Resultat impari sur D20 dans messages et corrections diverses
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@@ -18,6 +18,12 @@ export class MournbladeActor extends Actor {
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// Calculate derived attributes
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const data = this.system;
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if (this.type == 'personnage') {
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// Compute base health and max soul from attributes (derived, no DB write needed)
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data.sante.base = data.sante.bonus + (data.attributs.pui.value + data.attributs.tre.value) * 2 + 5;
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data.ame.fullmax = (data.attributs.cla.value + data.attributs.tre.value) * data.biodata.amemultiplier + 5;
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}
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// Calculate total health
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data.sante.total = data.sante.base + data.sante.bonus;
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@@ -32,7 +38,7 @@ export class MournbladeActor extends Actor {
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}
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prepareDerivedData() {
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this.prepareData();
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super.prepareDerivedData();
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}
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/* -------------------------------------------- */
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@@ -299,25 +305,6 @@ export class MournbladeActor extends Actor {
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return combat
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.type == 'personnage') {
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let newSante = this.system.sante.bonus + (this.system.attributs.pui.value + this.system.attributs.tre.value) * 2 + 5
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if (this.system.sante.base != newSante && this._id) {
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// Only update if the actor already exists (has an _id)
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this.update({ 'system.sante.base': newSante })
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}
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let newAme = (this.system.attributs.cla.value + this.system.attributs.tre.value) * this.system.biodata.amemultiplier + 5
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if (this.system.ame.fullmax != newAme && this._id) {
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// Only update if the actor already exists (has an _id)
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this.update({ 'system.ame.fullmax': newAme })
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}
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}
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super.prepareDerivedData()
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}
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/* -------------------------------------------- */
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_preUpdate(changed, options, user) {
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@@ -583,8 +570,8 @@ export class MournbladeActor extends Actor {
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this.update({ 'system.ressources': ressources })
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ChatMessage.create({
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content: "L'utilisation de la capacité/arme a dépensé " + arme.system.nbressources + " ressources.",
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whisper: game.user._id,
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user: game.user._id
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whisper: game.user.id,
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user: game.user.id
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});
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} else {
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ui.notifications.warn("Points de ressources insuffisants.")
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@@ -735,7 +722,7 @@ export class MournbladeActor extends Actor {
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let arme = this.items.get(armeId)
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if (arme) {
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MournbladeUtility.createChatWithRollMode("GM", {
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content: await renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.hbs`, arme)
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content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-mournblade/templates/chat-display-description.hbs`, arme)
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}, arme)
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this.depenseRessources(arme)
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}
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@@ -751,7 +738,7 @@ export class MournbladeActor extends Actor {
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arme = this.prepareBouclier(arme)
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}
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//Unused rollData.degatsFormula = arme.system.totalDegats
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let roll = await new Roll(arme.system.totalDegats).roll()
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let roll = await new Roll(arme.system.totalDegats).evaluate()
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await MournbladeUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
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let rollData = {
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degatsFormula:arme.system.totalDegats,
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