Compatibilité v11/v12
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@@ -59,15 +59,6 @@ export class MournbladeUtility {
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return actor
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}
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/* -------------------------------------------- */
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static getModificateurOptions() {
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let opt = []
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for (let i = -15; i <= 15; i++) {
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opt.push(`<option value="${i}">${i}</option>`)
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}
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return opt.concat("\n")
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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@@ -75,18 +66,9 @@ export class MournbladeUtility {
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})
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}
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/* -------------------------------------------- */
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static getPointAmeOptions() {
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let opt = []
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for (let i = 1; i <= 20; i++) {
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opt.push(`<option value="${i}">${i}</option>`)
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}
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return opt.concat("\n")
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}
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/* -------------------------------------------- */
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static getAttributs() {
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return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
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return game.system.mournblade.config.attributs
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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@@ -101,6 +83,11 @@ export class MournbladeUtility {
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static async ready() {
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const skills = await MournbladeUtility.loadCompendium("fvtt-mournblade.skills")
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this.skills = skills.map(i => i.toObject())
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game.system.mournblade.config.listeNiveauSkill = MournbladeUtility.createDirectOptionList(0, 10)
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game.system.mournblade.config.listeNiveauCreature = MournbladeUtility.createDirectOptionList(0, 35)
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game.system.mournblade.config.modificateurOptions = MournbladeUtility.createArrayOptionList(-15, 15)
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game.system.mournblade.config.pointsAmeOptions = MournbladeUtility.createDirectOptionList(0, 20)
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}
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/* -------------------------------------------- */
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@@ -122,8 +109,8 @@ export class MournbladeUtility {
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/* -------------------------------------------- */
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static getPredilection(comp, predIdx) {
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let pred = duplicate(comp.system.predilections)
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return duplicate(pred[predIdx] || { name: "Error!" })
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let pred = foundry.utils.duplicate(comp.system.predilections)
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return foundry.utils.duplicate(pred[predIdx] || { name: "Error!" })
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}
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/* -------------------------------------------- */
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@@ -150,7 +137,7 @@ export class MournbladeUtility {
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = MournbladeUtility.getActorFromRollData(rollData)
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await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
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rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
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rollData.predilectionUsed = MournbladeUtility.getPredilection(rollData.competence, predIdx)
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await MournbladeUtility.rollMournblade(rollData)
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})
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@@ -180,9 +167,7 @@ export class MournbladeUtility {
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const templatePaths = [
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'systems/fvtt-mournblade/templates/editor-notes-gm.html',
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'systems/fvtt-mournblade/templates/partial-item-description.html',
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'systems/fvtt-mournblade/templates/partial-list-niveau.html',
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'systems/fvtt-mournblade/templates/partial-list-niveau-creature.html'
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'systems/fvtt-mournblade/templates/partial-item-description.html'
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]
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return loadTemplates(templatePaths);
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}
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@@ -224,12 +209,10 @@ export class MournbladeUtility {
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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static createArrayOptionList(min, max) {
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let options = [];
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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options.push({key:`${i}`, label:`${i}`});
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}
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return options;
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}
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@@ -337,7 +320,7 @@ export class MournbladeUtility {
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}
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if (!rollData.attr) {
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rollData.actionImg = "systems/fvtt-mournblade/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
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rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
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}
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rollData.diceFormula = rollData.mainDice
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@@ -349,7 +332,7 @@ export class MournbladeUtility {
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}
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//console.log("BEFORE COMP", rollData)
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if (rollData.competence) {
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rollData.predilections = duplicate(rollData.competence.system.predilections)
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rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections)
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
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} else {
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@@ -376,7 +359,7 @@ export class MournbladeUtility {
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}
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desavantagesBonus = Math.min(15, desavantagesBonus)
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rollData.diceFormula += `+${desavantagesBonus}`
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// Monté ?
