Gestion/assistance aventure/eclat
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@ -8,10 +8,12 @@ export class MournbladeUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html));
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Hooks.on('renderChatLog', (log, html, data) => MournbladeUtility.chatListeners(html))
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Hooks.on("getChatLogEntryContext", (html, options) => MournbladeUtility.chatRollMenu(html, options))
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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MournbladeUtility.pushInitiativeOptions(html, options);
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});
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})
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Hooks.on("dropCanvasData", (canvas, data) => {
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MournbladeUtility.dropItemOnToken(canvas, data)
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});
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@ -49,14 +51,14 @@ export class MournbladeUtility {
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static getModificateurOptions() {
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let opt = []
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for (let i = -15; i <= 15; i++) {
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opt.push( `<option value="${i}">${i}</option>` )
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opt.push(`<option value="${i}">${i}</option>`)
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}
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return opt.concat("\n")
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}
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/* -------------------------------------------- */
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static getAttributs() {
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return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe"}
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return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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@ -101,9 +103,9 @@ export class MournbladeUtility {
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-mournblade/templates/editor-notes-gm.html',
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'systems/fvtt-mournblade/templates/partial-item-description.html',
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'systems/fvtt-mournblade/templates/partial-list-niveau.html'
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'systems/fvtt-mournblade/templates/editor-notes-gm.html',
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'systems/fvtt-mournblade/templates/partial-item-description.html',
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'systems/fvtt-mournblade/templates/partial-list-niveau.html'
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]
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return loadTemplates(templatePaths);
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}
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@ -193,7 +195,7 @@ export class MournbladeUtility {
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}
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/* -------------------------------------------- */
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static saveRollData(rollData) {
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game.socket.emit("system.Mournblade-rpg", {
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game.socket.emit("system.fvtt-mournblade", {
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name: "msg_update_roll", data: rollData
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}); // Notify all other clients of the roll
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this.updateRollData(rollData);
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@ -260,51 +262,77 @@ export class MournbladeUtility {
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}
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}
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/* -------------------------------------------- */
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static computeResult(rollData) {
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if (rollData.mainDice == "1d20") {
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let diceValue = rollData.roll.terms[0].results[0].result
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diceValue *= (rollData.doubleD20) ? 2 : 1
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//console.log("PAIR/IMP", diceValue)
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if (diceValue % 2 == 1) {
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//console.log("PAIR/IMP2", diceValue)
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rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
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if (diceValue == 1 || diceValue == 11) {
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rollData.isDramatique = true
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rollData.isSuccess = false
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}
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}
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}
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if (rollData.difficulte > 0 && !rollData.isDramatique) {
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rollData.isSuccess = (rollData.roll.finalResult >= rollData.difficulte)
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rollData.isHeroique = ((rollData.roll.finalResult - rollData.difficulte) >= 10)
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rollData.isDramatique = ((rollData.roll.finalResult - rollData.difficulte) <= -10)
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}
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}
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/* -------------------------------------------- */
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static async rollMournblade(rollData) {
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rollData.diceFormula = rollData.mainDice
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if (rollData.competence) {
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if ( rollData.doubleD20) { // Multiply result !
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rollData.diceFormula += "*2"
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if (!rollData.isReroll) {
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let actor = game.actors.get(rollData.actorId)
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actor.changeEclat(-1)
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}
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}
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if (rollData.competence) {
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let compmod = (rollData.competence.data.niveau == 0) ? -3 : 0
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.data.niveau}+${rollData.modificateur}+${compmod}`
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} else {
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rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
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}
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let myRoll = rollData.roll
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(rollData.diceFormula).roll({ async: false });
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console.log("ROLL : ", rollData.diceFormula)
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
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rollData.roll = myRoll
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}
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
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rollData.roll = myRoll
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console.log(">>>> ", myRoll)
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rollData.finalResult = myRoll.total
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if ( rollData.mainDice == "1d20") {
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let diceValue = myRoll.terms[0].results[0].result
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console.log("PAIR/IMP", diceValue)
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if ( diceValue % 2 == 1) {
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console.log("PAIR/IMP2", diceValue)
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rollData.finalResult -= myRoll.terms[0].results[0].result // Substract value
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if (diceValue == 1 || diceValue == 11) {
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rollData.isDramatique = true
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rollData.isSuccess = false
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}
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}
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}
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if (rollData.difficulte > 0 && !rollData.isDramatique) {
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rollData.isSuccess = (myRoll.finalResult >= rollData.difficulte)
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rollData.isHeroique = ((myRoll.finalResult - rollData.difficulte) >= 10)
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rollData.isDramatique = ((myRoll.finalResult - rollData.difficulte) <= -10)
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}
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this.computeResult( rollData)
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
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});
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}, rollData)
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}
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/* -------------------------------------------- */
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static async bonusRollMournblade(rollData) {
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rollData.bonusFormula = rollData.addedBonus
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let bonusRoll = new Roll(rollData.bonusFormula).roll({async: false})
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await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
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rollData.bonusRoll = bonusRoll
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rollData.finalResult += rollData.bonusRoll.total
