Potions et élémentaires

This commit is contained in:
2026-05-02 08:26:28 +02:00
parent a234ba5d14
commit d6b5891519
248 changed files with 7020 additions and 350 deletions
+90 -1
View File
@@ -1,6 +1,7 @@
/* -------------------------------------------- */
import { MournbladeUtility } from "./mournblade-utility.js";
import { MournbladeRollDialog } from "./applications/mournblade-roll-dialog.mjs";
import MournbladeInvocationDialog from "./applications/mournblade-invocation-dialog.mjs";
/* -------------------------------------------- */
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
@@ -215,6 +216,9 @@ export class MournbladeActor extends Actor {
getArmors() {
return this.getItemSorted(["protection"])
}
getCapacites() {
return this.getItemSorted(["capacite"])
}
getRuneEffects() {
return this.getItemSorted(["runeeffect"])
}
@@ -455,7 +459,7 @@ export class MournbladeActor extends Actor {
} else {
ame.currentmax -= value
}
this.update({ 'system.ame': ame })
return this.update({ 'system.ame': ame })
}
/* -------------------------------------------- */
@@ -650,6 +654,91 @@ export class MournbladeActor extends Actor {
await MournbladeRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollSortilege() {
const runes = this.getRunes()
if (runes.length < 2) {
ui.notifications.warn("Il faut au moins deux Runes pour lancer un Sortilège.")
return
}
const comp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : runes")
if (!comp) {
ui.notifications.warn("La compétence Savoir : Runes n'a pas été trouvée, abandon.")
return
}
let rollData = this.getCommonRollData("cla", undefined, "Savoir : Runes")
rollData.isSortilege = true
rollData.difficulte = 0
rollData.runemode = "prononcer"
rollData.runeame = 0
await MournbladeRollDialog.createSortilege(this, rollData)
}
/* -------------------------------------------- */
async preparePotion() {
const runes = this.getRunes()
if (runes.length === 0) {
ui.notifications.warn("Aucune Rune disponible pour préparer une potion.")
return
}
const comp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : runes")
if (!comp) {
ui.notifications.warn("La compétence Savoir : Runes n'a pas été trouvée, abandon.")
return
}
let rollData = this.getCommonRollData("cla", comp._id)
rollData.isPotion = true
rollData.mainDice = "1d10"
// Optionally cap by Savoir:Haut-Parler and Savoir:Alchimie
const hautParlerComp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : haut-parler")
const alchimieComp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : alchimie")
if (hautParlerComp) rollData.limitHautParlerValue = hautParlerComp.system.niveau
if (alchimieComp) rollData.limitAlchimieValue = alchimieComp.system.niveau
await MournbladeRollDialog.createPotion(this, rollData)
}
/* -------------------------------------------- */
async invoquerElementaire() {
const persuasionComp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "persuasion")
if (!persuasionComp) {
ui.notifications.warn("La compétence Persuasion est requise pour invoquer un Élémentaire.")
return
}
let rollData = this.getCommonRollData("pre", persuasionComp._id)
rollData.isInvocationElementaire = true
rollData.mainDice = "1d10"
const hautParlerComp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : haut-parler")
const seigneursElemComp = this.items.find(c => c.type == "competence" && c.name.toLowerCase() == "savoir : seigneurs élémentaires")
if (hautParlerComp) rollData.hautParlerNiveau = hautParlerComp.system.niveau
if (seigneursElemComp) rollData.seigneursElemNiveau = seigneursElemComp.system.niveau
await MournbladeInvocationDialog.create(this, rollData)
}
/* -------------------------------------------- */
async bannirElementaire(invocIndex) {
const invocations = foundry.utils.duplicate(this.system.invocationsElementaires || [])
const invoc = invocations[invocIndex]
if (!invoc) return
// Free the blocked soul
await this.subPointsAme("prononcer", -invoc.soulCost)
// Delete the created actor if it still exists
if (invoc.actorId) {
const createdActor = game.actors.get(invoc.actorId)
if (createdActor) await createdActor.delete()
}
// Remove from the list
invocations.splice(invocIndex, 1)
await this.update({ "system.invocationsElementaires": invocations })
ui.notifications.info(`L'Élémentaire ${invoc.actorName} a été banni. ${invoc.soulCost} points d'Âme libérés.`)
}
/* -------------------------------------------- */
async rollArmeOffensif(armeId) {
let arme = this.items.get(armeId)