoup moins en combat rapproché.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d8 + 2","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"SzgkzHvzma8NiMd5","name":"Masse légère","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.xrWRNZBrEzkUQzRG"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":5,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"_id":"U8CoqFhGuT3ZHeq1","name":"Sabre d’abordage","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.aNUqO9OZT0GBszvv"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d8","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":50,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
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||||
{"name":"Javelot","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Zwiz9E3TbeUP8qHH"}},"_id":"aELvOR7A9DIJKgBk","system":{"description":"","typearme":"jet","isdefense":false,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d6","nonletaux":false,"deuxmains":false,"courte":25,"moyenne":50,"longue":75,"tr":1,"rarete":5,"prix":30,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964297,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"aJBVfqQ3JQNyVL7c","name":"Fourche / Faux de paysan","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.K5Ayim6mPKZoCSCc"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1D6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":1,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"name":"Pavois","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"<p>Le Pavois se plante dans le sol au début du combat et ne peut plus être déplacé jusqu'à son issue.</p>","bonusdefense":3,"degats":"0","nonletaux":"false","rarete":7,"prix":5,"equipped":false,"isdefense":"false"},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.E3A8EnGzQctvYndd"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573708981,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"b2VNhFBgbvlzaMw8"}
|
||||
{"name":"Bouclier d'Infanterie","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":2,"degats":"1d6","nonletaux":"false","rarete":5,"prix":2,"equipped":false},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.jeMLhLTJhTU6TJ58"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573703190,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"bqDEyPj9OlGnEJsr"}
|
||||
{"_id":"c6l49ZmEBjUxfI3W","name":"Arme improvisée","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.E7gcmnNQK2t5OQjv"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d6","nonletaux":true,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":0,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"name":"Arc de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Tq6lUFPTkBN5cBwn"}},"_id":"cKf5z3fajUnxJh0r","system":{"description":"","typearme":"tir","isdefense":false,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d10 + 1","nonletaux":false,"deuxmains":false,"courte":30,"moyenne":50,"longue":100,"tr":1,"rarete":6,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"name":"Targe","type":"bouclier","img":"systems/fvtt-mournblade/assets/icons/protection.webp","system":{"description":"","bonusdefense":1,"degats":"1d4","nonletaux":"false","rarete":4,"prix":2,"equipped":false},"effects":[],"ownership":{"default":0,"1Hr6ON03ooIXzvIm":3},"flags":{"core":{"sourceId":"Item.9rJkBsRltxH08QT8"}},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572521380,"modifiedTime":1664573712553,"lastModifiedBy":"1Hr6ON03ooIXzvIm"},"folder":null,"sort":0,"_id":"cZorS8WAKNS0dN0T"}
|
||||
{"_id":"fLHX6ut131CQI630","name":"Main gauche","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.BBii0qi1unvSRNO4"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":3,"degats":"1d4 + 1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":10,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"freCCeiYGfWmUAQU","name":"Marteau de guerre","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.6n2uSdYfRAsSqQnA"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":0,"degats":"1d8 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":6,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964298,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"j5659PJlrHz56V1k","name":"Sabre de Pan Tang","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.l3ffzso7GyHMKguD"}},"system":{"description":"<p>Ce long sabre effi lé sert aux Cavaliers démoniaques de Pan Tang pour couper les têtes depuis le dos de leurs monstrueuses montures reptiliennes à six pattes.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d10 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":120,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659390,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"lYtm5MwP96numskx","name":"Hallebarde","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.ZTdyIoMzE9kqm4e6"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":0,"bonusmaniementdef":2,"degats":"2d6","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"mQGT0vmDjoTZCW5u","name":"Lance melnibonéenne","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.KAl5qXHeYDoYRU6G"}},"system":{"description":"<p>La lance melnibonéenne, faite pour le combat à cheval ou à dos de dragon, ressemble à une lance ordinaire. Son fer est cependant plus fi n et plus étroit. Avant la chute d’Imrryr, il est quasi impossible de se procurer de telles armes sur les marchés des Jeunes Royaumes. Elles peuvent être maniées à une main comme lors des joutes à cheval ou à deux mains au cœur des mêlées.