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this.computeResult( rollData)
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-generic-result.html`, rollData)
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}, rollData)
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// And save the roll
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this.saveRollData(rollData);
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}
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/* -------------------------------------------- */
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@ -364,7 +392,7 @@ export class MournbladeUtility {
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}
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/* -------------------------------------------- */
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static createChatMessage(name, rollMode, chatOptions) {
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static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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@ -381,8 +409,10 @@ export class MournbladeUtility {
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chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
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break;
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}
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chatOptions.alias = chatOptions.alias || name;
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ChatMessage.create(chatOptions);
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chatOptions.alias = chatOptions.alias || name
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let msg = await ChatMessage.create(chatOptions)
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console.log("=======>", rollData)
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msg.setFlag("world", "mournblade-roll", rollData)
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}
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/* -------------------------------------------- */
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@ -390,7 +420,7 @@ export class MournbladeUtility {
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let rollData = {
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rollId: randomID(16),
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rollMode: game.settings.get("core", "rollMode"),
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modificateursOptions : this.getModificateurOptions(),
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modificateursOptions: this.getModificateurOptions(),
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difficulte: 0,
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modificateur: 0,
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}
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@ -413,8 +443,119 @@ export class MournbladeUtility {
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}
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/* -------------------------------------------- */
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static createChatWithRollMode(name, chatOptions) {
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this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
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static createChatWithRollMode(name, chatOptions, rollData = undefined) {
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this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
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}
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/* -------------------------------------------- */
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static applyBonneAventureRoll(li, changed, addedBonus) {
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let msgId = li.data("message-id")
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let msg = game.messages.get(msgId)
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if (msg) {
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let rollData = msg.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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actor.changeBonneAventure( changed )
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rollData.isReroll = true
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rollData.textBonus = "Bonus de Points d'Aventure"
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if (addedBonus == "reroll") {
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MournbladeUtility.rollMournblade(rollData)
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} else {
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rollData.addedBonus = addedBonus
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MournbladeUtility.bonusRollMournblade(rollData)
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}
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}
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}
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/* -------------------------------------------- */
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static applyEclatRoll(li, changed, addedBonus) {
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let msgId = li.data("message-id")
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let msg = game.messages.get(msgId)
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if (msg) {
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let rollData = msg.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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actor.changeEclat( changed )
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rollData.isReroll = true
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rollData.textBonus = "Bonus d'Eclat"
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rollData.addedBonus = addedBonus
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MournbladeUtility.bonusRollMournblade(rollData)
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}
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}
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/* -------------------------------------------- */
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static chatRollMenu(html, options) {
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let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
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let canApplyBALoyal = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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return ( !rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
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}
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let canApplyPELoyal = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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return ( !rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
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}
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let canApplyBAChaotique = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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return ( !rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
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}
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let canApplyBAChaotique3 = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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return ( !rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
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}
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let canApplyPEChaotique = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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return ( !rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
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}
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options.push(
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{
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name: "Ajouer +3 (1 point de Bonne Aventure)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBALoyal,
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callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+3")
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}
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)
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options.push(
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{
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name: "Ajouer +1d6 (1 point de Bonne Aventure)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBAChaotique,
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callback: li => MournbladeUtility.applyBonneAventureRoll(li, -1, "+1d6")
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}
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)
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options.push(
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{
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name: "Relancer le dé (3 points de Bonne Aventure)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBAChaotique3,
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callback: li => MournbladeUtility.applyBonneAventureRoll(li, -3, "reroll")
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}
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)
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options.push(
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{
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name: "Ajouter +10 (1 Point d'Eclat)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyPELoyal,
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callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+10")
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}
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)
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options.push(
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{
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name: "Ajouter +1d20(1 Point d'Eclat)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyPEChaotique,
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callback: li => MournbladeUtility.applyEclatRoll(li, -1, "+1d20")
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}
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)
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return options
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}
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/* -------------------------------------------- */
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