Ajout fenetre de roll + gestion de base des rolls
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@ -14,17 +14,22 @@ export class MournbladeRollDialog extends Dialog {
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let conf = {
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title: (rollData.mode == "skill") ? "Skill" : "Roll",
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title: "Test de Capacité",
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content: html,
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buttons: {
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roll: {
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rolld10: {
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icon: '<i class="fas fa-check"></i>',
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label: "Roll !",
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callback: () => { this.roll() }
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label: "Lancer 1d10",
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callback: () => { this.roll("1d10") }
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},
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rolld20: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d20",
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callback: () => { this.roll("1d20") }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Cancel",
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label: "Annuler",
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callback: () => { this.close() }
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} },
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close: close
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@ -32,148 +37,17 @@ export class MournbladeRollDialog extends Dialog {
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super(conf, options);
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this.actor = actor;
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this.rollData = rollData;
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this.actor = actor
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this.rollData = rollData
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}
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/* -------------------------------------------- */
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roll () {
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roll ( dice) {
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this.rollData.mainDice = dice
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MournbladeUtility.rollMournblade( this.rollData )
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}
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/* -------------------------------------------- */
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manageEffects( effectIdx, toggled) {
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let effect = this.rollData.effectsList[effectIdx]
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if (effect) {
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effect.applied = toggled
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let level, genre, idVal
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if (effect.type == 'hindrance' ) {
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level = effect.value
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genre = 'positive'
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idVal = "#hindranceDicesLevel"
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}
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if (effect.type == 'effect' ) {
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let effectData = effect.effect
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level = effectData.data.effectlevel
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genre = effectData.data.genre
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effectData.data.isUsed = toggled
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if (effectData.data.bonusdice) {
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idVal = "#bonusDicesLevel"
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}
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if (effectData.data.reducedicevalue || effectData.data.statdice) {
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idVal = "#statDicesLevel"
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}
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if (effectData.data.otherdice) {
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idVal = "#otherDicesLevel"
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}
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if (effectData.data.hindrance) {
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idVal = "#hindranceDicesLevel"
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genre = 'positive' // Dynamic fix
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}
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}
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// Now process the dice level update
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let newLevel = Number($(idVal).val())
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console.log("Ongoing", newLevel, toggled, idVal )
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if (toggled) {
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if ( genre == 'positive') {
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newLevel += Number(level)
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}else {
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newLevel -= Number(level)
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}
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}else {
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if ( genre == 'positive') {
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newLevel -= Number(level)
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}else {
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newLevel += Number(level)
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}
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}
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newLevel = (newLevel<0) ? 0 : newLevel
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$(idVal).val(newLevel)
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}
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//console.log("Effect", effect, toggled)
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
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this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
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this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
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this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
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this.rollData.otherDicesLevel = Number($('#otherDicesLevel').val())
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}
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/* -------------------------------------------- */
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manageArmors( armorIdx, toggled) {
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let armor = this.rollData.armorsList[armorIdx]
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if (armor) {
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armor.applied = toggled
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if (armor.type == 'other' ) {
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if (toggled) {
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this.rollData.otherDicesLevel += Number(armor.value)
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} else {
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this.rollData.otherDicesLevel -= Number(armor.value)
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this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel<0) ? 0 : this.rollData.otherDicesLevel
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}
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$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
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}
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}
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console.log("Armor", armorIdx, toggled)
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}
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/* -------------------------------------------- */
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manageWeapons( weaponIdx, toggled) {
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let weapon = this.rollData.weaponsList[weaponIdx]
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if (weapon) {
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if (toggled) {
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this.rollData.weaponName = weapon.weapon.name
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} else {
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this.rollData.weaponName = undefined
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}
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weapon.applied = toggled
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if (weapon.type == 'damage' || weapon.type == 'enhanced' ) {
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if (toggled) {
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this.rollData.otherDicesLevel += Number(weapon.value)
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} else {
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this.rollData.weaponName = undefined
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this.rollData.otherDicesLevel -= Number(weapon.value)
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this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel<0) ? 0 : this.rollData.otherDicesLevel
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}
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$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
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}
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}
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console.log("Weapon", weaponIdx, toggled, this.rollData.otherDicesLevel, weapon)
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}
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/* -------------------------------------------- */
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manageEquip( equipIdx, toggled) {
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let equip = this.rollData.equipmentsList[equipIdx]
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if (equip) {
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equip.applied = toggled
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let idVal = "#otherDicesLevel" // Default
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if (equip.equip.data.bonusdice) {
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idVal = "#bonusDicesLevel"
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}
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if (equip.equip.data.statdice) {
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idVal = "#statDicesLevel"
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}
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if (equip.equip.data.otherdice) {
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idVal = "#otherDicesLevel"
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}
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let newLevel = Number($(idVal).val())
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if (toggled) {
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newLevel += Number(equip.value)
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} else {
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newLevel -= Number(equip.value)
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}
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newLevel = (newLevel <0) ? 0 : newLevel
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$(idVal).val(newLevel)
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// Then refresh
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this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
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this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
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this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
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this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
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this.rollData.otherDicesLevel = Number($('#otherDicesLevel').val())
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}
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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@ -183,57 +57,12 @@ export class MournbladeRollDialog extends Dialog {
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}
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$(function () { onLoad(); });
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html.find('#specList').change(async (event) => {
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this.rollData.selectedSpec = event.currentTarget.value
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let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec)
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if ( spec) {
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this.rollData.specDiceLevel = spec.data.level
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this.rollData.specName = spec.name
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$('#specDicesLevel').val(this.rollData.specDiceLevel)
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} else {
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this.rollData.specName = undefined
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$('#specDicesLevel').val(0)
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}
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const content = await renderTemplate("systems/fvtt-Mournblade-rpg/templates/roll-dialog-generic.html", this.rollData)
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this.data.content = content
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this.render(true)
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});
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html.find('#statDicesLevel').change((event) => {
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this.rollData.statDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#specDicesLevel').change((event) => {
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this.rollData.specDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#bonusDicesLevel').change((event) => {
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this.rollData.bonusDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#hindranceDicesLevel').change((event) => {
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this.rollData.hindranceDicesLevel = Number(event.currentTarget.value)
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});
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html.find('#otherDicesLevel').change((event) => {
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this.rollData.otherDicesLevel = Number(event.currentTarget.value)
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});
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html.find('.effect-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let effectIdx = $(event.currentTarget).data("effect-idx")
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this.manageEffects( effectIdx, toggled)
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});
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html.find('.armor-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let armorIdx = $(event.currentTarget).data("armor-idx")
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this.manageArmors( armorIdx, toggled)
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});
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html.find('.weapon-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let weaponIdx = $(event.currentTarget).data("weapon-idx")
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this.manageWeapons( weaponIdx, toggled)
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});
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html.find('.equip-clicked').change((event) => {
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let toggled = event.currentTarget.checked
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let equipIdx = $(event.currentTarget).data("equip-idx")
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this.manageEquip( equipIdx, toggled)
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});
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html.find('#modificateur').change(async (event) => {
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this.rollData.modificateur = Number(event.currentTarget.value)
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})
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html.find('#difficulte').change(async (event) => {
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this.rollData.difficulte = Number(event.currentTarget.value)
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})
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}
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}
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