Potions et élémentaires
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@@ -45,6 +45,7 @@ export default class MournbladeActorSheet extends HandlebarsApplicationMixin(fou
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editItem: MournbladeActorSheet.#onEditItem,
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deleteItem: MournbladeActorSheet.#onDeleteItem,
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createItem: MournbladeActorSheet.#onCreateItem,
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postItem: MournbladeActorSheet.#onPostItem,
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equipItem: MournbladeActorSheet.#onEquipItem,
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modifyQuantity: MournbladeActorSheet.#onModifyQuantity,
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modifySante: MournbladeActorSheet.#onModifySante,
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@@ -52,6 +53,10 @@ export default class MournbladeActorSheet extends HandlebarsApplicationMixin(fou
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rollAttribut: MournbladeActorSheet.#onRollAttribut,
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rollCompetence: MournbladeActorSheet.#onRollCompetence,
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rollRune: MournbladeActorSheet.#onRollRune,
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rollSortilege: MournbladeActorSheet.#onRollSortilege,
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preparePotion: MournbladeActorSheet.#onPreparePotion,
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invoquerElementaire: MournbladeActorSheet.#onInvoquerElementaire,
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bannirElementaire: MournbladeActorSheet.#onBannirElementaire,
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rollArmeOffensif: MournbladeActorSheet.#onRollArmeOffensif,
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rollArmeSpecial: MournbladeActorSheet.#onRollArmeSpecial,
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rollArmeDegats: MournbladeActorSheet.#onRollArmeDegats,
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@@ -238,6 +243,16 @@ export default class MournbladeActorSheet extends HandlebarsApplicationMixin(fou
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await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
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}
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/**
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* Handle posting an item to chat
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*/
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static async #onPostItem(event, target) {
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const li = target.closest(".item")
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const itemId = li?.dataset.itemId ?? target.dataset.itemId
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if (!itemId) return
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MournbladeUtility.postItemToChat(this.actor.id, itemId)
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}
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/**
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* Handle equipping an item
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* @param {Event} event - The triggering event
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@@ -335,6 +350,39 @@ export default class MournbladeActorSheet extends HandlebarsApplicationMixin(fou
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await actor.rollRune(runeId)
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}
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/**
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* Handle launching a sortilège (multi-rune spell)
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*/
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static async #onRollSortilege(event, target) {
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event.preventDefault()
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await this.document.rollSortilege()
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}
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/**
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* Handle preparing a potion
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*/
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static async #onPreparePotion(event, target) {
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event.preventDefault()
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await this.document.preparePotion()
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}
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/**
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* Handle invoking an elemental
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*/
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static async #onInvoquerElementaire(event, target) {
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event.preventDefault()
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await this.document.invoquerElementaire()
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}
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/**
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* Handle banishing an elemental invocation
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*/
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static async #onBannirElementaire(event, target) {
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event.preventDefault()
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const invocIndex = parseInt(target.dataset.invocIndex ?? "0")
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await this.document.bannirElementaire(invocIndex)
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}
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/**
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* Handle rolling an arme offensif
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* @param {Event} event - The triggering event
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