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if (rollData.isMonte) {
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rollData.diceFormula += "+5"
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@@ -411,10 +394,10 @@ export class MournbladeUtility {
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rollData.runeduree = 1
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}
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}
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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let myRoll = await new Roll(rollData.diceFormula).evaluate();
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = duplicate(myRoll)
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rollData.roll = foundry.utils.duplicate(myRoll)
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rollData.diceResult = myRoll.terms[0].results[0].result
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console.log(">>>> ", myRoll)
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@@ -439,7 +422,7 @@ export class MournbladeUtility {
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if (rollData.typeAttaque == "immobiliser" && rollData.difficulte > 0 && rollData.isPureSuccess) {
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actor.setModifier("Immobilisation en cours : -5 pour prochaine action", "roll", -5)
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}
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if ( rollData.typeAttaque == "chargecavalerie" ) {
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if (rollData.typeAttaque == "chargecavalerie") {
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actor.setModifier("Charge de Cavalerie : -5 défense pour le tour", "defense", -5)
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}
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this.createChatWithRollMode(rollData.alias, {
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@@ -466,10 +449,10 @@ export class MournbladeUtility {
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if (rollData.typeAttaque == "charger") {
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rollData.degatsFormula += "+2"
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}
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if ( rollData.typeAttaque == "chargecavalerie" ) {
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if (rollData.typeAttaque == "chargecavalerie") {
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rollData.degatsFormula += "+5"
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}
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if (rollData.typeAttaque == "precise") {
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degatsMessage = "Degats normaux"
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if (rollData.isHeroique) { // Degats max
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@@ -499,8 +482,8 @@ export class MournbladeUtility {
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degatsMessage = "Pas de dégats, mais l'adversaire ne peut pas vous attaquer pour le reste du tour"
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rollData.degatsFormula = false
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if (rollData.isHeroique) { // Malus pour prochaine action
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degatsMessage = "Pas de dégats, mais tout les adversaires avec une défense inférieure ou égale à " + rollData.finalResult-10 +
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" ne peuvent pas vous attaquer pour le reste du tour"
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degatsMessage = "Pas de dégats, mais tout les adversaires avec une défense inférieure ou égale à " + rollData.finalResult - 10 +
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" ne peuvent pas vous attaquer pour le reste du tour"
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}
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}
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if (rollData.typeAttaque == "desarmer") {
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@@ -525,14 +508,14 @@ export class MournbladeUtility {
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rollData.degatsFormula += "+" + rollData.degatsFormula
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}
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// Latest modifiers
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for(let mod of rollData.modifiers) {
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if (mod.system.modifiertype == "degats") {
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for (let mod of rollData.modifiers) {
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if (mod.system.modifiertype == "degats") {
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rollData.degatsFormula += `+${mod.system.value}`
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}
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}
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let degatsRoll = new Roll(rollData.degatsFormula).roll({ async: false, maximize: maximize })
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}
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let degatsRoll = await new Roll(rollData.degatsFormula).evaluate({ maximize: maximize })
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await this.showDiceSoNice(degatsRoll, game.settings.get("core", "rollMode"))
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rollData.degatsRoll = duplicate(degatsRoll)
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rollData.degatsRoll = foundry.utils.duplicate(degatsRoll)
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rollData.finalResult = degatsRoll.total
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}
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@@ -563,7 +546,7 @@ export class MournbladeUtility {
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defender.setModifier("Prochaine action complexe", "roll", -rollData.nextMalus)
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}
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if (rollData.defenderDesarme) {
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ui.notifications.info("L'arme de " + defender.name + " est arrachée de ses mains (à gérer manuellement)" )
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ui.notifications.info("L'arme de " + defender.name + " est arrachée de ses mains (à gérer manuellement)")
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}
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let degats = rollData.finalResult
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@@ -580,9 +563,9 @@ export class MournbladeUtility {
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static async bonusRollMournblade(rollData) {
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rollData.bonusFormula = rollData.addedBonus
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let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
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let bonusRoll = await new Roll(rollData.bonusFormula).evaluate()
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await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
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rollData.bonusRoll = duplicate(bonusRoll)
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rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
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rollData.finalResult += rollData.bonusRoll.total
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@@ -616,7 +599,7 @@ export class MournbladeUtility {
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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let chatGM = foundry.utils.duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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@@ -679,13 +662,11 @@ export class MournbladeUtility {
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/* -------------------------------------------- */
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static getBasicRollData() {
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let rollData = {
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rollId: randomID(16),
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rollId: foundry.utils.randomID(16),
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rollMode: game.settings.get("core", "rollMode"),
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modificateursOptions: this.getModificateurOptions(),
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pointAmeOptions: this.getPointAmeOptions(),
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difficulte: 0,
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modificateur: 0,
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config: duplicate(game.system.mournblade.config),
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config: foundry.utils.duplicate(game.system.mournblade.config),
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}
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MournbladeUtility.updateWithTarget(rollData)
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return rollData
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