v10/v11 compatibility
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@@ -129,7 +129,7 @@ export class MournbladeUtility {
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let actor = MournbladeUtility.getActorFromRollData(rollData)
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await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
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MournbladeUtility.rollMournblade(rollData)
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await MournbladeUtility.rollMournblade(rollData)
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})
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}
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@@ -224,7 +224,6 @@ export class MournbladeUtility {
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/* -------------------------------------------- */
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static onSocketMesssage(msg) {
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//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
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if (msg.name == "msg_update_defense_state") {
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this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
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}
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@@ -346,7 +345,7 @@ export class MournbladeUtility {
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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rollData.roll = duplicate(myRoll)
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rollData.diceResult = myRoll.terms[0].results[0].result
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console.log(">>>> ", myRoll)
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@@ -373,7 +372,7 @@ export class MournbladeUtility {
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let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
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await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
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rollData.bonusRoll = bonusRoll
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rollData.bonusRoll = duplicate(bonusRoll)
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rollData.finalResult += rollData.bonusRoll.total
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