</p>","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"2d6+ 4","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":10,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659389,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"name":"Arc en os","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Dy9dzVhXbNAVm3zn"}},"_id":"nzve5qucVN6FC5wn","system":{"description":"<p>Arc composite recourbé fait de bois, d’os et d’acier, l’arc en os melnibonéen est une arme extraordinairement puissante entre les mains d’un guerrier melnibonéen ou d’un archer esclave du Glorieux Empire. On peut se le procurer dans les Jeunes Royaumes après la chute d’Imrryr.</p>","typearme":"tir","isdefense":false,"bonusmaniementoff":3,"bonusmaniementdef":0,"degats":"1d8 + 1","nonletaux":false,"deuxmains":false,"courte":30,"moyenne":60,"longue":125,"tr":2,"rarete":10,"prix":500,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659385,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"sHj90bPcMaDlOw51","name":"Bâton ferré ou lesté","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.zoBHSbvJPnjbtPh6"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":2,"degats":"1D8","nonletaux":true,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":0,"prix":1,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964299,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"sju2r73hUHyGbHYg","name":"Épée courte / Glaive","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.Mxv5gMHRvRrsuhPA"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1D6+1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":4,"prix":40,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"t2uQcWe7kirUOp3D","name":"Faucheur","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.OlmzE29fh9DFd8TF"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d4 + 1","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":100,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"uatjBTFCE5ZCqhAd","name":"Fléau lourd","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.vDDw0qqM1Kg7Pu6T"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":1,"bonusmaniementdef":0,"degats":"1d10+ 3","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":7,"prix":150,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659387,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"v7ymzlEALvsk0poA","name":"Hache","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.2MwgptY2kE4tgYBe"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"1d6 + 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":2,"prix":30,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659388,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"wWk0Wfer06Ttmouv","name":"Épée large","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.iuAizxCvnUxmsjrn"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":1,"degats":"1d6+ 2","nonletaux":false,"deuxmains":false,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":5,"prix":70,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964300,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
{"_id":"wv5EiePmPTpqFutt","name":"Épée longue","type":"arme","img":"systems/fvtt-mournblade/assets/icons/arme.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.yiYtZ0sCUpMihvzz"}},"system":{"description":"","typearme":"contact","isdefense":true,"bonusmaniementoff":2,"bonusmaniementdef":0,"degats":"2d6 + 1","nonletaux":false,"deuxmains":true,"courte":0,"moyenne":0,"longue":0,"tr":0,"rarete":8,"prix":250,"equipped":false},"ownership":{"default":0,"RiMAsQHaUMojde7N":3},"_stats":{"systemId":"fvtt-mournblade","systemVersion":"10.0.9","coreVersion":"10.286","createdTime":1664572964301,"modifiedTime":1664573659386,"lastModifiedBy":"1Hr6ON03ooIXzvIm"}}
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
MANIFEST-000404
|
||||
@@ -0,0 +1,7 @@
|
||||
2026/05/02-23:45:02.647102 7fd747fff6c0 Recovering log #402
|
||||
2026/05/02-23:45:02.656665 7fd747fff6c0 Delete type=3 #400
|
||||
2026/05/02-23:45:02.656732 7fd747fff6c0 Delete type=0 #402
|
||||
2026/05/02-23:46:06.817245 7fd7477fe6c0 Level-0 table #407: started
|
||||
2026/05/02-23:46:06.817291 7fd7477fe6c0 Level-0 table #407: 0 bytes OK
|
||||
2026/05/02-23:46:06.852878 7fd7477fe6c0 Delete type=0 #405
|
||||
2026/05/02-23:46:06.933278 7fd7477fe6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||
@@ -0,0 +1,7 @@
|
||||
2026/05/02-23:32:07.584562 7fd7557ee6c0 Recovering log #398
|
||||
2026/05/02-23:32:07.681342 7fd7557ee6c0 Delete type=3 #396
|
||||
2026/05/02-23:32:07.681454 7fd7557ee6c0 Delete type=0 #398
|
||||
2026/05/02-23:32:54.252126 7fd7477fe6c0 Level-0 table #403: started
|
||||
2026/05/02-23:32:54.252168 7fd7477fe6c0 Level-0 table #403: 0 bytes OK
|
||||
2026/05/02-23:32:54.259560 7fd7477fe6c0 Delete type=0 #401
|
||||
2026/05/02-23:32:54.270552 7fd7477fe6c0 Manual compaction at level-0 from '!items!0swiE8k5zfUIqmXu' @ 72057594037927935 : 1 .. '!items!wv5EiePmPTpqFutt' @ 0 : 0; will stop at (end)
|
||||